Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: ASH/Indexing/Effects Editing Help.  (Read 1577 times)
0 Members and 1 Guest are viewing this topic.
WeAreVenom
Newbie Kitten
*
Offline Offline

Posts: 9



View Profile Awards
« on: July 15, 2009, 07:31:38 AM »


Alright, so I was reading one of VILE's excellent guides while editing some of Pikachu's effects when I came across this (copied from the guide for ease, added the folder name and colors allowed) :

---------------------------------------------------------------------------------------

*** Adding palette textures ***

     '00'

 <maximum colors allowed: 112>
 <if your image has a bigger palette, it will corrupt the texture>

Do you want to include this texture <yes=y, no=otherwise> ->

---------------------------------------------------------------------------------------

Now, we've all seen something like this before, and I know that I'm supposed to

Quote from: VILE
Open the tga inside the 'folder name' and go: image > mode > index . When it asks to limit colors, limit it with the amount said (<maximum colors allowed: **>, the **). Now save it. In the DOS box, press 'y' then hit enter. Do this for every texture it asks for.


However, here's the twist: The folder doesn't exist. I have plenty of folders, but '00' is not one of them. I have these:

01senkou
02spark01
03tama.1
04thunderline
AnmClr(NW4R)
AnmVis(NW4R)


No '00' folder. Now, I tried just typing in 'y' and followed the rest of the effects guide, but when I loaded the game, it froze. After that, I tried typing in 'otherwise' instead, but the game still froze.

Anyone out there able to help me get this to work?
Logged

stickman
Extreme Kitten
*******
Offline Offline

Posts: 392


Why are you hitting yourself?

  • Awards Pin Collector Ninja Helping Hand Active Contributor

  • View Profile WWW Awards
    « Reply #1 on: July 15, 2009, 07:40:25 AM »


    there should be a 00 texture somewhere in there. it probably didn't unpack properly.
    the texture should work if you test it now (but that part just won't be edited and may make the textures look weird)
    Logged


    milkaholic123
    Guest

    « Reply #2 on: July 15, 2009, 10:39:17 AM »


    Manually hex the texture. It is easy to hex indexed textures...
    Logged

    Pages: [1]
    Print
    Jump to: