116 February 11th, 2017
Sacred Hero of Twilight (Sm4sh) by FGUG2030, Jocky, Mewtwo2000, Kagemaru, OmegaS3, Royal_Blade, angelsoftheabyss with credit to Kienamaru and Kitsu[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]
As stated this will be the last time I'll get to edit something I'm hoping to experiment on and try to mod this moveset. This is a small edit to the most recent:
Sacred Hero of Twilight (PM): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213915
This makes it so some of the animations have sm4sh style to them, for example: the dash attack will match Sm4sh's. For more info on most of the changes occurring in this mod check out
CaliburTek's Sm4sh Project M Link PSA:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213478
Sacred Hero of Twilight (PM): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213915
This makes it so some of the animations have sm4sh style to them, for example: the dash attack will match Sm4sh's. For more info on most of the changes occurring in this mod check out
CaliburTek's Sm4sh Project M Link PSA:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213478
109 February 11th, 2017
Sacred Hero of Twilight (PM) by FGUG2030, Jocky, Mewtwo2000, Kagemaru, OmegaS3, Royal_Blade with credit to Kienamaru, and Kitsu
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]
Hey Guys, sorry it's been a long time...unfortunately this will be the last time i make a moveset before i get a new place, new computer, and new equipment for streaming, gaming, school, and other stuff. But for now I have something I would like to show as it's still in beta right. This is a modded version of Kienamaru's Sacred Hero of Twilight moveset for brawl minus that's partially ready for Project M.
Changes:
Neutral air is Helm Spliter
Down Special is bombs (still got some bugs that are needed to be ironed out)
Side Special is planned to be the Sword Beam attack (custom animation hopefully or FDL)
Up Special is Sm4sh but will function like Toon Link (meaning that it will move depending on how much is charged)
Shield Bash is now part of the jabs. It was originally intended to be a jab into Neutral Air combo but I might get rid of it)
Side Tilt is OOT Magic Link's
Final Smash is Colored Blue
Back Air is the same as forward air (purely due to the fact that instead of kicking i wanted him to slash towards his back
Jabs have two mechanics: Rapid Jabs/4 Hits (this is due to the fact that I wanted him to have the 4 Hit combo as well as the Melee Rapid Jabs)
Down Air has a spike (I will down grade this so it doesn't spike in the future IF i get the chance)
Up Special also resembles Sm4sh
Dash Attack is Sm4sh
Wait2, Run, and TurnRun animations match CaliburTek's Sm4sh Project M Link. As mentioned this moveset is in it's beta as i want this to be different from the Base movement to match Link's ultimate potential as Twilight Princess takes certain mechanics from Ocarina of Time 64 Prerelease. So if anyone wants to mod the moveset to make it better or change it all together than feel free. Happy 2017
Update:
I fixed the glitches with the model just i was able to finally test this on a friends wii a couple days ago. I can only this small edit as it takes a small amount of time and my family isn't monitoring my room at all today. This means I can release the Sacred Hero of Twilight (PM) in a moments notice, and will release a Sacred Hero of Twilight (Sm4sh) shortly afterwards.
Edit:
reuploaded the moveset to show off the new changes
Changes:
Neutral air is Helm Spliter
Down Special is bombs (still got some bugs that are needed to be ironed out)
Side Special is planned to be the Sword Beam attack (custom animation hopefully or FDL)
Up Special is Sm4sh but will function like Toon Link (meaning that it will move depending on how much is charged)
Shield Bash is now part of the jabs. It was originally intended to be a jab into Neutral Air combo but I might get rid of it)
Side Tilt is OOT Magic Link's
Final Smash is Colored Blue
Back Air is the same as forward air (purely due to the fact that instead of kicking i wanted him to slash towards his back
Jabs have two mechanics: Rapid Jabs/4 Hits (this is due to the fact that I wanted him to have the 4 Hit combo as well as the Melee Rapid Jabs)
Down Air has a spike (I will down grade this so it doesn't spike in the future IF i get the chance)
Up Special also resembles Sm4sh
Dash Attack is Sm4sh
Wait2, Run, and TurnRun animations match CaliburTek's Sm4sh Project M Link. As mentioned this moveset is in it's beta as i want this to be different from the Base movement to match Link's ultimate potential as Twilight Princess takes certain mechanics from Ocarina of Time 64 Prerelease. So if anyone wants to mod the moveset to make it better or change it all together than feel free. Happy 2017
Update:
I fixed the glitches with the model just i was able to finally test this on a friends wii a couple days ago. I can only this small edit as it takes a small amount of time and my family isn't monitoring my room at all today. This means I can release the Sacred Hero of Twilight (PM) in a moments notice, and will release a Sacred Hero of Twilight (Sm4sh) shortly afterwards.
Edit:
reuploaded the moveset to show off the new changes
525 August 29th, 2013
Twilight Princess Link PSA by Royal_Blade[Character - Moveset (PSA) - Link]
I've finally got time to finish this up...
Anyways, my first mini-PSA, which only affects the specials.
Thanks to SDoom, KingJigglypuff, and Hollow for their PSA advice!
Some notes:
-The Neutral special is supposed to reflect projectiles, but the hitbox on it seems to just override that factor and it just blocks...
-The Great Spin (Grounded Up Special at 0%) doesn't seem to have ANY KO potential, it just seems to have set knockback... However, the Grounded Up Special over 0% works perfectly fine. If anyone can fix that, PM me and I'll add you as a collab.
I do not believe that there are any glitches...
If something is not working properly, PM me and I'll try to fix it.
Next PSA: Tales of Character
Anyways, my first mini-PSA, which only affects the specials.
Thanks to SDoom, KingJigglypuff, and Hollow for their PSA advice!
Some notes:
-The Neutral special is supposed to reflect projectiles, but the hitbox on it seems to just override that factor and it just blocks...
-The Great Spin (Grounded Up Special at 0%) doesn't seem to have ANY KO potential, it just seems to have set knockback... However, the Grounded Up Special over 0% works perfectly fine. If anyone can fix that, PM me and I'll add you as a collab.
I do not believe that there are any glitches...
If something is not working properly, PM me and I'll try to fix it.
Next PSA: Tales of Character
117 December 7th, 2011
Other (M)elee Samus by Puraidou, xZedkiel, Weyard, Gamma Ridley, Royal_Blade[Character - Texture, Vertex - Samus]
Melee recolors by me, Model by Weyard. Royal_Blade, xZedkiel and Gamma added due to this being a project.
Topic: http://forums.kc-mm.com/index.php?topic=28730.0
Topic: http://forums.kc-mm.com/index.php?topic=28730.0
201 April 19th, 2011
Kratos Aurion Recolors V1 by Royal_Blade with credit to renkaken, Divine Overlord[Character - Texture, Vertex - Marth]
Recolors of renkaken's Kratos Aurion vertex for Divine Overlord's Kratos PSA.
The files are named according to Marth's colors. Like Red Marth will be Red Kratos, Black Marth is Black Kratos, etc.
I can't get In-game pictures, but the recolors do work.
And I don't know how to get the credit names to work...
The files are named according to Marth's colors. Like Red Marth will be Red Kratos, Black Marth is Black Kratos, etc.
I can't get In-game pictures, but the recolors do work.
And I don't know how to get the credit names to work...
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