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Update: Optimized brawl version
Hi guys! I'm here with other import. The Great Cave Offensive Omega from Smash U.
The stage has a main platform, background with new materials, spec efects for the cristals, light system and fogs. Also, I create a texture animation for the background lights.
I made a optimized version for Brawl with a low polygon count model for the background.
Goes over STGFinal and include a Wifi Safe version.
Do you want more? Check my Special Halloween mod: https://www.youtube.com/watch?v=_udCgLy829k
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy
Hi guys! I'm here with other import. The Great Cave Offensive Omega from Smash U.
The stage has a main platform, background with new materials, spec efects for the cristals, light system and fogs. Also, I create a texture animation for the background lights.
I made a optimized version for Brawl with a low polygon count model for the background.
Goes over STGFinal and include a Wifi Safe version.
Do you want more? Check my Special Halloween mod: https://www.youtube.com/watch?v=_udCgLy829k
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA
Enjoy
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
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