When I play Project M I notice that if a character goes flying towards one of the corner of the stage, the KO explosion effect appears horizontal/vertical rather than usual diagonal like in Brawl. Is there anyway to fix this so it looks like the one in Brawl? I'm kinda nitpicky for this kind of stuff so it kinda bothers me. I feel like it's not really that hard to do it, I'm not sure. Any help would be greatly appreciated!
P.S. I know that the diagonal explosion does exist but it's REALLY precise to pull it off. Hope there's a way to make it appear more likely