402 December 11th, 2014
Melee/64 Lylat System by JaysWing, Mewtwo2000, SuperGuzzi, Syvkal with credit to Mewtwo2000, Syvkal, and SuperGuzzi[Stage - Texture, Vertex, Import - Lylat Cruise]
Two versions included, with css icons and stuff
Lylat Cruise is back!. Theres two versions, one with regular brawl lylat system textures, and one with 64/melee lylat system, so pick your favorite.
I used Corneria's great fox model and put it on here, used some textures from the internet and Sector Z by Mewtwo2000 and used Calm Lylat Cruise by Syvkal and SuperGuzzi to make this.
Notes: The fire isnt animated and i dont know why, but you barely even notice it while fighting, and you (might) fall through the floor at the beginning of the match (only happened to me once).
Lylat Cruise is back!. Theres two versions, one with regular brawl lylat system textures, and one with 64/melee lylat system, so pick your favorite.
I used Corneria's great fox model and put it on here, used some textures from the internet and Sector Z by Mewtwo2000 and used Calm Lylat Cruise by Syvkal and SuperGuzzi to make this.
Notes: The fire isnt animated and i dont know why, but you barely even notice it while fighting, and you (might) fall through the floor at the beginning of the match (only happened to me once).
665 July 10th, 2014
Calm Lylat Cruise by Syvkal, SuperGuzzi[Stage - Vertex, Import - Lylat Cruise]
:Update: Added PM 3.02 Camera
I really wanted to play Lylat Cruise but with less going on in the background. I was lazy and took SuperGuzzi's "Final Space" level and imported Lylat Cruise's ship into it instead.
I included a .rel to use if you're replacing Lylat Cruise. If you do replace Lylat Cruise, then you can also remove 'STGSTARFOX_ASTEROID', 'STGSTARFOX_BATTLESHIP', 'STGSTARFOX_CORNERIA' and 'STGSTARFOX_SPACE' if you want. They are not needed for this mod.
I really wanted to play Lylat Cruise but with less going on in the background. I was lazy and took SuperGuzzi's "Final Space" level and imported Lylat Cruise's ship into it instead.
I included a .rel to use if you're replacing Lylat Cruise. If you do replace Lylat Cruise, then you can also remove 'STGSTARFOX_ASTEROID', 'STGSTARFOX_BATTLESHIP', 'STGSTARFOX_CORNERIA' and 'STGSTARFOX_SPACE' if you want. They are not needed for this mod.
455 December 18th, 2012
King Ike by Dragon Ryuu, SuperGuzzi[Character - Texture - Ike]
Textures were taken straight from SuperGuzzi's King Arthas Hack (which why I named it King Ike)...
I loved how the textures looked on Ike, but I didn't like how Ike had long hair and his skin tone... so I decided to use Ike's default skin and hair texture with his King Arthas textures...
It came out pretty good...
I loved how the textures looked on Ike, but I didn't like how Ike had long hair and his skin tone... so I decided to use Ike's default skin and hair texture with his King Arthas textures...
It came out pretty good...
605 December 30th, 2012
PM JungleField 2.5 by TheDevicer, SuperGuzzi, rihuganon[Stage - Texture - Battlefield]
827 September 1st, 2011
Green Hill Zone 2.5 - plus SSS icons by ChaosZeroX, SuperGuzzi with credit to SuperGuzzi and Mewtwo2000[Stage - Texture, Vertex - Green Hill Zone]
My first vertex edit! It's an edit of SuperGuzzi's stage
Moved the 1-UP box.
Not sure why the box isn't centered but I don't mind, now it's in-between the characters and pkmn trainer
No longer can you hide behind it/ obscures your vision!
Only intersects huge/wide characters like Bowser.
Big thanks to Miacis Ballard's written guide 'MK64n's method without patching' on the forums :D
Moved the 1-UP box.
Not sure why the box isn't centered but I don't mind, now it's in-between the characters and pkmn trainer
No longer can you hide behind it/ obscures your vision!
Only intersects huge/wide characters like Bowser.
Big thanks to Miacis Ballard's written guide 'MK64n's method without patching' on the forums :D
89 April 12th, 2011
Cel-shaded Final Destination by Filipianosol, SuperGuzzi[Stage - Texture, Vertex - Final Destination]
768 October 11th, 2015
Angel Island+ by KTH, Stoney, SuperGuzzi[Stage - Texture, Vertex - Rumble Falls]
231 October 2nd, 2010
King Arthas by SuperGuzzi with credit to ShadowSnake[Character - Texture, Vertex - Ike]
This is King Arthas the game warcraft 3 frozen throne. in this model can be seen the handle of the sword that has frostmure runic. also the coat that is very similar to the model used in the game. unfortunately I could not do Arthas actual size nor its incomparable frostmure. but one thing is certain frostmure is hungry and will not hesitate to feed it.
1443 September 28th, 2010
Green Hill Zone + 2.0 by SuperGuzzi with credit to Mewtwo2000[Stage - Texture, Vertex - Green Hill Zone]
What's new?
*New stage layout.
*The two platforms are low now and, the upper platform moves.
*It has new texture (from original sprites from GHZ).
*New collision, now you can't get trapped under the edges.
*New location, now you can see the sonic TV but it doesn't part of the fight.
*Rings added under the stage
*Now it has shadows(credit to Mewtwo)
*New stage layout.
*The two platforms are low now and, the upper platform moves.
*It has new texture (from original sprites from GHZ).
*New collision, now you can't get trapped under the edges.
*New location, now you can see the sonic TV but it doesn't part of the fight.
*Rings added under the stage
*Now it has shadows(credit to Mewtwo)
438 August 2nd, 2010
Tetris in 2nd plane by SuperGuzzi[Stage - Texture, Vertex - Final Destination]
105 August 2nd, 2010
Tetrs rain 2nd plane by SuperGuzzi[Stage - Texture, Vertex - Final Destination]
329 April 12th, 2010
Green Hill Destination by SuperGuzzi[Stage - Texture, Vertex - Final Destination]
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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