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2976 April 16th, 2016

Midgar + Omega (SmashU) by DSX8, jaystring, Edwguard Flows
[Stage - Texture, Import - Pokemon Stadium]



Update4: Updated char lighting thanks to Jaystring
Update3: Collision fixed in Omega. Versions optimized for Brawl!
Update2: Camera and death boundaries changed on regular version!
Update: Lighting and specs updated!!

Regular version by me, and Omega version by Edwguard Flows with fixes and changes by me.

The omega version goes in STGFINAL.pac (Wifi Safe)

Comes with BRSTM, SSS icons, .rel files, and of course, stage files!

Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

1566 June 26th, 2016

Final Destination Smash U (Beta) by Edwguard Flows
[Stage - Import - Final Destination]



How are you people! FInal Destination U is here for you

It's a beta version so you can try it now!

I include the last background stage and the shadow system.

I have to remade all the background animations, add the specs, change some materials and create the light system animation.

Enjoy

1496 June 4th, 2016

Battlefield + Omega (Smash U) by Edwguard Flows, DSX8
[Stage - Texture, Import - Battlefield]



Update 04/06/16 Fixed chain material from the main platform.

After months of work .... the revamp of Battlefield U is over!!

The stage has new light system that has been remade it completely (fogs, lights, ambient lights, lighting animation,...).

Also I create a new background transition (morning,midday,afternoon,evening) like Smash U. Now the clouds have all texture animations.

There is new specular efect on the main platform. The materials, shaders and the color nodes have been ajusted. Shadow system has been created for all the platforms. Addicionally there are more background islands with the all the lighting effects.

Include the original omega version. I'll update it soon with a wifi safe version.

All the stages go over STGBATTLEFIELD and there is a Wifi Safe version using the brawl Battlefield colisions.

The stage has been optimized for 3-4 players matches without lag on the Wii. But you may have fps drops if you use heavy characters on this stage so, I created a optimized versions with less elements and lights. Try it!

Comes with SSS Icon and stage files

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

1339 January 17th, 2016

Palutena's Temple + Omega (SmashU) by DSX8, Edwguard Flows
[Stage - Import - Skyworld]



~READ ME~
Stage will not work with CBLISS or M22K's ASL code

Palutena's Temple! Includes Omega version by Edwguard Flows.

Comes with SSS Icons, stage files, .rel files, and lower poly version's for the regular and omega versions! Any issue's? Feel free to message any of us!

The Omega version goes over STGFINAL (Wifi Safe)

Enjoy

1323 September 3rd, 2018

Battlefield - Smash Bros Ultimate by Edwguard Flows
[Stage - Texture, Import - Battlefield]



Hi guys! Long time since my last Brawl / Project M stage Mod

Yeah, I'm so hyped about Ultimate that decided to do something...

It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.

It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

1124 March 3rd, 2016

Gaur Plains Omega (SmashU) by DSX8, Edwguard Flows
[Stage - Import - Mario Bros.]



Update2: Fixed cloud animation, regular collisions and some materials.

Update: Lighting w/ fog changes and shadow system added!

Omega version of Gaur Plains! Comes with stages, module file, and SSS Icons. Has exact Camera, Death, Entry, Respawn, and FS points from SmashU stage data.

Include a version over STGFINAL (Wifi Safe)

First pic takes you to the Album.

Enjoy

1109 October 12th, 2017

Battlefield Smash U - Update Pack by Edwguard Flows with credit to DSX8
[Stage - Import - Battlefield]



Battlefield U is back!!

Hello people! I did some adjustments in this loveling stage imported from Smash U.

Now there is has a new background animation, the islands have their proper floating movement (like smash 4). All of that was made using the same keyframes from the original game.

In addicionally there are a few changes in the light system (fogs, lights, ambient lights, lighting animation,...).

I include all versions in the pack: Regular, Omega, WiFi Safe and the Big Battlefield version as well.

Credits to DSX8, which helped me with the keyframes

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

1096 August 7th, 2015

Ultimate Pyrosphere by Edwguard Flows with credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika, DSX8 and Bagan
[Stage - Texture, Import, Texture, Import - Frigate Orpheon]



Ultimate Pyrosphere (ver2)

I have changed the lighting system to make it more realistic and dramatic, I also have restored the shadows of the characters. I have created animations for the stream of lava and for the sparks and heat, that are more intense.

Moreover, the points of light in platforms, in main platform and in background have been animated. Finally

I have modified the Ridley and the Nightmare animation. Now they move around the stage threatening... You can't hide from them!! Hahaha.

Omega Pyrosphere (without platforms)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209310

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011


Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika and Bagan for the original Pyrosphere.

Enjoy

1064 August 29th, 2015

Saffron City HD by Edwguard Flows with credit to tim.de9 & Mewtwo2000's for the import of the original Saffron city HD
[Stage - Texture, 2D - Spear Pillar]



The 3 stages of "Spear Pillar" have been replaced by the stage of Saffron HD with different clime (sunny, cloudy & rainy). It have been resolved problems with some HD textures.

The Css here https://www.dropbox.com/s/1vgwx32hmipf2a4/Safron%20CSS.rar?dl=0

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

1033 October 25th, 2015

Hyrule Castle 64 - Smash U by Edwguard Flows, DSX8
[Stage - Texture, Vertex, Import - Bridge of Eldin]



Update 1. It's compatible with Project M 3.6 (Wifi Safe)

A Little upgrade of the stage. I have changed the lights color/direction and the shadows proyection (closest to the WiiU version).

I have added a specular efect on the roofs, like Hyrule castle HD

Now the stage goes in STGOLDIN_Y.pac by default

Comes with brsm and SSS images.

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Credits to DSX8 by the import and creation of the stage

Enjoy

1015 December 15th, 2015

Kalos Pokémon League Omega by Edwguard Flows, DSX8
[Stage - Texture, Import, 2D - Final Destination]



Update 2 :More large reflection on the main platform.

Ready for the Pokémon Battle?

I adjusted the background and main platform shaders, the lights beam from the windows were recovered and improved with a new animation. Now the stage have character shadows and a new specular reflection in the platform.

The stage goes in STGFINAL.pac by default. Now is ready for Wifi games in Final Destination (Wifi Safe). Include a version with the original collision.

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Credits to DSX8 by the import and creation of the stage

Enjoy

972 September 10th, 2020

[P:M 3.6] Smash U Battlefield (Wifi-Safe) by soopercool101, DSX8, Edwguard Flows with credit to The PMDT
[Stage - Texture, Vertex, Import - Battlefield]



An edited version of Wii U's Battlefield to match P:M collisions more in appearance. No more clipping!

Leave feedback here: http://smashboards.com/threads/349556/

965 October 30th, 2015

Hyrule Temple HD by Edwguard Flows with credit to DSX8
[Stage - Texture, Import - Hyrule Temple]



Update 2: Revamp. New specular effect on the roof, character shadow proyection and texture optimization. Wifi Safe. it include CSS.

The Hyrule Temple with HD textures that I made, and others textures imported from the WiiU version.

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

960 January 12th, 2016

Peach's Castle 64 + Omega (SmashU) by DSX8, Edwguard Flows
[Stage - Import - Rainbow Cruise]



Update: Collisions fixed in the Omega version!

Stage animations (brick platform and the 2 triangles) extracted and imported into brawl. Uses smash3ds lighting system.

Stage comes with brstm, .rel files, SSS icons, and stage itself. Will also come with Omega version made by Edwguard Flows.

The omega version goes in STGFINAL.pac (Wifi Safe)

ENJOY!

886 February 25th, 2016

Bridge of Eldin + Omega (Smash U) by Edwguard Flows
[Stage - Texture, Import - Bridge of Eldin]



Finally is here! The Bridge of Eldin looks better than ever!

Imported from WiiU, it use all the new models. It has better textures, color nodes, more polygons in the models, more contrasted, new lighting, fog, character shadows

Also I used a specular effect on the stone of the bridge, like the wiiU version.

It goes over STGOLDIN_Z using the same collisions (Wifi Safe)
The omega goes STGFINAL with the original and wifi safe collisions

Enjoy

878 June 4th, 2016

Big Battlefield + Omega (Smash U) by Edwguard Flows
[Stage - Texture, Import - Battlefield]



Update 04/06/16. Fixed crash problems in the Omega version.

Here we are with other import. It's time for BIG BATTLEFIELD!!

Comes with new collisions, stages parametres, and with a version optimized for brawl. Also I added the Big Battlefield Omega in the rar.

Enjoy

871 November 2nd, 2015

Ultimate Pyrosphere Omega by Edwguard Flows with credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika; DSX8 and Bagan
[Stage - Texture, Vertex, Import - Frigate Orpheon]



Omega Pyrosphere and Ultimate Pyrosphere ver2

Update 1.- The stage is wifi Safe now(Final Destination), Nightmare model is optimized and there are new SSS images.

Include 3 versions. The omega stage, another with Ridley, and the last with Nightmare

The light system, textures and shadows has been improved. I added metal reflection to the platforms and background.

Is completly compatible with the Wii. No more problems with textures, materials and lights. The lag has reduced in all versions.

Ultimate Pyrosphere ver2 (with platforms):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy


Credit to ALM5252, Gravity, Ridley, Victory Badguy, Albafika; DSX8 and Bagan for the textures and models.

847 February 7th, 2016

Castle Siege Omega - Smash U by Edwguard Flows
[Stage - Texture, Import - Castle Siege]



Time for another Smash U import!

Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.

It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.

Don't forget use the STGEMBLEM.pac and the rel.

Comes with BRSTM songs. SSS soon

Enjoy

815 November 25th, 2015

-Special Halloween- Luigi's Mansion Omega by Edwguard Flows
[Stage - Texture, Import - Luigi's Mansion]



Update 2.- A revamp of the stage with originals colors nodes, lights and shadows.

Update 1.- It include the SSS and the .rel for play in the Mansion stage (STGMANSION.pac)

Creepy import from smash for Wii U. Do you want be frightened?

He he he

It goes in STGFINAL by default (Wifi Safe)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

781 October 25th, 2015

Dream Land 64 - Smash U by Edwguard Flows with credit to PMDT
[Stage - Texture, Vertex, Import - Green Greens]



Dream Land from Smash U is here!

The import contains new polygons, textures, animations and light system (Background, bushes, trees..)

It goes in STGDXGREENS_Z by default (Wifi Safe)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

699 November 24th, 2015

Kongo Jungle 64 - Smash U by Edwguard Flows
[Stage - Texture, Vertex, Import - 75m]



A new import from Smash U

Update 1: Fixed birds animation

The Kongo Jungle is back to Project M. New background polygons, color nodes, ilumination, shadows, birds and barrel animations. Textures are more sharper and defined.

And Wifi Safe, of course ;)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

689 June 5th, 2016

Delfino Plaza + Omega (Smash U) by Edwguard Flows
[Stage - Texture, Import - Delfino Plaza]



Finally the import is completed.

No more pseudoimports, this version has all the models from the Smash U, with new color nodes, textures, and lighting. (Wifi Safe)

It comes with the Omega form in two versions:
A background animated version with lighting animation
A stationary version

Click in the galery to see the differences: https://imgur.com/a/g9IgT

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

646 November 1st, 2015

Omega Brinstar by Edwguard Flows
[Stage - Texture, Vertex - Brinstar]



The Brinstar Omega version is here!!

Update1: Lag removed , especially in 4-player games.

It inspired in the SSB for 3DS, for a competitive game.

I worked very hard to create this, because the original stage wasn't very "flat". It Include lights, fogs, shadows, all the original animations and new collisions.

There are two versions:
One with acid movement (STGXZEBES) and the other with the static acid (STGNORFAIR and rel file). Both of them come with Ki-Hunters.

Enjoy

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

636 December 19th, 2016

Lusamine - Pokémon Sun & Moon by Edwguard Flows
[Character - Import - Zelda]



Update: Fixed pac. file

Second Pokémon character skin imported, this time Lusamine.

It was very hard match the bones with this model because of it has a lot of objects like hair and skirt that have their own bones physics. There was a lot of problems but finally it's done and goes over Zelda.

As always, is the original model ripped from the Pokémon Sun and Moon game comes with all textures and materials, rigged and it has also facial expresions (Wifi Safe).

Include a RimLight version and metals

Next - Champion Red!
Showcase: https://www.youtube.com/watch?v=OkdCSvbC2X8

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy

635 September 10th, 2020

Castle Siege M by soopercool101, Edwguard Flows
[Stage - Texture, Vertex, Import - Castle Siege]



A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.

Has the Project M 3.6 camera and works fully with Borderless Stamina mode.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

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