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76 June 5th, 2018

Kruna Andrew V1.02 by Lucent Shadow with credit to Throwarockatme, the PMDT
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



Click HERE for a much BETTER looking Andrew: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215167

To go along with his aggressive nature, his smash attacks have gotten slight buffs at certain points. His dair is also now more useful for the huge risk it poses. scaled back the knockback on the Fair a bit though. Definitely a dangerous opponent, but hard to use and possesses a steep learning curve. It's as if you have to play as a combination of a Roy, a Fox, and a fast and agile Ganon.

I keep going back and forth with this guy because he's probably the most perplexing moveset I've ever made. At times, he's so dangerous and lethal. Then at other times, he's so frustrating and ineffective. He has such a rewarding moveset, but at the expense of making you pay for any mistake you make. I do not recommend using him unless you're a more advanced player who can mitigate his flaws.

The Kruna Yura of Shadow is a hybrid fighter, combining elemental power, melee combat, and swordplay together into one smooth moveset. His reverse-grip sword style features an INVERSE tipper, meaning it's pretty sweet and powerful when you can hit someone all up in your face, but it doesn't do much for ya if there's too much distance between you and your opponents. The tip isn't entirely useless like it was for Roy in SSBM, though.

Andrew is very similar to Daisy in terms of fighting tendencies; the both of them being offensively minded lightning bruisers boasting high attack speed, strength, power, and agility. He does however seem to be a bit more on the stronger side while Daisy is a bit on the quicker side. Interestingly enough, he also features attacks that, while are fast, have long startup. Most of his moves do come out both fast and hard-hitting, but at the expense of added ending lag too. So stringing together hits is entirely possible, but comboing someone is somewhat difficult. He's more like a shotgun; he is an ultra aggressive, and even at times somewhat brutish, fighter who tends to expend his power in single bursts, leaving himself wide open to retaliation should he miss - or wide open before he even sends out an attack.

He goes over Ike since Ramona goes over Marth, and Ike's body was the best match for him aside from Falcon, who was too bulky. Now you can tag-team with the light and dark duo, and they can share a victory theme! No victory theme included as of yet though. Whenever I give Daisy one, they'll use hers too.

The Final Smash may get changed in a future update. Maybe. But I can see myself just leaving him as is too. The only issue is a few flame effects still lingering on the FS. He kind of spazzes out a bit on the start of the Up-B ground animation too, but I'm not sure if I'd call that an issue or not because it does seem like a nice added effect that's oddly fitting somehow. Not sure how those can be changed.

Disclaimer: Shocker, I know, but I don't know if this works for Project M or not because I don't use it.

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