250 December 2nd, 2014
Action 511 - Eternal Yoshi's Farewell by Eternal Yoshi[Pack - Character, Stage, Audio, SFX, Misc, Portrait]
I'm done with Smash!
So here's a pack of everything I was working on throughout the year.
Has Rough and WIP Aiai, Gray Fox, Sora, Simon Belmont, his costumes, Solidus, the VR Mission Stage, and Hollow Bastion.
My drive and passion for smash has died a few months ago and as such my drive and will to do further Brawl mods. The dream is dead and the magic is gone. I apologize if I disappointed any of you!
Thank you all for your support over the years.
In the meantime I'm gonna finish PM so I can finally move on from smash.
Goodbye everybody.
So here's a pack of everything I was working on throughout the year.
Has Rough and WIP Aiai, Gray Fox, Sora, Simon Belmont, his costumes, Solidus, the VR Mission Stage, and Hollow Bastion.
My drive and passion for smash has died a few months ago and as such my drive and will to do further Brawl mods. The dream is dead and the magic is gone. I apologize if I disappointed any of you!
Thank you all for your support over the years.
In the meantime I'm gonna finish PM so I can finally move on from smash.
Goodbye everybody.
211 February 13th, 2011
Adventure Island by Eternal Yoshi[Stage - Texture, Vertex, Import - Final Destination]
261 October 4th, 2012
Aquatic Ruin Zone by Eternal Yoshi[Stage - Texture, Vertex, Import - Final Destination]
65 January 6th, 2011
Balanced Pirate Ship NTSC-U by Eternal Yoshi with credit to Standardtoaster, Phantom Wings, Amazing Ampharos, and those involved with discovering and examining these stage .rels[Misc - Other (stuff we forgot)]
This is a .rel to balance out the hitboxes of Pirate Ship.
The catapult doesn't send foes quite as far, but flings them at a higher angle.
The bombs now do 30% damage instead if 55% damage and has less knockback.
The side of the ship when it tips over does less damage.
Works with any Pirate Ship texture.
The catapult doesn't send foes quite as far, but flings them at a higher angle.
The bombs now do 30% damage instead if 55% damage and has less knockback.
The side of the ship when it tips over does less damage.
Works with any Pirate Ship texture.
289 January 7th, 2011
Balanced Port Town NTSC-U by Eternal Yoshi with credit to Standardtoaster, Phantom Wings, Amazing Ampharos, and those involved with discovering and examining these stage .rels[Misc - Other (stuff we forgot)]
217 January 1st, 2016
Big Shell (Omega) by Smerchy, Eternal Yoshi with credit to TheUltimateKoopa[Stage - Import - Final Destination]
It's Eternal Yoshi's Big Shell V3X stage, omega-fied with removed railings and extended side blast zones. Note that because of the new blast zone positions, there are some collision issues with the struts.
Comes with SS icon/portrait/name, .rel for stage expansion slots, and a MGS2 Main Theme .brstm by TheUltimateKoopa
Happy Holidays!!
Comes with SS icon/portrait/name, .rel for stage expansion slots, and a MGS2 Main Theme .brstm by TheUltimateKoopa
Happy Holidays!!
395 December 25th, 2013
Big Shell V3X by Eternal Yoshi with credit to Mewtwo2000 for lighting and fog help, and Konami and Kojima Productions for making the gmae[Stage - Texture, Vertex, Import - Final Destination]
Kept you waiting huh?
Big Shell has been tristripped meaning there will be significantly less lag in 4 player action.
While it seems to be flat, the short walls elevate the ledges and totally change how edgeguarding works. Bear in mind the close blast zones due to the architectire.
Goes over FD or an expansion stage with the help of the .rel included.
This shall be updated when the tristripper is done.
Update: PT now stands and moves on the actual stage instead of floating in the air.
DON'T REUPLOAD WITHOUT MY PERMISSION. THANKS
Big Shell has been tristripped meaning there will be significantly less lag in 4 player action.
While it seems to be flat, the short walls elevate the ledges and totally change how edgeguarding works. Bear in mind the close blast zones due to the architectire.
Goes over FD or an expansion stage with the help of the .rel included.
This shall be updated when the tristripper is done.
Update: PT now stands and moves on the actual stage instead of floating in the air.
DON'T REUPLOAD WITHOUT MY PERMISSION. THANKS
187 January 26th, 2011
Crateria Surface by Eternal Yoshi[Stage - Texture, Vertex - Final Destination]
84 May 28th, 2010
Crystalline Caverns OC Remix by Eternal Yoshi with credit to McVaffe[Audio - Stage/Menu]
This is McVaffe's remix of the undergound cave theme of Yoshi's Island.
(Source: Yoshi's Island) 42 February 21st, 2019
Gellert the water mage (OC) by CARLCGL, Eternal Yoshi with credit to EternalYoshi[Character - Moveset (PSA) - Toon Link]
1219 April 21st, 2014
Gray Fox Bronze Version by Eternal Yoshi[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
BE SURE TO READ THE README BEFORE ASKING/REPORTING THINGS PLEASE.
This is the newest version of Gray Fox, which is the Bronze version. What I mean is that this is the third to last revision I will make for him, with Gold being the Final. This update has a bunch of new animations and new moves inspired by Raiden's Playstation All Stars Moveset. I also upgraded his Brawl model and textures to be of better quality while staying in draw count and memory limits to ensure smooth gameplay.
Changelist:
New Model
Upgraded textures
New Jab Combo(Only available when using BrawlEx)
New Ftilt1, Ftilt2, Dash Attack, DSmash, Nair, Fair, Bair, Dair, Dthrow, Bthrow, UThrow,
Neutral B, Up B & Final Smash
Has a proper Final Smash now: Blade Mode
Reanimated Utaunt, Grab, Dash Grab, Turn Grab, Grab Pummel, Grab Break, Dair Landing,
SpecialFall actions, & LandingFallSpecial
Gravity slightly higher
Ground Friction is higher; Gray Fox doesn't slide as much
Holding B when ending Side B will no longer cause him to rise
Sword trail perfected and follows sword properly
Overall hitboxes are more polished and better placed
Shield is a little smaller
Has a true Wall Jump(Only when using BrawlEx)
Gray Fox's New Neutral B is a Dive Kick.
It has lots of startup, but it's strong and sends victims at a very horizontal angle. Keep in mind that the hitboxes
are at his leg and not the blade itself.
Gray Fox's new Up B will have him do a rising slash and then an Aerial Upward Sweep.
While it doesn't go as high or as far as the old Up B, the move is more powerful and reliable and has superior
hitbox coverage with better reach and better linking hitboxes.
Gray Fox will only unleash blade mode to those who get caught in his force field, so make sure you connect with
the force field or Blade Mode will end prematurely and you'll waste the Smash Ball.
FAQ
Q:Why didn't you use the Metal Gear Rising: Revengance model?
A:Because it is far too high poly for Brawl to handle.
Also the textures are huge and combined together will likely exceed memory limits.
Even with the new Brawlbox importer, the Rising model has way too many facepoints and will lag super hard,
so instead I chose to upgrade the Assist trophy model while keeping it within memory limits and ensuring
that matches that have Gray Fox will remain smooth.
Cosmetics haven't been updated because the model is subject to change.
The included module is programmed to make Gray Fox work over slot 46 for BrawlEx. You need a hex editor to change this,
which you should know how to use if you are using BrawlEx.
Please don't put reupload this moveset or use it's assets (including animations) on Brawlvault without my permission.
I'm surprised this fit in the description.
This is the newest version of Gray Fox, which is the Bronze version. What I mean is that this is the third to last revision I will make for him, with Gold being the Final. This update has a bunch of new animations and new moves inspired by Raiden's Playstation All Stars Moveset. I also upgraded his Brawl model and textures to be of better quality while staying in draw count and memory limits to ensure smooth gameplay.
Changelist:
New Model
Upgraded textures
New Jab Combo(Only available when using BrawlEx)
New Ftilt1, Ftilt2, Dash Attack, DSmash, Nair, Fair, Bair, Dair, Dthrow, Bthrow, UThrow,
Neutral B, Up B & Final Smash
Has a proper Final Smash now: Blade Mode
Reanimated Utaunt, Grab, Dash Grab, Turn Grab, Grab Pummel, Grab Break, Dair Landing,
SpecialFall actions, & LandingFallSpecial
Gravity slightly higher
Ground Friction is higher; Gray Fox doesn't slide as much
Holding B when ending Side B will no longer cause him to rise
Sword trail perfected and follows sword properly
Overall hitboxes are more polished and better placed
Shield is a little smaller
Has a true Wall Jump(Only when using BrawlEx)
Gray Fox's New Neutral B is a Dive Kick.
It has lots of startup, but it's strong and sends victims at a very horizontal angle. Keep in mind that the hitboxes
are at his leg and not the blade itself.
Gray Fox's new Up B will have him do a rising slash and then an Aerial Upward Sweep.
While it doesn't go as high or as far as the old Up B, the move is more powerful and reliable and has superior
hitbox coverage with better reach and better linking hitboxes.
Gray Fox will only unleash blade mode to those who get caught in his force field, so make sure you connect with
the force field or Blade Mode will end prematurely and you'll waste the Smash Ball.
FAQ
Q:Why didn't you use the Metal Gear Rising: Revengance model?
A:Because it is far too high poly for Brawl to handle.
Also the textures are huge and combined together will likely exceed memory limits.
Even with the new Brawlbox importer, the Rising model has way too many facepoints and will lag super hard,
so instead I chose to upgrade the Assist trophy model while keeping it within memory limits and ensuring
that matches that have Gray Fox will remain smooth.
Cosmetics haven't been updated because the model is subject to change.
The included module is programmed to make Gray Fox work over slot 46 for BrawlEx. You need a hex editor to change this,
which you should know how to use if you are using BrawlEx.
Please don't put reupload this moveset or use it's assets (including animations) on Brawlvault without my permission.
I'm surprised this fit in the description.
1328 November 17th, 2013
Gray Fox Over Metaknight Beta V1 by BraveDragonWolf, Eternal Yoshi, Thany, Kingskull95, Frusciante with credit to EternalYoshi, Thany,Kingskull95, Nanobuds and Frusciante[Character - Texture, Vertex, Import, Moveset (PSA) - Meta Knight]
UPDATED: 11/12/13
Old Gray Fox model for less gameplay lag now included! (Dolphin Users)
Official Thread: http://forums.kc-mm.com/index.php?topic=64041.msg1193461#msg1193461
-------------------------------------------
Metal Gear Rising: Revengeance Gray Fox over metaknight!
Hello everyone, today I bring you Gray Fox over metaknight, wish I had a video. The only changes I've made so far is that I have added three new moves to fit this model's style.
I'm really looking forward to making the official moveset, which means almost all animations will be new and improved!
I alone have worked on this from the start, model was ported over metaknight by me with a little advice from "Snoopy". Be sure to read all the read me files to see what's up.
And if you have the time, please support the thread above if you'd like.
(New sheath texture re-done by me also)
Old Gray Fox model for less gameplay lag now included! (Dolphin Users)
Official Thread: http://forums.kc-mm.com/index.php?topic=64041.msg1193461#msg1193461
-------------------------------------------
Metal Gear Rising: Revengeance Gray Fox over metaknight!
Hello everyone, today I bring you Gray Fox over metaknight, wish I had a video. The only changes I've made so far is that I have added three new moves to fit this model's style.
I'm really looking forward to making the official moveset, which means almost all animations will be new and improved!
I alone have worked on this from the start, model was ported over metaknight by me with a little advice from "Snoopy". Be sure to read all the read me files to see what's up.
And if you have the time, please support the thread above if you'd like.
(New sheath texture re-done by me also)
6322 July 11th, 2014
Gray Fox v0.6 by Eternal Yoshi[Character - Texture, Kirby Hat, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Meta Knight]
Newer version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315
**Read this thread for the changelist**
http://www.smashboards.com/showpost.php?p=11688971&postcount=1
Known Glitches... were apparently fixed when I fixed the hurtboxes.
All specials and FS are bug free.
Now with Kirby hat!
**Read this thread for the changelist**
http://www.smashboards.com/showpost.php?p=11688971&postcount=1
Known Glitches... were apparently fixed when I fixed the hurtboxes.
All specials and FS are bug free.
Now with Kirby hat!
4331 December 29th, 2010
Guard Slayer Snake V2 by Eternal Yoshi[Character - Moveset (PSA) - Solid Snake]
EDIT: Updated with common3 item files to make the grenade and Box stronger.
Once upon a time I was dropping ideas for Brawl Minus Snake. I made a pac that wasn't used. It turns out that this moveset was too broken for minus.
So I built upon it, and made so he can stand a chance against Onslaught Falcon and the other deity PSAs.
A small Updated changelist
Increased shield damage on all moves
Mortar, C4, and Nikita hitboxes loop for extra damage
Crawls much faster
Heavier
8 midair jumps
Cypher stronger and has large hitbox
Faster and stronger choke
Dthrow does more damage
Fthrow and Bthrow now legitimate KO throws
Healing Box now mapped to down taunt.
Freezing fair when A button is held
Faster, harder to escape Nair and Dair
New Final Smash: Nuke
Added taunts
Smoking hurts Snake but slows down time, a reference to Metal Gear(MSX).
Faster Nikita
and more.
Do be aware that the FS WILL malfunction when using Brawl+.
Once upon a time I was dropping ideas for Brawl Minus Snake. I made a pac that wasn't used. It turns out that this moveset was too broken for minus.
So I built upon it, and made so he can stand a chance against Onslaught Falcon and the other deity PSAs.
A small Updated changelist
Increased shield damage on all moves
Mortar, C4, and Nikita hitboxes loop for extra damage
Crawls much faster
Heavier
8 midair jumps
Cypher stronger and has large hitbox
Faster and stronger choke
Dthrow does more damage
Fthrow and Bthrow now legitimate KO throws
Healing Box now mapped to down taunt.
Freezing fair when A button is held
Faster, harder to escape Nair and Dair
New Final Smash: Nuke
Added taunts
Smoking hurts Snake but slows down time, a reference to Metal Gear(MSX).
Faster Nikita
and more.
Do be aware that the FS WILL malfunction when using Brawl+.
3537 December 29th, 2010
Ice Grabbers V1 by Eternal Yoshi[Character - Moveset (PSA) - Ice Climbers]
Updated with knockback based pain SFX and Nana's specials were updated a bit too.
Another Moveset to contribute to the God PSA collection.
A Changelist
Huge Grab Box
Heavier
Runs Faster
Up and B and Forward B doesn't put Popo in Freefall
Smashes and aerials cause hammers to grow big
Ftilt shoots Icicles
Blizzard hitbox loops, is bigger, and does more damage
FS Heals Popo
Dair drills the target downwards
Up throw an almost OHKO throw
Other Throws tweaked to make it easier for the other to grab the foe
Nair hitbox tweaked
When I find ALL of Nana's Special Actions and Subactions, I will update.
Another Moveset to contribute to the God PSA collection.
A Changelist
Huge Grab Box
Heavier
Runs Faster
Up and B and Forward B doesn't put Popo in Freefall
Smashes and aerials cause hammers to grow big
Ftilt shoots Icicles
Blizzard hitbox loops, is bigger, and does more damage
FS Heals Popo
Dair drills the target downwards
Up throw an almost OHKO throw
Other Throws tweaked to make it easier for the other to grab the foe
Nair hitbox tweaked
When I find ALL of Nana's Special Actions and Subactions, I will update.
125 December 6th, 2010
Icicle Pyramid by Eternal Yoshi[Stage - Texture, Vertex - Final Destination]
3358 December 30th, 2010
Magicant Ness V0.3 by Eternal Yoshi[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ness]
2657 June 12th, 2013
Mega Man Beta V0.6 by Eternal Yoshi, GBC with credit to SSBC/MVC for the spritework I used as a guideline for animations, Velen for RMP concepts, the Project M team for that variable I used from PM Lucas, and Link1213 for the CSPs[Character - Texture, Vertex, Import, Moveset (PSA) - Ness]
1960 October 19th, 2010
MGS2 Big Shell by Eternal Yoshi[Stage - Texture, Vertex, Import - Shadow Moses Island]
This is the big shell from MGS2 made with actual textures from the game.
UPDATED WITH V2
Version 2 goes over Shadow Moses Island, with the ! and codecs intact.
I made a destructible floor tile from SMI's resources too.
It has about 15 HP and respawns every 1337 frames.
I also included V1 in the archive too.
Enjoy.
UPDATED WITH V2
Version 2 goes over Shadow Moses Island, with the ! and codecs intact.
I made a destructible floor tile from SMI's resources too.
It has about 15 HP and respawns every 1337 frames.
I also included V1 in the archive too.
Enjoy.
73 June 1st, 2010
Old Metal Gear by Eternal Yoshi with credit to Starry K[Audio - Stage/Menu]
The song that plays in Granin's room.
Makes great menu music.
(Source: Metal Gear Solid 3)Makes great menu music.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010