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Author Topic: Texture Freezing? (Improper File Format when opening vertex in 3ds?)  (Read 2046 times)
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Plasmakirby
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    « on: May 23, 2010, 08:30:33 AM »


    I've made a texture for a friend, on toon link, but for some reason its started freezing whenever I select it. I'm rly confused why. all it is is some deleted polygons, and a texture, nothing more. If it helps, I deleted all of the equipment. I even tried downloading a texture where most of his equipment was deleted alrdy, then just deleted the sword and belt buckle myself. Help would be appreciated

    EDIT: tried to vertex the polygons out. when i tried to open the sheath's vertex in 3ds, i get a message saying "improper file format" but everything else went fine...
    « Last Edit: May 24, 2010, 02:33:36 PM by Plasmakirby » Logged



    DocStrange
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    « Reply #1 on: May 23, 2010, 10:01:16 AM »


    Do any of the other toon link textures freeze? This happened to me with a wario texture a while back and eventually made all of his textures freeze so I had to delete the folder and redownload everything.
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    Plasmakirby
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    « Reply #2 on: May 23, 2010, 05:54:14 PM »


    no, i believe the others work. imma try to re-do the polygon deleting on a different model. I believe the file may have somehow gotten corrupted
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    Mewtwo2000
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    « Reply #3 on: May 23, 2010, 06:19:23 PM »


    I don't like polygon deleting, it's usually troublesome. Why not vertex hacking to make it size zero instead?
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    Plasmakirby
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    « Reply #4 on: May 23, 2010, 06:29:12 PM »


    I don't like polygon deleting, it's usually troublesome. Why not vertex hacking to make it size zero instead?

    I'll try. from everything I tried, that can be the only thing i can think of that would help
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    Plasmakirby
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    « Reply #5 on: May 24, 2010, 02:32:00 PM »


    okay, I've run into a problem. Decided to vertex the polygons out. its been working, but When i try to open the sheath in 3ds max, it gives me a message saying "improper file format". Everything else went fine
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    Mewtwo2000
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    « Reply #6 on: May 24, 2010, 07:31:17 PM »


    Strange, vertex edited models should be working when exported to 3dmax... Only polygon deleted models should be troublesome O.o
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    Plasmakirby
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    « Reply #7 on: May 25, 2010, 01:36:49 PM »


    you mind taking a look? I have no idea wat to do...
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