Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 27 28 29 [30] 31 32 33
Author Topic: Vertex Hacking: Advanced Techniques  (Read 125657 times)
0 Members and 1 Guest are viewing this topic.
JDub
Extreme Kitten
*******
Offline Offline

Posts: 394


See You Space Cowboy

  • Awards Fiery Topic Tutorial Writer

  • View Profile Awards
    « Reply #435 on: August 17, 2010, 09:11:44 AM »


    Isn't it illegal to have that link to 3DS Max 8?
    Logged


    mariokart64n
    Hacker & 2D/3D Modder
    Supreme Kitten
    ********
    Offline Offline

    Posts: 543


    All Hail To The Mario Baby!

  • Awards Super Saiyan Topic Heart Container Famous Hacker Favorite'd

  • View Profile Awards
    « Reply #436 on: August 17, 2010, 03:10:04 PM »


    maybe, but it's a 30day trial which was distributed for free. but because autodesk doesn't offer trials for older version. it could be considered illegal to continue to distribute because the author site discontinued it.

    either way, the software runs out after 30days and you are directed to autodesk to purchase a full license, hardly illegal. but I would never post warez here, so its not.
    Logged

    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

    JDub
    Extreme Kitten
    *******
    Offline Offline

    Posts: 394


    See You Space Cowboy

  • Awards Fiery Topic Tutorial Writer

  • View Profile Awards
    « Reply #437 on: August 17, 2010, 03:12:20 PM »


    Oh ok. I thought was a link to the full version XD.
    Logged


    mariokart64n
    Hacker & 2D/3D Modder
    Supreme Kitten
    ********
    Offline Offline

    Posts: 543


    All Hail To The Mario Baby!

  • Awards Super Saiyan Topic Heart Container Famous Hacker Favorite'd

  • View Profile Awards
    « Reply #438 on: August 17, 2010, 03:31:35 PM »


    no, you guy's aren't that lucky ^.^ lol
    Logged

    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

    Tasty Pumpkin Clock
    Holy Kitten
    *
    Offline Offline

    Posts: 1694

  • Awards Renowned Hacker Heart Container >9000 Constructive

  • View Profile Awards
    « Reply #439 on: August 18, 2010, 11:03:49 PM »


    The latest video helped a lot. I can vertex a lot more things but still not everything.
    I still get a lot of vertex misplacement after exporting the verts that double/quadruple patching doesn't fix.
    I've sometimes tried patching up to thirty times with no results.

    And even if I re-edit the messed up vertexes to re place them so they're back where they were... it messes up after I export them again. Not that I'd really want to do that anyway.

    Does somebody know how to fix this?
    « Last Edit: August 18, 2010, 11:13:51 PM by Apprentice Of Death » Logged

    Segab
    FFFFFF
    Special Access
    *****
    Offline Offline

    Posts: 826


    Meowth that's bass!

  • Awards Super Saiyan Topic Pin Collector Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #440 on: August 19, 2010, 12:24:03 PM »


    I've sometimes tried patching up to thirty times with no results.
    wtf, that must have taken forever...
    If quad patching doesn't fix it, I don't think you will fix it just by keeping patching.

    What part is messing up? Some parts (like Pikachu's ears and tail) won't export properly even if you're not making any mistakes.
    Logged

    Tasty Pumpkin Clock
    Holy Kitten
    *
    Offline Offline

    Posts: 1694

  • Awards Renowned Hacker Heart Container >9000 Constructive

  • View Profile Awards
    « Reply #441 on: August 19, 2010, 12:58:27 PM »


    Yeah his ears and tail are one I've had problems with. And Dedede's feet.

    So.. some just won't work no matter what?? There's no way to fix it?
    Logged

    DARKSHADEDX
    Supreme Kitten
    ********
    Offline Offline

    Posts: 651


    They're evil, all over the world.

  • Awards Hot Topic Starstormer Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #442 on: August 20, 2010, 12:10:48 AM »


    MarioKart could you possibly tell me what the issue is here? After importing the Verts I dont get the options under "Editable Mesh" am I doing something wrong? And is there a way to sort this out?

    EDIT: Ah I see... that was stupid mistake XD Never mind.
    « Last Edit: August 20, 2010, 12:16:39 AM by DARKSHADEDX » Logged

    Vinyourg
    Advanced Kitten
    ***
    Offline Offline

    Posts: 23


    View Profile Awards
    « Reply #443 on: August 20, 2010, 09:42:24 AM »


    Copy-pasta for the win. My topic in the Help is not getting much attention.

    Quote
    Nothing to it. No trickery, just a plain mess. Why?



    The cuffs don't dissappear like they are supposed to, and the sleeves of Ike don't line up with the arm, only get bigger. I followed both guides to the best of my knowledge, but perhaps I missed something?


    And as a side note, I successfully edited Ike's sword with Vish's guide.
    Logged

    Tasty Pumpkin Clock
    Holy Kitten
    *
    Offline Offline

    Posts: 1694

  • Awards Renowned Hacker Heart Container >9000 Constructive

  • View Profile Awards
    « Reply #444 on: August 20, 2010, 10:11:53 AM »


    If you read the last couple pages you'll find lots of people (including me) have that sort of trouble. Some things just can't be vertexed.
    Logged

    Vinyourg
    Advanced Kitten
    ***
    Offline Offline

    Posts: 23


    View Profile Awards
    « Reply #445 on: August 20, 2010, 10:22:01 AM »


    Understandable, but for Ike's cuffs? Last time I checked, Cloud Strife's arms were pretty cuff and sleeve-less. And I can't just borrow them, since the rest of that polygon is edited.

    Ah well, maybe the Das Donkii team is made up of awesome, that's it.
    Logged

    ChaosRune
    Advanced Kitten
    ***
    Offline Offline

    Posts: 23


    View Profile Awards
    « Reply #446 on: August 20, 2010, 10:25:13 AM »


    I got it to work. Just use mariokart's new guide. Oh, and by the way, if you align his sleeves with his arms, it doesn't work because they're rotated differently in the animations. I already did it for my project, and now I have to re-animate the model.
    Logged


    Segab
    FFFFFF
    Special Access
    *****
    Offline Offline

    Posts: 826


    Meowth that's bass!

  • Awards Super Saiyan Topic Pin Collector Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #447 on: August 20, 2010, 10:26:57 AM »


    Understandable, but for Ike's cuffs? Last time I checked, Cloud Strife's arms were pretty cuff and sleeve-less. And I can't just borrow them, since the rest of that polygon is edited.

    Ah well, maybe the Das Donkii team is made up of awesome, that's it.
    I'm pretty sure Cloud's arms were made using what I call the Vertex Clusterf**k method with anim8or. The old days.
    Nothing screwed up with that method, but getting to something you wanted was almost impossible.
    Logged

    Vinyourg
    Advanced Kitten
    ***
    Offline Offline

    Posts: 23


    View Profile Awards
    « Reply #448 on: August 20, 2010, 10:37:06 AM »


    Ah, the joys of vertex hacking...so damn difficult, therefore it weeds out the noobs and allows only the most determined/skilled hackers on.

    That's why Brawl hacks are so pro. Thanks for all the help, Segab, ChaosRune, and Apprentice of Death.
    Logged

    mariokart64n
    Hacker & 2D/3D Modder
    Supreme Kitten
    ********
    Offline Offline

    Posts: 543


    All Hail To The Mario Baby!

  • Awards Super Saiyan Topic Heart Container Famous Hacker Favorite'd

  • View Profile Awards
    « Reply #449 on: August 20, 2010, 02:44:20 PM »


    I put the word Advanced in the topic title so that n00bs wouldn't bother.. but I get alot of beginners to vertexhacking and 3dsmax. perhaps its those "pro" that really werent so pro to begin with :\

    your problem for instance was covered several times in many video/audio and text guides. alot of people seems to have a hard time with comprehension it seems. but the issues have been hammered and repeated soo many times. I'm starting to think people follow the first 3 steps, then just skip the rest looking at the final step. wondering why the result is wrong after skipping the middle step.

    any how thats my take on the whole thing. cause everything I try to put out, doesn't sink in.
    Logged

    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

    Pages:  1 ... 27 28 29 [30] 31 32 33
    Print
    Jump to: