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//2
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    « on: June 07, 2010, 04:57:54 PM »


          Hello Everyone, I'm a frequenter at the Vault and lately I've been noticing how little variety there is among the CSS' and SSS'.  Most people just edit other peoples work and re-upload it but wouldn't you rather know how to do it on your own? For this reason I have a written a guide to help people with the some creative ideas and no knowledge of BrawlBox so that we may have a little more variety in the Vault. This guide contains stuff as simple as replacing textures to animating your backgrounds(yup, its in there). All I ask is that you give thanks. Some people would rather you not know how to do all this. Download includes modified sc_selcharacter.pac, sc_selmap..pac, and Guide text for offline use. This is a thread for everyone so anyone can contribute. Happy Modding   //2


                                                                  
     
      
     

    Download Link includes modified .pacs to get you started and a Guide .txt.

                                                

    You're going to need BrawlBox to open the .PACS. Download Link Below
    http://www.smashboards.com/showthread.php?t=238861

    SSBB Bin File Viewer. A useful program for extracting your in game photos. Useful for making your own CSP's and SSP's.


    I currently need help filling in the "Editing the CSS/SSS Colors" Sections. I dont own a wii so testing to see what .clr file does what is troublesome so if any one can find out what does what send me a PM and I'll be sure to include it in the guide and give you full credit. Also, if anyone has any icon images or any customized content they want to add send me the image link so I can add it. Just try to keep the image in the same size as it was exported out of Brawl. Please make sure its your own work. Remember this guide is for everyone. Thanks in advance

          
      Super Smash Bros. Brawl                                          
       CSS/SSS Guide   V1         



    Noticed a lack of CSS/SSS variations in the vault so I thought I'd release
    something to spark some creativity. Please note that I did not just modify
    ASF1nk's SSS.pac. It is completely my own. I figured out how to do this a
    while back and if you pay attention you'll notice the nature of my background
    hack is different from his and the maximum background texture size is higher as
    well.

    *Keep in Mind, there are other things you can do with this and experimentation
    is the key to unlocking new things.


    I know some people might be upset with me for showing everyone how to do this
    but I personally feel that if we really wanna improve this game we need to share
    our knowledge with one another.Im not in it for the glory. I only do this to amuse
    my little brothers. I dont even own a Wii. Im sure their are people out there that
    have some great ideas but no knowledge of BrawlBox so if anyone reads this and comes
    up with some cool stuff just give a shout out. Something like Hey //2, Thanks for being
    a team player or something like that.

    Happy Modding.   //2

    ------------------------------------------------------------------------------------------


    INTRO

    The .PACS included are premodified with default textures. The backgrounds are already added
    and the only work you'll need to do is change the image and animate it yourself.( Yes, I included
    instructions for that too.) If for any reason the included files cause game freeze decrease the
    background texture dimensions and if that doesn't work the tutorial below can be used to modify ANY
    other .pac to your liking. Just remember to keep under the file size limit. The following guide is for
    creating a standard style CSS. Personally I dont care for A CSS to require a code to make it functional
    especially when that code requires you to disconnect your controller to remove a player. So if you're
    looking for that style CSS maybe in a future update. For now, lets stick with something a little more
    universal and fully functional.

    A few extra tips for those using Photoshop.
    __________________________________________
    *Always index your images before saving. Image>Mode>Indexed Color
    *The magic eraser tool (right-Click on eraser) is your Best friend.
    *Save in .PNG format


    A few extra tips for those using Microsoft Paint.
    __________________________________________
    *Get Photoshop


    *For those who wish to see changes take effect without having to restart your Wii
    exit out to the Brawl title screen and remove your SD card. Once the desired changes are made
    reinsert your SD card and press start. Any changes made will take effect.



    -Both .PACs should go in pf/menu2

    Some Math Information to keep in mind when trying to reduce file size
    0.01MB= 10,240 bytes


    Included .PAC Defaults
    ______________________
    CSS Background Picture:Counter-Clockwise Rotation
    CSPs: All Default
    SSS Background Picture:Counter-Clockwise Rotation
    SSPs:Wi-fi Waiting Room over Rumble Falls

    Useful Information Submitted by You Guys

    Submitted by mnsg
    "Some texture formats utilize multiple transparent colors, which aren't seen with the PNG format.  To view the transparent colors, you must export the textures as TarGA (.tga) images and open them via Photoshop CS3 or CS4; TarGA transparency is recognized differently than PNG transparency in Photoshop CS3/CS4.

    Texture formats that utilize multiple transparent colors include IA4, IA8, RGB5A3, and RGBA8.  Additionally, CI4 and CI8 textures that use IA8 and RGB5A3 palettes are fair game in this dilemma too.  Exporting these texture formats as TarGA images will most likely be recommended if semi-transparency is involved.  If there's nothing transparent, or there's as little as "1" transparent color, then you can export the textures in the PNG format instead.

    The I4, I8, and RGB565 formats don't support transparency at all.  Likewise, CI4 and CI8 textures that use RGB565 palettes can't be transparent either.  These texture formats can be exported as PNG images without any worries.

    CMPR only accepts "1" transparent color, meaning that semi-transparency is impossible with that format.  Because of this, exporting CMPR textures as PNG images will work just fine.

    You do need to keep all this in mind, since if you don't know how to deal with semi-transparency, you could end up with a texture part that'll have black areas when viewed in-game."

    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    CSS(Character Select Screen)

    sc_selcharacter.pac  Maximum Size: 3.79MB
    *Anything Over Will Freeze Game




    Replacing Background Image
    MiscData[30]/Textures/MenSelchrFaceB.001
    ______________________________________________
    MenSelchrFaceB.001

    Max Size: 650x520
    *Be Sure to Index colors in Photoshop before saving
    your image.


    Format: CI8
    Colors: 256

    Data Size Should Read 341,760B.

    Resizing Photos:
    Preview MenSelchrBg_TopN under MiscData[30]/3D Models

    -You Should See a blank screen, Scroll out until you see your BG Image.
    -Open the left and right tabs.
    -(on Left Tab)Highlight MenSelchrCchar4_TopN under Bones
    -(On Right Tab) Highlight MenSelmapBG under Character Animations
    -Change Scale X and Scale Y to stretch the image under its respective axis.
    *Currently the Scale is Set to X:10 Y:8

    Animating Your BG ( I know a lot of you are dying to know how to do this):
    Preview MenSelchrBg_TopN under MiscData[30]/3D Model

    -Do everything you did to get to the X and Y scale as stated above
    -Open up the Bottom Tab, You should see Frame 1/999
    -Frame 1 is your starting Point, Frame 999 is the ending point.
    -Under Frame 1 Change Rotation Z to 0
    -Change Frame 1 to 999, Change Rotaion Z to either 360 if you want a spin
    counter clockwise or -360 if you want a clockwise spin.

    Thats It

    *Of course if you're feeling adventerous you could modify the other axis'...
    Just remember Frame 1 is starting and Frame 999 is end. Anything in between will
    cause the animation to spin in that direction before spinning in another. Just experiment
    to see what I mean. And in case you wanna remove what you did on a specific frame
    just press clear on that frame or if you wanna remove everything just put in 0
    under Frame 1 and 0 under Frame 999.


    *Be sure to not accidently pres the small up and down arrows next to the frame number.
    999 frames is more than enough to do what you need it to.


    *On the left hand side of the bottom tab you can modify the speed at which the image rotates
    or goes through its animation.

    Premade Backgrounds
    I'd Start Here

    Recommended Search Words: Abstract Wallpaper, Grunge Wallpaper, Grunge Sunburst

    *When using images from google be sure to modify the size to 650x520 then index the colors  before inserting into your .PAC
    _________________________________________________ _________________


    Some Key Textures You May Want To Change

    Character Names
    MiscData[30]/Textures/MenSelchrChrNm.001-501
    __________________________________________
    *The names that display in front of your characters CSP

    Max Size:144x24

    Format: I4
    *I4 is a format that omitts anything black. Only the white areas
    in the image will display in-game.


    Data Size Should Read 1,792B

    Need some crafty fonts?


    *White font on black backgrounds only!!

    Premade Icon Packs

    Click On Banner to Go to Download Link

     

    ___________________________________________

    Brawl Icon
    MiscData[30]/Textures/MenSelchrPanelRule3.1
    ___________________________________________
    *This is the icon you change to go from free for all to team. Some people may be using Brawl+,
    or Brawl-, so you can change it accordingly to the type you are playing.


    Max Size:132x48

    Format: CI8
    *Do not import these in CMPR format. It will cause flicker in game and no image displayed
    Colors:96

    Data Size Should Read 6,848B

    Premade Icons

     
    Just Right Click, Save Image As, then import as stated above

    PLEASE GIVE CREDIT IF YOU USE ANY OF THESE IN YOUR UPLOADS
    _________________________________________________ ________________


    KillCount Icon

    MiscData[30]/Textures/MenSelchrStar
    ____________________________________________
    *This Icon displays under your character CSP and displays the amount of kills you have

    Max Size: 32x32

    Format: CI8
    Colors: 80

    Data Size Should Rread 1,312B

    Premade Icons


    Just Right Click, Save Image As, then import as stated above

    PLEASE GIVE CREDIT IF YOU USE ANY OF THESE IN YOUR UPLOADS
    _________________________________________________ ________________


    Character Icon Frame
    MiscData[30]/Textures/MenSelchrFaceFrame
    _________________________________________________ ______________
    *The frame surrounding each characters selection picture

    Max Size: 24x24

    Format: RGB5A3

    Data Size should Read 1,216B

    Premade Frames (Black frames will be hard to See)



    Just Right Click, Save Image As, then import as stated above

    PLEASE GIVE CREDIT IF YOU USE ANY OF THESE IN YOUR UPLOADS
    _________________________________________________ ____________


    Character Icons
    MiscData[70]/MenSelChrFace.000-51
    _________________________________________________ ____________
    *The Icon you select to pick a certain character.


    Max Size: 80x56
    Format: CI8
    Colors:256
    *You can use CMPR instead but the CI8 format will preserve more detail especially in this small an image and
    if you're creating your own icons.


    Data Size Should Read 5,120B

    *The Vault currently has some nice Icons. Just export MiscData[70] from the sc_selcharacter.pac
    then replace the MiscData[70] on your  CSS.


    *When designing your own Icons before to constrain proportions in photoshop when resizing your character images so you dont accidently make them fatter or skinnier.

    *Also, Use SSBB Bin Viewer to create your own character images. You don't have to use the internet for everything...

    Premade Icon Packs

    Click On Banner to Go to Download Link







    PLEASE GIVE CREDIT IF YOU USE ANY OF THESE IN YOUR UPLOADS

    Anyone wanting to submit their own work

    *Make a MiscData[70] containing all the icons.

    *(Optional) Include the background template for people who want to add extra characters

    *Use the template above to create your own banner

    *To Submit, either upload it to the vault and send me the link or just send me the mediafire download link and image link to your banner.
    _________________________________________________ ______________

    Some Minor Texture Changes

    Classic Controller Icon
    MiscData[30[/Textures/MenSelchrcontr.1
    ____________________________
    Max Size:40x24

    Format:CI8
    Colors:96

    Data Size Should Read 1,280B

    Premade Icons

    Just Right Click, Save As, Then Import as shown above

    PLEASE GIVE CREDIT IF YOU USE ANY OF THESE IN YOUR UPLOADS
    _____________________________________________


    Gamecube Controller Icon
    MiscData[30[/Textures/MenSelchrcontr.2
    ____________________________
    Max Size:40x32

    Format:CI8
    Colors:176
    Data Size Should Read 1,760B

    Premade Icons

    Just Right Click, Save As, Then Import as shown above

    PLEASE GIVE CREDIT IF YOU USE ANY OF THESE IN YOUR UPLOADS
    ____________________________________________


    Wii Controller Icon
    MiscData[30[/Textures/MenSelchrcontr.3
    ____________________________
    Max Size:48x16

    Format:CI8
    Colors:96
    Data Size Should Read 1,088B

    Premade Icons

    Just Right Click, Save As, Then Import as shown above

    PLEASE GIVE CREDIT IF YOU USE ANY OF THESE IN YOUR UPLOADS
    ____________________________________________


    Wii and Nunchuck Controller Icon
    MiscData[30[/Textures/MenSelchrcontr.4
    ____________________________
    Max Size:40x60

    Format:CI8
    Colors:128
    Data Size Should Read 2,748B

    Premade Icons

    Just Right Click, Save As, Then Import as shown above

    PLEASE GIVE CREDIT IF YOU USE ANY OF THESE IN YOUR UPLOADS
    ____________________________________________

    Other Textures
    _________________________________________________ _____________

    *For those who want to edit other textures, simply export that certain texture,
    edit it, than import it back in the same format it was previously.

    _________________________________________________ ______________



    Replacing Character CSPs.
    char_bust_tex_lz77
    _________________________________________________ _

    Max Size: 128x160

    Format: CMPR
    *You can use CI8 but CMPR is smaller in Data Size, (CI8 Data Size:21,008B, CMPR
    Data Size: 10,304B) SMall reduction in image quality but barely noticable in game.

    Data Size Should Read 10,304B

    *A big Problem that people run into is when they replace the char_bust_tex_lz77 with their own
    they will usually freeze when trying to access the CSS because the file size passes the alloted size.
    To correct this just export your CSPs and replace them again but in CMPR until the file size goes below
    3.79MB

    _________________________________________________ _________________
    char_bust_tex
    *Just a simple list to help to help with replacing character CSPs.

    0-Mario
    1-DK
    2-Link
    3-Samus
    4-Yoshi
    5-Kirby
    6-Fox
    7-Pikachu
    8-Luigi
    9-Captain Falcon
    10-Ness
    11-Bowser
    12-Peach
    13-Zelda
    14-Sheik
    15-Ice Climbers
    16-Marth
    17-G&W
    18-Falco
    19-Ganondorf
    21-MetaKnight
    22-Pit
    23-Zero Suit Samus
    24-Olimar
    25-Lucas
    26-Diddy Kong
    27-Pokemon Trainer
    28-Charizard
    29-Squirtle
    30-Ivysaur
    31-King DeDe
    32-Lucario
    33-Ike
    34-R.O.B.
    36-Jigglypuff
    37-Wario
    40-Toon Link
    43-Wolf
    45-Snake
    46-Sonic

    *You'll notice 35,38,39,41,42, & 44 are blank. Im assuming those are for the alloys,
    Gigabowser, Warioman, and one extra blank for who knows what but as of yet we have no way
    to get those working in game. Maybe someone can tinker around with these to get them
    working...

    _________________________________________________ ________________________________

    Editing The CSS Colors

    MiscData[30]/AnmClr(NW4R)
    _________________________________________________ _________________
    *On Some of These you'll notice a full column of different colors. You dont have to edit each
    color individually. Select the top color, Hold Shift, Select the Last color. Now Right-Click,
    Edit. You'll now see a Start Color and an End Color. Just change to what you desire and Brawl
    Box will fill everything in between.


    MenSelchrBack_TopN__0
       Bacl01: Controls The Colors of The Back Button

    MenSelchrCentry4_TopN__0
       Card14: Controls The color of the Name Tab and the colors it flashes

    MenSelChrPanel_TopN__1
       Panel01:Controls the Top Panel Behind the Brawl/Team Brawl Icon when READY TO FIGHT is displayed
       Panel02:Bottom Panel when READY TO FIGHT is displayed
       Ready01:Colors that flash when READY TO FIGHT is displayed.

    MenSelChrCcharEff4_TopN__0
       lambert152:Controls glow color of your chosen character

    MenSelChrPanel_TopN__0
       Panel01:Controls CSS default Colors
    _________________________________________________ _____________________________


    //Be sure to check the file size before placing it back into your game\\   

    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    SSS(Stage Select Screen)

    sc_selmap.pac   maximum size: 1.14MB
    *Anything Over Will Freeze Game



    Replacing Background Image
    MiscData[20]/Textures/MenSelchrFaceB.001
    ______________________________________________
    MenSelchrFaceB.001

    Max Size: 650x520
    *Be Sure to Index colors in Photoshop before saving
    your image.


    Format: CI8
    Colors: 256

    Data Size Should Read 341,760B.

    Resizing Photos:
    Preview MenSelMapBG under MiscData[20]/3D Models

    -You Should See a blank screen, Scroll out until you see your BG Image.
    -Open the left and right tabs.
    -(on Left Tab)Highlight MenSelchrCchar4_TopN under Bones
    -(On Right Tab) Highlight MenSelmapBG under Character Animations
    -Change Scale X and Scale Y to stretch the image under its respective axis.
    *Currently the Scale is Set to X:10 Y:8

    Animating Your BG ( Same as for the CSS):
    Preview MenSelMapBG under MiscData[20]/3D Model

    -Do everything you did to get to the X and Y scale as stated above
    -Open up the Bottom Tab, You should see Frame 1/999
    -Frame 1 is your starting Point, Frame 999 is the ending point.
    -Under Frame 1 Change Rotation Z to 0
    -Change Frame 1 to 999, Change Rotaion Z to either 360 if you want a spin
    counter clockwise or -360 if you want a clockwise spin.

    *Of course if you're feeling adventerous you could modify the other axis'...
    Just remember Frame 1 is starting and Frame 999 is end. Anything in between will
    cause the animation to spin in that direction before spinning in another. Just experiment
    to see what I mean. And in case you wanna remove what you did on a specific frame
    just press clear on that frame or if you wanna remove everything just put in 0
    under Frame 1 and 0 under Frame 999.


    *On the left hand side of the bottom tab you can modify the speed at which the image rotates
    or goes through its animation.


    *Be sure to not accidently pres the small up and down arrows next to the frame number.
    999 frames is more than enough to do what you need it to.


    *To ensure uniformity, make sure both your CSS ans SSS are the same size and have the same
    animation.


    ______________________________________________


    Replacing Stage Icons
    MiscData[80]/Textures/MenSelmapIcon.00-59
    ______________________________________________
    Max Size: 64x56

    Format: CI8   
    Colors: 64
    *Reduction in Image quality will occur but is barely
    noticable in-game.


    Data Size Should Read 3,840B

    *Some of you may be trying to create your own unique icons. Unfortunately the frame around the icons
    is part of the actual image unlike the icons in the CSS. Best way to do this is to create two layers in photoshop. One will be the frame of the image(have one already made beforehand) and the other is the actual image of the level. Make sure the frame layer is on top of the stage image layer than while the stage layer image is selected erase any parts of the image that are extruding out of the frame. Index your colors and your done.


    Premade Borders
    Just Do as instructed above..

    Just Right-Click, Save Image As

    PLEASE GIVE CREDIT IF YOU USE ANY OF THESE IN YOUR UPLOADS
    ______________________________________________



    Replacing Stage Portraits
    MiscData[80]/Textures/MenSelmapPrevbase.00-59
    ______________________________________________
    Max Size: 176x176

    Format: CMPR
    *You could use the CI8 format but since these new background enabled .pacs are going to be the norm
    pretty soon its best to stick with a format that has the least amount of impact on the data size. If you're
    suffering from SSS freezes chances are, these files are the culprits.

    *CI8 Data Size at 256 Colors=31,616B; CMPR Data Size=15,552B

    Data Size Should Read 15,552B
    ______________________________________________



    Replacing Stage Names
    MiscData[80]/Textures/MenSelmapFrontStname.00-59
    ______________________________________________
    Max Size: 208x56

    Format: I4
    *I4 is a format that only displays the white parts of an image.
    Anything black will be omitted in game.


    Data Size Should Read 5,888B

    Need some crafty fonts?


    *White font on black backgrounds only!!
    ______________________________________________


    Editing The SSS Colors

    MiscData[20]/AnmClr(NW4R)
    ____________________________________________
    *The back button is the main button you need to modify. Experiment with the others
    to see what they modify

    MenSelmapBack
       backcolorM: Controls the color and flashing of the Back button

    _____________________________________________


    //Be sure to check the file size before placing it back into your game\\

    For Those Experiencing SSS Freezes while editing textures
    _________________________________________________
    *Most likely caused due to increased texture data size when replacing SSS Icons and SSS portraits

    *To fix this just follow the format for replacing SSS Icons and portraits to ensure you remain under the file size limit.

    *Be sure to index your image after editing in photoshop. A lot of people forget to do this.

    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

    I hope this has in some way helped you to create your own personal CSS/SSS. I look forward
    to seeing what pops up in the vault now. I will update whenever new stuff develops. Keep in mind
    the stuff in this tutorial is just what we've found so far. Currently I am working on getting unique
    animated backgrounds working(not just spinning and what not) and will update when I have a full working
    .PAC. A big thanks to the Brawl Hacking Community. Without you none of this would be possible today.
    Enjoy your new skills...       //2

    « Last Edit: June 19, 2010, 06:24:45 PM by //2 » Logged

    dingo
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    « Reply #1 on: June 07, 2010, 05:47:20 PM »


    I think posting the guide instead of a dl for it would have made things easier and attracted more people...

    You could have provided the default CSS and SSS but not a lot of people are keen on DLing text files...
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    « Reply #2 on: June 07, 2010, 06:09:46 PM »


    There you go dingoberriz.   Smiley
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    Chuy
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    « Reply #3 on: June 07, 2010, 10:48:12 PM »


    very nice guide
    For the SSP part you should probably add how to lower the filesize if it starts freezing but other than that suggestion it's pretty good
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    « Reply #4 on: June 08, 2010, 05:33:01 AM »


    Soooo........what was the reason for putting it in the vault?
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    « Reply #5 on: June 08, 2010, 05:35:36 AM »


    Soooo........what was the reason for putting it in the vault?

    It has the files you need. It's fine there. The readme being an option as opposed to reading in the forum is handy but some people already have the files and wouldn't want to dl just for a guide.
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    « Reply #6 on: June 08, 2010, 05:38:54 AM »


    I just find it unnecessary, but, okay. Undecided
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    « Reply #7 on: June 08, 2010, 05:43:53 AM »


    Better than people coming here, seeing this and complaining wanting download links for everything. I thought it was unnecessary to only be in brawlvault and not have the guide in the thread. Now there shouldn't be complaints for either reason.
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    « Reply #8 on: June 08, 2010, 06:34:10 AM »


    You did mess up with the texture format names.  You called the CI8 format C18, which is not correct.  Change this if possible.

    Also, if I recall, you can't change texture formats for textures; doing that almost always leads to either errors in-game or game crashes.  When replacing character portraits, you have to always go with the CI8 format, with an RGB5A3 palette.  Ever considered lowering the maximum colors that the palette uses?  That can help reduce the amount of memory that the portrait itself uses.
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    « Reply #9 on: June 08, 2010, 08:39:47 AM »


    @mnsg  I'll fix the format names as soon as I can.

          As for the character portraits, Ive been using CMPR for quite some time to reduce the total file size. Using the RGB5A3 format and reducing colors does lower file size but is nowhere near the reduction in size that CMPR does. I am aware that using CMPR in certain areas will cause glitches in game which is why I only said to use CMPR in specific areas that I personally have seen to not affect the game.  Even using the least amount of colors in CI8 format will only decrease the file size by 1,000B and look horrible compared to CMPR which decreases the file size by 10,000B and still looks good. Keep in mind those who want to use a background texture are gonna want to use a decent sized picture which will inflate the total size of the file past 3.79MB. Theoretically you could switch all your CSPs to CMPR and create enough room to insert a 1290x960 size picture. Well, maybe not that big but its not impossible.
    « Last Edit: June 08, 2010, 08:57:22 AM by //2 » Logged

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    « Reply #10 on: June 08, 2010, 08:54:29 AM »


    @ Chuy
      
         Decreasing the file size is a tedious process. If you're feeling adventurous and want to start from a complete virgin file you would have have to export all the texture files that contain the SSP's and Icons then re import them using CMPR or lowering the colors. For Icons you would have to import them in CI8 format than lower the colors to get some reduction in size because importing icons in CMPR will cause a glitch where you have no image in game and a flickering background. The lowest I got my file size was 1.1MB before I added the background. Theres just a not a lot of big texture files in the SSS and chances are that if you're getting freezes the SSS Icons or the SSS portraits are the culprit since those are the ones most edited. Just remember the goal is to reduce the file size so that you can add something of your own. Thats why most people never figured out how to add backgrounds to the SSS in the first place. They had the right idea but never thought to lower the file size. Whatever you add, you have to take away from somewhere else. Hope this helps.
    « Last Edit: June 08, 2010, 09:38:31 AM by //2 » Logged

    ADJSonic
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    « Reply #11 on: June 08, 2010, 12:31:18 PM »


    Um why in the world dl it?

    Just copy Paste the guide into notepad.
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    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

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    « Reply #12 on: June 08, 2010, 12:37:54 PM »


    Um why in the world dl it?

    Just copy Paste the guide into notepad.

    Copy and pasting this won't give you the files you need to do this. If you don't have the files or know what you need its in the DL. Along with a readme.

    That simple and makes things easier for everyone this way. Putting it in the vault was a smart idea for people who need the specific files.

    They don't have to post asking what they need and ask for DL links when it's already provided.
    « Last Edit: June 08, 2010, 12:39:24 PM by dingoberriz » Logged

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    « Reply #13 on: June 08, 2010, 12:49:12 PM »


    Thanks for the support dingoberriz. Its hard to get appreciated around here isn't it?

    Happy Birthday by the way...
    « Last Edit: June 08, 2010, 05:07:34 PM by //2 » Logged

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    « Reply #14 on: June 08, 2010, 12:54:18 PM »


    @//2

    sorry just thought most people use WII Scrubber.

    But anyway great tutorial.
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    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

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