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157 May 31st, 2020

Separated SFX/GFX Lucina PSA v2 (Fire Emblem: Awakening) by Lillith, Albafika, JamietheAuraUser, Tulat, Thany, Vert092, Nao-chan, Large Leader, Shun_One, Revan, PallaPal with credit to SJS, Dragon-FlyWolf10, Mr. Me, Cloud Strife PSA animators, and the Project M team.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



As per usual, alt .zip link~
https://mega.nz/#!accWhSSS!t3vdEj6o_oZkYwBGkYjvTHo2vp_X0xy1h0tenMK3bO0

Just a bit of a revisit to something a bit old, I guess. Haha. I don't even know if I should actually set everyone else as a collab since they may find 'suddenly update' a bit annoying, but I don't know. Playing around with this is a bit nostalgic I s'pose.

Original here~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204448

So if anything's missing it's probably there.

Anyways! Made for use with JOJI's things and BrawlEx

Mostly identical, although I removd the 'slam' sound from the forward smash (It's a forward stab, after all), fixed the down/up special GFX a bit, and fixed up the neutral special a bit.

Lucina's soundbank ID is 0x0000023D

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

1120 May 6th, 2019

Sm4sh Roy PSA v1.0c by Lillith, Nao-chan with credit to jaystring for original Roy import
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alt .zip link~
https://mega.nz/#!TR0z1KaC!Gyyu5PMTb9_8-a3X0QpViwCZt0kMWa2qf5OMPKardPw

v1.0c:
- A few Flare Blade updates, now it should be even more proper, same for Double Edged Dance.
- A few holes in Roy's hitboxes fixed up. Such as down smash and forward air.

v1.0b:
- Heavy item animations fixed, so now he can hold and toss them properly.
- Final Smash fixed up so the sheathe sound occurs properly now.
- KO sounds fixed up for the separated versions.

v1.0a:
- Back air and Up air animations updated, I'd never actually noticed they were different, oops. Thanks Firelis!
- Animation optimisations for Wait1 and Win1/2/3wait animations so they take up less size.
- Attributes updated more.

Heeeey, Roy!

If you're using the 'Separated' version of Roy, his soundbank ID is 0x000001AD

Necessary codes (Only for 'Separated' Roy!)~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html


Will probably separate PM 3.6 Roy's GFX/SFX too at some point, so uh... look forward to that PM players?

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

1083 March 23rd, 2019

Sm4sh Marth and Lucina v2.02b by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Alt .zip link~
https://mega.nz/#!CJcg2AIY!ZAYBRTftrolX8-4xMzrao2fC-ZGnZ340ucZnUCESZsI

v2.02b
- Heavy item animations fixed up, so now Marth and Lucina can grab and throw them properly.
- Attribute updates!

v2.02a
- Lucina now has those unique win quotes if she wins against Marth or Ike

v2.02
- Both 'Over Marth' Lucina's didn't load their sword trails properly. uh... oops.

v2.01
- PM 'Over Marth' Lucina was literally just the vBrawl version, that's been rectified.

Finally after a year I'm updating these two, haha.
A lot of animation things are updated, some timings and hitboxes adjusted, bit of attribute stuff. all of them fun things.

Readme things~

So uh... things.

In Lucina's sfx folders, you'll see versions with 'e' at the end, and versions with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.

If you're using the 'Separated' version of Lucina, her soundbank ID is 0x000001AC

Necessary codes (Only for 'Separated' Lucina!)~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

531 April 17th, 2017

'Brawl' Roy PSA v1.3a by Lillith, Nao-chan with credit to Thany for her amazing Roy-- she's likely the entire reason Roy was in PM the way he is. ...oh um, i borrowed her victory things and down taunt. Project M Team for Soundbank basis. KingJigglypuff for... reasons, SJS for scabbard.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



v1.3a
Small bugfix for those who do not use BrawlEx/IC codes, Roy no longer T-Stances upon a consecutive jab.

v1.3
...Probably the final update.
Throws changed up in terms of trajectories, knockback and damage.
Visible scabbard during final smash and result screen stuff.

v1.2a
...Separated SFX version now has sound effects, oops.

v1.2
A few random animation updates, like Roy clenching his fist during his Up Aerial, spot dodge transitioning from shield properly, and dash animation being extended.

v1.1a
Up tilt has a new early hitbox that can actually hit things in front of him.
Final Smash animation jerkiness removed, aerial version's animation prettied up somewhat.
Final Smash now has time manipulation.

v1.1
A number of animation cleanups (Such as proper hand movements, getting rid of jerkiness during slowdown).
Proper shield animation.
...Other random stuff I may have forgotten.

Well, uhm... this is kinda what I think Roy may've been like, were he in Brawl, I used his Melee and Sm4sh appearances as reference points of course, as well as a look at some of the other characters transitions to Brawl from Melee.

Like Smash 4 Lucina, he has two variations, one with SFX separated from Marth, and another that shares with Marth.

This moveset works best with Project M Roy's model, but it should work as well with Thany's Roy. ...Use whatever model you want to, these are just what I recommend~

If there are any glitches, please do notify me of them!

466 October 22nd, 2016

Smash 4 Lucina/Marth Movesets by Lillith, Nao-chan with credit to KingJigglypuff for... reasons.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Marth/Lucina's Sm4sh moveset, one version for the both of them using the same soundbank, another one for Lucina being separate so you're free to use whatever for Marth.

Lucina was made specifically to fit jaystring's import, so if there are inconsistencies while using something different, well, sorry 'bout that.

The 'No GFX' variation for these are just versions without the extra Sm4sh-esque GFX, if you rather that for whatever reason.

143 June 7th, 2016

Brawl Minus Lucina by JokerPTOH, Lillith, Nao-chan
[Character - Texture, Vertex, Import, Moveset (PSA) - Marth]



I decided to make Lucina have a Brawl- like moveset. Up Smash has electric effect and has a larger hitbox, Down Tilt Burries, Side Special has new effects, Dash has a darkness effect. This will be my only Brawl- PSA Edit release. The other PSAs that i made are not going to be released seperately but in my Brawl Minus Brawlex Pack which is still being made. Video preview has my Lucina and Ryu Edit.

522 April 28th, 2016

Hero of the Blue Flame Ike PM v3.6 by Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



Edit 3: Updated his SpecialLw and SpecialLwHit.(His counter and Attack.)

Edit 2: Updated some animations with little fixes. Mainly his AppealS. Now starts and ends with the new stance he has for Wait1.

Edit: Secondary link for those who have trouble with Mediafire

https://mega.nz/#F!pZF3QbKK!tCVrPP4hA7K_XxW68jyToA

Fixed it so that you don't spawn in RA Mode. Should now start off with normal Ike.

Hey there! I've finally made my updated version for HotBF Ike. It's been many months since the last one, and I've held it off because of lack of interest or having other things on my plate.

Changes:
- Ike now takes damage while attacking with his sword in Radiant Awakening Mode.
- He now heals 25% damage only at the end of his down taunt. (I made him have a healing taunt affect to make up for damage you're dealing to yourself. It only heals while in RA Mode.)
- Ike can interrupt his Aether move only on the ascent. Once descending he falls like normal. (This buff is only in RA Mode as well.)
- He's been updated with all the additions in PM's latest and last build.


It's been a long time coming but it's finally done. I hope you all enjoy. This will be my last official hack that I release. If anyone wishes to make this compatible with any other version of Brawl, be it Brawl-, vBrawl, or anything else... PM me to let me know and collab me. PM me if there are any issues.

-HD out!

177 November 28th, 2015

Red and Gold Roy Smash U by Nao-chan with credit to jaystring
[Character - Texture, Import - Custom Character]



To go along with my previous Red and Gold Roy, I have this new one for the Smash U model. Pretty much the same colors as before... but on a pretty new import, thanks to Jaystring. Brightened up his hair a bit.

Comes with the Wii, Dolphin, and Marth versions. Enjoy.

- HD out.

941 November 28th, 2015

Yoko Ritona Update by Nao-chan, BlackJax96 with credit to Kakomiki of SaYaKa Project
[Character - Texture, Vertex, Import - Zero Suit Samus]



Hey everyone, been a while. I thought I'd upload this since I've had it for some time. I took BlackJax96's Yoko import/vertex and gave it a new hurt face. I was gonna leave it up to him, but he got busy with other things. So here it is.

Comes with everything BJ's original did. I gave her a mix between the original and Brawl styled textures. So now, she has the detail of the Brawl version, with the lighter more vibrant colors of the original. I think it looks good. Hope you all enjoy.

- HD out.

486 October 28th, 2015

'Smash 4' Lucina PSA Beta by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Heeey, that Smash 4 Lucina has a beta release!

...There's still a lot that needs to be sorted out, but, y'know. Things and stuff.

Been working on this since... well, since Smash 3DS was released to the wild.

Made specifically to fit jaystring's import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

If there are any glitches, aside from those related to using the wrong model, please tell me~

Her differences to Brawl's Marth? Well, she plays like Smash 4's Lucina so... Quite a lot. Let's just say that everything has changed to some degree

I might make Smash 4 Marth and Roy at a later date... We'll see...

357 October 25th, 2015

'Brawl' Lucina PSA v1.0 by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Oh look, full release.

Changes from the Beta release:
Animation fixes, mostly in her own unique animations.
Entry changed up a bit... A little of the start was shaved off, and the ending portion is a little more prominent
Random bugfixes.
A few hitbox changes, namely in her Dancing Blade attacks to average the damage values properly.
SFX volumes are now a bit easier to hear.

Been working on this since... well, since Smash 3DS was released to the wild.

Made specifically to fit jaystring's import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

If there are any glitches, aside from those related to using the wrong model, please tell me~

Her changes are pretty near identical to the differences between Marth and herself in Sm4sh

I'm planning two main versions for this, a 'Brawl' version (The one you're looking at currently!), where her only changes are the difference between Marth and herself, and a 'Smash 4' version, where she also gets the changes Marth got from Brawl to Smash 4, decloning her further from Brawl's Marth.

The Beta of the Smash 4 version will probably be up soon.

259 October 25th, 2015

'Brawl' Lucina PSA Beta by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Full version's up~!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209952

Keeping this version here if anyone wants to use this older version, for whatever reason.

Been working on this since... well, since Smash 3DS was released to the wild, I'd have finished by now if my motivation wasn't below zero. That's why I thought it to be a terrible idea to not post up a beta of what (little) has been done so far.

Made specifically to fit jaystring's import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

If there are any glitches, aside from those related to using the wrong model, please tell me~

So far, her changes are about identical to the changes she has compared to Marth in Sm4sh, i'll post up the full version after I fix the animations.

I'm planning two main versions for this, a 'Brawl' version, where her only changes are the difference between Marth and herself, and a 'Smash 4' version, where she also gets the changes Marth got from Brawl to Smash 4, decloning her further from Brawl's Marth.

181 July 23rd, 2014

Red Assassin Ike by Nao-chan
[Character - Texture, Vertex - Ike]



Hey Brawl Vault. Here's a new texture/vertex edit I did for Ike. I worked really hard on him. Goes perfect for your red costume slot.

Comes with CSP and BP.

Hope you all enjoy! HD out!

786 July 4th, 2014

Ike Burning Sword (Aura, Dark and Flame) v1.1 by Caporai, Nao-chan with credit to Nao-chan, KingJigglypuff, nikeru, Kitsu-chan, ASF1nk, Nebulon
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



Hey Guys, Caporai here, and this is my first upload here in KC-MM Brawlvault.

UPDATE on v1.1: Now he should finally run. :D (Still gonna work with Final Smash atm)

This is Endless Sword Trail for Ike on Project M, with burning effect that deals their resp. damage effect and active Ragnell Sword Glow.
(Also comes without the glow if it looks weird on a different sword model that doesn't match with Ragnell Sword Glow).

Anyway, the Burning glow and trail comes in 3 different form and recolor of Eruption:
Aura on slot 00-03 (default and three team color)
Darkness on slot 04 (white/red costume)
Flame on slot 05 (yellow costume)

It also comes with a side-taunt and Final Smash same as "Hero of the Blue Flame Ike" by Naoto-san

Thanks to:
Naoto-san for animation and camera trick.
Nikeru for endless sword glow trick.
KJP for costume slot.
Nebulon for Porting Model Tutorial.
Kitsu-chan for information.
ASF1nk for the trace info (note that darkness and flame trace are used from common3.pac HammerTrace and TexCommonSwoadTrace).

NOTE: For those trace that uses Normal Sword Trace (see lucario) and Hammer Trace (Kirby, Ice Climbers), will get their trace changed as well, but it doesn't hurt I guess. As for those who have Sword Ganon or Triforce Ganon made by Ashingda will get the dark trace as well.

Hope you guys enjoy it. :D

Reported Bug: Found that Ike can't run for some reason, but I will check on it, plus I will try to release a regular Final Smash. (Run fixed)

363 July 1st, 2014

Sheena Fujibayashi Vibrant Recolors by Nao-chan with credit to DevMasters for the model, and Sir Kirby the 4th for the recolors I used as a base.
[Character - Texture, Import - Sheik]



EDIT: Okay I fixed the DL link. Dunno how that happened. Sorry for the inconvenience.

Hello Brawl Vault! I'm back with a pack of textures this time for one of my favorite characters in Tales of Symphonia 1/ 2 Dawn of a New World.

I gave her nice bright new textures with complimenting colors for each recolor.

I also added in some new expressions if you want to mix it up a little, since Sheik's work differently from the others.

She also has a secondary Black costume with a mask to make her look more like a ninja.

Comes with all the needed menu stuff. Hope you all enjoy!

HD out!

221 July 21st, 2014

Red and Gold Roy by Nao-chan with credit to the PMBR, and SJS for the Back Sheath version
[Character - Texture - Custom Character]



Edit 2: Added a CSP and BP now.

Edit: Added Back Sheath version thanks to SJS.

Slight Texture edit to his cape.

Hello Brawl Vault, I made a new texture for Roy again. I think it looks great in game. Just some simple edits of red, gold and black. Hope you all enjoy!

HD out!

1055 July 1st, 2014

Black Knight Character Rep. Recolors (PoR) by Nao-chan with credit to Jocky for the model, HAGURE and Eldiran for the Alondite textures, RamonM64, Nanobuds, and Aafyre
[Character - Texture, Import - Ganondorf]



Hello again Brawl Vault! As promised, I'm back with a new set of Recolors for the Black Knight. Now with colors based off of Fire Emblem Generals throughout the series.

Colors are, in order:
00 Original Black Knight
01 Zelgius
02 Fado
03 Ashnard
04 Zephiel
05 Femn

Hope you all enjoy them!

HD out!

396 July 1st, 2014

Blind Swordsman Ike (New) by Nao-chan
[Character - Texture, Vertex - Ike]



Edit: Updated the model. Last one had objects poking through.

Hello Brawl Vault! I have a new hack here for ya. Well sort of new anyway.

A few months ago I was told to take down my Blind Swordsman hack because the initial creator of the textures didn't want any updates. So I made my own textures instead!

I was going for more of a rogue traveler kinda look for this. I think it turned out alright. He has a lot more intricate detail in his tunic now. You can't really see it normally but if you zoom in enough you'll see a bit of a design. It's easier to see in BrawlBox though.

Comes with a CSP and BP.

Hope you all enjoy him!

HD out!

632 July 1st, 2014

Black Knight Recolors (PoR) by Nao-chan with credit to Jocky for the model, HAGURE and Eldiran for the Alondite textures, RamonM64, Nanobuds, and Aafyre for the rest of his awesomeness
[Character - Texture, Import - Ganondorf]



Hey all, another texture hack coming your way. I just made some simple recolors of the Path Of Radiance Black Knight hack from Jocky.

I'll do another set of recolors for specific references of FE characters later on, so look out for those soon.

Comes with the original BK PoR model, CSP's and BP's

Enjoy!

HD out!

944 August 6th, 2015

Roy - The Young Lion (Fire Emblem 6) by Large Leader, Thany, Nao-chan with credit to P:M Team Thanks to Kitsu-chan for the video!
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



"For those who cannot fight, I will not lose!" - Roy

Here he is! The young Lion Prince of Pherae!

This moveset contains a whole new look as to what Roy could have been like if he wasn't a complete clone of Marth!

There are so many changes that I'll just list the major ones that you'll notice off the bat:

Neutral Special - His Flare Blade has an awesome new animation. Now, Roy raises his sword in the air as it bursts into flame just like Fire Emblem 6! And beware if you get hit by a fully charged Flare Blade, because you'll be in for a world of hurt.

Side Special (Ground) - Roy performs two series of slashes, followed by a rising uppercut and upon landing he dashes forward through the enemy, knocking them skyward. Be careful, as your opponent can easily dodge while you go from your backflip into the dash.

Side Special (Air) - Roy dashes forward as he falls down, allowing him to have much more horizontal recovery.

Down Special - Here is Roy's counter from Melee, animated by Thany. Upon countering, Roy slashes back and sets the opponent on fire!

Wait3 - Roy sheaths his sword and stands in his Master Lord Wait, before unsheathing and preparing for battle!

Forward Smash - Roy performs a powerful stab that is extremely powerful at the tip.

Up Smash - Roy jumps and spins while slashing with his sword

Dash Attack - Roy lunges forward with the Sword of Seals to stab the enemy

And there's many more! So go ahead and give it a try!

Special thanks to:

Thany for making the Custom Roy Model along with many of the aesthetic animations

Project M for the taunts (or Thany, but its the same deal really)

HeavyD88 for all the GFX and SFX editing that I don't have the patience for.

DISCLAIMER: This hack is for Marth, not for Roy (or P:M for that matter). I'm not responsible for any technical or balancing issues you might have if you try this hack with PM.

And check out my thread if you enjoyed this hack: http://forums.kc-mm.com/index.php?topic=58781.0

882 February 17th, 2015

Hero of the Blue Flame Ike PM v3.02 (Balanced) by Nao-chan, Large Leader with credit to ABloodyCanadian for the Cinematic FS, Revenant Genesis for the Counter animation used, TDevil21 for the base textures used, KingJigglyPuff for the PSA help, and the PMBR
[Character - Texture, Moveset (PSA) - Ike]



Edit 5: Man there's alot of these... Well with the PSA help of KingJigglyPuff, I got the assist trophies to work just fine now. So no more problems. I will also update this in the future with the PM 3.5 changes. So look out for that. It'll be a new upload though... as I'm going to add a few new things to it. Again... sorry for the inconvenience. Have fun.

Edit 4: Okay... for the most recent report... I am sorry to say... I have no idea how to fix the issue. I've known about it for some time. But I don't know how it happened. For now... I'd just say to not play with assist trophies. I'll see if I can find some help with this issue. Just give me some time. Sorry for the inconvenience.

Edit 3: I turned down his aerial quickdraw speed back to it's original, so now he won't fly off stage as easily. I wasn't able to replicate the other glitch myself though, with the colliding attacks freezing the game. I don't know how that could happen. I hope it's not too often that this happens.

Edit 2: I added a CSP and BP for him now.

Edit: Alright, just made a major update. Now Ike has 2 potential movesets. His original PM one, and a stronger Blue Flame one.

I'll call it "Radiant Awakening". Now Ike can use his Up Taunt to strengthen all his attacks and deals some really good damage to his opponents. Excluding his Eruption move, considering it's already strong.

To turn off Radiant Awakening mode just use his side or down taunts. I put a lot of work into this. Hope you all like it.

Hey Brawl Vault, since I got a few request for it, I made a balanced version of my HotBF Ike.

Changes:
*No longer heals on up taunt
*Can no longer interrupt every attack (So once you do one, you gotta wait till it's over to do another, like normal)
*Reduced damage dealt with all his attacks
*Added a few extra GFX's in there just because I could
*Has a fancy new Final Smash camera( Thanks to ABloodyCanadian for that stuff)
*Finally, I added two separate FitMotions in this one.
The first having him speak English during taunts, for those of you that don't have a different voice over Ike's original, and the second having him speak Japanese, for those of you who have his original Japanese voice over him, like I do.

I'm pretty sure that's everything. Anyway, hope you all enjoy!

HD out!

907 July 21st, 2014

Fire Emblem Awakening Roy PM v3.02 by Nao-chan, Thany, Raikrom with credit to the PMBR for the new Roy model, and SJS for the Back Sheath version
[Character - Texture - Custom Character]



Edit 3: Added a CSP and BP. Fixed the colors on the CSP and BP. I guess I forgot the armor color was different. Whoops.

Edit 2:Okay I put up a Mediafire link instead, it should be good now.

Edit: Added Back Sheath version thanks to SJS.

Hey all. I got another texture hack here for ya. It's an updated version of Rufure's Awakening Styled Roy.

I used his textures plus the actual art to get this a little bit closer to what he actually looked like.

Hope you all enjoy! HD out!

569 February 16th, 2014

Fire Flare Marth by Akeno/Archer, Nao-chan with credit to Tel1024 and Lillith
[Character - Texture, Moveset (PSA) - Marth]



Finally! I finally release a new PSA!
Made this PSA for a minus gameplay, but I may update him for vBrawl... Not sure...
Anyway, I didn't just add some fire effects on him, he is now faster than Marth, has more power and some new moves. Check him out!
Credit goes to HeavyD88, who made a great texture for him and helped me to fix the SFX and add a new GFX to the Neutral B.
Lillith for the cool video.
Tel1204 for his tips on infinite sword glow.
More pics here : http://imgur.com/a/T3O4X
Enjoy!

393 July 23rd, 2014

Hero of the Blue Flame Ike (OP Version) by Nao-chan, Large Leader with credit to TDevil21 for the base textures used, and the PMBR
[Character - Texture, Moveset (PSA) - Ike]



Edit 3: I added a CSP and BP for him now.

Edit 2: Gave this version all the updates from the Balanced version. Have fun guys.

Edit: 2/6/2014 Fixed a problem where his heavy landing was slowed down too much. Also gave credit to Drogoth232 for his Dash Attack, and Ground Counter animations.

Hey everyone, I'm back with a brand new hack! This time a PSA! This was definitely new ground for me since I don't do it too often.

List of changes:
1)Ike now has all of his sword attacks do Aura damage
2)He can interrupt any move once the hitboxes end
3)He's a little stronger with slightly more knockback
4)He now has Aura GFX's and flags on all of his sword based attacks
5)I also animated him speaking English when he does his wins or taunts, also on every attack he does as well
6)His up taunt heals him 25% now!
7)He comes with a sweet new texture to fit his title

Hope you all enjoy him. I worked really hard on him.

HD out!

353 January 18th, 2014

Snowy Hyrule 64 in Eldin V2 by Kienamaru, Nao-chan
[Stage - Texture, Vertex - Bridge of Eldin]



This is basically the same as my first Snowy Hyrule 64 in Eldin, but now it has snowfall thanks to heavyd88. Looks great, and I'd recommend using the Frozen Hyrule song. rel included to go over Bridge of Eldin. I'm not sure what the base file is over.

1 2

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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