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202 June 21st, 2017

Kruna Bowser V1.2 by Lucent Shadow
[Character - Texture, Moveset (PSA) - Bowser]



[EDIT: Upgraded to V1.2 Scroll to bottom for info]

Kruna Bowser makes for the 3rd available Kruna Yura!

With the face turn, Bowser exercises more fire mastery and trades in some strength for more agility and power! A little less bestial and a little more regal, he's not the lumbering brute he was in the past. Though not a full on all-around character, he's got a bit more balance and versatility to his defensive style.

This calmer, more composed moveset features quicker attacks that take advantage of his long reach, as well as less dependence on his shell and more focus on traditional attacks. There have been plenty of changes all around to foster the transition.

As of 6-20-2017, only the Up-B special and Final Smash changed of the 5 specials, and the Up-B is imperfect because he goes into his shell, even though he's not supposed to at all. N-B is meant to stay the same. I experimented with it, but deemed it best to just leave it as is because modding it made it overpowered.

The new Final Smash resembles Mario's. The main difference comes from there being double the damage of Mario's and a substantially higher amount of range. You can easily take someone from 0-90% damage. The downsides are that it has an egregious amount of startup time and the vertical coverage is kind of mediocre. Also, unlike with Daisy and Ramona, this FS is shieldable. So overall, a very punishing move, but very easily avoidable. I may change that if this seems like too much of a nerf. The FS really isn't much of a KO move and is meant more to just rack up damage and set up a potential KO chance.

So since there's no more Giga Bowser, I don't know what separate Giga Bowser hacks would do. I left all the Giga Bowser subactions data alone, and I only changed the action slot for the initial transformation, so I guess if someone started with Giga Bowser somehow and then transformed back, that shouldn't cause any issues, but he would T-pose since the animation for that power-down is gone. I don't know at all how those kinds of mods work though so I can't say for sure.

The Final Smash was easy to do. The new Side-B and Down-B still aren't coded yet. I'm gonna need some time to figure those two out. So the side-B and down-b remain as the vbrawl specials for now. Bowser's specials coding is so awkward compared to everyone else. Seems like there's some hardcoded stuff too. Hopefully I can get this sorted out soon.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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