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Author Topic: Pit/Sora Keyblades always showing  (Read 6839 times)
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Tasty Pumpkin Clock
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    « on: June 21, 2010, 12:42:06 AM »


    Two of Pits five swords have been vertexed into Keyblades. Is there any way to make it so that only those two swords show? So that his Keyblades are always showing?
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    « Reply #1 on: June 21, 2010, 12:44:52 AM »


    Two of Pits five swords have been vertexed into Keyblades. Is there any way to make it so that only those two swords show? So that his Keyblades are always showing?

    yes. i dunt know it tho.

    i think dingo knows
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    « Reply #2 on: June 21, 2010, 12:55:42 AM »


    Well, I hate to answer a question with a question, but how exactly are the swords defined as different? If they are all seperate polygons than you could delete the ones that arent vertexed. If they are all seperate models, you could replace them with the vertexed model. If they are anything else, tell me so I can try to find a solution.
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    « Reply #3 on: June 21, 2010, 12:59:16 AM »


    I noticed it too and I'm pretty sure it has something to do with Pit's stance.  Before you attack his sword's are together in the bow and he holds the bow, then as soon as you attack Pit separates the bow and it becomes his two swords.  I don't think you can switch it like that.
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    « Reply #4 on: June 21, 2010, 03:46:32 AM »


    Any ideas then?
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    Miniova
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    « Reply #5 on: June 21, 2010, 12:22:33 PM »


    Only thing I can think of is making Pit only have his split apart stance, but even then he will still have the bow when he uses neutral b, side b, u-air, and n-air.
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    People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

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    « Reply #6 on: June 21, 2010, 01:00:50 PM »


    Couldn't you just do what Cocopuff said? All five swords look the same... so can't you just replace the other three swords with the sword model that the Keyblade goes over?
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    « Reply #7 on: June 21, 2010, 01:23:30 PM »


    I guess.  I'm not sure ho thats gonna look though
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    « Reply #8 on: June 21, 2010, 03:35:14 PM »


    It will only look a tiny bit weird is when he uses them as a bow. But it'll still look better then it randomly switching back and forth between keys and swords.
    I'd really prefer them to be permanently showing.
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    Cocopuff
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    « Reply #9 on: June 21, 2010, 05:04:50 PM »


    Well, since your making sora, you could just take out the Nuetral B move if you do a PSA for him.
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    « Reply #10 on: June 21, 2010, 05:20:15 PM »


    But for now can we replace the blades? Is it possible?
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    « Reply #11 on: June 21, 2010, 09:22:21 PM »


    Yup, just replace the models in the character in brawlbox
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    « Reply #12 on: June 21, 2010, 09:54:59 PM »


    Ugh each sword is a polygon that is made to be visible at certain times during certain animations. If you know how to hex bone indexes you can make it some only the 2 keyblades can be seen at all times even on a single texture slot.

    Otherwise there's bone visibility in the motion file and polygon removal methods in PSA. I don't have time for any of these but using any of these 3 methods would be really simple.
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    « Reply #13 on: June 21, 2010, 10:12:09 PM »


    So you're saying you can't replace the models in BrawlBox? Does it need to be hexing? Because I know nothing about that.
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    « Reply #14 on: June 21, 2010, 10:17:32 PM »


    >_>......

    The blades are not models.....they're polygons.......

    And if they have the same number of vertices the keyblades can probably be copied over to the other blades by hexing.

    Otherwise various other methods are possible <_<
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