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804 June 3rd, 2011

Alternate Bowser's Castle MKWii 2 by BlackRose67, kwrk85 with credit to kwrk85 for importing the model
[Stage - Texture, Vertex, Import - New Pork City]



Hello! ^_^ Here again with another new stage, Alternate Bowser's Castle MKWii 2. I came up with the idea for this before I actually made the first Alternate Bowser's Castle, but at that time I knew nothing about positioning models lol. This version is also a lot bigger than the first. Goes over FD with no .rel files, but goes over New Pork City with the included .rel file. If you need another .rel file, just PM me and I'll add it to the Mediafire folder. =P

766 August 13th, 2012

Halberd Interior Fixed by BlackRose67
[Stage - Texture, Vertex, Import - Halberd]



Hello, this is just my SSE Halberd Interior with the textures fixed so they now look exactly as they do in SSE. I'm leaving the old version up for download for the people who want to download it. ^_^

713 April 25th, 2011

Animal Crossing Village by BlackRose67
[Stage - Texture, Vertex - Smashville]



Hey everyone! BlackRose67 with a brand new stage! I'm actually really surprised that nobody's done this before. You get to fight in the village in the background of Smashville! In the Mediafire folder, there's the STGVILLAGE_00.pac. Just copy the file four times and rename the copied files so that all the files together look like this: STGVILLAGE_00.pac, STGVILLAGE_01.pac, STGVILLAGE_02.pac, STGVILLAGE_03.pac, STGVILLAGE_04.pac. Put all these in the proper place on your SD card. V2 also coming soon, in that version it'll be four stages in one. =P

660 May 22nd, 2011

Playable AllStar Room by BlackRose67
[Stage - Texture, Vertex, Import - Yoshi's Island (Brawl)]



Hello! This is just the AllStar Room ported over Yoshi's Island (Brawl). The Shy Guys are still there, and the lighting of the stage still changes with the seasons. If you have any questions or if you want a .rel file for a specific stage, just PM me. ^_^

640 June 11th, 2011

Skyworld Sanctuary by BlackRose67
[Stage - Texture, Vertex, Import - Hyrule Temple]



Hello! Here again with my newest stage, Skyworld Sanctuary. After getting memory errors when putting it over Battlefield, I put it over Temple and I'm pretty pleased with how it turned out. As said in the video, the lighting of the stage changes depending on the lighting of the last stage that you played on. I'm not exactly sure why it does, but at least it adds some variety. =P Goes over Temple with no .rel files, but if you want a .rel for another stage, just PM me. ^_^

583 April 24th, 2011

Expanded Hyrule Field by BlackRose67, Havac with credit to Omega Malkior for the idea
[Stage - Texture, Vertex, Import - Subspace]



4/23/11: Fixed the invisible wall problem.

Hello everyone, here with another expanded stage, Expanded Hyrule Field! (All credit for importing the stage from SSE goes to Havac.) This was requested by Omega Malkior, thanks for the idea! (Yes, I take requests so if you have an idea just PM me. =P) I fixed up the stage collisions a bit too. xP Again, I included multiple .rel files and if you need any more, tell me. ^_^

575 April 17th, 2011

Expanded SSE Forest by BlackRose67, Mewtwo2000
[Stage - Texture, Vertex, Import - Subspace]



Hello everyone! =P Here again with another expanded stage I made a while ago, Expanded SSE Forest. Apparently, lots of other people like expanded stages too lol, so I decided to release it. (All credit for porting the stage goes to Mewtwo2000.) Sorry again, just a video, no pics. This should work over Wi-fi Waiting Room and Final Destination without a .rel file. Again, if you want one for a different stage, just PM me. ^_^

541 April 15th, 2011

Alternate Bowser's Castle MKWii by BlackRose67, kwrk85 with credit to kwrk85 for importing the model
[Stage - Texture, Vertex, Import - New Pork City]



Hey everyone! =P BlackRose67 here again with another stage! An alternate version of kwrk85's Bowser's Castle from MKWii! (All credit for importing the model goes to him. ^_^)


Glitchlist:

-Sometimes the railing gets in the way when camera is zoomed way out, but doesn't happen too often

-Ice Climbers', Olimar's, and Lucario's Final Smashes probably don't work, will be fixed soon


P.S. Sorry, no pics again. >.<

540 April 17th, 2011

Expanded Battlefield Fortress by BlackRose67, Angelglory with credit to Angelglory for porting the stage and Omega Malkior for the code
[Stage - Texture, Vertex, Import - Subspace]



Code to turn Sandbag into sticker (thanks to Omega Malkior):


4A000000 8098D528
D2000000 00000003
2C060031 40820008
38C00033 60000000
90DD08C0 00000000


Yay! My first post! ^_^

Hello everyone! This is a stage from SSE, Battlefield Fortress. All credit for porting it to be playable over WWR goes to Angelglory.(If you have a problem with me posting this, let me know and I'll remove immediately.) The stage was already pretty big, but i decided to make it even bigger! I personally like to play on huge stages in versus mode; I think it adds more variety. Anyways, you'll find two files in the mediafire folder: the actual stage .pac and a .rel file for putting it over any STGCUSTOM stage. Just replace the "X" in the filename to whatever number you rename the STGONLINETRAING.pac with. (Example: STGCUSTOM2.pac with st_custom2.rel) PM me if there's anything you wanna know. =P

P.S. Sorry for the lack of pics. >.<

EDIT: Added some .rel files for the stage to go over some other stages. I'll make any .rel that you need, just PM me! ^_^

467 September 15th, 2016

Alternate Konoha by BlackRose67, Oizen
[Stage - Texture, Vertex, Import - Rumble Falls]



Hello! Here with yet another 'Alternate' stage, but this one isn't just expanded. You get to fight in another part of Konoha. All credit to porting the model goes to OizenX. =P Goes over FD with no .rel, but goes over Rumble Falls with the included one. If you need another .rel, just PM me and I'll add it to the folder. ^_^

Will remove upon request.

401 July 2nd, 2011

Pirate Raft by BlackRose67 with credit to Guamboy27 for the idea
[Stage - Texture, Vertex, Import - Pirate Ship]



Hello, just a simple stage I made based on Guamboy27's Tabuu's Cruise. Goes over Pirate Ship with no .rel files. =P

354 April 17th, 2011

Expanded SSE Swamp by BlackRose67, msp26 with credit to Omega Malkior for the idea
[Stage - Texture, Vertex, Import - Subspace]



Hey! Blackrose here with yet another expanded stage. This one was a request from Omega Malkior, Expanded SSE Swamp. Thanks for the idea! =P All credit for importing the stage from SSE goes to msp26, as well as credit for the pic. (Ignore that, video will be up soon.) Goes over FD, but .rels are included in the Mediafire folder. As usual, if you need a specific .rel, just ask! ^_^

331 July 2nd, 2011

Baron Castle Fight by BlackRose67 with credit to kwrk85 for Bowser's Castle model and jasonvalle22 for the idea
[Stage - Texture, Vertex, Import - New Pork City]



Hello, this stage was a request from jasonvalle22, so credit to him for the idea lol. =P (I do take requests btw)
It's a rough replica of Baron Castle Fight from FF4 (I believe so, correct me if I'm wrong >.>) Goes over FD, but goes over New Pork City with the included .rel file. If you need another .rel file, PM me and I will add one. ^_^

288 May 29th, 2011

SSE Skyworld by BlackRose67
[Stage - Texture, Vertex, Import - Subspace]



Hello! This time, I have a stage I finally made all by myself! ^_^ It's a part from the Skyworld stage from SSE. Goes over FD, but as usual I included multiple .rel files. If you want any more, just PM me. SSE Jungle River coming soon! =P Enjoy!

252 May 16th, 2011

SSE Halberd Interior V1 by BlackRose67
[Stage - Texture, Vertex, Import - Halberd]



Hello everyone! ^_^ Here with yet another SSE stage. This time, its Halberd Interior (or part of it anyway.) It goes over Halberd with no .rel files. In the video, the part of the stage you play on can be seen from 7:00 to 7:54. (Thanks to Saestrol for the temporary vid, actual video will be uploaded soon.) I did this stage awhile ago, but I didn't get around to uploading it until now.

Glitchlist

-The textures are brighter than they are in SSE

-Sometimes the camera can act a little differently than it would normally. Basically, if you go to certain parts of the stage during the second part of the match, the camera won't zoom in completely.

I might fix the textures sometime, but probably not anytime soon.

P.S. I take requests for SSE stages, just PM me if you want a specific stage ported. Right now I'm currently working on The Ruined Zoo, so expect that soon. =P

247 April 25th, 2011

Skiff Mountain by BlackRose67 with credit to flamegoop
[Stage - Texture, Vertex, Import - PictoChat]



Hello, here with another brand new stage made by me! =P This time, you fight on part of the model seen in the background of the Skiff stage from SSE. I used flamegoop's Picto Skiff as a base. There's another layer of...something that has the same texture of the grass that's above the ground. It serves as a nice roof when the camera is zoomed in, but it not visible when the camera is zoomed out. This was not at all intentional, but oh well lol. This stage is pretty big, but not as big as most of my expanded stages. Goes over Pictochat without a .rel file.

223 May 22nd, 2011

SSE Sea of (Black) Clouds by BlackRose67
[Stage - Texture, Vertex, Import - Skyworld]



Hello! BlackRose here with another SSE stage, this time it's Sea of Clouds. However, the cloud textures are messed up and appear to be black. I'll fix that as soon as I can lol. In the meantime, enjoy and expect more stages from me. =P

99 July 2nd, 2011

Sunset Canyon by BlackRose67
[Stage - Texture, Vertex, Import - Final Destination]



Hello! =P Another new stage made by me, Sunset Canyon. The lighting of the stage actually changes overtime. It goes over FD with no .rel file, but I've included a st_customXX.rel in the Mediafire folder. If you need another .rel, just PM me. ^_^

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