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260 January 24th, 2019

'Brawl' Chrom PSA v1.0 by Lillith with credit to jaystring, Naoto-san, Thany, Firelis
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alternate .zip link
https://mega.nz/#!GQVkGIDZ!isT9XRNoPiMZPpEk-hZdEplz_-yhR-6Aao4Guu3faNU

Made to be a cloned character, with use of BrawlEx, Like with Lucina and Roy, this Chrom serves multiple purposes for me, one is as a stepping stone for working up to an Ultimate Chrom as well as just for fun and so on.

The included models aren't really 'necessary' they're just jaystring's, with their filesize downed a bit so the game doesn't explode, along with fixing up the sword placement and adding a 'sheathed' version for a bit more accuracy.

Chrom's soundbank ID is 0x000001A3

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

648 April 23rd, 2019

'Brawl' Daisy PSA v1.00a by Lillith with credit to SJS, Estepoke
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alternate .zip link
https://mega.nz/#!PJ9ATIiD!lVf_67FTqM-AmMqNYjqNXpcZdO5r_ttK4Ifk9e0s4oY

v1.00a~
- Daisy's graphical stuff updated a bit, namely to get rid of the random pink in her flower up tilt.

The included models aren't really 'necessary' they're just SJS's, with their filesize downed a bit so the game doesn't explode.

Daisy's soundbank ID is 0x0000023B

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

Also comes with stock icons since SJS's didn't come with any

643 September 11th, 2017

'Brawl' Doctor Mario PSA v1.05 by Lillith with credit to Project M Team, Legacy XP Team, Estepoke, Moe
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Emerald/SSE costume thing~
https://www.youtube.com/watch?v=suKR3-dC18w

v1.05 update:
Super Jump Punch is no longer intangible the whole bloody animation (Oops!)
Up Smash does 1% more damage.
Doctor Tornado now sends at a diagonal trajectory, as it should.
Megavitamins are no longer absorb-able

Well uhm... As with Roy, this is what I feel Doc may have been like if he were in Brawl. Compared to Roy he was relatively easy though, aside from the entry... which isn't perfect, but it's there so hopefully it will work for now.

Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.

If you want the cosmeticss for the models used...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408

If there are any glitches, please do notify me of them!

258 October 25th, 2015

'Brawl' Lucina PSA Beta by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Full version's up~!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209952

Keeping this version here if anyone wants to use this older version, for whatever reason.

Been working on this since... well, since Smash 3DS was released to the wild, I'd have finished by now if my motivation wasn't below zero. That's why I thought it to be a terrible idea to not post up a beta of what (little) has been done so far.

Made specifically to fit jaystring's import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

If there are any glitches, aside from those related to using the wrong model, please tell me~

So far, her changes are about identical to the changes she has compared to Marth in Sm4sh, i'll post up the full version after I fix the animations.

I'm planning two main versions for this, a 'Brawl' version, where her only changes are the difference between Marth and herself, and a 'Smash 4' version, where she also gets the changes Marth got from Brawl to Smash 4, decloning her further from Brawl's Marth.

355 October 25th, 2015

'Brawl' Lucina PSA v1.0 by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Oh look, full release.

Changes from the Beta release:
Animation fixes, mostly in her own unique animations.
Entry changed up a bit... A little of the start was shaved off, and the ending portion is a little more prominent
Random bugfixes.
A few hitbox changes, namely in her Dancing Blade attacks to average the damage values properly.
SFX volumes are now a bit easier to hear.

Been working on this since... well, since Smash 3DS was released to the wild.

Made specifically to fit jaystring's import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

If there are any glitches, aside from those related to using the wrong model, please tell me~

Her changes are pretty near identical to the differences between Marth and herself in Sm4sh

I'm planning two main versions for this, a 'Brawl' version (The one you're looking at currently!), where her only changes are the difference between Marth and herself, and a 'Smash 4' version, where she also gets the changes Marth got from Brawl to Smash 4, decloning her further from Brawl's Marth.

The Beta of the Smash 4 version will probably be up soon.

299 January 24th, 2019

'Brawl' Lucina PSA v2.0 by Lillith with credit to jaystring, Naoto-san
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alternate .zip link
https://mega.nz/#!ac8VBQ4Y!Ul0aKHFFOzUvErQmHy2dQrzhs0C2l91pUYa6kmru6hA

Made to be a cloned character, with use of BrawlEx, this Lucina was changed up a little bit from the original Brawl v1 thingy, but the time difference, and revampening... Fit enough for me as a v2

The included models aren't really 'necessary' they're just jaystring's, with their filesize downed a bit so the game doesn't explode.

Lucina's soundbank ID is 0x000001AC

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

523 April 17th, 2017

'Brawl' Roy PSA v1.3a by Lillith, Nao-chan with credit to Thany for her amazing Roy-- she's likely the entire reason Roy was in PM the way he is. ...oh um, i borrowed her victory things and down taunt. Project M Team for Soundbank basis. KingJigglypuff for... reasons, SJS for scabbard.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



v1.3a
Small bugfix for those who do not use BrawlEx/IC codes, Roy no longer T-Stances upon a consecutive jab.

v1.3
...Probably the final update.
Throws changed up in terms of trajectories, knockback and damage.
Visible scabbard during final smash and result screen stuff.

v1.2a
...Separated SFX version now has sound effects, oops.

v1.2
A few random animation updates, like Roy clenching his fist during his Up Aerial, spot dodge transitioning from shield properly, and dash animation being extended.

v1.1a
Up tilt has a new early hitbox that can actually hit things in front of him.
Final Smash animation jerkiness removed, aerial version's animation prettied up somewhat.
Final Smash now has time manipulation.

v1.1
A number of animation cleanups (Such as proper hand movements, getting rid of jerkiness during slowdown).
Proper shield animation.
...Other random stuff I may have forgotten.

Well, uhm... this is kinda what I think Roy may've been like, were he in Brawl, I used his Melee and Sm4sh appearances as reference points of course, as well as a look at some of the other characters transitions to Brawl from Melee.

Like Smash 4 Lucina, he has two variations, one with SFX separated from Marth, and another that shares with Marth.

This moveset works best with Project M Roy's model, but it should work as well with Thany's Roy. ...Use whatever model you want to, these are just what I recommend~

If there are any glitches, please do notify me of them!

775 July 27th, 2018

'Brawl' Young Link PSA v1.5d by Lillith with credit to SiscoLink, Project M Team, Pyro Gaming, Pik, KTH, Tormod, SylveonPlaysSSB, Moblin, HypnotizeOverdrive, Smash 2 Team, LinkTahuterasuSpirit
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alt .zip link~
https://mega.nz/#!TFsmiCJJ!-KZ-FCtHrT1887sEWrGzo1TxX-OUTkFWb-RFk7v0v74

Oh yay, model updates! Uh... Now has Goron Bracelet, updated hair, +2 item choices, and 11 costumes for each, as well as ...mediocre... cosmetics, but hey, i'm not the best at rendering, still do what I can though. All swords are the same length, so there shouldn't be any weird range inconsistencies, although the Razor and Gilded Swords don't really fit the glow model properly, may update more to rectify that at some point ....yay... more alt versions...

Emerald/SSE costume thing~
https://www.youtube.com/watch?v=X_cNiB63LmQ

Aside from maybe making Young Link a 4th idle based off of OoT/MM, I've run out of ideas for a Brawl-styled Young Link...

v1.5d update:
A useless material in the models was removed, downing filesize a bit.
Razor Sword models' metal materials fixed.

v1.5c update:
New (again) better cosmetics! Courtesy of LinkTahuterasuSpirit!

v1.5b update:
Young Link's down air now works as it does in Melee-- bouncing twice, the bounce hitboxes being his standard blunt hitboxes instead of slash hitboxes, and also being able to meteor.

v1.5a update:
Model updates, more model options.

v1.5 update:
Model fixes-- Hitboxes should now show up properly in PM's Debug Mode.
Up special changed up a little.

v1.4 update:
Some more random animation updates, backwards aerial jump for example.
Forward tilt sends at a more upward trajectory.
Ocarina taunt time sped up a bit, not enough to make it weird and unfitting, but enough for it to be noticeable.
New Up Throw. Young Link performs a quick upward stab.
Model has been updated, thanks to Moblin and Hypno!

v1.3 update:
A few animation updates, such as making Forward Tilt and Up Aerial more akin to Young Link's Melee variations.

v1.2a update:
All three wins updated in some way.
Jumps a little higher, and air speed increased.
Item throw is a little weaker.
Ocarina taunt can be interrupted earlier.
Entry animation updated.
All grabs are faster.
Dash grab slides further.
Aerial hookshot is a single hit, instead of two separate hits.
Dash attack can be interrupted earlier, it's trajectory sends enemies behind Young Link, like Melee Marth and Ganondorf, although it deals less damage.
N-Air now acts like an inverted sex kick, similarly to Doctor Mario. The sourspot lasts longer and deals 1% less damage, but the sweetspot deals 1% more damage.
F-Air now spins around faster, similarly to Link in Smash 64, although, this also means that the stronger hit is out for less time.
Aerial spin attack is weaker, although it is also slightly faster.
Grounded spin attack is does 2% less damage all up, however, it now has two powerful semi-spike hitboxes at the end, similarly to Link in Melee.
Jab 1, down tilt, down smash, and bow 'shooting' portion are all sped up.
Fire arrow has more hitstun, the fire upon hitting the ground is smaller and closer to the tip.

v1.2 update:
Much much muuuuch better cosmetics, courtesy of SylveonPlaysSSB

v1.1 update:
Mostly cosmetic updates, a second variation was added where he has the Majora's Mask Hookshot and Bow instead of the Melee-ey Ocarina of Time ones.
Keaton Mask and Bottle models updated.
Boomerang leaves a trail behind, like Melee, as well as having the whirling sounds while mid-flight. Slightly more angleable to match Melee.
Fire Bow does 8-16%
Forward Smash charge-up more akin to Melee variation.

Oh look, a 'proper' Young Link. Unlike in Melee, his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'

Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
Down taunt, of course, is milk taunt.

Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.

If there are any glitches, please do notify me of them!

389 May 22nd, 2019

'Brawl' Young Link v2.0 by Lillith with credit to Project M Team, Tormod, Smash 2 Team, KTH, AlGeorgeRomo, !Char, Ubergruvin, Pik, Mach 7, Moe, Legacy XP Team
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alt .zip link~
https://mega.nz/#!HI8FVQ4a!7q_M5yXKqrsXcU2cUy5AWFk7jGlq4_7KmDii1-f86hA

Overhaul time? ...sorta anyway.

Updates include using the 'new' Smash 2 skeleton, instead of being smaller Link, proper taunts and victories, some new sounds, all that.

I don't really have too much to say currently, huh...

Personally, I recommend use with KTH's Young Link model, because I'll never not think that 'Twilight Princess' Young Link is really stupid, and the LXP Young Link looks off to me~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216715

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

Also, old version if you'd rather that instead~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426

877 November 12th, 2011

'Endgame' Samus by Lillith
[Character - Moveset (PSA) - Samus]



Update~ Fixed some stuff~
Screw attack for jumps, Up-B Screw attack is more devestating, 10 jumps (representing space jump...)
Speedbooster for run, and dash attack does more damage, supposed to be shinespark, but I can't do that without editing animations, so this'll do until then.
Now stop reading this already and enjoy :P

485 October 28th, 2015

'Smash 4' Lucina PSA Beta by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Heeey, that Smash 4 Lucina has a beta release!

...There's still a lot that needs to be sorted out, but, y'know. Things and stuff.

Been working on this since... well, since Smash 3DS was released to the wild.

Made specifically to fit jaystring's import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

If there are any glitches, aside from those related to using the wrong model, please tell me~

Her differences to Brawl's Marth? Well, she plays like Smash 4's Lucina so... Quite a lot. Let's just say that everything has changed to some degree

I might make Smash 4 Marth and Roy at a later date... We'll see...

78 July 19th, 2019

Adol Christin (Ys VIII: Lacrimosa of Dana) by Lillith
[Character - Import - Marth]



Alt .zip link~
https://mega.nz/#!LEkFAQRZ!orP8vtaUCOP6mNG2Jt2m7hG8DB5bZ-WPn4imIlbkxZI

FINALLY, oh finally can I import Adol's model, yay!

Might do a... voice thingy for him at some point, but there are thousands of sounds to sift through so it's going to take a while.

Has a higher and lower filesize/quality version, as well as metals and some cosmetics as per usual.

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

26 September 9th, 2020

Akane (Kitsu BrawlEx) by Lillith with credit to Thany, Gamidame_K
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Foxy fox fox!
So so sorry for the upload spam, Suddenly I'm uploading a bunch of stuff separately for no reason.

Intended for use with BrawlEx! Based off of Marth, so if you use BrawlEx use his configs and module.

Character Name | Sawnd | Hex ID
Akane - 576 - 239

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Unstoppable Articles
* C27463F4 00000012
* 90820000 2C040008
* 41820078 3FE08074
* 63FF644C 7C1F6000
* 41A20068 3FE01ABE
* 63FF11ED 809C0358
* 7C04F800 4182004C
* 809C0380 7C04F800
* 41820040 809C03A8
* 7C04F800 41820034
* 809C03BC 7C04F800
* 41820028 809C03CC
* 7C04F800 4182001C
* 809C06B8 7C04F800
* 41820010 809C0720
* 7C04F800 40A2000C
* 3D8080AA 618CFD58
* 80820000 7D8903A6
* 60000000 00000000

Shield/Reflector Fix for Unstoppable Articles
* C2AAFD64 0000000F
* 92620000 2C040008
* 41820064 3FE01ABE
* 63FF11ED 827C0358
* 7C13F800 4182004C
* 827C0380 7C13F800
* 41820040 827C03A8
* 7C13F800 41820034
* 827C03BC 7C13F800
* 41820028 827C03CC
* 7C13F800 4182001C
* 827C06B8 7C13F800
* 41820010 827C0720
* 7C13F800 40A20008
* 38800002 82620000
* 70800013 00000000


Not necessary, but nice to have~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

Trophy Throws are Smash Throws [Standardtoaster]
* 04FB8980 00000105
* 04FB8990 0000010E
* 04FB89C0 00000106
* 04FB89D0 0000010F
* 04FB8A50 00000103
* 04FB8A60 0000010C
* 04FB8A70 00000104
* 04FB8A80 0000010D
* 04FB8B88 0000010C
* 04FB8B98 00000103
* 04FB8BD0 0000010C
* 04FB8BE0 00000103
* 04FB8BF0 0000010D
* 04FB8C00 00000104
* 04FB8C40 0000010E
* 04FB8C50 00000105
* 04FB8C60 0000010F
* 04FB8C70 00000106
* 04FB9830 00000107

31 September 9th, 2020

Alm (Kitsu BrawlEx) by Lillith with credit to Thany, Project M Team, ShinyMammoth, RevenantGenesis
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



So so sorry for the upload spam, Suddenly I'm uploading a bunch of stuff separately for no reason.

Intended for use with BrawlEx! Based off of Marth, so if you use BrawlEx use his configs and module.

Character Name | Sawnd | Hex ID
Alm - 582 - 23F

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Unstoppable Articles
* C27463F4 00000012
* 90820000 2C040008
* 41820078 3FE08074
* 63FF644C 7C1F6000
* 41A20068 3FE01ABE
* 63FF11ED 809C0358
* 7C04F800 4182004C
* 809C0380 7C04F800
* 41820040 809C03A8
* 7C04F800 41820034
* 809C03BC 7C04F800
* 41820028 809C03CC
* 7C04F800 4182001C
* 809C06B8 7C04F800
* 41820010 809C0720
* 7C04F800 40A2000C
* 3D8080AA 618CFD58
* 80820000 7D8903A6
* 60000000 00000000

Shield/Reflector Fix for Unstoppable Articles
* C2AAFD64 0000000F
* 92620000 2C040008
* 41820064 3FE01ABE
* 63FF11ED 827C0358
* 7C13F800 4182004C
* 827C0380 7C13F800
* 41820040 827C03A8
* 7C13F800 41820034
* 827C03BC 7C13F800
* 41820028 827C03CC
* 7C13F800 4182001C
* 827C06B8 7C13F800
* 41820010 827C0720
* 7C13F800 40A20008
* 38800002 82620000
* 70800013 00000000


Not necessary, but nice to have~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

Trophy Throws are Smash Throws [Standardtoaster]
* 04FB8980 00000105
* 04FB8990 0000010E
* 04FB89C0 00000106
* 04FB89D0 0000010F
* 04FB8A50 00000103
* 04FB8A60 0000010C
* 04FB8A70 00000104
* 04FB8A80 0000010D
* 04FB8B88 0000010C
* 04FB8B98 00000103
* 04FB8BD0 0000010C
* 04FB8BE0 00000103
* 04FB8BF0 0000010D
* 04FB8C00 00000104
* 04FB8C40 0000010E
* 04FB8C50 00000105
* 04FB8C60 0000010F
* 04FB8C70 00000106
* 04FB9830 00000107

169 December 24th, 2018

Alm Model Import by Lillith
[Character - Import - Marth]



Alt .zip link
https://mega.nz/#!LY90QKSA!dTB5t0SrlVoNHk_TsiIGHUyWCM-kfSFwV79nW3qKRu0

Moar mediocre import time! Like Navarre and Wedding Marth, I lazily used ingame things for cosmetics. Has two 'costumes', Fighter with Royal Sword, and Hero with Falchion, there are also flipped versions of the two if you like your Alm to be a lefty. No voice like I did with Navarre, though it should work over both Marth and Roy things as is.

530 May 22nd, 2019

Another Brawl EDx by Lillith with credit to Naoto-san, KingJigglypuff, Thany, Project M Team, Pik, KTH, Tormod, ds22, Moe, Estepoke, SylveonPlaysSSB, SJS, Moblin, Hypno, Roadhog360, Starwaffle, Theytah, Nanobuds, GentlemanPotato, BRAWL PLAYER, KorytheMaril, Smash 2 Team, jaystring, Firelis, SJS, Estepoke, AlGeorgeRomo, !Char, Ubergruvin, Mach 7, Legacy XP Team
[Pack - Character, SFX, Misc, Portrait]



Alternate .zip link
https://mega.nz/#!6Nc3ESDS!sfIbKEPj4O367WCsXqfunItGKyUysJ39P_z2FHOXSuY

Update~
Daisy's graphical stuff updated a bit.

Update again~
Young Link overhaul

So I think it's just hilarious to keep adding more and more onto the name. this is basically an expansion of an expansion, this one is to add more 'unfitting' Brawlified characters, Chrom and Lucina fit the initial release well since I seem to re-iterate on them a lot, and uh... they're definitely unfitting since they didn't exist 'till 4 years after Brawl.

This has the same stuff that was applied to Brawl EDx, as well as BrawlEx, but I like having options in case you like one, but not the others.

328 August 3rd, 2014

Baby Blue Mario (Smash 4) by Lillith
[Character - Texture - Mario]



Done as a request, only bothering to upload it now. Meh.

500 August 26th, 2011

Balanced Bowser by Lillith
[Character - Moveset (PSA) - Bowser]



Another inspired by Project M :P

Super armor represented as white flashing (No flashing for throws or Up-B)
Super armor for Up-B (It's Whirling FORTESS, not a freakin' Whirling kiddy pool)
Super armor for Down-B
Super armor for throws, but not grabs, or grab attacks
Super armor for F-Smash
Super armor for U-Smash
Heavy armor withstands 'till 17%
Heavy armor for crouch
Heavy armor for U-Tilt
Heavy armor for F-Tilt
Heavy armor for D-Tilt
Heavy armor for D-Smash
Heavy armor for Dash Attack (But 11%, not 17%)
Heavy Armor for AA Combo (7%)
Weight + 30
F-Smash is now Giga Bowser-y
UP-B more vertical momentum, mobility and slightly less landing lag
Faster fall speed (Slightly)
Down-B drops faster
Shield slightly larger
Some attacks do more damage (Slightly)
Two attacks have been sped up (Slightly)
Some other random stuff :P

Don't screw around with Bowser now, he will probably end up demolishing you. Hehehehe...

255 August 20th, 2011

Balanced Ganondorf by Lillith
[Character - Moveset (PSA) - Ganondorf]



Well, he's better then he was before, that's for sure XD
Faster Up B (The shocky part)
More air mobility for Up B
Up B goes higher (Slightly)
Down B gives another jump (Like in Melee)
Faster Side B (When grab)
U Smash does 2 hits
Faster run speed (Slightly)
D-Air's hitboxes now starts up faster (5 frames faster)
Less landing lag from Down B into ground (From air, DUH)
Neutral A is slower and the hitbox lasts 1 frame instead of 2
Side B if you fall off a cliff using it doesn't screw you over anymore.
Heavier (Bowser Heavy)
Falls faster, but more air mobility
Slightly higher jumps

501 August 23rd, 2011

Balanced Ganondorf Update by Lillith
[Character - Moveset (PSA) - Ganondorf]



...Have you noticed i'm updating alot of things?
Next is Toon Link, AGAIN... Maybe. XD
Anywho.
Heavy armor for Up B
Super armor for Neutral B's first 35 frames and punch hitbox to end
F-Smash is changed, slightly more damage

254 September 4th, 2011

Balanced Link by Lillith with credit to camelot for Illusion Stab!
[Character - Moveset (PSA) - Link]



Well, balanced compared to Meta Knight at least XD
Now has Fire Arrows (Cosmetic change, no real difference to the original)
Spin attack while in air is now a more reliable recovery.
Spin attack while grounded now (Slightly) resembles the Spin Attack in OoT/MM and has a fire spike (Kinda like the SSBM Semi-Spike he had)
Boomerang in now more like the SSBM boomerang (Hits when going back to Link)
The red attack blur in A attacks = reliable K.O. move.
First hit of Side Smash now has a set knockback (Think T.Link)
First two hits of Up Smash have the same thing
Illusion Stab is added (Thanks to camelot)
Probably more, can't remember XD
Next up is a 'Balanced' Ganondorf, so he isn't a slooooow lil' monkey. Stay tuned~!

398 September 29th, 2011

Balanced Link Update by Lillith
[Character - Moveset (PSA) - Link]



Now has Din's Fire (D-Smash) I'm keeping the old version up in case you rather that one~

174 January 29th, 2014

Balanced Toon Link by Lillith
[Character - Moveset (PSA) - Toon Link]



Boomerang is now Fire Boomerang
Boomerang does slightly less damge while being thrown and going to, and more damage while going back, also more hitlag while going back.
Up-B has same vertical height, more mobility
Up-B while grounded is now Hurricane Spin
Hurricane Spin does more hits (Still doing 1 damage each)
D-Air has Fire Spike
D-Air has 3 hits (Kinda) XD
Arrows are now Light Arrows (More Hitlag)
Arrows do less knockback
D-Tilt is now Meteor Smash (Kinda)
D-Smash is the opposite (Kinda XD)
U-Smash has slightly less knockback
U-Air has slightly more knockback and less damage
U-Tilt has slightly less knockback and damage
Slightly less weight
Slightly faster fall speed
More air mobility
F-Smash is now one hit, less knockback, slightly less damage, hitbox lasts a lil' longer.
Hookshot does 1 more damage (If you hit an enemy while in air)
Now has Attack 100
Some other stuff you need to find out, not fun if I just tell you, is it now? :P


Just a bit of random advice, don't use Hurricane spin next to an edge, death is pretty much guaranteed.

408 August 24th, 2011

Balanced Toon Link Update by Lillith
[Character - Moveset (PSA) - Toon Link]



Hey look how original I am getting! Adding updates to old things!... whut

Parry over Down-B, counter hit rolls behind opponent and strikes. (After both his Sword and shield 'appear' in his hands you can move again XD) (Not really a counter, but ehhhh...)
Roc's Feather over Aerial Up B
Jump Attack for F-Smash

31 September 17th, 2019

Balder (.hack//Versus) Model Import by Lillith with credit to pervyTHEshadow, Osci
[Character - Import - Marth]



Alt .zip link~
https://mega.nz/#!sjRQQC7Q!3ZcrQfGnv77ChlnPlsOoyCmlUEvLDONHItKvZRnEXRY

Oh hey it's not-Balmung! ...If Balmung from the original .hack had a decent model I probably would've imported him instead.

A 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

1 2 3 4 5 6 7 8 9 10 11 12

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