348 December 25th, 2020
More Unique Dr Mario Alt for Project M 3.6 by StupidMarioFan1 with credit to PMDT for Project M stuff, the Smash Legacy Team for Legacy XP stuff[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]
Outdated, Newest Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219973
Last Edit: Apr 18 2020
Last year when Legacy XP 2.0 was released & I saw the separated version of Dr. Mario with a revamped moveset, I wanted to improve the Dr Mario costumes in Project M with the new stuff.
However this more than simply porting stuff from LXP, this mod includes:
LXP 2.11's Dr Mario model & icons
LXP's Coat & Stethoscope "physics" for all animations.
Some Costume-Specific Animations.
Edited LXP Animations to not be "baked" (every frame has data) which greatly reduces file size along with some slight improvements by me.
LXP's Megavitamin model has a reduced polygon count.
Article 1 (Fireball) now has multiple animations allowing all 9 MV colors to be part of the actual Fireball model instead of being separate models which greatly reduces file size.
Revamped Entry model & animation to match Smash Ultimate, uses Article 2 (Fludd) so each costume's entry is customizable.
Smash Ultimate SFXs for Megavitamins.
LXP's Viruses pop out instead of a Coin, Blue Virus' color is darker than in LXP.
Revamped Final Smash GFX with SFX (PM + BrawlEx Only)
PM3.6 Mario's moveset is relatively kept intact, the main cause for desyncing Wifi is having different Wait2, Wait3 & AppealS animations for the Doctor costumes.
If using the PM + BrawlEx version to have different Final Smash GFX, the hitbox is also different to not only remove fire damage but also because the actual Article 4 (Final Smash projectile) would only use 2 hitboxes regardless of what I did, and the commands normally used to make costumes have different stuff wouldn't work with this.
Otherwise it's the same moveset besides a few different SFX & GFX.
I do plan on making a Project+ version in the future when BrawlEx is made to be compatible so I can give each costume their own FitMarioFinal.pac file.
Last Edit: Apr 18 2020
Last year when Legacy XP 2.0 was released & I saw the separated version of Dr. Mario with a revamped moveset, I wanted to improve the Dr Mario costumes in Project M with the new stuff.
However this more than simply porting stuff from LXP, this mod includes:
LXP 2.11's Dr Mario model & icons
LXP's Coat & Stethoscope "physics" for all animations.
Some Costume-Specific Animations.
Edited LXP Animations to not be "baked" (every frame has data) which greatly reduces file size along with some slight improvements by me.
LXP's Megavitamin model has a reduced polygon count.
Article 1 (Fireball) now has multiple animations allowing all 9 MV colors to be part of the actual Fireball model instead of being separate models which greatly reduces file size.
Revamped Entry model & animation to match Smash Ultimate, uses Article 2 (Fludd) so each costume's entry is customizable.
Smash Ultimate SFXs for Megavitamins.
LXP's Viruses pop out instead of a Coin, Blue Virus' color is darker than in LXP.
Revamped Final Smash GFX with SFX (PM + BrawlEx Only)
PM3.6 Mario's moveset is relatively kept intact, the main cause for desyncing Wifi is having different Wait2, Wait3 & AppealS animations for the Doctor costumes.
If using the PM + BrawlEx version to have different Final Smash GFX, the hitbox is also different to not only remove fire damage but also because the actual Article 4 (Final Smash projectile) would only use 2 hitboxes regardless of what I did, and the commands normally used to make costumes have different stuff wouldn't work with this.
Otherwise it's the same moveset besides a few different SFX & GFX.
I do plan on making a Project+ version in the future when BrawlEx is made to be compatible so I can give each costume their own FitMarioFinal.pac file.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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