218 February 5th, 2023
Sephiroth for BrawlInstaller by squidgy617, angelsoftheabyss, SoN1c2001 with credit to REMIX dev team for original character - character work by Afshin, KingJigglypuff, GoldenNickXT, Walk, Happymilla, WTails358, costumes by Atma, RedipsTheCooler, zrksyd, iOZ_MintyFresh, Crim~, and JoeTE, franchise icon ripped by Random Talking Bush[Pack - Character, SFX, Portrait]
UPDATED 02/05/2023: Added all missing vBrawl cosmetics.
This is a BrawlInstaller-compatible character package of PMEX REMIX's version of Sephiroth backported from Smash Bros. Ultimate. Using BrawlInstaller, this character can be installed in just a few clicks. Read more on BrawlInstaller here: https://github.com/squidgy617/BrawlInstallerPlugins
This character comes with all cosmetics needed for most P+, vBrawl, and PM-style builds. It lacks classic intro and ending files and a trophy, but will function without them.
Full installation instructions are included in the README file.
Full credit to the creators of the actual works used in this package - all I did was put it in a format compatible with BrawlInstaller.
This is a BrawlInstaller-compatible character package of PMEX REMIX's version of Sephiroth backported from Smash Bros. Ultimate. Using BrawlInstaller, this character can be installed in just a few clicks. Read more on BrawlInstaller here: https://github.com/squidgy617/BrawlInstallerPlugins
This character comes with all cosmetics needed for most P+, vBrawl, and PM-style builds. It lacks classic intro and ending files and a trophy, but will function without them.
Full installation instructions are included in the README file.
Full credit to the creators of the actual works used in this package - all I did was put it in a format compatible with BrawlInstaller.
120 February 5th, 2023
Yu for BrawlInstaller by squidgy617, hyo, angelsoftheabyss, RedipsTheCooler, NickirixXT/GoldenXP, VirtualBeef with credit to additional character credits to AnothenBlue, KingJigglypuff, AlGeorgeRomo, updated version by REMIX dev team[Pack - Character, SFX, Portrait]
UPDATED 02/05/2023: Added all missing vBrawl cosmetics.
This is a BrawlInstaller-compatible character package of PMEX REMIX's version of Yu Narukami. Using BrawlInstaller, this character can be installed in just a few clicks. Read more on BrawlInstaller here: https://github.com/squidgy617/BrawlInstallerPlugins
This character comes with all cosmetics needed for most P+, vBrawl, and PM-style builds. It lacks classic intro and ending files, but will function without them. It does come with a trophy as well.
Full installation instructions are included in the README file.
Full credit to the actual mod creators who did most of the work. I just packaged it in format compatible with BrawlInstaller.
This is a BrawlInstaller-compatible character package of PMEX REMIX's version of Yu Narukami. Using BrawlInstaller, this character can be installed in just a few clicks. Read more on BrawlInstaller here: https://github.com/squidgy617/BrawlInstallerPlugins
This character comes with all cosmetics needed for most P+, vBrawl, and PM-style builds. It lacks classic intro and ending files, but will function without them. It does come with a trophy as well.
Full installation instructions are included in the README file.
Full credit to the actual mod creators who did most of the work. I just packaged it in format compatible with BrawlInstaller.
211 February 5th, 2023
Joker for BrawlInstaller by squidgy617, angelsoftheabyss, Roadhog360, Lawliet, Pokemaster Ely, VirtualBeef, Mosaico with credit to the REMIX dev team for modifications made to the original Joker, Random Talking Bush for the franchise icon rip[Pack - Character, SFX, Portrait]
UPDATED 02/05/2023: Added all missing vBrawl cosmetics.
UPDATED 10/25/2022: Updated Shujin outfits so Arsene would not appear buggy while using them.
This is a BrawlInstaller-compatible character package of PMEX REMIX's version of Joker backported from Smash Bros. Ultimate. Using BrawlInstaller, this character can be installed in just a few clicks. Read more on BrawlInstaller here: https://github.com/squidgy617/BrawlInstallerPlugins
This character comes with all cosmetics needed for most P+, vBrawl, and PM-style builds. It lacks classic intro and ending files and a trophy, but will function without them.
Full installation instructions are included in the README file.
Full credit to the actual mod creators who did most of the work. I just packaged it in format compatible with BrawlInstaller.
UPDATED 10/25/2022: Updated Shujin outfits so Arsene would not appear buggy while using them.
This is a BrawlInstaller-compatible character package of PMEX REMIX's version of Joker backported from Smash Bros. Ultimate. Using BrawlInstaller, this character can be installed in just a few clicks. Read more on BrawlInstaller here: https://github.com/squidgy617/BrawlInstallerPlugins
This character comes with all cosmetics needed for most P+, vBrawl, and PM-style builds. It lacks classic intro and ending files and a trophy, but will function without them.
Full installation instructions are included in the README file.
Full credit to the actual mod creators who did most of the work. I just packaged it in format compatible with BrawlInstaller.
38 February 14th, 2022
New Custom Moves Mini - Captain Falcon by angelsoftheabyss[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Captain Falcon]
[ This is literally just for random fun. ]
I'm making random new moveset edits for vanilla Project + characters using references from their source games, or in Falcon's case, not.
[Detection Punch]
Captain Falcon pulls out his punch, and rushes in with a devastating punch if they're in the right position. This move is unblockable.
[Falcon Call]
Captain Falcon charges up, once the charge is activated he will flash. If he lands a grab with the Falcon Call installed he will explode on any opponent dealing 20% damage and 25% self damage.
If you use the down special after it's charged he'll do up special because I am tired.
I'm making random new moveset edits for vanilla Project + characters using references from their source games, or in Falcon's case, not.
[Detection Punch]
Captain Falcon pulls out his punch, and rushes in with a devastating punch if they're in the right position. This move is unblockable.
[Falcon Call]
Captain Falcon charges up, once the charge is activated he will flash. If he lands a grab with the Falcon Call installed he will explode on any opponent dealing 20% damage and 25% self damage.
If you use the down special after it's charged he'll do up special because I am tired.
455 January 31st, 2022
New Custom Moves - Mario by angelsoftheabyss with credit to Simplicious for some of these animations I found.[Character - Moveset (PSA) - Mario]
[ This is literally just for random fun. ]
I'm making random new moveset edits for vanilla Project + characters using references from their source games, and for my first endeavor; I'm gonna be doing Mario!
Changes:
Forward air is a new move, resembling the Super Mario 64 Kick.
Up air angle is 90 degrees.
[Rolling Fireball]
Neutral special is a multi-hit Fireball that's pretty fun for combos ft. a new animation.
[Air SB: Dive]
Air side special is a dive from Super Mario 64, has literally no landing lag, so free approach.
Up special is just stronger.
[Air DB: Ground Pound + Ground Pound Jump]
Air down special is a Ground Pound.
If it connects he'll bounce off the opponent. You can cancel it with up. If you tap jump or a jump button on landing he'll do a really big Ground Pound Jump with a hitbox that you can jump into a double jump or use any attack.
[Spin Jump]
Ground down special is Spin Jump.
If it connects on the ground you bounce off an opponent and they get spiked, hold B to bounce higher; this moves autosnaps to ledge.
I'm making random new moveset edits for vanilla Project + characters using references from their source games, and for my first endeavor; I'm gonna be doing Mario!
Changes:
Forward air is a new move, resembling the Super Mario 64 Kick.
Up air angle is 90 degrees.
[Rolling Fireball]
Neutral special is a multi-hit Fireball that's pretty fun for combos ft. a new animation.
[Air SB: Dive]
Air side special is a dive from Super Mario 64, has literally no landing lag, so free approach.
Up special is just stronger.
[Air DB: Ground Pound + Ground Pound Jump]
Air down special is a Ground Pound.
If it connects he'll bounce off the opponent. You can cancel it with up. If you tap jump or a jump button on landing he'll do a really big Ground Pound Jump with a hitbox that you can jump into a double jump or use any attack.
[Spin Jump]
Ground down special is Spin Jump.
If it connects on the ground you bounce off an opponent and they get spiked, hold B to bounce higher; this moves autosnaps to ledge.
4884 September 7th, 2023
PussPuss Beta (DISCONTINUED PLEASE USE NEWER VERSION) by PussPuss, MKHT, KTH, -BigSharkZ-, KingJigglypuff, King Draco, Mansta8, Ambipom, Giantfirering28, Yorch2296, waluis, StupidMarioFan1, russmarrs2, chimpchar775, angelsoftheabyss, Moblin, iwantgames, Firelis, Nezha B. Rose, jaystring, szion, TʘCK, windhunter7, Kapedani, Hyperlink, KorytheMaril, PyotrLuzhin, RedipsTheCooler, Xaturati0n, malistaticy, LnktheWolf, Sylv, Shy, MarioDox, JokerPTOH, BustedSoda, nnebf, JFyst, tyleto, Puzzled, PyroPM, SirGimmick, Chucklez, iammostwanted, Neroven, Moe, King Bob Gaming, Shranux, Kuusotare, bringobrongo, TEITO, Xenthos, eon_tas, Survivian, Pokemaster Ely, Electropolitan, NickirixXT/GoldenXP, VirtualBeef, Ubergruvin, Mosaico, KnockerKrazy, MyDudeman222, CallMeKaaze, AnothenBlue, radzo73, GRAND AZEL, Peperoncino, Atma, FWCrash, Adamsims, ZeroDepth, metanite64 with credit to Project + Development Team, Legacy XP, Remix, Cobalt Legacy, SJS, KingJigglyPuff for P+EX, Kapedani for his help with the Code Menu and the addition of Random Angle Mode and Balloon Stocks mode, and PyotrLuzhin for PMEX for without him, none of this would be possible. Special thanks to SSK for CSS Icon help and for disabling Kirby’s copy ability for me <3[Pack - Character, Stage, Audio, SFX, Misc, Portrait]
Final update: This build will never be updated. Sorry I’m leaving it in such a fucked state but here we are. Thanks for liking it for some reason.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.
495 October 29th, 2021
Wii Fit Trainer for P+EX by RedipsTheCooler, KingJigglypuff, angelsoftheabyss, King Bob Gaming, Pokemaster Ely with credit to Afshin, Happymilla[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.), Kirby Hat - Custom Character]
Wii Fit Trainer has been updated to fit within P+EX! Includes the following:
-11 default costumes and 5 alternate costumes, with 3 alt sets for team battles
-Kirby Hat
-PSA tweaks
-updated cosmetics
-miscellaneous bugfixes
IMPORTANT:
Please use the included module. This PSA has expanded subactions, meaning that the module had to be edited to account for this.
-11 default costumes and 5 alternate costumes, with 3 alt sets for team battles
-Kirby Hat
-PSA tweaks
-updated cosmetics
-miscellaneous bugfixes
IMPORTANT:
Please use the included module. This PSA has expanded subactions, meaning that the module had to be edited to account for this.
169 June 2nd, 2021
X |PM Balance EDIT] by angelsoftheabyss with credit to CaliKingz01 for making the actual PSA.[Character - Moveset (PSA) - Custom Character]
|DL TO ORIGINAL - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=220382 |
THIS PSA IS A RE-BALANCE EDIT OF THE 'MegaMan X ( FINAL REVAMP )' MOD. I TAKE NO CREDIT FOR THAT MOD AND YOU NEED TO DOWNLOAD THAT TO USE THIS EDIT. THIS MOD ENHANCES THE GAMEPLAY, AND BASICALLY MAKES HIM MORE FUN.
caliburTek here making a clout chasing mod. I have only shitty mods on the vault so here's me doing a thing. Also he doesn't shoot Hadoken's anymore on side taunt, OOPS.
THIS PSA IS A RE-BALANCE EDIT OF THE 'MegaMan X ( FINAL REVAMP )' MOD. I TAKE NO CREDIT FOR THAT MOD AND YOU NEED TO DOWNLOAD THAT TO USE THIS EDIT. THIS MOD ENHANCES THE GAMEPLAY, AND BASICALLY MAKES HIM MORE FUN.
caliburTek here making a clout chasing mod. I have only shitty mods on the vault so here's me doing a thing. Also he doesn't shoot Hadoken's anymore on side taunt, OOPS.
650 June 7th, 2020
Yu Narukami (Persona 4) Project M Custom Character [NOT FINAL] // OUTDATED by angelsoftheabyss, hyo, RedipsTheCooler, VirtualBeef with credit to AnothenBlue (Sounds, model.) KingJigglypuff (PSA mishaps, and the down special.) AlGeorgeRomo (Model rigging, and even Izanagi optimization.)[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
[2nd Video is a full moveset showcase!]
(THE LATEST YU IS IN PROJECT M EX REMIX 0.8B.)
[ANIMATION UPDATE: 1/30/20]
Want cosmetics? ~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218498
Here he is again! Updated with all new polish! Finished? Well, almost, but this update is a huge step up from what I had last presentation wise! Gameplay wise, side special is a bit different. Izanagi now crosses up, and flourishes his weapon as his special attack! The rest? Essentially big hitboxes being shrunken for being too big, and his jab now works wonderfully. I hope you have fun with the master chad himself, Yu Narukami!
(THE LATEST YU IS IN PROJECT M EX REMIX 0.8B.)
[ANIMATION UPDATE: 1/30/20]
Want cosmetics? ~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218498
Here he is again! Updated with all new polish! Finished? Well, almost, but this update is a huge step up from what I had last presentation wise! Gameplay wise, side special is a bit different. Izanagi now crosses up, and flourishes his weapon as his special attack! The rest? Essentially big hitboxes being shrunken for being too big, and his jab now works wonderfully. I hope you have fun with the master chad himself, Yu Narukami!
1877 January 2nd, 2020
Joker (Persona 5) Ultimate Backport Beta by Lawliet, angelsoftheabyss, Roadhog360, Pokemaster Ely with credit to Char and Ely on Discord for Wii testing[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
1-1-2020
--------------
UPDATE - Forgot the PM module and proper SFX/Fighter configs: https://www.dropbox.com/s/jnikucxsumgtj4z/fixed%20stuffs.rar?dl=0
12-31-2019:
---------------
Welp, looks like Yu Narukami finally has a worthy opponent! Joker from Persona 5 is raring to go! What a way to end the decade!
This is a beta at the moment, so expect some future updates/additions to smoothen everything out.
As for his main moveset, there were a few things I changed to differentiate him from Ultimate, mainly the way Arsene works. Now Joker has a new-ish system called SP, and it works just about the same as his original meter. More info in the .txt files.
This is mainly intended for BrawlEx usage, and comes with a PM and VBrawl version.
If anything is missing, or doesn't work as intended, feel free to ask.
--------------
UPDATE - Forgot the PM module and proper SFX/Fighter configs: https://www.dropbox.com/s/jnikucxsumgtj4z/fixed%20stuffs.rar?dl=0
12-31-2019:
---------------
Welp, looks like Yu Narukami finally has a worthy opponent! Joker from Persona 5 is raring to go! What a way to end the decade!
This is a beta at the moment, so expect some future updates/additions to smoothen everything out.
As for his main moveset, there were a few things I changed to differentiate him from Ultimate, mainly the way Arsene works. Now Joker has a new-ish system called SP, and it works just about the same as his original meter. More info in the .txt files.
This is mainly intended for BrawlEx usage, and comes with a PM and VBrawl version.
If anything is missing, or doesn't work as intended, feel free to ask.
149 December 29th, 2019
BLJ Mario by angelsoftheabyss, iammostwanted with credit to (iammostwanted made the animation itself.)[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]
Mario's infamous long jump. This new side special itself may just seem like a regular long jump, but that's where the fun comes in. You need to hold back to make it a backwards long jump after all! Mario can jump or cancel into an aerial with this move at any time, and on contact with a wall can use the side special over and over to build up speed alongside it! Have fun with this meme.
353 January 2nd, 2020
Yu Narukami! The Beta [OUTDATED] by angelsoftheabyss, hyo, RedipsTheCooler with credit to AnothenBlue (Sounds, model.)
KingJigglypuff (PSA mishaps, and the down special.)
AlGeorgeRomo (Model rigging, and even Izanagi optimization.)[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
[10/15/19] ~ TO ALL
I'm working on the Joker backport mod a little bit, and as it seems, Yu was not compatible with him, for one really weird glitch happened, so I had to change a variable. [120 => 127]
(Description is below.)
Yeah, this is it!
I've made a few changes since even the last version of Remix, and so to make it all easy I decided to just post them here.
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
Up smash has more startup and endlag, and the Zio's electrifying the ground no longer can hit airborne opponents. The issue with it hitting airborne opponents is that characters like Young Link literally could never get back to ledge, as you can see in his trailer.
Dash attack now has Izanagi slide with Yu rather than back to back with him.
Forward smash launches at an entirely different angle and has more knockback growth.
His run has a more optimized cleaner animation.
Stuff you might've missed in his latest update in Remix!
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
He has a new dance victory pose.
His RunBrake is much smoother.
And his neutral air has a new animation.
I'm working on the Joker backport mod a little bit, and as it seems, Yu was not compatible with him, for one really weird glitch happened, so I had to change a variable. [120 => 127]
(Description is below.)
Yeah, this is it!
I've made a few changes since even the last version of Remix, and so to make it all easy I decided to just post them here.
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
Up smash has more startup and endlag, and the Zio's electrifying the ground no longer can hit airborne opponents. The issue with it hitting airborne opponents is that characters like Young Link literally could never get back to ledge, as you can see in his trailer.
Dash attack now has Izanagi slide with Yu rather than back to back with him.
Forward smash launches at an entirely different angle and has more knockback growth.
His run has a more optimized cleaner animation.
Stuff you might've missed in his latest update in Remix!
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
He has a new dance victory pose.
His RunBrake is much smoother.
And his neutral air has a new animation.
224005 May 12th, 2023
PMEX: REMIX 0.95DX (NTSC ONLY) [UPDATED 04-18-23] by Ambipom, spiritpyros, hyo, Sirkura, angelsoftheabyss, MoeNDerrty, Zant532, PyotrLuzhin, Ale64, RedipsTheCooler, MarioDox, JokerPTOH, SirGimmick, Neroven, SoN1c2001, King Bob Gaming, Kuusotare, Pokemaster Ely, NickirixXT/GoldenXP, Edisonic, MyDudeman222, Walk, Atma, Jkl72, Exul with credit to PMBR, KingJigglypuff for P+EX, and JOJI for BrawlEX 242. List in a text file (PM one of us if we missed you)[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]
A hot-fix has automatically been applied to the download as of 04/18/2023.
NOTE: If you are receiving a download quota exceeded error, please consult this video: https://youtu.be/1TkjVbcP7-8?t=93
[YOU MUST NOW HAVE HOMEBREW CHANNEL TO RUN REMIX ON THE NINTENDO WII AND AT MINIMUM A 8GB SD CARD]
The long awaited Brawlvault release of the Project M EX (ALM5252's CUSTOM BUILD) Successor....PMEX REMIX!
This entry will be updated whenever we have substantial material. THIS IS A WIP BUILD. IT IS SUBJECT TO CHANGE. PLEASE JOIN OUR DISCORD AND REPORT ANY BUGS TO US THERE.
---------
Project M EX REMIX works to compile the best, brightest, and highest potential mods from the Smash modding community and deliver them to players to enjoy. Combining the ceaseless efforts of the Smash community, as well as tons of in-house tweaks and original content, the REMIX team works to balance the enormous fun that the sandbox of modding offers with the ever-evolving demand of gameplay viability.
Though REMIX has evolved through recent years, we seek to improve with every update, and hope to see a community that encourages and helps us do so with feedback and testing.
This is an endeavor we ask our community to support us through, as ultimately, the team exists as a group of friends motivated by passion and enjoyment of the community at its core.
As a celebration of beloved characters and franchises, REMIX delivers updates completely free of profit or compensation. The REMIX team does not ask you to buy the build or otherwise compensate members of the team for their work.
Also, just like anything else PMEX related, full credit to PyotrLuzhin for making all this possible + the PMBR for making PM possible!
** PMEX REMIX now uses P+EX and will try to update to match Project +'s character balance and updates over time. **
NOTE: If you are receiving a download quota exceeded error, please consult this video: https://youtu.be/1TkjVbcP7-8?t=93
[YOU MUST NOW HAVE HOMEBREW CHANNEL TO RUN REMIX ON THE NINTENDO WII AND AT MINIMUM A 8GB SD CARD]
The long awaited Brawlvault release of the Project M EX (ALM5252's CUSTOM BUILD) Successor....PMEX REMIX!
This entry will be updated whenever we have substantial material. THIS IS A WIP BUILD. IT IS SUBJECT TO CHANGE. PLEASE JOIN OUR DISCORD AND REPORT ANY BUGS TO US THERE.
---------
Project M EX REMIX works to compile the best, brightest, and highest potential mods from the Smash modding community and deliver them to players to enjoy. Combining the ceaseless efforts of the Smash community, as well as tons of in-house tweaks and original content, the REMIX team works to balance the enormous fun that the sandbox of modding offers with the ever-evolving demand of gameplay viability.
Though REMIX has evolved through recent years, we seek to improve with every update, and hope to see a community that encourages and helps us do so with feedback and testing.
This is an endeavor we ask our community to support us through, as ultimately, the team exists as a group of friends motivated by passion and enjoyment of the community at its core.
As a celebration of beloved characters and franchises, REMIX delivers updates completely free of profit or compensation. The REMIX team does not ask you to buy the build or otherwise compensate members of the team for their work.
Also, just like anything else PMEX related, full credit to PyotrLuzhin for making all this possible + the PMBR for making PM possible!
** PMEX REMIX now uses P+EX and will try to update to match Project +'s character balance and updates over time. **
157 June 20th, 2019
Hitmontop/Mii Brawler PSA Thing! by angelsoftheabyss with credit to KingJigglypuff for coding the neutral special three years ago.
Snoopy for the import provided.[Character - Texture, Import, Moveset (PSA) - Mario]
86 April 9th, 2018
What If Captain Falcon Had No Other Options? by angelsoftheabyss[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Captain Falcon]
828 April 9th, 2018
Little Mac for. BrawlEX and Project M by angelsoftheabyss with credit to Calikingz01, Redips for the BrawlEX Version, Boobsey, Nanobuds & KingJigglypuff.[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Jigglypuff]
Update: 4/3/2018 Mac has received a number of tweaks to improve his gameplay even more!
(KO Punch weakened, but it also zooms on hit.
Dash is slightly more normalized.
TurnRun is godtier, to compensate for him oddly never going into it.
Rapid jab connects a bit better.
Down throw slowed down.
Walk tweaked to be slightly better, still sucks though.
Shorthop fixed.)
This mod is meant for Project M, and may not work properly in vBrawl. There's also finally a BrawlEX version for this mod, so you can use OBJECTIVELY the best Little Mac mod for PM in any mod pack your heart desires o:
You'll probably have a ton of fun with this PSA! Also there's tons to read down below.
Attributes were adjusted to fit him having great grounded mobility, aerial mobility is more normalized. The PSA is going to come with stuff for him to have his wall jump and regular jumps. Some animation were edited, his entry has him coming from the Z axis rather than X. His jab 1 is literally frame 1 with his arm out like in Smash 4. Down tilt is quicker looker. Neutral, down and back air had some tweaks to look better. Rising Uppercut was tweaked to be more accurate to Smash 4 and look better the functionality is also more accurate now, same with Jolt Haymaker they come out faster and go helpless faster with less spins before actually going helpless.
His run animation is longer allowing him to actually turn around while running significantly easier. He now has GFX for his neutral air, and down air to make them look better, as well as for his down tilt. GFX for his jab 1 has been changed since the old one didn't work out. Slip Counter is an actual Counter now, thanks to KJP. Some broken IASA and hitboxes were adjusted to be more balanced, down throw still has an incredibly early one and jab is still frame 1 however. The absurd amount of unfair super armor, that most of the time wasn't even in Smash 4 has been toned down ,and is active less often throughout the entire moveset.
You'll notice his specials will feel a lot more normalized. Straight Lunge deals more damage the longer the charge, and goes more distance, has aerial transitions, and has better air to ground transitions. Rising Uppercut is much more accurate to Smash 4, connects better and has improved GFX.
You can also move around with it a bit like in Smash 4. Jolt Haymaker properly goes into his Jolt Haymaker landing animation when you land with it grounded. (An odd issue with slopes freezing him was fixed by having addition coding telling Little Mac to go to his Wait 1 Subaction in that case, which results in him doing an idle lol.) In the air the player gets rewarded by having nearly no landing lag at all. Aerials were overall nerfed from the previous variations of him and made more accurate to Smash 4, however there's a small sweetspot system where he deals a bit more damage like 4% becoming 6% and have more favorable angles, down air has the best of this, going up to 10%. Aerials landing lag have been significantly increased, and most likely are the worst in the game, however he has extremely favorable autocancel windows! He also has the fastest crouch in the game, making him able to dash/run and crouch seamlessly. He can move his shield around like the rest of the cast, and his rolls and spotdodge are normalized however made to be some of the best.
(KO Punch weakened, but it also zooms on hit.
Dash is slightly more normalized.
TurnRun is godtier, to compensate for him oddly never going into it.
Rapid jab connects a bit better.
Down throw slowed down.
Walk tweaked to be slightly better, still sucks though.
Shorthop fixed.)
This mod is meant for Project M, and may not work properly in vBrawl. There's also finally a BrawlEX version for this mod, so you can use OBJECTIVELY the best Little Mac mod for PM in any mod pack your heart desires o:
You'll probably have a ton of fun with this PSA! Also there's tons to read down below.
Attributes were adjusted to fit him having great grounded mobility, aerial mobility is more normalized. The PSA is going to come with stuff for him to have his wall jump and regular jumps. Some animation were edited, his entry has him coming from the Z axis rather than X. His jab 1 is literally frame 1 with his arm out like in Smash 4. Down tilt is quicker looker. Neutral, down and back air had some tweaks to look better. Rising Uppercut was tweaked to be more accurate to Smash 4 and look better the functionality is also more accurate now, same with Jolt Haymaker they come out faster and go helpless faster with less spins before actually going helpless.
His run animation is longer allowing him to actually turn around while running significantly easier. He now has GFX for his neutral air, and down air to make them look better, as well as for his down tilt. GFX for his jab 1 has been changed since the old one didn't work out. Slip Counter is an actual Counter now, thanks to KJP. Some broken IASA and hitboxes were adjusted to be more balanced, down throw still has an incredibly early one and jab is still frame 1 however. The absurd amount of unfair super armor, that most of the time wasn't even in Smash 4 has been toned down ,and is active less often throughout the entire moveset.
You'll notice his specials will feel a lot more normalized. Straight Lunge deals more damage the longer the charge, and goes more distance, has aerial transitions, and has better air to ground transitions. Rising Uppercut is much more accurate to Smash 4, connects better and has improved GFX.
You can also move around with it a bit like in Smash 4. Jolt Haymaker properly goes into his Jolt Haymaker landing animation when you land with it grounded. (An odd issue with slopes freezing him was fixed by having addition coding telling Little Mac to go to his Wait 1 Subaction in that case, which results in him doing an idle lol.) In the air the player gets rewarded by having nearly no landing lag at all. Aerials were overall nerfed from the previous variations of him and made more accurate to Smash 4, however there's a small sweetspot system where he deals a bit more damage like 4% becoming 6% and have more favorable angles, down air has the best of this, going up to 10%. Aerials landing lag have been significantly increased, and most likely are the worst in the game, however he has extremely favorable autocancel windows! He also has the fastest crouch in the game, making him able to dash/run and crouch seamlessly. He can move his shield around like the rest of the cast, and his rolls and spotdodge are normalized however made to be some of the best.
1854 February 25th, 2020
Shadow PSA 2.0 PSA for PM + Brawl EX by galactastar, Ambipom, Leon Exodio, angelsoftheabyss, Afshin Soroush, DaInferno with credit to _____Alex_____,PMDT, szion, SonicBrawler, OmegaS3, CaliKingz01, Mattimation, Kienamaru, SiLeNtDo0m, Mastaklo, Kaye Cruiser, Metanigh, H?x!, Mephisto, ishmael205 & Everyone who has ever contributed to Shadow.[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Sonic]
FULL GALLERY: http://imgur.com/a/nWnog
This version now got a lot of GFX fixes.
It no longer slows down when it turns around.
New Side tilt.
New animations.
New jabs based on Sonic Battle.
Forward Throw and Up Throw have been improved so it can hit ROB properly.
New animations to make it more unique.
Fixed Spindash.
09/08/2017
Changed the Down-Air to the previous versions with a few buffs as well making Side-Smash and Down-Smash a bit faster.
I made an update, now I fixed some issues I had with the previous one, some GFX fixes, different SFX and edited some of the attacks, I don't get the time to make a version that uses the same SFX as Sonic, but you can still install the one that uses its own SFX.
If you want the previous version, you can download it here:
http://www.mediafire.com/file/zsivl2ktq65kbd8/Shadow+1.0+for+PM+%2B+Brawl+EX.rar
There have been many attempts to make a Shadow PSA and many modders have done their own take on the characters, making unique animations, skins, moveset, SFX and GFX, porting moves from Battle, Chaos Spear, different kind of Final Smashes, etc.
So I decided to try my own version, this one with the intention for PM, which is why I used PM3.6!Sonic as a base while making it sort of a semi-clone to Sonic just like Luigi is to Mario and Falco is to Fox and making it different by adding canon moves from the games (mostly Battle and Sonic Adventure 2) to make a more simple PSA
The model used in the preview:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36380
More of them:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31606
Note, none of this moves (besides Down-Air that was edited by me) were made by me, I collected all different kind of moves from other Shadow PSAs and combine them into one.
This version now got a lot of GFX fixes.
It no longer slows down when it turns around.
New Side tilt.
New animations.
New jabs based on Sonic Battle.
Forward Throw and Up Throw have been improved so it can hit ROB properly.
New animations to make it more unique.
Fixed Spindash.
09/08/2017
Changed the Down-Air to the previous versions with a few buffs as well making Side-Smash and Down-Smash a bit faster.
I made an update, now I fixed some issues I had with the previous one, some GFX fixes, different SFX and edited some of the attacks, I don't get the time to make a version that uses the same SFX as Sonic, but you can still install the one that uses its own SFX.
If you want the previous version, you can download it here:
http://www.mediafire.com/file/zsivl2ktq65kbd8/Shadow+1.0+for+PM+%2B+Brawl+EX.rar
There have been many attempts to make a Shadow PSA and many modders have done their own take on the characters, making unique animations, skins, moveset, SFX and GFX, porting moves from Battle, Chaos Spear, different kind of Final Smashes, etc.
So I decided to try my own version, this one with the intention for PM, which is why I used PM3.6!Sonic as a base while making it sort of a semi-clone to Sonic just like Luigi is to Mario and Falco is to Fox and making it different by adding canon moves from the games (mostly Battle and Sonic Adventure 2) to make a more simple PSA
The model used in the preview:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36380
More of them:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31606
Note, none of this moves (besides Down-Air that was edited by me) were made by me, I collected all different kind of moves from other Shadow PSAs and combine them into one.
914 August 26th, 2017
The Ninten Moveset - Project M PSA by angelsoftheabyss with credit to Terror, (SFX Fix.), AlGeorgeRomo, BullockDS, (For a model import) KingJigglypuff (General help.) ShinF, Tocksknock, Volya, GameWatching, SylveonPlaysSSBX, Cahalan and the Smash 3 Team. Mainly all due to the amazing cosmetics, and model.[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ness]
UPDATE 1: BrawlEX SFX fixed by Terror.
Behold the Ninten PSA! Made to be a realistic Smash character, he only shares the same animations Lucas and Ness share together. He has completely unique tilts, aerials, and throws. He also has some subtle things slipped in, for example Ness moves his arms to the right in his idle and stands more upright than Lucas. Meanwhile Lucas moves his arms to the left and stands a lot less upright. Ninten simply doesn't move his arms. Ness in Project M has a 3 hit jab, while Lucas in Project M has a 2 hit jab. Thus Ninten has a 1 hit jab. They all have similar forward smashes that are all slightly different in start up, power and endlag.
Ninten also has a set of unique Special Moves. His Up Special is 4th D. Slip which grants him a unique teleport that shows exactly where he's moving throughout it, and allows him to not commit to one solid direction.
His Down Special is Power Shield, being a shield it pushes enemies away with it's windboxes, allows you to tank a single hit or more if hit very quickly, and reflect projectiles rather than absorb them.
His Side Special is Boomerang, being a projectile he can get in his own game it's a very simple projectile that's effective at comboing.
His Neutral Special is Hypnosis, similar to PK Freeze and Flash in use but lasts much longer, comes out quicker and has the best control out of them. At the price of the move, dealing less damage, immediately halting if touching the opponent before being released, and only being able to make opponents fall asleep on the ground.
There's more fun and creativity to see! Just download to find out. c:
Behold the Ninten PSA! Made to be a realistic Smash character, he only shares the same animations Lucas and Ness share together. He has completely unique tilts, aerials, and throws. He also has some subtle things slipped in, for example Ness moves his arms to the right in his idle and stands more upright than Lucas. Meanwhile Lucas moves his arms to the left and stands a lot less upright. Ninten simply doesn't move his arms. Ness in Project M has a 3 hit jab, while Lucas in Project M has a 2 hit jab. Thus Ninten has a 1 hit jab. They all have similar forward smashes that are all slightly different in start up, power and endlag.
Ninten also has a set of unique Special Moves. His Up Special is 4th D. Slip which grants him a unique teleport that shows exactly where he's moving throughout it, and allows him to not commit to one solid direction.
His Down Special is Power Shield, being a shield it pushes enemies away with it's windboxes, allows you to tank a single hit or more if hit very quickly, and reflect projectiles rather than absorb them.
His Side Special is Boomerang, being a projectile he can get in his own game it's a very simple projectile that's effective at comboing.
His Neutral Special is Hypnosis, similar to PK Freeze and Flash in use but lasts much longer, comes out quicker and has the best control out of them. At the price of the move, dealing less damage, immediately halting if touching the opponent before being released, and only being able to make opponents fall asleep on the ground.
There's more fun and creativity to see! Just download to find out. c:
116 February 11th, 2017
Sacred Hero of Twilight (Sm4sh) by FGUG2030, Jocky, Mewtwo2000, Kagemaru, OmegaS3, Royal_Blade, angelsoftheabyss with credit to Kienamaru and Kitsu[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]
As stated this will be the last time I'll get to edit something I'm hoping to experiment on and try to mod this moveset. This is a small edit to the most recent:
Sacred Hero of Twilight (PM): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213915
This makes it so some of the animations have sm4sh style to them, for example: the dash attack will match Sm4sh's. For more info on most of the changes occurring in this mod check out
CaliburTek's Sm4sh Project M Link PSA:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213478
Sacred Hero of Twilight (PM): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213915
This makes it so some of the animations have sm4sh style to them, for example: the dash attack will match Sm4sh's. For more info on most of the changes occurring in this mod check out
CaliburTek's Sm4sh Project M Link PSA:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213478
37866 May 12th, 2023
Project M EX (ALM5252's Custom Build) V2 [PUBLIC BETA] by Ambipom, Sirkura, angelsoftheabyss, MoeNDerrty, Zant532, PyotrLuzhin, Kuusotare with credit to GWTB "Team", PMBR, Dantarion, PhantomWings, PyotrLuzhin, Sirkura, Zigheart, Dustyy, TheGamerKidTy, MoeNDerrty, SylveonPlaysSSB, HypnotizeScourge, Moblin, szion, Placebo, mrtacos432, CaliburTek, MarsTheBasedGod, Legacy XP Dev Team, David V. Kimball, Smash 3 Team, KTH, Calikingz01, Kitsu, Firelis, stupidmariofan1, Theytah, Sluigi123, Puzzled, PMDT and Brawl DX Team, Mariodk, Mewtwo2000, Albafika and LJSTAR BBreon, TheEpicMVSL2,l edgerewskie, Aghanim, Taiko, Codex, Mach5Mike, Smash 3 Team, Shikamaru12, Super tails srb2 fan, Cless, HypnotizeScourge, Snoopy and iwantgames, Uncle0wnage, KingJigglypuff, BraveDragonWolf, themaziest, Dastardly, Ridleylash,and MerryShadow, wattasyo, Mario49, Izumo, Cassius17,Keeby,Zwitter Frei, Kienamaru, OmegaS3, Akeno Archer Vergil, jrush64, SiscoLink, Pik, Tormod, Chaserthewolf, Kagemaru, SouthCraft, SonicBrawler, Mephisto, MandoWolfe, Boygos, Pavlova, Mattimation, Law_Law, AkaDarkZeroRmx, ds22, Infernape, Blueyoshi005, DSX8, LJIVRESTAR, RED NiNjA, WARNING, SylveonPlaysSSB, ShinF, Cahalan, LJSTAR, bringobrongo, Dot, Leon Exodio, GBC, jaystring, Darkon360 Lone Devil, Nibroc, secretchaos1, Albafika, DarkShadeDX, kwrk85, JoeTE, BronzeGreekGod, Boobsey, Nanobuds, marioking64DS, LinkIsAwesome117, Rage83(Xenov), AdfroMan, TheRealHeroOfWinds, Clubby, Project M Unbound Team, Brawl Minus Team, Oshtoby, SilentDo0m, StarWaffle, EternalYoshi, Notshane, QuickLava, SubZero2, Flowey Trump, Alejandro MiddleCorn, Xtreme Dragon, Armored dragon, zarx1554, AlGeorgeRomo, Byond, A Bloody Canadian, Tormod, Sandfall, E-scope12, libertyernie, Edwguard Flows, Estepoke, Moe, ZeusLink, Kagerou Imaizumi, Nao-Chan, CaliburZx, v Bigsmoke, Szion Blue, Andymander, Master Leonard, and many more people, there's a text in the folder for more Special shoutout to Kuuso and Kiwi[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]
Check out the new build, PMEX REMIX!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217920
*No more leaked Fireball Bowser requested by Nano*
[A New Update is Available! Adds the Fracture Replay Pack for PMEX! Includes previous Patch and a version with my custom Stage Expansion is now available!]
GWTB "Team" - Project M EX [ALM5252's Custom Build]
=PLEASE READ= Before installation, please reformat your SD Card to FAT32 and install the mod onto the card. Simply drag and drop everything in the
"PMEX (ALM5252 Custom Build)" folder to the root of your SD Card! It's that simple.
This build is running off of PyotrLuzhin's PM + BrawlEx v0.5 Template. Without him this build would not have been possible AT ALL.
[THIS VERSION MAY NOT BE HACKLESS DUE TO THE SIZE, YOU WILL NEED HOMEBREW OR DOLPHIN]
THIS IS A PUBLIC BETA!
If this whole build fits on your 2GB SD Card, then it may work hacklessly. A 4GB+ SD Card (and Homebrew) is highly recommended!
Thank you all for downloading my Project M EX build, Some of the EX Characters have recieved a small balance change to improve
the overall experience. 81 default characters + 15 L-Loadable Characters! 96 total characters in this build!
*Note* Knuckles, Lyn, and Isaac are NOT from Project M CC or the Dev Build, nor are any of those versions included in this pack.
A few of the cloned characters have been "decloned" and are still in 'development'.
Smash 4 Team Battle Auras are available in this build! All of the default Project M cast has been reverted to 3.6's balance changes.
This build is 95% safe with the Dolphin Emulator, that was the main way I've tested this build. It has a few random freezes,
but could be due to the newly added Stage Expansion.
I cannot guarantee Wii won't have issues or freezes, and in the event it freezes on the Wii, try to see if you can replicate
the issue at least twice before letting me know. Also, I can also only guarentee that VS Mode would be the only and safest option.
I do not know if single-player, classic, or any other mode is compatible with Project M EX.
Also, again, this is my personal build that I am sharing, so if you see some stuff that you don't like (cosmetic changes,
possible costumes, etc) don't message me complaining or asking me to replace it. You can simply replace the cosmetic with
whatever you want. I made a lot of sacrfices to some of the Alternate Costumes Project M had introduced starting with PM 3.0.
If your favorite ALT has been removed, sorry, but this is my custom build.
This is gonna be the last version I upload, so enjoy it. Anything new I add will probably stay in my custom build, personally. Thanks.
=KNOWN GLITCHES or ISSUES=
- Few random freezes may happen when they otherwise would not, please be aware
- Ryu and Wolf together at the same time cause graphical conflicts with their moves, try to avoid having these two fight
- A clone fighting the same base character will cause smaller graphical inconsistencies with moves like sword slashes and glows
- A clone or base character may be mute after the initial match with the clone, to resolve, unpick and select another character
- Most clones are mute, this is not a glitch; it is intentional, but something worth mentioning
- All non-native Project M characters will T-Pose for 1-Frame during initial Shield Animation
- Dixie Kong has an issue with her pupils
- Fed. Soldier will have a tranqulizer dart if playing with Snake in the same match
- If Link or Toon / Young Link is chosen, and then Bomberman, Bomberman will not have visible bombs
- Isaac may T-Pose or freeze in place if using down-special, unsure why, seems to be random
- Classic and All-Star Mode will freeze if "Pokemon Trainer" shows up (mostly the individual Pokemon)
- Daisy will Freeze the game upon getting the Smash Ball. Avoid it at all costs.
- Lara Croft will swim infinitely upward if you use down special before landing in water, hold left or right to kill yourself to respawn
- Deoxys may freeze the game if doing Final Smash / getting the Smash Ball
- [Wii Only] Deoxys has a graphical glitch when performing B + A neutral special
- All-Star Special Mode can freeze randomly on Wii, use at your own risk. (Works fine on Dolphin)
- Super Sonic's Final Smash may Crash the Game
- Tails may have some moveset errors
- Clear Mode may freeze for some characters
- When holding L and moving around the CSS, some CSPs might not show
- When winning a match with an L-Load the CSPs might not show on the Results Screen
- DO NOT HOLD Z TO LOAD DARK CHARACTERS, THE GAME MIGHT FREEZE
- Chrom will have terrible SFX when playing against Marth, Roy, or Lucina (& Mia)
- Most clones might freeze with Smash Balls, try to avoid playing a clone with Smash Balls active
- Kirby cannot use ROB or Dedede's ability due to EX - related thing
- All EX clones (+ Roy and Mewtwo) do not have Kirby hats or abilities
- Some Stages [Expansion Version Only] may lag terribly on Wii
- Team Auras will not work with Team Attack off
- Sephiroth is not OP, but his range is very good. He is still in "development" for PMEX.
- Shadow's Final Smash may freeze on Wii
- Louie and Alph may have issues with the Pikmin, Alph can possibly freeze the game, although unconfirmed.
- Shulk is in BETA and may have lots of issues, although many are not gamebreaking
=CHARACTERS THAT HAVE AN L-LOADABLE ALT=
Mario --- Metal Mario
Bowser --- Giga Bowser
Bowser Jr. --- Shadow Mario
Wario --- Wario-Man
Ness --- RoboNess
Ice Climbers --- SoPo / SoNa
Pikachu --- Raichu
Jigglypuff --- Big Jigglypuff
Mewtwo --- Mega Mewtwo Y
Lucario --- Mega Lucario
Young Link --- Fierce Deity
Link --- Dark Link
Ganondorf --- PM 3.6 Ganondorf
Ridley --- True Sized Ridley (Other M)
Metaknight --- Maskless "Brawl" Metaknight
Sonic --- Super Sonic
Hold L on the CSS to switch CSPs for the L-Loadable characters.
ALSO: Bomberman and Shulk are placeholder's until PyotrLuzhin releases his Bomberman PSA, and KTH & Calikingz01 release the Shulk PSA. So expect an update(s) when those happen!
Enjoy!
Also, just like anything else PMEX related, full credit to PyotrLuzhin for making all this possible + the PMBR for making PM possible!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217920
*No more leaked Fireball Bowser requested by Nano*
[A New Update is Available! Adds the Fracture Replay Pack for PMEX! Includes previous Patch and a version with my custom Stage Expansion is now available!]
GWTB "Team" - Project M EX [ALM5252's Custom Build]
=PLEASE READ= Before installation, please reformat your SD Card to FAT32 and install the mod onto the card. Simply drag and drop everything in the
"PMEX (ALM5252 Custom Build)" folder to the root of your SD Card! It's that simple.
This build is running off of PyotrLuzhin's PM + BrawlEx v0.5 Template. Without him this build would not have been possible AT ALL.
[THIS VERSION MAY NOT BE HACKLESS DUE TO THE SIZE, YOU WILL NEED HOMEBREW OR DOLPHIN]
THIS IS A PUBLIC BETA!
If this whole build fits on your 2GB SD Card, then it may work hacklessly. A 4GB+ SD Card (and Homebrew) is highly recommended!
Thank you all for downloading my Project M EX build, Some of the EX Characters have recieved a small balance change to improve
the overall experience. 81 default characters + 15 L-Loadable Characters! 96 total characters in this build!
*Note* Knuckles, Lyn, and Isaac are NOT from Project M CC or the Dev Build, nor are any of those versions included in this pack.
A few of the cloned characters have been "decloned" and are still in 'development'.
Smash 4 Team Battle Auras are available in this build! All of the default Project M cast has been reverted to 3.6's balance changes.
This build is 95% safe with the Dolphin Emulator, that was the main way I've tested this build. It has a few random freezes,
but could be due to the newly added Stage Expansion.
I cannot guarantee Wii won't have issues or freezes, and in the event it freezes on the Wii, try to see if you can replicate
the issue at least twice before letting me know. Also, I can also only guarentee that VS Mode would be the only and safest option.
I do not know if single-player, classic, or any other mode is compatible with Project M EX.
Also, again, this is my personal build that I am sharing, so if you see some stuff that you don't like (cosmetic changes,
possible costumes, etc) don't message me complaining or asking me to replace it. You can simply replace the cosmetic with
whatever you want. I made a lot of sacrfices to some of the Alternate Costumes Project M had introduced starting with PM 3.0.
If your favorite ALT has been removed, sorry, but this is my custom build.
This is gonna be the last version I upload, so enjoy it. Anything new I add will probably stay in my custom build, personally. Thanks.
=KNOWN GLITCHES or ISSUES=
- Few random freezes may happen when they otherwise would not, please be aware
- Ryu and Wolf together at the same time cause graphical conflicts with their moves, try to avoid having these two fight
- A clone fighting the same base character will cause smaller graphical inconsistencies with moves like sword slashes and glows
- A clone or base character may be mute after the initial match with the clone, to resolve, unpick and select another character
- Most clones are mute, this is not a glitch; it is intentional, but something worth mentioning
- All non-native Project M characters will T-Pose for 1-Frame during initial Shield Animation
- Dixie Kong has an issue with her pupils
- Fed. Soldier will have a tranqulizer dart if playing with Snake in the same match
- If Link or Toon / Young Link is chosen, and then Bomberman, Bomberman will not have visible bombs
- Isaac may T-Pose or freeze in place if using down-special, unsure why, seems to be random
- Classic and All-Star Mode will freeze if "Pokemon Trainer" shows up (mostly the individual Pokemon)
- Daisy will Freeze the game upon getting the Smash Ball. Avoid it at all costs.
- Lara Croft will swim infinitely upward if you use down special before landing in water, hold left or right to kill yourself to respawn
- Deoxys may freeze the game if doing Final Smash / getting the Smash Ball
- [Wii Only] Deoxys has a graphical glitch when performing B + A neutral special
- All-Star Special Mode can freeze randomly on Wii, use at your own risk. (Works fine on Dolphin)
- Super Sonic's Final Smash may Crash the Game
- Tails may have some moveset errors
- Clear Mode may freeze for some characters
- When holding L and moving around the CSS, some CSPs might not show
- When winning a match with an L-Load the CSPs might not show on the Results Screen
- DO NOT HOLD Z TO LOAD DARK CHARACTERS, THE GAME MIGHT FREEZE
- Chrom will have terrible SFX when playing against Marth, Roy, or Lucina (& Mia)
- Most clones might freeze with Smash Balls, try to avoid playing a clone with Smash Balls active
- Kirby cannot use ROB or Dedede's ability due to EX - related thing
- All EX clones (+ Roy and Mewtwo) do not have Kirby hats or abilities
- Some Stages [Expansion Version Only] may lag terribly on Wii
- Team Auras will not work with Team Attack off
- Sephiroth is not OP, but his range is very good. He is still in "development" for PMEX.
- Shadow's Final Smash may freeze on Wii
- Louie and Alph may have issues with the Pikmin, Alph can possibly freeze the game, although unconfirmed.
- Shulk is in BETA and may have lots of issues, although many are not gamebreaking
=CHARACTERS THAT HAVE AN L-LOADABLE ALT=
Mario --- Metal Mario
Bowser --- Giga Bowser
Bowser Jr. --- Shadow Mario
Wario --- Wario-Man
Ness --- RoboNess
Ice Climbers --- SoPo / SoNa
Pikachu --- Raichu
Jigglypuff --- Big Jigglypuff
Mewtwo --- Mega Mewtwo Y
Lucario --- Mega Lucario
Young Link --- Fierce Deity
Link --- Dark Link
Ganondorf --- PM 3.6 Ganondorf
Ridley --- True Sized Ridley (Other M)
Metaknight --- Maskless "Brawl" Metaknight
Sonic --- Super Sonic
Hold L on the CSS to switch CSPs for the L-Loadable characters.
ALSO: Bomberman and Shulk are placeholder's until PyotrLuzhin releases his Bomberman PSA, and KTH & Calikingz01 release the Shulk PSA. So expect an update(s) when those happen!
Enjoy!
Also, just like anything else PMEX related, full credit to PyotrLuzhin for making all this possible + the PMBR for making PM possible!
3567 December 15th, 2016
WiiU/3DS Cloud Moveset[PM and VBrawl] with BrawlEx by Lawliet, spiritpyros, Lillith, angelsoftheabyss with credit to 5una, spiritneox, Ultraxwing, Patent-Pending, The_Meta_iSP, Not Kratos, jaystring, Kitsu-chan, Lukus and pretty much everyone in the thread who supported/suggested changes to this project![Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]
12-15-2016:
---------------
Well, I didn't think I'd make it this far, actually. 6 months of work takes you far, after all. The first ever Cloud PSA on the vault with working Limit Charge Specials! And a Final Smash! And BrawlEx version!
Contents:
Brawl Version
PM Version(by CaliburTek)
BrawlEx Version(by Kitsu-chan)
PM BrawlEx Version(by CaliburTex with sound files from BrawlEx ver. implemented by me)
Placeholder costumes for jaystring's Cloud Import which will come in the next update!
Victory Themes by Xirvet!
English and Japanese sfx!(English also by Xirvet)
There's a BrawlEx Footage and Test Build Fottage by DarkDeity showcasing the test build I released in September before significant changes, though not on the vault.
Future Updates:
-Actual 3DS and Wii U costumes!
-Camera Rotation on Final Smash
-More ported animations, along with Win1/Win2
-Better Blade Beam
-Brawl Minus Version
-CSPs and Renders
-BrawlEx English sfx(by Xirvet)
-Adding back the Limit Bar
-Tweaking Limit Charge
Enjoy!!!
---------------
Well, I didn't think I'd make it this far, actually. 6 months of work takes you far, after all. The first ever Cloud PSA on the vault with working Limit Charge Specials! And a Final Smash! And BrawlEx version!
Contents:
Brawl Version
PM Version(by CaliburTek)
BrawlEx Version(by Kitsu-chan)
PM BrawlEx Version(by CaliburTex with sound files from BrawlEx ver. implemented by me)
Placeholder costumes for jaystring's Cloud Import which will come in the next update!
Victory Themes by Xirvet!
English and Japanese sfx!(English also by Xirvet)
There's a BrawlEx Footage and Test Build Fottage by DarkDeity showcasing the test build I released in September before significant changes, though not on the vault.
Future Updates:
-Actual 3DS and Wii U costumes!
-Camera Rotation on Final Smash
-More ported animations, along with Win1/Win2
-Better Blade Beam
-Brawl Minus Version
-CSPs and Renders
-BrawlEx English sfx(by Xirvet)
-Adding back the Limit Bar
-Tweaking Limit Charge
Enjoy!!!
865 December 1st, 2016
Smash 4 Link Animations/PSA! (Project M) by angelsoftheabyss[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]
UPDATE 11/30/16:
Link's Run animation, Spin Attack and Back air have gained their Smash 4 animations! Link's Backroll, and Wait2 have animation fixes. Sadly dropped Brawl version, couldn't keep track of it very well..
3rd image is a GIF of Dash Attack.
Hey, it's CaliburTek with another PSA you'll surely love!
This mod comes with Link's stance, backroll, idles, dash attack and uair animations all ported from Smash 4.
I've edited his moveset for his uair, backroll, and dash attack act exactly like Smash 4 as well!
Link's Run animation, Spin Attack and Back air have gained their Smash 4 animations! Link's Backroll, and Wait2 have animation fixes. Sadly dropped Brawl version, couldn't keep track of it very well..
3rd image is a GIF of Dash Attack.
Hey, it's CaliburTek with another PSA you'll surely love!
This mod comes with Link's stance, backroll, idles, dash attack and uair animations all ported from Smash 4.
I've edited his moveset for his uair, backroll, and dash attack act exactly like Smash 4 as well!
857 November 27th, 2016
Little Mac for. Project M by angelsoftheabyss, Ambipom with credit to KingJigglypuff, and the original creator Calikingz01[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Jigglypuff]
Edit: 3rd image is video showing off his KO Punch, and some combos/strings.
Hey, it's CaliburTek back again with another character overhaul!
This time it's Little Mac for PM. It's also the one going to be in ALM5252's next PMEX Build. His fall speeds have been adjusted to better suit PM, Although they are just his Smash 4 fall speeds of 1.8, and 2.88 they suit Melee and fit in. Little Mac's overall moveset has been edited to better resemble Smash 4, giving him
significantly higher combo options, amazing crouch canceling options, and great kill options. His jab now has an option select
after the second hit rather than the rapid jab oddly happening after hit 3, this allows you to start a combo with his gentlemen or rack up damage with rapid jab. His side b's momentum has been fixed, which overall nerfs his recovery. His UP B does travel slightly farther but it cannot snap ledge facing the direction away from it. However you can b reverse it now! He has dash dancing, edge canceling and all the other goods. His dthrow is his Smash 4 dthrow, but with a much higher frame advantage giving you amazing combo options out of it.
And lastly if you stay in crouch for 430 frames you'll get the KO Punch! (or get rewarded for being beaten up lol)
Check out Kurogane hammer to see the angle, frame data base knockback and knockback growth of his tilts, jabs, dash attack
and smashes aside
from very, very minor differences they should be the same.
Hey, it's CaliburTek back again with another character overhaul!
This time it's Little Mac for PM. It's also the one going to be in ALM5252's next PMEX Build. His fall speeds have been adjusted to better suit PM, Although they are just his Smash 4 fall speeds of 1.8, and 2.88 they suit Melee and fit in. Little Mac's overall moveset has been edited to better resemble Smash 4, giving him
significantly higher combo options, amazing crouch canceling options, and great kill options. His jab now has an option select
after the second hit rather than the rapid jab oddly happening after hit 3, this allows you to start a combo with his gentlemen or rack up damage with rapid jab. His side b's momentum has been fixed, which overall nerfs his recovery. His UP B does travel slightly farther but it cannot snap ledge facing the direction away from it. However you can b reverse it now! He has dash dancing, edge canceling and all the other goods. His dthrow is his Smash 4 dthrow, but with a much higher frame advantage giving you amazing combo options out of it.
And lastly if you stay in crouch for 430 frames you'll get the KO Punch! (or get rewarded for being beaten up lol)
Check out Kurogane hammer to see the angle, frame data base knockback and knockback growth of his tilts, jabs, dash attack
and smashes aside
from very, very minor differences they should be the same.
435 November 13th, 2016
PMEX Gray Fox by angelsoftheabyss with credit to the original creator of the Gray Fox PSA.[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
This moveset is meant for BrawlEX/Project M, and was only found in ALM5252's discord beforehand. This is an overhaul/revamp of the current Gray Fox PSA that improves the characters overall quality, and is made for Project M. He has all the tools, dash dancing, ledge canceling, wavedashing etc. He's a unique fighter with very high jumps, he's also a fastfaller. He has tons of good combo's, he should be fun to play as enjoy!
1270 November 25th, 2016
[KAI] [Complete] Ronald McDonald 2016 Finaler Ver. 24th Anniversary Collector's Ultimate Super Speci by angelsoftheabyss, Kyouma with credit to graysmd for the base PSA.[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
First image is a gallery. It shows off a ton of images, with descriptions showcasing some of his updated moveset.
He still has his old model, with CSP's and recolors.
But a new fully revamped moveset Gamidame_K let me make for him.
This is a major revamp, with tons of edits spanning over 4 months.
He's more based off MUGEN as well!
Have fun, and yes Gamidame_K gave me permission to release this.
He still has his old model, with CSP's and recolors.
But a new fully revamped moveset Gamidame_K let me make for him.
This is a major revamp, with tons of edits spanning over 4 months.
He's more based off MUGEN as well!
Have fun, and yes Gamidame_K gave me permission to release this.
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