454 January 28th, 2014
Lanayru Desert by Skeleton[Stage - Texture, Vertex, Import - Battlefield]
/! My download links aren't broken. If they ever seem to be broken for you, right click and save as. /!
Lanayru Desert as seen in Skyward Sword. For this one I exploited a weird graphical effect generally regarded as a glitch and a nuisance, and apparently dubbed "the Harry Potter effect" by the Mario Kart Wii modding community. Basically I have the "present" desert models hiding the "past" grassy ones, and when the timeshift stones activate, a sphere hides the "present" and reveals the "past".
Characters turn invisible inside and behind the timeshift stones' ranges as well, so I couldn't have them in the playing field or foreground. They had to be where they'd never overlap characters from a normal camera angle. I really did want platforms that appear and disappear inside them. I HAD to have the stage be functionally affected by such a cool gimmick, though, so a machine in the background of the stage makes the platforms move when the stone next to it is active. It's the best I could come up with even if it doesn't quite comply with the original game's rules for how timeshift stones work.
More screenshots here: http://smaaaash.net/hd-lanayru-desert-screenshots/
It's difficult to do the stage justice in the screenshots, so please check out the video. Or, you know, just play on it! Hope you enjoy it.
The announcer voice mod in the video is this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35179&Vault=audio
Lanayru Desert as seen in Skyward Sword. For this one I exploited a weird graphical effect generally regarded as a glitch and a nuisance, and apparently dubbed "the Harry Potter effect" by the Mario Kart Wii modding community. Basically I have the "present" desert models hiding the "past" grassy ones, and when the timeshift stones activate, a sphere hides the "present" and reveals the "past".
Characters turn invisible inside and behind the timeshift stones' ranges as well, so I couldn't have them in the playing field or foreground. They had to be where they'd never overlap characters from a normal camera angle. I really did want platforms that appear and disappear inside them. I HAD to have the stage be functionally affected by such a cool gimmick, though, so a machine in the background of the stage makes the platforms move when the stone next to it is active. It's the best I could come up with even if it doesn't quite comply with the original game's rules for how timeshift stones work.
More screenshots here: http://smaaaash.net/hd-lanayru-desert-screenshots/
It's difficult to do the stage justice in the screenshots, so please check out the video. Or, you know, just play on it! Hope you enjoy it.
The announcer voice mod in the video is this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35179&Vault=audio
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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