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Author Topic: Flandre Scarlet PSA thread  (Read 72830 times)
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Kaye Cruiser
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    « Reply #120 on: September 11, 2010, 12:55:12 PM »


    You can ask RandomTBush.. he got stuff like Bill's hat and other non MDL0 things into Brawl and fixed Lloyd' bone tree, etc...

    Although you're kinda asking for the Holy Grail here... importing a character with bones and stuff...

    You could use that Peach with wings you made earlier, that was incredible work...

    Or use DAO's Flandre over ZSS...


    That Flandre is over Zelda. Tongue

    And importing something like that is incredibly unlikely or will take until Project M comes out.

    Had to, sorry. XD

    Also, I was supposed to be a part of this before, but everything seems to keep changing around, and I've lost interest. Exactly what are the SOLID plans for this? Cause I'm not seeing any. We might as well just use Goddess Zelda with DAO's Flandre and call it a day...Like I have been. XD
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    « Reply #121 on: September 11, 2010, 02:45:16 PM »


    You can ask RandomTBush.. he got stuff like Bill's hat and other non MDL0 things into Brawl and fixed Lloyd' bone tree, etc...

    Although you're kinda asking for the Holy Grail here... importing a character with bones and stuff...

    You could use that Peach with wings you made earlier, that was incredible work...

    Or use DAO's Flandre over ZSS...



    That Flandre is over Zelda. Tongue

    And importing something like that is incredibly unlikely or will take until Project M comes out.


    Both of you make good points and suggestions. Sumire Omlette, are you aware yet that a programmer and friend of mine named TCLL is making scripts for blender to fully import and export files as MDL0's? He has already demonstrated importing FULL models into Blender, and the ability to edit their verticied and put them back in brawl!! After thats done, there wont be any need for Uber-hexing like RandomTBush does. Even if I where to ask him to hex Flandre in for me, I'd doubt he'd do it. Reason being that, unlike you and Wave, he isn't a fan of Touhou, and he doesn't take requests randomly.
    Oh, and here's a thread to TCLL's Scripting and whatnot:

    http://www.smashboards.com/showthread.php?t=280525&page=3

    There's more if you keep searching too. Wink

    And Dingoberriz, Read above. Tongue


    Had to, sorry. XD

    Also, I was supposed to be a part of this before, but everything seems to keep changing around, and I've lost interest. Exactly what are the SOLID plans for this? Cause I'm not seeing any. We might as well just use Goddess Zelda with DAO's Flandre and call it a day...Like I have been. XD


    Your still a part of this Wave. I just need to get this to work. X|
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    Kaye Cruiser
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    « Reply #122 on: September 11, 2010, 07:40:07 PM »


    I read the first part f your post and became interested again. XD
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    DARKSHADEDX
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    « Reply #123 on: September 12, 2010, 07:48:55 AM »


    Well ok, you know which character your going to port over, and you know the rough height..
    so why not finnish a moveset. And since the animations use the same bones that the vertex will.. make the new animations.
    Finnish the PSA ready for when the vertex is done.
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    deadname mcredactedface
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    « Reply #124 on: September 12, 2010, 09:43:34 AM »


    As far as I can tell this project is on halt because you can't morph Pit's model into Flandre. Why not just manually do it using MarioKart's method or DasDonkey Box 2? Vertex hacking isn't THAT hard.
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    « Reply #125 on: September 12, 2010, 01:26:32 PM »


    As far as I can tell this project is on halt because you can't morph Pit's model into Flandre. Why not just manually do it using MarioKart's method or DasDonkey Box 2? Vertex hacking isn't THAT hard.

    Y'know what if its seriously that bad, ill do my best to make flandre tommorrow usig good 'ol Peach.
    Or would you prefer I used the Falco port..
    I know the new method now so its no biggie..
    Up to you?
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    « Reply #126 on: September 12, 2010, 01:36:10 PM »


    can you try and make it over pit?
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    « Reply #127 on: September 12, 2010, 03:05:03 PM »


    can you try and make it over pit?

    Of course.. guess we could use that one til the model is vertexed.
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    « Reply #128 on: September 12, 2010, 03:12:03 PM »


    thanks since I already have something for peach
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    « Reply #129 on: September 12, 2010, 06:57:38 PM »


    Yeah. My Peach slots are full of awesome textures, already. It makes me feel kinda silly making so textures for her myself. Tongue
    « Last Edit: September 12, 2010, 07:01:50 PM by TommoPuppy » Logged


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    « Reply #130 on: September 18, 2010, 09:00:35 AM »


    WOAH news time ladies and gents.

    DarkshadeDX is RE-CREATING Flandre over Pit. He sent me a pic, and it looks FANTASTIC so far. I'm not going to post it here though, because I'm not sure if he wants me to yet, but trust me, this WILL be Flandre!!

    @ Wave Kusanagi
    I'mma gonna need to to edit Pit's PSA to make Flandre the proper size, about mario's height or a little taller.
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    « Reply #131 on: September 18, 2010, 02:08:00 PM »


    WOAH news time ladies and gents.

    DarkshadeDX is RE-CREATING Flandre over Pit. He sent me a pic, and it looks FANTASTIC so far. I'm not going to post it here though, because I'm not sure if he wants me to yet, but trust me, this WILL be Flandre!!

    @ Wave Kusanagi
    I'mma gonna need to to edit Pit's PSA to make Flandre the proper size, about mario's height or a little taller.
    You don't need to edit the PSA, its the motion file.
    Using DingoBerriez method, also thanks for not posting a pic, Its not complete enough yet for one.
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    « Reply #132 on: September 18, 2010, 03:01:08 PM »


    You don't need to edit the PSA, its the motion file.
    Using DingoBerriez method, also thanks for not posting a pic, Its not complete enough yet for one.

    I'd rather have it be done through PSA, because if you notice, size edited through the motionect causes some frames to be regular-sized during certain animations.

    Just try out Kurobit's recent Youmu Konpaku hack from ESH. When walking, stop, and you'll see for a single frame, Yomu is back to Marth's regular height. There is no way to fix it as of yet. I encountered a similar Problem when I worked on Deoxys with Fireking220.

    Plus, it's just easier overall than having to edit EVERY one of Flandre's animations.

    And your welcome for not posting the picture. Wink
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    « Reply #133 on: September 19, 2010, 04:11:50 AM »


    Flandre is my favorite Touhou character so I'm definitely looking forward to this. Wink
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    « Reply #134 on: September 21, 2010, 02:24:03 PM »


    looking forward to seeing the new vertex!
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