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« Reply #390 on: August 10, 2010, 07:42:52 AM » |
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Anyone know why this happened using the nonpatch method? 3ds Max 8: BrawlBox: Has anyone found a solution to this yet?! It seems that the body verts don't cooperate properly. ;-; I continued editing and here's what happened. converted and put on mdl0: http://ioj.com/v/55tn53ds: http://ioj.com/v/k0tsmPlease, how do I fix this?! By the way, I worked on vertexing this polygon for 2 days! Same problem I've been having and fixed last night. I'm making a video tutorial later today, just wait.
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« Reply #391 on: August 10, 2010, 10:38:23 AM » |
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If i accedntally pressed the scale ais button, how would i unscale it?
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« Reply #392 on: August 10, 2010, 11:11:58 AM » |
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You can't.
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« Reply #393 on: August 10, 2010, 11:16:04 AM » |
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=[
so my model is ruined? ;-;
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« Reply #394 on: August 10, 2010, 11:31:30 AM » |
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its not true! there must be a way to reverse it ;-;
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« Reply #395 on: August 10, 2010, 11:40:02 AM » |
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I'm sorry to say this, but only if you can re-write the script or make a new one.
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« Reply #396 on: August 10, 2010, 11:46:17 AM » |
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dosnt the script just tell it how much to scale by? i looked through it and i could only find the number 2.54 =[ so i scaled it by 25.4% it was close but it didnt work D:
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« Reply #397 on: August 10, 2010, 12:17:39 PM » |
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It probably means the whole model is scaled by 254% when you use it.
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« Reply #398 on: August 10, 2010, 12:46:38 PM » |
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Just morph it anyway...when I accidentally scale, it doesn't mess anything up for me.
On another note, I finished the tutorial, it's compressing now and then I'll upload it.
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« Reply #399 on: August 10, 2010, 02:48:07 PM » |
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Okay, I was following your tutorial and Yoshiboshi's pretty fine until I got to the point after you make the patch once you are happy with your changes I get totally lost. Also, for some reason, when I imported the model it messes up when I got to Edit Poly so I can't use the Relax tool that you were using. Please help me out here. Anyways, I'm working on Pimple (from Battletoads) over Donkey Kong, and here is what I have so far: And here's the 3ds file up to before I "Patch Model" if anyone wants to tell me what I'm doing wrong. http://www.mediafire.com/?lm6xdz4qvbhr4bc
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« Reply #400 on: August 10, 2010, 05:09:39 PM » |
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Okay, I was following your tutorial and Yoshiboshi's pretty fine until I got to the point after you make the patch once you are happy with your changes I get totally lost. Also, for some reason, when I imported the model it messes up when I got to Edit Poly so I can't use the Relax tool that you were using. Please help me out here. Anyways, I'm working on Pimple (from Battletoads) over Donkey Kong, and here is what I have so far: And here's the 3ds file up to before I "Patch Model" if anyone wants to tell me what I'm doing wrong. http://www.mediafire.com/?lm6xdz4qvbhr4bcPatching is obsolite, use the morphing meathod
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« Reply #401 on: August 10, 2010, 06:17:33 PM » |
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Okay, I got the problem with not being able to export it fixed thanks to Das Donkey Box 2. I'm still having a big problem that when I switch to edit polygon, most of his face disappears. I need to use that so I can use the relax tool that Mariokart64n was using in his Mewtwo videos. It would really help me smooth out things like Donkey Kong's ears and the crease it makes in his head by pushing his pointy hair down.
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« Reply #402 on: August 10, 2010, 07:23:13 PM » |
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Okay, I got the problem with not being able to export it fixed thanks to Das Donkey Box 2. I'm still having a big problem that when I switch to edit polygon, most of his face disappears. I need to use that so I can use the relax tool that Mariokart64n was using in his Mewtwo videos. It would really help me smooth out things like Donkey Kong's ears and the crease it makes in his head by pushing his pointy hair down.
My question is, why did you switch to edit polygon? And sorry guys, my mic is screwed up and none of the audio in my tutorial recorded (Ironic isn't it) so it will probably wait until tomorrow, unless someone wants me to just subtitle it?
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« Reply #403 on: August 10, 2010, 09:20:50 PM » |
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How does one "double patch" something if they can't find a way to make another DAE, because AIS doesn't work with already edited BRRES files.
Edit: Every guide I've read now says that I have to make another DAE out of the finished product to double patch. And why does the glitch that needs the double patch only affect the right side of the model?
Edit2: Well, I can finally make another DAE, I guess something was just wrong with my BRRES, but anyway, now that I have it ready, it still doesn't work. I import the DAE and vertex set again, fix up the AIS, then I apply the patch, morph it, and extract it.
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« Last Edit: August 11, 2010, 07:11:36 PM by spiderjjr45 »
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« Reply #404 on: August 11, 2010, 11:26:55 PM » |
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there are 3 different types of vertices.. or rather 3 different ways the data is stored and arranged. thus posing 3 different problems for us. one of course is the one leg growing larger.. fixed with double patching. the other is physics bones. from personal trial and error, you have to manually offset these yourself to compensate for any rotations. if your lucky those rotations will only by increments of 90 degrees.. otherwise we cannot edit capes, hair etc.. though if you use the very first method with editing vertex clouds, there is no issues. ok, so you can't convert a brres a second time, usually caused by a bad bress.. but you found that out. try not to tinker with the MDL0, or the bress, until all your vertexhacks are complete. as for the double patching, again there is no patching anymore. its more or less a coin phrase now. please review this video, it recaps the process. I feel its more summarized and simple for people to learn.
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