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1124 April 2nd, 2011

1337M by ??_? with credit to Th3Composer for the idea and the rest of the brawl minus back room for testing and feedback
[Stage - Vertex - 75m]



As seen in brawl minus 2.0, this is 1337M, a competitive 75M. I will be updating this stage in the future for some minor fixes.

97 December 20th, 2010

2D Judge Stage by Segtendo
[Stage - Vertex, 2D - 75m]



Play on the judge from the Phoenix Wright games! Featuring slippery collisions on his bald head!

My biggest 2D stage!
.rel to play over 75m: http://www.mediafire.com/download.php?kwyiktngnly

Future plans: Move the stage up to where the judge would normally sit in the game.

1824 May 27th, 2010

2D Saffron City by libertyernie with credit to spiderjjr45 (and Mewtwo2000 for porting)
[Stage - 2D - 75m]



The .zip file contains two versions. Both have nicer-looking backgrounds, because the floating platforms no longer have a "shadow." (The images are outdated.)
One puts the platforms on their own plane so they are directly under the characters, and the other gets rid of them entirely.
The platforms DO NOT move and there are no Pokemon coming from the wall. It's a completely static stage.
No .rels needed if you're OK with puttng it over 75m.

260 August 31st, 2012

75m '94 by Allav866 with credit to the qu and A.J. Nitro for the textures
[Stage - Texture - 75m]



This is 75m, redone to look like the 1994 GameBoy game, "Donkey Kong" (more commonly referred to as Donkey Kong '94). The download comes with the stage and the music in the preview video.
Speaking of which, the video was taken before I changed the score sprites, and I have limited access to a capture card. The in-game pics show the stage in its completed state.
I really just did this because I wanted to. Plus, now I have a stage that fits with the brstm I included! ^_^

170 January 23rd, 2016

75m (BBrawl) by jlclpepe, bbQ~ with credit to ??_?
[Stage - Import - 75m]



Update:
-Now it has shadows ;)

Comparison: http://imgur.com/qKSkgMy

It goes over 75m by default.

175 May 19th, 2017

75m (SmashU) by Vinci2000
[Stage - Vertex - 75m]



This is 75m recreated to be like the Smash 4 version. This isn't an import from Smash 4 and is really easy to do using Brawl 75m as the base. No walkoff on the right like in Smash 4.

Comes with a readme on how to setup in ASL and portraits for ASL.

Enjoy!

63 December 2nd, 2012

75M recolor by MarioStar+
[Stage - Texture - 75m]



My first stage texture! nothing much... actually

juste recolors.

103 September 18th, 2011

75m weegee small by SSJ Is Clueless! with credit to LordNOah/PAVNG for the bases
[Stage - Texture, Vertex - 75m]



just a mix between lord noahs 75m and PAVNG's 75m

dont worry i got permission
i know the pic is cruddy(it's the best i could do) so just download it

32 August 3rd, 2012

75Pac by wookywok with credit to AceDude
[Stage - Texture - 75m]



AceDude's Pacman Stage with edited textures

1136 February 13th, 2012

Akatsuki Base (Outside) by Oizen
[Stage - Vertex, Import - 75m]



NO ITEMS
JUST NARUTO
FINAL DESTINATION

6358 October 10th, 2015

Battle Stadium D.O.N : DBZ Stage by KTH with credit to Mewtwo2000, RandomTBush, CutterKirby and ItalianStallion
[Stage - Texture, Vertex, Import - 75m]



Yup, i've tried to make DBZ Official stage from Battle Stadium D.O.N.

http://www.youtube.com/watch?v=eTfRjciJEVY

Thank to CutterKirby and ItalianStallion for have fix the cloud glitch.

47 November 24th, 2016

Beast Coast by Vice Versuh with credit to Robz and OizenX for the base stage/textures
[Stage - Texture, Vertex - 75m]



No Rel. file needed, just took the kitycorp stage and replaced (a majority of) the anime stuff with rap stuff.

Features posters/signs by : Kid Cudi, Flatbush Zombies, Isaiah Rashad, Capital STEEZ, Joey Bada$$, Chance the Rapper, and ScHoolboy Q

550 October 12th, 2012

Bowser's 75m by mnsg
[Stage - Texture - 75m]



Bowser has invaded 75m with an iron fist. Contains various objects from Super Mario Bros. 3.

Bowser sprite is from SNES Super Mario Bros., but was recolored to be in 8-bit form.

1285 December 4th, 2012

Bowser's Castle by Tyeforce
[Stage - Texture - 75m]



178 July 19th, 2010

Cave Story by blaziken1234
[Stage - Texture - 75m]



61 August 9th, 2010

Clinton Kong by PAVGN with credit to Jontendo/Jackass
[Stage - Texture - 75m]



Based on a rom hack for the NES version of Donkey Kong called "Clinton Kong". All I did was replace the Donkey Kong sprite in the stage with the Clinton Kong sprite.

972 September 14th, 2011

Clock Town 3rd Day[LoZ Majora's Mask]y by FairKnight with credit to Oizen X
[Stage - Texture, Vertex, Import - 75m]



Rename the STGONLINETRAINING to STGFINAL

173 September 15th, 2021

Construction Site by MarioDox with credit to DSX8, davidvkimball
[Stage - Texture, Vertex - 75m]



Video: https://www.youtube.com/watch?v=gEb_UxGajno
How high can you get?

This is a custom recreation of the Donkey Kong Arcade with a custom platform layout and using Smash 4 Assets.

It features a special hazard, the Oil Drum, attacking it, forces it to explode and deal damage! Use it to combo your opponents.


Use the module included to make it work correctly. (Contains for Distant Planet and 75m)

Enjoy.

610 April 15th, 2010

Dark Lantement [Tales of Symphonia] by FairKnight with credit to Blayd
[Stage - Vertex, Import - 75m]



It has a sandbag
replaces Online Training Room &/or 75M. be sure to put the .rel in pf/module in the Other Replacements folder

676 October 3rd, 2016

Daytime City by Ricky (Br3) with credit to RobzDaBlades
[Stage - Texture, Vertex - 75m]



I was thinking that the KC:MM city would be perfect if it's background were a little less distracting.

So I made this. It's daytime. The textures from the buildings were restored. Many billboards removed, all pics changed. The limo was made white again, and the Blimp was fixed. The background sky is an emerald texture, so you can rotate the camera and it will still be there.

When you press L+R+A+Start to leave the match you'll see a drawing I made myself. You'll have a good time looking at all the new billboards! :)

Hope you enjoy! This was done at least two months ago but I kept it to release it only along with the Urban characters I was making.

86 June 22nd, 2015

DK 75M Remake !! by BRAWL PLAYER with credit to www.spriters-resource.com,Techokami and Nintendo.
[Stage - Texture, Import, 2D - 75m]



Yes it is 75 M with a new classic style i modified the 16 bit sprite shet to the 3D model well enjoy it!! includes menu stuff.

Give me credit if you edit it!!

338 May 25th, 2010

Do the Mario! by Oli-Oli with credit to Mewtwo2000
[Stage - 2D - 75m]



I pretty much re-textured the Earthbound Heroes stage by Mewtwo2000 (I had originally tried modifying the original stage directly without success). Modifications to this are welcome!

Also, I've already uploaded the Do the Mario song to the site, so just search for it in audio. Low quality (but that suits the stage, amirite?) <3

282 December 5th, 2011

Don't Eat the Mushroom by ABloodyCanadian
[Stage - 2D - 75m]



Random stage I made out of boredom. Based on the famous Knytt Stories level called Don't Eat the Mushroom. The stage can go over Final Destination by Itself but the package contains a rel file to go over 75M. It also comes with a brstm.

231 January 25th, 2011

Donkey Kong Junior by zerowolf64xd
[Stage - Texture - 75m]



118 July 30th, 2019

Donkey Kong Mini by MarioDox
[Stage - Import - 75m]



*start up jingle*

The original donkey kong needs more rappresentation in Smash, and I did this to compensate. Most DK stages are based on Kongo Jungle or other jungle related stuff, but this one, is based on the Melee Target Test stage of Donkey Kong which is based on the original Donkey Kong. A bit more HD of course. It's a different layout than the original one mainly because it's better for normal matches.

It's a big stage, better played with 4 players. Weirdly, barrels don't move on slopes here.

Goes over FD, has a port to 75m included in the download.

Enjoy.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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