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111 March 27th, 2019

Albert Wesker Beta by Mortimer
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



All info is in the doc file included and in the video.
Ignore the abominable animations, like the walking one. I lost their scenes before I could improve them.
Although almost finished, I don't consider this ready to be released. I played with this psa twice so far, but at least I found no crashing bugs.

1193 September 28th, 2014

Baphomet by Mortimer, Kyouma with credit to Zutox (testing the psa for me)
[Character - Texture, Import, Moveset (PSA) - King Dedede]



Kyouma/Gamidame created and rigged this model. I just rigged his wings, ears and added bones to the staff and made the whole psa.
PSA is over King Dedede. You can check my thread for explanations about the attacks: http://forums.kc-mm.com/index.php?topic=61703.0

Things you should know:
-King Dedede's psa file was very unstable to work with. I have no idea what kind of bugs may happen;
-If you let the final smash attack on its own, it won't hit grounded enemies for some reason;
-No FS eyes, and the metal texture is bugged on the head and on the staff;
-Zutox reported his glide bugged a little, but I couldn't reproduce it, so it's not fixed, in case you see anything weird.
-The curry shots won't work properly. The cause of this problem is probably the excessive number of bones the model now has, so it's unfixable, but your health should regenerate while in the curry's wait animation.
-The .sawnd file is included.


419 October 20th, 2015

Baphomet Boss Version (fix 2) by Mortimer
[Character - Moveset (PSA) - King Dedede]



***EDIT (OCTOBER 18)***
Yet another bug fix. Will prevent the final smash from ending too soon.


***EDIT (OCTOBER 17)***
If you are one of those who downloaded it, download it again because I forgot the updated motion file. Baphomet won't move anymore if Luigi appears.


This is an overpowered version of Baphomet. The psa is not meatn to be used, just fought. You can play with it if you want of course, but don't complain about anything. The psa does not contain new attacks, but I included the only attack of my alternate final smash "Scourging Core" that a cpu can use properly. It's the first attack performed in Wario's video.
There's also a new sanwd file, which can replace the original one without problems.
Also, this contains only the pac the the sanwd file. If you want the rest of the files, you'll have to download the normal psa version.

Any problems, http://forums.kc-mm.com/index.php?topic=61703.0

429 November 12th, 2013

Dry Bones over Lucario Recolors + Extras by Hosernaut, Mortimer, StupidMarioFan1 with credit to pikazz for the model import
[Character - Texture, Vertex, Import - Lucario]



Hello everyone. This is a recolors + extras pack for Mortimer's Dry Bones PSA over Lucario.

Included in here are recolors by StupidMarioFan1 ported over to Mortimer's modified Lucario version, as well as CSPs, BPs, and names.Also included are stock icons created by me.

If you have any issues, feel free to PM me.

Also, check out my custom stock icons here: http://forums.kc-mm.com/index.php?topic=64175.msg1195318#msg1195318

538 October 27th, 2013

Dry Bones PSA by Mortimer with credit to KTH, pikazz for the model; LenSho for the FS's ending effect
[Character - Vertex, Import, Moveset (PSA) - Lucario]



Topic: http://forums.kc-mm.com/index.php?topic=61703.0
Here and on the video are explained everything about this psa. Remember this model was not rigged neither imported by me.
Just to let you know for sure:
-He is over Lucario;
-Doesn't have metal textures;
-The final smashes are not on this video, but you can watch them on the other videos on my thread;
-The grounded Up-Special can only be done again after you jump once for reasons I don't know;
-Soundpack is included.


181 September 18th, 2016

Dry Bones Recolors (Project M) by DrownedCancer, Mortimer with credit to Mortimer - For the amazing model and psa
[Character - Texture - Lucario]



Whew first texture mod I created. This goes over Mortimer's Dry Bones PSA Only. I Intended this mod to go into Project M 3.6. At the time I tested this in MarioKing64DS's waluigi build which had a 8th Lucario recolor slot. More info is in the Readme inside.

What is included:
-8 Recolors for Dry Bones
-8 Stocks
-8 CSPs
-8 BPs
-Result Screen CSPs file
-Project M Character Select naming and Icon
-Readme file with Instructions, Recolor names and Credits.

Dry Bones PSA found here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36443

More images here:
http://imgur.com/a/xE2nH

PM me if there are any issues or things I missed.

134 September 14th, 2016

Dry Bones SFX (again) by Mortimer
[SFX - Lucario]



Yeah, for the same elder psa I released years ago.

Some reports of my previous sawnd file say that it crashes the game. Maybe not for everyone... it doesn't for me. This might fix it, but I can't be sure because I can't reproduce the bug.

Read the \"read me for once.txt\" included.
(Source: Several Mario gameses)
109 October 29th, 2013

Dry Bones Sounds by Mortimer
[SFX - Lucario]



Sounds to be used with my Dry Bones psa, in .sawnd format.
(Source: Mario games in general)
850 April 22nd, 2014

Dry Bones Stretching bug fix by Mortimer with credit to KTH, pikazz for the model; LenSho for the FS's ending effect, Zutox for helping me with this bug
[Character - Vertex, Import, Moveset (PSA) - Lucario]



Reuploading the psa with the fix on the side-B and FS stretching polygons. The psa is still the very same. This time, .sawnd file is included in this rar.

268 June 17th, 2023

Finished Banjo Project for P+EX/PMEX Remix 0.95DX by SoN1c2001, Mortimer, Nezha B. Rose, SirGimmick, Chucklez, Afshin Soroush, Survivian, NickirixXT/GoldenXP, GRAND AZEL, Atma, Sad_Potato with credit to SpiritNeox, MonteRicard, whomst, with extra credits on the Gamebanana page.
[Character - Texture, Import, Moveset (PSA), Kirby Hat, Other (Effects, Animations, Final Smash, etc.) - Custom Character]



The bear and bird are finally here! The full release of Banjo and Kazooie are ready and includes every extra costume that didn't make it out with the original public release of Legacy Banjo in PMEX Remix 0.95.

IF YOU WANT TO USE THE EXTRA COSTUMES AND COSMETICS OR MAKE YOUR OWN COSTUMES, PLEASE GRAB THE CSPROJECT PACK AS WELL! It has 7 poses, 5 for default and the ones for Timeless River and Tuxedo Banjo and it's very good to have if you want to do either of those things!

Overview
The Finishing Banjo Project started off life prior to him getting into Remix. The idea behind it was to use the unfinished King Bob Banjo Kazooie moveset and finish it by filling in the blanks with Ultimate moves, though some moves were changed to the Ultimate ones as they worked better for it. What released in Remix 0.95 was definitely not finished and it was easy to tell, but this new version is completely overhauled. To explain that, the following large changes to Banjo were made:

- Completely re-ported to Mario to fix some major issues, namely the Super Banjo Moonwalk.
- Down special was completely recoded to only include the Shockpad Jump down special which also fixed the T-Pose glitch.
- A lot more sound effects have been added in.
- Forward smash was completely reanimated by GoldenNickXT along with a new Win3 from them as well.
- Up tilt has been swapped to the Ultimate kick.
- Trails have been completely redone by Grand Azel and they look a lot better visually.
- Costume-specific trails for back air, down smash, and neutral air.
- Kazooie has her eyelashes now (Yes this is a big thing, she didn't have them originally).

Additions
The Full Release package is the best way to customize Banjo for your P+EX build! The stuff that comes with this package are:

- An extra 12 costumes for default Banjo.
- Two brand new stages from Nezha, returning to make a finished version of the original release's Spiral Mountain complete with its own unique stage gimmick and a nighttime variant based on the intro to Banjo-Tooie!
- A full set of costumes that use the original eye texture from King Bob's Banjo.
- A lot of extra stuff, including an alternative victory theme from the amazing Smash Fanfares!
- A few extra animations and SirGimmick's concept art for the extra default alts.
- An almost trailless version for those of you who like things without trails.

The Plug-And-Play for Remix 0.95DX includes the Spiral Mountain stages and everything you need to update Banjo to the newest version! Just simply drag and drop the appropriate folders to where they need to go and you can get right to playing the bear and bird as they were meant to be from 0.95!

Finally, the BrawlInstaller package comes with the necessities to place him into your P+EX build, including cosmetics, the default 15 costumes from Remix with the 5 Timeless River alts, and various customization options so most cosmetic styles are able to be used! The only one not present however is Remix-specific cosmetics, but there's no need to install him there using BrawlInstaller.

Updates to Banjo will be done through separate update patches that you can download. It's easier to manage updates that way and means you don't have to redownload everything just for a few changed files.

286 July 12th, 2023

Greninja V1.0 (vBrawl) [CEASED SUPPORT FOR ANY REPORTS] by Mortimer with credit to Eon, catscatscats99, Lilith, Wiitato, Ely, Atma, (Joker, Phantom Thief of Hearts), GoldenNickXT, WarioTails
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Mario]



--EDIT 3
I'm CEASING support to this version. Get it at your own risk.
DON'T SEND MSG TO ME ABOUT IT
I will ignore


--EDIT 2
Some anims fixed that's all. PDF updated with some extra info.


--EDIT
I'm naming it to beta until I fix the missing anims and... whatever else I get in the meantime.


Info and full credits stuff within the rar and on the video's description. Too much to write here.

Report anything and I'll fix if I can, or if I forgot some credits. It wasn't very intentional.
Except if it's the already mentioned problems. If you're too lazy to read, I'm too lazy to care.

I'm innocent.
Always.

356 June 11th, 2023

Greninja V2 (Compatible with BrawlInstaller) by JokerPTOH, Mortimer, squidgy617 with credit to Atma, Kitsu, SpiritNeox, Burrotis, GoldenNickXT, Grand Azel, REMIX Team, JVIasterJ for balance feedback
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



May 9th update:
Minor balance and a bug fix (for some reason Greninja would hide his tongue against ice climbers). Also now uses BrawlInstaller since there was a demand for that.

May 2nd description:
Here's my 21st birthday gift to you guys. I had this on the backburner and finally ported enough animations for me to feel comfortable with releasing this. Kitsu already had a decent conversion of Mortimer's Greninja backport to PM however I wanted a more faithful interpretation while still keeping some of the more unique moves in a more noob friendly way. I also added Grand Azel styled trails to this guy. Please read the text files otherwise this PSA will not work. I will eventually make a video.

Download the original psa here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=220750

Download cosmetics here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=221368

55 October 25th, 2023

Grovyle Final Onion Ver.0.3 (vBrawl)) by Mortimer with credit to JokerPTOH, GoldenNickXT, Wiitato, Peardian, Edisonic, PussPuss
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.)]



---EDITED OCTOBER 25, 2023---
Forgot the rel file. Silly me.

---EDITED OCTOBER 15, 2023---
Final version here now. Read the PDF and don't message me. Thanks.


Preview is of the psa itself and nothing else. For now.
It was supposed to be final but stuff happened. Including another quiz. Until it's solved, this is the final version.

There's one last video I have to do. When it's there, you'll know it's final for real.

Full credits description included in the file.

238 May 19th, 2015

Guardian of Insanity / Blob (beta) by Mortimer
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pikachu]



A very early beta of my next work. This release is for testing purposes and to see if it's worth releasing the full version when it's finished.

No soundpack, recolors, final smash, taunts, win animations or alternate attacks.

There are animation problems here, but that's not the point for now. I'd like to know about the attacks' usefulness, bugs or anything else.

Avoid making taunts and the final smash.

My thread: http://forums.kc-mm.com/index.php?topic=61703.0

1395 April 1st, 2017

Koopa Troopa PSA by Mortimer with credit to Peardian (created the koopa helmet model), Zutox (suggested the bullet bill mortar attack), Aerros (tested the psa).
[Character - Texture, Import, Moveset (PSA) - Jigglypuff]



*********EDITED (APRIL 11)***********
Tweaks mostly plus the green recolor.
Read the text file included.

*********EDITED (MARCH 10)*********
-Removed a bug that caused side-taunt to crash the game

I'm uploading this 4 months after it was 99% finished. During those 4 months, I played with it for like 3 hours and I don't think that's enough testing. Since my progress in that matter is being much slower than sluggish, here it is.

Like always, info about that in my thread: http://forums.kc-mm.com/index.php?topic=61703.0


KNOWN ISSUES
-I had to remove the metal texture because it was making the wings red, and I still didn't have enough patience to figure out the reason.
-Also, sorry about the pokeball stuff at the entry. I promised some people codes wouldn't be necessary to play with this, so accept that.

I doubt I balanced this properly in such a short testing period. Any suggestion is welcome.
And PLEASE report bugs you find. I don't want to have someone telling me about a bug everyone knew and no one told me until a half year after I released it, like what ahppened to Dry Bones. :p

EDIT: According to DragonGold123, freezes periodically if used with BrawlEx during the final smash.

508 March 1st, 2018

Koopa Troopa PSA Update by Mortimer with credit to Peardian for the helmet model; King Bob Videos and mrtacos432 for two bug fixes.
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Jigglypuff]



====FINAL VERSION UPLOADED====
Read Me includes the last changes. Thanks for those who helped me. :)


FORGOT SAYING: I won't upload another version before march 1st, and the next version will be the final and last, and will replace this download link. So check THIS upload after said date.

Uploading again because someone may prefer the old one.
I've made a lot of tweaks, there's a txt included with the major changes. PSA is mostly faster, some attacks are strongers, some are weaker.
Most importantly, I toned down the model brightness.

Report bugs BEFORE MARCH 1ST. I won't have much free time afterwards, and I don't want to mess with this psa anymore ._.

84 December 3rd, 2023

Legacy MX V0.1 by Daes, KingJigglypuff, SJS, Mortimer, BraveDragonWolf, jaystring, Sandfall, Ale64, Edwguard Flows, Sylv, Shy, MarioDox, nnebf, tyleto, Moe, SoN1c2001, Pokemaster Ely, NickirixXT/GoldenXP, VirtualBeef, Tatsuya with credit to The REMIX Team And MonteRicard For The Brawlfied Textures
[Pack - Misc]



Hi. This build is a p+ex build i spent working on for a few months now some costumes are replaced new music new costumes new stages i hope you enjoy.
If you need any help or glitches go to our discord.

114 April 1st, 2017

Marth's New Final Smash Millionaire Strike by Mortimer
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Just one of the many ones I did. It's probably the easiest one to make so I copied it to a vanilla psa file, without my heavy editings.
If there will be more to come, will depend on you.

Final Smash is "final" for a reason.
Anything you'd better post in my thread: http://forums.kc-mm.com/index.php?topic=61703.0

267 February 1st, 2015

Project M| Parry by Aerros, KingJigglypuff, Mortimer
[Pack - Character]



https://www.youtube.com/watch?v=cKr9oQyvTI8&feature=youtu.be

DOWNLOAD STEPS:
1. Save a copy of your original fighter folder.

2. Download
https://www.dropbox.com/sh/s6fpkxw0grz8mbj/AACPvMt58w9MHA52V3ARp0l2a?dl=0

3. Replace fighter folder
(project m -- pf -- fighter)
___________________________________________

PURPOSE:
The content shown is simply experimental.

It was originally started because I felt as though SDI (Smash Directional Influence) was not enough to counter an observed apparent helplessness when a defender is airborne.

Whether successful or not, this project means to show that:
-games are best improved by the player base
-complicated skills can be learned if the will exists
___________________________________________

KNOWN ERRORS
report bugs by:
-using the comment section
-send emails to KPeralta9@gmail.com
-send messages via youtube private messaging

1. If parrying does not activate on your character:
-Select Sheik or Samus and start a match.
-Exit match.
-Selecting any character from this point on should enable parrying.

2. Ice Climber duo parrying bugged. For now, until this project gains popularity, select Solo Popo (SoPo) by holding R after selecting Ice Climbers
: (
I could not solve this alone, in time.

3. Assigning the Parry Animations to empty subactions (the same \"folder area\" where jumping, squatting scripts are located) led to some errors early in development.
Some ladder animations were replaced to accommodate this new technique.
___________________________________________

MUSIC
Kind Des Wehrmuts
by Centhron

Apologies for the video quality~

209 February 3rd, 2015

Project M| Parry (3 frame window) by Aerros, KingJigglypuff, Mortimer
[Pack - Character]



UPDATE:
Due to public demand, I've uploaded a separate version of this mod with a 3 frame parry window.

DOWNLOAD STEPS:
1. Save a copy of your original fighter folder.

2. Download
*click the project title*

3. Replace fighter folder
(project m -- pf -- fighter)
___________________________________________

PURPOSE:
The content shown is simply experimental.

It was originally started because I felt as though SDI (Smash Directional Influence) was not enough to counter an observed apparent helplessness when a defender is airborne.

Whether successful or not, this project means to show that:
-games are best improved by the player base
-complicated skills can be learned if the will exists
___________________________________________

KNOWN ERRORS
report bugs by:
-using the comment section
-send emails to KPeralta9@gmail.com
-send messages via youtube private messaging

1. If parrying does not activate on your character:
-Select Sheik or Samus and start a match.
-Exit match.
-Selecting any character from this point on should enable parrying.

2. Ice Climber duo parrying bugged. For now, until this project gains popularity, select Solo Popo (SoPo) by holding R after selecting Ice Climbers
: (
I could not solve this alone, in time.

3. Assigning the Parry Animations to empty subactions (the same \"folder area\" where jumping, squatting scripts are located) led to some errors early in development.
Some ladder animations were replaced to accommodate this new technique.
___________________________________________

MUSIC
Kind Des Wehrmuts
by Centhron

Apologies for the video quality~
This was what the quality was supposed to look like:
http://i.imgur.com/J9qUiHx.png
http://i.imgur.com/AvHirg4.png
http://i.imgur.com/zSMCuRv.png
http://i.imgur.com/QgjIVzH.png

719 October 2nd, 2022

PSA Coding Guide V3 by Mortimer
[Misc - Other (stuff we forgot)]



***WARNING OCTOBER 1ST, 2022
Wake up at the sound of falling rain.
I made a new entry with the next update, this link here won't be updated any further.



***UPDATED DEC 19, 2020
Reupdating to include discoveries from over the last two years, since people enjoy scattering everything over discord channels.
Gecko codes for custom things are included or linked to.

Changes made:
-File 08: added "Touching a floor, wall or ceiling" and "hitbox connects" values
-File 10: added how the axis move a detached graphic
-File 11: link on how to add a defensive collision
-File 17: info about model changer 2
-File 21: added "damage multiplier" and "rotate model" commands

Files added:
-File 25: solely about the aesthetic wind command
----In Part 2
Everything here is new, except Joji's soundbank file, which was copied from the sound text file.
Includes explanation and links about all wizardries, the trigonometric commands and more.



***UPDATED APRIL 29, 2018***
You can safely replace the older version with this one.

This is a series of text files which I tried to explain what the most important psa commands do.

IMPORTANT: This is a GUIDE, NOT A TUTORIAL.

I'm explaining what you can do, not how. And I tried to explain the tricks and infos brawl engine has not many people know about.

Still, I doubt I wrote everything 100% fine. You can post to me in my thread, if you need info or complain:
http://forums.kc-mm.com/index.php?topic=61703.0

158 September 29th, 2022

PSA Guide v4 PDFs by Mortimer
[Misc - Other (stuff we forgot)]



Making a new entry since I nearly doubled the content after the very first release. They are all PDFs now, no one should have trouble opening.
There's a txt included with all added stuff.

13 October 12th, 2023

Snake Soundbank Txt Generator by Mortimer
[Misc - Other (stuff we forgot)]



No idea if this is still useful but I should have done this ages ago. With this you won't need Joji's site anymore. Just edit the file with the soundbanks you want and double click it.

Snake to Snake only.

Will need python installed and perhaps have it added to the system variables, not sure.

I hope I didn't miss the math. I tested for one case and worked.

241 September 26th, 2019

Sound Remapping Script by Mortimer with credit to catscatscats99 (refactoring the code)
[Misc - Other (stuff we forgot)]



**EDIT 2**
It was already confirmed it works. So no worries.


**EDIT***
I hope to not have forgotten any needed files, my folder was very messy. Feel free to report in that case.

This script remaps every sound of a character you enter in a txt to another of your choice. Goes through every subactions, subroutines, actions and whatever else...
There's a readme, also written by catscatscats99, included, with the details. Specially useful to switch soundbanks of a brawlex character under a minute.
Requires python to use.
Also, the video is slightly outdated, but the technique I show to copy IDs from JOJI's site is still useful.

749 May 27th, 2012

Waluigi Soundpack (diddy) by Mortimer with credit to doublek642, Snoopy, Marioking64DS, SJS, EternalYoshi
[SFX - Diddy Kong]



Same soundpack I sent before, but now over Diddy Kong.
I know there's a lot of unused sounds in many characters. If I remember correctly, Diddy only uses 1 of his 4 damage sounds, so I'm not sure which sounds here will play or not.

NOTE 1: I based this soundpack on Diddy's pac file, not on his Waluigi port. Still, will be much better than his monkey sounds.

NOTE 2: I almost never use Diddy. Some of his sounds are unknown to me. So there's a chance that maybe 1 or 2 sounds were not replaced.

Was requested by NocturneX14, but I believe more people may want this. This took me like 1 hour to do, I don't know why people take so loooong to release this kind of stuff.

**EDIT: Thanks for the report, I'll explain better. This file was requested by one person, which precisely asked me to port sounds over Diddy's. What this person/whoever who download this is doing is not up to me.
Since Waluigi was originally made over Toon Link, his sounds in the .pac file are probably Toon Link's ones. Even if I had based this soundpack on his pac file over Diddy, it would have made no difference. I would need to release a new .pac file for Waluigi over Diddy containing the properly sound ids, but I would need permission from the creators to do that.

So, in other words, if you want this working, you will have to manually change all his sounds in the pac file yourself. Ok, this is some plenty of work to do, I confess I didn't think about this, but like I said, it was requested to be like this.
OR: You can download the soundpack over Toon Link and use a code to make Diddy Kong uses Toon Link's soundbank, so you wouldn't have to change anything on the pac file. But I don't know this code, so go search for it.
(Source: Mario Kart Wii sounds)
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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