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Newbie Kitten
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« on: January 04, 2018, 12:49:00 AM »

Hi, I am a rookie machinimator (?) and I was tinkering around with Brawl Box and the polygon deleter. A problem I ran into is editing the San Marth texture [I forget the maker of the texture, but I give full credit to them for the texture]. I removed the cape and badge alright, but there seems to be graphic issues once I actually start fighting with him.

Is there a way to rectify this?

BrawlVault Gatekeeper
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Finished Part 2 of the Model Porting Tutorial!

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    « Reply #1 on: January 04, 2018, 06:08:02 AM »

    His cape (If it's Marth's normal model) is actually  different polygons; did you delete all ?

    Also, when you mention the "polygon deleter", do you mean the program from long ago, or do you just mean expanding the MDL0, expanding the Objects folder, right clicking the polygons and clicking delete?

    Jesse Mcree
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    « Reply #2 on: January 13, 2018, 09:36:02 PM »

    This really ain't the spot to be asking for help stranger it's should go in help or vertex help.

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