Home Gallery Resources The Team Rules chat Login Register


Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Red Alloy Blue Alloy Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Yellow Alloy Green Alloy View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic New Characters

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z View All Numbers Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z View All Numbers Symbols
Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Menu Subspace Enemies Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Announcer Stages View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic Custom Characters
Smash Ball Assist Trophy Poke Ball Capsule Barrel Crate Blast Box Party Ball Sandbag Food Maxim Tomato Heart Container Team Healer Dragoon Super Mushroom Poison Mushroom Starman Metal Box Bunny Hood Warp Star Superspicy Curry Timer Lightning Beam Sword Home Run Bat Fan Lip's Stick Star Rod Hammer Golden Hammer Super Scope Ray Gun Cracker Launcher Fire Flower Bob-omb Motion Sensor Bomb Gooey Bomb Smart Bomb Deku Nut Freezie Smoke Ball Pitfall View All Hothead Mr. Saturn Shell Banana Peel Bumper Spring Unira Soccer Ball Franklin Badge Screw Attack CD Sticker Coins and Bills
View All Results Screen Menus and More Trophies Strap Screen Sticker Images Coin Launcher Subspace Enemies Videos Other
View All Audio SFX Characters Items Stages Portraits Other
1 2 3

from:

3482 September 9th, 2014

Arena Ferox (SSB for 3DS) by DSX8, GBC
[Stage - Texture, Import - Castle Siege]



edit:
pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.

Infinite Smash Team:
http://infinitesmashteam.com/2014/07/07/arena-ferox/

Arena Ferox

Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.

Read the "read me" and Enjoy!

2797 April 16th, 2010

Ice Cave by DrKoala
[Stage - Texture - Castle Siege]



Note:
When the stage changes to this phase, it will have the regular light effects at first, before changing to these.

1776 April 8th, 2010

Dark Hyrule Castle by DrKoala
[Stage - Texture - Castle Siege]



Spear Pillar light effects. You know, when Palkia is there.

1749 July 22nd, 2012

Naruto Siege #2 by DSX8
[Stage - Texture, Vertex, Import - Castle Siege]



Stage 1: Final Valley - there's a glitch with the SRT0 files, and that makes the animations for the fog and waterfall (and the mist) to travel BACKWARDS! to me, i thought it was funny xDD I also might fix the camera and death boundaries.

Stage 2: Great Plains (where the Sani's battled for Naruto). If doing a FS and it zoom far out, u'll see some land blocking the view, but doesnt always happen.

Stage 3: Orochimaru's Lair - Flames travel down fast then they go up slow due to the SRT0 file, not sure HOW to fix that. Also might fix camera and death boundaries.

comes with 2 BRSTM's and SSS stuff!

1646 February 8th, 2013

Destruction of Planet Namek by LegacyWolf with credit to DSX8, ItalianStallion, and KTH
[Stage - Texture, Vertex, Import - Castle Siege]



I bring to you my newest Namek project! Basically, this stage represents the destruction and revival of Planet Namek. It's definitely interesting to play on, depending on how you fight, of course.

Credit to DSX8 for helping with collisions.

1584 October 5th, 2010

Bowsers Castle by Tasty Pumpkin Clock
[Stage - Texture - Castle Siege]



Here it is, Bowsers Castle.

1278 March 25th, 2010

Winter Hyrule Castle by DrKoala
[Stage - Texture - Castle Siege]



1162 April 8th, 2010

Sunset Hyrule Castle by DrKoala
[Stage - Texture - Castle Siege]



For those who don't like the winter for Hyrule Castle, and want their epic sunsets on another stage than Bridge of Eldin.

1005 February 8th, 2013

Time of Day Destination by LegacyWolf with credit to Mewtwo2000, Xenozoa425, Muhsoce, and Jasonvalle
[Stage - Texture, Vertex, Import - Castle Siege]



Simple stage hack, requested by Jasonvalle, who also took in-game pics. Took about a day. Goes over Castle Siege , so the stage transitions from morning, to day, to night, then loops again, of course. I've made custom srt0 animations in this stage to make it function properly.

Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.

978 June 5th, 2010

Rain Hyrule Castle by DrKoala with credit to Mewtwo2000
[Stage - Texture - Castle Siege]



Based of the outer parts of the final dungeon in Twilight Princess.
Credit goes once again to Mewtwo2000 for fixing the rain I imported.

965 July 22nd, 2012

Naruto Siege #1 by DSX8
[Stage - Texture, Vertex, Import - Castle Siege]



im not exactly sure WHAT to call this... but for now, castle siege is now a true Naruto Shippuden stage!

well, i decided i try to import some Naruto stages into brawl, and since i had 1 idea i wanted to do for a looooong time, i decided to try it out over Castle Siege. This only took me like, 10 hours or less to make! it was pretty fast, and its also accurate. Known Glitches:

-Fires in background in the other 2 stages
-Statue's hitspots are still there, but can no longer see them.
-last stage is supposed to have animated srt0 files but any kind i added never worked, so its not animated for now

anyways, this comes with the stage itself on Castle Siege, 3 brstm files, SSS icons and name.

enjoy!!!

903 April 1st, 2011

Castle Siege - LAVA LEVEL, NO TRANSFORMATION by InkEmissary
[Stage - Vertex - Castle Siege]



Castle Siege LAVA LEVEL, NO TRANSFORMATION:

-Castle Siege is now its third form, the lava level, with no transformation
-Lighting and Camera are adjusted
-Death Boundaries/Cameras on sides adjusted
-Stage doesn't move

...by InkEmissary

847 February 7th, 2016

Castle Siege Omega - Smash U by Edwguard Flows
[Stage - Texture, Import - Castle Siege]



Time for another Smash U import!

Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.

It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.

Don't forget use the STGEMBLEM.pac and the rel.

Comes with BRSTM songs. SSS soon

Enjoy

825 July 22nd, 2012

Okami Shuffle by DSX8
[Stage - Texture, Vertex, Import - Castle Siege]



Another Okami stage, but this time made over Castle Siege, and it starts out in this order!

-Ryoshima Coast
-Taka Pass
-Kamiki Village Platform

comes with a custom BRSTM file that fits with the transitions with the stage (some parts might be a 1-3 secs off, but its still pretty accurate). comes with SSS icons also. Doesnt come with any .rel files since castle siege cant be ported at all.

Enjoy Okami Shuffle!!!

798 January 28th, 2011

Creepy Castle by squilliam
[Stage - Texture, Vertex - Castle Siege]



Creepy Castle - one of the final stages in Donkey Kong 64. Actual textures were ripped from an emulator and used in this hack. Some textures were also done by hand.

You will need 4 files total to play this stage correctly.
http://www.mediafire.com/?xilzq51jgtm - "Effects"
http://www.mediafire.com/?ozjmmizmzmi - Roof
http://www.mediafire.com/?2njnjgwdtjj - Hall inside
http://www.mediafire.com/?5zginjhu2ny- Basement

792 March 25th, 2010

Hyrule Castle (inside) by DrKoala
[Stage - Texture - Castle Siege]



761 June 5th, 2010

Snowfall Hyrule Castle by DrKoala with credit to Mewtwo2000
[Stage - Texture - Castle Siege]



My Winter Hyrule Castle with snowfall added.
Credit goes to Mewtwo2000 for helping out.

734 June 28th, 2010

Dracula's Castle (Inside) by kiro
[Stage - Texture - Castle Siege]



I made the inside look like Dracula's throne room from a Castlevania game. Most of the knights were replaced by sprites from C:SoTN.

673 March 28th, 2010

Dracula's Castle (Outside) by kiro with credit to Calamitas
[Stage - Texture - Castle Siege]



I made the outside to look like Dracula's Castle from a Castlevania game. I used the SceneData from Night Time Eldin by Calamitas to get the lighting right.

653 October 12th, 2012

Majora's Castle by mnsg
[Stage - Texture - Castle Siege]



To go with the Majora hack that I made, I did up her own personal stronghold. Of course, the castle is under attack, considering how dangerous Majora's powers are. In a way, this could be an event that happened before Majora got sealed inside her mask; which can be seen inside the castle.

It took me awhile to set this hack up, since the first part of Castle Siege has 132 flag textures; talk about a headache while replacing them.

The download includes the STGEMBLEM_00.pac and STGEMBLEM_01.pac files. STGEMBLEM_02.pac is excluded, since there really isn't much to edit on that file. Also, TEX0 and PLT0 files are included for menu texture replacing.

635 September 10th, 2020

Castle Siege M by soopercool101, Edwguard Flows
[Stage - Texture, Vertex, Import - Castle Siege]



A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.

Has the Project M 3.6 camera and works fully with Borderless Stamina mode.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/

622 August 29th, 2013

Castlevania/Dracula Siege by -SQueen- with credit to Robzdahero, Shichikaze, and kiro
[Stage - Texture, Vertex, Import - Castle Siege]



Might update the STGEMBLEM_01.PAC in the future, I feel like it could had be done better.

Wifi-Safe

617 August 27th, 2012

Battle Stadium D.N.O v2 [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to DSX8, LegacyWolf, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]



- HELP! :( Game freeze when level reach 3min 50s. If someone know how to fix this problem, I like to hear that.

UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!

- STAGE 1: Added water effect in water.

- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.

- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.


...I'm going to fix v1 so the next update is v1+.

611 June 20th, 2012

Battle Stadium D.N.O v1+ [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to LegacyWolf, DSX8, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]



3 cool stages in 1! D.N.O, Dragon Ball, Naruto & One Pie... I mean Okami!

#4 image: http://i.imgur.com/g3r0X.jpg

Thanks to LegacyWolf and DSX8 to let me to release this. Thanks to especially LegacyWolf who help me fix things and how to use BrawlBox's stage editor. Credit to ItalianStallion and KTH for the original planet namek stage, and CutterKirby64 for fixing a model in Planet Namek for LegacyWolf.

Not only that there's 3 stages in 1, I also do a little fixs/changes to every stages:

- STAGE #1 dosn't have water where to swim, so I make floors those places. I put water effect there too

- STAGE #2 you can fall through the edges/perimeter, not any more

- There's 2 version of STAGE 2 in this pack: v1 & v1+

- both STAGE #1 & #2 are now that solid than even SUPER SONIC can't fly under those stages

- STAGE #3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.

552 May 30th, 2013

Bowser's Castle Siege (w/Rain) by Kagato
[Stage - Texture - Castle Siege]



I wanted to make this for a long time. There's no other version of Bowser's Castle other than the one that has been here for years, so I made my own using updated textures, colors, and more.

The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.

If you discover a problem with the stage, don't hesitate to let me know.

1 2 3

from:

Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

Past Reports:





Enter the image creator's name.
Find Members Find Members
Filter by:

If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.



Enter the deletion reason here.


Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010