Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Vertex Problem  (Read 1630 times)
0 Members and 1 Guest are viewing this topic.
Oizen
Global Moderator
*****
Offline Offline

Posts: 4953


Thanks

  • Awards King for a Day 128-bit Core Gamer Ceiling Cat >9000

  • View Profile WWW Awards
    « on: June 06, 2010, 11:37:38 PM »


    I started getting a vertex error today, the one where polygons fly off in any direction the please for a long distance.

    I use anim8or.
    Logged

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #1 on: June 07, 2010, 08:17:53 AM »


    I believe I heard that the newest Vertex Box doesn't support Anim8or.
    Just edit everything in 3DS Studio or w/e it's called.
    Logged

    : SW-2632-7270-6724


    Oizen
    Global Moderator
    *****
    Offline Offline

    Posts: 4953


    Thanks

  • Awards King for a Day 128-bit Core Gamer Ceiling Cat >9000

  • View Profile WWW Awards
    « Reply #2 on: June 07, 2010, 02:02:49 PM »


    I don't like 3DS max =_=
    Logged

    Yoshiboshi3
    Extreme Kitten
    *******
    Offline Offline

    Posts: 391


    Hey guys im yoshiboshi3 i maik vertex hacks

  • Awards Hot Topic Tutorial Writer

  • View Profile Awards
    « Reply #3 on: June 07, 2010, 07:36:59 PM »


    Gotta use 3ds, sorry.

    The new version of dasdonkey doesn't require anim8tor, and anim8tor actually screws it up. Just create a 3ds in dasdonkey and edit in 3ds, then export.

    Or you can uses Mariokart's DAE meathod, which is more complicated but in the long run takes a load of work off your back.
    Logged

    STILL BETTER AT VEXING THAN TEXING

    MyKewl
    Mega Kitten
    *****
    Offline Offline

    Posts: 133


    Ø "My future is righteousness." - Bob Marley Ø

  • Awards Hot Topic

  • View Profile Awards
    « Reply #4 on: June 11, 2010, 02:37:28 PM »


    3ds max with a Dae convert is the way to do it
    Logged


    Pages: [1]
    Print
    Jump to: