491 March 25th, 2016
Shard the Metal (over Samus, 1-slot) by Spex130, Ryztiq[Character - Texture, Import - Samus]
A bunch of proof-of-concepts tied behind a model design I really like. Archie Comics Sonic Character: Shard the Metal, the best excuse to give a Metal Sonic a Mega Buster since the last Capcom Crossover.
Comes with a Traditional Metal Sonic recolor
Album: http://imgur.com/a/89R6n
(Thanks to Theytah for this render)
One-slot skeleton is mostly functional, but not perfected.
Features:
One-slot Sonic-sized Samus skeleton.
Just like the real character, his eyes and Power Gem core change colors. I chose Yellow and Red, though he goes through other colors. (Big ups to Theytah for the Projection Map help!)
Bugs:
His ledgegrab animation still orients itself to Samus's original height. So when he hangs off the ledge, he kinda just...floats
Booster bone ID is incorrect, so he fires jetpack boosts out of his foot. This is a cosmetic bug, so it doesn't affect gameplay.
There's a singular miniscule rig error, but since my computer's busted I can't fix it. I'll get back to it when I can.
Comes with a Traditional Metal Sonic recolor
Album: http://imgur.com/a/89R6n
(Thanks to Theytah for this render)
One-slot skeleton is mostly functional, but not perfected.
Features:
One-slot Sonic-sized Samus skeleton.
Just like the real character, his eyes and Power Gem core change colors. I chose Yellow and Red, though he goes through other colors. (Big ups to Theytah for the Projection Map help!)
Bugs:
His ledgegrab animation still orients itself to Samus's original height. So when he hangs off the ledge, he kinda just...floats
Booster bone ID is incorrect, so he fires jetpack boosts out of his foot. This is a cosmetic bug, so it doesn't affect gameplay.
There's a singular miniscule rig error, but since my computer's busted I can't fix it. I'll get back to it when I can.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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