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Author Topic: DasDonkey Vertex Box help...  (Read 7815 times)
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Mewtwo2000
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    « Reply #15 on: May 19, 2010, 07:21:27 PM »


    http://www.mediafire.com/download.php?zm342jjzzmv

    This should be the good one, someone test, please xD

    (Anim8tor is included in the file btw)
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    « Reply #16 on: May 19, 2010, 07:29:56 PM »


    Okay, I'll test this on this computer, and my laptop later.
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    « Reply #17 on: May 20, 2010, 11:22:32 AM »


    haha, Now I'm getting the "errorjava.io.EOFException"  Tongue
    What about you _Data_Drain_, Does yours work?
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    « Reply #18 on: May 20, 2010, 11:28:29 AM »


    Hm... Now I'm not getting that error... Though I still haven't tested how it goes when I put it back on there... I can't remember which vex set is Meta Knight's visor. Tongue
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    « Reply #19 on: May 20, 2010, 11:53:14 AM »


    I remember I got that error, I had the trial version of windows 7 and I couldn't use dasdonkeybox cause of that.

    But I got a *cough* torrented version of windows 7 called xDark *cough* and it work perfectly

    Both were 64 bit too
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    « Reply #20 on: May 20, 2010, 11:59:07 AM »


    I have windows 7. I redownloaded vertex box and it work for me now.
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    « Reply #21 on: May 20, 2010, 12:01:59 PM »


    So do you need to have windows 7 to get it to work?
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    « Reply #22 on: May 20, 2010, 12:05:45 PM »


    I don't think so. The version in the brawlvault resources seems to let you bypass the anima8tor step if you use 3DS Max. My Windows 7 has a graphics card that doesn't support Anim8or. So I always got that error message. I tried using that one since I read somewhere that Akari-Un uploaded one he didn't want to but left it anyway. That one doesn't seem to need Anim8or since I can vertex now and I only have 3DS.
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    « Reply #23 on: May 20, 2010, 12:58:04 PM »


    *sighs*
    Well it must be my computer then... Sad
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    Mewtwo2000
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    « Reply #24 on: May 20, 2010, 03:24:59 PM »


    Are you saving with anim8tor? That error was the one I got with the original vertex box when I tried to import a 3DS Max model without saving it with anim8tor first.

    Anyway, vertex box uses java, it should work for any operative system with java installed O.o
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    « Reply #25 on: May 20, 2010, 03:38:19 PM »


    for all OS i need to relase the jar (for mac and GNU)
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    « Reply #26 on: May 20, 2010, 03:45:31 PM »


    did u make the program yourself or did someone help you? i always wanted to know that.
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    « Reply #27 on: May 20, 2010, 05:11:49 PM »


    Are you saving with anim8tor? That error was the one I got with the original vertex box when I tried to import a 3DS Max model without saving it with anim8tor first.

    Anyway, vertex box uses java, it should work for any operative system with java installed O.o
    I do have everything up to date, and yes I am saving it with anim8or, because at the moment, I am using only anim8or.
    I do actually have 3ds max on this computer but when I try to just start the program it complains of configuration settings being incorrect... and I don't know how to fix that.
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    « Reply #28 on: June 13, 2010, 10:53:36 AM »


    Well, I'm putting through Anim8or, using Vista on a laptop, and I get the abnormal polygon thing too. I'll look into the Anim8or vertex box, that could be the solution for me.
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