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Update: player_03 notified me that the stage had some collision data missing, and he restored and fixed it up for me. Cheers bro!
A starry Battlefield.
Used flamegoop's Space Battlefield texture (which was just lylat textures stuck on it afaik) as a base and redid every texture on it to something different (although some textures such as the flowers and trees are the default ones only because they look good already).
All the textures on the stage were created mostly from scratch.
There are some small issues with the stage texture namely:
- The background resets back to neutral position once it gets to the end. Nothing major.
- The sundial's shadow looks unusual sometimes
- Minor texture errors, namely on the brick (since I literally just went out and took a picture of the bricks on my house lol)
- It desync's Wi-Fi when there's more than two people, so it's fine for singles, just not FFA.
I probably can't fix any of these problems, bar the textures unfortunately since I don't know much about actual stage programming.
Have fun.
First added to BrawlVault on: 15th Jan, 2012
A starry Battlefield.
Used flamegoop's Space Battlefield texture (which was just lylat textures stuck on it afaik) as a base and redid every texture on it to something different (although some textures such as the flowers and trees are the default ones only because they look good already).
All the textures on the stage were created mostly from scratch.
There are some small issues with the stage texture namely:
- The background resets back to neutral position once it gets to the end. Nothing major.
- The sundial's shadow looks unusual sometimes
- Minor texture errors, namely on the brick (since I literally just went out and took a picture of the bricks on my house lol)
- It desync's Wi-Fi when there's more than two people, so it's fine for singles, just not FFA.
I probably can't fix any of these problems, bar the textures unfortunately since I don't know much about actual stage programming.
Have fun.
First added to BrawlVault on: 15th Jan, 2012
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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