3482 September 9th, 2014
Arena Ferox (SSB for 3DS) by DSX8, GBC[Stage - Texture, Import - Castle Siege]
edit:
pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.
Infinite Smash Team:
http://infinitesmashteam.com/2014/07/07/arena-ferox/
Arena Ferox
Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.
Read the "read me" and Enjoy!
pack updated.. fixed a collision glitch on the platform stand-alone version of the stage that had characters fall though the floor.
Infinite Smash Team:
http://infinitesmashteam.com/2014/07/07/arena-ferox/
Arena Ferox
Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.
Read the "read me" and Enjoy!
1749 July 22nd, 2012
Naruto Siege #2 by DSX8[Stage - Texture, Vertex, Import - Castle Siege]
Stage 1: Final Valley - there's a glitch with the SRT0 files, and that makes the animations for the fog and waterfall (and the mist) to travel BACKWARDS! to me, i thought it was funny xDD I also might fix the camera and death boundaries.
Stage 2: Great Plains (where the Sani's battled for Naruto). If doing a FS and it zoom far out, u'll see some land blocking the view, but doesnt always happen.
Stage 3: Orochimaru's Lair - Flames travel down fast then they go up slow due to the SRT0 file, not sure HOW to fix that. Also might fix camera and death boundaries.
comes with 2 BRSTM's and SSS stuff!
Stage 2: Great Plains (where the Sani's battled for Naruto). If doing a FS and it zoom far out, u'll see some land blocking the view, but doesnt always happen.
Stage 3: Orochimaru's Lair - Flames travel down fast then they go up slow due to the SRT0 file, not sure HOW to fix that. Also might fix camera and death boundaries.
comes with 2 BRSTM's and SSS stuff!
1646 February 8th, 2013
Destruction of Planet Namek by LegacyWolf with credit to DSX8, ItalianStallion, and KTH[Stage - Texture, Vertex, Import - Castle Siege]
1005 February 8th, 2013
Time of Day Destination by LegacyWolf with credit to Mewtwo2000, Xenozoa425, Muhsoce, and Jasonvalle[Stage - Texture, Vertex, Import - Castle Siege]
Simple stage hack, requested by Jasonvalle, who also took in-game pics. Took about a day. Goes over Castle Siege , so the stage transitions from morning, to day, to night, then loops again, of course. I've made custom srt0 animations in this stage to make it function properly.
Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.
Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.
978 June 5th, 2010
Rain Hyrule Castle by DrKoala with credit to Mewtwo2000[Stage - Texture - Castle Siege]
965 July 22nd, 2012
Naruto Siege #1 by DSX8[Stage - Texture, Vertex, Import - Castle Siege]
im not exactly sure WHAT to call this... but for now, castle siege is now a true Naruto Shippuden stage!
well, i decided i try to import some Naruto stages into brawl, and since i had 1 idea i wanted to do for a looooong time, i decided to try it out over Castle Siege. This only took me like, 10 hours or less to make! it was pretty fast, and its also accurate. Known Glitches:
-Fires in background in the other 2 stages
-Statue's hitspots are still there, but can no longer see them.
-last stage is supposed to have animated srt0 files but any kind i added never worked, so its not animated for now
anyways, this comes with the stage itself on Castle Siege, 3 brstm files, SSS icons and name.
enjoy!!!
well, i decided i try to import some Naruto stages into brawl, and since i had 1 idea i wanted to do for a looooong time, i decided to try it out over Castle Siege. This only took me like, 10 hours or less to make! it was pretty fast, and its also accurate. Known Glitches:
-Fires in background in the other 2 stages
-Statue's hitspots are still there, but can no longer see them.
-last stage is supposed to have animated srt0 files but any kind i added never worked, so its not animated for now
anyways, this comes with the stage itself on Castle Siege, 3 brstm files, SSS icons and name.
enjoy!!!
903 April 1st, 2011
Castle Siege - LAVA LEVEL, NO TRANSFORMATION by InkEmissary[Stage - Vertex - Castle Siege]
847 February 7th, 2016
Castle Siege Omega - Smash U by Edwguard Flows[Stage - Texture, Import - Castle Siege]
Time for another Smash U import!
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy
Castle Siege Omega imported with original and twilight lighting. Optimized for brawl, there isn't lag even in 4 players matches. Include a red/blue version with specular efects on the surface.
It goes over STGEMBLEM_00. and I'll do a Wifi Safe version over STGFINAL later.
Don't forget use the STGEMBLEM.pac and the rel.
Comes with BRSTM songs. SSS soon
Enjoy
825 July 22nd, 2012
Okami Shuffle by DSX8[Stage - Texture, Vertex, Import - Castle Siege]
Another Okami stage, but this time made over Castle Siege, and it starts out in this order!
-Ryoshima Coast
-Taka Pass
-Kamiki Village Platform
comes with a custom BRSTM file that fits with the transitions with the stage (some parts might be a 1-3 secs off, but its still pretty accurate). comes with SSS icons also. Doesnt come with any .rel files since castle siege cant be ported at all.
Enjoy Okami Shuffle!!!
-Ryoshima Coast
-Taka Pass
-Kamiki Village Platform
comes with a custom BRSTM file that fits with the transitions with the stage (some parts might be a 1-3 secs off, but its still pretty accurate). comes with SSS icons also. Doesnt come with any .rel files since castle siege cant be ported at all.
Enjoy Okami Shuffle!!!
798 January 28th, 2011
Creepy Castle by squilliam[Stage - Texture, Vertex - Castle Siege]
Creepy Castle - one of the final stages in Donkey Kong 64. Actual textures were ripped from an emulator and used in this hack. Some textures were also done by hand.
You will need 4 files total to play this stage correctly.
http://www.mediafire.com/?xilzq51jgtm - "Effects"
http://www.mediafire.com/?ozjmmizmzmi - Roof
http://www.mediafire.com/?2njnjgwdtjj - Hall inside
http://www.mediafire.com/?5zginjhu2ny- Basement
You will need 4 files total to play this stage correctly.
http://www.mediafire.com/?xilzq51jgtm - "Effects"
http://www.mediafire.com/?ozjmmizmzmi - Roof
http://www.mediafire.com/?2njnjgwdtjj - Hall inside
http://www.mediafire.com/?5zginjhu2ny- Basement
761 June 5th, 2010
Snowfall Hyrule Castle by DrKoala with credit to Mewtwo2000[Stage - Texture - Castle Siege]
673 March 28th, 2010
Dracula's Castle (Outside) by kiro with credit to Calamitas[Stage - Texture - Castle Siege]
653 October 12th, 2012
Majora's Castle by mnsg[Stage - Texture - Castle Siege]
To go with the Majora hack that I made, I did up her own personal stronghold. Of course, the castle is under attack, considering how dangerous Majora's powers are. In a way, this could be an event that happened before Majora got sealed inside her mask; which can be seen inside the castle.
It took me awhile to set this hack up, since the first part of Castle Siege has 132 flag textures; talk about a headache while replacing them.
The download includes the STGEMBLEM_00.pac and STGEMBLEM_01.pac files. STGEMBLEM_02.pac is excluded, since there really isn't much to edit on that file. Also, TEX0 and PLT0 files are included for menu texture replacing.
It took me awhile to set this hack up, since the first part of Castle Siege has 132 flag textures; talk about a headache while replacing them.
The download includes the STGEMBLEM_00.pac and STGEMBLEM_01.pac files. STGEMBLEM_02.pac is excluded, since there really isn't much to edit on that file. Also, TEX0 and PLT0 files are included for menu texture replacing.
635 September 10th, 2020
Castle Siege M by soopercool101, Edwguard Flows[Stage - Texture, Vertex, Import - Castle Siege]
A competitive overhaul of Castle Siege. Includes day/twilight and red/blue versions, as well as a port over Skyworld that can be rel ported to any stage that isn't Castle Siege.
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/
Has the Project M 3.6 camera and works fully with Borderless Stamina mode.
Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/349556/
622 August 29th, 2013
Castlevania/Dracula Siege by -SQueen- with credit to Robzdahero, Shichikaze, and kiro[Stage - Texture, Vertex, Import - Castle Siege]
617 August 27th, 2012
Battle Stadium D.N.O v2 [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to DSX8, LegacyWolf, ItalianStallion, KTH, CutterKirby64 [Stage - Texture, Vertex, Import - Castle Siege]
- HELP! :( Game freeze when level reach 3min 50s. If someone know how to fix this problem, I like to hear that.
UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!
- STAGE 1: Added water effect in water.
- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.
- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
...I'm going to fix v1 so the next update is v1+.
UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!
- STAGE 1: Added water effect in water.
- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.
- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
...I'm going to fix v1 so the next update is v1+.
611 June 20th, 2012
Battle Stadium D.N.O v1+ [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to LegacyWolf, DSX8, ItalianStallion, KTH, CutterKirby64[Stage - Texture, Vertex, Import - Castle Siege]
3 cool stages in 1! D.N.O, Dragon Ball, Naruto & One Pie... I mean Okami!
#4 image: http://i.imgur.com/g3r0X.jpg
Thanks to LegacyWolf and DSX8 to let me to release this. Thanks to especially LegacyWolf who help me fix things and how to use BrawlBox's stage editor. Credit to ItalianStallion and KTH for the original planet namek stage, and CutterKirby64 for fixing a model in Planet Namek for LegacyWolf.
Not only that there's 3 stages in 1, I also do a little fixs/changes to every stages:
- STAGE #1 dosn't have water where to swim, so I make floors those places. I put water effect there too
- STAGE #2 you can fall through the edges/perimeter, not any more
- There's 2 version of STAGE 2 in this pack: v1 & v1+
- both STAGE #1 & #2 are now that solid than even SUPER SONIC can't fly under those stages
- STAGE #3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
#4 image: http://i.imgur.com/g3r0X.jpg
Thanks to LegacyWolf and DSX8 to let me to release this. Thanks to especially LegacyWolf who help me fix things and how to use BrawlBox's stage editor. Credit to ItalianStallion and KTH for the original planet namek stage, and CutterKirby64 for fixing a model in Planet Namek for LegacyWolf.
Not only that there's 3 stages in 1, I also do a little fixs/changes to every stages:
- STAGE #1 dosn't have water where to swim, so I make floors those places. I put water effect there too
- STAGE #2 you can fall through the edges/perimeter, not any more
- There's 2 version of STAGE 2 in this pack: v1 & v1+
- both STAGE #1 & #2 are now that solid than even SUPER SONIC can't fly under those stages
- STAGE #3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.
552 May 30th, 2013
Bowser's Castle Siege (w/Rain) by Kagato[Stage - Texture - Castle Siege]
I wanted to make this for a long time. There's no other version of Bowser's Castle other than the one that has been here for years, so I made my own using updated textures, colors, and more.
The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.
If you discover a problem with the stage, don't hesitate to let me know.
The first stage has a very light rain. The flags do not wave... yet. I am working on that. The second stage has been fitted with actual Bowser minions, a red carpet, and an ornate back wall. Bowser Jr sits at the throne. The third stage is more fiery red and the background is changed to look like a Mario 2D platformer level with enemies and item blocks.Overall, besides stage 3, everything is a lot less "beaming red" if you prefer more subtle colors, compared to the original bowser's castle texture for this level.
If you discover a problem with the stage, don't hesitate to let me know.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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