Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Zelda clones question  (Read 424 times)
0 Members and 1 Guest are viewing this topic.
Mega Kitten
Offline Offline

Posts: 154

Just a main Mewtwo from Galicia, y'know?

View Profile Awards
« on: December 03, 2017, 07:10:23 AM »

So, I have another problem. I have a Zelda clone (Tharja) that has the almost exact moves of Zelda, but with dark effects (I don't remember how it's called in the vault). So, my problem is that when she want to transform into Sheik (using Down B), she gets freezed in the place, and the only way to unfreeze her in battle, is throwing her to the bottom of the stage with a slow walk. Obviously, I don't want her to transform either, so... there's a way to "deactivate" the effect of that move? Or change it with another, like the neutral or side B?

Thanks in advance!

Heroic Kitten
Offline Offline

Posts: 2120

Resident Lunatic & Fox Fanatic

  • Awards Ceiling Cat Renowned Hacker Tutorial Writer Hyperactive Contributor Super Saiyan Topic

  • View Profile Awards
    « Reply #1 on: December 03, 2017, 04:01:34 PM »

    Well, one way is to add an 'allow interrupt' command in PSA, that's probably the simplest, haha.

    I dunno, could be interesting to have intangibility on command like that. *Shrug*

    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

    Pages: [1]
    Jump to: