3807 September 21st, 2016
AthleticRoom by rihuganon with credit to innocentroad[Stage - Texture, Vertex, Import - Wi-fi Room]
2520 October 6th, 2011
Ganon's Battleship by Apocolypse3000 with credit to Mewtwo_2000, Razanak7, RandomTBush, BigSharkZ, Brawlshifter, Eldiran[Stage - Vertex - Wi-fi Room]
1127 July 14th, 2014
Project M Training Room (PM 3.02) by NFreak, Robz with credit to blazingflare[Stage - Texture - Wi-fi Room]
A texture edit of Robz's KC-MM Training Room (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10195)
PM 3.02 camera and all that. Enjoy!
PM 3.02 camera and all that. Enjoy!
908 November 14th, 2016
BasketBrawl by Ricky (Br3), libertyernie, SmashClash with credit to Standardtoaster, Quanno[Stage - Texture, Vertex, Import - Wi-fi Room]
Nov. 5, 2016 (libertyernie): Updated camera (now from overhead, see video) and item spawning. Old version is here: http://www.mediafire.com/?m8n2v9izuan85bc
READ FULL DESCRIPTION OR YOU WON'T BE ABLE TO FULLY ENJOY THIS AWESOME STAGE!
Welcome to the world of Basketball!
What I bring today is an epic revamp of Libertyernie's Basketball court.
So what's new?
In this version (besides texture edits by me and a complete collision revamp), a Basketball (that's put over the SmokeBall item) will spawn in the middle of the stage right in the beggining of the match. And with the given codes, they won't stick to the characters, won't produce smoke, and won't disappear as time passes. It will work just like an usual Basketball!
You'll be able to play with your friends on 1-on-1 or 2-on-2 competition!
And you can always brawl on it lol
Codes needed:
SmokeBall doesn't stick [Standardtoaster]
* 4A000000 91000000
* 1405B250 00020000
* E0000000 80008000
No smokeball smoke [Standardtoaster]
* 4A000000 9105AE40
* 14000654 00020000
* 1400065C 00020000
* 14000664 00020000
* 1400066C 00020000
* E0000000 80008000
There are two ways to replace the sandbag with the basketball, choose your favourite.
OPTION 1: You can use the included REL file. The REL file included is NEEDED to replace the Sandbag with a basketball if you don't want to use the option 2! The REL's set to port the stage over the stages from PW's SSS Expansion. You can put it over other stages by following the instructions at http://opensa.dantarion.com/wiki/Stage_Module_Files.
OPTION 2: If you don't want to use the REL file, you can use this code instead:
Sandbag is Smokeball
* C298D528 00000003
* 2C060031 40820008
* 38C00038 60000000
* 90DD08C0 00000000
The included files are the HD basketball BRRES by SmashClash (to use if you have a common3.pac already), a common3.pac (to use if you don't have one), the Stage PAC and a module REL to port it over the stages from PW's Expansion. The REL replaces the Sandbag with a basketball. (Sandbags will still appear if they are turned on in the item select.)
How to apply the HD basketball BRRES to a common3.pac of your own:
- Open BrawlBox, open common3.pac, go to ItmCommonBress, and replace ItmSmokeScreenBress for the one included in the download.
Enjoy!!!
If I forgot anything or it didn't work for you, PM me.
READ FULL DESCRIPTION OR YOU WON'T BE ABLE TO FULLY ENJOY THIS AWESOME STAGE!
Welcome to the world of Basketball!
What I bring today is an epic revamp of Libertyernie's Basketball court.
So what's new?
In this version (besides texture edits by me and a complete collision revamp), a Basketball (that's put over the SmokeBall item) will spawn in the middle of the stage right in the beggining of the match. And with the given codes, they won't stick to the characters, won't produce smoke, and won't disappear as time passes. It will work just like an usual Basketball!
You'll be able to play with your friends on 1-on-1 or 2-on-2 competition!
And you can always brawl on it lol
Codes needed:
SmokeBall doesn't stick [Standardtoaster]
* 4A000000 91000000
* 1405B250 00020000
* E0000000 80008000
No smokeball smoke [Standardtoaster]
* 4A000000 9105AE40
* 14000654 00020000
* 1400065C 00020000
* 14000664 00020000
* 1400066C 00020000
* E0000000 80008000
There are two ways to replace the sandbag with the basketball, choose your favourite.
OPTION 1: You can use the included REL file. The REL file included is NEEDED to replace the Sandbag with a basketball if you don't want to use the option 2! The REL's set to port the stage over the stages from PW's SSS Expansion. You can put it over other stages by following the instructions at http://opensa.dantarion.com/wiki/Stage_Module_Files.
OPTION 2: If you don't want to use the REL file, you can use this code instead:
Sandbag is Smokeball
* C298D528 00000003
* 2C060031 40820008
* 38C00038 60000000
* 90DD08C0 00000000
The included files are the HD basketball BRRES by SmashClash (to use if you have a common3.pac already), a common3.pac (to use if you don't have one), the Stage PAC and a module REL to port it over the stages from PW's Expansion. The REL replaces the Sandbag with a basketball. (Sandbags will still appear if they are turned on in the item select.)
How to apply the HD basketball BRRES to a common3.pac of your own:
- Open BrawlBox, open common3.pac, go to ItmCommonBress, and replace ItmSmokeScreenBress for the one included in the download.
Enjoy!!!
If I forgot anything or it didn't work for you, PM me.
826 September 21st, 2016
Melee Debug stage by squilliam[Stage - Texture, Vertex, Import - Wi-fi Room]
Melee Debug Stage - This is the Melee Debug stage from Super Smash Bros. Melee, only accessible from the debug menu.
This is the .rel you will need to play it on Final Destination. (You can play it over WiFi Training without the .rel)
http://www.mediafire.com/?5mt2mnmzdmj
This thing took FOREVER, because of all of the random issues I had with it. It is nearly an exact replica, AND IT SHOULD BE CONSIDERING HOW LONG I WORKED ON IT.
This is the .rel you will need to play it on Final Destination. (You can play it over WiFi Training without the .rel)
http://www.mediafire.com/?5mt2mnmzdmj
This thing took FOREVER, because of all of the random issues I had with it. It is nearly an exact replica, AND IT SHOULD BE CONSIDERING HOW LONG I WORKED ON IT.
775 April 14th, 2012
Skyworld Shrine by Angelglory[Stage - Vertex - Wi-fi Room]
Features:
- Stage with a slope, two fall-through platforms, one of which is has ledges.
- A lower area to the right with a wall and ledge
- The left area has a pillar that you can wall-jump off of and even climb over onto the other side.
Known Issues:
- Camera needs some tweaking so the stage doesn't get in the way when in the lower area.
- Stage with a slope, two fall-through platforms, one of which is has ledges.
- A lower area to the right with a wall and ledge
- The left area has a pillar that you can wall-jump off of and even climb over onto the other side.
Known Issues:
- Camera needs some tweaking so the stage doesn't get in the way when in the lower area.
526 October 17th, 2014
Beach-themed Home Run Contest by LC-DDM[Stage - Texture - Wi-fi Room]
Location (In Disc): pf/stage/melee/STGHOMERUN.pac
Description: Since we're getting closer, if not already in the summer, I present you an attempt I made at making a beach-themed Home Run Contest. The stadium is now empty with no people, the numbers have a graffiti style to them (if I knew how to model hack, those would be wooden signs instead), the sky is clear with no chance of clouds, the HRC measurement path is replaced with sand and boards, and there's just sand all over (despite the fact the lines are still there, they're still sand. Er... Pretend they're all the same colour?).
Notes:
*Located under WiFi room since there is no "Home Run Contest" selection on the drop-down menu.
*The original concept was to remove the stadium, using the crowd cheering animations as the sea waves, and one of the stadium textures as the rest of the sea, with yet another texture serving as a boat and another as an island.
*Original Release Date: June 10th, 2011
*1st Edit, October 18th, 2014: Re-uploaded images.
Description: Since we're getting closer, if not already in the summer, I present you an attempt I made at making a beach-themed Home Run Contest. The stadium is now empty with no people, the numbers have a graffiti style to them (if I knew how to model hack, those would be wooden signs instead), the sky is clear with no chance of clouds, the HRC measurement path is replaced with sand and boards, and there's just sand all over (despite the fact the lines are still there, they're still sand. Er... Pretend they're all the same colour?).
Notes:
*Located under WiFi room since there is no "Home Run Contest" selection on the drop-down menu.
*The original concept was to remove the stadium, using the crowd cheering animations as the sea waves, and one of the stadium textures as the rest of the sea, with yet another texture serving as a boat and another as an island.
*Original Release Date: June 10th, 2011
*1st Edit, October 18th, 2014: Re-uploaded images.
518 April 12th, 2013
Galaxy Training by -Smash King-93 with credit to xxWutzMercyxx [Stage - Texture, Vertex, Import - Wi-fi Room]
489 February 21st, 2012
Ilex Forest Shrine by Ch33bDragonite[Stage - Texture, Vertex - Wi-fi Room]
I made this stage around summer 2010 and this has been in my desktop for so long that I've decided to upload it. The idea I originally had was to have a forest shrine that the Lati@s owned from the Pokémon Heroes movie; however, it looked to me that it came out looking like Ilex Shrine so here it was. However, this stage wasn't nearly completed at that time because Celebi wasn't present anywhere in this stage and I've tried multiple times before to input and move him around the stage, but it just wouldn't work. However, the stage textures and model imports are done; this stage goes mainly for the Wi-Fi Waiting Room. Also, ignore that this desynchs wi-fi because it does anyway; it's not like everyone has the same Wi-Fi Waiting Room model-texture.
465 April 13th, 2013
Brawl Practice Room (Updated) by GenRJ with credit to rihuganon for the model, -Smash King-93 for the background, AxcelTheBrawler for the CastleField texture and Kiriso for the final destination texture.[Stage - Texture, Vertex, Import - Wi-fi Room]
462 October 6th, 2010
Pokémon Power Plant by Nintens[Stage - Texture, Vertex - Wi-fi Room]
This is a hack that I recently finished for the WiFi Waiting Room. I saw that there weren't a lot of WiFi safe hacks for this stage, so I decided to make one. The main platform may make you think that this would cause a desync on WiFi, but I've tested it several times without problems.
I also made day, evening, and night versions of this stage to give it some variety. I tried removing some of the lights for the day version, but parts of them are still there. I don't think it looks bad though.
Well that just about covers it. I hope you enjoy it~ ï½¼
I also made day, evening, and night versions of this stage to give it some variety. I tried removing some of the lights for the day version, but parts of them are still there. I don't think it looks bad though.
Well that just about covers it. I hope you enjoy it~ ï½¼
433 April 23rd, 2010
Bomberman Land by FroznHobo with credit to ds22 (model import)[Stage - Texture, Vertex - Wi-fi Room]
431 April 12th, 2013
Stadium Training by -Smash King-93[Stage - Texture, Vertex, Import - Wi-fi Room]
424 November 23rd, 2013
Heaven's Athletic Room by Shichikaze with credit to -SQueen-,Yami 2b,Kiriso,GenRJ,-Smash King-93,TheLethalX,Axloid,ChibiIceClimberz,baruboro13,rihuganon[Stage - Texture, Vertex, Import - Wi-fi Room]
384 December 12th, 2012
Ocean Training by -Smash King-93 with credit to Xenozoa425 for the rel and pics[Stage - Texture, Vertex, Import - Wi-fi Room]
375 September 21st, 2016
Platformed Wifiroom by yanbo with credit to Mewtwo2000[Stage - Vertex - Wi-fi Room]
345 February 7th, 2015
Subspace Stairway (FLAT) by Unit[Stage - Texture, Import - Wi-fi Room]
Just something I made a while back. Nothing special. I found this on my SD card and decided to release it. It's just a flat based version of the area King Dedede and Bowser engage into battle without featuring the platform; like how it appears in Subspace Emissary's cut scene. No BRSTM file included.
Works over any STGCUSTOM(XX).
Works over any STGCUSTOM(XX).
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010