81 June 5th, 2018
Kruna Daisy and Kruna Andrew 2018 by Lucent Shadow with credit to SJS, Mortimer, Throwarockatme, PMDT
[Pack - Character]
EDIT 6-5-2018: A few graphical ticks fixed with Daisy. Slight and unnoticeable nerf. Minor uniform tweak to Andrew. Finally have a definitive purple for him. A dark, warm, sweet grape purple contrasting against Wario's lighter, brighter, popping purple and Waluigi's cool, sleek violet. Particular purples.
EDIT 4-8-2018: I decided to add back voice clips to Daisy. In previous versions, I've left her voiceless because I've never modded sounds before and I don't believe I'm even capable of doing so, but I feel like now, it'd be better if she sounded like Peach instead of not making any other vocal noise aside from her KO'ed ones, because that makes it so that there's better recognition of attacks. You're more than welcome to swap out Peach's vocals for Daisy's.
Also, as with Link, both Daisy's and Andrew's Attack100s/rapid jabs/neutral infinites/whatever else you want to call them are now altered and less responsive. This is an indirect nerf made so that you have to commit to the Attack100 instead of doing just the first hit or two of the cycle and going immediately into the finisher. This way, you can't cheese the neutral attack and you have to go through a cycle of the Attack100 instead of being able to cancel at will. Also, when you want to come out of the move, it will not be as responsive or immediate. The attack overall may seem more wild this way, but it was unfair to so easily have it cancel out of before.
- - - - -
I am Hacker Claus, and I have Christmas presents for all you good modders and homebrewers out there!
Otherwise, this slick new update specifically for Daisy and Andrew is more of an aesthetic one than a performance one. The performance changes are probably not very noticeable at all, though overall, both of these lightning bruisers should not perform any better or worse.
Don't know if I'm going to go back to Bowser and Ramona at this point or not.
Special Note: AI-controlled Andrew is super frustrating to deal with! Particularly in a group!
EDIT 4-8-2018: I decided to add back voice clips to Daisy. In previous versions, I've left her voiceless because I've never modded sounds before and I don't believe I'm even capable of doing so, but I feel like now, it'd be better if she sounded like Peach instead of not making any other vocal noise aside from her KO'ed ones, because that makes it so that there's better recognition of attacks. You're more than welcome to swap out Peach's vocals for Daisy's.
Also, as with Link, both Daisy's and Andrew's Attack100s/rapid jabs/neutral infinites/whatever else you want to call them are now altered and less responsive. This is an indirect nerf made so that you have to commit to the Attack100 instead of doing just the first hit or two of the cycle and going immediately into the finisher. This way, you can't cheese the neutral attack and you have to go through a cycle of the Attack100 instead of being able to cancel at will. Also, when you want to come out of the move, it will not be as responsive or immediate. The attack overall may seem more wild this way, but it was unfair to so easily have it cancel out of before.
- - - - -
I am Hacker Claus, and I have Christmas presents for all you good modders and homebrewers out there!
Otherwise, this slick new update specifically for Daisy and Andrew is more of an aesthetic one than a performance one. The performance changes are probably not very noticeable at all, though overall, both of these lightning bruisers should not perform any better or worse.
Don't know if I'm going to go back to Bowser and Ramona at this point or not.
Special Note: AI-controlled Andrew is super frustrating to deal with! Particularly in a group!
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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