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Author Topic: Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67  (Read 29386 times)
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JDub
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    « Reply #45 on: July 16, 2010, 01:32:07 PM »


    I'm trying to put Grey Fox over Marth. I'll just send you the file via PM. Do you want the index like I have it now or do you want the completely unedited model?
    « Last Edit: July 30, 2010, 03:29:48 PM by ToonJDub » Logged


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    « Reply #46 on: July 16, 2010, 04:56:41 PM »


    the unedited model, preferably.  he probably won't look good over Marth because of how certain bones match up (Marth's TransN is 7, Gray Fox's is 2), but i'll still hex Gray Fox to show up properly. 
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    hughie
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    « Reply #47 on: July 30, 2010, 03:24:29 PM »


    Do you know how to fix a polygon stretching?
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    Snoopy
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    « Reply #48 on: July 30, 2010, 04:17:10 PM »


    i wish i did.  but what model are you putting over which character?  sometimes stretching will occur on one character but not another.
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    ShadowSnake
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    « Reply #49 on: July 31, 2010, 12:13:42 AM »


    this is so helpful. Im a n00b at model porting, i mostly vertex/texture. Would a port of snake over olimar be possible? i have something super secret planned. :3
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    cowmaster100
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    « Reply #50 on: July 31, 2010, 01:34:23 AM »


    I have the TransN running problem with a strong badman model swap over luigi.  If you can help me, go to this thread.  I really need help.
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    « Reply #51 on: July 31, 2010, 12:29:12 PM »


    ShadowSnake, it might actually work, just rename Snake's actual TransN and HipN to something else, and then rename the 2nd and 5th (index 1 and 4) bones to TransN and HipN.  i'm thinking it should work, but if you're going to use Snakes animations, they will most likely look pretty wierd, mostly because Olimar's TransN is 1, and Snake's is 10.  Snake has a lot of face bones.

    Cowmaster, i'll check it out now.
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    Sajiao Omelette
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    « Reply #52 on: August 01, 2010, 10:31:43 PM »


    With the ThrowN glitch, does the last bone actually have to be named ThrowN, or do you just need the same amount of bones?
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    Nuke
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    « Reply #53 on: August 01, 2010, 10:35:20 PM »


    Do you know how to fix a polygon stretching?
    Is The Stretching On The T Stance Or On An Animation?
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    « Reply #54 on: August 01, 2010, 11:25:31 PM »


    Sumire Omelette, it doesn't need to be named ThrowN, just the same number of bones as the replaced character will work.
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    hughie
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    « Reply #55 on: August 02, 2010, 05:30:03 AM »


    Do you know how to fix a polygon stretching?
    Is The Stretching On The T Stance Or On An Animation?
    A animation.
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    « Reply #56 on: August 02, 2010, 03:00:33 PM »


    Can someone help me with my model swap / bone edit?

    Here's the link to what I've done.

    I've added just the right amount of bones so that the number of bones match up, made sure that I replaced a character with the same TransN and HipN indexes, and named the very last bone ThrowN. However, it freezes at the CSS when I pick the IC's. What am I doing wrong?

    Also, the links on the OP are broken because I think you put [ url = " " ], when there shouldn't be any quotes at all.
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    « Reply #57 on: August 02, 2010, 03:30:37 PM »


    oops, maybe i shouldn't have just copy and pasted from Smashboards...

    anyways, from just looking at your file, everything should be fine.  let me play around with it for a few minutes to see if i can get it to work.  and it's a pretty good idea, by the way. i didn't even think of doing them over the Ice Climbers.

    Edit: links are fixed.  i wonder why no one pointed that out earlier?  oh well.

    that's just wierd, i don't think i've ever had Brawl do that to me.  it froze, but the music kept playing.  it might be something with the models themselves.  

    Edit2:  it might be because you used the same model for both of them, but i'm not sure.
    « Last Edit: August 02, 2010, 03:48:37 PM by snoopy » Logged


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    « Reply #58 on: August 02, 2010, 03:48:26 PM »


    So... is there a fix for this?
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    « Reply #59 on: August 02, 2010, 03:49:24 PM »


    there should be, i'm working on it right now.
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