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84 December 3rd, 2023

Legacy MX V0.1 by Daes, KingJigglypuff, SJS, Mortimer, BraveDragonWolf, jaystring, Sandfall, Ale64, Edwguard Flows, Sylv, Shy, MarioDox, nnebf, tyleto, Moe, SoN1c2001, Pokemaster Ely, NickirixXT/GoldenXP, VirtualBeef, Tatsuya with credit to The REMIX Team And MonteRicard For The Brawlfied Textures
[Pack - Misc]



Hi. This build is a p+ex build i spent working on for a few months now some costumes are replaced new music new costumes new stages i hope you enjoy.
If you need any help or glitches go to our discord.

273 May 4th, 2020

Brawl Zero Suit Restoration by Cahalan, jiang, Pik, StarWaffle, Albafika, KingJigglypuff, nanobuds, Spex130, Spigel, Xenozoa425, Mach 7, TʘCK, TheDarkMysteryMan, Ryztiq, Sandfall, Program, tyleto, Ca$ino Wolf, Moe, radzo73 with credit to SJS
[Character - Texture, Import, Moveset (PSA) - Zero Suit Samus]



Program's Zero Suit edits have been given the Chozo Armory Treatment! Same ideas for the costumes, but on a model that's much more consistent with Subspace cutscenes and lagless in most cases (except when using the SJS alts, they cause slight lag in 4 players iirc).

This is an option for those using the Chozo Armory in their builds, so the Varia Suits ARE NOT included. The blender setup for the vBrawl Zero Suit Samus by Spigel (with edits to make the lights work by me) is included however.

261 May 4th, 2020

Chozo Armory by Cahalan, jiang, Pik, StarWaffle, Albafika, KingJigglypuff, nanobuds, Spex130, Xenozoa425, Mach 7, TʘCK, TheDarkMysteryMan, Ryztiq, Sandfall, tyleto, Ca$ino Wolf, Moe, radzo73 with credit to SJS, CSP Project, DavidvKimball, tryptech for the poses used for Rendering & Mariodox for some additional feedback on colors.
[Character - Texture, Import, Moveset (PSA) - Samus]



Update 5: How long did I mistakenly not include the right costumes for Fusion Blue and Black!?!? No matter, it's fixed... finally. My B.

Update 4: The tourney friendly version of the FitFake files I posted on my modding workshop are now included in the pack.
If downloaded before 1/27/2020, you can download the file again to get them, or edit the FitFake files to not include the overlay.

Update 3: One last color edit to the Dark Samus themed ZSS recolor. If downloaded before 9/20/2019 please update. Hopefully this will be the last update for a while...

Update 2: Mario Dox's Bury Animation Fix has now been integrated into Samus' PSA.

Update: CSP Project 2.5 Color Smashed Stocks are now included. There are also some new notes about the features of the pack and TE 2.5 friendly files to take advantage of the new Team Costume Code (that also applies to the CSSConfigs) along with fixes for the Hotpants costumes' bellybutton introduced in TE 2.5 and a minor color update to the Black Fusion ZSS costume.

Introducing a pre-packaged collection of over 30 Costumes for both Samus and Zero Suit Samus!

This has edits to older costumes like the Prime 2 Multiplayer Costumes by Xenozoa425 and Moe's recreation of the Melee Black alt, along with new original recolors for both the Power Suit and Zero Suit that are meant to be paired with one another.

This package also includes edits to my previous Phazon Suit release to better match how the lights are recolored for vBrawl costumes and a brand new take on vPM's Dark Samus inspired recolor on the SJS Phazon Suit model.

1896 May 4th, 2020

SJS ZSS Rebuild by Ryztiq, jiang, Pik, StarWaffle, Albafika, KingJigglypuff, nanobuds, Spex130, TʘCK, Sandfall with credit to SJS, DavidVKimball for the pose
[Character - Texture, Vertex, Import - Zero Suit Samus]



UPDATE: Fixed the metals!

SJS's Zero Suit samus gets a touchup in this all inclusive ZSS pack, much hard work from all the people who worked on this, thanks so much!

Includes all images and FS/Metals work, enjoy!

168 August 18th, 2015

Castle Siege: Remix by Sandfall with credit to bbQ~ and rihuganon
[Stage - Texture, Vertex, Import]



I took CastleSky (originally created by bbQ~ and rihuganon) and added a coat of polish to it. I also made some gameplay changes as well. This new version has redone lighting, more accurate collisions, and a new shadow system. I also repurposed Castle Siege's GFX and SFX to add the fires in the background in order to make the stage feel more alive. While there are a few other minor aesthetic tweaks I'd eventually like to make, I still feel the stage is good enough to release.

To install, all you have to do is put the included STGEMBLEM_Z.pac, and STGEMBLEM_00_Z.PAC in the \"projectm > pf > stage > melee\" folder on your SD card. In addition to that, you also have to put the st_emblem_Z.rel in the \"projectm > pf > module\" folder. I also included an alt portrait for those who wish to change it.

1250 July 15th, 2015

Bowser's Castle by LlamaJuice, Mewtwo2000, Ryztiq, Sandfall with credit to Jiang, Soj, The entire PMDT. You guys are all rad.
[Stage - Texture, Import - Mario Circuit]



Bowser's Castle

Over 500 hours of pure modding glory packaged into 2.6 MB. We worked savagely on this stage to try to finally give Bowser the home court that he deserved. It uses a break the targets .rel and goes overtop the Mario Kart stage. Enjoy!

Credits:
Llama Juice: Modeling/Texturing/Importing
Jiang: Concept Art and art direction
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000, SOJ, Sandfall: General assistance
Nintendo: Koopa, Dry Bones, and Pirhana plant models/textures. Lava base texture.
The rest of the PMDT for polish tweaks and feedback. You guys rock.

Contact Info: llamajuice@gmail.com

790 July 15th, 2015

Peach's Castle HD by LlamaJuice, Ryztiq, Sandfall with credit to The PMDT and Mewtwo 2000 for his work on the N64 version of the stage.
[Stage - Import - Rainbow Cruise]



HD Peach's Castle

Map based off of the N64 Peach's Castle stage from Super Smash Bros. I made this version for Project M 3.6. This stage sits overtop Rainbow Cruise.

Credits:
Llama Juice: Modeling/Texturing/Importing
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000: General assistance
The rest of the PMDT for polish tweaks and feedback. You guys rock.

405 July 2nd, 2015

[Project M 3.5] Grassland Battlefield by Psycho_Ghost, nikeru, Sandfall
[Stage - Texture, Vertex, Import - Battlefield]



Icon for SSS: http://i.imgur.com/mCBEFoc.png

***Fixed a spawn issue that occured with 3+ players!***

-A beautiful stage originally made by nikeru, and then resized by Sandfall for Project M!

-Should work for every version of Project M. This stage is tournament legal!

-The second picture is from nikeru's version, but it showcases the background of the stage better.

-Thanks again to nikeru and Sandfall for their awesome work!

394 January 19th, 2015

Hanenbow Remastered by Sandfall with credit to Tock for the pot model
[Stage - Texture, Import, 2D - Hanenbow]



Here is the version of Hanenbow that I made for Project M!

It works perfectly in Brawl and goes over Hanenbow with no .rel.

I've also included the original ambience BRSTM, just in case some PM users would prefer that.

Also: Big thanks to BR3Compactor who helped me out when I first started making this stage.

1116 June 21st, 2014

Pokémon Stadium Redux by Sandfall with credit to PMBR
[Stage - Texture, Vertex, Import - Pokemon Stadium]



Pokémon Stadium 1 is a very polarizing stage. I really like it, but the Rock and Fire transformations are quite obviously broken for competitive play. For this reason, I decided to make a version where all of the transformations are balanced.

This version gives you the option to pick which of the new transformations you want to use. However, all of them still have both the Grass and the Water transformations, since those are already balanced in Project M.

Here is an imgur album of the new transformations:
http://imgur.com/a/NnJ3k#0

Both Version 1 and Version 2 have a variation on the Ground transformation, which replaces the original Rock one. Version 1 has a bigger ledge, Version 2 has a bigger slope. Pick the one you like best.

Inside the Version 1 and 2 folders, there are folders labeled Fire, Ice, flying, and Electric. Grab the one from the folder that you want to use to replace the original Fire stage.

These are more than simple model swaps. Many of the new transformations have significant vertex/collision edits and a completely redone shadow system. The Ground stage required the most effort since it I needed to work around an issue in the original stage’s module file. This is also why the ground transformation is in both versions of the stage.

I've also included alternate versions of the Flying and Ice stages, the changes are noted in the file name.
To install, just drag and drop the file into the projectm/pf/stage/melee folder.

2454 January 29th, 2015

Dive to the Heart [Project M 3.02 WiFi Safe] by Sandfall with credit to The PMDT, Mewtwo2000, Robz
[Stage - Texture, Vertex, Import - Luigi's Mansion]



Album:
http://imgur.com/a/yV4h3#0

Since there weren’t any competitively viable Kingdom Hearts Stages on the Vault, I decided to make my own! I now present to you every single Dive to the Heart from the Kingdom Hearts games (yes, ALL of them), plus two fan-made ones!

This stage is a skin for Dracula’s Caste and is WiFi safe for Project M 3.02!

There are 15 different versions of this stage (one for each “Dive”. Each one has a “Standard” and a “Wifi Safe” Version (30 .pac files total).

The only difference between the two versions is that the standard version has some minor collision adjustments (since, you know, Dracula’s Castle isn’t perfectly flat). It isn’t really noticeable during gameplay, but it was bugging me, so I fixed them for the standard version.


Recommended BRSTMs:
http://www.brawlcustommusic.com/11898
http://www.brawlcustommusic.com/21378


Additional Credits:

The platform textures were made by me. This stage used Mewtwo2000's Version of Dracula's Castle as a base. All further edits were done by me (Model import, lighting adjustments, etc.)

All other textures (save for the fan made ones) are from Super Smash Bros Brawl and the Kingdom Hearts Series (Nintendo and Square-Enix, respectively). I did, however, make minor edits to the majority of them.

Some textures were ripped from Kingdom Hearts II by me, others were found on the KH wiki and such

The models for the stations are from the Models Resource, the other models used in this stage are from Project M

All of the Stages except for the Vanitas one use the same model This is due to the textures of the Vanitas one being applied differently.

The Roxas texture is by FeraNelia of Deviantart:
http://feranelia.deviantart.com/art/Roxas-Awakening-187070829

The Elsa texture is by animefancy-mmd of Deviantart:
http://animefancy-mmd.deviantart.com/art/MMD-Stage-DL-Frozen-Elsa-s-Station-of-Awakening-440060771

321 January 11th, 2015

Mercury Lighthouse by Sandfall with credit to LlamaJuice (for the original stage) and mckayr12 (for the water droplet texture).
[Stage - Texture, Vertex - Final Destination]



Hey everyone, Sandfall here with my first stage hack! This stage is a retexture of Llamajuice's awesome Venus Lighthouse stage (which, if you haven't downloaded it yet, go do it now!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36395).

I made this stage because I decided I wanted more than one Golden Sun stage in my build.

Staying true to the original game, the standard version of this stage does not split and the lighthouse is already lit. For those that prefer the stage splitting, I included a version that behaves exactly like Llamajuice’s original one.

I also included SSPs and a Mushroomy Kingdom .rel file (Metal Cavern in Project M) so that you can have both the Venus and Mercury Lighthouse on the same stage slot.

PM me if you have any questions, comments, or suggestions.

Also, Enjoy!

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    • Broken downloads
    • Broken previews
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010