3863 April 12th, 2017
Aurora Palace v3 by ItalianStallion, _Data_Drain_, ForOhFor Error with credit to MarioKing64DS & Mewtwo[Stage - Texture, Vertex, Import - Big Blue]
- LegendarySMASHteam -
http://www.youtube.com/watch?v=8vcaxauyOO0
Update on Version 3:
- Stage is now bigger, with fixed death boundaries.
- Thanks to Jiro for the new video!
Update on Version 2:
-New Suicune Model
-New animations for Suicune
-Stage is not flat anymore
-Shadow System added
-Custom Lighting
-Animations on the shrine
-Fixed collisions, death boundaries, and spawn points.
Suicune is my favorite of the Legendary Beasts, so I had to do this stage for him.
Goes over Battlefield.
Also goes over Big Blue with a rel file included.
Thanks to ForOhFor Error for importing the Ice Castle from Zack and Wiki.
Thanks to MarioKing64DS for being sexy.
Thanks to DataDrain for the video!
http://www.youtube.com/watch?v=8vcaxauyOO0
Update on Version 3:
- Stage is now bigger, with fixed death boundaries.
- Thanks to Jiro for the new video!
Update on Version 2:
-New Suicune Model
-New animations for Suicune
-Stage is not flat anymore
-Shadow System added
-Custom Lighting
-Animations on the shrine
-Fixed collisions, death boundaries, and spawn points.
Suicune is my favorite of the Legendary Beasts, so I had to do this stage for him.
Goes over Battlefield.
Also goes over Big Blue with a rel file included.
Thanks to ForOhFor Error for importing the Ice Castle from Zack and Wiki.
Thanks to MarioKing64DS for being sexy.
Thanks to DataDrain for the video!
1765 December 16th, 2010
Battle Speedway by Foxxy with credit to Sumire Omelette (for the help)[Stage - Texture, Vertex - Big Blue]
Well, this took a while but it's totally worth it.
Have you ever wanted Brawl to have a fast-paced, action-packed, high-speed stage for your favorite high-speed characters? Well the wait is over! This stage hack includes Big Blue, without all of the annoying race cars getting in your way! The only remaining platforms are the Big Falcon, occassional platforms, and the track itself. Now you can truly put the speed of God Falcon and Full Throttle Sonic to the test.
I recommend using Enhanced PSA characters on this map.
Thanks to Sumire Omelette, New Age Retro Hacker, LordNOaH, and BeyondYou for helping me out!
Version 2 will include fitting BRSTM's, updated graphics, and possibly a few extra platforms.
Enjoy!
~Foxxy
Have you ever wanted Brawl to have a fast-paced, action-packed, high-speed stage for your favorite high-speed characters? Well the wait is over! This stage hack includes Big Blue, without all of the annoying race cars getting in your way! The only remaining platforms are the Big Falcon, occassional platforms, and the track itself. Now you can truly put the speed of God Falcon and Full Throttle Sonic to the test.
I recommend using Enhanced PSA characters on this map.
Thanks to Sumire Omelette, New Age Retro Hacker, LordNOaH, and BeyondYou for helping me out!
Version 2 will include fitting BRSTM's, updated graphics, and possibly a few extra platforms.
Enjoy!
~Foxxy
108 February 10th, 2011
Big Black by Freakachu with credit to King Jigglypuff[Stage - Texture - Big Blue]
96 August 25th, 2020
Big Blue GX SV [P+ 2.15] by Electropolitan with credit to mawwwk, Legacy TE Team[Stage - Texture, Import - Big Blue]
Happy 17th Birthday to the best racing game ever, F-Zero GX! I'll take any excuse to make an F-Zero stage, so let's say that's one. The stage moves a little bit, with a 2 minute loop. Water is animated alongside a few building textures. Adding a few more 12 kb palm tree's caused the stage to crash, so it's pretty full. Will probably lag with 4 players on Wii, so I made a version with 2 less buildings. Comes with 2 songs. You can drag and drop this over your P+ stage, or not. st_smashville_noambience.rel Works just fine, as does st_smashville_bigblue.rel
142 July 2nd, 2019
Big Blue Omega + Falcon Flyer Alt by MarioDox with credit to davidvkimball, WorseDoughnut, Yohan1044, soopercool101, mawwwk, Mewtwo2000, Ryztiq, Hope4NeWDaY, PMDT[Stage - Vertex - Big Blue]
489 January 7th, 2014
Cloud Carpet Beta by Szasz with credit to Nucleotyde[Stage - Vertex - Big Blue]
-Not done yet, but I have received enough of a positive reception from everyone who has played on this.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.
188 October 10th, 2016
Final Needle mnnaz05 edit by mnnaz05 with credit to Good Guy Giygas,Olimario1892, and xXPikaKingXx[Stage - Texture, Vertex, Import - Big Blue]
I made this when I wanted another mother/earthbound series stage that would be competitive like. This was one of my first stage overhauls.
here's a link to the original: http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=final+needle&ByUser=&Credit=&Info=&AudioSource=&MainType=-1
here's a link to the original: http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=final+needle&ByUser=&Credit=&Info=&AudioSource=&MainType=-1
1299 January 29th, 2014
Final Rush by S0nicPr0jectXXX with credit to PAVGN and Foxxy for their original hacks.[Stage - Texture, Vertex - Big Blue]
IN ORDER FOR IT TO WORK USE THE CODES AT THE BOTTOM!
This is my first hack. just something to keep everybody on hold until i finish some awsome model imports! Credit to PAVGN and Foxxy for their original hacks for Big Blue. Comes with 2 Songs that go Well with the level.
======================================
The Roadway [Phantom Wings]
4A000000 90180F3A
38000000 FF000031
48000000 805B8ADC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
This is my first hack. just something to keep everybody on hold until i finish some awsome model imports! Credit to PAVGN and Foxxy for their original hacks for Big Blue. Comes with 2 Songs that go Well with the level.
======================================
The Roadway [Phantom Wings]
4A000000 90180F3A
38000000 FF000031
48000000 805B8ADC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
1272 February 20th, 2014
HD PM Yoshi's Island 64 by Ryztiq with credit to Mewtwo2000[Stage - Texture, Import - Big Blue]
1135 November 18th, 2015
Magicant (Smash3ds) by DSX8[Stage - Import - Big Blue]
Update: Now has PM version added with updated collisions, materials and ledges.
Has exact sky frame animation from original bch file, and original stage lighting from the game (character lighting not applied).
Comes with SSS icons and brstm's. Goes over skyworld but has .rel files for Big Blue and stage expansion.
Enjoy!
Has exact sky frame animation from original bch file, and original stage lighting from the game (character lighting not applied).
Comes with SSS icons and brstm's. Goes over skyworld but has .rel files for Big Blue and stage expansion.
Enjoy!
3177 May 8th, 2013
Metal Harbor/Weapons bed/ Eggman vs Tails v2! by Oizen, Mewtwo2000 with credit to Lensho and Nuke[Stage - Texture, Vertex, Import - Big Blue]
[Temporary link, no rel nor brstm included, the info under this is outdated]
--Update--
.rel is now packaged with the stage. place it in the module folder.
I honestly, don't know what to name this. SA2 is good at reusing models.
If you don't have a .rel to put this on STGBIGBLUE, put it on Final Destination.
So if the .brres doesn't work for you, get your own :D
--Update--
.rel is now packaged with the stage. place it in the module folder.
I honestly, don't know what to name this. SA2 is good at reusing models.
If you don't have a .rel to put this on STGBIGBLUE, put it on Final Destination.
So if the .brres doesn't work for you, get your own :D
57 June 5th, 2020
Mute City BF [P+ 2.11] by Electropolitan with credit to Xerom, Mewtwo2000, DukeItOut, Alonzo, P+ Team[Stage - Texture, Vertex, Import - Big Blue]
http://youtu.be/brvVPWIb8x0 - Video Showcase
1:1 of P+ Battlefield. Using most of my original Mute City animation, however I slowed it down by about 11.6 seconds and changed the last sequence. I also moved the racer portrait bar, and re-animated the billboards. Comes with 3 bangers. Battlefield base.
1:1 of P+ Battlefield. Using most of my original Mute City animation, however I slowed it down by about 11.6 seconds and changed the last sequence. I also moved the racer portrait bar, and re-animated the billboards. Comes with 3 bangers. Battlefield base.
1261 February 26th, 2014
PM Big Blue - Tunnel by Mewtwo2000, Ryztiq with credit to Hope4NeWDaY[Stage - Vertex, Import - Big Blue]
An alternate skin for Theytah's edited version of Hope4NeWDaY's Project M Big Blue.
There's 2 versions included. The differences between them are just the collisions of the ship. The 'NoWall' version is just like Theytah's Big Blue and Falcon Flyer stages: The part on the left isn't a wall but an angled floor. The 'Wall' version uses the original collisions in the Falcon Flyer stage in SSE, so that part is a wall in this case.
Click on the pictures to see a video showing both the original and the Tunnel versions of the stage.
The stage works over either Final Destination or Battlefield, but I recommend to use Final Destination because of the character shadows. I've included a Final Destination based rel file to port it over Big Blue. The stage is NOT compatible with Big Blue without rel porting, so don't report any crashes if you forget to use the rel file.
There's 2 versions included. The differences between them are just the collisions of the ship. The 'NoWall' version is just like Theytah's Big Blue and Falcon Flyer stages: The part on the left isn't a wall but an angled floor. The 'Wall' version uses the original collisions in the Falcon Flyer stage in SSE, so that part is a wall in this case.
Click on the pictures to see a video showing both the original and the Tunnel versions of the stage.
The stage works over either Final Destination or Battlefield, but I recommend to use Final Destination because of the character shadows. I've included a Final Destination based rel file to port it over Big Blue. The stage is NOT compatible with Big Blue without rel porting, so don't report any crashes if you forget to use the rel file.
1231 February 23rd, 2014
PM BigBlue - Modern by Ryztiq, Mewtwo2000 with credit to Hope4NeWDaY[Stage - Vertex, Import - Big Blue]
The PM BigBlue was too tempting not to edit, so here it is!
I've replaced the melee model of the falcon flyer with brawls.
Collisions are also updated and tight as can be to the ship!
Characters wont get stuck on the front/back either during their recovery move.
3.0 Camera is good to go as always.
I've also included a competitive panel and preview in the download, and .rel files which let the stage go over port town OR big blue!
Hope you guys enjoy!
Also, thanks to Mewtwo2000 for the help on fixing the lighting/flames/road/compatibility up!
I've replaced the melee model of the falcon flyer with brawls.
Collisions are also updated and tight as can be to the ship!
Characters wont get stuck on the front/back either during their recovery move.
3.0 Camera is good to go as always.
I've also included a competitive panel and preview in the download, and .rel files which let the stage go over port town OR big blue!
Hope you guys enjoy!
Also, thanks to Mewtwo2000 for the help on fixing the lighting/flames/road/compatibility up!
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010