Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Making character bigger?  (Read 4363 times)
0 Members and 1 Guest are viewing this topic.
Rooftop Sword Master
Advanced Kitten
***
Offline Offline

Posts: 31



View Profile Awards
« on: April 20, 2018, 03:49:35 PM »


Is it as easy as just using scale on 3ds max? Or it doesn't work like that?
Logged

windhunter7
BrawlVault Gatekeeper
Angel Kitten
***
Offline Offline

Posts: 3402

Check out my website for tutorials and more! :)

  • Awards Famous Hacker Super Saiyan Topic RAGE!! Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #1 on: April 20, 2018, 09:56:05 PM »


    even easier than that; in BrawlBox, expand the MDL0, expand the Bones list, right-click the TransN bone, and "Add to Next Up"; then scale the bone that is now its parent; for most characters, this is the EyeYellowM bone; you may also have to rename the parent bone(AKA the EyeYellowM bone, usually), but tbh I don't remember; it's been a while since I've done one-slot resizing

    Don't scale it in Max, because the scaling is either via one-slot resize, like I just said ^, or it'll be through the animations; so make sure you do it through BrawlBox, like above
    Logged


    Rooftop Sword Master
    Advanced Kitten
    ***
    Offline Offline

    Posts: 31



    View Profile Awards
    « Reply #2 on: April 20, 2018, 11:25:16 PM »


    even easier than that; in BrawlBox, expand the MDL0, expand the Bones list, right-click the TransN bone, and "Add to Next Up"; then scale the bone that is now its parent; for most characters, this is the EyeYellowM bone; you may also have to rename the parent bone(AKA the EyeYellowM bone, usually), but tbh I don't remember; it's been a while since I've done one-slot resizing

    Don't scale it in Max, because the scaling is either via one-slot resize, like I just said ^, or it'll be through the animations; so make sure you do it through BrawlBox, like above

    Thank you very much!! You actually rename the EyeYellowM bone, move it right on top of the TransN bone and click add next up on TrasN. Then scale the renamed EyeYellowM bone. You shrink back to normal size if you get grab thrown and the character is misaligned when grabbing the ledge.
    « Last Edit: April 21, 2018, 12:23:35 AM by GodBarrierDjinn » Logged

    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3402

    Check out my website for tutorials and more! :)

  • Awards Famous Hacker Super Saiyan Topic RAGE!! Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #3 on: April 21, 2018, 08:31:33 AM »


    Yeah, there's no fix for that, unless it's one of the characters that has just plain scaling YRotN affect him, or if you want to edit the animations
    Logged


    Rooftop Sword Master
    Advanced Kitten
    ***
    Offline Offline

    Posts: 31



    View Profile Awards
    « Reply #4 on: April 25, 2018, 09:52:31 PM »


    Is there any other way to make the character bigger?
    Logged

    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3402

    Check out my website for tutorials and more! :)

  • Awards Famous Hacker Super Saiyan Topic RAGE!! Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #5 on: April 25, 2018, 10:09:59 PM »


    There are only three known ways, which I mentioned all of, although the last option I only briefly mentioned, which is to actually edit the first frame of every animation to change the size
    Logged


    Pages: [1]
    Print
    Jump to: