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11293 October 22nd, 2012

Hyrule Castle 64 by Mewtwo2000
[Stage - Texture, Vertex, Import - Bridge of Eldin]



Hyrule Castle, from SSB64. This stage works as Wifi Room, Final Destination, Bridge of Eldin and Temple without needing any rel file. Just place and play.

For any doubt, just send me a PM.

Updated on September 28, 2012

8994 September 14th, 2014

STGCUSTOM PACK 2 by Mewtwo2000
[Pack - Stage]



My second stage pack, now in its final stage. They're 24 stages added to the roster, the ones in the picture. This pack isn't growing anymore, next update will be the 3rd stage pack of mine.

This one only includes the stage roster expansion code with already existing icons from other stages. The next stage pack will include personalized icons for the added stages and the alternate stage loader combined with the stage roster expansion.

8529 September 19th, 2015

Alive Rayquaza's Lake by Mewtwo2000
[Stage - Texture, Vertex, Import - Spear Pillar]



In my first Rayquaza's lake stage, there was a fainted rayquaza floating in the lake. Now Rayquaza is really alive, and it's able to kill you by shooting lasers/boomerangs.
The stage goes over both STGTENGAN_1.pac, Dialga's Spear Pillar, STGTENGAN_2.pac, Palkia's Spear Pillar, or STGTENGAN_3.pac, Cresselia's Spear Pillar. You can use a rel file to port it to other stages too, but there won't be audio effects. Please, report any issue you have with this stage.

7613 August 30th, 2011

Saffron City 64 by Mewtwo2000
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]



Saffron City from Smash Bros 64, in 3D. There are no pokemon spawning yet, but the stage is awesome.

The stage works over FD, BF, Skyworld, Pokemon Stadium 2, Spear Pillar and other stages without using rel files. If you need to use a rel file, just get a FD one.

7453 January 10th, 2015

Peach's Castle (Super Mario 64) by Mewtwo2000
[Stage - Texture, Vertex, Import - Jungle Japes]



The castle grounds in Super Mario 64. The stage with most complexity I've made to date. Built from scratch, before any model importer is completed.

Comes in many versions, many ways to play the same place. Big versions, small versions, water, no water, roof, courtyard...

See the blog post in http://kc-mm.com/?p=8220 to know more about which version is the best for you.

For any issue with any of the versions, please PM me. I'll try to fix anything wrong.

7275 January 28th, 2014

T-Rex PSA v1 by KingJigglypuff, Mewtwo2000 with credit to DSX8
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Yoshi]



If this moveset freezes for you, then you most likely derped somewhere. First of all, make sure you do not have any Yoshi .rel ports. And rename the FitYoshi*00HP.pac to FitYoshi.pac

But if you did everything right and you find a problem, then just wait for my planned update (that will take me forever to start working on...).

-Scroll down this text box to see more information-
65 million years in the making, T-Rex is finally released! For more information on this PSA you can either ask me, look around in my PSA topic, or try out the moveset yourself.

Edit: Thanks to Mewtwo2000, the background behind the teeth is now transparent. Download again if you downloaded this PSA before 04/06/2012

Edit 2: Added multiple HP versions.

Edit 3: Fixed his inability to be grabbed. He is now 100% immune to all grabs. With the old coding, he would only be grabbed by Bowser, Giga Bowser, Ganondorf, Captain Falcon, and Tabuu (not the PSA, the actual SSE Boss). But now, he can no longer be grabbed by them. Download again if you downloaded this PSA before 07/01/2012

Note: Please do not edit and or re-upload without my permission.

7101 January 10th, 2015

Ganondorf's Tower by Mewtwo2000 with credit to mariokart64n for the melee ganon model
[Stage - Texture, Vertex, Import - Final Destination]



You'll find 7 files in the download link.

STGGANONTOWER: The standard stage with Ganon fooling around
STGGANONTOWER_PAL: The standard stage working on PAL brawls
STGGANONTOWER_WALKOFF: Walkoff stage, the blocks and the organ remain.
STGGANONTOWER_NOBLOCKS: A regular stage with a single platform.
STGGANONTOWER_FALLING: Ganondorf breaks the floor and you're taken downstairs.
STGGANONTOWER_DOWNSIDE: Gameplay downstairs.
STGGANONTOWER_WALLS: Standard version, but you can only die downwards.

7023 September 4th, 2013

Great Bay (Melee) by Ryan, Mewtwo2000, DSX8
[Stage - Texture, Vertex, Import - Jungle Japes]



Mewtwo2000 edit: New edit for this version of Great Bay. Better versions are to be released, but while they're still not there, I've made some edits to this one and I wanted to share them. To be used over JUNGLE JAPES or FINAL DESTINATION.

Original text by Ryan:
After many requests i decided to upload my version of Great Bay!

Comes with stage select icon, preview picture and name logo.

Thanks to DSX8 who imported the model and made some animations and thanks to Mewtwo2000 who helped me animating the water and made it swimmable. I spend hours to edit every texture to get a more Melee shaded look.

All issues got fixed as well but there is one last known problem with the CPU players who acting kinda strange because of the water and this can't be fixed as long as there is swimm-able water.

6454 May 30th, 2015

Fourside (Melee) by Mewtwo2000 with credit to Oshtoby
[Stage - Texture, Vertex, Import - New Pork City]



Fourside from Melee, finally with the looks it deserves.

Now that model importing is a powerful tool in brawl hacking, I've worked hard to make Fourside look just like the old melee stage. I've animated the crane, the helicopter, given colors to the buildings and everything the stage needed to look really good. It's also less glitchy over the Earthbound stages, with no weird teleports or hitboxes. Only issue is the stage getting dark sometimes when used over Newpork. But you can use it over Onett, Final Destination, Jungle Japes and other stages with no care about the rel file to use.

It comes in 3 sizes, the standard one, the slighly bigger one (120% the size) and the big one (3x the original one). Get the one you prefer and enjoy :P

6271 September 25th, 2014

Mushroom Kingdom 64 (Revamped) by Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



Stage hacking has evolved alot since the day I started making stages. So, this old stage of mine has evolved too. It's now looking more like the original one, it's bigger, and it's fully animated. The only things you can miss are the flowers or pows, but I personally don't guess they're necessary.

Depending on the version you get, you can have a big size or a smaller size (similar to the old version size), you can get stable platforms (never fall) or falling platforms, you can go inside the pipes and warp or just a stage with no warping, and you can even get a secure warp (will always get you to the other pipe) or the trap one (will sometimes take you to the bottom pipe). That's 12 versions in total. Get the one you prefer, or use more than one with the ASL code.

6213 May 28th, 2013

Temple of Time by Mewtwo2000
[Stage - Vertex, Import - Hyrule Temple]



A remake of this stage I made in 2010. New visuals, new areas to play, new stones, and even fall-off versions of this stage are now available.

There are 2 sizes, a walkoff version for each size, and 2 different kind of hole on the stage to make it falloff. There's also one called 'LENS', which is falloff, but looks like the walkoff one. It's as if you needed the lens of truth to see the real dead zones.

Original text: The temple of time, from Zelda Ocarina of Time. Note that the stage is not finished, there are still some things to do. Also, I plan to make it playable in another area, and in another angle, as alternate versions of the stage. Works over Temple, Bridge of Eldin, Final Destination, Battlefield, Skyworld... No rel files needed, of course :P

5713 March 23rd, 2014

Sector Z by Mewtwo2000
[Stage - Texture, Import - Corneria]



My own version of Sector Z from SSB64. It works over Corneria, and comes in 2 sizes. The 'small' size is just the one I've been using since I first released the stage. The 'big' one is just bigger than this. Both of them are bigger than the regular Corneria stage.

There's 2 versions of each size, the N64 and GC versions. The first one has the original N64 Great Fox and arwings, while the second one is using the Corneria models it's been using until now. Wolfens have been completely replaced with arwings in all the versions.

There's also a folder with bigger arwings, in case somebody wants to use them.

5279 June 7th, 2015

cBliss Tool by Mewtwo2000 with credit to ASF1nk, for the original cBliss codes
[Misc - Other (stuff we forgot)]



Tutorial video: http://www.youtube.com/watch?v=5jfz3mdfpQ4

This tool replaces and customizes the costume expansion (cBliss) codes in it. If there's no costume codes in your gct, it just writes them for you. If you're using Project M, the code will be adapted to your case. Besides, you'll be able to select how many costumes will characters use individually, in which order, and wich color they're using. It works for both NTSC and PAL games.

If the tool detects the original version of cBliss, or any other outdated one, it will automatically replace it with my own codes, which are more stable. Once you've configured your gct, you'll be able to export the codes generated into a txt file of your choice.

5233 June 6th, 2014

Dreamland 64 (M2000) by Mewtwo2000
[Stage - Texture, Vertex, Import - Green Greens]



The classic Dreamland stage. If you want to have wind, use it as a Green Greens replacement. In case you don't want wind, get the no-wind version or just use the standard one over Final Destination. In the download folder you will also find a folder with the Green Greens background versions.

There's the standard version, the apples version, the no-wind version and the crazy apples version, all for both original and Green Greens backgrounds.

There's also a no-platforms version for all of them.

Enjoy!

5107 December 13th, 2014

Fountain of Dreams by Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



Fountain of Dreams got a new revamp back when Project M 3.0 was about to be released. Compared to the previous versions, it looks better overall, thanks to a new dynamic lighting and better normals on the models. Splash and non-splash collision versions included, and there's also a bigger version of the stage for you to choose (120% the original size).

Original post: A new version of this melee stage has come. Some models are new, the background is finished, and a few other details have been added. The size limit should be gone, and should work again for Green Greens, as well as for many other stages. Theres a color change in the stage, emulating the original. If you want a version with no color change, PM me and ask me for it. Same if you want a non-splashing version of the stage.

5038 April 18th, 2014

GCT Fusionizer by Mewtwo2000
[Misc - Other (stuff we forgot)]



A simple tool to add ocarina codes from a gct file to another. It copies all the data in the 'code.gct' file to the 'RSBE01.gct' or 'RSBP01.gct' files. It can also find a specific code in the gct and replace/remove it easily if needed.

Meant for quick adding codes from shorter pre-compiled files, not needing to compile it again. So, if you got your gct from the internet and you want to add something, you don't need to make the gct from scratch.

4785 September 25th, 2014

Budokai Tenkaichi (Grass=die) by Mewtwo2000 with credit to RandomTBush, he imported and made the original one
[Stage - Vertex, Import - Final Destination]



The Budokai Tenkaichi stage, with shadows projected on the ground. In this version you die when you're off the main platform, so grass=death.

-CPUs fixed by libertyernie-

-Now the stage works over some other stages, like battlefield or jungle japes.

4626 September 25th, 2014

Super Smash Bros Melee Battlefield by Oshtoby, Mewtwo2000 with credit to Alm5252 and ds22 for the Melee-like collision.
[Stage - Vertex, Import - Battlefield]



The Battlefield stage in Melee, now better than ever. Remade everything, new grid, new parts that weren't included before, new animations and even a bigger version for those who feel the stage to be too small. The only important lack would be the background, which is temporarily Tabuu's. New versions with other backgronds will come soon.

Original Description: I OBJ imported the stage directly from Melee, tried to spruce up a few things, failed, Mewtwo2000 fixed them up for me, and now here we are! I used Tabuu's Realm (or whatever it's called) for the background because I was not able to import the background. Still being updated, but here it is so far. Enjoy!

4578 October 6th, 2011

Fourside (old size) by Mewtwo2000
[Stage - Texture, Vertex, Import - New Pork City]



The original Fourside stage I started. It's big in size, note that there are 2 sizes now, the big one and the melee one. It now features the new lighting introduced in the melee sized version.

About the file, it works over many stages. Battlefield, New Pork, Final Destination, Jungle Japes and Pokemon Stadium 2 are some examples. Get a FD rel to port it over other stages if you get any issue.

4158 September 25th, 2014

Breakable Ganondorf's Tower by Mewtwo2000
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



A separate version of Ganon's Tower. Why? Because it goes only over Yoshi's Island Melee. And why this? Because of the ability of breaking the blocks in the ground.
This is a very funny stage for 4 players, cause while you're fighting, other may be breaking the blocks to make you fall. Highly recommended if you got friends. Watch the video to understand.
About the stage, as I said, it works ONLY for yoshi's island melee. If you want it over another stage, you need to make a rel file based on st_dxyorster.rel to make it work.

4099 September 25th, 2014

Crisis City by Mewtwo2000, Plasmakirby
[Stage - Texture, Vertex - Norfair]



Stage requested by Plasmakirby to me, Mewtwo2000. We worked together in order to make it, and it became a great success. It features some Sonic the Hedgehog characters and items in a devasted city from the far future. It's meant to be used as a Norfair replacement, but it works on Final Destination too. Lava doesn't hurt when playing this way, though.

4077 June 27th, 2015

ASL Tool by Mewtwo2000 with credit to Dantarion (ASL code), Wiiztec (ASRL code)
[Misc - Other (stuff we forgot)]



New version of this tool with an easier interface and the option of importing/exporting stage data. Compatible with the ASRL code (Project M 3.6).

Tutorial: http://www.youtube.com/watch?v=8eAN09n6iGg

This program is meant to be used to modify the ASL code in a gct file. The ASL code is a code created by Dantarion that makes you able to use some stages from a single slot. This way, you can use some different versions of the same stage (for example, multiple final destination texture edits) while using only one single slot. You can also set button combinations for each different version of the stage you're loading.

4030 June 21st, 2014

GCT Analyzer by Mewtwo2000
[Misc - Other (stuff we forgot)]



A new tool to read and manage .gct files.

The program is meant to be used to:

- Divide a gct file into smaller single-code gct files
- See which are the codes you currently have in your codeset
- Fuse 2 gct files into a bigger one
- Delete codes you don't want to keep in your gct
- Convert to txt your gct file
- Insert new codes to your already built gct files easily

The single-code gct gotten from extracts can be fused with GCT Fusionizer. GCT Analyzer is able to do what GCT Fusionizer does too, so it can be seen as an improved GCT Fusionizer with other functionalities.

Caution: Always keep a copy of your gct file before using the tool. It isn't perfect and could damage your gct. Report me every issue you get.

The tool doesn't identify all the existing codes, obviously. If a code isn't identified and you think it's too common to not be read, please report me the code so I can add it to its internal database.

It's not a virus or anything, if your antivirus says something about it, just ignore it. It's a program made for just reading and writing the files it's supposed to: gct and txt files.

3894 January 18th, 2014

[Project M 3.02] Neo Destination by Xenozoa425, Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



One of the more interesting and unique background swaps you can find on this website, mainly because
you can grab up to twelve different colored versions
of this stage, with each having it's own unique feel.

However, if you really want to have more than one stage without having to sacrifice another, you can utilize Mewtwo2000's Alternate Stage Loader Tool.

The ASL Tool can be found here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21742

At first, I only wanted to use my favorite colors for one single stage, but it ended up really disgusting.
That's when I got the idea to make more than one, and to give each one a different color and theme.

From the order that you see in the preview images:

1. Red, Orange, and Yellow
2. Green, Blue, and Indigo
3. Violet, Grey, and Rainbow
4. Flame, Ice, and Subspace

Also, I will not be taking any requests for recolors.
Please do not ask me to. If you would like to make
your own recolor, be sure to collab me and M22K, since it is his stage after all. Thank you in advance.

Wi-Fi Safe. All downloads include SSS portraits.

3881 September 26th, 2014

Final Destination 64 by Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



The Master Hand stage from Smash Bros 64 is now in Brawl. As a normal stage this time, so if you are getting a nostalgia attack, just get it and replace final destination or any other stage with it.
Anyway, this isn't the only way to play this stage. There's a folder in the download link with the files needed to load this stage in the 'Boss Battle' mode, so you can fight against Master Hand, Crazy Hand, or both of them, in this arena. Crazy!

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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