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164 March 19th, 2014

Lord Eliwood V2: Rapier, Durandal, Lance (Fire Emblem: Rekka no Ken/Blazing Sword/FE7) by BRSTMason with credit to Alses, 5thhero, NxZ!, PIK, Weyard
[Character - Texture, Vertex - Marth]



**EDIT: Be sure to check out the texture at http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202803 to decide which you like more before using**

The manly marquess of Pherae and father of Roy has been improved greatly! Now with new weapons instead of a Sword of Seals recolor, a removed chestplate and gem to match his concept art, and no more weird GIMP textures like my last one.

The rapier and lance work best on Marth's moveset, while Durandal works surprisingly-well on any Roy PSA. The rapier has a sheath, while Durandal and the lance do not.

Looks much better in-game than in these screenshots. They are stretched and JPEG'ing really kills the hair.

If anyone is willing to:
-Rig Durandal Eliwood onto Ike
-Help me fix the hair
-Make the rapier more accurate
-Make their own PSA for Durandal Eliwood
Then feel free to do so. In fact, I encourage it, and would greatly appreciate it.

Everything made here is from parts and textures from:
-Alses's Azure Marths
-5thhero's Eliwood
-NxZ! & PIK's FAYT
-Weyard's Ephraim
-My first Eliwood release
I retextured and swapped around parts for hours on end for these three Eliwood models.

There never was much love for Eliwood on the Vault, and now he brings the blazing sword Durandal to join his lord pals in the Brawl!

The models are almost 100% accurate, but there are a few touches I cannot figure out that I will be sure to work on once I do.

Known bugs:
-Sheathing any of the weapons looks weird. It shortens the blade of the rapier to a tiny tip, makes most of Durandal disappear, and makes the lance a bit different. This only happens during the sheath and the weapons resume their normal form afterwards, and it's only a problem with one of Marth's non-PSA taunts, so it's not too big an issue.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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