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Author Topic: DIagonal KO Explosion Problem  (Read 2360 times)
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Koenaro
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« on: July 26, 2018, 05:51:03 AM »


When I play Project M I notice that if a character goes flying towards one of the corner of the stage, the KO explosion effect appears horizontal/vertical rather than usual diagonal like in Brawl. Is there anyway to fix this so it looks like the one in Brawl? I'm kinda nitpicky for this kind of stuff so it kinda bothers me. I feel like it's not really that hard to do it, I'm not sure. Any help would be greatly appreciated!

P.S. I know that the diagonal explosion does exist but it's REALLY precise to pull it off. Hope there's a way to make it appear more likely

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Roadhog360
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« Reply #1 on: July 27, 2018, 07:33:13 PM »


Code:
3300 - Ceiling Corner Blast KO X Range Multiplier [0.2->0.01]
04B8854C 3C23D70A

Remove this code from the code set.
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Koenaro
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« Reply #2 on: July 28, 2018, 08:20:38 AM »


Code:
3300 - Ceiling Corner Blast KO X Range Multiplier [0.2->0.01]
04B8854C 3C23D70A

Remove this code from the code set.
Thanks sir! You're a lifesaver
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Roadhog360
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« Reply #3 on: July 28, 2018, 01:48:30 PM »


Great! If you need anything else, just ask and I'll see if I know how to do it.
I don't know much about PM as I'm a vBrawl modder, but generally small tweaks like this are code-based.
Albeit some tweaks PM makes don't really make sense to me, and I kind of agree with you on this one, why do this to the Blast Zones? It looks stupid IMO and I'm glad I could help you get the better mechanics back.
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Koenaro
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« Reply #4 on: July 29, 2018, 10:56:25 AM »


Hehe yeah I dont really understand why they edited the blast KO when it's already perfect in Brawl. It's kinda pointless imo. Like they said, "If it ain't broke, don't fix it"

Well tbh I do have another thing that still bothers me but is it okay if I ask it here? I dont wanna go off-topic here since it has nothing to do with blast KO lol
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Roadhog360
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« Reply #5 on: August 10, 2018, 07:44:37 PM »


Sure.
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