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590
July 2nd, 2016
[Stage - Import - Pokemon Stadium]
365
April 18th, 2016
[Stage - Import - Skyworld]The Normal form of gamer is now Playable for all!
Now....
Since Gamer is a stage where it's main aspect is it's random stage generation, I've added a few things. I've added 3 different pre-build versions of Gamer that are ready to be played on. I've also added All the stage parts so you can make your own forms of Gamer. A tutorial is packed inside.
Have fun making combinations.
Enjoy!
PM or Report any problems.
Now....
Since Gamer is a stage where it's main aspect is it's random stage generation, I've added a few things. I've added 3 different pre-build versions of Gamer that are ready to be played on. I've also added All the stage parts so you can make your own forms of Gamer. A tutorial is packed inside.
Have fun making combinations.
Enjoy!
PM or Report any problems.
169
May 20th, 2016
[Stage - Import - Skyworld]Because this stage wasn't balanced enough.
The Omega Form of Smashville from Smash U.
In case this STILL isn't balanced enough for you, I included an alternate stage called, \"Smashfield\" I was gonna add other platform layouts like town and City's, but That should suffice.
PM or Report any Problems.
Enjoy!
The Omega Form of Smashville from Smash U.
In case this STILL isn't balanced enough for you, I included an alternate stage called, \"Smashfield\" I was gonna add other platform layouts like town and City's, but That should suffice.
PM or Report any Problems.
Enjoy!
169
April 1st, 2016
[Stage - Import - Final Destination]
302
March 15th, 2016
[Stage - Import - Skyworld]First 2016 upload!
This has been done for a while now, but I never got around to uploading it. I fixed up the rest of the problems from the original. Still no dancing flowers thanks to Sm4sh's wierd bone rigging compared to Brawl's.
This is the Last time I'll work on this stage.
PM or Report any Problems.
Enjoy!
This has been done for a while now, but I never got around to uploading it. I fixed up the rest of the problems from the original. Still no dancing flowers thanks to Sm4sh's wierd bone rigging compared to Brawl's.
This is the Last time I'll work on this stage.
PM or Report any Problems.
Enjoy!
690
March 29th, 2015
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]
342
June 14th, 2015
[Stage - Import - Final Destination]
448
March 20th, 2015
[Stage - Texture, Vertex, Import - Green Hill Zone]Update-Fixed Background planet color errors.
I fixed and re-uploaded this stage due to the rushed feeling it has when played.So here is a new version of windy hill from SSB4.
Has rel for green hill zone. Can go over Final destination with no rel.
*Change list*
-Added grass
-Added Windmill
-Added Dancing Flowers
-Added background planets
To Do-
-Animate Windmill
-Animate Flowers
-Add and Animate Animals
-Move windmill towards stage ledge
I fixed and re-uploaded this stage due to the rushed feeling it has when played.So here is a new version of windy hill from SSB4.
Has rel for green hill zone. Can go over Final destination with no rel.
*Change list*
-Added grass
-Added Windmill
-Added Dancing Flowers
-Added background planets
To Do-
-Animate Windmill
-Animate Flowers
-Add and Animate Animals
-Move windmill towards stage ledge
166
September 10th, 2020
[Stage - Texture, Vertex, Import - Final Destination]
101
January 22nd, 2020
[Stage - Texture, Vertex, Import - Mario Circuit]A new layout for Mario Circuit inspired by it's vBrawl counter part. A speedier camera straight from 3.6 is included.
This stage has blastzones that favor killing off the sides, however you can still K.O. off the top at around 100%.
K.O.'s off the bottom of the stage are just as potent as off the sides.
Unlike it's vBrawl counterpart, this stage does not have shy guys racing around the track causing a camera change periodically.
This is thanks to an edit to Mario Circuit's trap table, making it working as intended over the base stage with no further porting needed.
Any GFX bugs relating to a certain Blue Hedgehog or other characters are not caused by the stage and should be reported to whoever made the moveset or knows how to fix said bugs.
This stage has blastzones that favor killing off the sides, however you can still K.O. off the top at around 100%.
K.O.'s off the bottom of the stage are just as potent as off the sides.
Unlike it's vBrawl counterpart, this stage does not have shy guys racing around the track causing a camera change periodically.
This is thanks to an edit to Mario Circuit's trap table, making it working as intended over the base stage with no further porting needed.
Any GFX bugs relating to a certain Blue Hedgehog or other characters are not caused by the stage and should be reported to whoever made the moveset or knows how to fix said bugs.
243
April 8th, 2015
[Stage - Texture, Vertex, Import - Final Destination]
653
August 14th, 2015
[Character - Texture, Import - Bowser]
486
August 22nd, 2015
[Stage - Texture, Import - Pokemon Stadium 2]
123
August 11th, 2015
[Item - Texture, Import - Food]
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010





































































