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Author Topic: Polygons and irises.  (Read 4685 times)
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PlayingGames97
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    « on: February 10, 2018, 03:03:45 PM »


    What meshes are irises assigned to? I'm looking through two eyes in Blender and they don't have the iris texture assigned to them:
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    windhunter7
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    « Reply #1 on: February 10, 2018, 04:00:07 PM »


    Just toggle wireframe and select various polygons until you figure out which one it is
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    PlayingGames97
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    « Reply #2 on: February 11, 2018, 08:05:18 AM »


    Just toggle wireframe and select various polygons until you figure out which one it is
    I did what you said, no polygons have it assigned. With that said, when I untoggle FitSheik00EyeIris in the Model Viewer in Brawlbox, EyeShadow and EyeHigh are untoggled as well, and the other way around.
    « Last Edit: February 11, 2018, 08:11:30 AM by PlayingGames97 » Logged

    windhunter7
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    « Reply #3 on: February 11, 2018, 08:26:45 AM »


    So, 2 questions: What version of Brawlbox, and is your goal to import this back into Brawl after edits and/or rerigging?
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    PlayingGames97
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    « Reply #4 on: February 11, 2018, 08:40:23 AM »


    So, 2 questions: What version of Brawlbox, and is your goal to import this back into Brawl after edits and/or rerigging?
    I'm using 0.78, and my goal is to port the model to Source Filmmaker. The two eye polygons do however have FitSheik00EyeHigh assigned to them.
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    windhunter7
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    « Reply #5 on: February 11, 2018, 11:58:14 AM »


     Try Brawlbox 0.71 for previewing

    Also, not sure if Blender or SFM support materials with multiple textures assigned, so you might have to copy the polygon and change the texture for each copy
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    PlayingGames97
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    « Reply #6 on: February 19, 2018, 09:14:49 AM »


    Try Brawlbox 0.71 for previewing

    Also, not sure if Blender or SFM support materials with multiple textures assigned, so you might have to copy the polygon and change the texture for each copy
    I might have to do that. And with 0.78, I can see the iris when I preview the model. And yeah, it's safe to assume Blender only imports one material for polygons.
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    Kyouma
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    « Reply #7 on: February 19, 2018, 01:25:26 PM »


    check in brawlbox the objects tab, find the mesh youre looking for, check the material assigned to it, go to the materials tab and there you go, if you cant seem to find the object, open the model in brawlbox's model viewer and hide texture by texture until you find the one youre looking for, then disable object by object until you find the object
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    PlayingGames97
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    « Reply #8 on: February 20, 2018, 09:47:32 AM »


    check in brawlbox the objects tab, find the mesh youre looking for, check the material assigned to it, go to the materials tab and there you go, if you cant seem to find the object, open the model in brawlbox's model viewer and hide texture by texture until you find the one youre looking for, then disable object by object until you find the object
    I found the materials, FitSheik00EyeL and FitSheikEyeR. These are their materials:
    FitSheik00EyeHigh
    FitSheik00EyeShadow
    FitSheik00EyeIris
    FitSheik00EyeWhite
    Edge
    Blender only imported one texture for each: FitSheik00EyeHigh
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    windhunter7
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    « Reply #9 on: February 20, 2018, 10:02:04 AM »


    You can combine some of them with Gimp or Photoshop; technically, you can combine all of them, but if you want the reflections, I recommend not merging those textures with the other textures; does SFM natively support reflections, like Unity does?
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    PlayingGames97
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    « Reply #10 on: February 20, 2018, 01:32:05 PM »


    You can combine some of them with Gimp or Photoshop; technically, you can combine all of them, but if you want the reflections, I recommend not merging those textures with the other textures; does SFM natively support reflections, like Unity does?
    Pardon my ignorance, but what's a model reflection? :/
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    windhunter7
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    « Reply #11 on: February 20, 2018, 03:12:47 PM »


    You know how, for example, Samus has that shininess to it? That's a "reflection" in 3d modeling
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    PlayingGames97
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    « Reply #12 on: February 20, 2018, 03:40:25 PM »


    You know how, for example, Samus has that shininess to it? That's a "reflection" in 3d modeling
    Ah, fair enough. Yeah, SFM has that. With that said, I don't see how I can combine them since they're almost all different sizes.
    « Last Edit: February 20, 2018, 05:48:46 PM by PlayingGames97 » Logged

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