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236 August 18th, 2010

Acid Smashville by SuperGuzzi
[Stage - Texture, Vertex - Smashville]



From my Craxy weather Smashville.
This version have acid rain.

769 October 11th, 2015

Angel Island+ by KTH, Stoney, SuperGuzzi
[Stage - Texture, Vertex - Rumble Falls]



Model by SuperGuzzi, texture by Stoney.

Sure, this need a .rel.

I have add some music founded :

B01 : Aquatic Ruin Remix
B05 : SMBZ Battle
B08 : Emerald Hill Remix

345 July 4th, 2014

Awesome Luigi Mansion by SuperGuzzi
[Stage - Vertex - Luigi's Mansion]



Awesome moon, and awesome rain

509 September 21st, 2013

BattleField Intro by SuperGuzzi
[Stage - Texture, Vertex - Battlefield]



here is a Battlefield, with the intro lights, and again, sized to P:M's BF.

275 April 12th, 2010

Bloody BattleField by SuperGuzzi
[Stage - Texture, Vertex - Battlefield]



For those who want more blood in brawl.

341 July 1st, 2016

Bloody BattleField v2.0 by SuperGuzzi
[Stage - Texture, Vertex - Battlefield]



What's new?
*New lights
*Better textures
*New rain
*New blood sea

429 April 13th, 2010

Bloody Destination by SuperGuzzi
[Stage - Texture, Vertex - Final Destination]



For those who want more blood :D

1149 September 14th, 2016

Bloody Smashville by SuperGuzzi
[Stage - Texture, Vertex - Smashville]



From my Crazy weather Smashville.
This version have blood, lot of blood :D

76 April 3rd, 2011

Brawl's FD P:M sized by SuperGuzzi
[Stage - Vertex - Final Destination]



here i have a Brawl's FD sized to the P:M collsions, so the replays wont desync

666 July 10th, 2014

Calm Lylat Cruise by Syvkal, SuperGuzzi
[Stage - Vertex, Import - Lylat Cruise]



:Update: Added PM 3.02 Camera

I really wanted to play Lylat Cruise but with less going on in the background. I was lazy and took SuperGuzzi's "Final Space" level and imported Lylat Cruise's ship into it instead.

I included a .rel to use if you're replacing Lylat Cruise. If you do replace Lylat Cruise, then you can also remove 'STGSTARFOX_ASTEROID', 'STGSTARFOX_BATTLESHIP', 'STGSTARFOX_CORNERIA' and 'STGSTARFOX_SPACE' if you want. They are not needed for this mod.

89 April 12th, 2011

Cel-shaded Final Destination by Filipianosol, SuperGuzzi
[Stage - Texture, Vertex - Final Destination]



Included is P:M sized version made by SuperGuzzi. DO NOT use this version if you doesn't use the Project M sized FD or else desync.

184 April 4th, 2010

Final Space by SuperGuzzi
[Stage - Texture, Vertex - Final Destination]



Just Final Destination with a space background.

512 July 29th, 2011

Green BattleHill by SuperGuzzi
[Stage - Texture, Vertex - Battlefield]



I put the GHZ original background, and swamp the cristal under the stage by master esmerald and chaos esmeralds

330 April 12th, 2010

Green Hill Destination by SuperGuzzi
[Stage - Texture, Vertex - Final Destination]



For those who want more sonic in brawl

1444 September 28th, 2010

Green Hill Zone + 2.0 by SuperGuzzi with credit to Mewtwo2000
[Stage - Texture, Vertex - Green Hill Zone]



What's new?
*New stage layout.
*The two platforms are low now and, the upper platform moves.
*It has new texture (from original sprites from GHZ).
*New collision, now you can't get trapped under the edges.
*New location, now you can see the sonic TV but it doesn't part of the fight.
*Rings added under the stage
*Now it has shadows(credit to Mewtwo)

828 September 1st, 2011

Green Hill Zone 2.5 - plus SSS icons by ChaosZeroX, SuperGuzzi with credit to SuperGuzzi and Mewtwo2000
[Stage - Texture, Vertex - Green Hill Zone]



My first vertex edit! It's an edit of SuperGuzzi's stage
Moved the 1-UP box.
Not sure why the box isn't centered but I don't mind, now it's in-between the characters and pkmn trainer
No longer can you hide behind it/ obscures your vision!
Only intersects huge/wide characters like Bowser.

Big thanks to Miacis Ballard's written guide 'MK64n's method without patching' on the forums :D

466 April 3rd, 2010

Green Hill Zone+ by SuperGuzzi
[Stage - Vertex - Green Hill Zone]



it has a new location and is pretty good

1034 September 14th, 2016

Green Hillville by SuperGuzzi
[Stage - Texture, Vertex - Smashville]



From my Crazy weather Smashville.
this is the day version, with rings rain xD

603 October 7th, 2016

Hanenbow+ by SuperGuzzi
[Stage - Vertex - Hanenbow]



well is just that, i resiced the hit boxes for the lower leafs to do only one point in it, oh and i add the flower beacause is cool

231 October 2nd, 2010

King Arthas by SuperGuzzi with credit to ShadowSnake
[Character - Texture, Vertex - Ike]



This is King Arthas the game warcraft 3 frozen throne. in this model can be seen the handle of the sword that has frostmure runic. also the coat that is very similar to the model used in the game. unfortunately I could not do Arthas actual size nor its incomparable frostmure. but one thing is certain frostmure is hungry and will not hesitate to feed it.

455 December 18th, 2012

King Ike by Dragon Ryuu, SuperGuzzi
[Character - Texture - Ike]



Textures were taken straight from SuperGuzzi's King Arthas Hack (which why I named it King Ike)...

I loved how the textures looked on Ike, but I didn't like how Ike had long hair and his skin tone... so I decided to use Ike's default skin and hair texture with his King Arthas textures...

It came out pretty good...

629 August 2nd, 2010

Marble Zone by SuperGuzzi
[Stage - Texture, Vertex, Import - Bridge of Eldin]



The lava is from norfair and is animated, it have exactly gameplay like original Bridge(that means the lava is only a graphical effect).

404 December 11th, 2014

Melee/64 Lylat System by JaysWing, Mewtwo2000, SuperGuzzi, Syvkal with credit to Mewtwo2000, Syvkal, and SuperGuzzi
[Stage - Texture, Vertex, Import - Lylat Cruise]



Two versions included, with css icons and stuff

Lylat Cruise is back!. Theres two versions, one with regular brawl lylat system textures, and one with 64/melee lylat system, so pick your favorite.

I used Corneria's great fox model and put it on here, used some textures from the internet and Sector Z by Mewtwo2000 and used Calm Lylat Cruise by Syvkal and SuperGuzzi to make this.

Notes: The fire isnt animated and i dont know why, but you barely even notice it while fighting, and you (might) fall through the floor at the beginning of the match (only happened to me once).

500 September 21st, 2016

Norfair+ by SuperGuzzi
[Stage - Vertex - Norfair]



No lava, just that (and also removed conteiner)
this is a rar file, it contains the STGNORFAIR.PAC and a st_norfair.rel (this need to go in pf/module) you need both to do work the stage.

380 September 21st, 2013

Pasific Pirate Ship by SuperGuzzi
[Stage - Vertex - Pirate Ship]



No bombs, no catapult, no big rock, no tornado(actually the pirate ship enter in tornado, but ther is not diference it don't chage the gravity) and intangible water, like melee's.

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