15 October 17th, 2022
TaneTane Island (P+ DL 1:1) by Electropolitan with credit to PMDT, P+ Team[Stage - Texture, 2D - New Pork City]
92 December 19th, 2019
Club Titiboo WW by Electropolitan with credit to ForOhFor Error, MarioDox, PMDT, davidvkimball, pharoahfawcett, rihuganon, CaliKingz01, Benjamin Dale[Stage - Import - New Pork City]
The OG stage is from way back in 2012, I found it with Smash Infinite, made some tweaks and bada-bing-bada-boom. Most sprites are animated, with a few people in the audience as an exception. I originally tried to use MarioDox's Miiverse BF stage, but it felt a lil off; so once again, here's another WW stage :S
Comes with 4 songs, UI, PM 3.6 and P+ versions, fd base
Comes with 4 songs, UI, PM 3.6 and P+ versions, fd base
197 October 24th, 2019
Moonside FoD by Electropolitan with credit to Wario358, Wlyd, Mewtwo2000[Stage - Texture, Vertex, Import - New Pork City]
I haven't been this proud of a stage in a while. Originally it was going to be over Fourside, but I had some lighting issues. I remembered the New Donk import WarioTails did, and wha-bam! And oooooo it was the right call. The stage is beautiful. Comes with 2 lighting options, 3 songs and some UI. FD Base.
171 May 31st, 2018
The Mother 3 Tour by Electropolitan[Stage - Import, 2D - New Pork City]
http://bit.ly/2LazH6p - Video preview
A tour through the Nowhere Islands. Featuring a song sycned up to the stage (assuming you don't pause). Includes 2 versions, one with platforms and an omega version. FD Base.
A tour through the Nowhere Islands. Featuring a song sycned up to the stage (assuming you don't pause). Includes 2 versions, one with platforms and an omega version. FD Base.
114 February 21st, 2019
[PM 3.6] Zoo Siege by MarioDox with credit to PMDT[Stage - Vertex, Import - New Pork City]
334 March 19th, 2016
Central Highway - Two-Pack (Project M) by Notshane with credit to CutterKirby64[Stage - Texture - New Pork City]
Basically a Project M readjustment of this:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35574
However, here, it comes with the proper SSS files to resemble a regular Project M stage, alongside a few notable extras that will let it look more like a professional stage insertion in general that were not provided in the original. It is up to you if you wish to use it.
Another notable edit I made was combining the Maverick Hunter X and Mega Man X versions of this stage into one, as Project M has two slots available on New Pork City. As such, I recommend using it there the most as it will look the most natural.
The stage files were renamed so that you only have to insert them and as a bonus, the soundtrack from Mighty Switch Force. In fact, the main reason why I added this stage myself was because when I first heard that soundtrack the other day, I loved it.
So, upon failing to find any stage of the game on the vault, I decided to use a Mega Man stage, as the game is basically taking inspiration from that anyway. The end result was that I decided to do heavy SSS work on this stage and bring it here today.
As such, all of what you see here is basic cut and paste, with the exception of where you wish to put the series logo and series title, as that is up to you. But, they are there so that you can do it at all, so maybe replace the Earthbound ones for example.
Oh, and one last thing, as I mentioned earlier, I recommended you use it over New Pork City. This is also cause the soundtrack files, being cut and paste as well, were named properly to accommodate that stage's music file titles. It fits there the best as the result.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35574
However, here, it comes with the proper SSS files to resemble a regular Project M stage, alongside a few notable extras that will let it look more like a professional stage insertion in general that were not provided in the original. It is up to you if you wish to use it.
Another notable edit I made was combining the Maverick Hunter X and Mega Man X versions of this stage into one, as Project M has two slots available on New Pork City. As such, I recommend using it there the most as it will look the most natural.
The stage files were renamed so that you only have to insert them and as a bonus, the soundtrack from Mighty Switch Force. In fact, the main reason why I added this stage myself was because when I first heard that soundtrack the other day, I loved it.
So, upon failing to find any stage of the game on the vault, I decided to use a Mega Man stage, as the game is basically taking inspiration from that anyway. The end result was that I decided to do heavy SSS work on this stage and bring it here today.
As such, all of what you see here is basic cut and paste, with the exception of where you wish to put the series logo and series title, as that is up to you. But, they are there so that you can do it at all, so maybe replace the Earthbound ones for example.
Oh, and one last thing, as I mentioned earlier, I recommended you use it over New Pork City. This is also cause the soundtrack files, being cut and paste as well, were named properly to accommodate that stage's music file titles. It fits there the best as the result.
411 January 9th, 2016
New Pork City (BBrawl) by jlclpepe with credit to nikeru(main stage)[Stage - Import - New Pork City]
Update:
-Fixed some glitches
-Added Version B
It goes over New Pork City by default...
Album: http://imgur.com/a/eHHrI
-Fixed some glitches
-Added Version B
It goes over New Pork City by default...
Album: http://imgur.com/a/eHHrI
618 July 31st, 2015
PM 3.6 New Pork City by GBC[Stage - Texture, Vertex, Import - New Pork City]
PM 3.6 New Pork City
I have had this on my SD card for a year now as a personal stage, but I figured I may as well release it now that 3.6 is out. The stage is just a simple battlefield esque stage and the reason for that is default New Pork City already has a lot of gimmicks, so it's good to finally have a neutral Earthbound stage. Stage originally goes over battlefield.
Includes:
- Stage
- PM 3.6 sss assets
- newpork.rel
- pictures
I have had this on my SD card for a year now as a personal stage, but I figured I may as well release it now that 3.6 is out. The stage is just a simple battlefield esque stage and the reason for that is default New Pork City already has a lot of gimmicks, so it's good to finally have a neutral Earthbound stage. Stage originally goes over battlefield.
Includes:
- Stage
- PM 3.6 sss assets
- newpork.rel
- pictures
723 December 8th, 2015
New Pork City: X by Xerom[Stage - Texture, Vertex, Import - New Pork City]
"Here, Master Porky has given you your freedom."
I guess I wanted to create a definitive New Pork that still encompasses the qualities that made the original version fun or unique, even if you guys are sick of seeing this stage already.
Features:
- 8 Versions, 4 of each type. 4 go over battlefield with a .rel and the other 4 go over NPC without one. The notepad inside will explain further.
- Destructible platform returns for interesting platform options. Notepad will explain what else is relevant for it.
- The stages over NPC will grow dark as if the chimera appears. It does not appear however and majority of the special effects that signal it's appearance are gone.
- Carnival ride present and rocking back and forth.
- Menus, names, and BRSTMs included.
Name guide: http://pastebin.com/BnZ8At6k
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
I guess I wanted to create a definitive New Pork that still encompasses the qualities that made the original version fun or unique, even if you guys are sick of seeing this stage already.
Features:
- 8 Versions, 4 of each type. 4 go over battlefield with a .rel and the other 4 go over NPC without one. The notepad inside will explain further.
- Destructible platform returns for interesting platform options. Notepad will explain what else is relevant for it.
- The stages over NPC will grow dark as if the chimera appears. It does not appear however and majority of the special effects that signal it's appearance are gone.
- Carnival ride present and rocking back and forth.
- Menus, names, and BRSTMs included.
Name guide: http://pastebin.com/BnZ8At6k
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
175 June 18th, 2015
Tsumiki Stadium by Sanea with credit to Oizen, Demonslayerx8, Lakitwo[Stage - Texture, Vertex, Import - New Pork City]
1146 April 24th, 2014
Classic Central Highway (Megaman X SNES) by CutterKirby64 with credit to Mewtwo2000 & jeffersonian[Stage - Texture, Vertex, Import, 2D - New Pork City]
CutterKirby64's Showcase Avaiable!
-----------------------------------------
http://www.youtube.com/watch?v=_Wv004pu2jM
*Note: This entry will be deleted soon*
Hey there, everyone! As some you might know, I've released my original Central Highway, based on Maverick Hunter X, back on january but this time I'm here to present the classic SNES version, for all of you fans of the original game! This alternate version comes with a brand new texture revamp and some model edits. There are also 2 fitting brstms, all the needed SSS Stuff, rel files to use it over New Pork City and over Custom Stage Slot, but you guys can also use it over Final Destination without rel files.
This version wouldn't be made if jeffersonian didn't started his own retexture of my stage, which some were used by me. Many thanks to him for reminding me of all the Classic Megaman X fans, if it wasn't for his PM I wouldn't continue the project.
Hope you all enjoy this stage as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
-----------------------------------------
http://www.youtube.com/watch?v=_Wv004pu2jM
*Note: This entry will be deleted soon*
Hey there, everyone! As some you might know, I've released my original Central Highway, based on Maverick Hunter X, back on january but this time I'm here to present the classic SNES version, for all of you fans of the original game! This alternate version comes with a brand new texture revamp and some model edits. There are also 2 fitting brstms, all the needed SSS Stuff, rel files to use it over New Pork City and over Custom Stage Slot, but you guys can also use it over Final Destination without rel files.
This version wouldn't be made if jeffersonian didn't started his own retexture of my stage, which some were used by me. Many thanks to him for reminding me of all the Classic Megaman X fans, if it wasn't for his PM I wouldn't continue the project.
Hope you all enjoy this stage as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
2522 April 24th, 2014
Central Highway (Maverick Hunter X) by CutterKirby64 with credit to Mewtwo2000 & jeffersonian[Stage - Texture, Vertex, Import, 2D - New Pork City]
CutterKirby64's Showcase Avaiable!
-----------------------------------------
http://www.youtube.com/watch?v=_Wv004pu2jM
Hello everyone, after a long time I've finally completed the stage started back on 2012, from Maverick Hunter X, and probably the most well known stage from the series: Central Highway!
There are animated Bee Bladers, Serch Lights, and some elements to give the stage a Megaman X series feel, like the Capcom signs. The download now includes an alternate version, based on the SNES version of Megaman X, many thanks to jeffersonian for starting a retexture of my stage, which reminded me about all the classic lovers! Like always, I've included a brstm pack, all the needed SSS Stuff, rel files to use it over New Pork City and over Custom Stage Slot, but you guys can also use it over Final Destination without rel files.
Hope you all enjoy this stage as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
-----------------------------------------
http://www.youtube.com/watch?v=_Wv004pu2jM
Hello everyone, after a long time I've finally completed the stage started back on 2012, from Maverick Hunter X, and probably the most well known stage from the series: Central Highway!
There are animated Bee Bladers, Serch Lights, and some elements to give the stage a Megaman X series feel, like the Capcom signs. The download now includes an alternate version, based on the SNES version of Megaman X, many thanks to jeffersonian for starting a retexture of my stage, which reminded me about all the classic lovers! Like always, I've included a brstm pack, all the needed SSS Stuff, rel files to use it over New Pork City and over Custom Stage Slot, but you guys can also use it over Final Destination without rel files.
Hope you all enjoy this stage as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
701 January 21st, 2019
SSE Meta Ridley Fight Stage by Leon Exodio, HaxMax[Stage - Vertex - New Pork City]
If you want to request a stage for me to make then go here to my stage thread.
http://forums.kc-mm.com/index.php?topic=43429.0
http://forums.kc-mm.com/index.php?topic=43429.0
2222 September 18th, 2014
Project M Fourside by Hope4NeWDaY with credit to Mewtwo for the original stage as a base[Stage - Texture, Vertex, Import - New Pork City]
Updating for Project M 3.02+
Thanks to the person for recording a video of this stage in action.
I can finally update this now that there is a perfect version of Melee fourside.
There is a little slope on the right side of the stage, excuse the preview.
Welcome to PM Fourside, This stage was absolute hell to get correctly...
The buildings have been brought closer together in a orderly fashion.
I moved the main tower back because i didnt want to lose the feel of the main tower.
Also the platfrom kind of acts like smashville's platfrom but with some added effects.
The UFO has been pushed to the back (will add animations to it later)
Thanks to the person for recording a video of this stage in action.
I can finally update this now that there is a perfect version of Melee fourside.
There is a little slope on the right side of the stage, excuse the preview.
Welcome to PM Fourside, This stage was absolute hell to get correctly...
The buildings have been brought closer together in a orderly fashion.
I moved the main tower back because i didnt want to lose the feel of the main tower.
Also the platfrom kind of acts like smashville's platfrom but with some added effects.
The UFO has been pushed to the back (will add animations to it later)
371 July 6th, 2012
Carnival Night + eggman over Ultimate Chimera by janitoalevic with credit to Aeon70, Nintendo Revolution[Stage - Texture, Vertex, Import - New Pork City]
1901 December 14th, 2012
TvC - Les Vegas V2.1 by DSX8[Stage - Texture, Vertex, Import - New Pork City]
469 November 11th, 2011
New Pork Small Version by dolmonm[Stage - Vertex - New Pork City]
I'm sick of this big stage, which is so easy to get lost and so hard to kill someone, so I present a smaller version, without that weird pink killer (but I could not remove the change of lights) or that random limousine, only 3 static platforms and that viking boat :P
I included a brawlbox image but ingame the stage looks as usually
I included a brawlbox image but ingame the stage looks as usually
2343 July 26th, 2013
Dissidia 012 - Sky Fortress Bahamut (V1) by DSX8[Stage - Texture, Vertex, Import - New Pork City]
update: thanks to Superlucario603 for sending me the file.
this is a fixed .obj import! Ripped from Dissidia 012, and a stage from FF12.
well for the past few days, i started to revamp this stage, figured out that it was missing some polygons/objects/materials. So i decided to make them from scratch and add it onto the stage model. I've also completely revamp'd the animations also, cause in the last preview, i didnt like it that much, so i hope you guys like this 1!!
Comes with 2 brstm files, SSS Icons, and stage files. Hope you enjoy this stage as much as me!!
this is a fixed .obj import! Ripped from Dissidia 012, and a stage from FF12.
well for the past few days, i started to revamp this stage, figured out that it was missing some polygons/objects/materials. So i decided to make them from scratch and add it onto the stage model. I've also completely revamp'd the animations also, cause in the last preview, i didnt like it that much, so i hope you guys like this 1!!
Comes with 2 brstm files, SSS Icons, and stage files. Hope you enjoy this stage as much as me!!
331 July 2nd, 2011
Baron Castle Fight by BlackRose67 with credit to kwrk85 for Bowser's Castle model and jasonvalle22 for the idea[Stage - Texture, Vertex, Import - New Pork City]
Hello, this stage was a request from jasonvalle22, so credit to him for the idea lol. =P (I do take requests btw)
It's a rough replica of Baron Castle Fight from FF4 (I believe so, correct me if I'm wrong >.>) Goes over FD, but goes over New Pork City with the included .rel file. If you need another .rel file, PM me and I will add one. ^_^
It's a rough replica of Baron Castle Fight from FF4 (I believe so, correct me if I'm wrong >.>) Goes over FD, but goes over New Pork City with the included .rel file. If you need another .rel file, PM me and I will add one. ^_^
804 June 3rd, 2011
Alternate Bowser's Castle MKWii 2 by BlackRose67, kwrk85 with credit to kwrk85 for importing the model[Stage - Texture, Vertex, Import - New Pork City]
Hello! ^_^ Here again with another new stage, Alternate Bowser's Castle MKWii 2. I came up with the idea for this before I actually made the first Alternate Bowser's Castle, but at that time I knew nothing about positioning models lol. This version is also a lot bigger than the first. Goes over FD with no .rel files, but goes over New Pork City with the included .rel file. If you need another .rel file, just PM me and I'll add it to the Mediafire folder. =P
741 September 23rd, 2016
Inside The Matrix V2 by POKE MASTER[Stage - Texture, Vertex - New Pork City]
This is where Neo Fought Agent Smith in his Final battle. Comes with a Rainy version and Dry version
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
goes over FD ith no rel
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
goes over FD ith no rel
541 April 15th, 2011
Alternate Bowser's Castle MKWii by BlackRose67, kwrk85 with credit to kwrk85 for importing the model[Stage - Texture, Vertex, Import - New Pork City]
Hey everyone! =P BlackRose67 here again with another stage! An alternate version of kwrk85's Bowser's Castle from MKWii! (All credit for importing the model goes to him. ^_^)
Glitchlist:
-Sometimes the railing gets in the way when camera is zoomed way out, but doesn't happen too often
-Ice Climbers', Olimar's, and Lucario's Final Smashes probably don't work, will be fixed soon
P.S. Sorry, no pics again. >.<
Glitchlist:
-Sometimes the railing gets in the way when camera is zoomed way out, but doesn't happen too often
-Ice Climbers', Olimar's, and Lucario's Final Smashes probably don't work, will be fixed soon
P.S. Sorry, no pics again. >.<
1444 January 9th, 2011
Osohe Castle by ItalianStallion[Stage - Texture, Vertex, Import - New Pork City]
http://www.youtube.com/watch?v=r2qesMbdzNw
Osohe Castle from Mother 3!
The castle where Duster meets Princess Kumatora, in the hunt for the infamous Hummingbird Egg.
All the hard work on this stage was well worth it, I'm pleased.
Goes over Final Destination.
It can also go over New Pork City with a rel file included in the download.
Thanks to DataDrain for the video!
If you want the "Intense Guys" brstm from Mother 3, perfectly looped by DataDrain, you can get it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15499
Osohe Castle from Mother 3!
The castle where Duster meets Princess Kumatora, in the hunt for the infamous Hummingbird Egg.
All the hard work on this stage was well worth it, I'm pleased.
Goes over Final Destination.
It can also go over New Pork City with a rel file included in the download.
Thanks to DataDrain for the video!
If you want the "Intense Guys" brstm from Mother 3, perfectly looped by DataDrain, you can get it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15499
6456 May 30th, 2015
Fourside (Melee) by Mewtwo2000 with credit to Oshtoby[Stage - Texture, Vertex, Import - New Pork City]
Fourside from Melee, finally with the looks it deserves.
Now that model importing is a powerful tool in brawl hacking, I've worked hard to make Fourside look just like the old melee stage. I've animated the crane, the helicopter, given colors to the buildings and everything the stage needed to look really good. It's also less glitchy over the Earthbound stages, with no weird teleports or hitboxes. Only issue is the stage getting dark sometimes when used over Newpork. But you can use it over Onett, Final Destination, Jungle Japes and other stages with no care about the rel file to use.
It comes in 3 sizes, the standard one, the slighly bigger one (120% the size) and the big one (3x the original one). Get the one you prefer and enjoy :P
Now that model importing is a powerful tool in brawl hacking, I've worked hard to make Fourside look just like the old melee stage. I've animated the crane, the helicopter, given colors to the buildings and everything the stage needed to look really good. It's also less glitchy over the Earthbound stages, with no weird teleports or hitboxes. Only issue is the stage getting dark sometimes when used over Newpork. But you can use it over Onett, Final Destination, Jungle Japes and other stages with no care about the rel file to use.
It comes in 3 sizes, the standard one, the slighly bigger one (120% the size) and the big one (3x the original one). Get the one you prefer and enjoy :P
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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