Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: SouthCraft on October 08, 2011, 02:46:27 PM



Title: SouthCraft's House of Upgrades - Megaman V2 soon.
Post by: SouthCraft on October 08, 2011, 02:46:27 PM
My Projectz

Full Character Movesets

Pacman WiiU/3DS
Status: PSAing
Character over: Sanic
Progress: 35% done
Priority: Medium

Geno (SMRPG)
Status: RELEASED http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888)
Character over: R.O.B
progress: 100% done
Priority: Low

Skull Kid (Majora's Mask)
Status: Animating
Character over: Wolf
Progress: 2%
Priority: High

Megaman V2 (WiiU/3DS)
Status: PSA (tweaks)
Character over: Snake
Progress 90%
Priority: Medium

Rayman (Rayman Origins/Rayman2/3)
Status: Animating A Attacks
Character over: Falco
Progress 6%
Priority: High

Robin(WiiU/3DS)
Status: None
character over: Marth
Progress 2%
Priority: low

Bowser Jr. (WiiU/3Ds)
Status: Character models being made
Character over: ?
Progress 0%
Priority: low

Mini PSA's

New Final Smash for Wolf
Status: none
Character over: ...Wolf
Progress: 0%
Priority: low




Title: Re: SouthCraft's PSA's No-one yet but it's a poll
Post by: DoctorFlux(Mariodk) on October 08, 2011, 02:51:26 PM
Mecha Sonic PSA voted


Title: Re: SouthCraft's PSA's No-one yet but it's a poll
Post by: SouthCraft on October 08, 2011, 02:59:25 PM
Mecha sonic is already started hes Netrual B is done thats all


Title: Re: SouthCraft's PSA's No-one yet but it's a poll
Post by: Ikuto on October 08, 2011, 03:03:31 PM
Mecha Sonic PSA voted
^This.


Title: Re: SouthCraft's PSA's No-one yet but it's a poll
Post by: SuperMegaNick on October 08, 2011, 05:05:09 PM
^This.
^^This too! PM me when it's finished!


Title: Re: SouthCraft's PSA's No-one yet but it's a poll
Post by: Ӄit ßallarɖ on October 08, 2011, 09:34:05 PM
(http://img845.imageshack.us/img845/144/gmflatgrass0000.jpg)

Hmm.. interesting...


Title: Re: SouthCraft's PSA's No-one yet but it's a poll
Post by: Zikkh on October 09, 2011, 03:53:37 AM
I want MINECRAFT Steve :P


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SouthCraft on October 10, 2011, 02:50:33 AM
Mecha Sonic won!!


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SuperMegaNick on October 10, 2011, 04:58:07 AM
YES!!! PM me when it's finished, ok SouthCraft?


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: Ӄit ßallarɖ on October 10, 2011, 05:03:31 AM
YES!!! PM me when it's finished, ok SouthCraft?
Or follow the topic like a good fan boy =p


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SouthCraft on October 10, 2011, 06:10:22 AM
ok SuperMegaNick it seems like you wanna be a tester right? i only send it to tha testers


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: DARKW0lf on October 10, 2011, 06:21:10 AM
Cool i want to be a tester. btw do you want some smooth animations? i have many since it was my project


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SouthCraft on October 10, 2011, 06:22:49 AM
You sure be Tester but not yet i still need to do Side B, Down B and FS. Send me animations by PM :)


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: DARKW0lf on October 10, 2011, 06:23:39 AM
Ok then :)


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SouthCraft on October 10, 2011, 06:24:57 AM
What do you Guys is best for BETA?


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: DARKW0lf on October 10, 2011, 06:28:52 AM
Well obysly i hope BETA comes with Recolors B Portraits Csp's Etc. and B attacks


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SouthCraft on October 10, 2011, 06:30:10 AM
well then i will need a CSP maker cus i don't make good Csp's or Recolors


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: Puraidou on October 10, 2011, 06:35:38 AM
If it's a beta it doesn't need CSP's, BP's or recolors. What it needs is a good tester that tests everything that changed, nothing else right now. All that other stuff can be made when it's a full V1 release.


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SuperMegaNick on October 10, 2011, 06:58:33 AM
ok SuperMegaNick it seems like you wanna be a tester right? i only send it to tha testers
Yep. I want to be a tester.


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SouthCraft on October 10, 2011, 07:03:14 AM
If it's a beta it doesn't need CSP's, BP's or recolors. What it needs is a good tester that tests everything that changed, nothing else right now. All that other stuff can be made when it's a full V1 release.
ok :)


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: MandoWolfe on October 10, 2011, 01:15:56 PM
Can i be a tester?


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: dpgthirteen on October 10, 2011, 01:34:43 PM
I can make CSPs for you. I can do model CSPs or 2D if you want.


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: Ikuto on October 10, 2011, 06:18:27 PM
Can i also be a tester?


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SonicBrawler on October 10, 2011, 07:54:43 PM

Bowser Jr/Shadow Mario: Over Sheik/Zelda




camonsters and I are running the proejct, like, the offical one that was started long ago, but we need a PSA person.  you wanna PSA for it?


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SouthCraft on October 11, 2011, 06:26:40 AM
camonsters and I are running the proejct, like, the offical one that was started long ago, but we need a PSA person.  you wanna PSA for it?
Maybe but many projects are on the list before Shadow Mario/BowserJr


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SouthCraft on October 11, 2011, 06:33:13 AM
I can make CSPs for you. I can do model CSPs or 2D if you want.
Sorry for 2x post you can use 2D image.



Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: Ӄit ßallarɖ on October 11, 2011, 06:35:58 AM
There is an edit button silly XD Plus when edited it'll remark the topic "new"


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: Puraidou on October 11, 2011, 06:46:47 AM
There is an edit button silly XD Plus when edited it'll remark the topic "new"
^This is entirely true and much appreciated xD


Title: Re: SouthCraft's PSA's Mecha Sonic Won the poll!!!
Post by: SouthCraft on October 11, 2011, 10:43:13 AM
There is an edit button silly XD Plus when edited it'll remark the topic "new"
it should remark ¨SouthCraft is new¨

By the way all who says they wants to be a tester wait intill OP is updated

EDIT: Down B is done!


Title: Re: SouthCraft's PSA's Mecha Sonic
Post by: dpgthirteen on October 11, 2011, 01:34:38 PM
Sorry for 2x post you can use 2D image.


Ok any picture you want specifically? Also are we talking about Mecha from S&K3? Or  Metal Sonic from CD and so on?


Title: Re: SouthCraft's PSA's Mecha Sonic
Post by: Modern Sonic,aka tails on October 11, 2011, 10:19:42 PM
Next I Want  Minecraft Steve PSA


Title: Re: SouthCraft's PSA's Mecha Sonic
Post by: GDelscribe on October 12, 2011, 01:40:13 AM
Is it better to have the large beam, or perhaps the incredible sun ball esque attack instead?


Title: Re: SouthCraft's PSA's Mecha Sonic
Post by: SouthCraft on October 12, 2011, 07:19:58 AM
Ok any picture you want specifically? Also are we talking about Mecha from S&K3? Or  Metal Sonic from CD and so on?
   use this picture: (http://img685.imageshack.us/img685/7066/mecha12thanktornzant.png)


Title: Re: SouthCraft's PSA's Mecha Sonic
Post by: dpgthirteen on October 12, 2011, 01:50:55 PM
Ill get started once I see the recolors.


Title: Re: SouthCraft's PSA's Mecha Sonic
Post by: DARKW0lf on October 12, 2011, 01:57:54 PM
well i take care of recolors


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: SouthCraft on October 15, 2011, 09:50:47 AM
Op updated a bit wil need testers soon


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: SuperMegaNick on October 15, 2011, 09:54:12 AM
I am ready to test!!!!!


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: SonicBrawler on October 15, 2011, 10:01:30 AM
i can test


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: MandoWolfe on October 15, 2011, 10:02:36 AM
i can test too. :D


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: dpgthirteen on October 15, 2011, 10:53:41 AM
I'll be wiling to test.


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: SouthCraft on October 15, 2011, 11:22:42 AM
this is enough testers

1- SuperMegaNick
2- SonicBrawler
3- MandoWolfe
4- dpgthirteen
5- DARKW0lf


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: dpgthirteen on October 15, 2011, 11:34:35 AM
Who is he over?


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: SouthCraft on October 15, 2011, 11:38:32 AM
Diddy kong since i hate the kongs and i use shadow over Dk


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: dpgthirteen on October 15, 2011, 12:13:24 PM
Cool to hear. I don't hate the kongs but I don't like there moveset in brawl.


Title: Re: SouthCraft's Hack Thread Mecha Sonic 50% complete for beta!
Post by: SouthCraft on October 18, 2011, 06:57:38 AM
Cool to hear. I don't hate the kongs but I don't like there moveset in brawl.
you don't need to do Csp cus i learned it i want to make by myself. but if you are good in recoloring that will be awsome


Title: Re: SouthCraft's Hack Thread Mecha Sonic 70% complete for beta!
Post by: MandoWolfe on October 18, 2011, 12:18:04 PM
so when do you think we can start the testing? Im just curious.


Title: Re: SouthCraft's Hack Thread Mecha Sonic 70% complete for beta!
Post by: SuperMegaNick on October 18, 2011, 12:56:03 PM
Yeah, I agree!


Title: Re: SouthCraft's Hack Thread Mecha Sonic 70% complete for beta!
Post by: dpgthirteen on October 18, 2011, 01:27:40 PM
you don't need to do Csp cus i learned it i want to make by myself. but if you are good in recoloring that will be awsome
Sure. Send me your ideas when ever you can.


Title: Re: SouthCraft's Hack Thread Mecha Sonic 70% complete for beta!
Post by: SouthCraft on October 19, 2011, 06:50:43 AM
Sure. Send me your ideas when ever you can.
cool i send you just wait

so when do you think we can start the testing? Im just curious.
Well I send you the PSA when the Side B is done thats all i must complete


Title: Re: SouthCraft's Hack Thread Mecha Sonic 70% complete for beta!
Post by: Zikkh on October 19, 2011, 08:37:42 AM
Can I be a Tester too ? :P


Title: Re: SouthCraft's Hack Thread Mecha Sonic 70% complete for beta!
Post by: SouthCraft on October 19, 2011, 09:42:40 AM
Can I be a Tester too ? :P
ok you can be a tester


Title: Re: SouthCraft's Hack Thread Mecha Sonic 70% complete for beta!
Post by: Zikkh on October 19, 2011, 10:26:59 AM
Cool Thank you


Title: Re: SouthCraft's Hack Thread Mecha Sonic 70% complete for beta!
Post by: Ikuto on October 19, 2011, 11:37:04 AM
ok you can be a tester
damn. i wanted 3 be one.. Hey if u do another one can i be one?


Title: Re: SouthCraft's Hack Thread Mecha Sonic 70% complete for beta!
Post by: MandoWolfe on October 19, 2011, 12:25:31 PM
i wanted to ask, it's the Side B that's left to finish before the beta release right? So what exactly do you need to finish, the animating part or the PSA part?


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: SouthCraft on October 24, 2011, 09:24:52 AM
Finally i got the sideb to work!


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: MandoWolfe on October 24, 2011, 04:40:45 PM
Critic on Mecha Sonic - (Sorry if it sounds like im repeating myself alot, i know it's just a BETA, but i thought i would give you my advice from everything to see if wanted some extra help.)
And also, sorry for the really long post. but here's my review on Mecha Sonic.


This is for everything but the attacks.


- I think he's great size, but maybe you should give him a bit more speed, since all the robot Sonic's were meant to keep up with him.

- The fire GFX that you used for his running animations needs to be readjusted, right now it's showing that it's in his feet, not at the end of his feet.

- I'm not sure if you did this on purpose.. but his ground dodges work great, but it shows him facing the same direction then it changes towards the other way. Like if im facing right and i dodge to the right, he still faces right for like a breif second then the animation switches him to the left. and the same goes for when facing left and dodging left.

- Of course he needs a new second jump, since that one is still Diddy's. Both forward and backward jumps need something new.

- At the very start of the running animation, Mecha Sonic's arm twist in a circle and then adjusts itself normally.

- On his DashTurn maybe you could postion him downwards a bit, it seems like he arcs himself too high when he turns.


Now onto the attacks.


AAA Combo - The last hit needs to have more range, you can only really hit with the first two. Damage-wise, it's ok. just try to get that last attack to hit. The second A combo, actually doesnt show him kicking, or kneeing the oppoent, his foot kinda does this twirl.

Down tilt - It's a bit odd, because it hits the oppoents before the animation is even finished. Like the oppoent gets hit, then the animations show Mecha kicking.

Foward tilt - the attack doesnt hit until after the animation is almost complete.

Up tilt - The attack only hits once, and towards the end of the animation his feet move into his body.

Foward Smash - The attack looks like it could hit twice, but it doesnt. the charing animations did some weird things with his feet though. it's ok but i think you need to bring up it's damage, fully charged only did about 8 percent. doesnt really have any knockback.

Down Smash - the attack hits before the animation is finished. it seems like it hits too early into the animation is what i mean by this. It doesnt also have a lot of range to hit. You have to be really close to hit in order for the attack to work. I think you should make the attack work at just a bit longer distance. The power is fine. has a good amount of knockback.

Up Smash - works really good. has good kill potential and a decent charging animation. But maybe for the fully charged attack could do about 20 percent? it does 18 right now.

Up air - his body looks like it's gonna fall apart in the animations, attack and power wise its good but you just need to fix the animation part. this is also another one that needs to be readjusted on the hit detection. You have to be really close in order to hit the opponent.

Down air - This one needs a new animation since it's still Diddy's and looks a bit weird on Mecha.

Foward air - it's good, i like the power and the knockback it does. so this is a good one to keep.

Back air - this one hits before the animation is complete again. but power and knockback is good. This one needs a larger hit detection. You have to once again be too close.

Pummel - the attacks hits before Mecha drives his knee into the opponent.

Foward throw - The opponent gets thrown before the animation is complete.

Backwards throw - again the opponent gets thrown before the animation is complete, actually the animation doesnt even look like it finishes.

Down throw - the opponent gets thrown before the animation is complete.

Up throw - This one is just a bit off, timing wise. The opponent takes damage just a bit before Mecha uses his spikes.

Dash attack - I like it, it's very useful and works well for comboing. Although i think the attack needs to be powered up. Like it should do about. 8 through 10 percent damage.

Netural B - I think you should put a charging GFX on there. And you should also make it last a bit longer. i like this move, but it's too easy for me to use. Animation wise, try to get him to not look like he's shooting an imaginary gun while he's loading. You should do that once he's shooting though. Also once he finishes charging, it looks like he just landed or something, that needs some fixing.

Side B - I think this one was my favorite one. It has some good knockback and good animations, i think though since it takes a little while to use it, maybe you should up it's damage from 10 to 15 percent.

Down B - (This is a counter right?) well it works out ok, Although maybe you should change the fact that Mecha takes damage even after he counters. Like if the CPU attacks, he counters, heals, does damages to CPU and then ends up dealing a little bit of damage to himself. you should change the part where he gets damage done to himself.

Up B - I like this one as well, Good recovery, animations are good. it's a good one for him.

i believe that's everything for now. I hope this info helps you to improve this PSA even more. :)


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: SonicBrawler on October 24, 2011, 04:50:10 PM
same as mando's but the final smash is weird, and i dont understand it. also taunts need ot eb complete, and the back throw doesn tmove metal. go into psa, click aniamtion, and check moves character. also, the up-b can be used more than once


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: MandoWolfe on October 24, 2011, 06:11:38 PM
yeah i forgot some of those too. and also this, If Mecha misses his final, he gets stuck in a T-pose, but the final continues on until the opponent get's close enough. also i found a glitch, if you use the Up-B special and you catch a wall, you end up becoming invisible until you use the move again.. im not sure if this is fixable.


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: dpgthirteen on October 24, 2011, 06:48:33 PM
I am still testing him out. On a side note, it would be nice to see Metal Sonic be compatible with this psa. And the models eyes are shut. I'll be back tonmarow to tell you my thoughts Psa wise. Oh, I am almost done with the recolours.


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: GDelscribe on October 24, 2011, 09:48:21 PM
Down smash should be Captain Falcon's.


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: SouthCraft on October 25, 2011, 06:46:44 AM
same as mando's but the final smash is weird, and i dont understand it. also taunts need ot eb complete, and the back throw doesn tmove metal. go into psa, click aniamtion, and check moves character. also, the up-b can be used more than once
Final smash isn't done yet because i worked on it and then the filesize problem came up. i didn't backuped it so the final just was like i should make it. for throws i just inserted sonics throws i thought i fixed it before sending the beta but i was wrong. i realike Mando's feedback because i saw the problems now and a porgot that hes power levels are: OVER NINETOUSAND!!!!!! so i must fix that. for Netrual B i have made a better charge,Side b is already perfect and down b: well the reason because he do the attack first time you do it its because that need to be a start and if i SpecialLwStart it is standing in T Pose after animation.


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: dpgthirteen on October 25, 2011, 12:56:43 PM
I sent you the re-colors  yesterday, did you get them?


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: SuperMegaNick on October 25, 2011, 01:23:43 PM
Good overall, but I think the vertex and texture should be changed (so it can be more accurate to SMBZ), and do new taunts, fix the animation for the final smash (make it more interesting), and create more modes, so there can be two final smashes: one on ground, and one on air!


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: SouthCraft on October 26, 2011, 06:43:42 AM
I sent you the re-colors  yesterday, did you get them?
i got them. Very good colors

Good overall, but I think the vertex and texture should be changed (so it can be more accurate to SMBZ), and do new taunts, fix the animation for the final smash (make it more interesting), and create more modes, so there can be two final smashes: one on ground, and one on air!
I am not that good in PSA so far but Final Smash wasn't done yet thats because it was no animation on it. I can't vertex but i think the Texture is good.


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: dpgthirteen on October 26, 2011, 06:18:15 PM
Glad to hear you liked the re-colors. :)


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: SuperMegaNick on October 27, 2011, 05:36:48 AM
I think it is not. It isn't accurate. Look at SMBZ; Mecha Sonic shows only one eye. The texture for the eyes is different. Please change the texture.


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: SouthCraft on October 27, 2011, 01:48:37 PM
I think it is not. It isn't accurate. Look at SMBZ; Mecha Sonic shows only one eye. The texture for the eyes is different. Please change the texture.
well when you say it youre right. but remember it will be a version 2


Title: Re: SouthCraft's Hack Thread Mecha Sonic Sended to all testers now!!!!!
Post by: MandoWolfe on October 27, 2011, 09:51:49 PM
oh SouthCraft, if you need help with making the Up B special controllable, look at MarioDK's ShadowKong V3 i think. That one has a controllable Chaos Control Up B special.


Title: Re: SouthCraft's Hack Thread Mecha Sonic Only Final smash left + Moveset Updated
Post by: SouthCraft on November 01, 2011, 12:52:21 PM
Only FS left


Title: Re: SouthCraft's Hack Thread Mecha Sonic Only Final smash left + Moveset Updated
Post by: MandoWolfe on November 01, 2011, 03:44:41 PM
Cool, are you going to want us to test it again?


Title: Re: SouthCraft's Hack Thread Mecha Sonic Only Final smash left + Moveset Updated
Post by: SouthCraft on November 02, 2011, 08:35:48 AM
Cool, are you going to want us to test it again?
Na.. i sure get enough feedback i hope and the others have wait so long getting it so ill release it when i think is done


Title: Re: SouthCraft's Hack Thread Mecha Sonic Only Final smash left + Moveset Updated
Post by: MandoWolfe on November 02, 2011, 08:51:40 AM
alright then. good luck with all of this.


Title: Re: SouthCraft's Hack Thread Mecha SonicV1 RELEASED!!!!!
Post by: SouthCraft on November 03, 2011, 12:39:38 PM
Mecha PSA V1 Released!!!!!


Title: Re: SouthCraft's Hack Thread Mecha SonicV1 RELEASED!!!!!
Post by: DoctorFlux(Mariodk) on November 03, 2011, 02:11:04 PM
awesome will try it out and you was saying he was needing on-hit-cancel system ?


Title: Re: SouthCraft's Hack Thread Mecha SonicV1 RELEASED!!!!!
Post by: SouthCraft on November 03, 2011, 02:51:50 PM
awesome will try it out and you was saying he was needing on-hit-cancel system ?
  thats right :d


Title: Re: SouthCraft's Hack Thread need Rock Lee Inport
Post by: SouthCraft on November 05, 2011, 04:12:28 AM
Ill start on it as soon the inport is done


Title: Re: SouthCraft's Hack Thread Waiting on Rock Lee Inport
Post by: MandoWolfe on November 05, 2011, 12:29:17 PM
You mind if i give you some more feed back on Mecha V1?


Title: Re: SouthCraft's Hack Thread mecha sonic Update check the vault
Post by: SouthCraft on November 05, 2011, 04:28:26 PM
You mind if i give you some more feed back on Mecha V1?
well ok just give me feedback. btw hes updated


Title: Re: SouthCraft's Hack Thread Mecha Sonic Update check the vault!
Post by: MandoWolfe on November 05, 2011, 06:52:44 PM
well the tilts are good but it hard to hit with them, you have to be really up close with him in order to hit them. the Air back A attack also has this problem,

I had actually prefered the netural B special that you had before. Since it gives that machine gun feeling in SMBZ.

some of animations were still Diddy's. You could just copy some of Sonic's animations to fix that.

the netural B in air doesnt really seem to make sense to me. i know how to use it, but its really hard to pull off. :/ maybe something else would be better for that.

the down b on the ground and air doesnt really work as it should, MarioDK's ShadowKong has a counter that should work out for Mecha.

i kinda liked the up B special on the ground but i think it should be the same as the one in the air.

He needs some win animations, you should use Sonic's and Shadow win animations for that, and also for him losing. you can just copy Sonic's lose animation. But make sure you remember to remove the GFXs because you'll probably just get the guns or the jetpack to show up.

he's still too slow, just try to make him faster, you can just copy sonic's atributes so he can move as fast as Sonic.

the down smash doesnt have enough knockback. its a good move, but it doesnt send the oponent anywhere, in other words, no kill potential.

some of the animations, his arm bends really weird. like it doesnt look natural.

i think thats about it, oh and very awesome improvement from the beta. :D just a side note, i saw the Mecha Shadow texture, lol you should make a Mecha Silver one. XD


Title: Re: SouthCraft's Hack Thread Mecha Sonic Update check the vault!
Post by: SonicBrawler on November 05, 2011, 06:55:30 PM
He is supposed to be faster than sonic, if i remember correctly, so copy sonic's stuff, but increase the speed by .2


Title: Re: SouthCraft's Hack Thread Mecha Sonic Update check the vault!
Post by: MandoWolfe on November 05, 2011, 09:02:57 PM
Oh yeah i forgot. lol XD Oh and be careful when you do. because everytime he turns he starts off slow. make sure you increase the stop turn velocity as well, that should fix the problem with that.


Title: Re: SouthCraft's Hack Thread Mecha Sonic Update check the vault!
Post by: SouthCraft on November 06, 2011, 03:38:04 AM
Sorry for asking such a noobish question but how do i make him faster?


Title: Re: SouthCraft's Hack Thread Mecha Sonic 1,5 nearly finish
Post by: MandoWolfe on November 06, 2011, 01:56:17 PM
lol it's fine. You just open the PSA (Whichever one your using), Open the FitDiddy.pac file, go to the Attributes tab. There you'll be able to find the speed, and other stuff like that. Just make sure you make him just a bit faster then Sonic.


Title: Re: SouthCraft's Hack Thread Mecha Sonic 1,5 nearly finish
Post by: SouthCraft on November 07, 2011, 11:36:47 AM
ok cool then.


Title: Re: SouthCraft's Hack Thread 2 new PSA's Added
Post by: SouthCraft on November 13, 2011, 03:08:01 PM
Poll Updated


Title: Re: SouthCraft's Hack Thread 2 new PSA's Added + poll updated
Post by: DARKW0lf on November 14, 2011, 05:55:33 AM
Knuckles!


Title: Re: SouthCraft's Hack Thread 2 new PSA's Added + poll updated
Post by: SuperMegaNick on November 14, 2011, 06:04:29 AM
SMBZ Luigi please!!!! If Knuckles wins the poll, do Luigi after Knuckles please!!!


Title: Re: SouthCraft's Hack Thread 2 new PSA's Added + poll updated
Post by: DoctorFlux(Mariodk) on November 14, 2011, 11:14:15 AM
SMBZ luigi is not possible if you is going to add cape mode or hammer
luigi got nothing to repalce but fireball and if replacing that one he just casting hammer or cape


Title: Re: SouthCraft's Hack Thread 2 new PSA's Added + poll updated
Post by: SouthCraft on November 14, 2011, 11:45:20 AM
SMBZ luigi is not possible if you is going to add cape mode or hammer
luigi got nothing to repalce but fireball and if replacing that one he just casting hammer or cape
thats right :( I think it is possible if you port him and then PSA


Title: Re: SouthCraft's Hack Thread 2 new PSA's Added + poll updated
Post by: DoctorFlux(Mariodk) on November 14, 2011, 11:47:33 AM
thats right :( I think it is possible if you port him and then PSA
instead of making Cape why not raccon tail?
anyway who will he be over and will he get SFX pack(for XXX char. with luigi voices) so codes is not needing


Title: Re: SouthCraft's Hack Thread 2 new PSA's Added + poll updated
Post by: Protoman.EXE on November 14, 2011, 12:05:18 PM
Steve?! Do Steve?! Someones already imported his model, not sure who over, but find out and PSA him!


Title: Re: SouthCraft's Hack Thread 2 new PSA's Added + poll updated
Post by: SouthCraft on November 14, 2011, 12:21:01 PM
instead of making Cape why not raccon tail?
anyway who will he be over and will he get SFX pack(for XXX char. with luigi voices) so codes is not needing
yeah i remember he used racoon powerup when he did actually fight not run and hide i think we can use that but over who im not sure. btw i am going o make a thread for Bowser jr/Shadow mario for a biiiig collab


Title: Re: SouthCraft's Hack Thread Update!!!
Post by: SouthCraft on November 29, 2011, 09:36:01 AM
Thread Updated!!


Title: Re: SouthCraft's Hack Thread Update!!!
Post by: Zikkh on November 29, 2011, 09:46:44 AM
"Future Plans : Rock Lee"
over Marth ?


Title: Re: SouthCraft's Hack Thread Update!!!
Post by: SouthCraft on November 29, 2011, 11:00:02 AM
"Future Plans : Rock Lee"
over Marth ?
yeah forgot


Title: Re: SouthCraft's Hack Thread Update!!!
Post by: Zikkh on November 29, 2011, 11:25:41 AM
Okay cool :D


Title: Re: SouthCraft's Hack Thread Update!!!
Post by: DARKW0lf on November 29, 2011, 11:28:23 AM
Cool PSA Thread. Finally you can make threads better than me huh?


Title: Re: SouthCraft's Hack Thread Update!!!
Post by: SouthCraft on November 29, 2011, 11:29:21 AM
Cool PSA Thread. Finally you can make threads better than me huh?
lol


Title: Re: SouthCraft's Hack Thread Update!!!
Post by: DARKW0lf on November 29, 2011, 11:35:52 AM
so whats your next project? and what happend with mecha/metal?


Title: Re: SouthCraft's Hack Thread Update!!!
Post by: SouthCraft on November 29, 2011, 11:38:09 AM
so whats your next project? and what happend with mecha/metal?
My next project will be worked on when i get my 100 posts done.
Metal or mecha i quit because i lost my interrests for both of them.


Title: Re: SouthCraft's Hack Thread Update!!!
Post by: DARKW0lf on November 29, 2011, 11:40:24 AM
My next project will be worked on when i get my 100 posts done.
Metal or mecha i quit because i lost my interrests for both of them.
oh ok. hope you make somthing over meta cus he needs better PSA's every single PSA is wierd, sorry to say this but galactica knight and gray fox is the only PSA's who is nice PSA's


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: SouthCraft on December 11, 2011, 08:51:13 AM
Vegeta progress! Me + Sonicbrawler took over mariodk's project but we need a thought up moveset cuz i have no ideas


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: DoctorFlux(Mariodk) on December 11, 2011, 08:54:13 AM
Vegeta progress! Me + Sonicbrawler took over mariodk's project but we need a thought up moveset cuz i have no ideas
i think i found a really good moveset idea on smashboards (mainly for "A" attacks/throws "B" attacks just needing to be revamped as i will do as soon model import is done)
SSJ mode i will make too

ideas for Recolours here:
normal: Cell saga Vegeta
Red: cell Saga Vegeta(replace the blue with red)
Green again Cell saga Vegeta(replace the blue with Green)
Blue: Buu saga vegeta(cuz all his cloth is blue)
non team recolour: Saiyan saga Vegeta,GT Vegeta or SSJ4


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: SouthCraft on December 11, 2011, 08:59:40 AM
Ok already found. Can you copy the moveset here?


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: DoctorFlux(Mariodk) on December 11, 2011, 09:05:54 AM
Ok already found. Can you copy the moveset here?
ok i will find it again

just let me handle afew things in this Moveset:
"B" attacks
SSJ mode (maybe with SSJ1,2 mode since it just a SSj1 with lighting around for SSJ2 mode)
if you guys like to have it: on-hit-cancel system on Vegeta
recolours and maybe the alt. model imports


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: SouthCraft on December 11, 2011, 09:07:55 AM
Thats ok. Do what you want intill 0.3 realese.


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: DoctorFlux(Mariodk) on December 11, 2011, 09:27:38 AM
you can work on "A" attacks/throw/other animations now

so then i get back to Vegeta i just revamp the "B" attacks


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: SouthCraft on December 11, 2011, 09:28:51 AM
ok then


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: mate33 on December 12, 2011, 09:44:24 AM
hey you quit the bowser jr/shadow mario project?


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: SouthCraft on December 12, 2011, 09:46:50 AM
no its on pause cuz i need the files from camonsters first. then i can PSA it


Title: Re: SouthCraft's Hack Thread: Vegeta is progress!
Post by: DARKW0lf on December 12, 2011, 03:09:43 PM
So you do vegeta huh? The guy who said ITS OVER 9000!!! Thats cool


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!
Post by: SouthCraft on December 12, 2011, 03:15:33 PM
So you do vegeta huh? The guy who said ITS OVER 9000!!! Thats cool
yeh

Also something inportant for vegeta fans. The 3 first users who posts on page 10 gets to be a tester!!  :af: :yay:


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: Ikuto on December 12, 2011, 03:27:16 PM
page 10? Why?


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SonicBrawler on December 12, 2011, 03:53:28 PM
i can send vegeta after i add mteal southcraft.


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SouthCraft on December 12, 2011, 11:50:02 PM
i can send vegeta after i add mteal southcraft.
ok
page 10? Why?
because i Think i have done 0.4 version then


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: Master Penis on December 13, 2011, 04:50:55 AM
I am defenitley gonna get the tenth page.... btw I am curious, is this going to be another wolfgeta moveset?


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SouthCraft on December 13, 2011, 06:40:48 AM
No. Its still the same. Mariodk is doing hes last update v 0.3 and then me and sonicbrawler will take over. He will also help with ssj mode


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SSJ Is Clueless! on December 13, 2011, 07:44:42 AM
i cant wait for vegeta hope i get to page ten


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: DARKW0lf on December 13, 2011, 08:15:02 AM
Me too!


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SouthCraft on December 13, 2011, 08:17:16 AM
Vegeta 0.3 comes out for xmas like mariodk said. i will try update to 0.4 before January


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: MandoWolfe on December 13, 2011, 08:18:56 AM
oh this sounds good. i hope this goes well for you all. Maybe i'll make it to page 10 if im lucky, wouldnt mind testing him out.


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SouthCraft on December 13, 2011, 09:17:53 AM
yeah i hope you be one of the 3 first cuz you gave me awsome feedback last time!


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: Teinchi23 on December 13, 2011, 10:27:30 AM
I hope i will, cause I never am a tester. :(
Oh and SouthCraft, "A" attack ideas are on the way. :)


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SouthCraft on December 13, 2011, 12:30:02 PM
I hope i will, cause I never am a tester. :(
Oh and SouthCraft, "A" attack ideas are on the way. :)
Thank you


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: DoctorFlux(Mariodk) on December 13, 2011, 12:31:53 PM
i think i am already a testers cuz i am alittle part of this project
after all im making the "B" attacks,SSj mode and if vegeta needs it: on-hit-cancel system but can maybe work on a other way or something else like that


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SouthCraft on December 13, 2011, 12:35:03 PM
i think i am already a testers cuz i am alittle part of this project
after all im making the "B" attacks,SSj mode and if vegeta needs it: on-hit-cancel system but can maybe work on a other way or something else like that
on-hit-cancel system i can take care of its easy. and sure you are tester you are a part of the project


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: Master Penis on December 13, 2011, 06:13:27 PM
Do you guys still need some moveset ideas or are you good with that?


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: Kamina on December 13, 2011, 08:15:45 PM
Here's an idea for Vegeta. For his forward smash it could be a smaller version of the blast he uses to kill Jeice. http://www.youtube.com/watch?v=0AVA_SFDdq0


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: Teinchi23 on December 13, 2011, 08:59:04 PM
Here's an idea for Vegeta. For his forward smash it could be a smaller version of the blast he uses to kill Jeice. [url]http://www.youtube.com/watch?v=0AVA_SFDdq0[/url]
Actually, I was thinking more like this http://www.youtube.com/watch?feature=player_detailpage&v=QZG0FzqSn0w#t=292s
He uses this move alot in the series, but I do like your idea, I just don't think it should be a forward smash. :)


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SouthCraft on December 13, 2011, 11:47:52 PM
Do you guys still need some moveset ideas or are you good with that?
shadowclause taking care of that


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: Master Penis on December 14, 2011, 05:02:59 AM
Oh, alright, I can't help in the PSA or textures sadly, so if you guys need any move ideas thats where I can help at.


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SouthCraft on December 14, 2011, 07:21:13 AM
Oh, alright, I can't help in the PSA or textures sadly, so if you guys need any move ideas thats where I can help at.
ok


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: Teinchi23 on December 14, 2011, 10:58:49 AM
Hey SouthCraft, u like my idea?


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SonicBrawler on December 14, 2011, 11:01:12 AM
come on ten
stop spamming :srs:

Southcraft, if its alright, could I pick the beta testers, instead of the ppl who post on page 10?


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: MandoWolfe on December 14, 2011, 11:03:59 AM
that would make things easier


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: DoctorFlux(Mariodk) on December 14, 2011, 11:05:04 AM
stop spamming :srs: Southcraft, if its alright, could I pick the beta testers, instead of the ppl who post on page 10?
i agree its better to pick the beta testers instead let ppl spam
its better to get feedback instead just send the PSa to any random ppl that dont give any feedback about anything


anyway if Geno moveset is done before Vegeta(as i for some reason think he will be) i will be back on Vegeta moveset and help finishing it (if not i am in more motivetion for kid goku over ness)


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SonicBrawler on December 14, 2011, 11:08:27 AM
okay. thats fine. geno is over who? rob, right? and id u make the thread mariodk?


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SSJ Is Clueless! on December 14, 2011, 11:12:57 AM
i would give fed back but i really want vegeta


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: DoctorFlux(Mariodk) on December 14, 2011, 11:13:15 AM
okay. thats fine. geno is over who? rob, right? and id u make the thread mariodk?
making the thread after Xmax(for that mario&sonic vs. animes roster if that you mean if Geno moveset i already made one and i will post the moveset as soon i made the .gif of the animations i have done) cuz there is Goku over pit V1,Gotenks beta version(hopefully),maybe vegeta V0.3 Done

Geno will be over ToonLink at first place (no matter over who Beyond rig the model for)
then ported to R.o.b(model porting for over R.o.B can be with many bugs sometimes)

i will do so Vegeta´s N-B is one change level only but long startup time and long endlaging
20% dmg
Side-B will just be revamped/Fixed
FS: GrounD/Air just needing other hit effect/sound


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SonicBrawler on December 14, 2011, 11:17:15 AM
i would give fed back but i really want vegeta
i dont trust u. just wait.

making the thread after Xmax(for that mario&sonic vs. animes roster if that you mean if Geno moveset i already made one and i will post the moveset as soon i made the .gif of the animations i have done) cuz there is Goku over pit V1,Gotenks beta version(hopefully),maybe vegeta V0.3 Done

Geno will be over ToonLink at first place (no matter over who Beyond rig the model for)
then ported to R.o.b(model porting for over R.o.B can be with many bugs sometimes)

i will do so Vegeta´s N-B is one change level only but long startup time and long endlaging
20% dmg
Side-B will just be revamped/Fixed
FS: GrounD/Air just needing other hit effect/sound

okay. so after christmas is the thread.


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SSJ Is Clueless! on December 14, 2011, 11:34:55 AM
wait why dont you trust me


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SonicBrawler on December 14, 2011, 11:42:35 AM
your former name, your sig, ur threads u make. and because you spam. :srs:

i have a small idea of our beta testers so far


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: Teinchi23 on December 14, 2011, 11:55:05 AM
Are u choosing the beta testers?


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SonicBrawler on December 14, 2011, 11:56:22 AM
im gunna. later I will psot teh testers.


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SSJ Is Clueless! on December 14, 2011, 11:57:01 AM
your former name, your sig, ur threads u make. and because you spam. :srs:

i have a small idea of our beta testers so far

just becuase my former name was stupid doesnt mean i was or am stupid and im sorry if you dont like me.


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SonicBrawler on December 14, 2011, 11:58:26 AM
i never said i dont like you, im jsut saying i dont trust u.


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SSJ Is Clueless! on December 14, 2011, 12:02:22 PM
well whatever


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SonicBrawler on December 14, 2011, 12:05:03 PM
off topic.

on topic now

South will be adding metal and maybe fs eyes to 'geta.


Title: Re: SouthCraft's Hackz: inportant info for vegeta fans on page 8!!!
Post by: SouthCraft on December 14, 2011, 02:08:26 PM
yeah and if i could pick one i now who cuz he gave me nice feedback on my first project, i will not say who cuz then every1 going to spam: Can i be one? can i be tester please!? Etc. The guy one sure now who im talking about.


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: MandoWolfe on December 14, 2011, 02:46:36 PM
i see. well im just gald to help where it's needed.


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: SouthCraft on December 14, 2011, 03:10:11 PM
i see. well im just gald to help where it's needed.
Yeah thats good :)


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: Teinchi23 on December 15, 2011, 02:26:07 PM
Hey SouthCraft, u like my idea?


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: nanobuds on December 15, 2011, 05:42:29 PM
if you guys still need a beta tester, i can do it


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: SonicBrawler on December 15, 2011, 05:44:35 PM
1 more needed.

Testers:

MarioDk, Nanobuds, Mandowolfe, and Camonsters


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: Teinchi23 on December 15, 2011, 08:18:35 PM
if you guys still need a beta tester, i can do it
I can too, lol!! I am sorta helping with the project. :)


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: SouthCraft on December 15, 2011, 11:49:06 PM
3 so far in my head. we are going to have 2 more. so far they are:

MarioDk, Nanobuds, and Camonsters
Mandowolfe as well. He gave me awsome feedback on mecha sonic


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: DoctorFlux(Mariodk) on December 16, 2011, 12:21:55 AM
ok i have done a animation what possible can be a up-smash or up-tilt

(was meant to be counter attack before i got the idea do explodsion wave as counter)


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: SouthCraft on December 16, 2011, 12:06:57 PM
ok i have done a animation what possible can be a up-smash or up-tilt

(was meant to be counter attack before i got the idea do explodsion wave as counter)
cool


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: Carnage on December 16, 2011, 12:13:37 PM
southcraft you have planed a mewtwo over diddy kong i tough about that also what keeps pushing me away from diddy is the lack of ext gfx models in fighter pac  unless we can get around it i cant make a fake charged shadow ball did you have any ideas how you would make the shadow ball model appear under diddy kong?


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: SouthCraft on December 16, 2011, 04:00:30 PM
southcraft you have planed a mewtwo over diddy kong i tough about that also what keeps pushing me away from diddy is the lack of ext gfx models in fighter pac  unless we can get around it i cant make a fake charged shadow ball did you have any ideas how you would make the shadow ball model appear under diddy kong?
yeah about mewtwo. I haven't updated the tropic yet but its maybe im going to make him. Cuz i also going to make sasuke over diddy


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: Teinchi23 on December 16, 2011, 04:19:33 PM
Hey, will I be a beta tester?


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: SouthCraft on December 16, 2011, 04:27:59 PM
Hey, will I be a beta tester?
I Think SonicBrawler is picking out the last tester so i can't answer that


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: Teinchi23 on December 18, 2011, 04:28:12 PM
Hey SouthCraft, Side Smash:  http://www.youtube.com/watch?feature=player_detailpage&v=QZG0FzqSn0w#t=292s


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: ThyLASA on December 18, 2011, 10:21:40 PM
A kinda want to help with this project and i lost all my work on cell cause i got a new computer and i dont want to restart him right now but if i can see a moveset i would love to help cause this would better me but also this would have to balance with my music, school, and social life


Title: Re: SouthCraft's Hackz: Yup makin vegeta
Post by: SouthCraft on December 18, 2011, 11:41:44 PM
A kinda want to help with this project and i lost all my work on cell cause i got a new computer and i dont want to restart him right now but if i can see a moveset i would love to help cause this would better me but also this would have to balance with my music, school, and social life
I am waiting on 3 things actually. I am waiting a vegeta model over wolf perfectly rigged,moveset ideas for A attacks, and mariodk with hes last update


Title: Re: SouthCraft's Hackz: since im waiting on stuffz i start luigis mansion PSA
Post by: AnImAiNe on December 19, 2011, 03:20:35 AM
couldnt you make the up grab dirty fireworks it could work like shadows up grab just with an explosion instead at the end of it or cracker launcher type explosion. http://www.youtube.com/watch?v=AompYa84Dwg 1:26 could be either up smash or side smash.


Title: Re: SouthCraft's Hackz: since im waiting on stuffz i start luigis mansion PSA
Post by: SonicBrawler on December 19, 2011, 04:50:48 AM
camosnters and i will help


Title: Re: SouthCraft's Hackz: since im waiting on stuffz i start luigis mansion PSA
Post by: SouthCraft on December 19, 2011, 06:38:20 AM
camosnters and i will help
With what?


Title: Re: SouthCraft's Hackz: since im waiting on stuffz i start luigis mansion PSA
Post by: Carnage on December 19, 2011, 10:25:37 AM
southcraft anything planned for luigi mansion psa? i mean writen moveset im kinda curious on what you will be thinking of doing :P


Title: Re: SouthCraft's Hackz: since im waiting on stuffz i start luigis mansion PSA
Post by: SouthCraft on December 19, 2011, 12:53:09 PM
southcraft anything planned for luigi mansion psa? i mean writen moveset im kinda curious on what you will be thinking of doing :P
i got a moveset on the thoughts i can post it here if u want


Title: Re: SouthCraft's Hackz: since im waiting on stuffz i start luigis mansion PSA
Post by: Carnage on December 19, 2011, 01:34:27 PM
i got a moveset on the thoughts i can post it here if u want
that would be nice i want to see what you have in mind xD


Title: Re: SouthCraft's Hackz: since im waiting on stuffz i start luigis mansion PSA
Post by: SonicBrawler on December 19, 2011, 02:02:29 PM
animating. and ideas.


Title: Re: SouthCraft's Hackz: since im waiting on stuffz i start luigis mansion PSA
Post by: Anivernage on December 19, 2011, 04:22:10 PM
i have some ideas that i get when i was working on a luigis mansion psa:
luigis mansion moveset:
like in the game he always have his vacuum

neutral b: flashlight: luigis signature move used to trap the ghosts stuns any opponent in front of him.
(http://t3.gstatic.com/images?q=tbn:ANd9GcSenLsl8YBnzMTNuIMbkmt6MIHzkdGI9lRYDAZTKPc08oteIW-J)

side b:three ghosts appear in the stage and luigi tries to suck them while in the process the ghosts trying to escape will dmg the opponents
(http://t3.gstatic.com/images?q=tbn:ANd9GcQaGHp2Lv7DFAuBUZy0mDDA5oiynqVeQTNvQL_X6u0UO8LRpJDB8A)

up b:needs ideas

down b:elemental medals:They give the Poltergust 3000 the ability to absorb and cast elemental spirits: ice,water,and fire
so luigi has unique down b  and smashes moves for each element
but to use this element you need to do taunts

up taunt:fire element.  Down b: Flamethrower
side taunt:water element. Down b:Hydro pump
down taunt:ice element.  Down b:Iceberg or Ice wind

Grabs:
luigi absorbs oponents with polgerust 3000


FINAL SMASH IDEAS

1.- like DO skull kid but with boo(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)us and when hits the ground explodes leaving darkness around the stage

2.-king boo appears and begins to attack with magic like a crazy around the stage



Title: Re: SouthCraft's Hackz: since im waiting on stuffz i start luigis mansion PSA
Post by: SouthCraft on December 19, 2011, 11:40:50 PM
Up b: he shoots out dust rom vacuum and flies upwards. And i like the second FS idea


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 20, 2011, 11:21:21 AM
-Sorry for 2x post-

Can someone help me with the down b?


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: Carnage on December 20, 2011, 12:07:17 PM
-Sorry for 2x post-

Can someone help me with the down b?
psa help or animation help? also i actually downT now what downB its suposed to look it would be like eternal yoshi megaman downB? it does no damage but when doing smash attacks it does fire,iceor water damage depending on what down B changed to? also aremt those down B pokemon moves? lol


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 20, 2011, 12:46:13 PM
psa help or animation help? also i actually downT now what downB its suposed to look it would be like eternal yoshi megaman downB? it does no damage but when doing smash attacks it does fire,iceor water damage depending on what down B changed to? also aremt those down B pokemon moves? lol
the taunts gonna change the down bs attacks. And its gunna be 3 changes, i have only learned how to do 2


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: Carnage on December 20, 2011, 01:49:14 PM
the taunts gonna change the down bs attacks. And its gunna be 3 changes, i have only learned how to do 2

so you need help with labit kinda of thing?


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 20, 2011, 02:01:48 PM
so you need help with labit kinda of thing?

yes i do.


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: xZedkiel on December 20, 2011, 03:46:55 PM
I was gonna say that the Down B should cycle the moves instead of the taunts, and that the idea for the Down B should be the Neutral B. The Flashlight Stun seems like it'd end up being cheap. Up B could be a ghost scares luigi from below so badly he jumps up. lol Or he could use poltergust to fly himself up, but I'd love to see my idea for the comical sense. XD


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: Carnage on December 20, 2011, 04:36:20 PM
yes i do.
ok here goes my idead lets say if we have labit 102,103 and 104 just do this

down taunt
if labit 103 is set
bit variable set labit 102
bit variable clear labit 103
else
if labit 102 is set
bit variable clear labit 102
bit variable set 104
else
bit variable set 103
bit variable clear 104
end if
end if

this should give you a loop so each time you  do down taunt each bit is set or clear now you just need to put the moves on smash acording to the bits


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 20, 2011, 11:51:46 PM
ok here goes my idead lets say if we have labit 102,103 and 104 just do this

down taunt
if labit 103 is set
bit variable set labit 102
bit variable clear labit 103
else
if labit 102 is set
bit variable clear labit 102
bit variable set 104
else
bit variable set 103
bit variable clear 104
end if
end if
this should give you a loop so each time you  do down taunt each bit is set or clear now you just need to put the moves on smash acording to the bits
Thank you carnage


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: DJ Lowgey on December 21, 2011, 12:50:16 AM
yeah finally new luigi stuff  :)
If you want to start on Crash Bandicoot.
I have a good looking classic model - I only have to t-pose it.


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: Carnage on December 21, 2011, 03:18:31 AM
Thank you carnage
no problem  if you ever need some psa help let me know i cant actually animate but i can help in some psa questions


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 21, 2011, 03:32:05 AM
yeah finally new luigi stuff  :)
If you want to start on Crash Bandicoot.
I have a good looking classic model - I only have to t-pose it.
ok forget about my future PSA's. This is my new future PSA's: sasuke over diddy, rock lee over CF, Luigi's mansion PSA, Vegeta PSA. Maybe i will port scott over Ness too


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: DoctorFlux(Mariodk) on December 21, 2011, 03:33:49 AM
ok forget about my future PSA's. This is my new future PSA's: sasuke over diddy, rock lee over CF, Luigi's mansion PSA, Vegeta PSA. Maybe i will port scott over Ness too
but kid goku over ness while we getting gotenks over Lucas :D

i will say scott over one who dont needing that much GFX slots instead of ness
like Jiggypuff maybe she can also be .rel ported or over marth or ike since they can also be .rel ported


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 21, 2011, 03:42:29 AM
but kid goku over ness while we getting gotenks over Lucas :D

i will say scott over one who dont needing that much GFX slots instead of ness
like Jiggypuff maybe she can also be .rel ported or over marth or ike since they can also be .rel ported
I don't like REL porting cuz it cause mutch glitches and i want knuckles over jygglipuff. Why over Ness is because i don't like kid goku better than Ness but maybe only maybe i will make a version over pikachu


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: DoctorFlux(Mariodk) on December 21, 2011, 09:49:00 AM
<_< I want to have him released by Friday, since I'll probably be busy Christmas weekend. Still needs texture and his various faces. And yes, it's over Wolf. Merry Christmas.  :srs: ([url]http://i.imgur.com/h3Rlz.png[/url]) ([url]http://imgur.com/h3Rlz[/url])  I already started Geno days ago, so the most recent poll results don't matter anyways. His rig is almost done, is just that his cloak thing is annoying to rig without dedicatet bones for it.
looks like i dont have to rig vegeta only make buu saga and saiyan saga for him
so we can soon start on the PSA for real


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: Carnage on December 21, 2011, 01:58:55 PM
mariodk thats epic beyond is doing my favorite vegeta outfit xD hope someone makes a ssj texture for him and i noticed wolf has 3 weapons animations does that mean you can make normal vegeta,ssj vegeta and ssj2 vegeta head in one pcs? that would be some epic thing :P and i would so want a majin vegeta head xD but not sure even if you need 3 heads since ssj2 could just be a eletric effect but i hope southcraft maded so luigi progress since im revamping my CSS gonna bring CF back  and luigi since now mewtwo psa suports lucario vertex xD


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 21, 2011, 02:29:08 PM
mariodk thats epic beyond is doing my favorite vegeta outfit xD hope someone makes a ssj texture for him and i noticed wolf has 3 weapons animations does that mean you can make normal vegeta,ssj vegeta and ssj2 vegeta head in one pcs? that would be some epic thing :P and i would so want a majin vegeta head xD but not sure even if you need 3 heads since ssj2 could just be a eletric effect but i hope southcraft maded so luigi progress since im revamping my CSS gonna bring CF back  and luigi since now mewtwo psa suports lucario vertex xD
Carnage another question i have never did a PSA with LA-BIT before so how do i add If Button Pressed on If labit XXX is set???? Btw Down b and taunts are 60% done! and Netrual b is done


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: DoctorFlux(Mariodk) on December 21, 2011, 02:43:56 PM
mariodk thats epic beyond is doing my favorite vegeta outfit xD hope someone makes a ssj texture for him and i noticed wolf has 3 weapons animations does that mean you can make normal vegeta,ssj vegeta and ssj2 vegeta head in one pcs? that would be some epic thing :P and i would so want a majin vegeta head xD but not sure even if you need 3 heads since ssj2 could just be a eletric effect but i hope southcraft maded so luigi progress since im revamping my CSS gonna bring CF back  and luigi since now mewtwo psa suports lucario vertex xD
easy to make SSJ texture for anyone and even brawlstyled SSJ hair just use the texture from my Gotenks SSj1,3 hair and make vegeta´s eyes blue/eyebrows yellow


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: Carnage on December 21, 2011, 02:51:15 PM
Carnage another question i have never did a PSA with LA-BIT before so how do i add If Button Pressed on If labit XXX is set???? Btw Down b and taunts are 60% done! and Netrual b is done
so you want like if button presses 0 and if bit 102 is set do this subaction if not do another one?
if thats how i  understood than its like this

If button is pressed 0
if labit 102 is set
attack code or subaction change to 102
else
if bit is set 103
action code or subaction change for 103
else
attack coding or subaction change for 104
end if
end if
else
code if button isnt pressed
end if
hope this is what you wanted

@mariodk i bet lots of ppl will make vegeta ssj texture so no needs to worry about it xD the problem is i dont have any program to make "empty" spaces pngs files thats why i never texture or make csps and such and i dont really know how to texture to be honest since i bet the hair would be on the same texture maping as other parts of the body


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 21, 2011, 03:20:02 PM
so you want like if button presses 0 and if bit 102 is set do this subaction if not do another one?
if thats how i  understood than its like this

If button is pressed 0
if labit 102 is set
attack code or subaction change to 102
else
if bit is set 103
action code or subaction change for 103
else
attack coding or subaction change for 104
end if
end if
else
code if button isnt pressed
end if
hope this is what you wanted

@mariodk i bet lots of ppl will make vegeta ssj texture so no needs to worry about it xD the problem is i dont have any program to make "empty" spaces pngs files thats why i never texture or make csps and such and i dont really know how to texture to be honest since i bet the hair would be on the same texture maping as other parts of the body
Damn somthing is wierd cuz these are the codes i already using ing a want the down be so if i hold down b its looping like bowsers nb so i made a loop animations and coding but it will not change subaction!


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: Carnage on December 21, 2011, 03:55:47 PM
Damn somthing is wierd cuz these are the codes i already using ing a want the down be so if i hold down b its looping like bowsers nb so i made a loop animations and coding but it will not change subaction!
well i could only help by seeing the code itself maybe you can take some printscreens and did you checked  the loop in animation? and hows down B Action tab codding maybe theres something messing around in there


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 21, 2011, 04:00:43 PM
well i could only help by seeing the code itself maybe you can take some printscreens and did you checked  the loop in animation? and hows down B Action tab codding maybe theres something messing around in there
hmm maybe the action tab coding is wrong! I have to change it tomorrow if not that works ill send picture of the coding i have on action tab, SpecialLw and SpecialLwLoop (hold)


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: Carnage on December 21, 2011, 04:21:00 PM
hmm maybe the action tab coding is wrong! I have to change it tomorrow if not that works ill send picture of the coding i have on action tab, SpecialLw and SpecialLwLoop (hold)
if you anything in the downB action tab like change action to xxx requirement animation end thats probably it since the animation loops this will not work


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 21, 2011, 04:22:55 PM
if you anything in the downB action tab like change action to xxx requirement animation end thats probably it since the animation loops this will not work
i Think thats my problem


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: Carnage on December 21, 2011, 04:35:00 PM
i Think thats my problem
then if you have something like that on down b action tab just delete that and put in the down special or even down special loop (wich one you want to be the last ) the change action to 0 requirement animation end additional requirement on the ground and change action to E requirement animation end additional requirement in the air try that


Title: Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12
Post by: SouthCraft on December 22, 2011, 04:59:25 AM
then if you have something like that on down b action tab just delete that and put in the down special or even down special loop (wich one you want to be the last ) the change action to 0 requirement animation end additional requirement on the ground and change action to E requirement animation end additional requirement in the air try that
                             Still don't work :(


Title: Re: SouthCraft's Hackz: Taking a break will be back in january
Post by: Carnage on December 22, 2011, 07:34:20 AM
                             Still don't work :(
if you can take print screens of downB action tabe and both downspecial subactions or send the file so i cant have a look at it


Title: Re: SouthCraft's Hackz: Taking a break will be back in january
Post by: SouthCraft on December 23, 2011, 03:16:34 PM
if you can take print screens of downB action tabe and both downspecial subactions or send the file so i cant have a look at it
Well im bored so guess what that means.. yes im going to work on it again! but with different moveset.


Netrual B: Flash light. (The same as before but if you flash someone you will try suck them then you kicks them far away like a combo)

Side B: The Elementals attack. (This generate the different elements fire,ice and water, i diddn't want them as taunts because i have other cool ideas about them)

DownB: Vaccum Spiral. (This is a random idea, its almost the same as mario/luigi tornado but if enemy gets near the tornado(wind) he gets pushed againts luigi and stuns.

Up B: He shoots out  dust and boosting upwards and is controllable as R.O.B's

Final Smash: A giant Boo apairs and luigi tryes to suck him, the enemys getting hurt by luigi and Boo.

DownTaunt: A little boo apairs behind luigi he get scared.
SideTaunt: Luigi Faints (heals 5%)
UpTaunt: Default intill any idea

Side Smash: Vacuum Smash: Almost like Link's Attack13 but it hits 4 times.

Thats the revamp of the movestet the other A attacks i just think is fine, reason why only side smash is gunna be changed is because it looks wierd with the import.


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: Carnage on December 23, 2011, 04:02:12 PM
Well im bored so guess what that means.. yes im going to work on it again! but with different moveset.


Netrual B: Flash light. (The same as before but if you flash someone you will try suck them then you kicks them far away like a combo)

Side B: The Elementals attack. (This generate the different elements fire,ice and water, i diddn't want them as taunts because i have other cool ideas about them)

DownB: Vaccum Spiral. (This is a random idea, its almost the same as mario/luigi tornado but if enemy gets near the tornado(wind) he gets pushed againts luigi and stuns.

Up B: He shoots out  dust and boosting upwards and is controllable as R.O.B's

Final Smash: A giant Boo apairs and luigi tryes to suck him, the enemys getting hurt by luigi and Boo.

DownTaunt: A little boo apairs behind luigi he get scared.
SideTaunt: Luigi Faints (heals 5%)
UpTaunt: Default intill any idea

Side Smash: Vacuum Smash: Almost like Link's Attack13 but it hits 4 times.

Thats the revamp of the movestet the other A attacks i just think is fine, reason why only side smash is gunna be changed is because it looks wierd with the import.

well i hope you do what you like xD im just wondering how you are gonna do  down taunt since luigi has no external gfx models so you can replace to get buu


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 23, 2011, 04:07:56 PM
well i hope you do what you like xD im just wondering how you are gonna do  down taunt since luigi has no external gfx models so you can replace to get buu
oh i forgot that. Damn


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: Carnage on December 23, 2011, 04:15:08 PM
oh i forgot that. Damn
i know i was suprised too when i was making mewtwo over luigi and noticed luigi not habing any model to replace except his fireball but that cant be replaced at will since it fires on its own when the model appears :S and a crazy idea you replace fireball with a low filesize buu model and for N-B or side B you make luigi "fire a buu" and he goes after it   trying to catch it while buu damages anyone he touches what do you think? xD


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 23, 2011, 04:20:33 PM
i know i was suprised too when i was making mewtwo over luigi and noticed luigi not habing any model to replace except his fireball but that cant be replaced at will since it fires on its own when the model appears :S and a crazy idea you replace fireball with a low filesize buu model and for N-B or side B you make luigi "fire a buu" and he goes after it   trying to catch it while buu damages anyone he touches what do you think? xD
Thats a good idea for a NB cuz why i edited that one was because i thought it was vert cheep but il use your idea


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: Carnage on December 23, 2011, 04:23:20 PM
Thats a good idea for a NB cuz why i edited that one was because i thought it was vert cheep but il use your idea
remenber you can edit the frames the fireball is out the speed of it  damage and even take out that green fire  to edit speed and the frames the fireball is out  you need to hex in hxd or something to take out green fire and edit the firabll hitbox you can do that in psa and its a crazy idea luig firing a boo and trying to suck him up :P dont even know how i came up with that xD


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 23, 2011, 04:26:54 PM
remenber you can edit the frames the fireball is out the speed of it  damage and even take out that green fire  to edit speed and the frames the fireball is out  you need to hex in hxd or something to take out green fire and edit the firabll hitbox you can do that in psa and its a crazy idea luig firing a boo and trying to suck him up :P dont even know how i came up with that xD
Or to make it sound more netrual: the boo apair and Luigi sucks him he can't shoot ghosts


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: Carnage on December 23, 2011, 04:35:06 PM
Or to make it sound more netrual: the boo apair and Luigi sucks him he can't shoot ghosts
but thats a problem since you cant show the fireball model without generating the article and when you generate the article it fires on its own there no way you can make the fireball obey you :S it will fire or you wont be able to see buu model :S thats why my idea of luigi chasing boo since he cant make him suck it up and fireball only has one animation so buu can only do one thing  and loop it.


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: xZedkiel on December 24, 2011, 02:07:21 AM
How about, you make the down B the element changing move, side b the elemental attacks, and neutral b the attack with the buu, I mean, boo >.>.

And for the Final Smash, have Boo(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)us appear and have Luigi trying to suck him in but Boo(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)us drags him across the stage and that's what does damage, and whoever he comes in contact with makes him spread out into boos and they disappear.


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 24, 2011, 03:06:03 AM
Hmm yeah. I maybe can find a way so it looks like he spawn it. But not today because of christmas

@xzedkiel the down b would be very cheep attack.


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: xZedkiel on December 24, 2011, 03:30:57 AM
Hmm yeah. I maybe can find a way so it looks like he spawn it. But not today because of christmas

@xzedkiel the down b would be very cheep attack.
It's not even an attack, it's what cycles through the elements for the Side B. o:


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 24, 2011, 04:43:39 AM
It's not even an attack, it's what cycles through the elements for the Side B. o:
maybe ill use it but then atleast it hits when he does it maybe 2% or 3% not spammable


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: dpgthirteen on December 25, 2011, 10:04:44 AM
http://www.mediafire.com/?0auf328k10v94yy
Sonic Brawler ported Jr over Ness for the secret santa.


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: DoctorFlux(Mariodk) on December 25, 2011, 10:18:19 AM
[url]http://www.mediafire.com/?0auf328k10v94yy[/url] Sonic Brawler ported Jr over Ness for the secret santa.
bowser jr. still needs afew rig revamps but otherwise its perfect :D
and shadowmario needs a model with paintbush at his hands so paintbush dont needing to be a GFX


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SonicBrawler on December 25, 2011, 10:37:40 AM
the paintbrush is gunna be on sheik's whip


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: DoctorFlux(Mariodk) on December 25, 2011, 10:43:24 AM
the paintbrush is gunna be on sheik's whip
so you will rig Mario model over Shiek? i was more thinking a mario model over Mario with a paintbush at his hands


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SonicBrawler on December 25, 2011, 10:44:51 AM
no im using one already made


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 25, 2011, 11:40:53 AM
no im using one already made

he is using brawl mario model with shadow mario texture


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: dpgthirteen on December 25, 2011, 12:31:46 PM
bowser jr. still needs afew rig revamps but otherwise its perfect :D
and shadowmario needs a model with paintbush at his hands so paintbush dont needing to be a GFX
yea playing with him a bit I see a few flaws. Biggest one being that he kinda seems compressed. Other bugs is that his shoulder extends in some animations, but it's not very noticeable unless you pause. Also adding extra eyes and emotions, spud make Jr perfect. But this is still nice to use.


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SonicBrawler on December 25, 2011, 04:18:02 PM
yea playing with him a bit I see a few flaws. Biggest one being that he kinda seems compressed. Other bugs is that his shoulder extends in some animations, but it's not very noticeable unless you pause. Also adding extra eyes and emotions, spud make Jr perfect. But this is still nice to use.

yeah. im having help on fixing that. its gunna be fixed when ported to zelda


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: DoctorFlux(Mariodk) on December 26, 2011, 04:44:51 AM
as soon i found out how that obj merger works with the new brawlbox i will make Shadow mario with paintbush at his hands so we got both models with paintbushfor bowser jr./shadow mario


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 26, 2011, 12:08:00 PM
as soon i found out how that obj merger works with the new brawlbox i will make Shadow mario with paintbush at his hands so we got both models with paintbushfor bowser jr./shadow mario
cool why not use the sunshine model and then i or some other can texture it to look like shadow mario


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: DoctorFlux(Mariodk) on December 26, 2011, 12:23:06 PM
cool why not use the sunshine model and then i or some other can texture it to look like shadow mario
cuz so i needing to Rig Mario again its easyer to do my idea


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 27, 2011, 12:59:33 AM
cuz so i needing to Rig Mario again its easyer to do my idea
ok do it in your way


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SonicBrawler on December 27, 2011, 05:37:13 AM
as soon i found out how that obj merger works with the new brawlbox i will make Shadow mario with paintbush at his hands so we got both models with paintbushfor bowser jr./shadow mario
but how will we amek teh brush go away when we dont need it


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 28, 2011, 07:42:09 AM
but how will we amek teh brush go away when we dont need it
we resize the bat/stick bone to 0.


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SonicBrawler on December 28, 2011, 07:47:35 AM
yes, but if its part of teh model, we cant do that unless is liek ness adn we can do that. but its gunna eb on mario so we cant


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 28, 2011, 09:07:04 AM
yes, but if its part of teh model, we cant do that unless is liek ness adn we can do that. but its gunna eb on mario so we cant
the rig is gunna be over ness and then he will get the bones but i don't know don't discuss this with me do it with mariodk aka gotenks


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SonicBrawler on December 28, 2011, 09:11:11 AM
mariodk just said shadowmario is gunna be  rigge don mario lol


Title: Re: SouthCraft's Hackz: Break is over Luigi time!
Post by: SouthCraft on December 28, 2011, 12:53:52 PM
that was wierd.. hmm then i think we don't need to


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SouthCraft on December 30, 2011, 07:56:27 AM
Updated OP!!!!


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: Ikuto on December 30, 2011, 08:20:41 AM
Updated OP!!!!
Wait sasuke!? Are you actually going to do him because everyone ends up cancel?
Roy..! My gosh you just made my day.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SouthCraft on December 30, 2011, 08:23:53 AM
Wait sasuke!? Are you actually going to do him because everyone ends up cancel?
Roy..! My gosh you just made my day.
Hehe yeah Roy is possible after Scott. And Sasuke is maybe after Roy ill make a Poll after Roy about witch ones im gunna make Sasuke or Rock lee but that has no Import or Vertex so if not a import of him comming over Marth ill start Sasuke!


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: Ikuto on December 30, 2011, 08:33:48 AM
Hehe yeah Roy is possible after Scott. And Sasuke is maybe after Roy ill make a Poll after Roy about witch ones im gunna make Sasuke or Rock lee but that has no Import or Vertex so if not a import of him comming over Marth ill start Sasuke!
ah ok. Question why is Roy over meta knight? Why nott make it over Marth or Ike?


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SouthCraft on December 30, 2011, 11:43:39 AM
ah ok. Question why is Roy over meta knight? Why nott make it over Marth or Ike?
because i want luffy over marth and naruto over ike. and i also wanted tails over MK but it freezes with silver vs shadow vs tails so thats why


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: dpgthirteen on January 01, 2012, 03:16:56 AM
So when does Bowser Jr get started? If we are using the same model as SoncBrawler, then I have some good news. Before I left I had made a brawl version of Jr. From there I'll make brawl recolours, and later make the non-brawl recolours. But that is if we are using the same model.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SouthCraft on January 01, 2012, 04:48:27 AM
So when does Bowser Jr get started? If we are using the same model as SoncBrawler, then I have some good news. Before I left I had made a brawl version of Jr. From there I'll make brawl recolours, and later make the non-brawl recolours. But that is if we are using the same model.
It is started but he need to re rig arms to be perfect


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: dpgthirteen on January 01, 2012, 04:56:20 AM
So we will use the same model, good. I return home by Thursday, so expect the brawl, (and possibly non brawl) recolours to be done by Saturady the latest.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SouthCraft on January 01, 2012, 05:04:24 AM
So we will use the same model, good. I return home by Thursday, so expect the brawl, (and possibly non brawl) recolours to be done by Saturady the latest.
ok good. Scott is possibly finish on thursday maybe and then il start Roy what can be finished on sunday and then. I maybe Think il start vegeta or shadow Mario PSA.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 09:37:43 AM
oh i hope you pick vegeta


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: DoctorFlux(Mariodk) on January 01, 2012, 09:44:25 AM
working on Vegeta V0.3
will make SSJ mode for it if my idea works so can SouthCraft 
 
 use Vegeta V0.3 as base instead of V0.2


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: Carnage on January 01, 2012, 09:51:14 AM
so southcraft what happened to luigi mansion psa?
working on Vegeta V0.3
will make SSJ mode for it if my idea works so can SouthCraft 
 
 use Vegeta V0.3 as base instead of V0.2
i think i know what you will do for ssj mode :P since wolf has a model changer you can make vegeta "tranform" by it :P it would be a nice adition just for estetic look if on vegeta v0.3 if we pressed down taunt he would go ssj but just for looks since i know vegeta needs alot of work done and ssj mode is one of the last things to psa


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: ThyLASA on January 01, 2012, 09:58:05 AM
I was thinking if the SSJ mode on vegeta works you should make his B attacks change cause he doesn't use the moves but just a idea


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 10:00:41 AM
ssj mode on vegeta will be awsome but will he be able to go ssj3 becuase i've never seen him go ssj3 and also is it possible to make him go ssj4 im thinking no but why not ask.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: AnImAiNe on January 01, 2012, 10:50:00 AM
@sgvenom if you played raging blast he could go ss3 in the game but he never has in the show...

SDoom is also making vegeta


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 11:06:37 AM
oh ok so he will go ssj3 awsome and i've never played raging blast.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: AnImAiNe on January 01, 2012, 11:07:50 AM
ha idk if they would put it in tho because its not canon


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: Tobi on January 01, 2012, 11:08:39 AM
for some reason the vegeta psa freezes the game for me the model works by itself but when combined leads to a freeze...


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: DoctorFlux(Mariodk) on January 01, 2012, 11:15:18 AM
for some reason the vegeta psa freezes the game for me the model works by itself but when combined leads to a freeze...
it dont freeze for me


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: Carnage on January 01, 2012, 11:26:35 AM
ssj mode on vegeta will be awsome but will he be able to go ssj3 becuase i've never seen him go ssj3 and also is it possible to make him go ssj4 im thinking no but why not ask.
technically its possible since if mario dk uses a model chager to go ssj  if someone makes a vegeta turning ssj4 on FS eyes it will work but for that ppl needed to make ssj4 as FS eyes


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 11:37:31 AM
aw i want to go ssj4 with taunt but what ever and i just tested out beyonds vegeta and it freezes for me.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: dpgthirteen on January 01, 2012, 11:38:48 AM
technically its possible since if mario dk uses a model chager to go ssj  if someone makes a vegeta turning ssj4 on FS eyes it will work but for that ppl needed to make ssj4 as FS eyes
SS4 is not possible, just like Goku. SS4 has a different body, you can't replace the whole body. We could have SS4 head, but not the body.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: ThyLASA on January 01, 2012, 11:42:42 AM
SDoom is also making vegeta
he said he might do it


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: DoctorFlux(Mariodk) on January 01, 2012, 11:49:11 AM
but im already making his V0.3
but if me and Sdo0m can make a colab. for vegeta that will be awesome


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: Carnage on January 01, 2012, 11:51:05 AM
SS4 is not possible, just like Goku. SS4 has a different body, you can't replace the whole body. We could have SS4 head, but not the body.
but by model changer you can did you see naruto cloak?? if someone made vegeta ssj4 polygons just a tiny inch over all of vegetas normal polygons all his body would change  the ssj mode vegeta would use would be diferent from goku over pit it would no even need the gun at all


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 11:55:39 AM
so it is possible and yah it would be much different from goku but what move would be on nuetral-B if you dont have galick gun?


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: Tobi on January 01, 2012, 11:57:30 AM


You know what?  Because of this I may just have to whip up a moveset for Vegina.  I didn't want to do one originally, but this import inspired me.  Not to mention I really feel Wolf deserves a good worthwhile replacement since he's a character I really like and I find it criminal how he has so few good hacks.

Hope you have a wonderful new year Beyond.  May 2012 be an awesome, non apocalyptic year!

Daymn Beyond you rigged Vegeta pretty much perfectly.  After messing with him in Brawlbox, the only flaws I could really diagnose was with the shoulders (when rotating the ShoulderJ bones upwards they go into themselves, and when rotating down they stick out) and even then it's easy to work around (rotate the ShoulderJ bones no more than about 45 degrees each way and leave the rest of the rotation to the ShoulderN bones).  The other flaw was with the toes and how they kinda compress when turned past the natural 0 degrees point but again this is very minor and only really noticeable at extreme angles that you wouldn't really turn the toes past much anyway.  And even then, one could just translate the toe bone out a bit to remedy the problem.

However, apart from those it's rigged perfectly.  Special props to managing to rig fingers and neck perfectly.  Again, considering Wolf's rather obscure bone structure you fit it perfectly.  The model overall, despite not being a custom model, feels like a model built specifically for Wolf's boneset.

So yeah, I love it ¦3


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 11:59:50 AM
cool


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: Carnage on January 01, 2012, 12:23:15 PM
so it is possible and yah it would be much different from goku but what move would be on nuetral-B if you dont have galick gun?
galik gun doest use wolf gun model :S its a gfx


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 12:28:08 PM
yah i know but what move would vegeta use like in dbz budokai 3 he can use final impact so would he use that or is he gonna shoot wolfs gun.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: DoctorFlux(Mariodk) on January 01, 2012, 12:29:13 PM
Ki blast is used over wolf´s gun shoots


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 12:34:15 PM
i know but his nuetral-B is galick gun so if that is taken off what move will he use.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: Carnage on January 01, 2012, 12:58:23 PM
i know but his nuetral-B is galick gun so if that is taken off what move will he use.
no one is taking galik gun off i dont get you also why are we spaming southcraft thread this shouldnt be discussed here i think.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 12:59:58 PM
sorry but i thought you were talking about taking off galick gun?


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SouthCraft on January 01, 2012, 01:43:43 PM
@Carnage i earlyer in this thread that i got a new computer so he is on hold because then i must start all over again.
@OMEGASNAKE if Sdo0m is doing vegeta ill hand project over to him cuz i love vegeta and he is a person who could make it perfect, and also that makes more time for Luigi's M PSA, Sasuke and Roy. Rock lee will be started after an import over marth is comming.
@MarioDK if Sdo0m is making vegeta you too should make a colab for that, not me cuz i need time.


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: DoctorFlux(Mariodk) on January 01, 2012, 01:52:45 PM
@Carnage i earlyer in this thread that i got a new computer so he is on hold because then i must start all over again. @OMEGASNAKE if Sdo0m is doing vegeta ill hand project over to him cuz i love vegeta and he is a person who could make it perfect, and also that makes more time for Luigi's M PSA, Sasuke and Roy. Rock lee will be started after an import over marth is comming. @MarioDK if Sdo0m is making vegeta you too should make a colab for that, not me cuz i need time.
have already asked him but still its not sure and he will make it just cuz he posting something like that


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SouthCraft on January 01, 2012, 02:01:42 PM
have already asked him but still its not sure and he will make it just cuz he posting something like that
Ok im just so comfused


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SSJ Is Clueless! on January 01, 2012, 02:19:13 PM
sorry southcraft for my conversation here


Title: Re: SouthCraft's Hackz: Check my updated OP!
Post by: SouthCraft on January 01, 2012, 02:50:21 PM
sorry southcraft for my conversation here
it's okey ;)


Title: Re: SouthCraft's Hackz: Needing an idea for scotts pilgrimsNetrual B
Post by: SouthCraft on January 04, 2012, 06:39:26 AM
Sorry for 2x post

Jygglipuff has action tabs whos not replace able if i replace 11A or 11E he just turn Big like jiggs final and if i replace the others he will just rotate like jiggs netrual b. I got the counter to work without it so rock out for nb is inpossible. Thats why im Needing another idea.
Thanks
Or else it will not work at the same way


Title: Re: SouthCraft's Hackz: Needing an idea for scotts pilgrimsNetrual B
Post by: DoctorFlux(Mariodk) on January 04, 2012, 10:38:12 AM
use IF bits for that like as i did with Goku over CF for get it to feel like more Actions


Title: Re: SouthCraft's Hackz: Needing an idea for scotts pilgrimsNetrual B
Post by: SouthCraft on January 04, 2012, 11:40:30 AM
use IF bits for that like as i did with Goku over CF for get it to feel like more Actions
it worked thanks!!!!


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: DoctorFlux(Mariodk) on January 04, 2012, 11:43:10 AM
remember to do alot of clear bits if got dmged,cancel it,wait/fall animations and all that stuff
so if using same action like on a N-B that is needed 3x actions but using if bits to make 3x actions to one
use clear bits then the attack is done or it got canceled so the attack then using N-B again after got dmg
use start action of the attack and not mid/end action of it
so it really feel like you have unlimited actions


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 04, 2012, 12:53:28 PM
i got 4 or 5 not sure


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: Carnage on January 04, 2012, 01:22:28 PM
i got 4 or 5 not sure
so southcraft what are you working on? i kind lost track of this topic with all the vegeta talk going on :P


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 04, 2012, 01:49:40 PM
so southcraft what are you working on? i kind lost track of this topic with all the vegeta talk going on :P
The OP says who im working on. Scott Pilgrim port over jiggs :)


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: Carnage on January 04, 2012, 02:02:49 PM
nice move to make it over jiggs xD since jiggs can even be rel ported latter :P


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: dpgthirteen on January 04, 2012, 02:07:36 PM
If I remember right, Scott should be near release right?


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 04, 2012, 02:08:06 PM
nice move to make it over jiggs xD since jiggs can even be rel ported latter :P
yes and also because i wanted Gotenks over Lucas so i decided to port him. Btw the port is 59% done just needing to make recolors or decide what recolors i wil have from halodhero's pack, resize guitar on some animations,down b and all A attacks but aaa combo then done. It should be done tomorrow but i Think on friday cuz i was gone 3 days so i only worked today and on sunday


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: dpgthirteen on January 04, 2012, 02:11:39 PM
To clear time, don't do recolours. Just post the link to Halos Scott over Lucas and allow others to choose from there. just focus on the Psa.


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: Carnage on January 04, 2012, 02:14:35 PM
yes and also because i wanted Gotenks over Lucas so i decided to port him. Btw the port is 59% done just needing to make recolors or decide what recolors i wil have from halodhero's pack, resize guitar on some animations,down b and all A attacks but aaa combo then done. It should be done tomorrow but i Think on friday cuz i was gone 3 days so i only worked today and on sunday
remenber you also have all that misc animations unless you already did  and  they can be a bother i remnber when i did mewtwo the part  hated more was all those misc animations about items  falling and such  some much time lost in  that department :S

also you dont need to port recolours just say to ppls to export the texture they want and import it on one of the scotts over jiggz since its the same model right? just choose 5 (i think jigly only has 5 costumes right?) and the rest if ppl want them they are easy to get its a simple import texture in brawlbox


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 04, 2012, 02:20:05 PM
To clear time, don't do recolours. Just post the link to Halos Scott over Lucas and allow others to choose from there. just focus on the Psa.
got it! But still not sure when it gets realesed. Hopefully on friday or tommorow but i feel on saturday its done i don't now why but i just getting that feeling
@ Carnage yeah i just choose the team recolors and nega scott cuz he is awsome


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: dpgthirteen on January 04, 2012, 02:24:26 PM
Also I get back home tomorrow, so I'll start the recolous and have them ready by Friday or Saturday, I have so many ideas it's not funny...


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 04, 2012, 02:27:46 PM
Also I get back home tomorrow, so I'll start the recolous and have them ready by Friday or Saturday, I have so many ideas it's not funny...
We can just use Halodhero's


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: dpgthirteen on January 04, 2012, 02:44:00 PM
Lol, I meant for Bowser Junior.


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 04, 2012, 02:59:40 PM
Lol, I meant for Bowser Junior.
ok then  :af2:
Btw updated poll again


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: dpgthirteen on January 04, 2012, 03:26:34 PM
I'm going for Jr. Which I signed up for SDooms animating school so I may help out with animations, but don't count on me yet.


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 04, 2012, 03:33:07 PM
Actually its more possibility that im doing him maybe il do smashes and tilts and wait too ;)


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: Ikuto on January 04, 2012, 08:29:25 PM
For sasuke are you directly making the psa from diddy of making it over Marth then porting it to diddy?


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 04, 2012, 11:35:27 PM
For sasuke are you directly making the psa from diddy of making it over Marth then porting it to diddy?
drirectly to diddy anyway sasuke and jr having same votes so i choose jr :af2:


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: dpgthirteen on January 06, 2012, 10:45:24 AM
Long post is LONG
*Ahem*

As promised, I give you, Bowser Junior recolors!

(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_1409binout.jpg)
First of here is the original Jr with the Brawl
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14102binout.jpg)
Here is the blue recolors, both original and brawl
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_1410binout.jpg)
Now here is Red, brawl and regular

Thats all for regular recolors. However, Im gonna make another version of these recolors. Its gonna have the Shadow Mario bib. But I have had extremely difficult time to find Mario Sunshine textures, so any one who could send me Bowser Jr's texture file or what ever from sunshine it would be greatly appreciated.

Now here is my other idea for recolors.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14112binout.jpg)
It will be that Jr is wearing other Mario characters sysmbols on his bib. And from there his Shadow transformation should look something similar to the character. Like this
(http://img99.imageshack.us/img99/2838/al1008121231binout.jpg)
And thanks to Pikazz we should have a Shadow Mario soon.
(http://i41.tinypic.com/212fmmq.png)
(http://i41.tinypic.com/2wmna0i.png)

So here our my other recolors with this idea.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14103binout.jpg)
Mario, comes with Brawl and normal too
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14101binout.jpg)
Luigi, Brawl and Normal.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14111binout.jpg)
Wario, Brawl and normal.
And
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_1411binout.jpg)
Waluigi of course as well.
So that is my progress. I will start CSP's soon as well.


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: DoctorFlux(Mariodk) on January 06, 2012, 11:19:20 AM
awesome work :D
but the brawl styled version needs alittle more work
to be alittle more like:
(http://images.wikia.com/fantendo/images/f/fb/Bowser_Jr_by_wilt_b.png)


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: dpgthirteen on January 06, 2012, 11:40:55 AM
heh, thanks. The texture may look a bit better with a better rig. Right now Jr is way to flat, almost compressed. Also I hope the rig will also get multiple eyes, and the mouth to open.


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 06, 2012, 12:04:50 PM
Omg awsome awsome!!! this gave me alot.. ALOT!! motivation for working on him


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: dpgthirteen on January 06, 2012, 12:44:05 PM
Omg awsome awsome!!! this gave me alot.. ALOT!! motivation for working on him
:laugh: glad to hear! Jr was my most wanted, and still wanted character for smash bros. Second being Sonic  :laugh: any way I can not wait for Jr, and once we get the shadow mario model, ill do the recolors. Also like I said a few things Jr needs is
1. A moveable mouth
2. Emotions (eyes and mouth)
3. A Longer brush. Not bigger, longer.
4. better rig (arm issues, shell, fingers,etc)
5. Finally not looks so compressed.
I suggest we tend to these issues before animating, since it would suck if the animations wouldn't look well.


Title: Re: SouthCraft's Hackz: Netrual B is working!
Post by: SouthCraft on January 06, 2012, 01:57:18 PM
if we ask mariodk maybe he could re rig jr
Btw Scott preview may come out tomorrow i only need to refix netrual b, add sfx on some a attacks,win sfx and gfx and fix entry i will say he is 89% done.. Hmm maybe he can be released tomorrow too!


Title: Re: SouthCraft's Hackz: Preview of Scott may come tomorrow!!!
Post by: SSJ Is Clueless! on January 06, 2012, 06:01:09 PM
Long post is LONG
*Ahem*

As promised, I give you, Bowser Junior recolors!

([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_1409binout.jpg[/url])
First of here is the original Jr with the Brawl
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14102binout.jpg[/url])
Here is the blue recolors, both original and brawl
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_1410binout.jpg[/url])
Now here is Red, brawl and regular

Thats all for regular recolors. However, Im gonna make another version of these recolors. Its gonna have the Shadow Mario bib. But I have had extremely difficult time to find Mario Sunshine textures, so any one who could send me Bowser Jr's texture file or what ever from sunshine it would be greatly appreciated.

Now here is my other idea for recolors.
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14112binout.jpg[/url])
It will be that Jr is wearing other Mario characters sysmbols on his bib. And from there his Shadow transformation should look something similar to the character. Like this
([url]http://img99.imageshack.us/img99/2838/al1008121231binout.jpg[/url])
And thanks to Pikazz we should have a Shadow Mario soon.
([url]http://i41.tinypic.com/212fmmq.png[/url])
([url]http://i41.tinypic.com/2wmna0i.png[/url])

So here our my other recolors with this idea.
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14103binout.jpg[/url])
Mario, comes with Brawl and normal too
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14101binout.jpg[/url])
Luigi, Brawl and Normal.
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_14111binout.jpg[/url])
Wario, Brawl and normal.
And
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/al_120106_1411binout.jpg[/url])
Waluigi of course as well.
So that is my progress. I will start CSP's soon as well.



those reclors look AWSOME!!!!! makes even more excited about bowser jr/shadow mario project


Title: Re: SouthCraft's Hackz: video of Scott may come out today!!!
Post by: SouthCraft on January 07, 2012, 05:33:24 AM
Scott Pilgrim video may come today as i said yesterday. he is 94% done! only Netrual B left now!


Title: Re: SouthCraft's Hackz: Preview of Scott may come today!!!
Post by: dpgthirteen on January 07, 2012, 06:30:49 AM
Sounds good. As far as recolurs go, since yesterday I did a Peach and Daisy bib. I might do Toad also. However, would it be possible when we port the shadow Mario model to shiek, we could get other models to go along for the shadow transformation. Like using the toad bib, transforms you into a toad, well shadow toad.


Title: Re: SouthCraft's Hackz:
Post by: SouthCraft on January 07, 2012, 04:10:49 PM
Im Needing help with netrual b so mariodk said maybe he would do it


Title: Re: SouthCraft's Hackz: Preview of Scott may come today!!!
Post by: Ikuto on January 07, 2012, 09:17:46 PM
drirectly to diddy anyway sasuke and jr having same votes so i choose jr :af2:
you should really make it over marth then port it. its cause i really don't have a hack over marth. That and the moveset might come out better.


Title: Re: SouthCraft's Hackz: Preview of Scott may come today!!!
Post by: SouthCraft on January 08, 2012, 03:55:08 AM
you should really make it over marth then port it. its cause i really don't have a hack over marth. That and the moveset might come out better.
but im PAL so USA REL ports doesn't work for me and im gonna have luffy over marth


Title: Re: SouthCraft's Hackz: Preview of Scott may come today!!!
Post by: Carnage on January 08, 2012, 04:31:54 AM
but im PAL so USA REL ports doesn't work for me and im gonna have luffy over marth
So your pal like me? xD i have made some marth pal rels if you need any xD and a Mk one too(MK over diddy kong) for marth rels i have marth over yoshi,marth over mario,marth over rob and marth over Dedede if you ever need one let me know but making sasuke over another character like diddy with no rel should be the best since then no GFX glitches would be found :P


Title: Re: SouthCraft's Hackz: Preview of Scott may come today!!!
Post by: SouthCraft on January 08, 2012, 06:59:03 AM
So your pal like me? xD i have made some marth pal rels if you need any xD and a Mk one too(MK over diddy kong) for marth rels i have marth over yoshi,marth over mario,marth over rob and marth over Dedede if you ever need one let me know but making sasuke over another character like diddy with no rel should be the best since then no GFX glitches would be found :P
Yepp im PAL, but the reason why i make scott over jiggz USA version is because this was a request from dpgthirteen (not that i take requests)


Title: Re: SouthCraft's Hackz: Preview of Scott may come today!!!
Post by: SonicBrawler on January 08, 2012, 11:43:50 AM
south. i will PM you bowser jr over Ness. you need to fix him up, adn get him ported to zelda


Title: Re: SouthCraft's Hackz: New Poll
Post by: SouthCraft on January 09, 2012, 12:39:28 PM
Poll updated...


Title: Re: SouthCraft's Hackz: New Poll
Post by: DoctorFlux(Mariodk) on January 09, 2012, 12:40:55 PM
make a other N-B :D for scott or make it so you just have to press one time on "B" so it is alittle like you spam "B" for a while


Title: Re: SouthCraft's Hackz: New Poll
Post by: SouthCraft on January 09, 2012, 12:54:58 PM
make a other N-B :D for scott or make it so you just have to press one time on "B" so it is alittle like you spam "B" for a while
I got it! first i make a new animation for start and then he just do rockout one time, then i take LABit XXX if button press 1 change subaction XX so if you spam it will deal likely daage as always good idea?


Title: Re: SouthCraft's Hackz: New Poll
Post by: DoctorFlux(Mariodk) on January 09, 2012, 12:56:04 PM
better then nothing :D
will love to replace jiggypuff with someone until i make knuckles over her or if DDD dont work Waluigi over jiggypuff

do that until i got alittle more time to look on it :D


Title: Re: SouthCraft's Hackz: New Poll
Post by: SouthCraft on January 09, 2012, 01:02:00 PM
better then nothing :D
will love to replace jiggypuff with someone until i make knuckles over her or if DDD dont work Waluigi over jiggypuff

do that until i got alittle more time to look on it :D
ok cool :) but i ported Waa over DDD without glitches it is possible if you not using SmashAttacks 2.70 or 2.65 but if u use 1.90 works ;)
Edit i add 2 more projects it is
Rayquaza

Character over: Metaknight
Jumps: three

B attacks
Netrual b: Outrage ( like scotts netrual b how more you spam how faster it goes)
Side b: air slash
Down b:Earthquake
Up b: not a suprise Fly
Final smash: hyper beam if over Samus ill use the FS gfx for him
more ideas come.
And
Waluigi port over D3
Requested by mariodk


Title: Re: SouthCraft's Hackz: Look at Page 21 Reply 309
Post by: dpgthirteen on January 09, 2012, 02:42:45 PM
Cool to hear Scott is going well. And I didnt know you did Scott because of my request, thanks man.


Title: Re: SouthCraft's Hackz: Look at Page 21 Reply 309
Post by: SouthCraft on January 09, 2012, 02:47:28 PM
Cool to hear Scott is going well. And I didnt know you did Scott because of my request, thanks man.
What else could i do? You recolored bowser jr and mecha and you Are doing shadow Mario aswell then i needed to do somthing for you possible release tommorow( i now i have been saying this long but this time im almost sure)


Title: Re: SouthCraft's Hackz: Look at Page 21 Reply 309
Post by: Carnage on January 09, 2012, 03:11:23 PM
rayquaza over samus is a no since you do know samus filesize is like 7kb :S fox is a possibility but first what model will you use? second  if its an custom model you will have to do all the animations and KTH rayquaza is really wierd looking :S
Dont know if you know there is a rayquaza with some made animations over olimar still to glitchy and needs to be ported over another character since olimar is very hard to work with :S

my sugestion is metaknight since he has loads of models :P  or diddy kong like many ppl i dpnt like him period.


Title: Re: SouthCraft's Hackz: Look at Page 21 Reply 309
Post by: dpgthirteen on January 09, 2012, 07:29:11 PM
What else could i do? You recolored bowser jr and mecha and you Are doing shadow Mario aswell then i needed to do somthing for you possible release tommorow( i now i have been saying this long but this time im almost sure)
Any time man, and thanks again.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: SouthCraft on January 10, 2012, 09:14:49 AM
Scott Pilgrim over Jigglypuff REALESED!


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: dpgthirteen on January 10, 2012, 03:02:03 PM
Thanks so much man! I love having Scott back! I have been playing a bit, and I have to say it almost perfect man, just a few issues.
1. His down smash, and side smash play jiggz voice, can you mute that?
2. When holding items Scott has his guitar, its weird.
3. His other up bs are really hard to pull of. I can only pull of Links Up B and Marios.
samus seems impossible.
And thats about it. Thanks a lot man. I look forward to these fixes if you could.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: SiLeNtDo0m on January 10, 2012, 03:10:38 PM
...If I recall correctly, Samus' was done by holding Up A+B (this is for the Lucas one, haven't tested this one.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: dpgthirteen on January 10, 2012, 03:25:03 PM
...If I recall correctly, Samus' was done by holding Up A+B (this is for the Lucas one, haven't tested this one.
heh, trust me I remember how to pull it off. Your right it is that, however it just doesn't happen. Also I just found out, only mario's up works in air, and its recovery is pretty bad. He could use a boost.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: Ikuto on January 10, 2012, 04:35:02 PM
would you like me to make a vid for you I'll have it by tomorrow!


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: SouthCraft on January 10, 2012, 11:47:01 PM
would you like me to make a vid for you I'll have it by tomorrow!
yes please

Thanks so much man! I love having Scott back! I have been playing a bit, and I have to say it almost perfect man, just a few issues.
1. His down smash, and side smash play jiggz voice, can you mute that?
2. When holding items Scott has his guitar, its weird.
3. His other up bs are really hard to pull of. I can only pull of Links Up B and Marios.
samus seems impossible.
And thats about it. Thanks a lot man. I look forward to these fixes if you could.
1 easy to fix
2 this i have tried to fix i resized it by animation but didn't work
3 i now samus up froze the game dunno why but ill fix that and thnks for the feedback!


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: dpgthirteen on January 11, 2012, 02:53:11 AM
Oh and could you make the regular up b go a little higher, it seems to low at the moment


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: SouthCraft on January 11, 2012, 06:24:59 AM
Oh and could you make the regular up b go a little higher, it seems to low at the moment
you mean link up b? If so ok ;)


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: dpgthirteen on January 11, 2012, 01:06:59 PM
Both really.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port REALESED!
Post by: DoctorFlux(Mariodk) on January 11, 2012, 01:11:01 PM
there should be a start animation of that up-B not a long time so you can time to press the right button for that up-B you wanted to use
since its really hard to use the up-B you wanted sometimes


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: SouthCraft on January 11, 2012, 02:05:00 PM
Updates will come with:
Jigglypuff voice muted on some attacks
Up b revamp
Maybe guitar gets Removed too
Alternative costumes


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: SSJ Is Clueless! on January 11, 2012, 03:49:14 PM
since this is a regular port is it possible to make a voice pack for it without glitches and if it is are you gonna make it


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: SouthCraft on January 11, 2012, 11:34:02 PM
since this is a regular port is it possible to make a voice pack for it without glitches and if it is are you gonna make it
its possible but hard for me cuz im pal so the sounds don't apear but maybe


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: SSJ Is Clueless! on January 12, 2012, 06:34:39 AM
ok


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: SouthCraft on January 12, 2012, 12:37:31 PM
Btw after Scott Pilgrim updates il start metal sonic collabed with mariodk
So heres the moveset

AAA Combo: swipe,Claw scratch kick

Tilts
F tilt: Wolfs ported
Up tilt: Metal Swings hes hand up
Down tilt: He shoots an explosion on the ground

Smashes
F smash: dual Claw smash
Up Smash: Jumping headbutt
Down Smash: he stomps on ground making rockslide effect

Specials
Netrual B: Laser eyes (similar as R.O.B)
Side B: unknown
Down B: Purple shield ( attracting the enemy and zaps them)
Up B: Rocket Boost ( Like a Jetpack you now the thing who comes out on hes back. can be controll able as fox/falcos)
Final smash: Metal Overlord (he flashes before getting in the Overlord form, then he shoots a kind of fire blast once in slow motion. Its a one hit KO)

Air attacks
Netrual: he Swings 360 degrees with claws
Up: a backflip
Down: almost like ganons down air just weaker.
Forward: just a normal kick

Pummel: zaps enemy
Grab: he shoots hes arm after enemy

Taunts
U Taunt: he Swings the head 360 degrees
S Taunt: Glow Claws (its a random idea by using this taunt every Claw attack gets electrical we are going to use the ray gun shot gfx.
D Taunt: Your to slow! (sonics)






Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: dpgthirteen on January 12, 2012, 01:24:36 PM
On who?


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: DoctorFlux(Mariodk) on January 12, 2012, 01:25:30 PM
you do Animations/porting
so i do PSAing/Recolours/maybe CSP/BPs
and its over Fox


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: SouthCraft on January 12, 2012, 01:37:10 PM
you do Animations/porting
so i do PSAing/Recolours/maybe CSP/BPs
and its over Fox
ok youre alot better than me anyway. I Think we will wait for mastaklo's metal sonic


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: dpgthirteen on January 12, 2012, 01:37:49 PM
you do Animations/porting
so i do PSAing/Recolours/maybe CSP/BPs
and its over Fox
Eh over fox huh  :-\ I'll pass.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: SouthCraft on January 12, 2012, 01:40:33 PM
Eh over fox huh  :-\ I'll pass.
its because i hate fox and metaknight. I know they Are fast and their comboing is pretty dam good but i just don't like them sorry


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: DoctorFlux(Mariodk) on January 12, 2012, 01:43:51 PM
its because i hate fox and metaknight. I know they Are fast and their comboing is pretty dam good but i just don't like them sorry
me too


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: SouthCraft on January 12, 2012, 01:59:52 PM
Btw Scott Pilgrim will Get it last update from me on sunday, KTH planning to make a giant pack for it


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: dpgthirteen on January 12, 2012, 02:02:43 PM
its because i hate fox and metaknight. I know they Are fast and their comboing is pretty dam good but i just don't like them sorry
To each their own I suppose.  Either way good luck guys  ;)


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: xZedkiel on January 13, 2012, 01:24:45 AM
Over Fox? Also pass.. Much rather get BBB's new upcoming Sephiroth or Soneek and Co.'s Infernape over Fox..

You guys also need to remember, it's not only replacing characters you don't like, it's also replacing characters that others would want to get rid of.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: DoctorFlux(Mariodk) on January 13, 2012, 03:19:25 AM
Over Fox? Also pass.. Much rather get BBB's new upcoming Sephiroth or Soneek and Co.'s Infernape over Fox..

You guys also need to remember, it's not only replacing characters you don't like, it's also replacing characters that others would want to get rid of.
if you doing this its almost impossible to found out what char. will be best to get the moveset over like if one wanted it over Fox and a other wanted it over sonic and yet a other wanted it over olimar so it almost impossible to do what you say so its better to make it over one the maker of the PSA wanted it over


Title: Re: SouthCraft's Hackz: Scott Pilgrim port updates come on sunday maybe
Post by: dpgthirteen on January 13, 2012, 04:01:35 AM
Over Fox? Also pass.. Much rather get BBB's new upcoming Sephiroth or Soneek and Co.'s Infernape over Fox..

You guys also need to remember, it's not only replacing characters you don't like, it's also replacing characters that others would want to get rid of.
Eh, not really. The person doing the psa chooses. It's usually a chosen by a combination of things, like no liking the character, or that the character would work at well. I just don't wanna replace fox, I like the Star Fox series. I would only really consider replacing Falco, and it probably wouldn't last forever. I'll still look at the progress though.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 14, 2012, 10:28:37 AM
New Update for Scott Pilgrim RELEASED


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: Ikuto on January 14, 2012, 11:10:28 AM
New Update for Scott Pilgrim RELEASED
REALLY sorry about vid. I had something in my way. It's done so I'll make a vid today! If you want me to.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 14, 2012, 11:28:40 AM
REALLY sorry about vid. I had something in my way. It's done so I'll make a vid today! If you want me to.
yes please


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: Ikuto on January 14, 2012, 11:53:59 AM
yes please

you want me to use the new update version right
Ver 0.97 this one? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24675
Or the old one that first came out?
Or both?


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 14, 2012, 11:56:53 AM
you want me to use the new update version right
Ver 0.97 this one? [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24675[/url]
Or the old one that first came out?
Or both?
the new version of course. cuz the old version's up b is not useable but in update it is.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: frostymm on January 14, 2012, 03:21:23 PM
There are a few glitches with the new release for me =/
1. Samus up-special has insta-kill hitboxes at certain parts of the animation
2. Neutral special graphic doesn't appear when on a solid ground (Worked fine on platforms for some reason
3. Turning mario up-special (Where you turn around) still T-poses
4. A-spam became ridiculous to get out of for some reason.

I'll stick to my fixed version of the previous release till you get all that fixed ^^' One working up special is good enough for me.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 14, 2012, 03:30:34 PM
There are a few glitches with the new release for me =/
1. Samus up-special has insta-kill hitboxes at certain parts of the animation
2. Neutral special graphic doesn't appear when on a solid ground (Worked fine on platforms for some reason
3. Turning mario up-special (Where you turn around) still T-poses
4. A-spam became ridiculous to get out of for some reason.
I'll stick to my fixed version of the previous release till you get all that fixed ^^' One working up special is good enough for me.
Hmm thats wierd i don't have those glitches and im playing as him now on my wii. Im using gecko and it works 100% glitch free to me. Expessially 2 i can Even post a picture with that gfx on solid ground. Maybe it depends on what patch code or launcher you using (gecko or rivo)


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: Ikuto on January 14, 2012, 03:40:16 PM
the new version of course. cuz the old version's up b is not useable but in update it is.
you want me to show of every move or just a gameplay vid?


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 14, 2012, 04:01:19 PM
you want me to show of every move or just a gameplay vid?
just gameplay vid please


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: Ikuto on January 14, 2012, 04:06:58 PM
just gameplay vid please
:srs:
Here it is  :af:http://www.youtube.com/watch?v=3fVGfMjpvBAAnd you thought i had bad news.lol jk. here enjoy ;D


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 14, 2012, 04:11:29 PM
:srs:
Here it is  :af:http://www.youtube.com/watch?v=3fVGfMjpvBAAnd you thought i had bad news.lol jk. here enjoy ;D
thats awsome! Thanks dude!


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: Ikuto on January 14, 2012, 04:14:37 PM
thats awsome! Thanks dude!
Your welcome just ask anytime you need a vid! :D


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 14, 2012, 04:19:56 PM
Your welcome just ask anytime you need a vid! :D
srsly? Well ok then :)


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: frostymm on January 14, 2012, 05:17:14 PM
I use Riivo and Ntsc if that helps at all.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 14, 2012, 05:37:28 PM
I use Riivo and Ntsc if that helps at all.
maybe it bugs on rivvo then


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: KTH on January 14, 2012, 05:50:56 PM
I found a glitch for Scott :

The final air glitch, the time isn't stopped and Scott haven't a sword.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: frostymm on January 14, 2012, 05:51:38 PM
Indeed, once you make your final version I'll see if I can make sure it works for riivo as well then. Since I want Scott pilgrim anyway I might as well share it too.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: Ikuto on January 14, 2012, 06:38:02 PM
maybe it bugs on rivvo then
just realised you added my vid to your hack KOOL! :D


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 15, 2012, 11:38:19 AM
just realised you added my vid to your hack KOOL! :D
a small update is comming cuz i forgot to fix all glitches these will i fix
Guitar on grab items
T pose when recovery
Final Air zoom and saber


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SSJ Is Clueless! on January 15, 2012, 11:41:00 AM
Indeed, once you make your final version I'll see if I can make sure it works for riivo as well then. Since I want Scott pilgrim anyway I might as well share it too.
i use riivo and it works perfect for me


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: Ikuto on January 15, 2012, 12:16:32 PM
a small update is comming cuz i forgot to fix all glitches these will i fix
Guitar on grab items
T pose when recovery
Final Air zoom and saber
so ill make the update vid ;) and if yo dont somwhere credit me for the vid.


Title: Re: SouthCraft's Hackz: Scott Pilgrim port V0.97 RELEASED
Post by: SouthCraft on January 15, 2012, 01:48:33 PM
so ill make the update vid ;) and if yo dont somwhere credit me for the vid.
yeah im gunna do that. Btw only the hardest part left. Remove the guitar from final and item grab


Title: Re: SouthCraft's Hackz: Smbz Luigi gets started after LAST update of Scott
Post by: frostymm on January 16, 2012, 02:40:12 PM
Hey has anyone else had the issue where if Pit fires his arrow while scott pilgrim is in the match the whole game lags? >.>


Title: Re: SouthCraft's Hackz: Smbz Luigi gets started after LAST update of Scott
Post by: DoctorFlux(Mariodk) on January 16, 2012, 02:59:37 PM
you got to wait with SMBZ luigi :( its not possible yet with copy luigi´s polygon
Export polygon where raccon tail/ears is from the vertex

replace Luigi´s copyed polygons
and make raccon tail/ears to show on model changer
its not possible to replace polygons (yet) but it will be


Title: Re: SouthCraft's Hackz: Smbz Luigi gets started after LAST update of Scott
Post by: SouthCraft on January 16, 2012, 11:51:09 PM
you got to wait with SMBZ luigi :( its not possible yet with copy luigi´s polygon
Export polygon where raccon tail/ears is from the vertex

replace Luigi´s copyed polygons
and make raccon tail/ears to show on model changer
its not possible to replace polygons (yet) but it will be
Then i do waluigi then


Title: Re: SouthCraft's Hackz: Waluigi gets started after LAST update of Scott
Post by: Carnage on January 17, 2012, 12:40:26 AM
so who waluigi gonna be over? does he use any ext gfx at all?


Title: Re: SouthCraft's Hackz: Waluigi gets started after LAST update of Scott
Post by: DoctorFlux(Mariodk) on January 17, 2012, 12:46:41 AM
diddy kong cuz of DDD dont worked with PSAing him (yet)


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: SouthCraft on January 19, 2012, 02:50:48 PM
Ok taking requests for kirby hat PSA's
No rules yet exept for only one request per person :af2:


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: MandoWolfe on January 19, 2012, 03:03:53 PM
Shadow Kirby hat. :D


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: SouthCraft on January 19, 2012, 03:05:57 PM
Shadow kirby hat is only possible on sonic or fox so witch one?


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: SouthCraft on January 19, 2012, 03:09:20 PM
Does donkey kong moveset counts?
no cuz sadly the kirby hat for DK is changing the whole body witch means i cannot replace shadow hat over it


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: SonicBrawler on January 19, 2012, 03:09:37 PM
silver over falco.


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: Teinchi23 on January 19, 2012, 03:11:19 PM
no cuz sadly the kirby hat for DK is changing the whole body witch means i cannot replace shadow hat over it
Oh. Kid Buu kirby hat PSA?


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: SouthCraft on January 19, 2012, 03:12:57 PM
Shadow over DK and silver over Falco isn't possible if not someone rigs a hat over the kirby hats cuz it changes the whole body
And yes i will do kid buu :af2:


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: MandoWolfe on January 19, 2012, 03:21:52 PM
it doesnt matter, i'd prefer if it was over Sonic then. lol i already have a Shadow Kirby hat on Sonic just to throw off the opponents. XD


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: SouthCraft on January 19, 2012, 03:27:01 PM
it doesnt matter, i'd prefer if it was over Sonic then. lol i already have a Shadow Kirby hat on Sonic just to throw off the opponents. XD

ok umm i Think i have enought requests

1 Kid buu-Teinchi23
2 Shadow-MandoWolfe
3 Naruto-SouthCraft(myself lol)
4 Tails-myself

Ill take 1 more!


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: DoctorFlux(Mariodk) on January 19, 2012, 03:28:39 PM
naruto+goku+tails+kid buu+shadow in one please :D


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: SouthCraft on January 19, 2012, 03:35:02 PM
I will do these requests after waluigi is released.
@Mariodk you mean all in one FitKirby.Pac?
EDIT V Joe kirby PSA?


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: DoctorFlux(Mariodk) on January 19, 2012, 04:00:23 PM
I will do these requests after waluigi is released. @Mariodk you mean all in one FitKirby.Pac? EDIT V Joe kirby PSA?
yes all these in one :D
V. joe kirby hat psa can maybe be good  but im mainly using CF so i dont want that one in my fitkirby.pac


Title: Re: SouthCraft's Hackz: Taking requests for kirby hat PSA's
Post by: Carnage on January 19, 2012, 04:19:04 PM
i tryed to make naruto kirby hat and failled miserable :S  i sended you a pm about taills kirby hat  and to get more info just check what i posted on jakub taills A/A thread  last page.


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: SouthCraft on January 22, 2012, 01:17:04 PM
Waluigi is on hold cuz i need to fix the being thrown freeze. anyone who nows hoe to fix it?
Il start on the kirby hats


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: Carnage on January 22, 2012, 01:27:10 PM
Waluigi is on hold cuz i need to fix the being thrown freeze. anyone who nows hoe to fix it?
Il start on the kirby hats
did you fixed all hipn bone references in tabuu? on the fitdiddy.pac?


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: MandoWolfe on January 22, 2012, 01:53:01 PM
oh and when you make the Shadow Kirby hat for Sonic, do you think you could just make it the Chaos Homing Attack from the earlier versions of Shadow? I'd prefer that one instead. ^-^ It's the one where he kinda flies up a bit and teleports but it's suppose to be a homing attack. That would be great. Thanks! :D


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: SouthCraft on January 22, 2012, 02:04:58 PM
did you fixed all hipn bone references in tabuu? on the fitdiddy.pac?
yes i did he can grab and throw characters but not being thrown and also he couldn't be grabbed either but i fixed that
@MandoWolfe i can make that to if you want


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: Carnage on January 22, 2012, 02:12:06 PM
yes i did he can grab and throw characters but not being thrown and also he couldn't be grabbed either but i fixed that
so the games just freezes or does waluigi explodes into polygons?
maybe we are looking in the wrong place what if the trowed in psa is whats causing problems? i doubt it still there are alot of trowed subactions on a psa


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: SouthCraft on January 22, 2012, 02:17:58 PM
so the games just freezes or does waluigi explodes into polygons?
maybe we are looking in the wrong place what if the trowed in psa is whats causing problems? i doubt it still there are alot of trowed subactions on a psa
ok heres what ive tried:
I Replaced the animationdata0 and ikes AI cuz waluigi has that with diddys then when he got throwN it froze.
Then i downloaded a clean fitdiddymotionetc and Replaced just the thrown animations. Then i tested in game and it exploded in polygons just like mariodk's gotenks does. So a real short answer is he do both


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: Carnage on January 22, 2012, 02:20:31 PM
ok heres what ive tried:
I Replaced the animationdata0 and ikes AI cuz waluigi has that with diddys then when he got throwN it froze.
Then i downloaded a clean fitdiddymotionetc
so does he freeze with an untoched  fitdyddimotionetx.pac when trowed? just wondering if you tryed trowing him with changing the animations at all


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: MandoWolfe on January 22, 2012, 02:21:30 PM
@MandoWolfe i can make that to if you want

Cool. :D i look forward to that.


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: SouthCraft on January 22, 2012, 02:22:24 PM
No it doesn't freeze but when thrown its a one hit KO lol


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: Carnage on January 22, 2012, 02:29:55 PM
No it doesn't freeze but when thrown its a one hit KO lol
lol that sure is woerd but maybe diddy kong has special trown animations? named diferently or something? so waluigi gets a one hit ko when trowed  or a freeze hmm any chance of you sending me the files where being trown freezes maybe i can take a look at it and see if i can make anything work


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: SouthCraft on January 22, 2012, 02:40:12 PM
lol that sure is woerd but maybe diddy kong has special trown animations? named diferently or something? so waluigi gets a one hit ko when trowed  or a freeze hmm any chance of you sending me the files where being trown freezes maybe i can take a look at it and see if i can make anything work
ok il do it tomorrow


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: Ikuto on January 23, 2012, 07:04:04 PM
Hey southcraft you want an updated ver of scott?


Title: Re: SouthCraft's Hackz: Read Page 26 Reply#380
Post by: SouthCraft on January 23, 2012, 11:44:34 PM
Hey southcraft you want an updated ver of scott?
yes i wanted it updated, KTH is updating him with stuffz like 3D guitar


Title: Re: SouthCraft's Hackz: Waluigi release tonight! thanks to Carnage!
Post by: Ikuto on January 24, 2012, 09:31:42 AM
http://www.youtube.com/watch?v=nAueI761lNQ
this is an updated vid for now.


Title: Re: SouthCraft's Hackz: Waluigi release tonight! thanks to Carnage!
Post by: SouthCraft on January 24, 2012, 11:07:16 AM
[url]http://www.youtube.com/watch?v=nAueI761lNQ[/url]
this is an updated vid for now.
Thanks alot Ikuto


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: Ikuto on January 24, 2012, 11:44:49 AM
Thanks alot Ikuto
your welcome. btw you dont need a vid of Waluigi cuz mariodkzz is making it right?


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SouthCraft on January 24, 2012, 11:50:18 AM
your welcome. btw you dont need a vid of Waluigi cuz mariodkzz is making it right?
He told me so. I sended him the files before release and he said he would do wluigi vs goku


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SonicBrawler on January 24, 2012, 12:41:06 PM
so what next? mewtwo over peach? or could u tyr pika over oli for my team's pichu on olimar (but dont release the pika on oli)


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SouthCraft on January 24, 2012, 12:42:38 PM
so what next? mewtwo over peach? or could u tyr pika over oli for my team's pichu on olimar (but dont release the pika on oli)
As promised i will send pitchu to shadowmarth


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: Carnage on January 24, 2012, 12:45:19 PM
As promised i will send pitchu to shadowmarth
how are you gonna do pichu with all those articles pika has? just wondering how you will get around that an on olimar? thats a character that hates psa with all those 50 animation on the fitmotion :S


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SouthCraft on January 24, 2012, 01:29:05 PM
how are you gonna do pichu with all those articles pika has? just wondering how you will get around that an on olimar? thats a character that hates psa with all those 50 animation on the fitmotion :S
no just the model over olimar port over pikachu


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: KTH on January 24, 2012, 01:57:15 PM
Why not Waluigi over Dedede?


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SonicBrawler on January 24, 2012, 02:00:57 PM
no just the model over olimar port over pikachu


no. we sadi pikachu and his attacks over olimar


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SouthCraft on January 24, 2012, 02:01:53 PM
Why not Waluigi over Dedede?
Because Both smashattacks 1.90 and 2.70 can't PSA dedede. Ive tried it was planned over him
@SonicBrawler then im busy cuz i thought it was only model over pikachu. Its inpossible to me to make pichu over olimar


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SonicBrawler on January 24, 2012, 02:06:22 PM
i know we are doing that. all i need is someone to put pika on olimar


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SouthCraft on January 24, 2012, 02:17:38 PM
Ok you mean pichu model over olimar only model? Or
Pikachu moveset REL port? Or
Pikachu moveset with pichu model no REL port over olimar?


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SonicBrawler on January 24, 2012, 02:20:01 PM
I mean Pikachu over Olimar. no rel port. just that.


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SouthCraft on January 24, 2012, 02:24:59 PM
I mean Pikachu over Olimar. no rel port. just that.
The orginal brawl PSA? If so i can't or its possible but it takes ages to make also olimar is a hard character to PSA. I mean you know that means i have to Re PSA the pikachu over olimar and thats the worst. So yeah im sorry about that i misunderstanded what you said on the team legacy thread :(


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SonicBrawler on January 24, 2012, 02:27:12 PM
its alright. I think I can find someone to port Pika. if not, we can use mine, but i would need great psa help on it lol


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!!
Post by: SouthCraft on January 24, 2012, 02:29:29 PM
Im bored updating poll


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: Carnage on January 24, 2012, 02:49:13 PM
to start if your bored you should update your OP  and revamp it since thing seems to be all over the place xD


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: SouthCraft on January 24, 2012, 02:57:45 PM
to start if your bored you should update your OP  and revamp it since thing seems to be all over the place xD
yeah it needs revamp i do it tomorrow


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: _Data_Drain_ on January 24, 2012, 07:34:14 PM
Hm... There's quite a bit wrong with the Waluigi port...

The hurt box is off.

Forward, and down smash's animations are off.

There seems to be a random chance of his polygons exploding, when being thrown.

The up B sweetspot seems off.

His grab seems odd... Like the foe can sometimes escape WAY too early from the pummel.


All and all... For now, I think I'm sticking with the Pit version. But I do admit, I LOVE this idea. Since I hate Diddy, and like Pit. If it's polished, I would use this one instead.


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: SouthCraft on January 24, 2012, 11:42:58 PM
Hm... There's quite a bit wrong with the Waluigi port...

The hurt box is off.

Forward, and down smash's animations are off.

There seems to be a random chance of his polygons exploding, when being thrown.

The up B sweetspot seems off.

His grab seems odd... Like the foe can sometimes escape WAY too early from the pummel.

All and all... For now, I think I'm sticking with the Pit version. But I do admit, I LOVE this idea. Since I hate Diddy, and like Pit. If it's polished, I would use this one instead.
what do you mean with hurtboxes is off?


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: _Data_Drain_ on January 24, 2012, 11:50:38 PM
Well, when I crouched as this port, Pit fired an arrow... It went through his head without damaging him...


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: SouthCraft on January 25, 2012, 12:02:13 AM
Well, when I crouched as this port, Pit fired an arrow... It went through his head without damaging him...
i see. But i dont know how to make own hurtboxes. Must wait for eternalyoshi's update cuz it uses waluigi over toonlink hurtboxes. But what about side smash and down smash?


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: DoctorFlux(Mariodk) on January 25, 2012, 02:04:55 AM
knuckles over Jiggypuff?

also making the video soon for waluigi over diddy kong


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: Carnage on January 25, 2012, 02:11:50 AM
Hm... There's quite a bit wrong with the Waluigi port...

The hurt box is off.

Forward, and down smash's animations are off.

There seems to be a random chance of his polygons exploding, when being thrown.

The up B sweetspot seems off.

His grab seems odd... Like the foe can sometimes escape WAY too early from the pummel.


All and all... For now, I think I'm sticking with the Pit version. But I do admit, I LOVE this idea. Since I hate Diddy, and like Pit. If it's polished, I would use this one instead.
im improving waluigi grab and trow right now and i think i made progress waluigi trows waluigi correctly xD and he does have an hurbox in the head its just he uses diddy kongs hurboxes and diddy head is kinda small compared to waluigi but im messing with some hurt boxes to see if everything is okay i will send an update to southcraft soon

i didnt noticed the fsmash or down smash animations being off  and i never could get the upB sweetspot under pit to work  really i tryed alot maybe i was doing it wrong but i think i solved the trow/catch glitches for good now :P sended the files to southcraft atleast he looks perfect  even trowing another waluigi


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: _Data_Drain_ on January 25, 2012, 03:42:39 AM
Hm... I think I found another major glitch...

His counter sometimes freezes. Or so it seems, it froze, and he was in the middle of the air counter...


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: SouthCraft on January 25, 2012, 06:40:48 AM
Hm... I think I found another major glitch...

His counter sometimes freezes. Or so it seems, it froze, and he was in the middle of the air counter...
then i try another action tab. Maybe thats the problem.


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: DoctorFlux(Mariodk) on January 25, 2012, 01:53:31 PM
just tested something and then Goku over pit throws Waluigi over Diddy kong
he gets kills sometimes or you can´t move and you can´t see him or sometimes you can jump out of it


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: SouthCraft on January 25, 2012, 01:54:41 PM
yeah i now just wait for the video cuz carnage has a rebuild model who has grab perfectly fixed ;)


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: Carnage on January 25, 2012, 01:56:51 PM
yeah i now just wait for the video cuz carnage has a rebuild model who has grab perfectly fixed ;)
not a model rebuild thats a pac rebuild and fitmotion is needed for the fix becuase somehow if diddy kong pac file and fitmotion lack the damage face the game freezes when trowed lol why? dont know :P but its kinda fixed now


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: SouthCraft on January 25, 2012, 02:00:43 PM
So it was a Pac/motion rebuild? Ok then


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: DoctorFlux(Mariodk) on January 25, 2012, 02:07:11 PM
So it was a Pac/motion rebuild? Ok then
it only happen in some stages
anyway uploading the video now and if we can get SFX pack that will be awesome :D


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: SouthCraft on January 25, 2012, 02:25:02 PM
it only happen in some stages
anyway uploading the video now and if we can get SFX pack that will be awesome :D
yeah i maybe will try making a sfx pack for it but only maybe
Btw Knuckles won the poll it will be over jigglypuff ;) or pikachu not quite sure yet


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: DoctorFlux(Mariodk) on January 25, 2012, 02:38:48 PM
http://www.youtube.com/watch?v=UREJqzzcCIo
adding it to BV download too


Title: Re: SouthCraft's Hackz: Waluigi RELEASED!!! + poll updated
Post by: SouthCraft on January 25, 2012, 02:42:05 PM
[url]http://www.youtube.com/watch?v=UREJqzzcCIo[/url]
adding it to BV download too
Awsome! Now i see why he needs a sfx pack
And knuckles will be over jigglypuff


Title: Re: SouthCraft's Hackz: Waluigi V2 and Knuckles PSA is started!!!
Post by: Carnage on January 26, 2012, 01:18:30 PM
lets hope this v2 fixes waluigi over diddy kong for good :P so your making knuckles next?
so you will be making the moveset over jigly? well sounds good maybe you can utilize jiglys rollout for a knuckles move :P


Title: Re: SouthCraft's Hackz: Waluigi V2 and Knuckles PSA is started!!!
Post by: SouthCraft on January 26, 2012, 01:59:10 PM
lets hope this v2 fixes waluigi over diddy kong for good :P so your making knuckles next?
so you will be making the moveset over jigly? well sounds good maybe you can utilize jiglys rollout for a knuckles move :P
Still fixing glitches it has alot! Btw on law_law's knuckles he can't shoot right? well thats fixed now, this is what ive fixed:
hurtboxes
Walking,grab,be grabbed and shield
teleporting glitch
pick up items glitch,shoot and throw
but items is held wrong need to fix that and shooting comming out of hes body


Title: Re: SouthCraft's Hackz: Waluigi V2 and Knuckles PSA is started!!!
Post by: dpgthirteen on January 26, 2012, 02:16:47 PM
Still fixing glitches it has alot! Btw on law_law's knuckles he can't shoot right? well thats fixed now, this is what ive fixed:
hurtboxes
Walking,grab,be grabbed and shield
teleporting glitch
pick up items glitch,shoot and throw
but items is held wrong need to fix that and shooting comming out of hes body
Don't wanna bring you down man, but there is another Knux psa being made. And its still over Pikachu. Also you would be making people have to decide between Scott or Knux if you were to do yours. But again man, its your choice.


Title: Re: SouthCraft's Hackz: Waluigi V2 and Knuckles PSA is started!!!
Post by: Carnage on January 26, 2012, 02:30:58 PM
Don't wanna bring you down man, but there is another Knux psa being made. And its still over Pikachu. Also you would be making people have to decide between Scott or Knux if you were to do yours. But again man, its your choice.
actually no since jigly can be rel ported xD but i agree anonymous is making a new knuckles psa over pikachu maybe wait for his release? he made new moves and fixed alot of glitches


Title: Re: SouthCraft's Hackz: Waluigi V2 and Knuckles PSA is started!!!
Post by: SouthCraft on January 26, 2012, 02:32:05 PM
Don't wanna bring you down man, but there is another Knux psa being made. And its still over Pikachu. Also you would be making people have to decide between Scott or Knux if you were to do yours. But again man, its your choice.
yeah i actually like Scott and i now its being made. Hmm i will. Sorry mariodk but i wont do it. I will do my secret project instead


Title: Re: SouthCraft's Hackz: Waluigi V2 is out and My Secret Project started
Post by: MandoWolfe on January 26, 2012, 02:46:04 PM
Don't wanna bring you down man, but there is another Knux psa being made. And its still over Pikachu. Also you would be making people have to decide between Scott or Knux if you were to do yours. But again man, its your choice.

if im correct, it just needs a few more fixes.. and for me to make a new sound pack. Hopefully i can get to that this weekend, college is really taking away my time from this. :/


Title: Re: SouthCraft's Hackz: Waluigi V2 is out and My Secret Project started
Post by: SouthCraft on January 26, 2012, 02:53:25 PM
if im correct, it just needs a few more fixes.. and for me to make a new sound pack. Hopefully i can get to that this weekend, college is really taking away my time from this. :/
and he said he waited on mando's sfx and nano's model for it


Title: Re: SouthCraft's Hackz: Waluigi V2 is out and My Secret Project started
Post by: BriefCasey795 on January 27, 2012, 11:31:55 PM
Hey southcraft, The FitKriby.pac for the Waluigi over Diddy Kong kirby hat removes kirby's voice and sound effects. can you fix that?


Title: Re: SouthCraft's Hackz: Waluigi V2 is out and My Secret Project started
Post by: SouthCraft on January 28, 2012, 01:33:04 AM
Hey southcraft, The FitKriby.pac for the Waluigi over Diddy Kong kirby hat removes kirby's voice and sound effects. can you fix that?
i can try rebuild the kirby.Pac for Ntsc version cuz pal version is working fine. Wait for V3


Title: Re: SouthCraft's Hackz: My secret prject page 30
Post by: SouthCraft on January 28, 2012, 12:49:54 PM
Sorry for 2x post but heres a preview of my secret project
(http://img823.imageshack.us/img823/6456/al1201282302binout.jpg)
(http://img37.imageshack.us/img37/411/al1201282303binout.jpg)
Frieza ;D


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: SSJ Is Clueless! on January 28, 2012, 12:59:25 PM
oooohhhhh freiza yahyuh


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: Zikkh on January 28, 2012, 01:14:12 PM
And he will be over ?


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: SouthCraft on January 28, 2012, 01:15:38 PM
Quote
Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Needing Ideas for him all i got is: A attacks,Netrual B and UpB


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: SSJ Is Clueless! on January 28, 2012, 01:16:43 PM
And he will be over ?
ganon

you should make him use deathball for one of his attacks


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: SouthCraft on January 28, 2012, 01:21:35 PM
ganon

you should make him use deathball for one of his attacks
The Netrual B is DeathBeam almost like ki blast but if press A+B he would do DeathBall


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: SSJ Is Clueless! on January 28, 2012, 01:22:50 PM
oh thats cool


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: BriefCasey795 on January 28, 2012, 02:00:39 PM
i can try rebuild the kirby.Pac for Ntsc version cuz pal version is working fine. Wait for V3
alright, good. also, do you plan on Making an sfx pack for Waluigi Over Diddy? well if you are, I suggest you include a rebuilt FitDiddy.pac that has Diddy's sounds enabled, but only to go with the Waluigi soundpack. Also, I think using some of his mario kart wii sounds would be cool. here's some moves that i think NEED sfx.

Side Smash
Down Tilt
Down Air
Side Tilt
Up Taunt

obviously, whenever you update Waluigi, you would update the Sound pack too, right?


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: SouthCraft on January 28, 2012, 02:07:55 PM
alright, good. also, do you plan on Making an sfx pack for Waluigi Over Diddy? well if you are, I suggest you include a rebuilt FitDiddy.pac that has Diddy's sounds enabled, but only to go with the Waluigi soundpack. Also, I think using some of his mario kart wii sounds would be cool. here's some moves that i think NEED sfx.

Side Smash
Down Tilt
Down Air
Side Tilt
Up Taunt

obviously, whenever you update Waluigi, you would update the Sound pack too, right?
Yeah i will update it after frieza


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: BriefCasey795 on January 28, 2012, 02:10:36 PM
alright. but just one thing left unanswered, do you plan making a soundpack with an slighly edited FitDiddy.pac?


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: SouthCraft on January 28, 2012, 02:12:05 PM
alright. but just one thing left unanswered, do you plan making a soundpack with an slighly edited FitDiddy.pac?
yup


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: BriefCasey795 on January 28, 2012, 02:23:40 PM
sweet. i'm looking foward to it. ;)


Title: Re: SouthCraft's Hackz: previews of my Secret Project over Ganon page 30!!!
Post by: SouthCraft on January 28, 2012, 04:42:14 PM
Frieza's final smash: Im the one who kill you
Down B: Counter (really not wanted but i don't know anything else for down b)
Side B: An Epic combo frieza spins hes tail and if hitbox connects he shoots laster eyes and kics him.
Up B: Warp
Netrual B: Death beam works like ki blast
Netrual B A+B: Death Ball


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: AnImAiNe on January 28, 2012, 05:10:24 PM
there death wave,crazy finger beam,destructo disc, he could use telekinesis and throw rocks with the rock smash model, nova strike as down b air going straight down
(http://images.wikia.com/dragonball/images/1/16/084-26.jpg)
,maybe a power up move but it will make him weaker after a while


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: SouthCraft on January 29, 2012, 06:50:40 AM
there death wave,crazy finger beam,destructo disc, he could use telekinesis and throw rocks with the rock smash model, nova strike as down b air going straight down
([url]http://images.wikia.com/dragonball/images/1/16/084-26.jpg[/url])
,maybe a power up move but it will make him weaker after a while
yeah novestrike thats cool!
Ok moveset changes
Down B Air: Nova strike he loose 1% Everytime he does it deals 12%!!!
Side B: Death Wave
DownB on ground: Still counter


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: DoctorFlux(Mariodk) on January 29, 2012, 07:35:22 AM
will it not be better if we got a model of frieza over ganondorf so other DBZ models like cell/broly/piccolo(hopefully come soon) can works with this moveset too
you can always oneslot resize Frieza since he is kinda of small (i think about same size as gotenks)


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: SouthCraft on January 29, 2012, 07:38:08 AM
will it not be better if we got a model of frieza over ganondorf so other DBZ models like cell/broly/piccolo(hopefully come soon) can works with this moveset too
you can always oneslot resize Frieza since he is kinda of small (i think about same size as gotenks)
He got the same size as Gotenks almost he is abit taller than kid buu is


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: Carnage on January 29, 2012, 04:55:43 PM
southcraft been testing waluigi for a while here is what i found that could be improved

-the get up attacks and probably cliff attacks arent coded yet im sure about the get up attacks but not about the cliff ones
-fs doesnt stop time long enough
will probably put the code on the get up atttacks and try to fix the fs stop time on my own xD


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: BriefCasey795 on January 29, 2012, 05:33:02 PM
^ wow, nice discovery. Also, will v3 be released with the soundpack?


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: Jdiddlydawg on January 30, 2012, 04:54:03 PM
While everyone is still talking about waluigi, I also found some stuff worth looking at. I don't really have the means to fix any of this though.

-Throws can be weird sometimes. He likes to pop out of a grab when you start to pummel him, he may shake around graphically when you are throwing, and I've seen a few instant OHKO throws (might only happen on waluigi vs waluigi).
-When using a down smash, waluigi's legs snap upside down while he's spinning. Just a graphic thing, but it's super creepy
-I had some temporary polygon explosions, but I'm not really sure what I did to cause it, and I have only seen it twice.
-*Edit*The FitKirby.pac file mutes kirby

Other than this, I'd say the diddy psa seems to work better than the pit one does.


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: Carnage on January 31, 2012, 01:29:17 AM
While everyone is still talking about waluigi, I also found some stuff worth looking at. I don't really have the means to fix any of this though.

-Throws can be weird sometimes. He likes to pop out of a grab when you start to pummel him, he may shake around graphically when you are throwing, and I've seen a few instant OHKO throws (might only happen on waluigi vs waluigi).
-When using a down smash, waluigi's legs snap upside down while he's spinning. Just a graphic thing, but it's super creepy
-I had some temporary polygon explosions, but I'm not really sure what I did to cause it, and I have only seen it twice.
-*Edit*The FitKirby.pac file mutes kirby

Other than this, I'd say the diddy psa seems to work better than the pit one does.
have you tryed the pal fitdiddy.pac? if you can try it and see if anymore trow problems happen becuase it might be hexed diferent  i tryed waluigi several times and works almost perfect for me  just say to try the pal one because i hexed that one not sure about the ntsc one


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: BriefCasey795 on January 31, 2012, 09:46:32 PM
While everyone is still talking about waluigi, I also found some stuff worth looking at. I don't really have the means to fix any of this though.

-Throws can be weird sometimes. He likes to pop out of a grab when you start to pummel him, he may shake around graphically when you are throwing, and I've seen a few instant OHKO throws (might only happen on waluigi vs waluigi).
-When using a down smash, waluigi's legs snap upside down while he's spinning. Just a graphic thing, but it's super creepy
-I had some temporary polygon explosions, but I'm not really sure what I did to cause it, and I have only seen it twice.
-*Edit*The FitKirby.pac file mutes kirby

Other than this, I'd say the diddy psa seems to work better than the pit one does.
Yea, i definetly noticed the FitKirby.pac Problem. Also, do any Waluigi over pit hacks work with the port?


Title: Re: SouthCraft's Hackz: Frieza over Ganon WIP
Post by: SouthCraft on January 31, 2012, 11:42:20 PM
Yea, i definetly noticed the FitKirby.pac Problem. Also, do any Waluigi over pit hacks work with the port?
yeah i think if you rename files


Title: Re: SouthCraft's Hackz: Frieza over Ganon Canceled Waluigi V3 Port WIP instead
Post by: BriefCasey795 on February 01, 2012, 08:36:08 PM
Oh good. I can use demopan with the port without copying the texture data


Title: Re: SouthCraft's Hackz: Frieza over Ganon Canceled Waluigi V3 Port WIP instead
Post by: Carnage on February 02, 2012, 02:41:02 AM
southcraft your making a v3 of waluigi xD dont forget to code get up attacks ,cliff attacks and fix the time stop in the fs  i also noticed a glitch but dont really know how to fix it :S if your doing the foward trow and another oponent hits the oponent your trowing waluigi will stay still until  he gets hit , its nothing major but happened to me twice in 4 player matches but only on the foward trow

to fix several glitches like down smash legs and etc you need to fix the others tab and put them exactly like pits witout those slop events


Title: Re: SouthCraft's Hackz: Frieza over Ganon Canceled Waluigi V3 Port WIP instead
Post by: SSJ Is Clueless! on February 02, 2012, 06:37:57 AM
aww why freiza cancel


Title: Re: SouthCraft's Hackz: may leave kc-mm
Post by: SSJ Is Clueless! on February 02, 2012, 07:53:43 AM
aww i, chose dont leave becuase I DONT WANT YOU TO LEAVE!!!!!!! :oshi:


Title: Re: SouthCraft's Hackz: may leave kc-mm
Post by: SouthCraft on February 02, 2012, 08:03:03 AM
Im staying but i will work more with homeworks and school instead for brawl hacks. but on fridays,saturdays and sundays + holydays i will work on them. Updating my OP


Title: Re: SouthCraft's Hackz: may leave kc-mm
Post by: DoctorFlux(Mariodk) on February 02, 2012, 08:06:39 AM
first i saw this thread you think you was leaved then i got ninjaed and you not leaving anyway :D


Title: Re: SouthCraft's Hackz: may leave kc-mm
Post by: Tabuu Forte Akugun on February 02, 2012, 08:08:02 AM
Don't you scare us like that. ;D


Title: Re: SouthCraft's Hackz: may leave kc-mm
Post by: SSJ Is Clueless! on February 02, 2012, 08:55:18 AM
yaaa not leaving


Title: Re: SouthCraft's Hackz: Let'se Go!
Post by: SouthCraft on February 02, 2012, 09:07:28 AM
Op updated some new future projects added


Title: Re: SouthCraft's Hackz: Let'se Go!
Post by: BriefCasey795 on February 02, 2012, 05:44:11 PM
With WAAA V3 being worked on, if you do also release a soundpack. You should code the psa to have it play the sounds. speaking of which, This hasn't been answered, but will The soundpack be released with v3?


Title: Re: SouthCraft's Hackz: Let'se Go!
Post by: SouthCraft on February 02, 2012, 11:26:23 PM
With WAAA V3 being worked on, if you do also release a soundpack. You should code the psa to have it play the sounds. speaking of which, This hasn't been answered, but will The soundpack be released with v3?
yes it will be released with some stuffz Carnage told me to fix,SFX and metal texture


Title: Re: SouthCraft's Hackz: Let'se Go!
Post by: SonicBrawler on February 03, 2012, 07:16:44 AM
DUDE! I AM DOING AMY ROSE OVER TL! :D we can work together! you can be my PSAer! :af:


Title: Re: SouthCraft's Hackz: Let'se Go!
Post by: SouthCraft on February 03, 2012, 09:22:35 AM
DUDE! I AM DOING AMY ROSE OVER TL! :D we can work together! you can be my PSAer! :af:
ok cuz i suck animate


Title: Re: SouthCraft's Hackz: Let'se Go!
Post by: SonicBrawler on February 03, 2012, 09:28:03 AM
sweet now since i have a PSAer, i can finally start..well..soon


Title: Re: SouthCraft's Hackz: Let'se Go!
Post by: SouthCraft on February 05, 2012, 01:40:13 PM
sweet now since i have a PSAer, i can finally start..well..soon
Yes im not busy in stuffs so we can start as soon we get the model hyping on nanobuds amy!


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: SouthCraft on February 06, 2012, 12:31:04 PM
Sorry for 2x posts

I am gunna Update Scott Pilgrim to v0.98! im just gunna try remove the friggin guitar! and fix hes second jump + AAA combo.
And also a Waluigi port V3
After them..... Vote!!!! i will do them  :srs:


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: KTH on February 06, 2012, 12:37:42 PM
Don't leave. Or i kill you.


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: SouthCraft on February 06, 2012, 12:41:47 PM
Don't leave. Or i kill you.
Im not gunna leave KC-MM i think cuz my grades got better the day i wrote that i was gonna leave ;) But im gonna be not so active as i was.


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: DoctorFlux(Mariodk) on February 06, 2012, 12:42:38 PM
hard poll to vote but i voted metal sonic :D
since we got a sexy model of it
and shadow mario we still needing that from pikazz
and amy rose we needing model
silver over luigi is a bad hack
in my option waste of time to fix
1. cuz its over luigi
2. silver over falco is better


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: SouthCraft on February 06, 2012, 12:45:20 PM
hard poll to vote but i voted metal sonic :D
since we got a sexy model of it
and shadow mario we still needing that from pikazz
and amy rose we needing model
silver over luigi is a bad hack
in my option waste of time to fix
1. cuz its over luigi
2. silver over falco is better
Amy is being made by sonicbrawler :)
Silver over luigi sucks i know but someone likes it and hates luigi. but i changed my mind i remove silver from poll.


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: SSJ Is Clueless! on February 06, 2012, 01:19:15 PM
i voted shadow mario becuase it'd be cool to see him over sheik and she has no hacks that i like


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: Teinchi23 on February 06, 2012, 06:26:59 PM
I voted for silver cause i'm using falco for knuckles. :D


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: SonicBrawler on February 06, 2012, 06:53:59 PM
amy is only in 3rd D:


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: SouthCraft on February 07, 2012, 01:52:27 PM
Metal sonic won the poll! For Waluigi V3 i need to know how to use soundz and add metal to models with extrabones
EDIT: will possibly doing smbz Luigi hes normal attacks non powerup after the updates.


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: Master Penis on February 07, 2012, 05:10:00 PM
I voted Rock Lee, because I would love to see another Naruto PSA (besides those unfinished Sasuke's)


Title: Re: SouthCraft's Hackz: My two PSA ports is gunna get updated! Vote poll for next!
Post by: KTH on February 07, 2012, 05:20:10 PM
+1 Scott.


Title: Re: SouthCraft's Hackz: 3 Projects in works!!
Post by: SouthCraft on February 08, 2012, 07:06:06 AM
I will do Smbz Luigi just hes normal attacks cuz its the onlything to PSA exept for down b Raccoon Power and A attacks
EDIT: Scott Pilgrim is done! But not released yet i fixed the guitar glitch on final/holding items and higher and smoother second jump, also making muted version ;)

With Waluigi i need some help: Metal textures! How do i add it when the model got ex bones (please PM me if you know) Also i got a perfect size for him in result screen. The update will be that + SFX and some fixes Carnage told me ;)

Smbz Luigi
Im gunna release a BETA with the attacks for non Raccoon Power, and One hit cancel system.


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: BriefCasey795 on February 08, 2012, 07:29:25 PM
Metal sonic won the poll! For Waluigi V3 i need to know how to use soundz and add metal to models with extrabones
EDIT: will possibly doing smbz Luigi hes normal attacks non powerup after the updates.
For SFX. use the latest sawndz and get smashbox57 so you can know where to place your sound files. there should be a how to insert sounds on the download for sawnds 012


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: MandoWolfe on February 09, 2012, 08:04:47 AM
or if you already have the sound files, you can send it to me and i'll make it.


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: SouthCraft on February 09, 2012, 09:32:40 AM
or if you already have the sound files, you can send it to me and i'll make it.
Rly? That would be awsome! But Are you finish with the knux already?
Btw on Scott he will have guitar removed on link up b too nothing Else worked well


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: Carnage on February 09, 2012, 09:40:21 AM


With Waluigi i need some help: Metal textures! How do i add it when the model got ex bones (please PM me if you know) Also i got a perfect size for him in result screen. The update will be that + SFX and some fixes Carnage told me ;)


your only chance is either get the waluigi from brawl and use the latest brawlbox ro rename and add bones so he gets the same boneset he has now and add the auto metal texture or ask someone  that did those metal textures before the auto metal texture worked but i doubt anyone will help putting waluigi with a metal text IMO :S


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: SSJ Is Clueless! on February 09, 2012, 09:48:58 AM
cant wait for SMBZ luigi i love the SMBZ mario so im sure this is gonna be just as good


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: SouthCraft on February 09, 2012, 11:15:24 AM
your only chance is either get the waluigi from brawl and use the latest brawlbox ro rename and add bones so he gets the same boneset he has now and add the auto metal texture or ask someone  that did those metal textures before the auto metal texture worked but i doubt anyone will help putting waluigi with a metal text IMO :S
Yeah thats a good idea! I do that!! I just use another model and add bones after added metal texture does that work?


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: Carnage on February 09, 2012, 11:47:38 AM
Yeah thats a good idea! I do that!! I just use another model and add bones after added metal texture does that work?
well i dont know the limitations of the new brawlbox but it should if you get waluigi model rename the bones like they are over pit and then add all those extrabones in the same place so that bone index match i dont see why not right?


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: SouthCraft on February 09, 2012, 12:11:33 PM
well i dont know the limitations of the new brawlbox but it should if you get waluigi model rename the bones like they are over pit and then add all those extrabones in the same place so that bone index match i dont see why not right?
well im gunna try it tomorrow


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: MandoWolfe on February 09, 2012, 01:03:21 PM
Rly? That would be awsome! But Are you finish with the knux already?
Btw on Scott he will have guitar removed on link up b too nothing Else worked well

Almost.. there's a delay because my labtop messed up and it has the files i need to finish it.. but i already made some backups so nothings lost, im just waiting for my labtop to get fixed and then i'll finish it.


Title: Re: SouthCraft's Hackz: Read page 33 reply #486
Post by: SouthCraft on February 09, 2012, 01:48:34 PM
Almost.. there's a delay because my labtop messed up and it has the files i need to finish it.. but i already made some backups so nothings lost, im just waiting for my labtop to get fixed and then i'll finish it.
Ok i send you some waluigi Wav's soon! Btw Smbz Luigi moveset i will wrote in the OP
EDIT:  Waluigi V3 and Scott is done only sfx pack from MandoWolfe left. Smbz Luigi Beta started!!!


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: fnitti1990 on February 10, 2012, 09:17:53 PM
Go amy! she got my vote :D


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: BriefCasey795 on February 10, 2012, 09:29:06 PM
Ok i send you some waluigi Wav&#039;s soon! Btw Smbz Luigi moveset i will wrote in the OP
EDIT:  Waluigi V3 and Scott is done only sfx pack from MandoWolfe left. Smbz Luigi Beta started!!!
Oh sweet! Expecting Waluigi with no sounds?
TOO BAD! WALUIGI TIME!!!

BTW, V3 do you have a seperate FitDiddy.pac only coded to play the sound effects to go with the soundpack? If not, you should get to work on it while MandoWolfe gets the soundpack itself done.


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SouthCraft on February 11, 2012, 01:42:25 AM
Oh sweet! Expecting Waluigi with no sounds?
TOO BAD! WALUIGI TIME!!!

BTW, V3 do you have a seperate FitDiddy.pac only coded to play the sound effects to go with the soundpack? If not, you should get to work on it while MandoWolfe gets the soundpack itself done.
I did that before i sended files to him


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: BriefCasey795 on February 11, 2012, 10:59:07 AM
oh good. ^o^


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SonicBrawler on February 11, 2012, 11:00:26 AM
question. if bowser jr wins, how would you work on it?

also, we need 1 more person for teh bowser jr.shadow mario group who can animate, because Camonsters quite brawl hacking


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SouthCraft on February 11, 2012, 12:01:52 PM
question. if bowser jr wins, how would you work on it?

also, we need 1 more person for teh bowser jr.shadow mario group who can animate, because Camonsters quite brawl hacking
The poll has nothing to do with who i will do next it is wich you guys is most hyped for. after smbz luigi beta,waluigi V3 and scott then its metal sonic. maybe after him we can work on bowser jr project but we still need a good rig for bowser jr model and shadow mario model from pikazz


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: DoctorFlux(Mariodk) on February 11, 2012, 12:06:03 PM
question. if bowser jr wins, how would you work on it? also, we need 1 more person for teh bowser jr.shadow mario group who can animate, because Camonsters quite brawl hacking
me me me me me me me me me :D but after my big release day cuz after that i almost dont got any unfinished project
only one project


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SonicBrawler on February 11, 2012, 12:10:48 PM
sure :D


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: DoctorFlux(Mariodk) on February 11, 2012, 12:12:28 PM
sure :D
awesome
i can handle "B" attacks animations+PSA work (hope the bowser jr. got ness boneset) and shadow mario soon gets animted texture + paintbush at his hands
me me me me me me me me me :D but after my big release day cuz after that i almost dont got any unfinished project only one project
and that project is Gotenks but he is anyway at 60% done with all of his animations


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SouthCraft on February 11, 2012, 01:28:47 PM
awesome
i can handle "B" attacks animations+PSA work (hope the bowser jr. got ness boneset) and shadow mario soon gets animted texture + paintbush at his hands and that project is Gotenks but he is anyway at 60% done with all of his animations
Cool maybe i the project gets started before metal, or wait you decide mariodk metal sonic or bowser jr first?


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: Carnage on February 11, 2012, 02:22:20 PM
so waluigi v3 is done so we will need to wait for a soundbank now :s altough i dont use sounds i bet many ppl will be happy so what was fixed?did you fox the other tabs? get up attacks cliff attacks and etc?


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: DoctorFlux(Mariodk) on February 11, 2012, 02:23:40 PM
Cool maybe i the project gets started before metal, or wait you decide mariodk metal sonic or bowser jr first?
lets see what i am in most motivetion for make after my big release day :D
i think it will be bowser jr/shadow mario

my ideas for Shadow mario will be easy to make
clone of mario´s "A"/throw attacks(but 1-3 attacks with paintbush) and other "B" attacks


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SonicBrawler on February 11, 2012, 03:09:25 PM
I feel like a bad leader when sayin gthis, but for a bit, i cant help out on b jr :\


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SouthCraft on February 11, 2012, 03:23:03 PM
so waluigi v3 is done so we will need to wait for a soundbank now :s altough i dont use sounds i bet many ppl will be happy so what was fixed?did you fox the other tabs? get up attacks cliff attacks and etc?
1- I added PERFECT metal textures on him
2- Fixed some camera posisions not in classic mode but in training and brawl mode
3- PSA'ed cliff/cliff attacks and other stuffz who is an attack
4-Fixed the time in FS

lets see what i am in most motivetion for make after my big release day :D
i think it will be bowser jr/shadow mario

my ideas for Shadow mario will be easy to make
clone of mario´s "A"/throw attacks(but 1-3 attacks with paintbush) and other "B" attacks
OK

I feel like a bad leader when sayin gthis, but for a bit, i cant help out on b jr :\
You can't help? you mean that you can't do animations and stuff? thats sadly :( but i know your grounded cuz your grades...... yeah


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: Carnage on February 11, 2012, 03:25:57 PM
1- I added PERFECT metal textures on him
2- Fixed some camera posisions not in classic mode but in training and brawl mode
3- PSA'ed cliff/cliff attacks and other stuffz who is an attack
4-Fixed the time in FS
 OK
 You can't help? you mean that you can't do animations and stuff? thats sadly :( but i know your grounded cuz your grades...... yeah
so adding bones to the brawl waluigi model  and rename them worked ? guess the new brawlbox is epic  xD guess i will have to replace my models  of the waluigi recolors :P


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SonicBrawler on February 11, 2012, 03:35:58 PM

 You can't help? you mean that you can't do animations and stuff? thats sadly :( but i know your grounded cuz your grades...... yeah

I cant :( i sorta can 2morrow, then maybe once a week. i doubt it tho. but my grades are getting better :D


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SouthCraft on February 11, 2012, 03:48:09 PM
so adding bones to the brawl waluigi model  and rename them worked ? guess the new brawlbox is epic  xD guess i will have to replace my models  of the waluigi recolors :P
i wasn't doing that first i took a new model or a fresh waluigi model and added metal texture the new way and then renamed the RHaveN bone to Racket, then edited the model in bonetreeeditor just to Get the body and the transN to index 2 if not he will be invisible, the i added 60 bones with bone adder. Thats what i did


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: Carnage on February 11, 2012, 05:29:07 PM
i wasn't doing that first i took a new model or a fresh waluigi model and added metal texture the new way and then renamed the RHaveN bone to Racket, then edited the model in bonetreeeditor just to Get the body and the transN to index 2 if not he will be invisible, the i added 60 bones with bone adder. Thats what i did
thats what i was talking about xD


Title: Re: SouthCraft's Hackz: The 2 ports done! Only Smbz Luigi left then release!!!
Post by: SouthCraft on February 12, 2012, 02:21:57 PM
Anyway Smbz Luigi is on hold but i said 3 releases so the 3rd is gunna be a secret one.


Title: Re: SouthCraft's Hackz: The 2 ports done! Only . ..... ...... Left
Post by: Robby98 on February 12, 2012, 05:50:52 PM
hey south craft i have a question what ever happened to luigi mansion psa i wanted that


Title: Re: SouthCraft's Hackz: The 2 ports done! Only . ..... ...... Left
Post by: SouthCraft on February 12, 2012, 11:36:00 PM
hey south craft i have a question what ever happened to luigi mansion psa i wanted that
O lost the interrests for him and ut wasv harder to make moves for him


Title: Re: SouthCraft's Hackz: The 2 ports done! Only . ..... ...... Left
Post by: BriefCasey795 on February 13, 2012, 12:15:06 AM
Is then soundpack for waluigi still be worked on? because v3 isn't on the vault yet.


Title: Re: SouthCraft's Hackz: The 2 ports done! Only . ..... ...... Left
Post by: SouthCraft on February 13, 2012, 06:20:28 AM
Is then soundpack for waluigi still be worked on? because v3 isn't on the vault yet.
it is still in works by MandoWolfe


Title: Re: SouthCraft's Hackz: The 2 ports done! Only . ..... ...... Left
Post by: MandoWolfe on February 13, 2012, 09:48:46 AM
it may take me some time to release a sound pack for him. :/ especially since i wont be able to get my labtop running for another week. So i would suggest releasing this and once i finish the soundpack you can re-release him.


Title: Re: SouthCraft's Hackz: The 2 ports done! Only . ..... ...... Left
Post by: SouthCraft on February 13, 2012, 10:40:18 AM
it may take me some time to release a sound pack for him. :/ especially since i wont be able to get my labtop running for another week. So i would suggest releasing this and once i finish the soundpack you can re-release him.
Also if you can find any jump sounds for him would be fine. i forgot that. its ok i will release my works tomorrow


Title: Re: SouthCraft's Hackz: The 2 ports done! Only . ..... ...... Left
Post by: MandoWolfe on February 13, 2012, 11:10:05 AM
sure, and if i cant i'll just use the same ones as Wario or one of the Mario Brothers.


Title: Re: SouthCraft's Hackz: The 2 ports done! Only . ..... ...... Left
Post by: SouthCraft on February 13, 2012, 11:18:53 AM
sure, and if i cant i'll just use the same ones as Wario or one of the Mario Brothers.

yeah also jump voice let just use one of the wavs i gave you or something or he could be without actually :) but enought waiting i go release Waa/Scott now!!!!!! :o


Title: Re: SouthCraft's Hackz: The 2 ports done! Only . ..... ...... Left
Post by: MandoWolfe on February 13, 2012, 11:26:34 AM
sure, once my labtop is fixed i will get to work on that one and finish up the Knuckles one im doing too.


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 13, 2012, 12:30:21 PM
Scott and Waluigi should be out on the vault now ;D


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: DoctorFlux(Mariodk) on February 13, 2012, 12:46:41 PM
awesome :D


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: BriefCasey795 on February 13, 2012, 02:14:41 PM
Hell Yeah!
WALUIGI TIME!!!


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: Robby98 on February 13, 2012, 02:55:46 PM
O lost the interrests for him and ut wasv harder to make moves for him

that sucks


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 13, 2012, 03:06:53 PM
that sucks
sure do


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: BriefCasey795 on February 13, 2012, 09:36:33 PM
Man, I freaking LOVE Waluigi V3! the soundpack will make it even better when it gets released.


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: Carnage on February 14, 2012, 07:39:42 AM
i tryd Waluigi v3 and you didnt fix the other tabs thats why the legs go down during the down smash and the result sxreen siz isnt 100% fixed atleast in the win he gets half of his head cutted unless thats on porpose but all the rest seem to work out perfectly and the metal texture is perfect


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 14, 2012, 07:47:52 AM
i tryd Waluigi v3 and you didnt fix the other tabs thats why the legs go down during the down smash and the result sxreen siz isnt 100% fixed atleast in the win he gets half of his head cutted unless thats on porpose but all the rest seem to work out perfectly and the metal texture is perfect
i see. ill fix that so look closely on the vault guys cuz its gunna be an update


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: Carnage on February 14, 2012, 08:08:39 AM
i see. ill fix that so look closely on the vault guys cuz its gunna be an update
also noticed this if you fail the FS the time still stops and you can  hit the oponents after missing :P


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: KTH on February 14, 2012, 08:17:55 AM
I really like the both, but my favorite still Scott Pilgrim.
We can see some glitch still here (like he got the guitar when he take object or FS). But they are amazing, good job.


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 14, 2012, 09:43:19 AM
I really like the both, but my favorite still Scott Pilgrim.
We can see some glitch still here (like he got the guitar when he take object or FS). But they are amazing, good job.
Redownload it was an update so that glitch is replaced with another glitch: On link up b he doesn't have guitar :( but it's better than 2 glitches


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: KTH on February 14, 2012, 09:55:55 AM
You preview to do a new version on the future or i can start the pack of Scott Pilgrim?


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 14, 2012, 10:22:52 AM
You preview to do a new version on the future or i can start the pack of Scott Pilgrim?
You can start. i will maybe update it after you make the pack.
Im gonna update Waluigi tomorrow with some few fixes


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: dpgthirteen on February 14, 2012, 03:47:28 PM
I am having issues with the new update for Scott. He keeps freezing on me, have any clue why?


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 14, 2012, 11:22:08 PM
I am having issues with the new update for Scott. He keeps freezing on me, have any clue why?
When does he freeze? Btw possibe that next update of waluigi will have different down B cuz i don't feel like Waluigi does a counter really


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: dpgthirteen on February 15, 2012, 01:30:39 PM
When ever I choose a stage.


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 15, 2012, 02:09:25 PM
When ever I choose a stage.
But V0.95 worked? If so i re-release that as rivvo version


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: dpgthirteen on February 15, 2012, 03:03:29 PM
I use Riivolution, is that the issue?


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 15, 2012, 03:07:26 PM
I use Riivolution, is that the issue?
yeah i Think so cuz every guy who uses gecko os or USB loader hasn't reporter that freeze to me. But with rivvo users it is 4 or 5 persons who have.


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: BriefCasey795 on February 15, 2012, 04:11:39 PM
When does he freeze? Btw possibe that next update of waluigi will have different down B cuz i don&#039;t feel like Waluigi does a counter really
I loved the counter. T.T


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SonicBrawler on February 15, 2012, 04:13:12 PM
I loved the counter. T.T

same. i pwn with ppl who counter (Mario, marth, etc.)


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 15, 2012, 11:26:21 PM
Then i will keep it


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: BriefCasey795 on February 16, 2012, 12:19:52 AM
yay![/Fluttershy]
BTW, i noticed that the counter slows down time for a bit when it activates.


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 17, 2012, 11:50:28 AM
yay![/Fluttershy]
BTW, i noticed that the counter slows down time for a bit when it activates.
That is the point with it to not be 100% like the others counters. Btw Waluigi i will work more on later but Scott Pilgrim will soon Get its Final version of me (KTH is making versions after that) i just wanna complete Scott. I will include rivvo version and gecko/USB loader version.


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: xZedkiel on February 17, 2012, 01:13:44 PM
That is the point with it to not be 100% like the others counters. Btw Waluigi i will work more on later but Scott Pilgrim will soon Get its Final version of me (KTH is making versions after that) i just wanna complete Scott. I will include rivvo version and gecko/USB loader version.
Will Scott be getting his bass guitar back on the final version?


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 17, 2012, 02:20:28 PM
Will Scott be getting his bass guitar back on the final version?
he wil Get a 3D guitar by KTH in hes version


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: Robby98 on February 17, 2012, 02:45:40 PM
i made a version where his gun taunt has the effect of luigis kick taunt but i cant post it because i have no permission and haloedhero isnt on Brawl vault anymore


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 18, 2012, 12:25:24 PM
Ok my Next project will be the long waited jr project. I have some new ideas for him.
Netrual B Fire ball breath: He shoots fireball out of hes mouth
Side B Shell throw: he throws a green koopa Shell on oppoments
Up B: Koopa car ride: he rides the clown koopa car thing.
Down B: transform to shadow mario


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SSJ Is Clueless! on February 18, 2012, 12:26:07 PM
Ok my Next project will be the long waited jr project. I have some new ideas for him.
Netrual B Fire ball breath: He shoots fireball out of hes mouth
Side B Shell throw: he throws a green koopa Shell on oppoments
Up B: Koopa car ride: he rides the clown koopa car thing.
Down B: transform to shadow mario
yesh yesh yesh!!!!!!!


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SonicBrawler on February 18, 2012, 12:28:05 PM
Ok my Next project will be the long waited jr project. I have some new ideas for him.
Netrual B Fire ball breath: He shoots fireball out of hes mouth
Side B Shell throw: he throws a green koopa Shell on oppoments
Up B: Koopa car ride: he rides the clown koopa car thing.
Down B: transform to shadow mario

we can start once b jr with brush is improted over ness, then the model ported to zelda. and diedhammer, is gunna rig shadow mario with wit brush to gether adn it will be on sheik


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: Carnage on February 18, 2012, 12:31:25 PM
Ok my Next project will be the long waited jr project. I have some new ideas for him.
Netrual B Fire ball breath: He shoots fireball out of hes mouth
Side B Shell throw: he throws a green koopa Shell on oppoments
Up B: Koopa car ride: he rides the clown koopa car thing.
Down B: transform to shadow mario
seems to be a good idea but still do you have the clown car model? becuase i bet it will be hard to find and then you need someone to rig a few bones to make the fan rotate


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SonicBrawler on February 18, 2012, 12:31:54 PM
oh, and i think we shoudl do something better thaan a basic move set


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 18, 2012, 12:38:02 PM
yesh yesh yesh!!!!!!!
but after mariodk's big release day + gotenks. I will maybe do broly's B attacks whole im waiting.
Netrual B: Green ki blasts
Side B: Gigantic hammer *shot! Like ganons side b just that he throws him away instead for pain him with darkness.
Down B: double eraser cannon has 3 charge levels shoots both left and right
Up B: Need idea (really do!!! You may be tester for this cuz im stuck ps no flight!)
Final smash: Gigantic Omega! Like samus final just green

@Carnage mariodk is in the team he will hopefully take the model for it
@pitchubrawler mariodk is gunna rig hes model



Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SSJ Is Clueless! on February 18, 2012, 12:40:52 PM
*falls out of chair at computer desk* :patrick:

up-b ill hav to think of somethin

EDIT:how about he forms one of the green energy balls puts his hand in the air then smashes it on the ground and makes him fly up


Title: Re: SouthCraft's Hackz: Waluigi V3 And Scott V0.98 RELEASED!
Post by: SouthCraft on February 18, 2012, 01:23:58 PM
*falls out of chair at computer desk* :patrick:

up-b ill hav to think of somethin

EDIT:how about he forms one of the green energy balls puts his hand in the air then smashes it on the ground and makes him fly up
Hmmm maybe.... Im not a broly follower (like i have not played many DB games and not seen so many DBZ episodes with broly in) but is it a move when he punches upward or something? I can't use any ext gfx cuz he only have an article and it's hes sword. But it is a green ball gfx that im gunna use on many of hes attacks. Maybe i will do hes AA combo + OHC and hes entry is gunna be like he is turning into legendary super sayan


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SSJ Is Clueless! on February 18, 2012, 01:55:47 PM
i just made up that move out of my head so if someone finds something from a game then it might be better


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SouthCraft on February 18, 2012, 02:02:54 PM
i just made up that move out of my head so if someone finds something from a game then it might be better
i might use your idea. ;) Needing someone to make names,css,recolors and csp's


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SSJ Is Clueless! on February 18, 2012, 02:03:40 PM
i might use your idea. ;) Needing someone to make names,css,recolors and csp's
ooh ooh ooh me me me me


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SouthCraft on February 18, 2012, 02:28:14 PM
ooh ooh ooh me me me me
Ok. Geez thatwas easy to find. Btw netrual b animations done! Only down b animation and up b,AA combo and entry left for preview. Lol they Are gunna be my first custom animations lol


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: BriefCasey795 on February 18, 2012, 02:30:56 PM
is mandowolfe still working on the soundpack for Waluigi? Kust askin in case it's already out. but have you asked him on the progress?


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SSJ Is Clueless! on February 18, 2012, 02:50:26 PM
Ok. Geez thatwas easy to find. Btw netrual b animations done! Only down b animation and up b,AA combo and entry left for preview. Lol they Are gunna be my first visdom animations lol
YES!!!!!!!


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SouthCraft on February 19, 2012, 02:37:06 AM
is mandowolfe still working on the soundpack for Waluigi? Kust askin in case it's already out. but have you asked him on the progress?
Im looking for more Wav's for him


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: BriefCasey795 on February 19, 2012, 12:11:49 PM
Well, you could take some of his Assist Trophy sounds, and some good sounds to use are some of his MKW sounds. Obviously, for his side special, you should find that Mario Power Tennis clip of him going, "Waluigi Swim!"


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: AnImAiNe on February 19, 2012, 12:18:48 PM
gigantic omega? broly does not even use beam attacks i think you should consider gigantic meteor as a final smash


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SouthCraft on February 19, 2012, 12:26:41 PM
gigantic omega? broly does not even use beam attacks i think you should consider gigantic meteor as a final smash
remember i can't use any own made gfx cuz he only have one thing to replace and its hes sword and its an article. I Think is the best FS he can Get. But i will try.
@Ssj Gogeta post your Csp's,names,Css stuffs here so i can take a look at it. If you Are done of course. And i prefer brawl names like not the levi brush names.


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SSJ Is Clueless! on February 19, 2012, 12:46:01 PM
ok i will but not done yet


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SouthCraft on February 19, 2012, 12:53:10 PM
ok i will but not done yet
Ok, expect video preview tomorrow i think.


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SSJ Is Clueless! on February 19, 2012, 01:52:21 PM
alright finally done
(http://i.imgur.com/CMfqZ.png) (http://i.imgur.com/alzwQ.png) (http://i.imgur.com/UTFOM.png)(http://i.imgur.com/BuGrG.png)(http://i.imgur.com/2JfB3.png)(http://i.imgur.com/ja4UP.png)(http://i.imgur.com/CB8qW.png)my own personal color
(http://i.imgur.com/1E3Mk.png)(http://i.imgur.com/yET4m.png)(http://i.imgur.com/GmLJh.png)(http://i.imgur.com/fr2E1.png)(http://i.imgur.com/zx2k2.png)(http://i.imgur.com/N8G1a.png)

these were a pain to make but i like how they came out


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SouthCraft on February 19, 2012, 02:03:45 PM
alright finally done
([url]http://i.imgur.com/CMfqZ.png[/url]) ([url]http://i.imgur.com/alzwQ.png[/url]) ([url]http://i.imgur.com/UTFOM.png[/url])([url]http://i.imgur.com/BuGrG.png[/url])([url]http://i.imgur.com/2JfB3.png[/url])([url]http://i.imgur.com/ja4UP.png[/url])([url]http://i.imgur.com/CB8qW.png[/url])my own personal color
([url]http://i.imgur.com/1E3Mk.png[/url])([url]http://i.imgur.com/yET4m.png[/url])([url]http://i.imgur.com/GmLJh.png[/url])([url]http://i.imgur.com/fr2E1.png[/url])([url]http://i.imgur.com/zx2k2.png[/url])([url]http://i.imgur.com/N8G1a.png[/url])

these were a pain to make but i like how they came out
I like the Csp's but Css,css name,csp name and battle name needs revamp. I want to see broly's face in Css


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SSJ Is Clueless! on February 19, 2012, 02:06:42 PM
ok no prob

EDIT: ok here they are
(http://i.imgur.com/hfjAi.png) (http://i.imgur.com/IynTG.jpg) (http://i.imgur.com/fIxoW.png) (http://i.imgur.com/HMuSR.png) (http://i.imgur.com/Zet65.png) (http://i.imgur.com/AfrNA.png)


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SouthCraft on February 19, 2012, 03:14:31 PM
ok no prob

EDIT: ok here they are
([url]http://i.imgur.com/hfjAi.png[/url]) ([url]http://i.imgur.com/IynTG.jpg[/url]) ([url]http://i.imgur.com/fIxoW.png[/url]) ([url]http://i.imgur.com/HMuSR.png[/url]) ([url]http://i.imgur.com/Zet65.png[/url]) ([url]http://i.imgur.com/AfrNA.png[/url])
dat was better


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: AnImAiNe on February 19, 2012, 03:28:23 PM
Those look nice


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SSJ Is Clueless! on February 19, 2012, 03:42:00 PM
dat was better
thnx


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SouthCraft on February 20, 2012, 10:06:21 AM
Keep an eye on this youtube link ;)
Broly very very early animat (http://www.youtube.com/watch?v=T2f69KnAkQ0#)


Title: Re: SouthCraft's Hackz: Broly animation preview comming soon
Post by: SSJ Is Clueless! on February 20, 2012, 10:09:46 AM
um ok

nice animations i know there early but there really good

EDIT: *sees poll* voted GAKOROT!!!!!!!!..............wait gakorot?????


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: DoctorFlux(Mariodk) on February 20, 2012, 11:39:34 AM
damn video is broken for me so i can´t see animations


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: FF7Frieza on February 20, 2012, 01:58:31 PM
I got an idea for a final smash if you are looking for one...

Omega Blaster...

Broly floats up into the air, charges an attack and shoots it at the opponent!

How is that?


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SSJ Is Clueless! on February 20, 2012, 02:08:58 PM
I got an idea for a final smash if you are looking for one...

Omega Blaster...

Broly floats up into the air, charges an attack and shoots it at the opponent!

How is that?
you mean like spirit bomb but with one hand and its green(not an exact replica but yo get the idea)


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: FF7Frieza on February 20, 2012, 02:16:15 PM
Yea! Thats what I mean


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SSJ Is Clueless! on February 20, 2012, 02:17:13 PM
thats awsome

@southcraft you should consider using it if you dont have a better idea


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SouthCraft on February 20, 2012, 04:03:03 PM
i can try. the FS idea i have now is bad so i do yours idea ;)


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: AnImAiNe on February 20, 2012, 04:16:10 PM
Um that was my idea and u turned it down...gigantic meteor and omega blaster are the same move just named different in different games


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: FF7Frieza on February 20, 2012, 04:37:25 PM
I didn't see your idea... I was just basing it off when I was playing RB1 and RB2


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: xxWutzMercyxx on February 20, 2012, 08:34:54 PM
Yo Southcraft I've made Burst Limit Animations for Broly already. Goku V2 is coming out soon. If you want it could be a collab, I've already mapped out all of Broly's moveset and are still polishing some animations, but only if you want. As long as Broly gets the kind of treatment he deserves I'm not complaining bro.


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SouthCraft on February 21, 2012, 07:50:47 AM
Yo Southcraft I've made Burst Limit Animations for Broly already. Goku V2 is coming out soon. If you want it could be a collab, I've already mapped out all of Broly's moveset and are still polishing some animations, but only if you want. As long as Broly gets the kind of treatment he deserves I'm not complaining bro.
Ok we can be collab ;)


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: xxWutzMercyxx on February 21, 2012, 01:24:54 PM
Alright bro I'll send you some animations today and some ingame previews later throughout the week cuz of schoool work. You can post them on your thread here to make more hype.


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SouthCraft on February 21, 2012, 02:14:02 PM
Alright bro I'll send you some animations today and some ingame previews later throughout the week cuz of schoool work. You can post them on your thread here to make more hype.
thats ok ;) btw you guys side b is not gunna be PSA'ed in first version, well abit PSA'ed but not much. sorry for non progress i haven't even started on PSA


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SSJ Is Clueless! on February 21, 2012, 02:15:16 PM
hey southcraft its fine its your PSA so take your time and have fun with it


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: AnImAiNe on February 21, 2012, 03:58:38 PM
 Two things the wait animation does not fit I think u should watch broly in budokai 3 and there is an animation that looks like Kamehameha .....broly does not use any moves that resemble that attack animation wise or actual attack wise that is just my critique


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: xxWutzMercyxx on February 21, 2012, 05:56:18 PM
Here's the wait animation I already made for him based off Burst Limit/ Budokai 3. He still needs his fingers rigged so I can make them into a fist. But proof that I started his animation process.


http://imageshack.us/f/692/brolyj.jpg/ (http://imageshack.us/f/692/brolyj.jpg/)

Post Merge: February 21, 2012, 05:56:43 PM
Here's the wait animation I already made for him based off Burst Limit/ Budokai 3. He still needs his fingers rigged so I can make them into a fist. But proof that I started his animation process.


http://imageshack.us/f/692/brolyj.jpg/ (http://imageshack.us/f/692/brolyj.jpg/)

Post Merge: February 21, 2012, 05:58:09 PM
Also Broly will need a size mod when we start out. That will make it easier for me to get his animation proportions right.


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SSJ Is Clueless! on February 22, 2012, 08:21:13 AM
i tested my csp's on game and its kinda hard to see when the colors changes on the little skirt thing does any one else think so?


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SSJ Veggito on February 22, 2012, 02:37:02 PM
hey when is the broly psa going to be done cause i can help just ask ssj gogeta i am good at model textures and stuff


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SouthCraft on February 22, 2012, 03:15:26 PM
Broly is gunna have a slow progress because shadow mario/bowser jr project has been on hold for awhile


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: BriefCasey795 on February 22, 2012, 03:58:28 PM
The Broly project sounds ENORMOUS after all the discussion. Speaking of other projects, Who is shadow mario going over? and I bet we're still looking for wavs for Waluigi. might as well look for some wavs for Waluigi myself.


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SouthCraft on February 22, 2012, 04:11:38 PM
Shadow mario is over Sheik and Bowser Jr is over Zelda.


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SonicBrawler on February 22, 2012, 04:15:18 PM
southcraft, mind sending me the fixed model?


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SSJ Is Clueless! on February 22, 2012, 04:35:30 PM
hey when is the broly psa going to be done cause i can help just ask ssj gogeta i am good at model textures and stuff
i already made all the recolors and stuff and sent them to southcraft but if you want to make more im sure that'll be fine and i can make the csp for them


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SouthCraft on February 22, 2012, 05:41:36 PM
southcraft, mind sending me the fixed model?
tomorrow


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: SonicBrawler on February 22, 2012, 05:41:52 PM
okay


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: xxWutzMercyxx on February 22, 2012, 08:31:06 PM
For those who want to see some Broly progress here are only a few animations made from scratch, but I'm making them look smoother and close to Burst Limit. What do you guys think?


http://imageshack.us/g/717/64594254.png/ (http://imageshack.us/g/717/64594254.png/)


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: Carnage on February 23, 2012, 02:21:19 AM
For those who want to see some Broly progress here are only a few animations made from scratch, but I'm making them look smoother and close to Burst Limit. What do you guys think?


[url]http://imageshack.us/g/717/64594254.png/[/url] ([url]http://imageshack.us/g/717/64594254.png/[/url])

just a tough ehile doing shield animations put the trown bone in the middle of the body thats where the center of the shield generates


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: AnImAiNe on February 23, 2012, 06:45:24 PM
@xxWutzMercyxx now thats the broly i know and love  :D


Title: Re: SouthCraft's Hackz: Broly animation preview!!! check the Poll!!!
Post by: xxWutzMercyxx on February 23, 2012, 07:05:16 PM
Thnx bro, I'm gonna make his animations as smooth as possible and show more previews soon. Also great news, I've talked with Mariodk and he's agreed to use my Goku Burst Limit Animations for his next Goku update, of course I update all those animations and they look smoother now. Currently working on Broly's specials: Blaster Shell, Gigantic Slam, Gigantic Press, and Gigantic Meteor (Final Smash). Wish me luck.


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: SouthCraft on March 13, 2012, 03:25:16 PM
Im updating the OP tomorrow. All my pics got deleted include my sig :(


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: dpgthirteen on March 13, 2012, 06:34:38 PM
Hey Southcraft did you ever get around to getting the recent Scott upgrade to work with Rivvo.


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: MandoWolfe on March 13, 2012, 07:00:46 PM
Hey southcraft, your good with porting right? have you tried porting Metal Sonic over Rob? Sdoom would really like that if you did that for him.


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: BriefCasey795 on March 13, 2012, 09:35:53 PM
Hey Mando, How's the waluigi sfx going?


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: MandoWolfe on March 13, 2012, 10:04:17 PM
i need more SFXs to make it better. :/ there were like only 3 SFXs i could use.


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: SouthCraft on March 14, 2012, 01:02:37 AM
Metal sonic over rob is very hard. I Think it isn't possible. I go search for more Wav's


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: RasenganKameha on March 16, 2012, 01:15:28 PM
Hey SouthCraft, is Broly almost done?



Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: SouthCraft on March 16, 2012, 02:20:55 PM
Hey SouthCraft, is Broly almost done?


it is a reason why im not answering you in PM! i already said, it's done when it's done im currently waiting for my collab to send me the burst limit animations


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: xxWutzMercyxx on March 16, 2012, 05:52:12 PM
Don't worry I'm almost done finishing up his specials and other animations. I have midterms and a girl and I can't neglect either :P


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: SouthCraft on March 17, 2012, 08:26:40 AM
 attention People who likes shadowmario! side b air done and up b done!


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: KnightMario on March 17, 2012, 08:41:30 AM
awesome!
do you guys know a final smash yet?


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: SouthCraft on March 17, 2012, 11:21:11 AM
awesome!
do you guys know a final smash yet?
i thought maybe it could be like he paints a dark blue sircle then he jumps into it and boost forward like marths FS


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: KnightMario on March 17, 2012, 11:26:37 AM
I'm thinking he jumps up, throws paintballs (30% each) everywhere with his paintbrush, and then falls back down. same for junior.


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: SouthCraft on March 17, 2012, 12:33:28 PM
I'm thinking he jumps up, throws paintballs (30% each) everywhere with his paintbrush, and then falls back down. same for junior.
yeah thats a better idea.

EDIT:

Side tilt
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120317_20572binout.jpg)
Down Throw
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120317_20562binout.jpg)
Dash attack
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120317_2056binout.jpg)
Down smash
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120317_20561binout.jpg)
Up B Need revamp at gfx
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120317_2057binout.jpg)
Side B need revamp at gfx
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120317_20571binout.jpg)


Title: Re: SouthCraft's Hackz: OP gets updated with ShadowMario prevew video soon!
Post by: DoctorFlux(Mariodk) on March 17, 2012, 12:36:20 PM
shadow mario needs to be alittle water like and animted texture
you can make ask pikazz for it since he did that


Title: Re: SouthCraft's Hackz: Need someone to test/Record Shadowmario
Post by: SouthCraft on March 18, 2012, 08:53:33 AM
I got some problems with Side b. but Up b,Netrual b is donw plus many other A attacks


Title: Re: SouthCraft's Hackz: Need someone to test/Record Shadowmario
Post by: Robby98 on March 18, 2012, 11:36:30 AM
I can test him if u want


Title: Re: SouthCraft's Hackz: Need someone to test/Record Shadowmario
Post by: SouthCraft on March 18, 2012, 12:23:17 PM
I can test him if u want
i meant record and someone in the team could do it
SonicBrawler is testing him tomorrow maybe. And i will also record then


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: Robby98 on March 19, 2012, 04:31:00 PM
oh ok. i would have still recorded but im not part of the team. hope you guys get it finished soon it looks really good!


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: RasenganKameha on March 20, 2012, 10:42:24 PM
yay, Broly is probably getting released very soon.
hey Southcraft, do you know jokekid is working
on Hulk PSA?

I have a question for everybody, in a Hulk vs Broly
fight, who do you think would win, Hulk or Broly?



Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: xxWutzMercyxx on March 20, 2012, 11:32:40 PM
Broly would beat the hell out of Hulk. The best part is that experience can be found with these 2 upcoming PSA. Also Broly's almost done Southcraft.


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: SSJ Is Clueless! on March 21, 2012, 06:54:33 AM
^this about hulk broly fight


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: SouthCraft on March 21, 2012, 07:23:49 AM
Broly would beat the hell out of Hulk. The best part is that experience can be found with these 2 upcoming PSA. Also Broly's almost done Southcraft.
thats great to hear. But since you making the animations, you choose the specials for him? Its ok but i need to know what that is.
Btw shadow Mario preview comes today i think :af2:


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: SSJ Is Clueless! on March 21, 2012, 07:45:15 AM
yay shadow mario


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: xxWutzMercyxx on March 21, 2012, 01:47:43 PM
Broly's B (Blaster Shell). Side B (Gigantic Press) Up B (Gigantic Slam) Down B (The move he uses in Shin Budokai where grabs the opponent by the face and explodes their head with an energy blast)vFinal Smash (Gigantic Meteor Burst Limit Style)


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: SonicBrawler on March 21, 2012, 02:30:50 PM
jus tletting you knwo sc that i cant record or try sm


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: SouthCraft on March 21, 2012, 02:38:21 PM
Broly's B (Blaster Shell). Side B (Gigantic Press) Up B (Gigantic Slam) Down B (The move he uses in Shin Budokai where grabs the opponent by the face and explodes their head with an energy blast)vFinal Smash (Gigantic Meteor Burst Limit Style)
ok
jus tletting you knwo sc that i cant record or try sm
thats not good :( hmm maybe ikuto can, he is not in team but i trust him


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: BriefCasey795 on March 21, 2012, 06:29:11 PM
I actually noticed a small bug in Waluigi. If he's swallowed by kirby but gets out, he can be glitchy or stay stuck at the top of the stage. He also is glitchy when thrown by kirby or another waluigi.


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: SouthCraft on March 22, 2012, 08:30:17 AM
I actually noticed a small bug in Waluigi. If he's swallowed by kirby but gets out, he can be glitchy or stay stuck at the top of the stage. He also is glitchy when thrown by kirby or another waluigi.
me don't have that glitch. Btw i work abit on waluigi v4 with SFX,shaders,camera fix i will try make him 100% glitch free


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: Carnage on March 22, 2012, 08:57:52 AM
me don't have that glitch. Btw i work abit on waluigi v4 with SFX,shaders,camera fix i will try make him 100% glitch free
maybe he used an older version?


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: SouthCraft on March 22, 2012, 09:05:00 AM
maybe he used an older version?
yeah maybe that

And also guys i really need BoneTreeEditor to release the new version so please send me it if you got it!!!


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: xxWutzMercyxx on March 22, 2012, 01:22:44 PM
@ Southcraft: Also Broly will need a size mod in his PSA. Not to freakishly huge but bigger then Ganondorf a little :P


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: SouthCraft on March 22, 2012, 01:26:41 PM
@ Southcraft: Also Broly will need a size mod in his PSA. Not to freakishly huge but bigger then Ganondorf a little :P
maybe 0,2 bigger cuz even bowser is more bigger than in brawl


Title: Re: SouthCraft's Hackz: Shadow Mario almost done. Broly is next!
Post by: BriefCasey795 on March 22, 2012, 06:23:49 PM
maybe he used an older version?
(https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcRSuEkh-rrt1k8hNJOR5HU1QvU-GedslwmsfGAC3835M-cF7EAM5Q) I have the latest version. Maybe it's because of the stage i'm using. It only happened on Mewtwo2000's Battlefield 64 anyway.


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SouthCraft on March 25, 2012, 02:41:56 AM
Fire Luigi, shadow mario and waluigi port almost done!
With waluigi i need to find a shader that doesn't mess up hes Racket
With fire Luigi i just need to do some attacks
With shadow Mario i need to revamp some attacks and rebuild the Pac but he will not be released when done. Only a video comes out then


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SonicBrawler on March 25, 2012, 05:45:23 AM
yes. i cant wait for fire luigi! :D


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: KnightMario on March 25, 2012, 06:38:08 AM
first to notice smbz luigi!
and are you making luigi his own SMBZ moveset? because i'm making a somewhat port for the smbz mario to luigi.


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: dpgthirteen on March 25, 2012, 07:05:24 AM
Ay Southcraft did you ever find out a way to get Scott to work for Rivvo users? Also what is Fire Luigi?


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SouthCraft on March 25, 2012, 07:09:48 AM
Ay Southcraft did you ever find out a way to get Scott to work for Rivvo users? Also what is Fire Luigi?
yeah i think i did. the problem was that rivvo could not load the new edited model. i just need to bring back the old one and make 2 versions in the pack then done ;)
Fire luigi powerup
(http://images.wikia.com/fantendo/images/a/ab/Fire_Luigi.png)


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: dpgthirteen on March 25, 2012, 07:12:43 AM
Lol, what I meant by what is Fire Luigi is what is new with him. Andd glad to hear Scott can be fixed.


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: Carnage on March 25, 2012, 07:15:47 AM
so what does exactly fire luigi does? does it tranform like mario dk  smbz? or is just a fire moveset?


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SouthCraft on March 25, 2012, 07:55:54 AM
so what does exactly fire luigi does? does it tranform like mario dk  smbz? or is just a fire moveset?
just the fire moveset i guess. but maybe i can make a transform too! ;)


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: KnightMario on March 25, 2012, 07:56:56 AM
this should be luigi's fire in the smbz luigi moveset!


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: Carnage on March 25, 2012, 07:57:43 AM
just the fire moveset i guess. but maybe i can make a transform too! ;)
should be easy since luigi has the same model changer mario has :P


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SouthCraft on March 25, 2012, 08:00:37 AM
this should be luigi's fire in the smbz luigi moveset!
Smbz luigi is getting raccon power since mario already has fire and cape :)

should be easy since luigi has the same model changer mario has :P
yeah i know ;)


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: Carnage on March 25, 2012, 08:03:33 AM
Smbz luigi is getting raccon power since mario already has fire and cape :)
 yeah i know ;)
maybe make luigi have the normal moveset but once you hit B he goes fire mode and gets fire mode moveset and hitting B after that makes him trow fire balls and such.


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SouthCraft on March 25, 2012, 08:06:08 AM
maybe make luigi have the normal moveset but once you hit B he goes fire mode and gets fire mode moveset and hitting B after that makes him trow fire balls and such.
i can update the poll raccoon vs fire mode ;)
EDIT: it seems that raccoon wins. just like i tought. but yeah my choice is to make fire luigi like carnag said


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SSJ Is Clueless! on March 25, 2012, 08:57:58 AM
so if i vote fire then will he be able to go fire mode or will it just be fire mode


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: KnightMario on March 25, 2012, 09:21:33 AM
Can I help you make smbz, since I'm already making smbz luigi?


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: xxWutzMercyxx on March 25, 2012, 11:13:10 AM
Broly's almost done man. Made most of his animations now I'm smoothing them up and making sure their transitions flows fine in game. I was thinking for his entry though that we import his Super Saiyan model and he explodes from that to his Legendary Super Saiyan transformation to make it epic. Wuddya think to flashy?


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SouthCraft on March 25, 2012, 11:20:14 AM
so if i vote fire then will he be able to go fire mode or will it just be fire mode
he will get firetransform as down taunt ;)

Can I help you make smbz, since I'm already making smbz luigi?
no need since i already got alot of completion on him, and i hav worked on smbz luigi since BB 0,65 csme out :srs:

Post Merge: March 25, 2012, 11:23:08 AM
Broly's almost done man. Made most of his animations now I'm smoothing them up and making sure their transitions flows fine in game. I was thinking for his entry though that we import his Super Saiyan model and he explodes from that to his Legendary Super Saiyan transformation to make it epic. Wuddya think to flashy?
not possible cuz ganon has no ex gfx, but i can make the entry flash and make it look like he transforms


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: xxWutzMercyxx on March 25, 2012, 11:26:37 AM
Alright that works. My biggest concern though effect wise for the Broly PSA is his infamous Green effect everytime he uses an energy attack. Could you replicate that?


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SouthCraft on March 25, 2012, 11:28:45 AM
Alright that works. My biggest concern though effect wise for the Broly PSA is his infamous Green effect everytime he uses an energy attack. Could you replicate that?
if you look in KJP's silver psa over falco he also uses a green energi ball thing. i can use that cuz it's a gfx not ex gfx ;)


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: xxWutzMercyxx on March 25, 2012, 11:34:09 AM
Alright soundz great. Once the animations are done and polished I'll send you an edited FitGanonMotionEtc.pac with all the new animations in them. All you have to do is edit the moveset and add the size mod. will be done soon.


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SouthCraft on March 25, 2012, 11:51:20 AM
Alright soundz great. Once the animations are done and polished I'll send you an edited FitGanonMotionEtc.pac with all the new animations in them. All you have to do is edit the moveset and add the size mod. will be done soon.
that sounds great ;)


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SonicBrawler on March 25, 2012, 12:24:00 PM
Early Beta Video:

Shadow Mario Early Beta PSA (http://www.youtube.com/watch?v=d1Vgs6VVkos#ws)


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: Carnage on March 25, 2012, 12:28:51 PM
that wait animation sure needs a change same with the hand that need to be closed but it seems to be abit Op very fast moves and quick projectyles.


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SonicBrawler on March 25, 2012, 12:31:13 PM
yeah its an eraly beta


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: dpgthirteen on March 25, 2012, 12:42:18 PM
Nice beta. I see some promising things, but I am also confused by some others. What is the F-Smash exactly? I think another video should be made showing each attack individually, also the animations can use some work. Either way this makes me happy, seeing this makes me believe Jr will actually be finished one day.


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SonicBrawler on March 25, 2012, 12:43:53 PM
EDIT: grr rmy dazzle keeps messing up. im not making a vid lol


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SSJ Is Clueless! on March 25, 2012, 12:52:28 PM
SM looks nice really good and since i know its beta i'll say that it looks alittle wierd like the hair hat thing and the wit animation


Title: Re: SouthCraft's Hackz: Fire Luigi added to small projects
Post by: SouthCraft on March 25, 2012, 01:05:18 PM
yeah he is abit overpowered but i can easily change that.
also the animations gets updated


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: AnImAiNe on March 25, 2012, 09:45:35 PM
quick random question do link ,metaknight,or marth have model changers


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: Carnage on March 26, 2012, 12:45:08 AM
quick random question do link ,metaknight,or marth have model changers
all of them have because of the swords they put away while holding heavy items and such. some even have more than one.


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: AnImAiNe on March 26, 2012, 02:33:16 AM
is there something that tells me exactly how many at least some have?


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: SouthCraft on March 26, 2012, 06:32:34 AM
Raccoon wins. Im making the Luigi PSA with fire transform and N b as transform


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: Carnage on March 26, 2012, 11:51:18 AM
is there something that tells me exactly how many at least some have?
mk has 2/3 since cape works like mario cape  and he has sword and wings model changer

link has two sword and shield

marth has 1 for sword

if im not mistaken thats it


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: AnImAiNe on March 26, 2012, 12:14:46 PM
thanks carnage


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: SonicBrawler on March 26, 2012, 01:10:08 PM
Raccoon wins. Im making the Luigi PSA with fire transform and N b as transform

N-B as transform?  I dont really think thats a great idead


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: xZedkiel on March 26, 2012, 01:28:23 PM
N-B as transform?  I dont really think thats a great idead
Yeah, I agree, I think Down B should be transforming.


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: SonicBrawler on March 26, 2012, 01:31:57 PM
Yeah, I agree, I think Down B should be transforming.

or taunt


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: SouthCraft on March 26, 2012, 01:35:34 PM
or taunt
but netrual b can't be fire ball. Maybe down b tornado as netrual b and fire transform as down b


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: Carnage on March 26, 2012, 01:44:07 PM
but netrual b can't be fire ball. Maybe down b tornado as netrual b and fire transform as down b
well it could be the fire ball in normal mode and taunt that goes racoon would change the n-B


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: SouthCraft on March 26, 2012, 01:56:41 PM
well it could be the fire ball in normal mode and taunt that goes racoon would change the n-B
i was takling about fire Luigi PSA not smbz


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: SonicBrawler on March 26, 2012, 07:40:49 PM
but netrual b can't be fire ball. Maybe down b tornado as netrual b and fire transform as down b
good idea


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview Page 45!!!
Post by: SouthCraft on March 27, 2012, 10:39:32 AM
good idea
then i use that. I will start one time in easter. We have easter holiday in our school after this weekend


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview in poll!!!
Post by: Carnage on March 30, 2012, 01:21:59 AM
southcraft look what i made for you to use if you want

http://www.mediafire.com/?q635rvxc39134q9 (http://www.mediafire.com/?q635rvxc39134q9)

i could probably add the cape too but im not sure its one slot he only needed to sacrifice the LhaveN wich he doesnt affect anything :P


Title: Re: SouthCraft's Hackz: Shadow Mario Early Preview in poll!!!
Post by: SouthCraft on March 30, 2012, 07:01:30 AM
southcraft look what i made for you to use if you want

[url]http://www.mediafire.com/?q635rvxc39134q9[/url] ([url]http://www.mediafire.com/?q635rvxc39134q9[/url])

i could probably add the cape too but im not sure its one slot he only needed to sacrifice the LhaveN wich he doesnt affect anything :P
AWSOME! you get collab! don't add cape cuz he's not gonna have that. he will have fire mode cuz im sick of waiting.

New moveset for Smbz Luigi

B attacks no power

Netrual B: What do we have here? ( if he gets shell he use a Shell kick and if he gets bomb omb he throws it)
Side B: VBrawl
Down B: VBrawl
Up B: Flip Smash (something random he frontflip upwards and if hitbox connects he smash around with his hammer)
Final smash: Hammer time! (just a nice combo)

B attacks (Fire mode)
Netrual b: V brawl fire ball
Side B: Smbz Fire Ball!
Down B: Luigi blaze tornado
Final smash: Fire combo!

A attacks who is gonna be changed

Side Smash: Hammer combo (like link's but has 3 times)

N Air: Luigi spin (he spins and if he connects he spins faster)
S Air: Headbutt forward
D Air: Ground pound

All others is normal and for fire mode its just added green fire to it



Title: Re: SouthCraft's Hackz: Smbz Luigi Preview in poll!!!
Post by: DoctorFlux(Mariodk) on March 30, 2012, 08:02:51 AM
SMBZ fireball as a A+B move maybe or as N-B then you got hitted much (i can easy PSA that) or as Side-B (fire mode)
also why use that hammer in the preview the new hammer on SMBZ mario is better
also for the model it is already made just get the oneslot luigi for SMBZ mario over luigi again :D


Title: Re: SouthCraft's Hackz: Smbz Luigi Preview in poll!!!
Post by: SouthCraft on March 30, 2012, 08:06:39 AM
SMBZ fireball as a A+B move maybe or as N-B then you got hitted much (i can easy PSA that) or as Side-B (fire mode)
also why use that hammer in the preview the new hammer on SMBZ mario is better
also for the model it is already made just get the oneslot luigi for SMBZ mario over luigi again :D
well then i ask carnage for doing it with the new one. and for your idea, i will have it as side b, cuz that would be cooler.


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SSJ Is Clueless! on March 30, 2012, 08:49:59 AM
will the SMBZ luigi work with any model or will you have to modify it like mariodk's SMBZ Mario


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 30, 2012, 09:28:26 AM
will the SMBZ luigi work with any model or will you have to modify it like mariodk's SMBZ Mario
you must modify it cuz of the fire mode


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SSJ Is Clueless! on March 30, 2012, 09:34:21 AM
well are you gonna have to do what mariodk did and rig to so it wil work with the moveset like take request for what models you'll have to make............ugh i cant explane this very well


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: DoctorFlux(Mariodk) on March 30, 2012, 09:59:03 AM
i did not used 3ds max for fire mario/luigi
i used only brawlbox vo0.65b beta and a button then you right click on the polygons


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SSJ Is Clueless! on March 30, 2012, 11:33:10 AM
nevermind im just.......whatever


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 30, 2012, 12:38:59 PM
lolz, i just port back luigi fire mode send it to carnage, and he will add hammer, then PSA


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: Carnage on March 30, 2012, 01:52:02 PM
well i tryd to add smbz mario hammer but the obj importer refuses to add it :S


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 30, 2012, 01:53:50 PM
well i tryd to add smbz mario hammer but the obj importer refuses to add it :S
oh. Well alittle retexture and it will be fine


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: Carnage on March 30, 2012, 01:55:40 PM
oh. Well alittle retexture and it will be fine
also that hammers worked becuase it has one polygon and one bone  while kirby hammer has more polygons and more bones thats why that hammer is one slot got to hand it to IC only having one polygon and one bone controlling their hammers lol


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 30, 2012, 03:36:18 PM
also that hammers worked becuase it has one polygon and one bone  while kirby hammer has more polygons and more bones thats why that hammer is one slot got to hand it to IC only having one polygon and one bone controlling their hammers lol
do you know luigi's model changer for hair? cuz i don't think he has that, but he has for damage face what i can use if needed


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: DoctorFlux(Mariodk) on March 30, 2012, 03:40:03 PM
do you know luigi's model changer for hair? cuz i don't think he has that, but he has for damage face what i can use if needed
he have that for some reason atleast on the model
or his fire mode on over mario dont working
try to copy the model changer used for fire mode in PSA on SMBZ mario v3 and see if it works over luigi too


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 30, 2012, 03:54:33 PM
he have that for some reason atleast on the model
or his fire mode on over mario dont working
try to copy the model changer used for fire mode in PSA on SMBZ mario v3 and see if it works over luigi too
i tried in wrong files lol it worked but i can't find it nowere in hes orginal PSA lol.


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: DoctorFlux(Mariodk) on March 30, 2012, 03:56:43 PM
i think then nintendo made luigi in SSBB they just used mario´s boneset/polygons as base for luigi (thats what i will have done) and thats possible why oneslot luigi works so good over mario luigi got these hair polygons and model changer for it


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: KnightMario on March 30, 2012, 04:05:13 PM
i MAY be able to add another model changer, as I used a method that has succeeded before but I have to somehow cut down model size (or wait for tristripper) to test it.


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 30, 2012, 04:12:32 PM
i MAY be able to add another model changer, ass I used a method that has succeeded before but I have to somehow cut down model size (or wait for tristripper) to test it.
not needed its better to have one that luigi doesn't use


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: KnightMario on March 30, 2012, 04:23:08 PM
not needed its better to have one that luigi doesn't use
I mean if you use more than one model changer.
(you should keep the damage, seriously)
I'm going to edit the mariodk smbz to port over luigi. (unless it get's TO hard for me)
mostly just changing articles to visibility bones and sfx. (and some animations)
you could use it as a base if you'd like.


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: Carnage on March 30, 2012, 04:26:19 PM
I mean if you use more than one model changer.
(you should keep the damage, seriously)
I'm going to edit the mariodk smbz to port over luigi. (unless it get's TO hard for me)
mostly just changing articles to visibility bones and sfx. (and some animations)
you could use it as a base if you'd like.
remenber luigi has 1 model changer and you cant call more model changers from psa theres is no way of making them work found until now just becuase an articles has a visibility bone doesnt mean that a model changer is linked to it model changers only refere the boneindexs  by psa


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 30, 2012, 04:40:42 PM
I mean if you use more than one model changer.
(you should keep the damage, seriously)
I'm going to edit the mariodk smbz to port over luigi. (unless it get's TO hard for me)
mostly just changing articles to visibility bones and sfx. (and some animations)
you could use it as a base if you'd like.
:>.>palm: you don't know much about porting.
Not to be negative but
1 luigi got all model changers mario got
2 luigi has one article and its his fire ball
3 so its impossible to do that

Btw i think raccoon power is possible too! Luigi has 3 model changers 1 for ears 2 for tail and 3 for fire mode. The only thing im worry about is the filesize of the model


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: Carnage on March 30, 2012, 05:29:00 PM
:>.>palm: you don't know much about porting.
Not to be negative but
1 luigi got all model changers mario got
2 luigi has one article and its his fire ball
3 so its impossible to do that

Btw i think raccoon power is possible too! Luigi has 3 model changers 1 for ears 2 for tail and 3 for fire mode. The only thing im worry about is the filesize of the model
luigi has 1 model changer only where did you get 3? the rest are viso and cant be activated by psa just by motionetc as far as i know so they cant share no animations at all with the rest of the psa.


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: DoctorFlux(Mariodk) on March 30, 2012, 06:27:39 PM
HairM and hairMb bones is only 1 model changer in the PSA

CapM(if you thinking on that) is not a bone for model changer in fact its a 100% useless bone


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: KnightMario on March 30, 2012, 08:19:22 PM
ugh...

I'm putting cape on a vis and fire on a vis, and maybe hammer n a vis (probqbly not using scaling for hammer, but rest...)

I've SUCCESSFULLY added a model changer to a port (super sonic, his sphere) but now I'm trying to see if I can do it without it already being used in the original PSA (I have psa'd the model changer)

I need to reduce the file size of the model so I can see if it works (file size too big)
AND THEN I'll be able to completely add model changers.
ugh, I don't want to talk about this anymore, I'll either succeed or fail, all I have to wait for is the tristripper. (or another way to reduce model filesize)


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 31, 2012, 01:13:45 AM
luigi has 1 model changer only where did you get 3? the rest are viso and cant be activated by psa just by motionetc as far as i know so they cant share no animations at all with the rest of the psa.
model changer 1 is damage face, model changer 2 is unknown yet, and model changer 3 is hes hairmb


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: Carnage on March 31, 2012, 01:18:04 AM
model changer 1 is damage face, model changer 2 is unknown yet, and model changer 3 is hes hairmb
isnt damageface vyso?


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 31, 2012, 01:19:27 AM
isnt damageface vyso?
no i im 100% sure that i called damage face on wait 1 btw
Smbz Luigi is gonna have: fire transform (this works), Shell powerup (this works), and maybe Raccoon powerup.  :af2:


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: StupidMarioFan1 on March 31, 2012, 01:46:50 PM
also that hammers worked becuase it has one polygon and one bone  while kirby hammer has more polygons and more bones thats why that hammer is one slot got to hand it to IC only having one polygon and one bone controlling their hammers lol
Well when I made my Mario Bros over Ice Climbers hack I imported Mariodk's SMBZ v2.2 hammer with the Mario and Luigi models, which the hammer has a few bones and three seperate polygons, but it still allowed me to import it.


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on March 31, 2012, 01:48:37 PM
Well when I made my Mario Bros over Ice Climbers hack I imported Mariodk's SMBZ v2.2 hammer with the Mario and Luigi models, which the hammer has a few bones and three seperate polygons, but it still allowed me to import it.
well i can always give it a try tomorrow


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: Carnage on March 31, 2012, 02:10:17 PM
Well when I made my Mario Bros over Ice Climbers hack I imported Mariodk's SMBZ v2.2 hammer with the Mario and Luigi models, which the hammer has a few bones and three seperate polygons, but it still allowed me to import it.
when i tryed adding it with the obj importer it doesnt work also if it has more than one bone you will mess the  bonetree of luigi/mario and thats  what i was trying not to do


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 02, 2012, 02:47:31 PM
Smbz Luigi's non powerup attacks is done, fire transform attacks is almost done,model is done and transforming is done!
so now just all those stupid sub actions,shell attacks and Final smashes left :)


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SSJ Is Clueless! on April 02, 2012, 02:49:01 PM
yay luigi is almost done cant wait for it. finally luigi will have a decent not OP moveset


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 02, 2012, 03:02:29 PM
yay luigi is almost done cant wait for it. finally luigi will have a decent not OP moveset
yeah. and i thought that the bomb omb throw was a bit OP so i changed it to shell kick instead. btw the sub actions is finished! god that was booooring! now just PSA fire airials,Side B and FS the Shell powerup PSA


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SSJ Is Clueless! on April 02, 2012, 03:03:59 PM
cool shell kick i like that power its gonna be fun to mess with


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 02, 2012, 03:07:32 PM
cool shell kick i like that power its gonna be fun to mess with
yeah its pretty cool, and also PAL users like me is not getting a PAL version cuz i hate rebuilding the PAC


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SSJ Is Clueless! on April 02, 2012, 03:09:38 PM
wait does that mean your not gonna be able to use your own hack?


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 02, 2012, 03:12:44 PM
wait does that mean your not gonna be able to use your own hack?
nono i can use it. but i don't have luigi's sounds he is in a way muted. thats why waluigi isn't muted cuz i can't hear the voices anyway


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SSJ Is Clueless! on April 02, 2012, 03:14:20 PM
oh ok thats good


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: KnightMario on April 02, 2012, 03:33:14 PM
then how will you know which sound effects to use?


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: dpgthirteen on April 02, 2012, 03:49:02 PM
So how different will this psa be? will he have a new up B? And how does the  racoon power up work? Is it a transformation, or that is the mode Luigi is constantly in?


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 02, 2012, 04:04:45 PM
i use dolphin to hear the sound efects, and he has fire and shell powerup no raccoon it didn't work


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: Carnage on April 02, 2012, 04:13:01 PM
so is everything working alright model wise southcraft?


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 02, 2012, 04:16:45 PM
so is everything working alright model wise southcraft?
yeah. But luigi model is wierd cuz he has a model changer that he dont use and the damage eyes modelchanger doesn't remove the damageface in the animations that its used for. So i have 2 powerups and damageyes :)


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: Carnage on April 02, 2012, 05:26:19 PM
yeah. But luigi model is wierd cuz he has a model changer that he dont use and the damage eyes modelchanger doesn't remove the damageface in the animations that its used for. So i have 2 powerups and damageyes :)
maybe the awnser is in his dash attack since he puts that face on


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 03, 2012, 03:04:18 AM
maybe the awnser is in his dash attack since he puts that face on
no that has damageeyes anyway i remove the modelchanger lol. btw side b fire is done


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: KnightMario on April 03, 2012, 02:47:39 PM
you can now use the normal face model changer, can't you?


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 04, 2012, 02:21:15 AM
you can now use the normal face model changer, can't you?
its no modelchanger for that


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: KnightMario on April 04, 2012, 03:29:45 PM
isn't there:
eyeyellowm
facem
facedamagem
hairmb


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: Carnage on April 04, 2012, 04:21:15 PM
isn't there:
eyeyellowm
facem
facedamagem
hairmb
face m is normal luigi lol when every model changer is out, and not sure if yelloweyes is just an eye event instead of a model changer


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: RasenganKameha on April 04, 2012, 05:18:12 PM
WE WANT Broly PSA now.

where is he?


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 05, 2012, 03:50:06 AM
WE WANT Broly PSA now.

where is he?
where is the Get out Frog when needed?


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: DoctorFlux(Mariodk) on April 05, 2012, 04:08:34 AM
where is the Get out Frog when needed?
he asked the same with vegeta,PMing me all time, asking all time like that almost all his posts


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: SouthCraft on April 05, 2012, 06:18:30 AM
he asked the same with vegeta,PMing me all time, asking all time like that almost all his posts
i got like 15 pm's about broly   :-\ its abit annoying


Title: Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP!
Post by: StupidMarioFan1 on April 06, 2012, 05:23:41 PM
How's Shadow Mario coming along?


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 07, 2012, 03:06:39 PM
it's almost ready. but i need testers maybe i will only take these
Carnage cuz of hes awsome shell import
MarioDK if he wants
dpgthirteen if he wants
can be 1 or 2 more :)


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: KnightMario on April 07, 2012, 03:08:03 PM
can I be one?


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 07, 2012, 03:10:17 PM
can I be one?
if you promise me that you give great feedback, then sure ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SonicBrawler on April 07, 2012, 03:11:39 PM
*raises hadn* ooh ooh, me me me!


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 07, 2012, 03:15:30 PM
*raises hadn* ooh ooh, me me me!
ofc i trust you. ok thats the testers, maybe cuz i must know if mariodk,dpgthirteen wants to


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: Carnage on April 07, 2012, 04:00:50 PM
so luigi will have shell,Vbrawl and fire power up?


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: KnightMario on April 07, 2012, 04:44:26 PM
YAYZ! I use beta awesomeness!


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 07, 2012, 04:50:22 PM
so luigy will have shell normal and fire power up?
yup


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: Carnage on April 07, 2012, 05:09:47 PM
yup
seems to be a fun moveset then :P


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: dpgthirteen on April 07, 2012, 05:27:21 PM
ofc i trust you. ok thats the testers, maybe cuz i must know if mariodk,dpgthirteen wants to
I would love to test SMBZ Luigi, Luigi is my favorite Mario character after Jr. I also felt Luigi has needed new moves.


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: xxWutzMercyxx on April 07, 2012, 05:31:04 PM
@Southcraft: Broly's animations: 75% done, almost there


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: Ikuto on April 07, 2012, 05:58:40 PM
Hey southcraft haven't been keeping tabs on the forum lately. Glad to see progress! I can beta test if you want... Only if you want also pm me when smbz luigi is out so i can make a vid.


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: MandoWolfe on April 07, 2012, 11:22:29 PM
i'd love to beta test if you want. But im not sure if you already have too much. lol :p well if i dont, then good luck with this. :)


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 08, 2012, 03:07:52 AM
Ok this is the beta testers
MarioDK if he want to
Dpgthirteen
SonicBrawler
Carnage
Ikuto
Knightmario
MandoWolfe

I really wanted all you guys to test, cuz you Are the most followers in this thread ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: DoctorFlux(Mariodk) on April 08, 2012, 03:11:50 AM
Ok this is the beta testers
MarioDK if he want to
Dpgthirteen
SonicBrawler
Carnage
Ikuto
Knightmario
MandoWolfe

I really wanted all you guys to test, cuz you Are the most followers in this thread ;)
i like to test it
too bad my donald duck model import using like 9x bone renames(still oneslot) but take much filesize on the Fitmotionetc.pac but i like still Vbrawl luigi moveset


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 08, 2012, 04:57:35 AM
i like to test it
too bad my donald duck model import using like 9x bone renames(still oneslot) but take much filesize on the Fitmotionetc.pac but i like still Vbrawl luigi moveset
allrighty. you guys get the files ASAP. I just have to do some fixes,FinalSmashes and side b fire. too bad the Donald must have a motionetc, maybe i can make a version for donald. nothing else vertexes/model imports will work for smbz luigi cuz hes total bone count is bigger and stuff. but i maybe will doing a few. may be hard for adding shell :-\


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SonicBrawler on April 08, 2012, 05:14:09 AM
Ok this is the beta testers
MarioDK if he want to
Dpgthirteen
SonicBrawler
Carnage
Ikuto
Knightmario
MandoWolfe

I really wanted all you guys to test, cuz you Are the most followers in this thread ;)

some might call it stalking XD


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: dpgthirteen on April 08, 2012, 07:10:11 AM
Thanks for letting me test. So this moveset has issues with some costumes? Hopefully Mr.L will work. So the files will be released today?


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: KnightMario on April 08, 2012, 07:13:23 AM
some might call it stalking XD
couldn't agree more  :P
I can't wait!


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 08, 2012, 07:27:06 AM
Thanks for letting me test. So this moveset has issues with some costumes? Hopefully Mr.L will work. So the files will be released today?
about 1 or 2 days, mr l is a texture hack and i can do it work easy


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: KnightMario on April 08, 2012, 07:28:15 AM
thanks for letting me test, by the way.


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: dpgthirteen on April 08, 2012, 07:30:13 AM
about 1 or 2 days, mr l is a texture hack and i can do it work easy
I meant the Vertex by KTH. But either way the texture looks good too. Can't wait to test him out man.


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: KnightMario on April 08, 2012, 07:31:29 AM
will it be official or will you send the beta to testers that day?


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 08, 2012, 07:54:01 AM
will it be official or will you send the beta to testers that day?
i will send it to beta testers first, then get feedback, update it, send it to ikuto and he will hopefully record it. then realease it!


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: KnightMario on April 08, 2012, 08:14:10 AM
but which will you do on that date?


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SonicBrawler on April 08, 2012, 10:13:50 AM
im just letting you knwo that, unless the beta is ready fo rtoday, i cant beta test


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: Ikuto on April 08, 2012, 10:50:37 AM
hey southcraft I asked before on ur YouTube vid but no response. I saw that you have a capture card, you can't use that? And awesome I get to record it XD!!!


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 08, 2012, 10:58:47 AM
hey southcraft I asked before on ur YouTube vid but no response. I saw that you have a capture card, you can't use that? And awesome I get to record it XD!!!
it's dolphin i used. but some gfx won't show right and it's reeeeaaaaly slow. and sonicbrawler im working in hyper speed XD and it's not much left for you guys to test i just need to do up b (Shell powerup) side b (fire powerup) and the finalsmashes :af2:


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: MandoWolfe on April 08, 2012, 12:24:16 PM
Well thanks for letting me test. :D i'll be sure to give good feedback once i get it. XD


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: KnightMario on April 08, 2012, 12:26:04 PM
3 attacks left!


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 08, 2012, 12:54:47 PM
3 attacks left!
it gets sended today ;) im out of ideas on FSes, so only side b (firemode) left and some fixes i can try find myself :)


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: KTH on April 08, 2012, 01:16:58 PM
+1 Port KJP's Silver to Ivysaur.


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: SouthCraft on April 08, 2012, 01:47:49 PM
+1 Port KJP's Silver to Ivysaur.
it's not the option dude, it's over fox for my roster. btw i don't think it's really possible to have sonic characters over pokemons. cuz filesize is really low, and transforming/pokemon trainer shows up.


Title: Re: SouthCraft's Hackz: Smbz Luigi almost ready for beta test ;)
Post by: KTH on April 08, 2012, 01:56:59 PM
it's not the option dude, it's over fox for my roster. btw i don't think it's really possible to have sonic characters over pokemons. cuz filesize is really low, and transforming/pokemon trainer shows up.
I know it's not on the option. But i think it's better to put Sonic character on Pokémon. I know the file is low but you can still try. And for the change a code exist.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended to testers now.
Post by: SouthCraft on April 08, 2012, 02:56:19 PM
it should be sended to testers now. while im waiting for feedback i take a break from brawl hacking


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended to testers now.
Post by: DoctorFlux(Mariodk) on April 08, 2012, 03:07:38 PM
feedback on the model:
1. you forgot to fix the materials at the buttons on normal mode
2. you can get the hammer to RhaveN bone so you can maybe use some of my animations (possible use the SMBZ one and i dont think it is a problem to have more bones since the movesets anyway needs a model for the moveset i dont think its a problem to add more bones before ThrowN for SMBZ PSA hammer)
3. for save filesize if needed just delete the FS eyes
feedback on the moveset:
-the GFXs is messed up sometimes on Fire mode attacks
-dont think shell running should be that i think it should still be normal running
-you can´t move the sides while doing Down-B as you can on Vbrawl luigi
-F-Air is just Vbrawl F-Air with a hammer added to his hand i think that should be changed to a real hammer attack
N-B shell kick just needing other animation then he take shell up (use the one from SMBZ mario)
side-B(shell) is good not bad to say there
up-B(shell) i think is a weird move  just luigi move up inside the shell and then come out from the shell


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended to testers now.
Post by: SouthCraft on April 08, 2012, 03:18:53 PM
feedback on the model:
1. you forgot to fix the materials at the buttons on normal mode
2. you can get the hammer to RhaveN bone so you can maybe use some of my animations (possible use the SMBZ one and i dont think it is a problem to have more bones since the movesets anyway needs a model for the moveset i dont think its a problem to add more bones before ThrowN for SMBZ PSA hammer)
3. for save filesize if needed just delete the FS eyes
feedback on the moveset:
-the GFXs is messed up sometimes on Fire mode attacks
-dont think shell running should be that i think it should still be normal running
-you can´t move the sides while doing Down-B as you can on Vbrawl luigi
-F-Air is just Vbrawl F-Air with a hammer added to his hand i think that should be changed to a real hammer attack
N-B shell kick just needing other animation then he take shell up (use the one from SMBZ mario)
side-B(shell) is good not bad to say there
up-B(shell) i think is a weird move  just luigi move up inside the shell and then come out from the shell

thanks for the feedback mariodk, i can see what i can do with the model, cuz it took  a while to get it to work. and the vbrawl down b froze the game thats why it's modifyed

Btw look what i just done  ;D
you wanna see it?
are you sure?
3
2
1
its friggin vegeta!
it's true!
you don't believe me?
well watch this!
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120409_0104binout.jpg) im still trying to get the real texture to work too ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 08, 2012, 03:54:23 PM
10 spoilers.
Okay, here’s my verdict:

Glitches:
All of his fire aerial moves and his down b have glitches with the fire gfx. Very noticeable.

If you have the shell, during his LEFT side taunt it disappears until the end of the taunt.

Suggestions:
Shell side b:
Make it longer, make the shell spin faster, and make one for the air. (see died hammer’s shell Mario psa side b, but shorten it. I’ll send it to you if you need it.

Normal b:
Change the animation to when he generates the shell he throws it up in the air lightly and kicks it (on ground only) it goes inside him, and it’s noticeable on ground, but not in air.

Shell up b:
Make it so the shell spins really fast (rotation x)  and is a combo, but still have the exiting shell part at the end. It is AMAZING.

Back air:
Have swing the hammer using the animation I have included. (or something like it) (credit is nice, lol.)

Shell Dash: turn it back to the normal dash, It doesn’t seem fitting for the shell

Overall Suggestions.

More moves with the hammer.
Just don’t overuse it. (I see the final smash uses it, :P)

Score:

Power: 10/10
It’s not overpowered or under powered, just the way I like it!

Animations:
9/10
Really good, but you don’t have enough for a perfect 10

Moves:

9/10
Same as animations

Misc:

10/10
Love the green fire. Please tell me how you did it!
The power ups are great too, I like how you didn’t copy the cape.
I’d like you to replace the fire with something else though, like hammer or tanooki or raccoon. (don’t for v1 though. But v2 should have a choice of fire or the other one you choose. You can use the models me and mariodk are making for the power ups pack for the other if you want to change fire to the other. I say this because I think fire is a little plain, but I‘ll be fine with it in all of the other versions, Since it‘s harder to make completely new powerups then to just add and effect and change the hitbox)

Model: 9/10
Very good, but I think you should rig the shell for it to look better. It will also make the animations look better.

Overall:
94/100 = 9/10

Amazing hack, I think you should keep making this hack! This is ultra super awesome. Looking forward to V2!

I hope you will ask me next time you ask for a beta tester. But you might not need too, since a stalk your topic :P

And I under stand if you don’t want it, but would you let me help you with this? I’ll do all of the hammer stuff and some other animations too.

Once again, 9/10, this is super epic! We needed a good luigi psa, and it looks like you’re the one who did the job!

Referenced animation will be sent to you in a pm


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SSJ Is Clueless! on April 08, 2012, 04:00:40 PM
woo vegeta  yah woo hoo finally!!!!!!!!!!!!!!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 08, 2012, 04:02:40 PM
10 spoilers.
Okay, here’s my verdict:

Glitches:
All of his fire aerial moves and his down b have glitches with the fire gfx. Very noticeable.

If you have the shell, during his LEFT side taunt it disappears until the end of the taunt.

Suggestions:
Shell side b:
Make it longer, make the shell spin faster, and make one for the air. (see died hammer’s shell Mario psa side b, but shorten it. I’ll send it to you if you need it.

Normal b:
Change the animation to when he generates the shell he throws it up in the air lightly and kicks it (on ground only) it goes inside him, and it’s noticeable on ground, but not in air.

Shell up b:
Make it so the shell spins really fast (rotation x)  and is a combo, but still have the exiting shell part at the end. It is AMAZING.

Back air:
Have swing the hammer using the animation I have included. (or something like it) (credit is nice, lol.)

Shell Dash: turn it back to the normal dash, It doesn’t seem fitting for the shell

Overall Suggestions.

More moves with the hammer.
Just don’t overuse it. (I see the final smash uses it, :P)

Score:

Power: 10/10
It’s not overpowered or under powered, just the way I like it!

Animations:
9/10
Really good, but you don’t have enough for a perfect 10

Moves:

9/10
Same as animations

Misc:

10/10
Love the green fire. Please tell me how you did it!
The power ups are great too, I like how you didn’t copy the cape.
I’d like you to replace the fire with something else though, like hammer or tanooki or raccoon. (don’t for v1 though. But v2 should have a choice of fire or the other one you choose. You can use the models me and mariodk are making for the power ups pack for the other if you want to change fire to the other. I say this because I think fire is a little plain, but I‘ll be fine with it in all of the other versions, Since it‘s harder to make completely new powerups then to just add and effect and change the hitbox)

Model: 9/10
Very good, but I think you should rig the shell for it to look better. It will also make the animations look better.

Overall:
94/100 = 9/10

Amazing hack, I think you should keep making this hack! This is ultra super awesome. Looking forward to V2!

I hope you will ask me next time you ask for a beta tester. But you might not need too, since a stalk your topic :P

And I under stand if you don’t want it, but would you let me help you with this? I’ll do all of the hammer stuff and some other animations too.

Once again, 9/10, this is super epic! We needed a good luigi psa, and it looks like you’re the one who did the job!

Referenced animation will be sent to you in a pm
thanks alot for the feedback! Remember this was only beta1 its also beta2 before i release the version 1


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 08, 2012, 04:21:32 PM
whoa.
beta 2 is going to be epic.
will it have the same testers?


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 08, 2012, 04:22:56 PM
whoa.
beta 2 is going to be epic.
will it have the same testers?
yeh


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 08, 2012, 04:27:58 PM
yayz! and my last question?
(I'm still making hammer luigi psa, and maybe tanooki, I think it would go good with your smbz)
and HOW DID YOU DO GREEN FIRE?


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 08, 2012, 04:31:42 PM
yayz! and my last question?
(I'm still making hammer luigi psa, and maybe tanooki, I think it would go good with your smbz)
and HOW DID YOU DO GREEN FIRE?
i took hes fire from fireball. Its an external gfx file 3 i think, or just copy my codes


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 08, 2012, 04:44:19 PM
thought so.
IDEA
luigi over mario, with his sounds and fire and everything!
ANOTHER IDEA
has something to do with ice...


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SonicBrawler on April 08, 2012, 04:50:09 PM
por thte NEW one over diddy to fox? or teh falco one to fox? cuz if the diddy one, iw ant it to falco


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 08, 2012, 05:10:18 PM
por thte NEW one over diddy to fox? or teh falco one to fox? cuz if the diddy one, iw ant it to falco
the new one ofc. And i can do it over Falco instead if you guys want


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 08, 2012, 05:12:36 PM
smbz woot woot!
now, to start working on the animations for hammer luigi. (would have done mario, but died hammer has done it.)
and never mind about the side b, I didn't know you needed to hold the button.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: MandoWolfe on April 08, 2012, 08:27:48 PM
i'll review it either in a little bit or tomorrow morning... not feeling very well. But dont worry, i wont let you down...


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: dpgthirteen on April 08, 2012, 08:33:26 PM
Ok here is my feedback
SMBZ Luigi
AAA combo: Same as brawl, its good. I all ways change the last hit to a kick though for my own personal use.
Dash attack: Brawls, I all ways hated this attack. Ill get into more detail later.
Side tilt: Same as brawl
Down Tilt: Same as brawl
Up Tilt: Same as Brawl.
Side Smash: Brawls
Up Smash: Brawl
Down Smash brawls
B-Normal Luigi: I like it. Especially the animation, my only problem with it is it takes quite a bit to release. Since this is not a bomb-omb the release should be faster.
B-Fire: Brawls
B-Shell: Same. I have a idea, but I will say it later.
Up B- Normal and Fire: Brawls but it fits.
UpB-Shell: good recovery but, what is it? You should add some animation to it like have the shell rotate or something. Seems kinda bland at the moment. Also if you were to make it rotate it would be cool to see it either hurt people or rotate the enemy. Like Vanilla Brawl Mario's side B the cape.
Down B: Brawls, but it works. I especially like it in fire mode. I will go into further detail with this later though.
Side B-normal and Fire: Same as brawl. You should try something new for at least fire mode.
Side B-Shell: Awesome idea man. But why not use it in the air also?  It would work great, as he moves in the air he is also dropping. I hope you have him be able to rotate in air in the next release.
N Air: Brawls
Back Air: Brawls
Forward Air: Brawls... I will get into further detail later.
Up Air: Brawls.
Final smash: More detail later.

Extra
SMBZ?
The moveset does not seem like a SMBZ movest, but more of a power up moveset. SMBZ focuses on fast pace action, hammers, and a few items here and there. In this moveset a lot of those elements seem to be missing. Here is my suggestions to make him feel more true to SMBZ.
1. More hammer attacks. There are many places where I felt a hammer attack could be implemented. like his forward smash, or down tilt. I also feel his forward air needs a new animation. Give Luigi pounding the hammer, and give it a sweet spot. and you would have a perfect spike move, and he would feel more true to the series.
2. Speed up a few specials. Like his shell throws, and his side B while in Shell mode. Luigi should be spining fast while he rotates in his shell.
3. Luigi needs some bombs. Instead of throwing a shell, maybe Lugi can throw a bomb? Then again that might be to similar to MarioDK's moveset but its a suggestion. However I have a better idea for B specials....

Moves
I feel that each mode is way to similar. Each only having one attack differences. I am not saying each should be completely different, but some more variety would be nice. Here are my suggestions.
1. Shell Mario instead of throwing a normal shell, throws a blue shell. The blue shell comes out faster, and launches out much faster. This can help give a bigger variety between Normal Luigi's B special, and Shell Luigi's shell special.
2. Down special can be changed depending on which form you are in. Leave normal Luigi alone, however have Fire Luigi's spin attack stick to the ground and unable to move side to side and have the attack at the end spark a large fire around Luigi. Now for Shell Luigi, have Luigi curl into his shell and start spinning around and around, he will have vertical movement, but can not be lifted off the ground.
3. Give each form a new smash. Like give maybe Shell Luigi some type of crazy combo attack, and fire Luigi... I have no idea, maybe some type of quick one hit attack that deals a lot of damage? I do not know...

Animations
I liked them. Although many were Brawls moveset they were still very good. I do not know if you made any animations, but my favorite animation had to be the shell kick. Pure awesome. I like that you took some of the silliness away from Luigi, like his elephant nose. But I ask you to do one more. Get rid of his dash attack, I have all ways hated that attack. Its not only useless but to annoying in my opinion as well. So I hope you get rid of the dash attack.

He is very fun to use, I love killing people at the last minute with a shell kick. Just needs a few fixes and ideas to be perfect. Sucks though, I have to get brand new textures for this moveset, everything else freezes. Great job so far man, and if you release another beta for Luigi, I would love to test it out.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 09, 2012, 02:42:37 AM
Ok here is my feedback
SMBZ Luigi
AAA combo: Same as brawl, its good. I all ways change the last hit to a kick though for my own personal use.
Dash attack: Brawls, I all ways hated this attack. Ill get into more detail later.
Side tilt: Same as brawl
Down Tilt: Same as brawl
Up Tilt: Same as Brawl.
Side Smash: Brawls
Up Smash: Brawl
Down Smash brawls
B-Normal Luigi: I like it. Especially the animation, my only problem with it is it takes quite a bit to release. Since this is not a bomb-omb the release should be faster.
B-Fire: Brawls
B-Shell: Same. I have a idea, but I will say it later.
Up B- Normal and Fire: Brawls but it fits.
UpB-Shell: good recovery but, what is it? You should add some animation to it like have the shell rotate or something. Seems kinda bland at the moment. Also if you were to make it rotate it would be cool to see it either hurt people or rotate the enemy. Like Vanilla Brawl Mario's side B the cape.
Down B: Brawls, but it works. I especially like it in fire mode. I will go into further detail with this later though.
Side B-normal and Fire: Same as brawl. You should try something new for at least fire mode.
Side B-Shell: Awesome idea man. But why not use it in the air also?  It would work great, as he moves in the air he is also dropping. I hope you have him be able to rotate in air in the next release.
N Air: Brawls
Back Air: Brawls
Forward Air: Brawls... I will get into further detail later.
Up Air: Brawls.
Final smash: More detail later.

Extra
SMBZ?
The moveset does not seem like a SMBZ movest, but more of a power up moveset. SMBZ focuses on fast pace action, hammers, and a few items here and there. In this moveset a lot of those elements seem to be missing. Here is my suggestions to make him feel more true to SMBZ.
1. More hammer attacks. There are many places where I felt a hammer attack could be implemented. like his forward smash, or down tilt. I also feel his forward air needs a new animation. Give Luigi pounding the hammer, and give it a sweet spot. and you would have a perfect spike move, and he would feel more true to the series.
2. Speed up a few specials. Like his shell throws, and his side B while in Shell mode. Luigi should be spining fast while he rotates in his shell.
3. Luigi needs some bombs. Instead of throwing a shell, maybe Lugi can throw a bomb? Then again that might be to similar to MarioDK's moveset but its a suggestion. However I have a better idea for B specials....

Moves
I feel that each mode is way to similar. Each only having one attack differences. I am not saying each should be completely different, but some more variety would be nice. Here are my suggestions.
1. Shell Mario instead of throwing a normal shell, throws a blue shell. The blue shell comes out faster, and launches out much faster. This can help give a bigger variety between Normal Luigi's B special, and Shell Luigi's shell special.
2. Down special can be changed depending on which form you are in. Leave normal Luigi alone, however have Fire Luigi's spin attack stick to the ground and unable to move side to side and have the attack at the end spark a large fire around Luigi. Now for Shell Luigi, have Luigi curl into his shell and start spinning around and around, he will have vertical movement, but can not be lifted off the ground.
3. Give each form a new smash. Like give maybe Shell Luigi some type of crazy combo attack, and fire Luigi... I have no idea, maybe some type of quick one hit attack that deals a lot of damage? I do not know...

Animations
I liked them. Although many were Brawls moveset they were still very good. I do not know if you made any animations, but my favorite animation had to be the shell kick. Pure awesome. I like that you took some of the silliness away from Luigi, like his elephant nose. But I ask you to do one more. Get rid of his dash attack, I have all ways hated that attack. Its not only useless but to annoying in my opinion as well. So I hope you get rid of the dash attack.

He is very fun to use, I love killing people at the last minute with a shell kick. Just needs a few fixes and ideas to be perfect. Sucks though, I have to get brand new textures for this moveset, everything else freezes. Great job so far man, and if you release another beta for Luigi, I would love to test it out.
ty for feedback

Btw her is my goals for all the beta's

Beta1: here you get the transform working 100% and some attacks
Beta2: OHC and faster comboing attacks,revamps and gfx fixing
Beta3 (Version 1) better attacks,revamps extra costumes and more!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: Carnage on April 09, 2012, 05:28:25 AM
so here is my smbz luigi feedback i wont talk about normal brawl moves



Normal Luigi

N-B: i like this move i think this is what mariodk should have done instead of bo bomb imo but is there any way to make the kick work better? probably not since i know the shell just drops there but its good  also the timing is good if it was faster it would be too spammable imo

foward aerial: its the only hammer move the move is decent and balanced but the animation needs work

down aerial altough i like this i think normal luigi should have the normal down aerial and not ground pound since the fire one has luigi down aerial why not make just the shell power up have the ground pound?



Fire luigi
having every move have fire aura  is good but not sure if really needed  doesnt have any new attacks so i cant say much else.

Glitch while your transforming if you are hit in the middle you get the fire flower in the hand lol just dont know if theres anything that can be done to prevent this but smbz mario doesnt get the fire flower in the hand atleast never happened to me.

Shell power up

AAA: nice little touch for you to add the sound on the third AAA if he uses shell :P  also any reason why the shell power up has the racoon running animation?

side B is awnsome move but my sugestion make the shell travel a constant distant like squirtle because if we keep pressing b we will just be invunerable on a stage edje :P make the shell travel like squirtle maybe not that far but put a fixed distance and make it able to go off the edje and the aerial version should be done too

UP-B well the animations needs to be remade it looks to wierd imo also make the shell spin while going up and dealling multiple 1% hits well like bowser up B xD

Overal i m loving this psa the part where we dont lose our power-up when hit is awnsome becuase in smbz is a pain to be always loosing time putting the power up  after getting hit hard like this way better we put and take off when we want to.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SonicBrawler on April 09, 2012, 05:47:12 AM
i agree with the up-b shell. and the run un shell shoudl be a fast spinning in teh shell. the down-a groudn pound shoudl only be in the shell mode


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 09, 2012, 06:25:56 AM
never mind about the side b, didn't know you had to hold the button.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 09, 2012, 06:28:15 AM
thanks (again) for feedback. im currently updating it


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 09, 2012, 06:45:01 AM
just mak it so that the shell side be ejects you out of the shell on a edge.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 09, 2012, 07:13:25 AM
just mak it so that the shell side be ejects you out of the shell on a edge.
or reverse direction ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 09, 2012, 07:13:58 AM
that would work better...


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 09, 2012, 01:35:06 PM
that would work better...
side b fixed and in air too, the rest of it will be slow progress, cuz i got school start tomorrow (i had easter holyday). But im not sure about what i should make as up b (Shell powerup)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 09, 2012, 01:43:27 PM
I thought I told you in my review.
he should spin upwards and do a combo move instead of flying up.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 09, 2012, 01:53:30 PM
I thought I told you in my review.
he should spin upwards and do a combo move instead of flying up.
so i just need to make it do multi hits and spin instead of flying?


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SonicBrawler on April 09, 2012, 01:56:32 PM
yes. i thinkt hats a good idea


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 09, 2012, 02:07:40 PM
yay! this awesome guy above me agrees!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SonicBrawler on April 09, 2012, 02:08:23 PM
well because i originally thought thats what it did


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 09, 2012, 02:13:43 PM
oh.
that's your 2800th post!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: Carnage on April 09, 2012, 02:13:50 PM
so i just need to make it do multi hits and spin instead of flying?
make like bowser up B but with more hight maybe using the wind aswhell if it isnt an ext gfx


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: Ikuto on April 09, 2012, 02:39:38 PM
Feedback time  :af:
Normal Luigi:
Ok if you do NB in front of someone they still get damaged even while you are looking the other way fix that.
The animation for it should change otherwise it looks weird.
Forward A(air): its obviously the same just with the hammer there.
Down A(air): Its cool but something about it is weird make it so when you move him it's not too much because it felt like that to me.
everything else is fine.
Fire Luigi:
Boy do i like this transformation. one MAIN problem... The Gfx is constantly out of place. Other wise this is a good one.
Shell Power up:
NB:Same problem
SB: Love it, but even while in the shell you should be able to control it more like change directions.(this should also be SB (air)
Da(air):same problem
Up b:even while falling he keeps going for a split second and that can greatly affect his recovery also have it do damage.

Wow southcraft i really love where this psa is going and if possible to test the 2nd beta. Sorry for the suckish feedback, but.... Actually no excuses sorry :D This is defiantly a keeper and my baby cousin will LOVE this. He mains Luigi and has tries ALL the luigi psas and the only one he kind of liked was mariodkz one, but this takes the cake. Good luck!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 09, 2012, 03:44:50 PM
make like bowser up B but with more hight maybe using the wind aswhell if it isnt an ext gfx
Oh Oh SouthCraft loves this idea! Im maybe doing this instead


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SonicBrawler on April 09, 2012, 04:06:48 PM
thats what i thought you woudl do in teh first place :P ^


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 09, 2012, 04:30:09 PM
thats what i thought you woudl do in teh first place :P ^
Silly me didn't thought that up
Feedback time  :af:
Normal Luigi:
Ok if you do NB in front of someone they still get damaged even while you are looking the other way fix that.
The animation for it should change otherwise it looks weird.
Forward A(air): its obviously the same just with the hammer there.
Down A(air): Its cool but something about it is weird make it so when you move him it's not too much because it felt like that to me.
everything else is fine.
Fire Luigi:
Boy do i like this transformation. one MAIN problem... The Gfx is constantly out of place. Other wise this is a good one.
Shell Power up:
NB:Same problem
SB: Love it, but even while in the shell you should be able to control it more like change directions.(this should also be SB (air)
Da(air):same problem
Up b:even while falling he keeps going for a split second and that can greatly affect his recovery also have it do damage.

Wow southcraft i really love where this psa is going and if possible to test the 2nd beta. Sorry for the suckish feedback, but.... Actually no excuses sorry :D This is defiantly a keeper and my baby cousin will LOVE this. He mains Luigi and has tries ALL the luigi psas and the only one he kind of liked was mariodkz one, but this takes the cake. Good luck!
thanks for feedback ma boi, it doesn't suck its similar as they others


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 09, 2012, 04:46:51 PM
I'm the only one who likes the forward hammer air.
I like spamable moves on airs since you can get lead of a combo, but it's hard to spam in the air.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 09, 2012, 04:50:47 PM
I'm the only one who likes the forward hammer air.
I like spamable moves on airs since you can get lead of a combo, but it's hard to spam in the air.
dude its 100% VBrawl with a hammer added


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SonicBrawler on April 09, 2012, 04:51:14 PM
 except that the move is 100% the same but he didnt remove th ehamme rin teh aniamtion

edit: ninja'd  :notimp:


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 09, 2012, 05:05:02 PM
I like it though.
I was describing the original move.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 10, 2012, 01:47:16 PM
Shell powerup attacks revamped almost done, so it wont be long to beta2!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: MandoWolfe on April 10, 2012, 02:28:26 PM
well sorry it took me so long to get my review up... but here it is for SMBZ Luigi

right now, it just feels as though he's just luigi with a hammer for one attack... and his down B special no longer allows him to move if he's on the ground. Oh and as for the Netrual B, You probably need to re-adjust it, or at least have it fall to the floor first and then he kicks it. My view on Fire Luigi is about the same as everyone else's, although if you fix up the green fire GFX that'll be amazing. Now for Shell Luigi, i agree that he needs Bowser's up B special since it would make since for Luigi. And there was a glitch i notice with him. When you use the Side B as soon as you hit the ground the GFX explode for a bit until you stop doing that spin.

Overall the power was ok and everything seems fine. Oh yeah and one more thing. I think the ground pound you gave to Shell Luigi should be on everyone too... because it just being on Shell Luigi doesnt quite make that much sense. i know you have like two other betas after the one you sent, lol but the OHC should make it seem faster and give it the SMBZ feeling. so far it's going really good. :)

And also, just as an idea for a new forward Smash. Maybe you should give him that Golf-like swing he does with his hammer? that sounds like it'll be fun to use. :D


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 10, 2012, 03:33:28 PM
well sorry it took me so long to get my review up... but here it is for SMBZ Luigi

right now, it just feels as though he's just luigi with a hammer for one attack... and his down B special no longer allows him to move if he's on the ground. Oh and as for the Netrual B, You probably need to re-adjust it, or at least have it fall to the floor first and then he kicks it. My view on Fire Luigi is about the same as everyone else's, although if you fix up the green fire GFX that'll be amazing. Now for Shell Luigi, i agree that he needs Bowser's up B special since it would make since for Luigi. And there was a glitch i notice with him. When you use the Side B as soon as you hit the ground the GFX explode for a bit until you stop doing that spin.

Overall the power was ok and everything seems fine. Oh yeah and one more thing. I think the ground pound you gave to Shell Luigi should be on everyone too... because it just being on Shell Luigi doesnt quite make that much sense. i know you have like two other betas after the one you sent, lol but the OHC should make it seem faster and give it the SMBZ feeling. so far it's going really good. :)

And also, just as an idea for a new forward Smash. Maybe you should give him that Golf-like swing he does with his hammer? that sounds like it'll be fun to use. :D
thanks for feedback. Now i got from all who tested, yeah i have actuallyfixed the green fire gfx now and also ground pound. Dash attack fire and normal mode is going to be hammer attack. And Shell Luigi is going to have VBrawl cuz of the wierd sound. Forward air is goingto be hammer attack as well, down tilt and forward smash too. Also if enought sub actions i maybe make some different a attacks too. And also the OHC was not included, i forgotten to put it in, thats why he feels so unSmbz'ed


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: MandoWolfe on April 10, 2012, 03:36:41 PM
awesome, if you release a second beta, hopefully i can test again and give you feedback the same day. XD


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 10, 2012, 03:41:33 PM
awesome, if you release a second beta, hopefully i can test again and give you feedback the same day. XD
i Think i use the same testers cuz all gave me nice feedback, i guess my 3rd PSA will be my best so far ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 10, 2012, 05:32:02 PM
yayz, you like my feedback.
can't wait until beta 2!
I thinks it's funny how other people have no idea what we're talking about :P (for the most part)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 11, 2012, 01:56:38 PM
This is left for beta2. Animations: finalsmashes animations,side smash, down tilt
                                PSA: Finalsmashes,OHC Up B Shell and down b fix (will try to Get VBrawl to work) green fire is fixed but cheap in air, but least it doesn't look messed up.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: Carnage on April 11, 2012, 03:07:39 PM
also if you have enough subactions you could make

fire luigi
Mario side smash with green fire

shell luigi
down smash where he goes into his shell and rotates damaging anyone that touches its shell


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 11, 2012, 03:21:58 PM
also if you have enough subactions you could make

fire luigi
Mario side smash with green fire

shell luigi
down smash where he goes into his shell and rotates damaging anyone that touches its shell
the first would require new gfx.

This is left for beta2. Animations: finalsmashes ANIMATIONS,
lol


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: Carnage on April 11, 2012, 03:23:06 PM
the first would require new gfx.
lol
luig already has the green fire gfx on fire mod just need to make it appear in front of the hand like mario does


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 11, 2012, 03:50:00 PM
no, mario has a different gfx for that attack.
but still, I'd like to see what it would look like. so carnage, I like it.
when do you think beta 2 will be out, southcraft? (no rush, just curious)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 11, 2012, 11:34:38 PM
Luigi has green gfx! He has 2 different, fire and fireball. The beta2 will come out soon maybe in 20-30 april or something


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 12, 2012, 02:39:29 PM
man.
final smash and down b fix takes that long?
I think the down b doesn't need a fix, I like it better the way you made it, but the final smashes probably do take a long time.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: MandoWolfe on April 12, 2012, 03:01:48 PM
man.
final smash and down b fix takes that long?
I think the down b doesn't need a fix, I like it better the way you made it, but the final smashes probably do take a long time.

Well there's this strange thing that normal people have... idk if you've heard of it. it's called a life. -_-' he cant be here and attend to everyone's every will. If he says something will happen on a certain day, then wait for that day to come. if he can release it sooner he will.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 12, 2012, 03:10:51 PM
sorry, I'm being stupid. like most people, I have a life so I should understand :P


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 12, 2012, 11:57:13 PM
The Shell FS is going to take longest cuz is a combo. And i will use 3 subactions for that. So then i have 4 left to make another side smash fire and another Shell down smash. Also now i can add gfx's so i can make i lift up a Shell before he transform :)

Post Merge: April 12, 2012, 11:57:30 PM
The Shell FS is going to take longest cuz is a combo. And i will use 3 subactions for that. So then i have 4 left to make another side smash fire and another Shell down smash. Also now i can add gfx's so i can make i lift up a Shell before he transform :)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: Carnage on April 13, 2012, 12:42:31 AM
The Shell FS is going to take longest cuz is a combo. And i will use 3 subactions for that. So then i have 4 left to make another side smash fire and another Shell down smash. Also now i can add gfx's so i can make i lift up a Shell before he transform :)

Post Merge: April 12, 2012, 11:57:30 PM
The Shell FS is going to take longest cuz is a combo. And i will use 3 subactions for that. So then i have 4 left to make another side smash fire and another Shell down smash. Also now i can add gfx's so i can make i lift up a Shell before he transform :)
dont need to waist a gfx for the shell just make  the shell on its body go to its hand and flash between the hand and the body remenber it has its own bone


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 13, 2012, 06:51:11 AM
dont need to waist a gfx for the shell just make  the shell on its body go to its hand and flash between the hand and the body remenber it has its own bone
alrighty


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: KnightMario on April 13, 2012, 02:55:06 PM
itshoild be in his hand then flash on his body only, like it does in the game.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta1 sended! read on page 52!
Post by: SouthCraft on April 13, 2012, 04:20:11 PM
itshoild be in his hand then flash on his body only, like it does in the game.
yeah thats done. btw i fixed metal textures!!! it's perfect in both fire mode and normal!

What i mean with need requests lol, is i need requested odels that im gonna add shell,hammer and fire powerup to. i already got my on request who is boo luigi so don't request that or neither textures cus that takes 2 secs to do


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: KnightMario on April 13, 2012, 05:08:18 PM
mario over luigi oneslot?


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: Carnage on April 13, 2012, 05:20:44 PM
yeah thats done. btw i fixed metal textures!!! it's perfect in both fire mode and normal!

What i mean with need requests lol, is i need requested odels that im gonna add shell,hammer and fire powerup to. i already got my on request who is boo luigi so don't request that or neither textures cus that takes 2 secs to do
baby luigi with size mod for psa
pervy lastest rayman
cloud luigi
racoon luigi



Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: SonicBrawler on April 13, 2012, 05:27:34 PM
Tails


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: KnightMario on April 13, 2012, 05:39:16 PM
sotuhcraft, don't add the size mod to motion, I'm one of the few people (or only peron) who knows how to make TRULY one-slot size mods (still desyncs wifi) so I'll fix it up.
and shouldn't we wait until a baby luigi import?


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: SonicBrawler on April 13, 2012, 05:40:29 PM
^what do u mean "true one-slot size mods"


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: KnightMario on April 13, 2012, 06:12:16 PM
one-slot size-mods that don't need motion etcs.


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: SonicBrawler on April 13, 2012, 06:15:05 PM
by psa?


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: KnightMario on April 13, 2012, 06:17:11 PM
no, completely in the fitCharacterXX.pac


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: SonicBrawler on April 13, 2012, 06:17:47 PM
:srs: i kinda dont belive u


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: KnightMario on April 13, 2012, 06:30:40 PM
yeah, I thought so. but if I make video proof, it'll be bad since I only have a 3ds as a camera (I suck)
but if you want, I'll use it to prove it.


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: SonicBrawler on April 13, 2012, 06:33:35 PM
yeah sure


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: KnightMario on April 13, 2012, 06:36:50 PM
'kay, I'll make it when I can.
I feel uncomfortable videoing my home, sadly.
but don't worry I'll post the video.
I'm surprised nobody figured it out yet.


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: StupidMarioFan1 on April 13, 2012, 07:24:53 PM
Let me guess, you actually edit the model to be smaller or bigger right? That's what KTH did with his Baby Mario, Baby Luigi, and Baby Wario. Personnaly I don't like them that way, we don't get moving feet or fingers becase the bone jacks them up so he had them renamed, but if not desyncing wifi was his goal, I don't think he got it because of the renamed bones, so I don't know why he didn't use a motion. I know he wanted it to have no glitchs, but really if he took the time to edit every animation that actually used the YRotN bone and still had them resized, the only glitch would be being thrown and those. If you didn't actually edit the model itself, then how did you do it? Or was it the TopN bone?


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: KnightMario on April 13, 2012, 07:31:13 PM
Let me guess, you actually edit the model to be smaller or bigger right? That's what KTH did with his Baby Mario, Baby Luigi, and Baby Wario. Personnaly I don't like them that way, we don't get moving feet or fingers becase the bone jacks them up so he had them renamed, but if not desyncing wifi was his goal, I don't think he got it because of the renamed bones, so I don't know why he didn't use a motion. I know he wanted it to have no glitchs, but really if he took the time to edit every animation that actually used the YRotN bone and still had them resized, the only glitch would be being thrown and those. If you didn't actually edit the model itself, then how did you do it? Or was it the TopN bone?
he uses a motion.
I just made a resize that doesn't use motion etc


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: Ultraxwing on April 13, 2012, 09:26:04 PM
 Might i suggest, a Mafia Luigi for standard, then for his Fire, his black suit goes white, and for his "shell" he shouldn't get anything, if you could change the shell to like maybe a a dark shell, or a Dry shell.


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: SonicBrawler on April 13, 2012, 09:26:30 PM
^ or a hat for the "shell"


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: Ultraxwing on April 13, 2012, 09:29:47 PM
 No, i really think a Dry Shell, he needs a shell for some moves like Side-B and Up-B to make sense ya know.

i was thinking Sunglasses but that's might be too much, maybe some black sunglasses for the Fire Mode =3


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: StupidMarioFan1 on April 13, 2012, 09:48:03 PM
he uses a motion.
I just made a resize that doesn't use motion etc

Ah I looked at it again and saw he still uses it to resize him, but he still made his fingers too short making the bones jacking them up when moved. :P So what did you do then? Did you actually make the models smaller (or bigger) in 3ds Max (or what ever you used)? I know that adding bones, or just resizing any bones in BrawlBox will be over ruled in-game, so how did you do it?


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: Carnage on April 14, 2012, 12:51:09 AM
one-slot size-mods that don't need motion etcs.
so far i never saw a one slot without motion etc  unless the model rigged is huge and i dont think it will work your idea.


Title: Re: SouthCraft's Hackz: Smbz Luigi's alt costumes requests needed!!!
Post by: SouthCraft on April 14, 2012, 02:37:52 AM
Ok! Enought requests already i will do
Boo luigi
Raccoon
Cloud luigi
Mario oneslot
Mafia luigi (if i get it to work)
Baby luigi with size mod in motion
And i will lnclude csp's,bp for the models too but these costumes will be in V1 public release not beta2

btw you guys who hould test. beta2 is almost ready, just needing to do Final Smashes!  :af2:


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: StupidMarioFan1 on April 14, 2012, 07:38:46 AM
So are you going to make Mario as close as I did my port? And for the Racoon Luigi, please use Mariodk's its much better than the vertex. :)


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: Carnage on April 14, 2012, 07:41:38 AM
Ok! Enought requests already i will do
Boo luigi
Raccoon
Cloud luigi
Mario oneslot
Mafia luigi (if i get it to work)
Baby luigi with size mod in motion
And i will lnclude csp's,bp for the models too but these costumes will be in V1 public release not beta2

btw you guys who hould test. beta2 is almost ready, just needing to do Final Smashes!  :af2:
like thsi choices im for sure using baby luigi,racoon,cloud,mario one slot , boo luigi and of course normal luigi.


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: SouthCraft on April 14, 2012, 08:09:20 AM
like thsi choices im for sure using baby luigi,racoon,cloud,mario one slot , boo luigi and of course normal luigi.
yeah i like them too. btw shell fs is done! get your SD cards ready testers


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: CutterKirby64 on April 14, 2012, 08:13:13 AM
Are you still taking requests for models to use with this PSA?


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: SouthCraft on April 14, 2012, 08:29:35 AM
Are you still taking requests for models to use with this PSA?
i already got a lot, but since you almost never post here you can request one model ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: MandoWolfe on April 14, 2012, 08:34:24 AM
Alright. :D can wait to test the next one.


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: Carnage on April 14, 2012, 09:07:27 AM
Alright. :D can wait to test the next one.
i bet you mean cant lol :P


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: CutterKirby64 on April 14, 2012, 09:10:34 AM
i already got a lot, but since you almost never post here you can request one model ;)
Well I decided to post here because this seems to be an interesting project, SMBZ Luigi with some powerups, this sounds great! I suppose it'll be like Mariodk's SMBZ Mario? I'll have to use the included models right?
Can you tell me which models you've already made? Because I have 4 models I'd like to use with this PSA. >.<


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: SouthCraft on April 14, 2012, 09:36:43 AM
Ok! Enought requests already i will do
Boo luigi
Raccoon
Cloud luigi
Mario oneslot
Mafia luigi (if i get it to work)
Baby luigi with size mod in motion
And i will lnclude csp's,bp for the models too but these costumes will be in V1 public release not beta2

btw you guys who hould test. beta2 is almost ready, just needing to do Final Smashes!  :af2:
the only thing i make similar as mariodk's smbz mario is that they both hold a for shell/cape and they got same dash attack


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: MandoWolfe on April 14, 2012, 10:00:35 AM
i bet you mean cant lol :P

Lolz. :p yeah that's what i meant.


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: KnightMario on April 14, 2012, 08:21:58 PM
that's good.
if you meant can, well,


You have NO swag


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: SouthCraft on April 15, 2012, 11:19:46 AM
dammit! i got problems with fire atts again. i think you guys get it tomorrow.
I fixed it! you will maybe get it today!


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: KnightMario on April 15, 2012, 12:25:45 PM
fire problems?
ugh...
those pesky graphic effects


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: CutterKirby64 on April 15, 2012, 12:30:06 PM
the only thing i make similar as mariodk's smbz mario is that they both hold a for shell/cape and they got same dash attack
Damn, I don't use any of those models... :-\


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: KnightMario on April 15, 2012, 12:33:12 PM
I can do mafia luigi.
It seems pretty easy, just replace the verticies and textures.


Title: Re: SouthCraft's Hackz: Smbz Luigi beta2 almost ready
Post by: SouthCraft on April 15, 2012, 12:54:00 PM
Damn, I don't use any of those models... :-\
well you can request 1 but don't tell any ;)
I can do mafia luigi.
It seems pretty easy, just replace the verticies and textures.
that would be awsome, but its abit difficult since i did it i an other way


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 15, 2012, 01:52:37 PM
thanks, I'll do it now. And:



I'll start with:

Glitches:

what the Face?

on the side b fire when you hit someone
when he jumps up from his dash attack

his unused hair appears, and his face turns into I'm pretty sure mario's face translations.

fire effects (but you said you knew that)

Suggestions:

Shell up b:

all we want is bowser's up b. you made him go diagonal then forward, which makes no sense

Air:

make the normal air fire luigi's down attack.
change the foward air so it doesn't take long to get the hammer out and spins only 2 times or 3 times. Make it his normal air.
make the foward air the same one it used to be in beta 1

side b fire
just make it a mini final smash instead of the graphics you used.they look like lightning.
make the exploasion smaller. it's more fitting and doesn't cause lag.

final smash (shell)

make it go a lot longer before it stops because it doesn't hit someone. it goes, like 3 feet.

final smash (fire)

make luigi charge it longer, and make it go slightly slower.

final smash (normal)

Make it different, but not a combo.

down attack

makes no sense whatsoever. change it back to normal.

smash attack (forward)

make the hammer extend out more.

running attack:

change it to making him spin one time on the ground (use one spin from link's up b) i don't really like it, plus it seems slightly better on mario (don't like it much on him either, though)

Overall:

more hammer moves, again.

add a bone and when a hammer move is used, make it where ever the grey part of the hammer is, so that you can have the fire gfx on it.

Grade: 9/10
Hope you look for me for future beta testing. Thanks for letting me test.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 15, 2012, 02:07:20 PM
thanks, I'll do it now. And:



I'll start with:

Glitches:

what the Face?

on the side b fire when you hit someone
when he jumps up from his dash attack

his unused hair appears, and his face turns into I'm pretty sure mario's face translations.

fire effects (but you said you knew that)

Suggestions:

Shell up b:

all we want is bowser's up b. you made him go diagonal then forward, which makes no sense

Air:

make the normal air fire luigi's down attack.
change the foward air so it doesn't take long to get the hammer out and spins only 2 times or 3 times. Make it his normal air.
make the foward air the same one it used to be in beta 1

side b fire
just make it a mini final smash instead of the graphics you used.they look like lightning.
make the exploasion smaller. it's more fitting and doesn't cause lag.

final smash (shell)

make it go a lot longer before it stops because it doesn't hit someone. it goes, like 3 feet.

final smash (fire)

make luigi charge it longer, and make it go slightly slower.

final smash (normal)

Make it different, but not a combo.

down attack

makes no sense whatsoever. change it back to normal.

smash attack (forward)

make the hammer extend out more.

running attack:

change it to making him spin one time on the ground (use one spin from link's up b) i don't really like it, plus it seems slightly better on mario (don't like it much on him either, though)

Overall:

more hammer moves, again.

add a bone and when a hammer move is used, make it where ever the grey part of the hammer is, so that you can have the fire gfx on it.

Grade: 9/10
Hope you look for me for future beta testing. Thanks for letting me test.
ty for feedback. The down tilt is gay i know, i just forgot to change it. The Shell up b, well i couldn't make it 100% same as bowsers cuz then it sucked to recovering.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 15, 2012, 02:10:19 PM
yeah, but luigi's high jumps make up for that.
and the current up b is WORSE than bowser's.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 15, 2012, 02:18:49 PM
yeah, but luigi's high jumps make up for that.
and the current up b is WORSE than bowser's.
ok, thats right i did so he can jump after up b. Ok mostly what i agree to change is side b fire, up b Shell, FS fire, FS Shell, down tilt, forward air. The dash attack is based on the series, he uses that alot! Thats why it's there, but of hammer attacks i will have dash attack, side smash, up air, forward air and up tilt. Thats enought hammer atts.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 15, 2012, 02:49:11 PM
ok, forgot it was used in the series.
the list seems good, can't wait for beta 3!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: MandoWolfe on April 15, 2012, 07:11:05 PM
Ok here's my feedback for the second beta.

Normal Mode Luigi:
all in all everything seems ok here. there are a few things that are a problem animation wise.
Luigi's Side smash has a lingering hitbox even after the animation ends. you notice it more on Fire mode though. And the animation looks a little off, Like when he's swinging the hammer during the charging animation and after he swings it. The Down B special is still not able to be controlled like the original. I also have the same complaints on the Forward Air attack, since's it kinda the same as Mario's then it should be the same. other then that it's really good. Oh and the down tilt also isnt able to cancel into the down smash. The Netural A in air doesnt hit with all of them... you can usually get like about two hits out of it. Or at least that's what i normally could hit with. That needs to be fix as well as a new down tilt in general. I love how you have three different finals for each mode their in. It allows the player more choice as to what they want to use as the final.

Fire Mode Luigi:
One of the main things that i have a problem with this one is... Unlike SMBZ Mario, No matter how hard he gets hit, he never comes out of the form unless you take it off yourself... It should be like Mario's and comes off after taking a certain amount of damage.
The Side B - This attack is completely spammable in the air and the opponent can use it to never die if they wanted to.. If you plan to keep this attack, make it so they go into a free fall state after the first time. Also when using this as a long range attack, The GFX just passes right through them. I think since you have the GFX that way it should hit longer distances, and this move also seems like it could be a 3 level chargeable move. It increases distance and power the more it's charged. The final smash also needs to be fix... if you can make it to be like SMBZ Fire Mario then that'd be perfect since it's kinda like the same thing only green fire. Other then that's it's pretty good and a really strong mode to play in.

Shell Luigi:
I think the Side B should do just a little more damage. It seems pretty weak but has incredible distance. My complaints about the up b special are the same and also you can spam this move to use it more then once. Like if you keep spamming this move you'll use the up b, then the up A, then you can use the up B again. That needs fixing. other then that, i also enjoy this power up too. Oh the final smash in this one seems kinda weird, The distance before the final needs to be increased, i think maybe you should throw in some more stuff, like after the Side B one, it should be the Down B after then the Up air one, then the side Smash. That gives it more combo-like attacks. And also, sometimes the opponent can get out of the final smash.

It was mainly animation that was the problem, other then what's stated before. The OHC system does give it the SMBZ feeling. It's progressing really well.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 15, 2012, 11:25:13 PM
Ok here's my feedback for the second beta.

Normal Mode Luigi:
all in all everything seems ok here. there are a few things that are a problem animation wise.
Luigi's Side smash has a lingering hitbox even after the animation ends. you notice it more on Fire mode though. And the animation looks a little off, Like when he's swinging the hammer during the charging animation and after he swings it. The Down B special is still not able to be controlled like the original. I also have the same complaints on the Forward Air attack, since's it kinda the same as Mario's then it should be the same. other then that it's really good. Oh and the down tilt also isnt able to cancel into the down smash. The Netural A in air doesnt hit with all of them... you can usually get like about two hits out of it. Or at least that's what i normally could hit with. That needs to be fix as well as a new down tilt in general. I love how you have three different finals for each mode their in. It allows the player more choice as to what they want to use as the final.

Fire Mode Luigi:
One of the main things that i have a problem with this one is... Unlike SMBZ Mario, No matter how hard he gets hit, he never comes out of the form unless you take it off yourself... It should be like Mario's and comes off after taking a certain amount of damage.
The Side B - This attack is completely spammable in the air and the opponent can use it to never die if they wanted to.. If you plan to keep this attack, make it so they go into a free fall state after the first time. Also when using this as a long range attack, The GFX just passes right through them. I think since you have the GFX that way it should hit longer distances, and this move also seems like it could be a 3 level chargeable move. It increases distance and power the more it's charged. The final smash also needs to be fix... if you can make it to be like SMBZ Fire Mario then that'd be perfect since it's kinda like the same thing only green fire. Other then that's it's pretty good and a really strong mode to play in.

Shell Luigi:
I think the Side B should do just a little more damage. It seems pretty weak but has incredible distance. My complaints about the up b special are the same and also you can spam this move to use it more then once. Like if you keep spamming this move you'll use the up b, then the up A, then you can use the up B again. That needs fixing. other then that, i also enjoy this power up too. Oh the final smash in this one seems kinda weird, The distance before the final needs to be increased, i think maybe you should throw in some more stuff, like after the Side B one, it should be the Down B after then the Up air one, then the side Smash. That gives it more combo-like attacks. And also, sometimes the opponent can get out of the final smash.

It was mainly animation that was the problem, other then what's stated before. The OHC system does give it the SMBZ feeling. It's progressing really well.
ty for feedback. This was what i needed! Great feedback as always!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: MandoWolfe on April 16, 2012, 02:42:16 AM
ty for feedback. This was what i needed! Great feedback as always!

you know im always happy to help you whenever i can. :)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 16, 2012, 11:34:57 AM
SMBZ Luigi is almost done! just needing to fix up B and make all the costumes!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: MandoWolfe on April 16, 2012, 11:42:16 AM
awesome. :D this will be the Version 1 update right?


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 16, 2012, 12:53:57 PM
awesome. :D this will be the Version 1 update right?
the V1 public release yes ;) this i Think is my best PSA or atleast better than mecha sonic


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 16, 2012, 02:51:30 PM
I'm making a tanooki luigi, when it's done would you mind adding it to the pack? (it will take a while though)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 16, 2012, 02:52:58 PM
I'm making a tanooki luigi, when it's done would you mind adding it to the pack? (it will take a while though)
wouldn't that look wierd with Shell on tail? Btw of coooouuuurse tanooki is my fav powerup


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 16, 2012, 03:03:28 PM
sweet.
and for the shell on tail, I could have the tail invisible or make it come out of the shell (there's a hole for the koopa tails)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 16, 2012, 03:05:00 PM
sweet.
and for the shell on tail, I could have the tail invisible or make it come out of the shell (there's a hole for the koopa tails)
ok then :D Btw my next PSA will be a guy i like really bad from DBZ! And 2 hints it's not vegeta or broly! Try guess him :P


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 16, 2012, 03:08:38 PM
sweet.
heh, stupidmariofan1 sent me a pm (he's helping with it) about after I clicked submit :laugh:


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 16, 2012, 03:13:52 PM
sweet.
heh, stupidmariofan1 sent me a pm (he's helping with it) about after I clicked submit :laugh:
cool then ok here is what i am going to do.
1- SMBZ Luigi V1
2-Waluigi Final port
3-Scott P final port
4-Silver V2 port to Diddy first version
5- my secret fav DBZ character but vegeta! Not broly


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 16, 2012, 03:15:57 PM
SMBZ V2?


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: dpgthirteen on April 16, 2012, 03:37:55 PM
Sorry I have not given feedback. I have been very busy. I just downloaded it and I will give some feedback as soon as possible


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: MandoWolfe on April 16, 2012, 03:41:50 PM
Lol hey here's a suggestion, why not take the already made Shadow over DK, and add a little more to make it a SMBZ Shadow? :o i mean shadow's already great the way he his, but it'd be fun to have a SMBZ Shadow. :D


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SSJ Is Clueless! on April 16, 2012, 03:55:39 PM
^heck yes


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SonicBrawler on April 16, 2012, 04:01:41 PM
smbz is too over used. :srs:


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: Master Penis on April 16, 2012, 04:09:23 PM
hmmm let me guess, you are gonna do Teen Gohan or Trunks?


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: Carnage on April 16, 2012, 04:26:46 PM
Feedback time

Normal luigi(personally i would keep him the closest possible to Vbrawl has possible)

down tilt- well i guess people already said what they tough i would keep luigi down tilt imo

Side smash- well its a solid move but it needs more range for a hammer it has  a tiny range

Dash attack i think it should be Vbrawl and make this dash attack fire exclusive  just make both shell and normal have the vbrawl dash attack this attack looks more like a fire one like the ground pound looks for shell.

NAir- why change? looks to much like luigi cyclone and this move has wierd hitboxes and knockbacks same i said for dtilt just let luigi keep  the nhair

F hair-the attack is too long a quick double hammer move would suffice you cant even control it since it last a really long time you cant finish the attack even with a double jump just make it a simple 2 roll hamer attack like kirby does

D Air still havent putted luigi fire down air fireless on normal luigi he should have its down air and ground pound should be shell exclusive

Shell luigi
AAA the last AAA shell doesnt hit like normal luigi AAA guess hitbox its either diferent size or timing should be a quick fix

Side B shell - think its good  but the exiting side B should make the shell rotate to while luigi gains its body dont know if you understand what i mean

upB shell why not make it like i did mewtwo(over luigi) or mew(over ness) psa i did for the up B a controlable up B consisting on moments for a certain frames but instead of making theem invisble make the shell rotate i think it would be a better bowser up B since you can control it just check the psas i mencioned


Fire Luigi
fire doesnt bother me too much

side B well i guess you know what needs fixing dont matter me say what :P but two projectyles on fire mode seems kinda unnecessary



with my sugestion abode you would get more attack exclusive transforms like

shell
side b shell
up b shell
ground pound

Fire
n-B
sideB
new dash attack









Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 16, 2012, 11:48:28 PM
hmmm let me guess, you are gonna do Teen Gohan or Trunks?
maybe?!!!!?!?
Feedback time

Normal luigi(personally i would keep him the closest possible to Vbrawl has possible)

down tilt- well i guess people already said what they tough i would keep luigi down tilt imo

Side smash- well its a solid move but it needs more range for a hammer it has  a tiny range

Dash attack i think it should be Vbrawl and make this dash attack fire exclusive  just make both shell and normal have the vbrawl dash attack this attack looks more like a fire one like the ground pound looks for shell.

NAir- why change? looks to much like luigi cyclone and this move has wierd hitboxes and knockbacks same i said for dtilt just let luigi keep  the nhair

F hair-the attack is too long a quick double hammer move would suffice you cant even control it since it last a really long time you cant finish the attack even with a double jump just make it a simple 2 roll hamer attack like kirby does

D Air still havent putted luigi fire down air fireless on normal luigi he should have its down air and ground pound should be shell exclusive

Shell luigi
AAA the last AAA shell doesnt hit like normal luigi AAA guess hitbox its either diferent size or timing should be a quick fix

Side B shell - think its good  but the exiting side B should make the shell rotate to while luigi gains its body dont know if you understand what i mean

upB shell why not make it like i did mewtwo(over luigi) or mew(over ness) psa i did for the up B a controlable up B consisting on moments for a certain frames but instead of making theem invisble make the shell rotate i think it would be a better bowser up B since you can control it just check the psas i mencioned


Fire Luigi
fire doesnt bother me too much

side B well i guess you know what needs fixing dont matter me say what :P but two projectyles on fire mode seems kinda unnecessary



with my sugestion abode you would get more attack exclusive transforms like

shell
side b shell
up b shell
ground pound

Fire
n-B
sideB
new dash attack








ty for feedback


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SonicBrawler on April 17, 2012, 04:19:36 AM
if u do make teen gohan, i can finally start my proejct. im going to port teen gohan over pi tto over link. (the model anyway)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 17, 2012, 07:15:44 AM
if u do make teen gohan, i can finally start my proejct. im going to port teen gohan over pi tto over link. (the model anyway)
if i am doin him he would be over Capt falcon cuz rock lee WIP over link


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SSJ Is Clueless! on April 17, 2012, 07:45:47 AM
ooohh yah gohan over CF that'll be cool


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 17, 2012, 10:51:35 AM
ooohh yah gohan over CF that'll be cool
i didn't say it was my project lol. could be anyone over capt falcon. im saying it after i start the project


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SSJ Is Clueless! on April 17, 2012, 10:53:42 AM
oh ok


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 17, 2012, 02:40:35 PM
smbz is too over used. :srs:
because it's a really good series.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 17, 2012, 02:58:29 PM
because it's a really good series.

i Think is enought SMBZ for now. SMBZ sonic,  SMBZ Mario and SMBZ Luigi thats enought


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: HaxMax on April 17, 2012, 06:04:49 PM
Id be happy if you did Scott over Ice Climbers since no one has ever replaced that character.
Since i have Rosalina over Jiggs... ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SonicBrawler on April 17, 2012, 06:10:09 PM
silver v2 back to falco and I will be forever happy :af:


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 17, 2012, 06:44:40 PM
Let me do my smbz mecha mario before you finish that list!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 17, 2012, 11:53:52 PM
Let me do my smbz mecha mario before you finish that list!
why?


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: xxWutzMercyxx on April 18, 2012, 12:24:08 AM
Hey man I'll be sending you the final animations for Broly next week along with information regarding the moveset and how it will function. This week I'm finishing up some stages, by next week I'll be finishing up the animations then you can start the actual moveset finally and people won't have to worry anymore.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 18, 2012, 09:37:42 AM
Hey man I'll be sending you the final animations for Broly next week along with information regarding the moveset and how it will function. This week I'm finishing up some stages, by next week I'll be finishing up the animations then you can start the actual moveset finally and people won't have to worry anymore.
TY! Many people have PMed me about ''when does it gets done??'' and stuffz. But anyway it will be on hold, cuz i must update my ports and finish SMBZ luigi


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: MandoWolfe on April 18, 2012, 12:57:50 PM
how close are they from being finished? im curious to know since im excited to see your SMBZ Luigi, since it's a great PSA you've done. :D


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 18, 2012, 01:41:22 PM
how close are they from being finished? im curious to know since im excited to see your SMBZ Luigi, since it's a great PSA you've done. :D
well it's only to revamp the FSes and make he remove powerup when really hurted of the PSA. Then it's time to make the models cloud Luigi etc


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: xxWutzMercyxx on April 18, 2012, 01:43:42 PM
Hey take your time bro, that gives me some time to polish up his animations more.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 18, 2012, 01:46:26 PM
Hey take your time bro, that gives me some time to polish up his animations more.
yeah. But i got anyway some ports updates + a new port silver v2 over Falco. But that takes me 3-5 days all of them together. Then Broly time!!!!!


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: Carnage on April 18, 2012, 02:37:21 PM
well it's only to revamp the FSes and make he remove powerup when really hurted of the PSA. Then it's time to make the models cloud Luigi etc
so you fixed up b shell like i sugested? or diferently? also any chance of making a version where the power up doest go away like now?


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 18, 2012, 03:30:14 PM
Why can't you keep it over diddy?
I don't know too many people who like diddy, and I like falco! :(
will you be updating it, or will it just be a port?


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: Carnage on April 18, 2012, 03:32:27 PM
Why can't you keep it over diddy?
I don't know too many people who like diddy, and I like falco! :(
will you be updating it, or will it just be a port?
kjp silver  is already on diddy kong  srs


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 18, 2012, 03:34:51 PM
I asked if he was going to change it at all too.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: Carnage on April 18, 2012, 03:37:35 PM
I asked if he was going to change it at all too.
he said it was a port so he wont change the moveset at all


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 18, 2012, 03:40:14 PM
oh, thanks.


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: SouthCraft on April 19, 2012, 06:45:06 AM
The up b is like bowsers but the Shell can Spin sidewards while falling if you hold b after up b so it can recover but not fast

Post Merge: April 19, 2012, 01:51:37 PM
Waluigi won. I will do him after ive done raccon with fire transform and Shell,cloud Luigi with transforms, baby Luigi with transforms and size mod, mr l with transforms and mafia Luigi with transforms. I have only done Mario oneslot to work, the boo Luigi didn't work


Title: Re: SouthCraft's Hackz: Smbz Luigi Beta2 sended! Expect V1 public release soon!
Post by: KnightMario on April 19, 2012, 04:32:31 PM
NO!!!
Epic discovery:
I figured out how to add cape or raccoon or wing power-up. (it would have the powerup one-slot, so you could have cape for one luigi and racxcon for the other)
p.m. me if you'd like to know.


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 almost done!
Post by: SouthCraft on April 20, 2012, 06:14:20 AM
NO!!!
Epic discovery:
I figured out how to add cape or raccoon or wing power-up. (it would have the powerup one-slot, so you could have cape for one luigi and racxcon for the other)
p.m. me if you'd like to know.
i know how to do that and MDK has already done and he released it on the vault. Btw you guys SMBZ Luigi is almost done, after him i will do waluigi update, then silver port to Falco again, then Scott final update then i will work on my secret DBZ project or broly.


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 almost done!
Post by: Carnage on April 20, 2012, 06:32:09 AM
i know how to do that and MDK has already done and he released it on the vault. Btw you guys SMBZ Luigi is almost done, after him i will do waluigi update, then silver port to Falco again, then Scott final update then i will work on my secret DBZ project or broly.
so just wondering what will you be updating in waluigi?


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 almost done!
Post by: SSJ Is Clueless! on April 20, 2012, 06:36:16 AM
i know how to do that and MDK has already done and he released it on the vault. Btw you guys SMBZ Luigi is almost done, after him i will do waluigi update, then silver port to Falco again, then Scott final update then i will work on my secret DBZ project or broly.
yah cant wait for it

secret project :o


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SouthCraft on April 20, 2012, 09:41:37 AM
SMBZ LUIGI RELEAZED!!!!!


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SonicBrawler on April 20, 2012, 11:41:30 AM
the sid emsash with the hammer needs to be fixed. teh hammer isnt out, adn its hard to hit


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: Ikuto on April 20, 2012, 12:00:39 PM
Hey south craft srry I didnt give feedback. Not in a place where I can use my computer. And not til Friday. So sorry :/ hope you can forgive me and give me another chance. And I'm guessing you dont need me record since you did.


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: xxWutzMercyxx on April 20, 2012, 12:18:45 PM
I'm actually making animations for Trunks as well Burst Limit style of course.


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: MandoWolfe on April 20, 2012, 12:51:53 PM
wow, this looks great, other then that lingering hitbox that was on the side smash for Fire Luigi. truly your best one so far. :)


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SouthCraft on April 20, 2012, 01:01:28 PM
thanks you guys i rly workt hard on it. the side smash im gonna fix now and Ikuto, i trust you anyway don't worry ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SonicBrawler on April 20, 2012, 01:15:10 PM
when teh side-smash is fized, this will be one of my favorite PSAs ever :af:


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SouthCraft on April 20, 2012, 02:19:08 PM
when teh side-smash is fized, this will be one of my favorite PSAs ever :af:
glad to hear that :) btw you guys i started the silver port to Falco and everything but side b,down b and the car attacks is done already


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SonicBrawler on April 20, 2012, 02:23:08 PM
YES! ic ant wait! i already have my silver sfx, csp, stuff so this is great.


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: kururu on April 20, 2012, 03:25:53 PM
Can you make smbz luigi for PAL.? ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SouthCraft on April 20, 2012, 03:47:40 PM
Can you make smbz luigi for PAL.? ;)
that was my plan in the first place but it's so big PSA and i don't wanna rebuild it


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SSJ Is Clueless! on April 20, 2012, 04:07:26 PM
yah
*already downloaded SMBZ luigi*

gonna go play it

from the vid fire luigi looks awsome

so not every model will work but will it freeze if you use a model thats not moded to the PSA?


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: MandoWolfe on April 20, 2012, 04:26:35 PM
oh i played around with it already. and the Down B special for the fire mode is still not able to be moved like the other two forms. Just thought i'd point that out for you.


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SouthCraft on April 20, 2012, 04:33:19 PM
oh i played around with it already. and the Down B special for the fire mode is still not able to be moved like the other two forms. Just thought i'd point that out for you.
it's because it glitches alot in firemode


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: StupidMarioFan1 on April 20, 2012, 04:53:23 PM
I hope since it says v1, that you plan on more right? There are things I don't like, but really I don't understand the whole giving Mario and Luigi the kammaha, not just in this PSA, but other people have before, and I just don't really like those moves on Mario or Luigi. I also would've had the SMBZ v3 hammer instead of the Ice Climbers hammer, but that's just me, when I finish SM64 Luigi, I'll mkae it compatable with the PSA, and getting the shell and fire modes on it, the good thing is that I don't need the finger bones, so if I need to, I just delete them since they aren't rigged, so they are kinda just a waste of memory. XD You don't mind if I use your green shell attack do you? I plan on giving my MB over IC attacks based of M&L instead of them having the IC powers, but I'll have to wait until the Tristripper gets done, so I can get the motion file not being on the edge of crashing.


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SSJ Is Clueless! on April 20, 2012, 04:57:41 PM

so not every model will work but will it freeze if you use a model thats not moded to the PSA?


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SouthCraft on April 20, 2012, 04:59:59 PM
I hope since it says v1, that you plan on more right? There are things I don't like, but really I don't understand the whole giving Mario and Luigi the kammaha, not just in this PSA, but other people have before, and I just don't really like those moves on Mario or Luigi. I also would've had the SMBZ v3 hammer instead of the Ice Climbers hammer, but that's just me, when I finish SM64 Luigi, I'll mkae it compatable with the PSA, and getting the shell and fire modes on it, the good thing is that I don't need the finger bones, so if I need to, I just delete them since they aren't rigged, so they are kinda just a waste of memory. XD You don't mind if I use your green shell attack do you? I plan on giving my MB over IC attacks based of M&L instead of them having the IC powers, but I'll have to wait until the Tristripper gets done, so I can get the motion file not being on the edge of crashing.
read mah answer on the YouTube vid ;) im planning to make V1.1 before silver. So this is what im gunna do. Fix side b shell, more moves, better SFX fix glitches. This will just be update not a Brand new one

Yes it will freeze if you do a powerup


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SSJ Is Clueless! on April 20, 2012, 05:02:18 PM
read mah answer on the YouTube vid ;) im planning to make V1.1 before silver. So this is what im gunna do. Fix side b shell, more moves, better SFX fix glitches. This will just be update not a Brand new oneYes it will freeze if you do a powerup
dang, alright


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: HaxMax on April 20, 2012, 08:23:55 PM
Hey SouthCraft... nice hacks your making there.
Good job on the Smbz Luigi v1. I like it.

I think you already know this about Waluigi... but lemme tell you (just in case you dont know what im talking about) ;)

Waluigi v4:
1) I think you should fix the Foward Smash.. (Make his feet like Waluigi over Pit's F-Smash charge.
2) You should also fix the Down Smash... after the animation.. his feet go a little down... so yea... make that not happen.
3) Hope my advice helped ;) (Im availible all time.)

Also.. for Scott over Jiggs... try putting it over Ice Climbers... since there is barely anything over Ice Climbers. Everything over Ice Climbers sucks. (No offense to the ppl who made hacks over them) Scott over Ic would be perfefct if you did it. But its up to you since you dont take request. Well... have a good day ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SonicBrawler on April 20, 2012, 08:33:01 PM
dude, you are STILL going on about scott over IC? you need to stop. srsly. :srs: and dont put ur requests in teh form of feedback


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: dpgthirteen on April 20, 2012, 08:37:33 PM
Scott should stay over Jiggly puff. He did all the work already, and it is near perfect. Only problem is Rivvo users can not use him at the moment. Which sucks for me, lol.


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: Hero © on April 20, 2012, 08:49:51 PM
From seeing the video,

I liked one thing so far that i liked:
- The spawn of Green Shell and then kicks its.

Havent played him yet but i will in a few


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: Ikuto on April 20, 2012, 08:52:22 PM
Scott should stay over Jiggly puff. He did all the work already, and it is near perfect. Only problem is Rivvo users can not use him at the moment. Which sucks for me, lol.
what no riivo is what i used to record the vid for scott.


Title: Re: SouthCraft's Hackz: Smbz Luigi V1 RELEASED!
Post by: SouthCraft on April 21, 2012, 02:44:11 AM
what no riivo is what i used to record the vid for scott.
but i know whats the problem for him. Im gonna send him the Scott model a new one and see if that works

Post Merge: April 21, 2012, 04:58:47 AM
EDIT: Redownload this hack cuz i fixed the side b so it hits everytime and FS too. Also added new down smash for shell and fixed side smash like sonicbrawler wanted ;)


Title: Re: SouthCraft's Hackz: Smbz Luigi UPDATED Please REDOWNLOAD V1.1!
Post by: SonicBrawler on April 21, 2012, 05:41:44 AM
yes! im getting it right now :D


Title: Re: SouthCraft's Hackz: Smbz Luigi UPDATED Please REDOWNLOAD V1.1!
Post by: StupidMarioFan1 on April 21, 2012, 01:46:35 PM
Hey SouthCraft when I finish SM64 Luigi and make it compatable with this PSA (updating the FitLuigiMotionEct.pac), do you want me to send you it so you can add with your hack, or should I just release it myself?


Title: Re: SouthCraft's Hackz: Smbz Luigi UPDATED Please REDOWNLOAD V1.1!
Post by: SouthCraft on April 21, 2012, 01:53:33 PM
Hey SouthCraft when I finish SM64 Luigi and make it compatable with this PSA (updating the FitLuigiMotionEct.pac), do you want me to send you it so you can add with your hack, or should I just release it myself?
just release it

Post Merge: April 21, 2012, 06:56:43 PM
Btw Silver port is almost done! Just add glide left wich im having problems with. Also i got a real car model on car attacks! After him, waluigi and Scott i may take a break from brawl hacking :srs:


Title: Re: SouthCraft's Hackz: Smbz Luigi UPDATED Please REDOWNLOAD V1.1!
Post by: StupidMarioFan1 on April 21, 2012, 11:43:13 PM
Hmm, seems like lots of people are taking a break, really for me I just want to finish one hack and then work on another that I have, but then again I do have a few SM64 hacks I need to work on.....speaking about SM64, right now I'm working on having Mario and Luigi use their four unused eye textures, to get a sort of eye "movement", images are in my import thread, I probably should try hard to get them released soon, but then again its been what maybe two three weeks, I'm not sure if that's long or not for making an import as good as possible. I still need to try out your SMBZ Luigi, I've only watched the video preview, and haven't tried it out for myself yet. :P


Title: Re: SouthCraft's Hackz: Smbz Luigi UPDATED Please REDOWNLOAD V1.1!
Post by: Ikuto on April 22, 2012, 11:07:06 AM
btw southcraft do you ever need me to record anything, since your using dolphin?


Title: Re: SouthCraft's Hackz: Smbz Luigi UPDATED Please REDOWNLOAD V1.1!
Post by: SouthCraft on April 22, 2012, 11:32:34 AM
btw southcraft do you ever need me to record anything, since your using dolphin?
i don't think so. cuz before i got a faster computer and dolphin to work it got alot better


Title: Re: SouthCraft's Hackz: Smbz Luigi UPDATED Please REDOWNLOAD V1.1!
Post by: Ikuto on April 22, 2012, 11:59:17 AM
i don't think so. cuz before i got a faster computer and dolphin to work it got alot better
oh ok so Ill stop. Thanks for letting me know.


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SouthCraft on April 23, 2012, 02:18:33 PM
Poll updated. Silver is almost done btw


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SSJ Is Clueless! on April 23, 2012, 02:22:55 PM
i voted trunks, it would be awsome to have him, especially with sword attacks


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SouthCraft on April 23, 2012, 02:25:13 PM
i voted trunks, it would be awsome to have him, especially with sword attacks
who knows? It can be anyone in that poll ;) i may have a preview of him tomorrow. But only if im lucky


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SSJ Is Clueless! on April 23, 2012, 02:27:22 PM
who knows? It can be anyone in that poll ;) i may have a preview of him tomorrow. But only if im lucky
yah but reeeeeaaaaallllllyyyyy hope its trunks also, i gots to see that preview!


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SouthCraft on April 23, 2012, 02:31:27 PM
yah but reeeeeaaaaallllllyyyyy hope its trunks also, i gots to see that preview!
ok i give one more hint. He is a good guy. So then it can't be dabura,cell or frieza.


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Carnage on April 23, 2012, 02:36:13 PM
its probably adult gohan  since  in the pool i kinda only like teen gohan :P


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Ikuto on April 23, 2012, 03:19:43 PM
Do u know how much I would love yu if it was Teen Gohan? Alot!!!!! He is my fav char of all time! Even if it's adult I love him. No homo(lk reference) so teen gohan! FTW!
Order of chars form poll I want!
1.Teen Gohan
2.Adult Gohan
3.Trunks
4.kid goku(Db or Gt or both?)


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Carnage on April 23, 2012, 04:04:44 PM
Do u know how much I would love yu if it was Teen Gohan? Alot!!!!! He is my fav char of all time! Even if it's adult I love him. No homo(lk reference) so teen gohan! FTW!
Order of chars form poll I want!
1.Teen Gohan
2.Adult Gohan
3.Trunks
4.kid goku(Db or Gt or both?)

for me
1 teen gohan
2 trunks
3 everything else this is the ones i fell that deserve a chance adult gohan has nothing to distinguish himself, kid goku and goten would probably be made by mario dk sometime in the future


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Master Penis on April 23, 2012, 05:21:39 PM
Would Adult Gohan be Future Gohan? Or Buu Saga Gohan?


Title: Re: SouthCraft's Hackz: Poll updated
Post by: AnImAiNe on April 23, 2012, 07:42:18 PM
i remember there being talk about trunks


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SouthCraft on April 23, 2012, 11:38:32 PM
New hint. Its not Trunks


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Ikuto on April 24, 2012, 04:42:36 AM
New hint. Its not Trunks
oops! I didn't even see Goten in the list. Ummm
Edit to my list
1.Teen Gohan 2.Adult Gohan 3. Goten 4.Trunks 4.Kid goku
Btw is kid Goku Db or gt or both?(I asked this, but no response.)


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SouthCraft on April 24, 2012, 06:15:56 AM
oops! I didn't even see Goten in the list. Ummm
Edit to my list
1.Teen Gohan 2.Adult Gohan 3. Goten 4.Trunks 4.Kid goku
Btw is kid Goku Db or gt or both?(I asked this, but no response.)
ok it's not kid goku either.


Title: Re: SouthCraft's Hackz: Poll updated
Post by: DoctorFlux(Mariodk) on April 24, 2012, 06:16:44 AM
i guess its not kid goku cuz ppl know i am making him after Gotenks xD


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Carnage on April 24, 2012, 08:23:19 AM
its either teen gohan or adult gohan i guess but while i hoped it was teen gohan my bet goes on adult gohan


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SouthCraft on April 24, 2012, 08:28:21 AM
i guess its not kid goku cuz ppl know i am making him after Gotenks xD

true xD i know :)

its either teen gohan or adult gohan i guess but while i hoped it was teen gohan my bet goes on adult gohan
well then your hope is big, and your bet is weak ;) yeh thats right It's...................
Super Masenko boi! it's teen gohan guys :)

Moveset:
Character over: Captain Falcon

Netrual B: Super Masenko! (a long ranged yellow beam does 5-8%)
Side B: Rapid Ki Blast (He can charge up to 5 ki blasts but the charge works a bit different, if b is holded he releases a big ki blast instead)
Up B: Teleport (he just teleports can not be controll able!)
Down B: Wild sense (sorry about that) it's a counter like lucarios down b im gonna try make it different, like if down taunt is taken he can do wild sense and it will last forever or untill you get hit.
FS: Father son kamehameha!

AAA combo: R punch,  L punch, L kick and R kick (attack100)

F Smash: Handspring (similar as Sdo0m's spiderman)
D Smash: Explosive wave (does an explosion near him)
U Smash: Upwards uppercut

Specials and Extras:
He can not be Super Sayan cuz it's not possible over Captain Falcon.
Down taunt is that thing he does in raging blast 2 (forgot it's name). it's gonna activate his wild sense as down b. but as soon down b is taken he must do it again to use it.



Title: Re: SouthCraft's Hackz: Poll updated
Post by: Carnage on April 24, 2012, 08:30:46 AM
true xD i know :)
 well then your hope is big, and your bet is weak ;) yeh thats right It's...................
Super Masenko boi! it's teen gohan guys :)


over who?


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SouthCraft on April 24, 2012, 10:41:29 AM
true xD i know :)
 well then your hope is big, and your bet is weak ;) yeh thats right It's...................
Super Masenko boi! it's teen gohan guys :)

Moveset:
Character over: Captain Falcon

Netrual B: Super Masenko! (a long ranged yellow beam does 5-8%)
Side B: Rapid Ki Blast (He can charge up to 5 ki blasts but the charge works a bit different, if b is holded he releases a big ki blast instead)
Up B: Teleport (he just teleports can not be controll able!)
Down B: Wild sense (sorry about that) it's a counter like lucarios down b im gonna try make it different, like if down taunt is taken he can do wild sense and it will last forever or untill you get hit.
FS: Father son kamehameha!

AAA combo: R punch,  L punch, L kick and R kick (attack100)

F Smash: Handspring (similar as Sdo0m's spiderman)
D Smash: Explosive wave (does an explosion near him)
U Smash: Upwards uppercut

Specials and Extras:
He can not be Super Sayan cuz it's not possible over Captain Falcon.
Down taunt is that thing he does in raging blast 2 (forgot it's name). it's gonna activate his wild sense as down b. but as soon down b is taken he must do it again to use it.




Title: Re: SouthCraft's Hackz: Poll updated
Post by: Carnage on April 24, 2012, 11:11:49 AM
wasnt he on link so he could turn ssj?


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SouthCraft on April 24, 2012, 12:18:47 PM
wasnt he on link so he could turn ssj?
he was. but i got an other idea! if i make amy over CF and Teen Gohan over ToonLink instead! then he can turn SSJ! Cuz im gonna have rock lee over link


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Carnage on April 24, 2012, 01:24:44 PM
he was. but i got an other idea! if i make amy over CF and Teen Gohan over ToonLink instead! then he can turn SSJ! Cuz im gonna have rock lee over link
teen gohan on toon link can turn ssj and ssj2 2 since both link and toon link have two model changers :P


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Master Penis on April 24, 2012, 03:44:24 PM
This is so cool :P

I hope you make him over Toon Link.


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SouthCraft on April 24, 2012, 03:46:44 PM
This is so cool :P

I hope you make him over Toon Link.
its gunna. I mind borrow ikuto's written moveset


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Carnage on April 24, 2012, 03:50:09 PM
its gunna. I mind borrow ikuto's written moveset
just a sugestion since gohan gets stronger when he gets mad  i sugest instead of the ssj modes be taunnt activated they would need to be damage activated like normal teen gohan 0-69%, ssj teen gohan 70-109, ssj2 teen gohan 110- 999% i think it would make sence and he would have stronger hacks with more damage like lucario does :P


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Ikuto on April 24, 2012, 03:52:20 PM
I love you. That is all!
And your using my moveset??? Yes today is so much win!!! :)


Title: Re: SouthCraft's Hackz: Poll updated
Post by: Master Penis on April 24, 2012, 04:19:21 PM
Actually, it is only ssj2 that is rage activated, but teen gohan can go ssj at will. But it would be a good idea to have him go ssj2 at 100+ damage


Title: Re: SouthCraft's Hackz: Poll updated
Post by: SSJ Is Clueless! on April 24, 2012, 04:24:12 PM
me voted ssj3 'cuase its da best


Title: Re: SouthCraft's Hackz: Silver port almost done and OP gets updated soon!
Post by: SouthCraft on April 28, 2012, 08:58:24 AM
Gohan is on wait untill it gets better rigged fingers. Silver port to Falco is almost done and the OP gets updated too. With more future projects and stuffz


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: LCCoolJ95 on April 28, 2012, 01:47:48 PM
Silver port? You mean the one over Diddy Kong is being ported over, correct?


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SSJ Is Clueless! on April 28, 2012, 01:49:54 PM
hey SC, OP looks nice i like the wanted posters


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SouthCraft on April 28, 2012, 01:51:35 PM
Silver port? You mean the one over Diddy Kong is being ported over, correct?
I didn't want Silver over Diddy Kong because i have Waluigi there OFC and i wanted it over Falco but the new one not the old. And i know many people who wanted it.


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: MandoWolfe on April 28, 2012, 02:30:53 PM
and that's even better. :D i cant wait for this one because they already have a sound pack over Falco. cant wait for this one SC.


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: LCCoolJ95 on April 28, 2012, 02:38:02 PM
I didn't want Silver over Diddy Kong because i have Waluigi there OFC and i wanted it over Falco but the new one not the old. And i know many people who wanted it.
Oh, that's cool. Hope everything goes well!


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SouthCraft on April 28, 2012, 03:52:58 PM
Oh, that's cool. Hope everything goes well!
well everything is completely the same exept for that he doesn't throw big blue but a normal car, hes not exploding him self after charging psycho knife and he is not moveable in down b


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: xZedkiel on April 28, 2012, 04:20:54 PM
Silver ported back to Falco? :D Sweet! You should include my textures in the pack~


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SouthCraft on April 28, 2012, 04:23:15 PM
Silver ported back to Falco? :D Sweet! You should include my textures in the pack~
im includin MDK's. but yours can be used too


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: MandoWolfe on April 28, 2012, 04:29:39 PM
:D so this is done now already!


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: xZedkiel on April 28, 2012, 04:32:02 PM
im includin MDK's. but yours can be used too
Sweet! :D Would you like me to link you to the dl or do you want to get it yourself when you're near releasing?


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SouthCraft on April 28, 2012, 06:40:13 PM
Sweet! :D Would you like me to link you to the dl or do you want to get it yourself when you're near releasing?
i'll Get it soon ;) btw i started ssf2 Wario moveset. Hes animations Are 90% done thanks to KTH. I also gonna PSA warioman ;)


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: HaxMax on April 28, 2012, 06:57:51 PM
Good Luck on finishing that Silver over Falco port... :)
(even though your not gonna reply to me :/)


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: Ikuto on April 28, 2012, 07:05:22 PM
So Teen Gohan problem how can you fix it? MAJOR Teen Gohan Fanboy here.


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: KnightMario on April 28, 2012, 07:49:07 PM
would you mind if I add my Classic Silver?
I'll be finished soon.


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: MandoWolfe on April 28, 2012, 08:27:16 PM
so how long will it be before you release Silver SC?


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SonicBrawler on April 28, 2012, 08:29:24 PM
Dude. u ported silver. u are one of my favorite hackers

i liek it. im not sure if its only this port, since u never palyed with the over diddy version, but taunts dont have sfx. adn idk if the up-b is the sae as the diddy version. lastly, is teh down-b supsoed to be amable?


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SouthCraft on April 29, 2012, 02:10:54 AM
Silver is almost done as i said the only problem is that you can't shoot upwards or downwards.
Teen Gohan needs better rigged fingers.


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: Carnage on April 29, 2012, 02:21:08 AM
so i guess no teen gohan for anyone :S


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SouthCraft on April 29, 2012, 03:04:03 AM
so i guess no teen gohan for anyone :S
not untill it gets a better import


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SonicBrawler on April 29, 2012, 04:39:51 AM
About this Silver port, please tell me it'll be muted.

nope


Title: Re: SouthCraft's Hackz: Silver port almost done and OP UPDATED!!
Post by: SouthCraft on April 29, 2012, 03:46:38 PM
SSBB Hacks: Wario SSF2 Style Preview (http://www.youtube.com/watch?v=u3bmLQo6MCA#ws)
;)


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: SSJ Is Clueless! on April 29, 2012, 03:56:29 PM
nice ive been lookin for something good on wario and finally there is one


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: AnImAiNe on April 29, 2012, 03:58:47 PM
i thought kth wanted to impliment a car for this wario when he was doing it


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: SouthCraft on April 29, 2012, 04:05:21 PM
i thought kth wanted to impliment a car for this wario when he was doing it
yeah hes entry's gonna be that. he said he will be fixing the model.


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: KnightMario on April 29, 2012, 04:08:08 PM
will you collab or not if I include my classic silver?
It's my best project and first import, I'd like to know.


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: SouthCraft on April 29, 2012, 04:14:40 PM
will you collab or not if I include my classic silver?
It's my best project and first import, I'd like to know.
i can make it work for it when it's done :D


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: KnightMario on April 29, 2012, 04:16:44 PM
but will you collab me?
I'm already going to make it work, but If you include it will you?


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: SouthCraft on April 29, 2012, 04:30:09 PM
but will you collab me?
I'm already going to make it work, but If you include it will you?
yeah i may do that.


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: KnightMario on April 29, 2012, 04:34:35 PM
okay.
You can look in my topic if you want to see progress (almost done)


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: SouthCraft on May 01, 2012, 02:09:07 PM
Silver gets released maybe tomorrow. Teen Gohan over Link collabed with SonicBrawler gets more progress soon because KTH maybe does the model for me. SSF2 Wario is almost done too just need the car model with UV's and PSA abit on Warioman

Post Merge: May 01, 2012, 02:30:15 PM
You know what? I cancel SSF2 Wario because i found out that nobody cares! Nobody post here anymore. And it's a reason. So thats why, and i Think it's too small project. So that i'll do now is revamp shadow Mario abit, release silver and work on Broly/Teen Gohan. Im Still Alive! So Are my thread!


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: KnightMario on May 01, 2012, 02:32:55 PM
don't, it'll be a decent wario psa!


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: SonicBrawler on May 01, 2012, 02:34:21 PM
sweet. of course i cant help u till the weekend. but we can do this :D adn to elt u know, i have b jr rigged by ExorcistRain. she did a decent job adn its ported to zelda. mariodk says he cant work on bowser jr so we need a new PSAer. but revamp adn fix up shadow mario as much as u want.


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: SouthCraft on May 01, 2012, 02:38:34 PM
sweet. of course i cant help u till the weekend. but we can do this :D adn to elt u know, i have b jr rigged by ExorcistRain. she did a decent job adn its ported to zelda. mariodk says he cant work on bowser jr so we need a new PSAer. but revamp adn fix up shadow mario as much as u want.
yeah now i am much better in PSAing so ShadowMario could be alot better. I will be revamping some gfx'es and up B and Side B


Title: Re: SouthCraft's Hackz: PreviewZ in OP and my lastest post :p
Post by: SonicBrawler on May 01, 2012, 02:41:12 PM
sweet. teh side-b does really need a revam[ :P


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KnightMario on May 01, 2012, 02:47:09 PM
If you do knux PSA, I'm making my classic knux early.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: MandoWolfe on May 01, 2012, 02:49:30 PM
lol you're not forgotten. :D we're all just waiting patiently for you to continue on your great work. lol or if you need some beta testers. XD


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SonicBrawler on May 01, 2012, 02:50:15 PM
im working on knux over diddy


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KnightMario on May 01, 2012, 02:53:34 PM
if both of you make it together, it's bound to turn out good :D


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SonicBrawler on May 01, 2012, 02:56:27 PM
if both of you make it together, it's bound to turn out good :D

haha yeah i agree


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: MandoWolfe on May 01, 2012, 02:56:51 PM
im working on knux over diddy

if both of you make it together, it's bound to turn out good :D

I agree with this. XD lol and i'd finally be able to make a good soundpack for him. :p instead of the one over Pikachu.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 01, 2012, 02:58:36 PM
Im making him over jigglypuff because Waluigi and Knuckles over Diddy then people have to choose waluigi or knux and if waluigi over pit they have to choose between goku and waluigi. Thats why. And i don't like Jigglypuff either


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: MandoWolfe on May 01, 2012, 03:03:56 PM
lol well i'll be even happier if it's over Jigglypuff. :p i would just like to help out if i can with a soundpack. :D since i have a good amount of Knux's sounds.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: AnImAiNe on May 01, 2012, 03:05:20 PM
would u release what u guys have of wario just in case someone wants to finish it?


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KnightMario on May 01, 2012, 03:06:17 PM
Could I animate or model or texture?


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SonicBrawler on May 01, 2012, 03:07:11 PM
sc. could u then port it over to diddy like u ported silver back to falco


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 01, 2012, 03:36:17 PM
sc. could u then port it over to diddy like u ported silver back to falco
ok then :) i make 2 versions :D
would u release what u guys have of wario just in case someone wants to finish it?
Maybe i will release him cuz hes almost done. Or Else i will put in in recycle bin and update my OP with it.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: AnImAiNe on May 01, 2012, 03:41:28 PM
i think either would be a good option...i dont think the work put into it should be wasted


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 01, 2012, 04:15:50 PM
i think either would be a good option...i dont think the work put into it should be wasted
mostly by KTH i just finished some attacks. Btw do you guys Think knux should have glide as side b or liek peach has


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: dpgthirteen on May 01, 2012, 04:22:08 PM
mostly by KTH i just finished some attacks. Btw do you guys Think knux should have glide as side b or liek peach has
Should be like Peach. But what ever happened to that final Scott update so Rivvo users can use him? Wont having Knux be kinda of a problem?


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 01, 2012, 04:25:29 PM
Should be like Peach. But what ever happened to that final Scott update so Rivvo users can use him? Wont having Knux be kinda of a problem?
i just Think that, to update it takes 1 minute and i do it later and later i forget it and say ''i do it later'' i just don't got motivation to do it. And also i will be writing a tutorial how to port without rel's it would take all day but anyway im sick of PMs


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: Ikuto on May 01, 2012, 04:27:38 PM
Should be like Peach. But what ever happened to that final Scott update so Rivvo users can use him? Wont having Knux be kinda of a problem?
Rivvo users can use him. That's how I recorded the vid for sc.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 01, 2012, 04:28:31 PM
Rivvo users can use him. That's how I recorded the vid for sc.
wasn't that the old version?


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SSJ Is Clueless! on May 01, 2012, 04:55:23 PM
cool knux over jiggz, nice

have any ideas for moves?


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KnightMario on May 01, 2012, 04:56:00 PM
Can I makez kirby hat? :P
Please?


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: MandoWolfe on May 01, 2012, 04:58:04 PM
i personally think that Knuckles Glide should be his Side B, mainly because it could also be a good attack as well, since Knuckles's glide can do damage in the old games.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: dpgthirteen on May 01, 2012, 04:58:48 PM
wasn't that the old version?
Has to be, the first one you did, worked for me. But then the update you made no longer worked for me.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: Black Neon X27 on May 01, 2012, 04:59:29 PM
Not to go against your idea or anything, but I think Knuckles up B should be Metaknights glide attack.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KnightMario on May 01, 2012, 05:01:26 PM
can I mkae the khat?


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 01, 2012, 05:01:40 PM
I just don't want to quote so many posts.
Knuckles will have some attacks from super smash Flash and sonic battle.
KMario yes you can make kirby hat
Mando: i was thinking the same thats the reason i asked


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SSJ Is Clueless! on May 01, 2012, 05:06:37 PM
nice im good with that. he has cool moves in ssf


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KnightMario on May 01, 2012, 05:07:27 PM
Yes!
time to make a model!


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: Black Neon X27 on May 01, 2012, 05:07:32 PM
I wish you luck on this project, if you do it that is! :)


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: MandoWolfe on May 01, 2012, 05:08:56 PM
yeah and if you'd like, whenever you're almost done with it, i'd be more then happy to make a soundpack for your knuckles. :D since you let me test out some of your projects.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: Black Neon X27 on May 01, 2012, 05:15:39 PM
You....make....soundpacks? HEEELP MEEE! kidding.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 01, 2012, 05:18:04 PM
yeah and if you'd like, whenever you're almost done with it, i'd be more then happy to make a soundpack for your knuckles. :D since you let me test out some of your projects.
thats great! :D too bad im PAL then i don't have sound on hacked PSA's :(


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: Black Neon X27 on May 01, 2012, 05:19:56 PM
Well, sound isn't always needed. :(


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: MandoWolfe on May 01, 2012, 05:30:55 PM
You....make....soundpacks? HEEELP MEEE! kidding.

why yes i do... i havent made more of them because i'm lazy. :p but sure.. i guess i dont mind helping out.

thats great! :D too bad im PAL then i don't have sound on hacked PSA's :(

well if i could figure out how the PAL sounds work, i'd could make both. XD


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KnightMario on May 01, 2012, 05:45:20 PM
he said kidding :srs:


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: Black Neon X27 on May 01, 2012, 07:29:41 PM
he said kidding :srs:

Well, actually...

why yes i do... i havent made more of them because i'm lazy. :p but sure.. i guess i dont mind helping out.

Can I ask you when I do need help?  :happy:


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: MandoWolfe on May 01, 2012, 08:48:05 PM
Well, actually...

Can I ask you when I do need help?  :happy:

sure just PM me whenever you need help and i'll see what i can do.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: Black Neon X27 on May 01, 2012, 08:49:04 PM
Thank You! I'll make sure to come to you! ;)


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KnightMario on May 01, 2012, 08:58:49 PM
Isn't sd00m making a knux psa?
if ALL you collab...
epic.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: AnImAiNe on May 01, 2012, 09:05:34 PM
i cant find where sdoom says that he is making knuckles lol


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KnightMario on May 01, 2012, 09:07:13 PM
I read it today, forget where DX


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 01, 2012, 11:33:40 PM
I don't Think hes doing knux PSA. He never said that.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: MandoWolfe on May 01, 2012, 11:52:06 PM
yeah i agree with SC on that. :/ i doubt Sdoom would even be interested in doing a Knuckles. and besides he's doing Metal Sonic... lol even though he's probably not gonna get back to that in a good while. XD


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KTH on May 02, 2012, 02:19:46 PM
Silver gets released maybe tomorrow. Teen Gohan over Link collabed with SonicBrawler gets more progress soon because KTH maybe does the model for me. SSF2 Wario is almost done too just need the car model with UV's and PSA abit on Warioman

Post Merge: May 01, 2012, 02:30:15 PM
You know what? I cancel SSF2 Wario because i found out that nobody cares! Nobody post here anymore. And it's a reason. So thats why, and i Think it's too small project. So that i'll do now is revamp shadow Mario abit, release silver and work on Broly/Teen Gohan. Im Still Alive! So Are my thread!
I waited you finish that PSA, i just forget to post on this thread. :srs:
I really wanted that PSA.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 02, 2012, 02:24:42 PM
I waited you finish that PSA, i just forget to post on this thread. :srs:
I really wanted that PSA.
I may finish it. But i need car model with UV ASAP. But take your time.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KTH on May 02, 2012, 02:45:53 PM
I've done the request of StupidMarioFan1.
The request of Jokekid is almost done and after i'll start your Gohan and finish the car of Wario.

You want i make the animation of the entry of the car and Wario?


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 02, 2012, 11:53:52 PM
I've done the request of StupidMarioFan1.
The request of Jokekid is almost done and after i'll start your Gohan and finish the car of Wario.

You want i make the animation of the entry of the car and Wario?
yeah you are much better in animations than me :srs:


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: KTH on May 03, 2012, 07:46:00 AM
The car is done.


Title: Re: SouthCraft's Hackz: SSF2 Wario Canceled! Maybe i will make Knuckles PSA now?
Post by: SouthCraft on May 03, 2012, 07:48:05 AM
The car is done.
awsome! I might finish it today!!!


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KTH on May 03, 2012, 07:52:48 AM
For Gohan, you just want the normal version is that?
Or Sayan version for FS.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 03, 2012, 08:05:27 AM
For Gohan, you just want the normal version is that?
Or Sayan version for FS.
guess he needs the ssj2 head to activate on fs eyes so he can make gohan transform by psa :P


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 03, 2012, 08:07:32 AM
guess he needs the ssj2 head to activate on fs eyes so he can make gohan transform by psa :P
that he said. Ssj1 is just a texture job :)


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KTH on May 03, 2012, 08:28:00 AM
that he said. Ssj1 is just a texture job :)

Impossible. Only SSJ1 is possible.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 03, 2012, 08:42:50 AM
Impossible. Only SSJ1 is possible.
you can import ssj2 head and make the poligon visibility fs eyes lots of ppl made this its not impossible sure normal gohan head is going to clip from ssj2 head but since southcraft is gonna use model changers he can make something appear while other disapears if you understand what i mean.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Black Neon X27 on May 03, 2012, 08:48:00 AM
Ask MarioDK! :D


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 03, 2012, 09:37:04 AM
Impossible. Only SSJ1 is possible.
i did 2 powerups via modelchangers on smbz luigi. so it's possible. btw can you send me car model now?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KTH on May 03, 2012, 12:11:32 PM
Let's take a example.

Here Teen Gohan :

http://www.animecels.net/IMAGES/GOHAN/cels0117.JPG (http://www.animecels.net/IMAGES/GOHAN/cels0117.JPG)

And here the SSJ1 form :
http://media.photobucket.com/image/teen%20gohan/juanx1000/renders/Dbz/Teen-gohan.png?o=7 (http://media.photobucket.com/image/teen%20gohan/juanx1000/renders/Dbz/Teen-gohan.png?o=7)

The form of the hair is the same so i can put it on eye yellow.

And here SSJ2 Teen Gohan :

http://images.wikia.com/dragonball/images/8/88/TeenGohan2.png (http://images.wikia.com/dragonball/images/8/88/TeenGohan2.png)

The hair is different and can't be on eye yelllow cause we can see the normal hair.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 03, 2012, 12:14:09 PM
Let's take a example.

Here Teen Gohan :

[url]http://www.animecels.net/IMAGES/GOHAN/cels0117.JPG[/url] ([url]http://www.animecels.net/IMAGES/GOHAN/cels0117.JPG[/url])

And here the SSJ1 form :
[url]http://media.photobucket.com/image/teen%20gohan/juanx1000/renders/Dbz/Teen-gohan.png?o=7[/url] ([url]http://media.photobucket.com/image/teen%20gohan/juanx1000/renders/Dbz/Teen-gohan.png?o=7[/url])

The form of the hair is the same so i can put it on eye yellow.

And here SSJ2 Teen Gohan :

[url]http://images.wikia.com/dragonball/images/8/88/TeenGohan2.png[/url] ([url]http://images.wikia.com/dragonball/images/8/88/TeenGohan2.png[/url])

The hair is different and can't be on eye yelllow cause we can see the normal hair.

like i explained it cant for non psa users but southcraft will be using model changers making the normal hair disapear while the ssj2 hair appears


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: DoctorFlux(Mariodk) on May 03, 2012, 12:27:59 PM
at first place what boneset will gohan be over?
2nd. who will the moveset be over?

i think KTH can make all versions normal/SSJ1,2 cuz that just singlebind the Hair/Head polygons to HeadN (if not he rigging mouth too)
i can easy get  SSJ1/2 head/hair polygons from the models to be on HeadN bone of Normal Gohan
i have done it alot of times before
only the thing it dont worked for me was Vegito Heads Normal/SSJ (reason why he is not ported it with SSJ mode models)


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 03, 2012, 01:00:43 PM
at first place what boneset will gohan be over?
2nd. who will the moveset be over?

i think KTH can make all versions normal/SSJ1,2 cuz that just singlebind the Hair/Head polygons to HeadN (if not he rigging mouth too)
i can easy get  SSJ1/2 head/hair polygons from the models to be on HeadN bone of Normal Gohan
i have done it alot of times before
only the thing it dont worked for me was Vegito Heads Normal/SSJ (reason why he is not ported it with SSJ mode models)
isnt vegito just an hair change texture to go ssj?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: DoctorFlux(Mariodk) on May 03, 2012, 01:09:41 PM
isnt vegito just an hair change texture to go ssj?
yes but there is afew problems with get the head/hair polygons from Vegito model to SSJ/normal mode model


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 03, 2012, 01:47:19 PM
Hemwill have link's boneset and it will be over link and ported to Toonlink. But if link's boneset looks like crap then over pit


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Double D. on May 04, 2012, 03:13:13 AM
Oh god I approve of that Wario you're tinkering on....a few questions my good man...

1.) At 0:27 that run animation would be perfect for his actual dash. I also love the fact you changed his weird walk to his actual jog from the Wario Land games

2.) Will you be changing the Down B special? It looks like you're going for the Wario Land style so im guessing you will get rid of the fart?

3.) Are you planning to resize him and lengthen his arms and legs a little to have him closer to the WL games?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 04, 2012, 03:28:48 AM
Oh god I approve of that Wario you're tinkering on....a few questions my good man...

1.) At 0:27 that run animation would be perfect for his actual dash. I also love the fact you changed his weird walk to his actual jog from the Wario Land games

2.) Will you be changing the Down B special? It looks like you're going for the Wario Land style so im guessing you will get rid of the fart?

3.) Are you planning to resize him and lengthen his arms and feel a little to have him closer to the WL games?
southcraf is not doing model changes as far s i know so he will kepp the same arm lenght and etc


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Ikuto on May 04, 2012, 04:58:26 AM
Hemwill have link's boneset and it will be over link and ported to Toonlink. But if link's boneset looks like crap then over pit

i thought you were just making it directly over ToonLink? Won't porting cause ANY type of problems even though it's the good old fashion way of porting?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: TP on May 04, 2012, 08:15:56 AM
Where can I download SMBZ luigi?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Ikuto on May 04, 2012, 08:18:58 AM
Where can I download SMBZ luigi?
Off topic! But you should check the op.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 04, 2012, 01:17:07 PM
Where can I download SMBZ luigi?
lol just click on SMBZ Luigi in op


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KTH on May 05, 2012, 04:24:14 AM
WTF. :srs:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26199 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26199)


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 05, 2012, 05:02:43 AM
WTF. :srs:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26199[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26199[/url])
yeah i know. Some people are so stupid and make the same moveset as the others. But before you release it you should try out the other and check out if its better than theirs. But if it is not better then i think you rather don't release it!
:srs:


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 05, 2012, 05:35:10 AM
yeah i know. Some people are so stupid and make the same moveset as the others. But before you release it you should try out the other and check out if its better than theirs. But if it is not better then i think you rather don't release it!
:srs:

he didnt released it lol since there is no download link lol but yeah for the description it seems the moveset has almost no changes from luigi original psa  he only has a fly up on upB and fly side on side B  so yeah doubt manny ppl will like it


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 05, 2012, 05:40:30 AM
he didnt released it lol since there is no download link lol but yeah for the description it seems the moveset has almost no changes from luigi original psa  he only has a fly up on upB and fly side on side B  so yeah doubt manny ppl will like it
lol rly? Im just glad he didn't copy mine and get 100% same atts. When did luigi fly without powerup? Lol


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SonicBrawler on May 05, 2012, 09:53:46 AM
when u can, do you think youc oudl taek sonic battle shadow hack on sonic and port THAT to DK? i would if i could but i cant so i wont


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 05, 2012, 10:30:15 AM
when u can, do you think youc oudl taek sonic battle shadow hack on sonic and port THAT to DK? i would if i could but i cant so i wont
can't now. Got 3 requests i owe and 2 projects to do


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SonicBrawler on May 05, 2012, 10:32:32 AM
oh ok. well, not now. but at some point


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: kururu on May 05, 2012, 11:27:00 AM
the smbz luigi chain download is boring


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: MandoWolfe on May 05, 2012, 02:29:49 PM
lol i agree with Metal Sonic, that would be awesome if you did that sometime later on. :D


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: StupidMarioFan1 on May 05, 2012, 08:31:56 PM
Um while on the subject of SMBZ Luigi, how come you weren't able to merge the SMBZ v3 hammer again? You said it wouldn't let you, but I got the hammer on both Mario and Luigi over the Ice Climbers:
(http://imgur.com/XEnOO.png)
Was it because of the other things in the FitLuigi00.pac? I haven't tried merging it with yours so I guess I'll try it. Ya I just started my second do-over of Mario and Luigi, they now have the SMBZ v3 hammer in their RIGHT hand, and I'm going to give them Mario's standard attacks, along with some SMBZ, and then give them brand new specials and Final Smash.....if the FitPopoMotion.pac doesn't fail me. :|


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 01:39:14 AM
Um while on the subject of SMBZ Luigi, how come you weren't able to merge the SMBZ v3 hammer again? You said it wouldn't let you, but I got the hammer on both Mario and Luigi over the Ice Climbers:
([url]http://imgur.com/XEnOO.png[/url])
Was it because of the other things in the FitLuigi00.pac? I haven't tried merging it with yours so I guess I'll try it. Ya I just started my second do-over of Mario and Luigi, they now have the SMBZ v3 hammer in their RIGHT hand, and I'm going to give them Mario's standard attacks, along with some SMBZ, and then give them brand new specials and Final Smash.....if the FitPopoMotion.pac doesn't fail me. :|
wooot? Awsome job! Can you send me the fitpopo00.Pac? Cuz then i can Get it over lhaven and much easier add alt costumes!


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Double D. on May 06, 2012, 02:14:32 AM
Do you plan to release your Wario?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 02:38:37 AM
Do you plan to release your Wario?
yes but i need KTH to give me car model and entry animation.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: MandoWolfe on May 06, 2012, 04:45:52 AM
lol i know SMBZ Luigi has been up for a long while. But i really enjoy playing as him, he's definately a good challenge for SMBZ Mario and SMBZ Sonic now. XD Although you still need to fix it so that way if Luigi gets hit too hard, he powers down just like Mario does. That would make him more balanced. Other then that really, he's great! :D


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 05:04:46 AM
lol i know SMBZ Luigi has been up for a long while. But i really enjoy playing as him, he's definately a good challenge for SMBZ Mario and SMBZ Sonic now. XD Although you still need to fix it so that way if Luigi gets hit too hard, he powers down just like Mario does. That would make him more balanced. Other then that really, he's great! :D
the bad thing is i don't know how to do it :( even if i copy codes or make my own nothing works. Its like it ignoring my codes


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: StupidMarioFan1 on May 06, 2012, 07:55:10 AM
the bad thing is i don't know how to do it :( even if i copy codes or make my own nothing works. Its like it ignoring my codes
Well can I try to see if I can get that working, because I'd like to see if I can do that, and see if I can get the SMBZ v3 hammer on Luigi. Is there a certen reason why it was over his left hand or was it because the ice climbers hammer was over their left hand? If it was okay with you I could put it over his Right hand and then edit the hammer moves to back how SMBZ Mario's are, some of the animations look a little rushed or so to get the hammer animated, because his second dash attack still has his right hand moving like it did in SMBZ v3 Mario. Now I'm not trying to be a troll or anything, its just what I've noticed with the hack. So Luigi still has the command to change his hair polygons? Because I see that his fire textures have the unused HairMb for their visiblity, so that means we could give him that ability to take his hat off in a Luigi PSA.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 08:33:43 AM
Well can I try to see if I can get that working, because I'd like to see if I can do that, and see if I can get the SMBZ v3 hammer on Luigi. Is there a certen reason why it was over his left hand or was it because the ice climbers hammer was over their left hand? If it was okay with you I could put it over his Right hand and then edit the hammer moves to back how SMBZ Mario's are, some of the animations look a little rushed or so to get the hammer animated, because his second dash attack still has his right hand moving like it did in SMBZ v3 Mario. Now I'm not trying to be a troll or anything, its just what I've noticed with the hack. So Luigi still has the command to change his hair polygons? Because I see that his fire textures have the unused HairMb for their visiblity, so that means we could give him that ability to take his hat off in a Luigi PSA.
do what you want ;)


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: StupidMarioFan1 on May 06, 2012, 10:10:43 AM
do what you want ;)
Sweet! Just out of curiousity will I be collabrated? You don't have to, but credit atleast. :|


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 10:27:01 AM
Sweet! Just out of curiousity will I be collabrated? You don't have to, but credit atleast. :|
Ofc collab :) btw Silver port gets released soon. But i try to Get classic Silver to work but i fail. I will try again now


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: StupidMarioFan1 on May 06, 2012, 10:28:55 AM
Can I change the Kamammah animations into Mario's Final Smash animation, with changed translations for Luigi? I just see that fitting, plus I never saw Luigi do that in SMBZ, Mario's done that once or twice I believe, but I find Mario's Final Smash better. I thought I'd ask while I'm changing the hammer attack animations and stuff.

Post Merge: May 06, 2012, 10:30:16 AM
Ofc collab :) btw Silver port gets released soon. But i try to Get classic Silver to work but i fail. I will try again now
Did it crash when selecting a stage? I had just updated it with smaller textures and it doesn't crash with SMBZ Sonic, so I think it'll completely work now. I haven't tried it with the other PSAs though because SMBZ one was the only one I got people commenting about.

Post Merge: May 06, 2012, 11:17:16 AM
So would this end up being v1.5 or v2? I mean the hammer is one the other hand, so I'm changing lots of animations for that, plus I thought about maybe throwing in alternate costumes....Racoon Luigi sounds like a good idea to me, but I would find it better if Racoon Luigi was part of the moveset, but then that means I'd have to make quite a lot of changes, not to mention getting rid of one of the other powerups. XD Any alternate costumes that you absolutly need in it, besides the ones for the included CSPs?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: MandoWolfe on May 06, 2012, 11:31:52 AM
have you asked MarioDK for help there? maybe he could figure it out for you.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 06, 2012, 11:45:31 AM
the reason the hammer is on lhave bone is becuase of items so southcraft could recize it to zero without affecting items


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: StupidMarioFan1 on May 06, 2012, 12:22:43 PM
I've got the hammer as a child of the RHaveN bone it doesn't effect the items. I'm currently getting the Mario and True Mario models working for the PSA, I'm just about to see weither or not I can have them have different sized shells without effecting the FitLuigiMotionEct.pac, because when the shell is scaled at 1, 1, 1, Mario and True Mario's shell is half way inside them. If they revert back to normal in-game then I'll have to rename the ShellM bone so I don't mess with Luigi's.

Post Merge: May 06, 2012, 12:53:52 PM
Here's some pictures:
(http://imgur.com/IUafm.png)
(http://imgur.com/YaKpo.png)
(http://imgur.com/3ymYn.png)
Now the following picture is proof that Nintendo is lazy.
(http://imgur.com/EUS50.png)
Nintendo made Mario first, and then made Luigi, I say this because of how many of Luigi's animations are just Mario's, which is practically every arieal animations, and a few others. Now they just made an option to check in the PSA to fix Luigi's face instead of fixing the translations themselves. And as you saw, they forgot to check the option in some of the subactions. I'll be fixing those animations, just a little extra info that isn't nessacery to how to use the hack. :|
(http://imgur.com/cbxpv.png)
To show his perfect metals. :D
Now first off I haven't changed any of the animations yet, so currently their hammers appear all the time, which will change.
@SouthCraft I would like to know if I should call this V1.5 or V2, you can tell me whenever you can or want, I'm not rushing because I'm not going to rushing through this. ;)

KingJigglypuff edit: Please put large pictures in spoilers next time.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 02:38:20 PM
I've got the hammer as a child of the RHaveN bone it doesn't effect the items. I'm currently getting the Mario and True Mario models working for the PSA, I'm just about to see weither or not I can have them have different sized shells without effecting the FitLuigiMotionEct.pac, because when the shell is scaled at 1, 1, 1, Mario and True Mario's shell is half way inside them. If they revert back to normal in-game then I'll have to rename the ShellM bone so I don't mess with Luigi's.

Post Merge: May 06, 2012, 12:53:52 PM
Here's some pictures:
([url]http://imgur.com/IUafm.png[/url])
([url]http://imgur.com/YaKpo.png[/url])
([url]http://imgur.com/3ymYn.png[/url])
Now the following picture is proof that Nintendo is lazy.
([url]http://imgur.com/EUS50.png[/url])
Nintendo made Mario first, and then made Luigi, I say this because of how many of Luigi's animations are just Mario's, which is practically every arieal animations, and a few others. Now they just made an option to check in the PSA to fix Luigi's face instead of fixing the translations themselves. And as you saw, they forgot to check the option in some of the subactions. I'll be fixing those animations, just a little extra info that isn't nessacery to how to use the hack. :|
([url]http://imgur.com/cbxpv.png[/url])
To show his perfect metals. :D
Now first off I haven't changed any of the animations yet, so currently their hammers appear all the time, which will change.
@SouthCraft I would like to know if I should call this V1.5 or V2, you can tell me whenever you can or want, I'm not rushing because I'm not going to rushing through this. ;)
1.5 becausen not that much changed. I also see awsome! But then i need to edit hurtboxes in PSA at hammer atts. If you can make alt costumes too would be awsome! I want those i have CSP's for and KTH's N64 Luigi.

Miacis edit: Please put large quoted pictures in spoilers next time.
Better yet, quote only the relevant part of the post that you wish to answer to.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KnightMario on May 06, 2012, 02:44:29 PM
I got the costumes for luigi.
and I'm porting to falco.
did you not bother to read description?
and I knew about the luigi anim thing, I forget how to do it in psa :(
one of the first things I saw when starting hacking.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 03:02:53 PM
I got the costumes for luigi.
and I'm porting to falco.
did you not bother to read description?
and I knew about the luigi anim thing, I forget how to do it in psa :(
one of the first things I saw when starting hacking.

Are you porting Luigi costumes to Falco? Why?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KnightMario on May 06, 2012, 03:05:34 PM
 :>.>palm:
I'm porting CLASSIC SILVER to falco, and I'm helping you with the alternate costumes for luigi.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 03:19:03 PM
:>.>palm:
I'm porting CLASSIC SILVER to falco, and I'm helping you with the alternate costumes for luigi.
then say it don't say: "i got costumes for Luigi and i porting to Falco" but i Think he should do it since he edited the model and it would be harder for you then


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KnightMario on May 06, 2012, 03:20:31 PM
meh, I fix his models, so I know what I'm doing.
sorry, I forgot to put silver in there.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 06, 2012, 03:27:12 PM
Are you porting Luigi costumes to Falco? Why?
southcraf i made luigi n64  turning fire mode for smbz mario psa if you want it can save you the trouble just need to reput the bones i deleted and haded to put it on smbz mario xD wich are delete hairM bone add l have N and deleting the bone after trown


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KnightMario on May 06, 2012, 03:28:34 PM
heh, you quoted the wrong post :P


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 06, 2012, 03:30:16 PM
heh, you quoted the wrong post :P
yup :S


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 03:39:56 PM
southcraf i made luigi n64  turning fire mode for smbz mario psa if you want it can save you the trouble just need to reput the bones i deleted and haded to put it on smbz mario xD wich are delete hairM bone add l have N and deleting the bone after trown
cool send it to me when you Are done :) but enought SMBZ talking. Im not updating him yet.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: MandoWolfe on May 06, 2012, 03:43:36 PM
after Wario, do you plan to finish your ports? or start on Knuckles?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: StupidMarioFan1 on May 06, 2012, 03:53:07 PM
cool send it to me when you Are done :) but enought SMBZ talking. Im not updating him yet.
Well I'm still allowed to make the changes right? Because I've just started on redoing the animations for the hammer to look right.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KnightMario on May 06, 2012, 04:04:55 PM
200th post /\


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 06, 2012, 04:06:51 PM
Well I'm still allowed to make the changes right? Because I've just started on redoing the animations for the hammer to look right.
yeah go ahead.
after Wario, do you plan to finish your ports? or start on Knuckles?
Knuckles first.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: MandoWolfe on May 06, 2012, 06:21:53 PM
cool. i'll be more then happy to make a voicepak for both PAL and US. just have to mess around with the PAL brsar first to get the hang of it.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: dpgthirteen on May 06, 2012, 07:51:16 PM
Well I'm still allowed to make the changes right? Because I've just started on redoing the animations for the hammer to look right.
Out of curiosity, what is that in your avatar?
Sorry if this is getting of topic Southcraft.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KnightMario on May 06, 2012, 08:01:10 PM
custom animated paper mario.
(it's possible)


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: dpgthirteen on May 06, 2012, 08:26:57 PM
custom animated paper mario.
(it's possible)
Looks really good.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KnightMario on May 06, 2012, 08:29:42 PM
yeah, he's good at that.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: StupidMarioFan1 on May 07, 2012, 04:21:55 PM
Looks really good.
Thanks and yes its a Paper Mario PSA for Starwaffles Paper Mario over G&W. After I finish, I plan on trying to inproving the model like a Thumbs Up hand, mouth, blinking eyes, ect for the PSA. G&W has lots of visiblity bones, plus articles, so they might end up being some of the Partners from PM & PMTTYD. Sorry SouthCraft for the off topic confersation. :P


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KnightMario on May 07, 2012, 05:46:11 PM
sweet!


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 07, 2012, 11:46:20 PM
Thanks and yes its a Paper Mario PSA for Starwaffles Paper Mario over G&W. After I finish, I plan on trying to inproving the model like a Thumbs Up hand, mouth, blinking eyes, ect for the PSA. G&W has lots of visiblity bones, plus articles, so they might end up being some of the Partners from PM & PMTTYD. Sorry SouthCraft for the off topic confersation. :P
it's ok. btw new computer... so it will take a while getting my files\programms back


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: MandoWolfe on May 08, 2012, 12:12:00 AM
once you get everything back how long till Silver gets released?


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 08, 2012, 06:59:06 AM
once you get everything back how long till Silver gets released?
once i get my files back :p


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: TP on May 08, 2012, 10:49:03 AM
how would i if there was already a SMBZ luigi i was only trying to make people like me abit but instead you all hate my hacks. but for your information i replaced his taunts his attacks his smashs and pretty soon ill try to fix the download and them you probably like it. and i also replaced his special attacks not just side and up and the final smashs are different


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: Carnage on May 08, 2012, 12:13:55 PM
how would i if there was already a SMBZ luigi i was only trying to make people like me abit but instead you all hate my hacks. but for your information i replaced his taunts his attacks his smashs and pretty soon ill try to fix the download and them you probably like it. and i also replaced his special attacks not just side and up and the final smashs are different
how do you expect ppl to like you if we cant even download it . its like you are just making fun of ppl posting a download with no download link :srs:


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 08, 2012, 12:24:51 PM
how would i if there was already a SMBZ luigi i was only trying to make people like me abit but instead you all hate my hacks. but for your information i replaced his taunts his attacks his smashs and pretty soon ill try to fix the download and them you probably like it. and i also replaced his special attacks not just side and up and the final smashs are different
If you want people like you. don't upload broken hacks. post or follow somones thread like mine, so we get to know you. i just made a thread and i needed alot of help to release my first hack. I canceled 19 project because i didn't know what to do. well you need to try, try, try and try practice. Then you get good respect and better at PSAing. thats what i did. And also, some people maybe wanted your hack, but when they click they came to BV, upload you hack at mediafire and copy the link to it and then paste it where it is typed "Download Link" in the edit hack system.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: StupidMarioFan1 on May 08, 2012, 03:01:40 PM
So SouthCraft is it okay if some of SMBZ Luigi's A attacks are from Mariodk's SMBZ Mario? I noticed that when you have Mario (Or anybody that is using Mario's soundbank) and have SMBZ Luigi, Luigi uses Mario's growing and shrinking sound effects for the powerups. Now if only we could make that part of Luigi's sound bank....I'd hather have somehting different then a sawnd file for the hack. I've been fixing some of the things that were started in the hack like the different animation for suating when you have the shell, and a few other things. If you want I can send it to you when I finish and you can make any changes that you find neccsary. How's that sound? :)


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: KnightMario on May 08, 2012, 03:02:28 PM
no matter how many  times, you delete the report but don't fix the download.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 08, 2012, 03:15:43 PM
So SouthCraft is it okay if some of SMBZ Luigi's A attacks are from Mariodk's SMBZ Mario? I noticed that when you have Mario (Or anybody that is using Mario's soundbank) and have SMBZ Luigi, Luigi uses Mario's growing and shrinking sound effects for the powerups. Now if only we could make that part of Luigi's sound bank....I'd hather have somehting different then a sawnd file for the hack. I've been fixing some of the things that were started in the hack like the different animation for suating when you have the shell, and a few other things. If you want I can send it to you when I finish and you can make any changes that you find neccsary. How's that sound? :)
i got an idea for getting sounds for powerups without sawndz. But don't change the a attacks, cuz i don't wanted much of mario's attacks on him


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: StupidMarioFan1 on May 08, 2012, 03:20:30 PM
i got an idea for getting sounds for powerups without sawndz. But don't change the a attacks, cuz i don't wanted much of mario's attacks on him
Well so can I just fix the animations and timing for the A attacks then? By fixing I mean making it so the oppenants get hit by Luigi's hammer which is now in the other hand.


Title: Re: SouthCraft's Hackz: SSF2 Wario not Canceled! Maybe i will make Knuckles PSA soon
Post by: SouthCraft on May 10, 2012, 11:14:37 AM
Poll Update!
I need a guy who can test the silver port + take pics.


Title: Re: SouthCraft's Hackz: Needs someone to test and take pics of silver port!
Post by: KnightMario on May 10, 2012, 02:32:16 PM
me!


Title: Re: SouthCraft's Hackz: Needs someone to test and take pics of silver port!
Post by: LCCoolJ95 on May 10, 2012, 03:28:49 PM
Oh, I thought you quit your Silver port. I would take a video, but the computer that had my capturing program crashed last week.


Title: Re: SouthCraft's Hackz: Needs someone to test and take pics of silver port!
Post by: StupidMarioFan1 on May 10, 2012, 05:58:24 PM
Hey SouthCraft I have found a way around the inability to add visiblity bones! Well it technacally is giving visiblity bones, we can make new ones by using a Visiblity Sequence in a Fit_MotionEct.pac, we can add a bone, rename to have a "M" at the end, make the Sequence for the bone, and it WILL work in-game as long as the name is correct, and you checked the frames you want it to be visiblty. By this we can still have Luigi have his Damage Face and Eyes, give him his Shell & Hammer, and give him even more PowerUps! Can I do that for SMBZ Luigi v1.5? Or would you rather wait? If you want to give him more PowerUps, which ones? I recommend the Racoon Ears & Tail Mariodk made, because those look really good, that and maybe an Ice Suit. The only drawback I see to this is memmory size for the FitLuigi.pac. In short I don't see a problem with this method, I'm currently using this for my Mario & Luigi over Ice Climbers Pack, which will have new attacks, and they won't have IC's attacks.


Title: Re: SouthCraft's Hackz: Needs someone to test and take pics of silver port!
Post by: KnightMario on May 10, 2012, 07:52:14 PM
I already said I could add a powerup, there's not enough subactions for him to do so.


Title: Re: SouthCraft's Hackz: Needs someone to test and take pics of silver port!
Post by: SouthCraft on May 10, 2012, 11:32:25 PM
I already said I could add a powerup, there's not enough subactions for him to do so.
^^ this


Title: Re: SouthCraft's Hackz: Needs someone to test and take pics of silver port!
Post by: KnightMario on May 11, 2012, 02:33:50 PM
so can I take pics or not?


Title: Re: SouthCraft's Hackz: Needs someone to test and take pics of silver port!
Post by: SouthCraft on May 13, 2012, 03:16:33 PM
so can I take pics or not?
no need. I fixed my SD Card! More progress soon and release tomorrow


Title: Re: SouthCraft's Hackz: Needs someone to test and take pics of silver port!
Post by: KnightMario on May 13, 2012, 03:20:11 PM
ok


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: RasenganKameha on May 14, 2012, 07:55:36 AM
is this release for tomorrow probably Broly PSA?

he's finally coming out?


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: SouthCraft on May 14, 2012, 12:14:52 PM
is this release for tomorrow probably Broly PSA?

he's finally coming out?
CAN YOU STFU about broly? He isn' t started yet!


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: DoctorFlux(Mariodk) on May 14, 2012, 12:16:40 PM
CAN YOU STFU about broly? He isn' t started yet!
he is like that with Vegeta/gotenks/any moveset i had talking about i possible will do too


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: KnightMario on May 14, 2012, 02:38:52 PM
CAN YOU STFU about broly? He isn' t started yet!
tell me about it, me don't want broly spam on awesome topic.

stinks you're taking a break (first to catch it)


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: SonicBrawler on May 14, 2012, 02:41:22 PM


stinks you're taking a break (first to catch it)

uhm, no. ur not "le first". others (liek my self) have notcied and dont care to comment about it because it is HIS life. we dotn need to comment about every part. so stop being obbsesed with being "first" for stuff >.>

[/rant]


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: KnightMario on May 14, 2012, 02:43:41 PM
I was joking around.
you hate on me 2 much :P


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: SonicBrawler on May 14, 2012, 03:16:30 PM
This post has been edited by Narwhals


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: SSJ Is Clueless! on May 14, 2012, 03:47:17 PM
just a little rude there sb


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: KnightMario on May 14, 2012, 03:53:09 PM
what was the old post?


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: SSJ Is Clueless! on May 14, 2012, 03:55:14 PM
i'll PM it to you


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: KnightMario on May 14, 2012, 04:07:18 PM
thanks, and to sonic brawler:
:notimp:


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: SouthCraft on May 15, 2012, 01:06:51 PM
Lol. I am still posting around. I just haven't played Halo reach in 2 months. So i am playing that abit. I will be back soon ;)


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: KTH on May 15, 2012, 01:10:42 PM
I've done the car. Do you want i make the animation too?


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: SouthCraft on May 15, 2012, 02:11:17 PM
I've done the car. Do you want i make the animation too?
yup that would be nice :)


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: MandoWolfe on May 15, 2012, 02:52:41 PM
Do you plan to release the Silver port today? or when you get back?


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: SouthCraft on May 15, 2012, 11:30:19 PM
Do you plan to release the Silver port today? or when you get back?
im releasing it the 17th of may because its Norway's national celebration day!


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: MandoWolfe on May 15, 2012, 11:36:10 PM
lol well it's another day. Xp but i can wait. :D


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: SouthCraft on May 16, 2012, 06:29:11 AM
lol well it's another day. Xp but i can wait. :D
lol time zone laggs. my time was 16th of may lol


Title: Re: SouthCraft's Hackz: Back after my break!
Post by: MandoWolfe on May 16, 2012, 02:16:02 PM
oh so then it's today then? :D


Title: Re: SouthCraft's Modstation: Silver Port RELEASED!!!!
Post by: SouthCraft on May 18, 2012, 04:12:06 PM
Break is over! PSA time!


Title: Re: SouthCraft's Temple: Silver Port RELEASED!!!!
Post by: KnightMario on May 18, 2012, 04:18:23 PM
fast break.
the hack is doing well.


Title: Re: SouthCraft's Trollhouse: Silver Port RELEASED!!!!
Post by: SouthCraft on May 18, 2012, 04:21:47 PM
fast break.
the hack is doing well.
yeah abit fast but its enought

Post Merge: May 20, 2012, 02:46:13 PM
Knuckles PSA moveset:

Size: 5/10 likely tall as sonic and Luigi
Power: 10/10 he is a beast!
Speed: 4/10 he is not that fast, he is at speed with Mario
Defence: 2/10 for making it balanced

AA Combo
Left Jab, Double push
Dash Attack: that he does in SSF1

Side tilt: Knuckle Punch
Up tilt: That he do in SSF1 he Swings both arms up
Down tilt: Earth Punch he punches the ground hardly!

F Smash: Spin Punch: that he does in Sonic Battle.
U Smash: HeadButt, like head cracker.
D Smash: Stomp Smash he jumps hard on ground

Netrual B: Rock throw like in SSF1
Netrual B air: Rock summon, almost the same but hes like summons it and its falling

Side B: That smash thing he can do in DX
Side B air: Glide (the reason why i didn't put this as a glide like peach does is because it does damage like in the games.

Up B: that super Punch he does in SSF1
Same in air

Down B: Spin Dig: that he does in Sonic Battle
Same in Air

FinalSmash: Knuckles RAGE! (random combo)

Moveset based on: Sonic Battle, Super smash Flash 1 and Adventure DX.
Character over: Jigglypuff
Model: the import over sonic.

Specials: If he gets over 150% and if he does D Taunt, he is able to grow hes hands to big hands like in sonic riders lol, just for fun. And he can cancel hhes down b if hits to hes n air.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: Hero © on May 20, 2012, 02:52:07 PM
Nice planned-out moveset for knuckles.

Who is he over?



Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: nanobuds on May 20, 2012, 05:49:10 PM
Nice planned-out moveset for knuckles.

Who is he over?


:>.>palm:

if you read the plan, you would know the answer to that question  :P


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SonicBrawler on May 20, 2012, 06:16:20 PM
I can help animate knux. Also, have u started the revamp of shadow mario psa?


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: Hero © on May 20, 2012, 06:25:21 PM
:>.>palm:

if you read the plan, you would know the answer to that question  :P
Sorry :P
I read the plan too fast


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SouthCraft on May 20, 2012, 11:32:00 PM
I can help animate knux. Also, have u started the revamp of shadow mario psa?
the revamp is on hold. But ofc you can animate.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: MandoWolfe on May 21, 2012, 12:29:06 AM
I could help with a Soundpack. if you'd like. :) i have plenty of Kunx's sounds on my labtop.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SonicBrawler on May 21, 2012, 04:37:19 AM
the revamp is on hold. But ofc you can animate.

oh ok. adn i was jsut double checking :)


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: DoctorFlux(Mariodk) on May 21, 2012, 09:02:11 AM
SouthCraft, are you really making a Knuckles PSA, we already have a new
knuckles PSA over Pikachu and it's been ported over other characters?

SouthCraft, in my opinion, you should concentrate on characters that have not
been made already, what's next, after you make a new knuckles PSA, you gonna
go back and say I'm making a newer Knuckles PSA, LOL.

concentrate on making Teen Gohan PSA or Broly PSA.
southcraft is making knuckles over jiggypuff i think
and he will make what he wanted to make not wanted to make after yours DBZ fanboy annoying Level


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: Carnage on May 21, 2012, 10:10:39 AM
some ppl think we shouldnt make what we want but what they want to be done and its sad since ppl only find motivation to work on something they really want to do.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SSJ Is Clueless! on May 21, 2012, 01:25:24 PM
^this

also knux over jiggz, yes i hate jiggs and need somking good on her


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SouthCraft on May 21, 2012, 02:19:35 PM
This is my Plan so far.
Knuckles PSA Ver Beta (maybe i do updates) and alittle bit works on SSF2 Wario.
Updates on ALL ports, hopefully Waluigi over D3
SMBZ Luigi V1,5 Updates
Broly PSA
Then i will be working on ShadowKong. I got an idea to fix running completely and super shadow in FS.
Then i will be taking a LOOOOOOOONG Break!


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: MandoWolfe on May 21, 2012, 02:48:14 PM
This is my Plan so far.
Knuckles PSA Ver Beta (maybe i do updates) and alittle bit works on SSF2 Wario.
Updates on ALL ports, hopefully Waluigi over D3
SMBZ Luigi V1,5 Updates
Broly PSA
Then i will be working on ShadowKong. I got an idea to fix running completely and super shadow in FS.
Then i will be taking a LOOOOOOOONG Break!

Lol well after all that your planning you definately deserve a long break. XD


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: StupidMarioFan1 on May 21, 2012, 03:19:01 PM
This is my Plan so far.
Knuckles PSA Ver Beta (maybe i do updates) and alittle bit works on SSF2 Wario.
Updates on ALL ports, hopefully Waluigi over D3
SMBZ Luigi V1,5 Updates
Broly PSA
Then i will be working on ShadowKong. I got an idea to fix running completely and super shadow in FS.
Then i will be taking a LOOOOOOOONG Break!
That reminds me need to get back to working on SMBZ Luigi, but that'll have to wait a few weeks. :P On this computer, PSA freezes when I try to open a file, and then open another one without closing. Because of that I'm not going to be able to work on the PSA fixing for his hammer to hit players correctly.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SouthCraft on May 21, 2012, 03:33:58 PM
That reminds me need to get back to working on SMBZ Luigi, but that'll have to wait a few weeks. :P On this computer, PSA freezes when I try to open a file, and then open another one without closing. Because of that I'm not going to be able to work on the PSA fixing for his hammer to hit players correctly.
it's ok. Btw can you teach me how to add model changers or whaever did you say? Add like hammer as a model changer or wtf


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: StupidMarioFan1 on May 21, 2012, 04:22:23 PM
it's ok. Btw can you teach me how to add model changers or whaever did you say? Add like hammer as a model changer or wtf
It wasn't a model changer because it doesn't effect the FitLuigi.pac, in the FitLuigiMotionEct.pac you can import or add a Visibilty Sequence, what this does is let you tkae a ____M bone, and check what frames you want it to appear in an animation. This only works for M bones, but all you have to do is rename a bone to M instead of N and it'll work. Now if there isn't a model or polygon that doesn't have a M bone for their visiblity, no point in adding that bone to the Visibity Sequence. I might make a tutorial instead of making an extremely long reply to this thread. The only disadvantage to this is that you can't make moves based on weither the bone is visible or not, like the FaceM/FaceDmgM, HairM/HairMb, EyeYellowM commands in the PSA. I'm using this for my M&L over IC, but for some reason they crash the game when grabbed again. And I'm not sure if its the Visiblity Sequence or not, since characters like Sonic use it and don't crash when grabbed, so I'll look into it.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: Solar99 on May 21, 2012, 05:33:41 PM
Is the PSA gonna be based off what he was like in Sonic Battle by an chance?


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: KnightMario on May 21, 2012, 05:57:22 PM
I didn't bother to read the post, is the PSA gonna be based off what he was like in Sonic Battle by an chance?
better


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: Solar99 on May 21, 2012, 06:02:19 PM
better
A simply "Yes" would've been nice. Can't see half of the pages here on my 3DS for some reason >.>


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: KnightMario on May 21, 2012, 06:13:49 PM
A simply "Yes" would've been nice. Can't see half of the pages here on my 3DS for some reason >.>
I see 'em fine with mine


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SonicUnderground316 on May 22, 2012, 06:53:00 AM
Who's Knuckles over and will Mecha Sonic moveset be based on his SMBZ apparance or will it be custom made ?


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SouthCraft on May 22, 2012, 08:14:43 AM
Who's Knuckles over and will Mecha Sonic moveset be based on his SMBZ apparance or will it be custom made ?
if you read on page 79 you would know. And mecha sonic is based on SMBZ


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SonicUnderground316 on May 22, 2012, 11:47:04 AM
if you read on page 79 you would know. And mecha sonic is based on SMBZ


Opps! Sorry  (http://e.deviantart.net/emoticons/a/ashamed2.gif). Thanks for the info btw  ;)


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: KnightMario on May 22, 2012, 02:33:26 PM
do you really want the Knuckles PSA that SouthCraft is making?

i don't know if you know already, but there is already a new Knuckles
PSA over Pikachu and it's been ported to other characters.

don't you agree with me that it's a waste of time that he's doing a character
that has already been made and he should be focusing on better PSAs like
his teen gohan PSA and Broly PSA?

he should finish making them, you people should all tell him this and vote on it,
if you must? it seems silly to me that he would do something that's already
been done.
pm i got from this guy.
but wasn't the old one glitchy?
plus, I'd like to see you make one.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SouthCraft on May 22, 2012, 02:38:48 PM
pm i got from this guy.
but wasn't the old one glitchy?
plus, I'd like to see you make one.
heh... He is not tha smartest guy i see. Btw do you mean with Mecha Sonic? Well if so yes. That was my first PSA and its now gonna get a revamp! The wierd thing is, that he is still telling about broly and teen gohan. Ive already told him twice, that teen gohan needs model with fingers and broly is WIP with the animations. Plus, broly also needs better rigged fingers.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: Anonymous on May 22, 2012, 06:18:54 PM
Quote
do you really want the Knuckles PSA that SouthCraft is making?

i don't know if you know already, but there is already a new Knuckles
PSA over Pikachu and it's been ported to other characters.

don't you agree with me that it's a waste of time that he's doing a character
that has already been made and he should be focusing on better PSAs like
his teen gohan PSA and Broly PSA?

he should finish making them, you people should all tell him this and vote on it,
if you must? it seems silly to me that he would do something that's already
been done.

lol
it may have been done already (twice) but didn't turn out too well both times. the first is glitchy (and had abnormally placed hitboxes) the other was done rather half-heartedly, and has bad animations and moveset oddities (but glitches were fixed except for the freaking first costume.)


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: Solar99 on May 22, 2012, 06:28:07 PM
pm i got from this guy.
but wasn't the old one glitchy?
plus, I'd like to see you make one.
Weird. I got that same PM. What exactly is this guy trying to accomplish? :srs:


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: LCCoolJ95 on May 22, 2012, 06:54:04 PM
Weird. I got that same PM. What exactly is this guy trying to accomplish? :srs:
to become the world's most annoying troll. ;D


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SouthCraft on May 22, 2012, 11:31:44 PM
to become the world's most annoying troll. ;D
He is just at a annoying DBZ troll level right now.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: DoctorFlux(Mariodk) on May 22, 2012, 11:36:27 PM
just report him to the admins here so he maybe gets muted like the last troll there was like that(if not its is him again)


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: Albafika on May 23, 2012, 01:19:44 PM
He was dealt with.

Southcraft, next time you report someone, use a valid reason, I had to read the last 2 pages to finally undersatnd why you had reported him. Way to lose my time. <_<


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP!
Post by: SouthCraft on May 23, 2012, 01:24:00 PM
He was dealt with.

Southcraft, next time you report someone, use a valid reason, I had to read the last 2 pages to finally undersatnd why you had reported him. Way to lose my time. <_<
sorry. 14 year old boy from norway english...


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: DoctorFlux(Mariodk) on May 24, 2012, 03:13:29 PM
SSBF2 wario PSA is awesome(but the side-smash) i think the side-smash only will look good as a 2d animation like as in SSBF2


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: Anonymous on May 24, 2012, 04:32:56 PM
There's something wrong with the aerial dodge, and the motorbike still shows up for one of the victories. (incase it matters, I'm using the NSTC-U version)


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: SouthCraft on May 24, 2012, 10:42:59 PM
SSBF2 wario PSA is awesome(but the side-smash) i think the side-smash only will look good as a 2d animation like as in SSBF2
the side smash is abit wierd. I know, maybe NeXT version i make a version with his VBrawl sidesmash :D


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: DoctorFlux(Mariodk) on May 24, 2012, 11:19:45 PM
the side smash is abit wierd. I know, maybe NeXT version i make a version with his VBrawl sidesmash :D
or project: M side-Smash


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: LCCoolJ95 on May 25, 2012, 05:23:43 AM
The Wario PSA looks good...too bad I have Mewtwo over Wario...


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: Carnage on May 25, 2012, 06:18:08 AM
The Wario PSA looks good...too bad I have Mewtwo over Wario...
you can have mewtwo on anyone since he is on marth lol


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: Double D. on May 25, 2012, 09:54:54 PM
Yo South, quick question...can you take the Attack Dash for Wario and turn it into his actual Run animation? Its just a request...I tried replacing it with the Attack Dash but in game it looks choppy and doesn't loop like its supposed to. Could you do this request for me or tell me how to do it myself?


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: SouthCraft on May 26, 2012, 02:42:45 PM
Yo South, quick question...can you take the Attack Dash for Wario and turn it into his actual Run animation? Its just a request...I tried replacing it with the Attack Dash but in game it looks choppy and doesn't loop like its supposed to. Could you do this request for me or tell me how to do it myself?
meh. Animate is my weakest point sorry.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: Carnage on May 27, 2012, 01:33:22 AM
southcraft just saying if you dont use the warioman psa warioman t stances in some attacks  the psa is pure fun but it just looks like wario lost his kill move that was side smash but that side b is epic, great psa there.


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: MandoWolfe on May 27, 2012, 02:02:57 AM
So where's Knuckles at right now? Like how's his progress going?


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: SouthCraft on May 27, 2012, 07:41:12 AM
So where's Knuckles at right now? Like how's his progress going?
i have ported him to jiggs and i will Put a video preview in the PreviewZ in OP. I have almost finished all A attacks


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: Carnage on May 27, 2012, 08:54:23 AM
i have ported him to jiggs and i will Put a video preview in the PreviewZ in OP. I have almost finished all A attacks
jiggs is nice since its rel portable :P


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: SonicBrawler on May 27, 2012, 09:00:21 AM
sc can you send tehm to me since imma help u and i never got the files yet


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: SouthCraft on May 27, 2012, 10:13:27 AM
sc can you send tehm to me since imma help u and i never got the files yet
oh! I must have forgotten. You Get it maybe tomorrow


Title: Re: SouthCraft's HackZ: Knuckles PSA WIP! And SSF2 Wario Released!
Post by: SonicBrawler on May 27, 2012, 10:31:10 AM
alrighty


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SouthCraft on May 27, 2012, 01:52:04 PM
Damn it. School work untill wednesday + family meet on thursday + friday :(


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SonicBrawler on May 27, 2012, 04:53:48 PM
wait, so you wont be on today either? or tomorrow?


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SouthCraft on May 30, 2012, 02:03:12 PM
I may be back tomorrow. And expect some Nice teasers on saturday xD.


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SSJ Is Clueless! on May 30, 2012, 02:05:18 PM
cool, teaserz, im not fond of teaserz, 'cuase i usually want it and not a picture of it but thats just me

lol jk cant wait


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SouthCraft on May 30, 2012, 02:07:11 PM
cool, teaserz, im not fond of teaserz, 'cuase i usually want it and not a picture of it but thats just me

lol jk cant wait
i just found out why my thread is so boring.


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SonicBrawler on May 30, 2012, 02:07:52 PM
I love you avvy :srs:


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SSJ Is Clueless! on May 30, 2012, 02:31:10 PM
i just found out why my thread is so boring.
lol

and im with SB your avvy made me lol


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SouthCraft on May 30, 2012, 02:40:19 PM
But to Get a Nice teaser video, i need feedback or what i should change and not change on these hacks:
SSF2 Wario my recent PSA
WAAALUigI
Silver version 2 over Falco.

And also knuckles, but he isn't released or close to done yet. His wait animation is almost done and his running, U Tilt, D tilt, S Tilt, F Smash, U Smash is done animating.
I also need you "SonicBrawler" to do some animations for me.
(http://i20.photobucket.com/albums/b220/Bunny491/Random%20Stuff/Knuckles.gif) (http://images2.wikia.nocookie.net/__cb20100714183245/sonicfanon/images/5/52/Knuckles.gif) (http://i5.ifrm.com/13088/108/emo/Knuckles.gif) (http://www.powersonic.com.br/downloads/gifs/knuckles/knucklespunch2.gif) (http://www.powersonic.com.br/downloads/gifs/knuckles/breezeknuckles.gif) if you do those ill be happy


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SonicBrawler on May 30, 2012, 02:42:34 PM
using what model


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SouthCraft on May 30, 2012, 02:44:22 PM
using what model
the one over sonic by Captain Boygos


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SonicBrawler on May 30, 2012, 02:44:59 PM
okay dokey i will after i do my hw adn after i help mariodk


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SouthCraft on May 30, 2012, 02:53:16 PM
okay dokey i will after i do my hw adn after i help mariodk
Great! Its an other animation i need to but i can't find any gif for it. The dash attack that he does in sonic battle, he runs and pushes enemy with his knuckle hands.


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SonicBrawler on May 30, 2012, 03:02:38 PM
try to find the sprites here (http://www.spriters-resource.com/gameboy_advance/sonicbattle/knuckles.png) adn circle them


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SouthCraft on May 30, 2012, 03:17:02 PM
try to find the sprites here ([url]http://www.spriters-resource.com/gameboy_advance/sonicbattle/knuckles.png[/url]) adn circle them
the 13th of the animations is it. Sorry i can't circle it since this is a mobile device


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SonicBrawler on May 30, 2012, 03:21:36 PM
oh okay a few of teh animatons might be hard o rm but i can try my best :)


Title: Re: SouthCraft's HackZ: Will be back next weekend :(
Post by: SouthCraft on June 01, 2012, 01:11:02 AM
oh okay a few of teh animatons might be hard o rm but i can try my best :)
Yay! BTW i will make a tutorial for dummies. Its actually VERY easy. But im tired of getting 5-12 PM's of it a day :srs: And almost forgot. Teaser video on saturday with. Newest improved update on Waluigi and Silver the hedgehog ports and Knuckles.


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: Carnage on June 01, 2012, 03:06:00 AM
Yay! BTW i will make a tutorial for dummies. Its actually VERY easy. But im tired of getting 5-12 PM's of it a day :srs: And almost forgot. Teaser video on saturday with. Newest improved update on Waluigi and Silver the hedgehog ports and Knuckles.
you will make a tutorial for what?


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SouthCraft on June 01, 2012, 03:10:14 AM
you will make a tutorial for what?
to port without rel.


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: Carnage on June 01, 2012, 03:20:52 AM
to port without rel.

snoop made the best model port tutorial about remaking the psa over the char the model gets ported it would need to be too much especific since well each psa is unike


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SouthCraft on June 01, 2012, 05:04:11 AM

snoop made the best model port tutorial about remaking the psa over the char the model gets ported it would need to be too much especific since well each psa is unike
he did? Well then its really wierd that i Get PM's and PM's every single day, about it. Its really annoying.


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: Carnage on June 01, 2012, 05:15:53 AM
he did? Well then its really wierd that i Get PM's and PM's every single day, about it. Its really annoying.
i mean model porting  theres tons of tutorials  psa remanking has noone since it should be common sence to replace animations and remake the coding


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SonicBrawler on June 01, 2012, 01:23:31 PM
i would acutally love to knwo how to port without .rel i jsut file rename lol


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: Carnage on June 01, 2012, 01:25:04 PM
i would acutally love to knwo how to port without .rel i jsut file rename lol
just type on google snoopy guide to model swap and you will find it preety easy


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: KTH on June 01, 2012, 01:27:33 PM
Hmm. I think you should do another version of Wario SSF2.
You should give more work.

- You forget many animation i made. (Up A, Smash Side and other)
- You should edit the entry like delete some GFX (smoke and explosion of the bike).
- Edit the Victory (you forget a victory, he still got the bike).

Yeah, just some little work like this and probaly other one i've forgot.


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SonicBrawler on June 01, 2012, 01:32:33 PM
just type on google snoopy guide to model swap and you will find it preety easy

thats model importing. im not talking about that. im talkign about PSA porting


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SouthCraft on June 01, 2012, 02:16:19 PM
Hmm. I think you should do another version of Wario SSF2.
You should give more work.

- You forget many animation i made. (Up A, Smash Side and other)
- You should edit the entry like delete some GFX (smoke and explosion of the bike).
- Edit the Victory (you forget a victory, he still got the bike).

Yeah, just some little work like this and probaly other one i've forgot.
ok thanks i Get it done ASAP!


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SonicBrawler on June 01, 2012, 02:20:06 PM
wait, are you back on your computer?


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: KTH on June 01, 2012, 03:21:52 PM
I've almost forget.

You forget to edit the Air air back. It's the one of Project M.


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SouthCraft on June 01, 2012, 03:48:21 PM
I've almost forget.

You forget to edit the Air air back. It's the one of Project M.
ok. Well i will be fixing it. A little PSA like that wouldn't take long time to fix


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: Carnage on June 01, 2012, 04:22:48 PM
wait, are you back on your computer?
psa porting its just copy paste code :srs: but sometimes be inventive since the lack of articles/floating points  , there is no way to do a fast no rel port.


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SouthCraft on June 02, 2012, 12:37:47 AM
psa porting its just copy paste code :srs: but sometimes be inventive since the lack of articles/floating points  , there is no way to do a fast no rel port.
it takes just 1-2 days lol.


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: Carnage on June 02, 2012, 02:17:36 AM
it takes just 1-2 days lol.
just saying there is no easy 10 mins port of renaming files or something


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SouthCraft on June 02, 2012, 03:17:52 AM
just saying there is no easy 10 mins port of renaming files or something
Oh yeah thats right.


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: MandoWolfe on June 02, 2012, 03:55:37 AM
Hey SouthCraft, i was wondering, Do you think you could port the Sonic Battle Shadow that's on Sonic over to DK?


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SouthCraft on June 02, 2012, 04:14:28 AM
Hey SouthCraft, i was wondering, Do you think you could port the Sonic Battle Shadow that's on Sonic over to DK?
Sorry, but me + marioDK (mostly marioDK) Are working on the end of all Shadows


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: MandoWolfe on June 02, 2012, 04:38:15 AM
lol well alright then, i was just asking for this one, because this one has some unique moves that the other Shadows dont have. :p


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SonicBrawler on June 02, 2012, 05:36:15 AM
i honselty liek that shadwo battle psa better than any other psa. i tire dporting it dto dk. imma try to find the file so i can continyue


Title: Re: SouthCraft's HackZ: Knuckles 30% Done!
Post by: SouthCraft on June 02, 2012, 10:03:56 AM
Finnaly done with the TUT! check it out! http://forums.kc-mm.com/index.php?topic=45399.0 (http://forums.kc-mm.com/index.php?topic=45399.0)


Title: Re: SouthCraft's HackZ: TUT wroted at A\A Tutorials!
Post by: StupidMarioFan1 on June 02, 2012, 10:32:57 AM
Hey SouthCraft, not to be completely off-topic, but your avatar, that gif of Kirby with the gun (Really funny. XD), is that from an episode from the TV series? Or did someone just randomly make it for lols?


Title: Re: SouthCraft's HackZ: Knux wait win 1 d tilt u tilt s tilt is done animating!
Post by: SouthCraft on June 02, 2012, 03:59:09 PM
Knuckles finalsmash would be super knuckles! But then i need a master emereald model. Looking for a model importer....


Title: Re: SouthCraft's HackZ: Knux wait win 1 d tilt u tilt s tilt is done animating!
Post by: SonicBrawler on June 02, 2012, 04:00:11 PM
*cough*


Title: Re: SouthCraft's HackZ: Knux wait win 1 d tilt u tilt s tilt is done animating!
Post by: SouthCraft on June 02, 2012, 04:02:15 PM
 
*cough*
Oh i forgot. I HAVE a model importer in the team  :>.>palm: Silly me...


Title: Re: SouthCraft's HackZ: Knux wait win 1 d tilt u tilt s tilt is done animating!
Post by: SonicBrawler on June 02, 2012, 04:04:49 PM
 :af: lol


Title: Re: SouthCraft's HackZ: Knux wait win 1 d tilt u tilt s tilt is done animating!
Post by: SiLeNtDo0m on June 02, 2012, 04:08:11 PM
Couldn't you just resize and recolour a Chaos Emerald model?


Title: Re: SouthCraft's HackZ: Knux wait win 1 d tilt u tilt s tilt is done animating!
Post by: SonicBrawler on June 02, 2012, 04:08:54 PM
i totally wasnt gunna do that [/sarcasm]


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: SouthCraft on June 10, 2012, 04:36:13 PM
Knuckles A attacks (ground) is done!


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: SonicUnderground316 on June 13, 2012, 10:05:52 AM
Hey SouthCraft, not to be completely off-topic, but your avatar, that gif of Kirby with the gun (Really funny. XD), is that from an episode from the TV series? Or did someone just randomly make it for lols?


I might be wrong but I think it's from a show called "Kirby right back at ya!" ;).

Couldn't you just resize and recolour a Chaos Emerald model?


I was thinking the same thing, the Master Emerald is just a huge Green Emerald. Btw, unless you talk about the Comics version where, if i'm not mistaken, Knuckles took a bit of the the master emerald energie to turn into this :
(http://images5.fanpop.com/image/photos/27900000/Green-Knux-knuckles-the-echidna-27906058-310-574.jpg)
Super/Hyper Knuckles (the original from Sonic 3 & Knuckles) got his power from the Super Emeralds which are identiacal to the Chaos Emeralds but are much larger (but still not as big as the Master Emerald).




Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: SonicBrawler on June 13, 2012, 10:51:59 AM
i can porobly make a preview video for knux. so yeah... just letting ppl know


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: SouthCraft on June 13, 2012, 12:39:58 PM
i can porobly make a preview video for knux. so yeah... just letting ppl know
not yet. Let me finish the A attacks completely first.


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: MandoWolfe on June 13, 2012, 12:48:32 PM
Cant wait to see how this will come out. :D And this one's over Jigglypuff right?


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: SouthCraft on June 13, 2012, 12:55:09 PM
Cant wait to see how this will come out. :D And this one's over Jigglypuff right?
yeah. Im working really hard on it, im trying to make knuckles be more popular with this PSA. He must not be forgetten :srs:


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: MandoWolfe on June 13, 2012, 12:59:56 PM
Lol thank you for that. :p It's about time someone turned their attention to this character. It's a potentially great character to use, but no one seems to care. So what A attacks do you need left before the preview?


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: SouthCraft on June 13, 2012, 01:04:54 PM
Lol thank you for that. :p It's about time someone turned their attention to this character. It's a potentially great character to use, but no one seems to care. So what A attacks do you need left before the preview?
air atts, AA combo, d tilt, s tilt and down smash. Most of them Are PSA work and won't take time.


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: AnImAiNe on June 13, 2012, 01:07:43 PM
is knuckles able to dig in your version?


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: SonicBrawler on June 13, 2012, 01:08:40 PM
oh ok.


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: SouthCraft on June 13, 2012, 01:39:24 PM
is knuckles able to dig in your version?
yes its his down b. The Dig and FS is going to take longest i think. Since i want it perfect


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: MandoWolfe on June 13, 2012, 02:51:36 PM
lol well, his Glide, FS, and Dig are like his main thing. XD


Title: Re: SouthCraft's HackZ: Working on Knuckles!
Post by: SouthCraft on June 14, 2012, 01:54:04 PM
Knuckles PSA Alpha Preview (A attacks) (http://www.youtube.com/watch?v=z1WlAydOx9Q#ws) it will be up just wait a minute or two.


Title: Re: SouthCraft's HackZ: PreviewZ of Knux Reply #1271 Page 85!
Post by: MandoWolfe on June 14, 2012, 08:22:24 PM
It's not bad. Some hitbox errors, i notice that some of them dont hit unless your right next to them. I think you should try using the Brust Sonic Run animation. I noticed Knuckles feet dissappearing and then reappearing during the run, and i know that has to do with his figure 8 style running.

Love the dash attack. :D

The forward Smash and the down smash i also thought were really good.

The up smash i thought was kinda odd since he uses his head... I actually like the Pikachu one where he spins around and uppercuts them. Even though it was kinda slow it was incredibly powerful.  But this is defintately something new.

the Side Tilt was good, but the hitboxes to me seemed kinda off, since it was really hard to hit Kirby.

The Up tilt is also good. but maybe just a tiny bit more knockback. Since he is suppose to be a powerful character.

The down tilt was cool. But maybe you should have him do a little jump and then he pounds the floor. Kinda something similar to how he does it in Sonic Heroes.

I think there are some problems to his Ball. idk it just seems weird for his jump and while he was on the ledge it appeared there too. so idk if your gonna fix it soon. XD just thought i'd point in out just in case.

All in all im so glad your gonna take up Knuckles. :D you're doing a great job on him already!


Title: Re: SouthCraft's HackZ: PreviewZ of Knux Reply #1271 Page 85!
Post by: StupidMarioFan1 on June 14, 2012, 09:31:19 PM
I might be wrong but I think it's from a show called "Kirby right back at ya!" ;).
I remeber that show, I haven't seen any episodes in like years, but I wasn't completely sure if he got it from one of that show's episodes, or if it was from something different, you've got to admet that it was super funny.
It's not bad. Some hitbox errors, i notice that some of them dont hit unless your right next to them. I think you should try using the Brust Sonic Run animation. I noticed Knuckles feet dissappearing and then reappearing during the run, and i know that has to do with his figure 8 style running.

Love the dash attack. :D

The forward Smash and the down smash i also thought were really good.

The up smash i thought was kinda odd since he uses his head... I actually like the Pikachu one where he spins around and uppercuts them. Even though it was kinda slow it was incredibly powerful.  But this is defintately something new.

the Side Tilt was good, but the hitboxes to me seemed kinda off, since it was really hard to hit Kirby.

The Up tilt is also good. but maybe just a tiny bit more knockback. Since he is suppose to be a powerful character.

The down tilt was cool. But maybe you should have him do a little jump and then he pounds the floor. Kinda something similar to how he does it in Sonic Heroes.

I think there are some problems to his Ball. idk it just seems weird for his jump and while he was on the ledge it appeared there too. so idk if your gonna fix it soon. XD just thought i'd point in out just in case.

All in all im so glad your gonna take up Knuckles. :D you're doing a great job on him already!
Well it does say alpha, so he'll most likely fix it at some point. I think his main reason was to show how the animations were coming along, some of them were goos to me while others weren't, then again, I don't know anything about Knuckles attacks in other games and stuff, so I can't completely put my say in this. xD


Title: Re: SouthCraft's HackZ: PreviewZ of Knux Reply #1271 Page 85!
Post by: MandoWolfe on June 14, 2012, 10:53:58 PM
Well i already know this was an alpha. :p i was just trying to help him out from this point, maybe he could use these ideas and continue making this PSA better.


Title: Re: SouthCraft's HackZ: PreviewZ of Knux Reply #1271 Page 85!
Post by: SouthCraft on June 15, 2012, 02:15:50 AM
Well i already know this was an alpha. :p i was just trying to help him out from this point, maybe he could use these ideas and continue making this PSA better.
Thats what feedback is :p btw i Think i know what to do before next preview.
AA combo animation revamp. + hitbox
Up tilt animation revamp
Down tilt animation revamp
Side tilt hitbox + gfx revamps
Air attacks (im really out of ideas for this)
Throw attacks
And some B atts


Title: Re: SouthCraft's HackZ: Knuckles B attacks Started!
Post by: FinalEmperor on June 17, 2012, 01:32:13 PM
why dont u change knuckles ground side b to the rock throw in sonic battle


Title: Re: SouthCraft's HackZ: Knuckles B attacks Started!
Post by: SouthCraft on June 17, 2012, 01:57:56 PM
why dont u change knuckles ground side b to the rock throw in sonic battle
because rock throw is already netrual b.


Title: Re: SouthCraft's HackZ: Knuckles B attacks Started!
Post by: MandoWolfe on June 17, 2012, 04:36:38 PM
you should make the forward air attack a spike, and it should be that smash that he does in sonic battle. you know, where after the combo you can like jump after them and you can smash them back to the floor.

(i hope you know what move im talking about. XD)


Title: Re: SouthCraft's HackZ: Knuckles B attacks Started!
Post by: SouthCraft on June 17, 2012, 11:40:38 PM
you should make the forward air attack a spike, and it should be that smash that he does in sonic battle. you know, where after the combo you can like jump after them and you can smash them back to the floor.

(i hope you know what move im talking about. XD)
I have no idea actually :(


Title: Re: SouthCraft's HackZ: Knuckles B attacks Started!
Post by: Hero © on June 18, 2012, 12:14:09 AM
I know what he means.

Watch from 1:30 - 1:35 and you'll see what hes talking about. Where he uses both hands to send the opponent down directly. (But this guy didn't do it right)
http://www.youtube.com/watch?list=PL7153E1BB469EB0E9&v=x_Jy7eYrkII&feature=player_detailpage#t=89s (http://www.youtube.com/watch?list=PL7153E1BB469EB0E9&v=x_Jy7eYrkII&feature=player_detailpage#t=89s)


Title: Re: SouthCraft's HackZ: Knuckles B attacks Started!
Post by: MandoWolfe on June 18, 2012, 01:29:08 AM
lol yeah thats what i meant.


Title: Re: SouthCraft's HackZ: Knuckles B attacks Started!
Post by: SouthCraft on June 18, 2012, 06:55:09 AM
lol yeah thats what i meant.
Oh yeah that one! It's already made as a netrual air. Since he smash the oppoment downwards and it doesn't have that much range for a side air. Btw Netrual B, air and ground is done! The glide is 60% done too!


Title: Re: SouthCraft's HackZ: Knuckles B attacks Started!
Post by: MandoWolfe on June 18, 2012, 07:52:58 AM
awesome! :D anymore previews? ;D


Title: Re: SouthCraft's HackZ: Poll updated! Please vote inportant!
Post by: SouthCraft on June 18, 2012, 02:05:21 PM
I Think the knuckles PSA BETA is 60% done! Just animation revamps + some hitbox problems and throws for a attacks. And just side b ground, down b, FS and maybe climb as you see in poll, you need to decide if it gets to OP or not.


Title: Re: SouthCraft's HackZ: Poll updated! Please vote inportant!
Post by: MandoWolfe on June 18, 2012, 03:16:35 PM
nah just make it limited amount of time on the wall, because if you dont people will just stay there on the wall. :/

and idk if you need some ideas for the Specials, but i'll give you my opinion on them. Well i think the Side B on the ground should either be just one huge punch with start up lag, or make it a three hit combo move like he does in Sonic Heroes. the Down B could either be both Dig, or the Down B in air could be Dig and the Down B ground could be a Spin Dash.

Lol those are just my opinion on the specials. :p


Title: Re: SouthCraft's HackZ: Poll updated! Please vote inportant!
Post by: Carnage on June 18, 2012, 05:06:08 PM
about climbing walls how would that go?since sdoom tryed that for spider man psa and it didnt work out if i recalli think he lowers but couldnt climb up or something


Title: Re: SouthCraft's HackZ: Poll updated! Please vote inportant!
Post by: StupidMarioFan1 on June 18, 2012, 06:10:46 PM
To be honest I don't really know if that'll OP him, I just picked the last version becasue it made the most since. xD


Title: Re: SouthCraft's HackZ: Poll updated! Please vote inportant!
Post by: SouthCraft on June 18, 2012, 11:47:28 PM
about climbing walls how would that go?since sdoom tryed that for spider man psa and it didnt work out if i recalli think he lowers but couldnt climb up or something
it will go one animation, he can climb up and down. But i Thought that would be OP since if he climbs high, only kirby/jigglypuff would be able to hit him. I Think i know how to make it im 85% sure that it would work


Title: Re: SouthCraft's HackZ: Poll updated! Please vote inportant!
Post by: Carnage on June 19, 2012, 01:01:33 AM
it will go one animation, he can climb up and down. But i Thought that would be OP since if he climbs high, only kirby/jigglypuff would be able to hit him. I Think i know how to make it im 85% sure that it would work
well nothing like trying to be sure hope you can  make it work  and a time based one would be better like 3 seconds max and then  hw would only be able to catch when he touched the floor again


Title: Re: SouthCraft's HackZ: Poll updated! Please vote inportant!
Post by: SouthCraft on June 19, 2012, 06:42:34 AM
well nothing like trying to be sure hope you can  make it work  and a time based one would be better like 3 seconds max and then  hw would only be able to catch when he touched the floor again
thats my plan ;) Btw my plan didn't work :( damn the 15%! i will  come up with something..


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: Carnage on June 19, 2012, 02:28:14 PM
thats my plan ;) Btw my plan didn't work :( damn the 15%! i will  come up with something..
well it was expected lots of people tryed that and didt get it to work


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: SouthCraft on June 19, 2012, 02:50:11 PM
well it was expected lots of people tryed that and didt get it to work
the only thing we need to Get that to work is an "If bit" that is if toutch wall or something. But i don't Think there Are any. Btw maybe a new preview on friday or tomorrow.


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: DoctorFlux(Mariodk) on June 19, 2012, 02:53:31 PM
the only thing we need to Get that to work is an "If bit" that is if toutch wall or something. But i don't Think there Are any. Btw maybe a new preview on friday or tomorrow.
i think there are since its possible to make walljumps on char. that dont got


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: Anonymous on June 19, 2012, 06:40:26 PM
the only thing we need to Get that to work is an "If bit" that is if toutch wall or something. But i don't Think there Are any. Btw maybe a new preview on friday or tomorrow.
There's "if: touching wall or floor."


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: SouthCraft on June 19, 2012, 11:55:45 PM
There's "if: touching wall or floor."
i know but it didn't have any effect


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: Anivernage on June 20, 2012, 12:09:53 AM
i hope something from this can help you  ;D
If:Facing Left
                 If Value Touch Wall:2
                                Reverse Direction
                 End If
Else:
                If: Facing Right
                                If Value Touch Wall :4
                                                Reverse Direction
                                End If
                End If
End If
Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
Additional Change Action Requirement: Facing Left
Additional Change Action Requirement Value: Touch Wall: 2
Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Left
Additional Change Action Requirement Value: Touch Wall: 4
Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Right
Additional Change Action Requirement Value: Touch Wall: 4
Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Right
Additional Change Action Requirement Value: Touch Wall: 2

Requirement 0C: 2
- hit left wall.
Requirement 0C: 4
- hit right wall.

Requirement 0C: 3
-hit ceiling.



Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: SouthCraft on June 20, 2012, 03:30:48 AM
i hope something from this can help you  ;D
If:Facing Left
                 If Value Touch Wall:2
                                Reverse Direction
                 End If
Else:
                If: Facing Right
                                If Value Touch Wall :4
                                                Reverse Direction
                                End If
                End If
End If
Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
Additional Change Action Requirement: Facing Left
Additional Change Action Requirement Value: Touch Wall: 2
Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Left
Additional Change Action Requirement Value: Touch Wall: 4
Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Right
Additional Change Action Requirement Value: Touch Wall: 4
Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Right
Additional Change Action Requirement Value: Touch Wall: 2

Requirement 0C: 2
- hit left wall.
Requirement 0C: 4
- hit right wall.

Requirement 0C: 3
-hit ceiling.

omg hardcore coding xD and where should i put this? Btw thanks!


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: MandoWolfe on June 20, 2012, 05:22:21 AM
so for the Knuckles beta, do you plan to have testers? or are you just gonna release it as a beta version?


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: SonicBrawler on June 20, 2012, 05:30:26 AM
Just letting people know that the knuckles psa is coming along really well. SC, is it okay if i post teaser pics?


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: DoctorFlux(Mariodk) on June 20, 2012, 05:33:03 AM
omg hardcore coding xD and where should i put this? Btw thanks!
indeed but i think it looks right xD and i think you should put this on all fall/Jump subactions(maybe not specialfall)


Title: Re: SouthCraft's HackZ: Knuckles BETA Soon!
Post by: SouthCraft on June 20, 2012, 06:50:36 AM
Just letting people know that the knuckles psa is coming along really well. SC, is it okay if i post teaser pics?
I will post a video as soon i get done with rest of the B attacks exept for FS
so for the Knuckles beta, do you plan to have testers? or are you just gonna release it as a beta version?
yes and you are already one ;) and im gonna release it as a beta but im still going to have testers.
indeed but i think it looks right xD and i think you should put this on all fall/Jump subactions(maybe not specialfall)
ok thanks :)

Btw you guys just some few touches and the dig is finally done! So a video will hopefully be up next week :)

Waluigi is going to have his final update with
SFX
Fixed down smash + side smash
Fixed thrown animations
Spicy curry fix
Result screen and camera fixes


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: MandoWolfe on June 20, 2012, 03:59:45 PM
awesome! :D


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: BriefCasey795 on June 20, 2012, 06:02:16 PM
So what do we have planned for the final waluigi port?


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: SouthCraft on June 20, 2012, 11:48:49 PM
Waluigi is going to have his final update with
SFX
Fixed down smash + side smash
Fixed thrown animations
Spicy curry fix
Result screen and camera fixes



Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: Anivernage on June 20, 2012, 11:52:07 PM
Lol, also the code i post helped you? ;D


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: SouthCraft on June 21, 2012, 09:52:09 AM
Lol, also the code i post helped you? ;D
it froze :(


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: AnImAiNe on June 21, 2012, 09:57:21 AM
southcraft are u free to help me get a psa ported? there is not a lot that needs to be moved


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: SouthCraft on June 22, 2012, 01:21:57 AM
southcraft are u free to help me get a psa ported? there is not a lot that needs to be moved
not now. Im busy with stuff


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: Anivernage on June 22, 2012, 01:25:43 AM
it froze :(
when exactly froze?


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: SouthCraft on June 22, 2012, 01:29:01 AM
when exactly froze?
well it didn't have any effect on the walls on stage builders. But when i grabbed a cliff it froze


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: MandoWolfe on June 23, 2012, 01:37:53 AM
so what do you plan to do if he cant climb?


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: SouthCraft on June 23, 2012, 02:52:44 AM
so what do you plan to do if he cant climb?
i dunno :( maybe sometime in the future its possible


Title: Re: SouthCraft's HackZ: Knuckles BETA and Waluigi FINAL port release soon!
Post by: MandoWolfe on June 23, 2012, 03:14:47 AM
well i say forget the climb for now and once its possible, update the moveset with it. i mean its already looking good so far, so it wont matter too much that he cant climb yet, because soon he might be able too.


Title: Re: SouthCraft's HackZ: VOTE what i do next!!!!
Post by: SouthCraft on June 25, 2012, 04:35:18 AM
Back after a week, but i updated poll of what i will do next so VOTE what i will do!


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: Ikuto on June 25, 2012, 08:27:17 AM
if you guys know me well enough you know who i voted for >.>


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: SouthCraft on June 25, 2012, 08:32:31 AM
if you guys know me well enough you know who i voted for >.>
Teen Gohan xD im going to PSA as well if it wins i think.


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: Carnage on June 25, 2012, 10:28:36 AM
the problem with teen gohan is that you still dont have the model and thats the hardest part and you would need a model that can go ssj and ssj2 by model changers


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: SouthCraft on June 25, 2012, 10:33:11 AM
the problem with teen gohan is that you still dont have the model and thats the hardest part and you would need a model that can go ssj and ssj2 by model changers
TL can i think


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: Carnage on June 25, 2012, 10:43:50 AM
TL can i think
but you need someone to rigg the model and thats the hard part and link would be the best since he looks more human on the leg department


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: SouthCraft on June 25, 2012, 10:45:45 AM
but you need someone to rigg the model and thats the hard part and link would be the best since he looks more human on the leg department
KTH promised me a rigg sometime and he is a skilled rigger too


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: Ikuto on June 25, 2012, 10:59:05 AM
Teen Gohan xD im going to PSA as well if it wins i think.
lol yeah ;D Can't wait though, doesnt look like he will be made.


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: SonicBrawler on June 25, 2012, 11:02:27 AM
once kth riggs teen gohan to iek or who evewr, pit, anywone, then I will port the model and animtiosn to Tl so we can start (if/when we start)


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: Carnage on June 25, 2012, 01:53:59 PM
kth stopped rigging unfortunelly :S he didnt even release some stuff he had already made like n64 pikachu among other models


Title: Re: SouthCraft's HackZ: VOTE the poll!!!
Post by: SouthCraft on June 26, 2012, 12:37:53 PM
Ok you guys im back in buisniss tomorrow, but the sad news is that im going to leave again and won't be back untill monday again :(
BTWgood news about Gohan. KTH has already rigged him and marioDK has him now. So i must just wait untill he comes back.

And my dissicion is that im going to update knuckles after knuckles beta and WAA! Then i am going to learn something new like importing because i got so many ideas. Then GOHAN TIME!


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: Carnage on June 27, 2012, 01:27:51 AM
Ok you guys im back in buisniss tomorrow, but the sad news is that im going to leave again and won't be back untill monday again :(
BTWgood news about Gohan. KTH has already rigged him and marioDK has him now. So i must just wait untill he comes back.

And my dissicion is that im going to update knuckles after knuckles beta and WAA! Then i am going to learn something new like importing because i got so many ideas. Then GOHAN TIME!
wish you luck on learning how to import, since then you can import the stuff you wanna psa :P


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: SouthCraft on June 27, 2012, 02:58:30 AM
wish you luck on learning how to import, since then you can import the stuff you wanna psa :P
yeah i was thinking that :)


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: spellwiz on June 27, 2012, 10:30:19 PM
Mind the newbiness please =P
I sent SouthCraft a message but, hoping you wonderful people reading his thread might know, any chance anyone knows how to have Shadow over the Silver PSA?  I have tried just about everything I, and my cousin, can think of, but I get the dreaded beep everytime >.<
I am using gecko while testing my many attempts of Shadow over Silver, but I normally use Riivolution.
Hoping my sucking up worked, thanks in advanced <3


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: MandoWolfe on June 27, 2012, 11:10:41 PM
Hey SouthCraft, i was wondering, when is the Knuckles Beta coming out? :) i know you had a few things left but i was curious on how its progressing?


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: dpgthirteen on June 28, 2012, 05:36:38 AM
Still waiting for the final Scott port, I really hope he wins this time.


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: Ikuto on June 28, 2012, 09:44:31 PM
Still waiting for the final Scott port, I really hope he wins this time.
I really don't get it I play with scott all the time. and i use riivo
................................................. ...........
Teen Gohan YEAH! So hype I really hope he wins.


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: dpgthirteen on June 29, 2012, 05:33:54 AM
I really don't get it I play with scott all the time. and i use riivo
................................................. ...........
Teen Gohan YEAH! So hype I really hope he wins.
Do you use the latest Scott? Because that one never works for me also there were others who had the same issue.


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: Ikuto on June 29, 2012, 08:45:07 AM
Do you use the latest Scott? Because that one never works for me also there were others who had the same issue.
the latest one? I think so whic ver is that?


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: SouthCraft on June 29, 2012, 01:51:30 PM
Hey SouthCraft, i was wondering, when is the Knuckles Beta coming out? :) i know you had a few things left but i was curious on how its progressing?
you are a beta tester so just wait. You want to know progress well the only thing left now is the final smash, down b (which is 99% done) the side b ground and taunt/win animations


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: MandoWolfe on June 30, 2012, 04:02:17 AM
well that's not bad at all. :D cant wait to test this out. :p been needing a new reason to play my wii. XD But i was just asking because i've enjoyed your PSAs and im excited to see how this one will turn out. :)


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: SouthCraft on June 30, 2012, 04:07:04 PM
well that's not bad at all. :D cant wait to test this out. :p been needing a new reason to play my wii. XD But i was just asking because i've enjoyed your PSAs and im excited to see how this one will turn out. :)
cool then :) btw can't PSA before tomorrow i think :( because of some real life stuff, but all his animations is done now :D

And you rivvo scott pilgrim fans, im needing someone to test for me if it works when its done


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: Ikuto on June 30, 2012, 04:18:43 PM
cool then :) btw can't PSA before tomorrow i think :( because of some real life stuff, but all his animations is done now :D

And you rivvo scott pilgrim fans, im needing someone to test for me if it works when its done
im here + I'll add a vid :D


Title: Re: SouthCraft's HackZ: Good News Pg 89!
Post by: MandoWolfe on June 30, 2012, 04:52:07 PM
awesome. :D and i hope things go well for you with your real life stuff. :) and i can help test Scott, cant do a video.. but i do use Rivvo so i could test there. :D


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 81%!
Post by: SouthCraft on July 01, 2012, 11:55:09 AM
I am back at home! i have PSAed down b acceptable enought so are side b ground, but it still need some fixes here and there. So it's just Final smash left xD

Btw heres the beta testers they will get it when i think its time.
MandoWolfe
KTH if he wants
MarioDK if i gets to
SonicBrawler ofc
Ikuto if he wants
Albafika

Haven't really asked all of them but.....


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 81%!
Post by: MandoWolfe on July 01, 2012, 06:31:02 PM
awesome. :D cant wait to test this out.


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 81%!
Post by: Ikuto on July 01, 2012, 07:46:31 PM
Ikuto if he wants
Yeah :D Sure, + Vid :)


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 81%!
Post by: SouthCraft on July 02, 2012, 03:45:11 AM
Yeah :D Sure, + Vid :)
cool! but i don't think you need to record because SonicBrawler is already doing that


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 81%!
Post by: Ikuto on July 02, 2012, 07:09:23 AM
cool! but i don't think you need to record because SonicBrawler is already doing that
ok, but his card has frame rate issues, I' provide 1 and u can decide if ur using it or not.


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 81%!
Post by: SonicBrawler on July 02, 2012, 07:13:59 AM
no i just have to fix teh settings


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 81%!
Post by: SouthCraft on July 02, 2012, 11:37:20 AM
ok, but his card has frame rate issues, I' provide 1 and u can decide if ur using it or not.
oh yeah thats right you have capt card, but SonicBralwer has more subscribers so i think more people to see it the better.
Btw Super Transform works! but only one animation and i added gfx, i have master emerald but the bad thing is that it's 35 kb! and it's red dunno why?


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 85%!
Post by: Ikuto on July 02, 2012, 01:13:34 PM
oh yeah thats right you have capt card, but SonicBralwer has more subscribers so i think more people to see it the better.
Btw Super Transform works! but only one animation and i added gfx, i have master emerald but the bad thing is that it's 35 kb! and it's red dunno why?
He has more subs cuz he puts out vids of his hascks and stuff.. I don't really do that notice I have like 4 vids to his 20 something, not cuz its better, and how can u forget i have 1? + u said u didnt need me ever to do it agian cuz u could emulate and record vids now.


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 85%!
Post by: SouthCraft on July 02, 2012, 02:07:29 PM
He has more subs cuz he puts out vids of his hascks and stuff.. I don't really do that notice I have like 4 vids to his 20 something, not cuz its better, and how can u forget i have 1? + u said u didnt need me ever to do it agian cuz u could emulate and record vids now.
i thought you used emulator for a long time but i niticed that it was no lags in it, and you said you used rivvo when you recorded scott so then i found out, im a dumb ass :srs:
Btw the final smash is done PSAing now just some fixes and new animation for Final smash!


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 89%!
Post by: SonicBrawler on July 02, 2012, 02:10:54 PM
then send it over to me :D


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 89%!
Post by: SouthCraft on July 02, 2012, 04:53:25 PM
then send it over to me :D
wait i got a new problem :( give me an hour or two


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 89%!
Post by: SonicBrawler on July 02, 2012, 05:38:19 PM
oh okay


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 89%!
Post by: SouthCraft on July 04, 2012, 02:43:09 PM
oh okay
if im lucky then the PSA will be ready on friday or saturday! Just animations + fixes left!


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 89%!
Post by: kirbyboi :3 on July 05, 2012, 09:43:02 AM
holy crap im excited. :D

Post Merge: July 05, 2012, 09:44:22 AM
Do you want me to make a video too when it releases? I used Dolphin and my Dolphin speed is fairly well.. :3


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 89%!
Post by: SouthCraft on July 05, 2012, 12:11:29 PM
holy crap im excited. :D

Post Merge: July 05, 2012, 09:44:22 AM
Do you want me to make a video too when it releases? I used Dolphin and my Dolphin speed is fairly well.. :3
that would have been awsome but ikuto or sonicbrawler is going to

Post Merge: July 05, 2012, 01:08:56 PM
But you can make one as well if you want :)


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 89%!
Post by: Ikuto on July 05, 2012, 10:15:14 PM
that would have been awsome but ikuto or sonicbrawler is going to

Post Merge: July 05, 2012, 01:08:56 PM
But you can make one as well if you want :)

on stand by :) also who won the poll?


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 89%!
Post by: MandoWolfe on July 06, 2012, 12:07:52 AM
yup. im ready anytime too. :3


Title: Re: SouthCraft's HackZ: Knuckles Beta Progress at 89%!
Post by: SouthCraft on July 06, 2012, 08:07:05 AM
on stand by :) also who won the poll?
Teen Gohan and Knuckles updates does it looks like :)


Title: Re: SouthCraft's HackZ: Knuckles should been sent to all the testers now!
Post by: Ikuto on July 06, 2012, 01:56:48 PM
Teen Gohan and Knuckles updates does it looks like :)
Awesomeness Teen Gohan!
Now we shall have a poll between the two to see who goes/comes first JK JK, but seriously awesome :D


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SouthCraft on July 06, 2012, 02:57:29 PM
[coor=teal] Awesomeness Teen Gohan!
Now we shall have a poll between the two to see who goes/comes first JK JK, but seriously awesome :D
first time i see Ikuto writing with normal color lol xD Btw updated thread name what you think?


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: ShadowWolf on July 06, 2012, 04:31:50 PM
Aww I wish I was a tester, but I'm not important enough lol nice job SouthCraft. Good luck finishing Knuckles. Also, who's he gonna be over?


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SouthCraft on July 06, 2012, 04:34:40 PM
Aww I wish I was a tester, but I'm not important enough lol nice job SouthCraft. Good luck finishing Knuckles. Also, who's he gonna be over?
Jigglypuff because she doesn't deserve to be in brawl in my opinion, and she is really annoying character. And i love pikachu!


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: ShadowWolf on July 06, 2012, 04:35:45 PM
Jigglypuff because she doesn't deserve to be in brawl in my opinion, and she is really annoying character. And i love pikachu!
Yeah I hate Jiggs. But will it be a complete character or are you porting knuckles over her? I would assume your making him from scratch over her but I could be wrong


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SouthCraft on July 06, 2012, 04:40:28 PM
Yeah I hate Jiggs. But will it be a complete character or are you porting knuckles over her? I would assume your making him from scratch over her but I could be wrong
this is an own designed moveset, with a glitchfree model rigged by Boygos ported by me over jigglypuff and being PSAed/Animated by me and SonicBrawler. Our goal is to Get people to pay attention to that little badass and not only Vegeta and Shadow :p


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SonicBrawler on July 06, 2012, 04:46:53 PM
word. XD

i love jiggs, so luckily i can port knux if i dont feel lazy.


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: ShadowWolf on July 06, 2012, 04:49:34 PM
word. XD

i love jiggs, so luckily i can port knux if i dont feel lazy.
Yeah. Can't wait for this. Will you guys include a sawnd?


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SouthCraft on July 06, 2012, 04:53:07 PM
word. XD

i love jiggs, so luckily i can port knux if i dont feel lazy.
i Think you can because hes not using articles only ex gfx'es so he will be atleast comfertable over game and watch
Yeah. Can't wait for this. Will you guys include a sawnd?
maybe, im a PAL user so i can't use it. Im Needing someone to do it for me maybe MandoWolfe.
Btw im going to update poll about possible future PSA's so be ready to VOTE! Btw Teen gohan won so i will be doing him next!


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SonicBrawler on July 06, 2012, 05:00:46 PM
Btw Teen gohan won so we will be doing him next!


fixed


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SouthCraft on July 06, 2012, 05:13:56 PM
fixed
:) btw poll updated!


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: MandoWolfe on July 06, 2012, 05:37:56 PM
maybe, im a PAL user so i can't use it. Im Needing someone to do it for me maybe MandoWolfe.
Btw im going to update poll about possible future PSA's so be ready to VOTE! Btw Teen gohan won so i will be doing him next!


Well i'll be happy to make one. :D but im waiting for the new BrawlBox to come out before i start it. :p


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: metatrongrhm on July 06, 2012, 06:58:24 PM
... Puss n' Boots or Sneazel... Gah... I think Sneazel will be the popular choice, so I'm gonna go with him


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SouthCraft on July 07, 2012, 06:01:33 AM
Bad news! how ever much i try the dig won't get like i wanted! so i think ill have to bring the Spin Dash there instead :(


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SonicBrawler on July 07, 2012, 09:32:15 AM
in teh incorrect file you sent me, that down b was epic. im testing the new files now,  and i think you should put the down-b back. and the side-b ground looks a bit odd. also, his secodn jump doesnt make him go very high up


Title: Re: SouthCraft's Forest of Peace: Knuckles should been sent to all the testers now!
Post by: SouthCraft on July 07, 2012, 03:07:21 PM
in teh incorrect file you sent me, that down b was epic. im testing the new files now,  and i think you should put the down-b back. and the side-b ground looks a bit odd. also, his secodn jump doesnt make him go very high up
no i think it was a bit glitchy, the side b is still a beta move so ill fix that later.


Title: Re: SouthCraft's Forest of Peace: Knuckles progress at 90%!
Post by: SonicBrawler on July 07, 2012, 04:28:18 PM
i think it was fine


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: SouthCraft on July 08, 2012, 02:15:20 AM
It's done but i need feedback from the testers to balance him out im also needing a video from Ikuto


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: SonicBrawler on July 08, 2012, 06:40:45 AM
imma make a video once I get back from Church :D


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: dpgthirteen on July 08, 2012, 07:11:42 AM
Nice to see you are almost done with Knuckels, he is over Jiggly Puff right?


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: SonicBrawler on July 08, 2012, 07:11:56 AM
correct


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: SouthCraft on July 08, 2012, 08:58:40 AM
Nice to see you are almost done with Knuckels, he is over Jiggly Puff right?
yeah it's almost done! but i think it also needs some more choices for netrual b like he can throw the rock netrual or upwards. and a new finalsmash air? i don't know what do you guys think of that?

While im waiting on feedback and video i just work on updates for Waluigi and Silver :af2:


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: MandoWolfe on July 08, 2012, 10:17:31 AM
well i did manage to test the other beta, or the incorrect one, and everything seemed great except for the tilts, they didnt seem to really reach the computers and you had to be right next to them for it to hit. The Up B didnt really give any damage and didnt have any knockback. I think on the Down B (if you still are gonna keep it as the dig) he should come back up and hit a good amount. The smashes and the dash attacks in my opinion were really good. The throws were all great except for the back throw and the Up throw. The back throw you would see the animation throw the computer but Knuckles would appear back in the same spot from when he grab the computer. And the up throw animation looked weird after he threw them, he would just kinda squat or something. It was already mentioned about his second jump not really sending him anywhere. And maybe the up B special should go a bit faster since it seemed kinda slow. lol but that one is your choice.

Over all it's really good and i like his wait animation! :D Oh and on the Neutral B special, If you use it in the air and you are close to the ground and you keep holding the B button, you'll throw the rock in the air and then immediately throw the rock on the ground afterwards. Just thought i'd point that out there if you wanted to fix that. Oh and for the down A in air, i think it should have a slightly bigger hitbox so you can hit people with it more. But other then that Great job SouthCraft. :D


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: SouthCraft on July 08, 2012, 10:26:24 AM
well i did manage to test the other beta, or the incorrect one, and everything seemed great except for the tilts, they didnt seem to really reach the computers and you had to be right next to them for it to hit. The Up B didnt really give any damage and didnt have any knockback. I think on the Down B (if you still are gonna keep it as the dig) he should come back up and hit a good amount. The smashes and the dash attacks in my opinion were really good. The throws were all great except for the back throw and the Up throw. The back throw you would see the animation throw the computer but Knuckles would appear back in the same spot from when he grab the computer. And the up throw animation looked weird after he threw them, he would just kinda squat or something. It was already mentioned about his second jump not really sending him anywhere. And maybe the up B special should go a bit faster since it seemed kinda slow. lol but that one is your choice.

Over all it's really good and i like his wait animation! :D Oh and on the Neutral B special, If you use it in the air and you are close to the ground and you keep holding the B button, you'll throw the rock in the air and then immediately throw the rock on the ground afterwards. Just thought i'd point that out there if you wanted to fix that. Oh and for the down A in air, i think it should have a slightly bigger hitbox so you can hit people with it more. But other then that Great job SouthCraft. :D
thx for feedback! i really like how the wait animation turned out too! and remember he has glide + up b so if i make it go higher might OP him since then he is a master of recovering, power and that would make him OP! but thanks for the feedback!

now im only waiting Ikuto to be finished with his video and Albafika for his feedback!


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: Ikuto on July 08, 2012, 10:58:02 AM
Vid in 10min


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: SonicBrawler on July 08, 2012, 10:58:48 AM
my video is being uploaded currently. but will be viewable here: http://youtu.be/ZmwPJvGtd34 (http://youtu.be/ZmwPJvGtd34)


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: SouthCraft on July 08, 2012, 10:59:59 AM
my video is being uploaded currently. but will be viewable here: [url]http://youtu.be/ZmwPJvGtd34[/url] ([url]http://youtu.be/ZmwPJvGtd34[/url])
double vid :)


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: Ikuto on July 08, 2012, 11:06:49 AM
Mine 2 SBrawler.
Vid in 5.

Edit:Done (Remember This I was mainly trying to show off the psa not be a show of and win and etc...)
Knuckles Psa(Over Jigglypuff) (http://www.youtube.com/watch?v=b5ve8it1A1g#)


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA done but need to balanced
Post by: SouthCraft on July 08, 2012, 11:24:07 AM
Mine 2 SBrawler.
Vid in 5.

Edit:Done (Remember This I was mainly trying to show off the psa not be a show of and win and etc...)
Knuckles Psa(Over Jigglypuff) ([url]http://www.youtube.com/watch?v=b5ve8it1A1g#[/url])
awsome! Me use this in Poll :)


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA Preview is up!
Post by: Ikuto on July 08, 2012, 11:34:08 AM
awsome! Me use this in Poll :)
Well........ Me feel honored lol. :D


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA Preview is up!
Post by: SonicBrawler on July 08, 2012, 11:36:52 AM
my vids up in a min and it shows move by move instead of a brawl


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA Preview is up!
Post by: SouthCraft on July 08, 2012, 11:37:34 AM
my vids up in a min and it shows move by move instead of a brawl
im glad they are different!


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA Preview is up!
Post by: SonicBrawler on July 08, 2012, 11:38:21 AM
its up!


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA Preview is up!
Post by: Ikuto on July 08, 2012, 11:40:06 AM
my video is being uploaded currently. but will be viewable here: [url]http://youtu.be/ZmwPJvGtd34[/url] ([url]http://youtu.be/ZmwPJvGtd34[/url])
u know i was thinking of doing that, but then was like na... Glad though.


Title: Re: SouthCraft's Forest of Peace: Knuckles PSA Preview is up!
Post by: SouthCraft on July 08, 2012, 11:46:30 AM
i see you haven't got my lastest update yet, ill send you it in a second ;)


Title: Re: SouthCraft's Forest of Peace: Knuckles Preview Video is up!
Post by: Ikuto on July 08, 2012, 12:32:36 PM
Who r u referring 2?


Title: Re: SouthCraft's Forest of Peace: Knuckles Preview Video is up!
Post by: SouthCraft on July 08, 2012, 12:36:38 PM
Who r u referring 2?
SBrawler


Title: Re: SouthCraft's Forest of Peace: Knuckles Preview Video is up!
Post by: MandoWolfe on July 08, 2012, 12:50:23 PM
Lol hey SouthCraft, idk if i got the updated beta version yet, do you mind sending it to me so i can test it once i get home?


Title: Re: SouthCraft's Forest of Peace: Knuckles Preview Video is up!
Post by: SouthCraft on July 08, 2012, 01:11:29 PM
Lol hey SouthCraft, idk if i got the updated beta version yet, do you mind sending it to me so i can test it once i get home?
okay :)


Title: Re: SouthCraft's Forest of Peace: Knuckles Preview Video is up!
Post by: Tormod on July 08, 2012, 08:15:12 PM
Knuckles looks pretty sweeet, he's always been my favorite sonic character. The one thing I would suggest is for the ground move to have bigger dirt graphics when he dives in and when he comes out.


Title: Re: SouthCraft's Forest of Peace: Knuckles 0.1 RELEASED!!! Awaiting feedback!
Post by: SouthCraft on July 09, 2012, 09:57:27 AM
It's friggin RELEASED!!!


Title: Re: SouthCraft's Forest of Peace: Knuckles 0.1 RELEASED!!! Awaiting feedback!
Post by: Ikuto on July 09, 2012, 10:22:29 AM
nice, want an updated vid?


Title: Re: SouthCraft's Forest of Peace: Knuckles 0.1 RELEASED!!! Awaiting feedback!
Post by: SouthCraft on July 09, 2012, 01:18:20 PM
nice, want an updated vid?
well if you can so :)


Title: Re: SouthCraft's Forest of Peace: Knuckles 0.1 RELEASED!!! Awaiting feedback!
Post by: kirbyboi :3 on July 11, 2012, 12:24:06 PM
that would have been awsome but ikuto or sonicbrawler is going to

Post Merge: July 05, 2012, 01:08:56 PM
But you can make one as well if you want :)



ahhhh okay. :DD :3


Title: Re: SouthCraft's Forest of Peace: Knuckles V0.2 WIP, see pg 94!
Post by: DoctorFlux(Mariodk) on July 12, 2012, 10:12:25 AM
you know kingjiggypuff have made Glide over falco
we can maybe use that for knuckles too (i am planing to use it for 2 of my PSAs)


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: SouthCraft on July 16, 2012, 10:43:45 AM
I have some news to you guys...
well after a good while im going to have a big release day with Knuckles V0.2, Shadow Mario Beta, maybe bowser jr beta and updates on all my hacks even Geno maybe just to fix metal and cannon texture.

This will be my last hacks here, thats right after almost a year im probably leaving SSBB Hacking, PSAing and porting. But im still going to post here after that.

Post Merge: July 16, 2012, 10:46:10 AM
I know many people don't care if i leave, its the same people who's posting on my thread and keeping it alive. And sometimes that isn't enought, sometimes i have to update the lastest post with some "good news" the get it alive.


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: DoctorFlux(Mariodk) on July 16, 2012, 10:47:22 AM
I have some news to you guys...
well after a good while im going to have a big release day with Knuckles V0.2, Shadow Mario Beta, maybe bowser jr beta and updates on all my hacks even Geno maybe just to fix metal and cannon texture.

This will be my last hacks here, thats right after almost a year im probably leaving SSBB Hacking, PSAing and porting. But im still going to post here after that.

Post Merge: July 16, 2012, 10:46:10 AM
I know many people don't care if i leave, its the same people who's posting on my thread and keeping it alive. And sometimes that isn't enought, sometimes i have to update the lastest post with some "good news" the get it alive.
so you will stop making hacks but still posting and be here on KC-MM
i am going to miss yours Ports and PSAs


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: SonicBrawler on July 16, 2012, 10:59:41 AM
Noooo! D: well, if you maee up ur mind I guess I can't change it. And I think you should be the person to psa bowser jr for our project. I will send you the files in a few hours. And I hope that you change ur mind urself. But atleast you will still be around


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: Anonymous on July 16, 2012, 11:18:52 AM
I have some news to you guys...
well after a good while im going to have a big release day with Knuckles V0.2, Shadow Mario Beta, maybe bowser jr beta and updates on all my hacks even Geno maybe just to fix metal and cannon texture.
For the ones that exist in the vault already,  I feel you should at least get constructive criticism on some of them before their last update. I've watched over this thread and have seen none of it. I can get on it when I'm done ripping the mario and sonic at the olympic games .iso from my disk. until then I can't do much.


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: SouthCraft on July 16, 2012, 12:17:43 PM
For the ones that exist in the vault already,  I feel you should at least get constructive criticism on some of them before their last update. I've watched over this thread and have seen none of it. I can get on it when I'm done ripping the mario and sonic at the olympic games .iso from my disk. until then I can't do much.
this is what i miss :( its liek... "Knuckles RELEASED!" ok no-one seems to care. What do you want!!?!? This is what im getting sick off!


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: SonicBrawler on July 16, 2012, 01:02:33 PM
ADo you,link this thread to the psa


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: SouthCraft on July 16, 2012, 01:07:31 PM
ADo you,link this thread to the psa
it was an example lol, its not done yet


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: Carnage on July 16, 2012, 01:23:49 PM
maybe becuase knuckles doesnt have many followers


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: SouthCraft on July 16, 2012, 01:27:16 PM
maybe becuase knuckles doesnt have many followers

EVERY sonic/mario/DBZ characters have followers.. trust me!


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: metatrongrhm on July 16, 2012, 02:29:51 PM
EVERY sonic/mario/DBZ characters have followers.. trust me!
Not me :) I'd look forward to Bowser Junior(and Sneazel from your pic... Even if you're not offering to do it).
I used to care about sonic characters, but after the 10th re-release of shadow, the 3rd attempt at tails, a clone of shadow to be silver twice, and this second knuckles while someone else is also working on him... bleh :(
I dont care for DBZ, didnt watch it as a kid, and it doesnt loook like my sorta thing.
As for Mario... Like I said, Bowzer Junior :) During my first days on this site, when I thought Model+Texture meant completely new character, he was one of the poeple I was most excited about(after Sasuke and probs a few others)

But either way, I have been watching this thread, but like I've said twice before, I feel like I'm bugging people if I say "good work", and nothing constructive at all(I give terrible feedback...)

Good Luck with whatever new hobby you find


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: SouthCraft on July 16, 2012, 02:52:51 PM
Not me :) I'd look forward to Bowser Junior(and Sneazel from your pic... Even if you're not offering to do it).
I used to care about sonic characters, but after the 10th re-release of shadow, the 3rd attempt at tails, a clone of shadow to be silver twice, and this second knuckles while someone else is also working on him... bleh :(
I dont care for DBZ, didnt watch it as a kid, and it doesnt loook like my sorta thing.
As for Mario... Like I said, Bowzer Junior :) During my first days on this site, when I thought Model+Texture meant completely new character, he was one of the poeple I was most excited about(after Sasuke and probs a few others)

But either way, I have been watching this thread, but like I've said twice before, I feel like I'm bugging people if I say "good work", and nothing constructive at all(I give terrible feedback...)

Good Luck with whatever new hobby you find
thats one of the problems with me. I got so many hobbys and i must drop one. I am playing football, SSBB Hacking, Free Running (abit), cycling and swimming! its too much! But i think i will stay maybe if i get something constructive about my work or atleast feedback from others than the testers, since that will modivate me more and more to make new hacks.


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: Ikuto on July 16, 2012, 03:25:47 PM
so ur leaving hacking, yeah im sorry to hear that, totaly makes me sad, at least u will be around. Idk what else to say, but thanks for all the hacks u've made.


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: metatrongrhm on July 16, 2012, 04:03:24 PM
thats one of the problems with me. I got so many hobbys and i must drop one. I am playing football, SSBB Hacking, Free Running (abit), cycling and swimming! its too much! But i think i will stay maybe if i get something constructive about my work or atleast feedback from others than the testers, since that will modivate me more and more to make new hacks.
Well... You've been a lot more pro-active with your life than I have been with mine... Kinda makes me feel sad... Well, have fun filling your time with football, cycling and free running(by this, you mean mirror's edge stuff right?)


Title: Re: SouthCraft's Forest of Peace: Read lastest post page 94!
Post by: SouthCraft on July 16, 2012, 05:09:49 PM
Well... You've been a lot more pro-active with your life than I have been with mine... Kinda makes me feel sad... Well, have fun filling your time with football, cycling and free running(by this, you mean mirror's edge stuff right?)
im just 14... with free running i mean like side flips and backflips on ground n stuff. Btw SouthCraft is leaving.. but SCXZ won't ;)


Title: Re: SCXZ Forest of Peace: Read lastest post page 94!
Post by: SonicBrawler on July 16, 2012, 05:50:10 PM
SCXZ?


Title: Re: SCXZ Forest of Peace: Read lastest post page 94!
Post by: Ikuto on July 16, 2012, 05:54:22 PM
Im ridiculously confused. SCXZ? SC leaving, but him staying?


Title: Re: SCXZ Forest of Peace: New movesets written in OP
Post by: SouthCraft on July 16, 2012, 06:14:12 PM
Im ridiculously confused. SCXZ? SC leaving, but him staying?
i changed my mind! i think i stay abit longer ;D


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: metatrongrhm on July 16, 2012, 06:36:17 PM
... Is it like what... SDoom did?
Where for a while he 'died', then only posted as 'SDoom Dead'(Or something), and now he's re-made his name again, and is working(slightly... I think) on Deadpool?


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: Tormod on July 16, 2012, 06:43:00 PM
i changed my mind! i think i stay abit longer ;D
This is what I tell everyone who plans on leaving for good. Just take a break for a little while, or just spend less time hacking overall. You will inevitably come back, Especially since you are still only 14, you have a good excuse to be playing videogames. My wife makes fun of me for liking pokemon still.


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: Anonymous on July 16, 2012, 07:25:51 PM
 there be a wall of text beyond this point. if it isn't there, it's either no complaints, or I've already said it. first time doing this so I hope I'm going about it the right way.
--Super Mario Broz Luigi--
Jabs: seems the same
Tilts: seems the same
so... onto stuff that matters.
Dash: needs some work on the sound effect placing.
>Smash: first thing I notice is that the animation doesn't look a whole lot like a swing. I'd maybe rotate his arms so that in mid swing the hammer is flat out to make a full swing... if that makes sense. for example, look at how most people swing the home run bat in VBrawl.
second, I notice the large amount of hitlag. I'd decreace that a bit.
and lastly, the sword hit sound effect for when the hitbox lands. nothing a flag change can't fix :)

vSmash: Animation looks a bit gittery aswell. I also noticed that it only hits infront of you instead of behind aswell, though that said he really doesn't look like he's making a circular motion anymore... Which brings me to the graphic effect. with no circular motion, I would change the graphic effect to something more appropriate. [insert suggestion HERE] I personally would prefer the original to this, though I can also understand that this is presumably to create better combos with shorter animations.

^Smash: nothing here to say. it's VBrawls.

NB: I've aways loved such an idea and was pleased to se it motion (the only reason I haven't done it myself is because I haven't decided to do a mario related PSA.) the only thing I have to say here is maybe get it closer to his foot when releasing it (if possible. I haven't worked with item usage but I'm guessing you can move the HaveN.) also has a lack of sounds. I'd use a low voice clip maybe.

Fire Mode:

>Smash: personally, I would have made this a bit like mario's VBrawl >Smash. otherwise, same as above.

vAir: I thought it should be more of what it is in NSMB. also, it needs more landing lag.

>B: now, why couldn't you use the same GFX that you had used for the other attacks? also, I'd add fire sound effects as well possibly an otto voice clip (unless there's a better one.)

Shell mode:
transforming is only lackluster because there seems to be no sound effects (unless I'm finally going deaf D:)

vSmash: movement seems a bit slow to me. also, the hit boxes seem small. I do like the hit sound effect edit though.

>B: love the idea, but I suggest he does a bit more damage on contact, but then reverses direction when he hits.

^B: the ground one looks really lackluster. graphicless, soundless, and a rather slow animation. as a suggestion, it'd be rather interesting if he stuck out his hammer while he spins.

Final Smashes

Shell: skip the begining. or reduce hitlag. also, it's a bit overpowered, as it can nearly kill starting at 0%.

Fire: Fireball is Huge! I also suggest (I'm sure you're tired of hearing this from me) adding soundeffects to it.

Model: I wouldn't use Iceclimbers' hammers, though I can understand why and won't hold ya to it. the only other thing is the shell; it's rather vibrant compared to the rest of him, don't you think?

if you think I missed something, let me know.
I'll have the next one tommorow.


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SouthCraft on July 17, 2012, 04:33:14 AM
there be a wall of text beyond this point. if it isn't there, it's either no complaints, or I've already said it. first time doing this so I hope I'm going about it the right way.
--Super Mario Broz Luigi--
Jabs: seems the same
Tilts: seems the same
so... onto stuff that matters.
Dash: needs some work on the sound effect placing.
>Smash: first thing I notice is that the animation doesn't look a whole lot like a swing. I'd maybe rotate his arms so that in mid swing the hammer is flat out to make a full swing... if that makes sense. for example, look at how most people swing the home run bat in VBrawl.
second, I notice the large amount of hitlag. I'd decreace that a bit.
and lastly, the sword hit sound effect for when the hitbox lands. nothing a flag change can't fix :)

vSmash: Animation looks a bit gittery aswell. I also noticed that it only hits infront of you instead of behind aswell, though that said he really doesn't look like he's making a circular motion anymore... Which brings me to the graphic effect. with no circular motion, I would change the graphic effect to something more appropriate. [insert suggestion HERE] I personally would prefer the original to this, though I can also understand that this is presumably to create better combos with shorter animations.

^Smash: nothing here to say. it's VBrawls.

NB: I've aways loved such an idea and was pleased to se it motion (the only reason I haven't done it myself is because I haven't decided to do a mario related PSA.) the only thing I have to say here is maybe get it closer to his foot when releasing it (if possible. I haven't worked with item usage but I'm guessing you can move the HaveN.) also has a lack of sounds. I'd use a low voice clip maybe.

Fire Mode:

>Smash: personally, I would have made this a bit like mario's VBrawl >Smash. otherwise, same as above.

vAir: I thought it should be more of what it is in NSMB. also, it needs more landing lag.

>B: now, why couldn't you use the same GFX that you had used for the other attacks? also, I'd add fire sound effects as well possibly an otto voice clip (unless there's a better one.)

Shell mode:
transforming is only lackluster because there seems to be no sound effects (unless I'm finally going deaf D:)

vSmash: movement seems a bit slow to me. also, the hit boxes seem small. I do like the hit sound effect edit though.

>B: love the idea, but I suggest he does a bit more damage on contact, but then reverses direction when he hits.

^B: the ground one looks really lackluster. graphicless, soundless, and a rather slow animation. as a suggestion, it'd be rather interesting if he stuck out his hammer while he spins.

Final Smashes

Shell: skip the begining. or reduce hitlag. also, it's a bit overpowered, as it can nearly kill starting at 0%.

Fire: Fireball is Huge! I also suggest (I'm sure you're tired of hearing this from me) adding soundeffects to it.

Model: I wouldn't use Iceclimbers' hammers, though I can understand why and won't hold ya to it. the only other thing is the shell; it's rather vibrant compared to the rest of him, don't you think?

if you think I missed something, let me know.
I'll have the next one tommorow.
thanks :)


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: Carnage on July 17, 2012, 06:15:25 AM
just wondering why sneasel? weaville is much better and coller imo :P


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: metatrongrhm on July 17, 2012, 07:10:44 AM
just wondering why sneasel? weaville is much better and coller imo :P
idk about SCXZ, but imo Sneazel is aesthetically better... It looks... quicker?
not sure how to put it in words


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SouthCraft on July 17, 2012, 09:10:04 AM
just wondering why sneasel? weaville is much better and coller imo :P
He is cool but, the time i saw sneasel on pokemon (the amine series) i thought it was pretty cool and its my fav pokemon


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: AnImAiNe on July 17, 2012, 09:13:00 AM
you could have both they would both still have the same moves


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SouthCraft on July 17, 2012, 09:15:44 AM
you could have both they would both still have the same moves
yeah! he can be an alt costume! but i need someone to rig him over wolf because of claws. I don't know who yet...

Btw Knuckles V0.2 almost done just throws, rock throw revamp, real glide and new f air left!
Then i will do Shadow Mario, but he won't be released before Bowser Jr is done.
Then im taking a break untill a Sneasel/LSSJ Broly w fingers/teen gohan w fingers model import is done!


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: Anonymous on July 17, 2012, 08:12:47 PM
I'll have the next one tommorow.
My mom was painting my room today, so I didn't have much of a chance.


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: Ikuto on July 17, 2012, 08:37:06 PM
Teen Gohan? I'm in! I can't wait for ALL of you upcoming psa's they are going to super special awesome Especially this one^


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: AnImAiNe on July 17, 2012, 09:24:08 PM
what about knuckles aaa attack i dont really like the current one


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SouthCraft on July 18, 2012, 04:08:10 AM
what about knuckles aaa attack i dont really like the current one
whats the problem with it?


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: Carnage on July 18, 2012, 08:57:32 AM
southcraft the problem with sneasel is the model i dont think i ever saw a model of him anywhere and PBR is hard to rip atleast you got weaville to request a rigg(not that any rigger takes pokemon requests sadly :S)


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: kirbyboi :3 on July 18, 2012, 09:26:00 AM
I still cant believe SouthCraft is only 14. O_O When did you start PSAing? I started about two weeks ago, and my first psa... its like.. meh. xD Can't believe there is a professional psaer who is the same age as meh. :3




Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SouthCraft on July 18, 2012, 09:32:34 AM
I still cant believe SouthCraft is only 14. O_O When did you start PSAing? I started about two weeks ago, and my first psa... its like.. meh. xD Can't believe there is a professional psaer who is the same age as meh. :3



i started in october 2011 i think :)


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: ShadowWolf on July 18, 2012, 09:59:13 AM
i started in october 2011 i think :)
haha damn I never knew you were 14. So am I


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SonicBrawler on July 18, 2012, 10:22:24 AM
I knew SC was 14 bt I didn't know sw was lol. I'm 15 but when I was 14 ppl thought I was 20 because of my brawl hack skills


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: metatrongrhm on July 18, 2012, 11:10:29 AM
... Am I the only 18yo here?... I never thought I'd turn into a neckbeard living in his parent's basement... But this thread(and slightly my upcoming results) are giving me doubts...


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SouthCraft on July 18, 2012, 11:16:38 AM
... Am I the only 18yo here?... I never thought I'd turn into a neckbeard living in his parent's basement... But this thread(and slightly my upcoming results) are giving me doubts...
sorry but i didn't understand much of what you said... i think you know why


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: AnImAiNe on July 18, 2012, 11:22:23 AM
... Am I the only 18yo here?... I never thought I'd turn into a neckbeard living in his parent's basement... But this thread(and slightly my upcoming results) are giving me doubts...
naw bro dont feel bad im 20 years old


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: Anonymous on July 18, 2012, 01:44:01 PM
Beware: wall of text >.>
SSF2 Wario~
^Tilt: you have the wrong fingers sticking up for a peace sign, if that's what you were going for.
Dash: Knowing what that is, it seems more fitting as a >B or even as a running animation.
>Smash: I'd replace this one all together; it doesn't seem like it'd hurt at all. (not with VBrawl's though since it would be redundant along side the >B)
VSmash: Just add some end lag, right now it is easily spamed.
vAir: I'd use this as a vB similar to Bowser's. also, bouncing up after hitting makes it easily spammed.
Interface: Aerial dodge is messed up. that's all.
Specials-
>B: easily spammed
Knuckles~
now here's where the wall comes. before that, it should be noted that I acknowledge it is in an early phase.
Jabs: Animations need a lot of work. you should look at sonic's jabs for example. Second jab needs knockback to avoid a jablock.

>Tilt: Doesn't really do the job of a >Tilt. (pushing opposing players out of the way quickly) Animation doesn't look much like a >Tilt. though I can't think of a good alternative.

^Tilt: almost no knockack and incorrect tragectory. the animation should transition into the wait.

vTilt: in concept it looks more like a vSmash to me. also, vTilts generally transition in and out of the crouch.

Dash: I would only extend one fist forward, and have him almost trip trying to hit you to put more movement into this one.

>Smash: you should take a look at Cpt. Falcon's 2nd jab for an example of how a punch should look like.

vSmash: To be honest, this looks more like a nuetral dodge than an attack. I suggest something either like the current vTilt, or SSF2 Wario's.

^Smash: I do not understand this one in the slightest. with how spammable it is, it gets really annoying really fast.

Interface: 2nd Jump is too low, and coupled with the ^B recovery is futile. he has way too much traction, but that's an easy fix. foot movement in the wait seems a bit awkward.
Specials-
NB
-ground- I think the rock should go up before it goes down, so there's more of a paraabolic movement. also, if you can find a rock shattering graphic (not the generic one) I can show you how to make a "fake article" if you like.
-Air- maybe give it diagnal movement?

>B I would have implemented this like a normal glide. (as in it is triggered by c/X/Y during the second jump)

vB  The digging should have been based on SA DX/2B in my opinion. I also think the underground movement is a bit fast.

^B Does almost no damage, slow, and is usesless for recovery.

Final Smash:Aesthetically, VIS0s need fixing while he's on the master emerald, and the emerald is a bit too bright.

at the point where you hear the jiggly puff sound effects and see the electric explosion, I would have added damage and knockback, and just stopped the FS there, the rock through is a bit redundant. EDIT: huh, shorter than I thought. probably because I wrote this on paper first.
again, if you think I missed anything, just let me know


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SouthCraft on July 18, 2012, 03:46:10 PM
Beware: wall of text >.>
SSF2 Wario~
^Tilt: you have the wrong fingers sticking up for a peace sign, if that's what you were going for.
Dash: Knowing what that is, it seems more fitting as a >B or even as a running animation.
>Smash: I'd replace this one all together; it doesn't seem like it'd hurt at all. (not with VBrawl's though since it would be redundant along side the >B)
VSmash: Just add some end lag, right now it is easily spamed.
vAir: I'd use this as a vB similar to Bowser's. also, bouncing up after hitting makes it easily spammed.
Interface: Aerial dodge is messed up. that's all.
Specials-
>B: easily spammed
Knuckles~
now here's where the wall comes. before that, it should be noted that I acknowledge it is in an early phase.
Jabs: Animations need a lot of work. you should look at sonic's jabs for example. Second jab needs knockback to avoid a jablock.

>Tilt: Doesn't really do the job of a >Tilt. (pushing opposing players out of the way quickly) Animation doesn't look much like a >Tilt. though I can't think of a good alternative.

^Tilt: almost no knockack and incorrect tragectory. the animation should transition into the wait.

vTilt: in concept it looks more like a vSmash to me. also, vTilts generally transition in and out of the crouch.

Dash: I would only extend one fist forward, and have him almost trip trying to hit you to put more movement into this one.

>Smash: you should take a look at Cpt. Falcon's 2nd jab for an example of how a punch should look like.

vSmash: To be honest, this looks more like a nuetral dodge than an attack. I suggest something either like the current vTilt, or SSF2 Wario's.

^Smash: I do not understand this one in the slightest. with how spammable it is, it gets really annoying really fast.

Interface: 2nd Jump is too low, and coupled with the ^B recovery is futile. he has way too much traction, but that's an easy fix. foot movement in the wait seems a bit awkward.
Specials-
NB
-ground- I think the rock should go up before it goes down, so there's more of a paraabolic movement. also, if you can find a rock shattering graphic (not the generic one) I can show you how to make a "fake article" if you like.
-Air- maybe give it diagnal movement?

>B I would have implemented this like a normal glide. (as in it is triggered by c/X/Y during the second jump)

vB  The digging should have been based on SA DX/2B in my opinion. I also think the underground movement is a bit fast.

^B Does almost no damage, slow, and is usesless for recovery.

Final Smash:Aesthetically, VIS0s need fixing while he's on the master emerald, and the emerald is a bit too bright.

at the point where you hear the jiggly puff sound effects and see the electric explosion, I would have added damage and knockback, and just stopped the FS there, the rock through is a bit redundant. EDIT: huh, shorter than I thought. probably because I wrote this on paper first.
again, if you think I missed anything, just let me know
ty!


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: metatrongrhm on July 18, 2012, 03:49:04 PM
sorry but i didn't understand much of what you said... i think you know why
You are only 14 and what is this?... Is that the reason?


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SouthCraft on July 18, 2012, 04:12:40 PM
You are only 14 and what is this?... Is that the reason?
yup, im not english! my english is bad.. but i try my best


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: Ikuto on July 18, 2012, 04:18:35 PM
yup, im not english! my english is bad.. but i try my best
For real! Your English is better than most ppl my age that are american!


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SonicBrawler on July 18, 2012, 04:21:06 PM
this^


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: ShadowWolf on July 18, 2012, 04:23:19 PM
14 Yr old for the win xD but other then that can't wait til SSF2 Wario. I need a good moveset for wario :P


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: kirbyboi :3 on July 18, 2012, 06:22:22 PM
:D yay!! I feel so left out. I only made like one psa. xD
Anyway, you guys are really awesome with this kind of stuff.

Wait.. SC didnt even do it for a year?? :O damn... I use your psas like all the time. ^_^
Shadowwolf too?? :O
Dayum. You guys should be game animators or designers.


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: SouthCraft on July 18, 2012, 06:30:34 PM
14 Yr old for the win xD but other then that can't wait til SSF2 Wario. I need a good moveset for wario :P
you mean his update? since he is already done!


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: ShadowWolf on July 19, 2012, 01:00:23 AM
you mean his update? since he is already done!
Yeah that's what I meant ;D
:D yay!! I feel so left out. I only made like one psa. xD
Anyway, you guys are really awesome with this kind of stuff.

Wait.. SC didnt even do it for a year?? :O damn... I use your psas like all the time. ^_^
Shadowwolf too?? :O
Dayum. You guys should be game animators or designers.
Haha ty but me and SouthCraft don't work together. Plus he's better than me at PSA


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: kirbyboi :3 on July 19, 2012, 03:26:56 AM
AH dude i know that you guys don work together. Im just sayin another 14 year old doing brawl hax and if you, or even ANY brawl hacker is interested in game designing, you should try it. x3


Title: Re: SouthCraft's Forest of Doom: New movesets written in OP
Post by: ShadowWolf on July 19, 2012, 12:44:03 PM
AH dude i know that you guys don work together. Im just sayin another 14 year old doing brawl hax and if you, or even ANY brawl hacker is interested in game designing, you should try it. x3

oh I see. Thanks


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 22, 2012, 06:41:26 AM
Knuckles v0.2 on hold (got to modivated to do another project)
IT'S NOT DEAD!!! Shadow Mario WIP!


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: metatrongrhm on July 22, 2012, 06:52:21 AM
Looking forward to Shadow Mario too...
Is this the one over sheik and zelda with bowzer jr?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 22, 2012, 07:21:33 AM
Looking forward to Shadow Mario too...
Is this the one over sheik and zelda with bowzer jr?
yup :) having a new preview of him soon ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 22, 2012, 07:25:30 AM
sc, one thing that you absolutly need to revamp from teh preivews beta is teh side smash and teh down tilt


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 22, 2012, 07:27:56 AM
sc, one thing that you absolutly need to revamp from teh preivews beta is teh side smash and teh down tilt
everything is going to be revamped except for netrual b and fs ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 22, 2012, 01:27:36 PM
everything is going to be revamped except for netrual b and fs ;)
Is SM being a port of Shiek, or BJ the only port for th project, also has the model been updated yet?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 22, 2012, 02:03:26 PM
everything is going to be revamped except for netrual b and fs ;)

oh epic

Is SM being a port of Shiek, or BJ the only port for th project, also has the model been updated yet?

sm is on shiek b jr is on zelda.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: kirbyboi :3 on July 22, 2012, 02:15:52 PM
 :af2: :af2:So many great psas coming out this summer. Sasuke, Bowser Jr, and a a lot more. :D Time to organize my CSS. I have to make room for Ryu and Ken as well. I just got them. :D

Keep up the awesome work. :3  :kdance: :kdance:


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: KTH on July 22, 2012, 03:53:47 PM
Dude, i did something i wanted.

I did to make a SFX of Waluigi over Diddy Kong! It's working perfectly, just need to restore the sound with PSA edit.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 22, 2012, 06:41:22 PM
oh epic sm is on shiek b jr is on zelda.
Well Bowser Jr is a ported Ness PSA over Zelda, I just didn't know if Shadow Mario is using Shiek's files or if they're say Mario's and is going to ported over Shiek.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 22, 2012, 07:12:31 PM
Dude, i did something i wanted.

I did to make a SFX of Waluigi over Diddy Kong! It's working perfectly, just need to restore the sound with PSA edit.
:o wow send me asap!


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on July 23, 2012, 07:00:24 AM
SouthCraft and SonicBrawler, how did you manage to put Bowser Jr and Shadow Mario over Zelda and Sheik? I tried, but it wouldn't work for me with any other characters


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Carnage on July 23, 2012, 09:11:04 AM
SouthCraft and SonicBrawler, how did you manage to put Bowser Jr and Shadow Mario over Zelda and Sheik? I tried, but it wouldn't work for me with any other characters
they are just model ports they are doing the entire psa on zelda and sheik files


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 23, 2012, 09:41:53 AM
SouthCraft and SonicBrawler, how did you manage to put Bowser Jr and Shadow Mario over Zelda and Sheik? I tried, but it wouldn't work for me with any other characters

I ahve my own little way of porting models and animations lol


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: metatrongrhm on July 24, 2012, 02:04:24 PM
:af2: :af2:So many great psas coming out this summer. Sasuke, Bowser Jr, and a a lot more. :D Time to organize my CSS. I have to make room for Ryu and Ken as well. I just got them. :D

Keep up the awesome work. :3  :kdance: :kdance:
^This


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: DoctorFlux(Mariodk) on July 24, 2012, 02:19:54 PM
:af2: :af2:So many great psas coming out this summer. Sasuke, Bowser Jr, and a a lot more. :D Time to organize my CSS. I have to make room for Ryu and Ken as well. I just got them. :D

Keep up the awesome work. :3  :kdance: :kdance:
GOtenks+Naruto+maybe monkey d. luffy xD


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: kirbyboi :3 on July 24, 2012, 04:56:26 PM
GOtenks+Naruto+maybe monkey d. luffy xD

Hell yeah Im ready for more epicness.woooot~


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Kamina on July 26, 2012, 01:02:31 PM
Hey just downloaded Knuckles, and I have to say, so far so good. My main issue as of now with him is that when you try to turn while running he stops instead of turning around.

A lot of the animations could be improved, but it's an early beta so I'll let that slide for now. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on July 27, 2012, 07:13:15 AM
Hey just downloaded Knuckles, and I have to say, so far so good. My main issue as of now with him is that when you try to turn while running he stops instead of turning around.

A lot of the animations could be improved, but it's an early beta so I'll let that slide for now. :P
lol. It's really good for a beta. You can only imagine what V1 will be like :o


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 27, 2012, 07:57:37 AM
How's Shadow Mario going? Btw, somebody should rip his textures from Sunshine. I think that would be the best, except maybe stupidmariofan1 can work his magic to make it look newer/shinier.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: KnightMario on July 27, 2012, 08:12:44 AM
How's Shadow Mario going? Btw, somebody should rip his textures from Sunshine. I think that would be the best, except maybe stupidmariofan1 can work his magic to make it look newer/shinier.
or any other hacker that knows how like me or the tons of people who work with shaders :srs:
not dissing smf1 though i do a lot of hacks with him lol


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 27, 2012, 08:25:08 AM
Sc and We have a bowser jr import for bowser jr, so I would like someone to get the shadow mario model.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 27, 2012, 08:27:49 AM
What format does the model need to be in? I could probably search for a download link to S.M's model.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: KnightMario on July 27, 2012, 12:49:07 PM
Sc and We have a bowser jr import for bowser jr, so I would like someone to get the shadow mario model.
do you think it will keep it's effect?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Kamina on July 27, 2012, 02:40:02 PM
I just noticed something with Knuckles. If something forces him into a special fall animation, the game freezes.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 27, 2012, 03:15:59 PM
Sc and We have a bowser jr import for bowser jr, so I would like someone to get the shadow mario model.
Why don't you guys use my Shadow Mario hack? If you've seen my SMS Mario import, that's pretty much how Shadow Mario's model is shaped, really any Mario model with normalized textures would pass of as Shadow Mario.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 27, 2012, 03:39:46 PM
What format does the model need to be in? I could probably search for a download link to S.M's model.

.dae, .3DS, or .max


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 27, 2012, 03:59:44 PM
.dae, .3DS, or .max
So is Shadow Mario going to use Sheik's bones?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 27, 2012, 06:12:41 PM
So is Shadow Mario going to use Sheik's bones?
Uhm, no. SM is using mario's


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 27, 2012, 07:51:06 PM
Uhm, no. SM is using mario's
Then why do we need to import him? Bowser Jr already is HD, so is my Shadow Mario....maybe I should just say it clearly. Please use my Shadow Mario. I haven't seen a better one on the vault, I just don't understand why no one downloads it...or any of my other hacks. :'(


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 27, 2012, 07:53:39 PM
That's not true! when I still had computer access, I stocked up on a bunch of your hacks!


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Ac1dSn0w on July 27, 2012, 07:57:16 PM
Well? Don't even think about making a Knuckles Over Pikachu with a gun picking failure. I made a package that was already made. Please, don't stress on the Knuckles PSA.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 27, 2012, 07:59:18 PM
That's not true! when I still had computer access, I stocked up on a bunch of your hacks!
Well it's just that not that many people notice how great the hacks are, like True Dark Bowser and SM64 Mario Bros, few people see how awesome the are. :(


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 27, 2012, 08:10:30 PM
Well it's just that not that many people notice how great the hacks are, like True Dark Bowser and SM64 Mario Bros, few people see how awesome the are. :(


I love the SM64 bros! they inspired me to want to play this:
Super Mario 64: The Missing Stars (http://www.youtube.com/watch?v=UgLc0rPRs3U#)

I saw SM64 M&L, and wanted see if there was a SM64 hack that had both the bros. And I found one of the best hacks out there!

And your dark bowser looks as if it's the direct 3D, SSBB form of the M&L:BIS sprite! Don't get yourself down. Try to see the positives: if you like your hacks, and you did your best on them, that's all that matters.:)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Anonymous on July 27, 2012, 08:24:33 PM
Well? Don't even think about making a Knuckles Over Pikachu with a gun picking failure. I made a package that was already made. Please, don't stress on the Knuckles PSA.

While I agree that knux over pikapal should be ditched forever, (I think it's jinxed)
A) the shooting usage is fixed, the animation, however is what's all ajkgasuobg. no freezing though
B) SouthCraft's is compleately different... it's over jiggly instead :srs:

Then why do we need to import him? Bowser Jr already is HD, so is my Shadow Mario....maybe I should just say it clearly. Please use my Shadow Mario. I haven't seen a better one on the vault, I just don't understand why no one downloads it...or any of my other hacks. :'(

Could be because this
(http://image.com.com/gamespot/images/2002/gamecube/mariosunshine/mun_0722_screen001.jpg)
Is not this:
(http://img600.imageshack.us/img600/153/rsbe01353.png)
Also, despite you claiming it's better than any one in the vault, does not mean that a better one cannot still be made.
That being said,
if you like your hacks, and you did your best on them, that's all that matters.:)

This is more important than some petty download count.
EDIT: oh, and this is your 100th page, southcraft. Congrats.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 27, 2012, 08:29:55 PM
Hey, I bet he worked hard on that, don't knock his work. And I bet he'll make it even better. As I said on some other topic, If he had the SMS Shad. Mario texture, he'd make it newer, and better. Believe it.

lol, just had a Naruto moment


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 27, 2012, 08:43:48 PM
While I agree that knux over pikapal should be ditched forever, (I think it's jinxed) A) the shooting usage is fixed, the animation, however is what's all ajkgasuobg. no freezing though B) SouthCraft's is compleately different... it's over jiggly instead :srs: Could be because this
([url]http://images5.fanpop.com/image/photos/25600000/Shadow-Mario-stealing-FLUDD-super-mario-sunshine-25605961-640-343.png[/url]) Is not this:
([url]http://img600.imageshack.us/img600/153/rsbe01353.png[/url])
Also, despite you claiming it's better than any one in the vault, does not mean that a better one cannot still be made.
Yes that is true, but I would love to know if they used mine as a base atleast, since I'm the only one that seems to get eyeiris with normalized textures, ThatEarthboundguy used mine as a base for his Shadow Mario hack, and he gets almost five times the amount of downloads. :P
For me, the textures is kinda the only that could be better.
Also most of the other ones are like solid color, but mine (and ThatEarthboundguy's) are is the only one with red eyes, any others have white, no eyes, or red eyes for the FS eyes.
Hey, I bet he worked hard on that, don't knock his work. And I bet he'll make it even better. As I said on some other topic, If he had the SMS Shad. Mario texture, he'd make it newer, and better. Believe it.

lol, just had a Naruto moment
In the SMS Mario Import, I have SM as an alternate costume, but the catch was that the original texture was transparent and with no color, so I had to edit it. Because I wanted my Shadow Mario to be HD, I did a different water-like texture, and it looks better to me than the original. Also I'm glad to my SM64 Bros got you into SM64 hacks. ;D


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 27, 2012, 11:11:32 PM
as I said twice already, we are using an IMPORTED BOWSER JR, and it would look weird using a non import shadow Mario.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 28, 2012, 08:36:07 AM
Yes Shadow Mario NEEDS to be imported from SMS. And hopefully the texture too. It'll probably need some touching up though.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: DoctorFlux(Mariodk) on July 28, 2012, 08:41:42 AM
Yes Shadow Mario NEEDS to be imported from SMS. And hopefully the texture too. It'll probably need some touching up though.
why not just make brawl mario to shadow mario
cuz shadow mario is just a water like mario with a paintbush
waste of time to import shadow mario from SMS anyway and then rig it
if we already got some mario models we can just texture/animte the texture/make mario alittle invisible like as water


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 28, 2012, 08:55:45 AM
That would be simpler, yes. But it just feels like it won't have quite the same feel as it did in SMS. And SMS Mario was imported on the vault, so why not Shadow Mario? Also could we (meaning SM team, not so much me) import SM's idle pose animation, and possibly his running animation? SSBB Mario's run just wouldn't fit. And trying to recreate his idle seems tedious. It looked so good in SMS, that it shouldn't be changed.

On another note, I got an idea for an alternate Final Smash:
(Skip to 1:26)
Super Mario Sunshine Boss Battle: Mecha Bowser (Bowser Jr) (http://www.youtube.com/watch?v=Zf4iK6ExwCk#ws)

SM could to that same floating pose and if somehow Mecha Bowser's Model could get imported, it could be sorta like Petey Piranha's FS (shoots from the Background) except closer to the stage, and maybe one button (A) could make it breathe fire, and another button (B) could shoot bullet bills! And while that's happening, Shadow Mario would be pointing towards the direction the fire/bullet bills would go in! Sounds complicated to make, but would be SO cool! ;D


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 28, 2012, 10:29:03 AM
why not just make brawl mario to shadow mario
cuz shadow mario is just a water like mario with a paintbush
waste of time to import shadow mario from SMS anyway and then rig it
if we already got some mario models we can just texture/animte the texture/make mario alittle invisible like as water

Ok, so, for like, the gazzillionth time, it would look uglyy with the b jr imported but not sm. End of topic. He will be imported. NOBODY BRING IT UP AGAIN


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 28, 2012, 10:52:24 AM
Did you like the alternate Final Smash idea? You don't have to use it, but it would give SM a real Sunshine feel.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 28, 2012, 10:53:44 AM
Did you like the alternate Final Smash idea? You don't have to use it, but it would give SM a real Sunshine feel.

I won't let me watch it on my tablet lol can you describe it


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 28, 2012, 05:12:57 PM
Shadow Mario stands floating above some water, then the water splits down the middle, and a mecha bowser robot rises with SM. Mecha Bowser shoots bullet bills all over the place, and breaths fire at Mario. It's kinda hard to explain, but it looks awesome in the video. :)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 28, 2012, 10:43:33 PM
Yes Shadow Mario NEEDS to be imported from SMS. And hopefully the texture too. It'll probably need some touching up though.
If it was possible to find his model in the SMS.gcm file, then I'd import him for ya, but really you'd get the same effect as my SM alternate texture for my SMS Mario Import, here is his texture from SMS (dumped with Dolphin)
(http://img545.imageshack.us/img545/476/gmsp011a0332520.png)
(http://img689.imageshack.us/img689/6504/gmsp012f92b9250.png)
If you quote this, you'll notice a difference in the textures with the grey background, in short they are extremely transparent, so the model it's self is what gives Shadow Mario his color, and since I don't know what file his model is in, we won't get that far, besides, his model isn't that good, if you want an import Shadow Mario, do his model from Mario Golf: Toadstool Tour. He's an unlockable player in there...although I was never good enough to unlock anyone in that game. :(
Also about porting animations,  that'd be extremely hard because Shadow Mario would be rigged to Brawl Mario's bones, which the aniamtion has no data for that, so you have to recreate the animation. I can't denine that the running aniamtion does need to be changed, if not atleast upgraded. And like I said before, an edited Brawl Mario would fit with the HD Bowser Jr who looks like he's from Brawl. :notimp:
Shadow Mario stands floating above some water, then the water splits down the middle, and a mecha bowser robot rises with SM. Mecha Bowser shoots bullet bills all over the place, and breaths fire at Mario. It's kinda hard to explain, but it looks awesome in the video. :)
I know exactly where you're going with this, and I asume you'd want the actual model for that, but that might be pushing it for a FS...but then again I don't know how detailed that model and it's texture are, so maybe not, makig the commands will probably be where the problem will be...besides importing it (if I find it).
as I said twice already, we are using an IMPORTED BOWSER JR, and it would look weird using a non import shadow Mario.
If it's an import you want for Shadow Mario, I'd say a better Mario than SMS, like say SMG2, or like Mario Sports Mix, or the Mario model from the Mario Party 9 Title Screen, now that is the best Mario model I've EVER seen, he's got like 20 textures, most of them atleast 128x128, and he's got like 50 or something polygons.
But if you want an import, than he should atleast get quite a sexy retexture, because I don't think having a HD SMG Bowser Jr and a SMS Shadow Mario with his crappy transparent textures will be the best combo.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on July 29, 2012, 06:55:31 AM
If it was possible to find his model in the SMS.gcm file, then I'd import him for ya, but really you'd get the same effect as my SM alternate texture for my SMS Mario Import, here is his texture from SMS (dumped with Dolphin)
([url]http://img545.imageshack.us/img545/476/gmsp011a0332520.png[/url])
([url]http://img689.imageshack.us/img689/6504/gmsp012f92b9250.png[/url])
If you quote this, you'll notice a difference in the textures with the grey background, in short they are extremely transparent, so the model it's self is what gives Shadow Mario his color, and since I don't know what file his model is in, we won't get that far, besides, his model isn't that good, if you want an import Shadow Mario, do his model from Mario Golf: Toadstool Tour. He's an unlockable player in there...although I was never good enough to unlock anyone in that game. :(
Also about porting animations,  that'd be extremely hard because Shadow Mario would be rigged to Brawl Mario's bones, which the aniamtion has no data for that, so you have to recreate the animation. I can't denine that the running aniamtion does need to be changed, if not atleast upgraded. And like I said before, an edited Brawl Mario would fit with the HD Bowser Jr who looks like he's from Brawl. :notimp:I know exactly where you're going with this, and I asume you'd want the actual model for that, but that might be pushing it for a FS...but then again I don't know how detailed that model and it's texture are, so maybe not, makig the commands will probably be where the problem will be...besides importing it (if I find it).If it's an import you want for Shadow Mario, I'd say a better Mario than SMS, like say SMG2, or like Mario Sports Mix, or the Mario model from the Mario Party 9 Title Screen, now that is the best Mario model I've EVER seen, he's got like 20 textures, most of them atleast 128x128, and he's got like 50 or something polygons.
But if you want an import, than he should atleast get quite a sexy retexture, because I don't think having a HD SMG Bowser Jr and a SMS Shadow Mario with his crappy transparent textures will be the best combo.

I.Told.You.to.DROP.IT.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: KnightMario on July 29, 2012, 07:01:36 AM
do gamecube games use the same kind of effects wii games do?
and smf1 i'll pm you about it (searhing for the model)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on July 29, 2012, 09:59:29 AM
It would be smart to import it to get a real feel for the texture. Using one from Mario would be stupid :P


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 29, 2012, 11:53:31 AM
I.Told.You.to.DROP.IT.
I know, but I just felt like I should further explain where I am coming from because I don't want to see Shadow Mario using his model from SMS, but of course I have a feeling that no matter what the final release is, I'll work my ass of to have a better Shadow Mario (unless it is really that good that I can't make him better). *facecpalm*


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on July 29, 2012, 11:55:59 AM
I know, but I just felt like I should further explain where I am coming from because I don't want to see Shadow Mario using his model from SMS, but of course I have a feeling that no matter what the final release is, I'll work my ass of to have a better Shadow Mario (unless it is really that good that I can't make him better). *facecpalm*
Dude, just let whatever happen happen. Trust me, this will turn out great. The SMS model and textures will probably be the best. If it's imported straight from the game itself, that means it's accurate. You can't beat the original


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 29, 2012, 01:13:23 PM
Dude, just let whatever happen happen. Trust me, this will turn out great. The SMS model and textures will probably be the best. If it's imported straight from the game itself, that means it's accurate. You can't beat the original
It won't be 100% accurate, but it'd be close enough to the original, and while I do love SMS, there are better Shadow Mario models that they could use, otherwise why didn't they use SMS Bowser Jr.? Because they found a better model to use. >:| But considering that no one seems to like my idea of having a better model than SMS Shadow Mario, I'll drop the subject.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on July 29, 2012, 01:16:58 PM
It won't be 100% accurate, but it'd be close enough to the original, and while I do love SMS, there are better Shadow Mario models that they could use, otherwise why didn't they use SMS Bowser Jr.? Because they found a better model to use. >:| But considering that no one seems to like my idea of having a better model than SMS Shadow Mario, I'll drop the subject.
Don't get me wrong, yours is good, but I think the import would be better


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 29, 2012, 01:29:57 PM
Don't get me wrong, yours is good, but I think the import would be better
Well I ment like a better import from a different game that has Shadow Mario, like Mario Golf Toadstool Tour, Shadow Mario is an unlockable character in, which I never got him, and never bothered to looked up his picture in that gmae or a video, I remember what Mario's model looked like, and that was better than SMS Mario, so I'm willing to bet that SHadow Mario looks just as good.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 29, 2012, 02:51:43 PM
I unlocked him years ago, but memory got erased, so I got him again. However, I havn't played the game in a while, so I don't quite remember his appearance. BUT!!!! SMS Shadow Mario it stands!!!!!

-CASE CLOSED TO FURTHER DISCUSSION. ALL POSTS FROM NOW ON SHOULD BE IDEAS FOR TAUNTS, THE PSA, RECOLORS, etc.-

while I have recolors in mind, I think SM recolors should be the different goop colors in SMS. Like the electric goop from Sirena Beach for his green slot, the fire goop for his red slot, the orange-y goop from the Delfino air-strip for another slot, the Black goop for his black slot, and the maroon-ish goop from Bianco hills on his last slot. (these are in random order)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 29, 2012, 03:09:45 PM
ok back from alittle break i had, wow 100 pages yay! needing someone to make better texture and animate them for me. EDIT: i will try make the model myself  :af2:


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 29, 2012, 03:15:04 PM
from scratch, or with a million different pieces of SM from different games?

EDIT: going along with my recolor ideas, I forgot about a blue slot. I'd say do a blue-er, brighter version of his neutral texture. I just wish there was a blue goop in SMS....oh well! ;D


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 29, 2012, 03:20:25 PM
ok back from alittle break i had, wow 100 pages yay! needing someone to make better texture and animate them for me. EDIT: i will try make the model myself  :af2:
What are your ideas for making Shadow Mario?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 29, 2012, 03:47:04 PM
What are your ideas for making Shadow Mario?
mariodk said he may be able to do gotenks ghost invissible, if he can do that to shadow mario i can add a animated texture who goes from brighter to darker but slow, so he will be more water like but im not sure if i can do it


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 29, 2012, 04:07:51 PM
mariodk said he may be able to do gotenks ghost invissible, if he can do that to shadow mario i can add a animated texture who goes from brighter to darker but slow, so he will be more water like but im not sure if i can do it
Hopefully you could also get the texture to move around Shadow Mario, but I guess you can do that with just the motion file, and I don't mean just make it normalized, I mean that you don't move the camera and the texture will still move around. :D


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 29, 2012, 04:29:48 PM
Hopefully you could also get the texture to move around Shadow Mario, but I guess you can do that with just the motion file, and I don't mean just make it normalized, I mean that you don't move the camera and the texture will still move around. :D
thats what i meant whit animated texture :)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 30, 2012, 09:53:08 AM
Would you have to re-make the animated part for every recolor?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Carnage on July 30, 2012, 10:40:34 AM
mariodk said he may be able to do gotenks ghost invissible, if he can do that to shadow mario i can add a animated texture who goes from brighter to darker but slow, so he will be more water like but im not sure if i can do it
but gotenks ghosts arent invisible ...


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 30, 2012, 10:43:58 AM
but gotenks ghosts arent invisible ...
But is he partly invisible? Because if he's is semi-transparent, then that's probably what SouthCraft is going for, since Shadow Mario is a little bit transparent.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Carnage on July 30, 2012, 10:45:12 AM
But is he partly invisible? Because if he's is semi-transparent, then that's probably what SouthCraft is going for, since Shadow Mario is a little bit transparent.
no gotenks ghost are totaly white in the anime like rubber you cant see anything through them


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: DoctorFlux(Mariodk) on July 30, 2012, 11:36:31 AM
no gotenks ghost are totaly white in the anime like rubber you cant see anything through them
but my ghosts will be brawl styled so they will be semi-transparent like as real ghosts xD


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 30, 2012, 12:18:08 PM
A attacks almmost done! Then just fixes and side, down b left!


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on July 30, 2012, 01:07:02 PM
A attacks almmost done! Then just fixes and side, down b left!
Yes! And will SM and BJ both be done or just SM?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 30, 2012, 01:52:45 PM
Yes! And will SM and BJ both be done or just SM?
anivernage + sb is working on BJ


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 31, 2012, 07:58:16 AM
Can't wait for this one! I've been playing Sunshine a lot lately, so now I can finally BE Shadow Mario!


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 31, 2012, 08:44:05 AM
Btw if you wanted to know the moveset of Shadow Mario here is it.

Well attributes is same as mario.

AAA combo is the same as mario's

Dash Attack: Stomach slide (SMSS)

U Tilt: Blue swipe (Bowser Jr)
S Tilt: Hammer Attack
D Tilt: Mario's

U Smash: Mario's
S Smash: Brush slash Shoots paint
D Smash: Brush Spin

U Air: Mario's
D Air: Ground Pound
F Air: Paint shot
B Air: Paint line
N Air: Ball spin

Netrual B: Blue Firerang (he shoots a blue fireball who acts like a boomerang that comes back to his chest at end)

Side B: Blue ball transform combo (he turns into a blue ball and if hitbox connects he smashes oppoment down)

Up B: Spin Jump (SMSS)

Down B: Idea by Anivernage:
Goop.- Shadow Mario slashes his brush on the floor creating random types of goop that get stick on the floor that has different effects.When gets connected with any opponent at least 3 times the goop dissapears, this is a separate article, so to avoid it just dont touch the floor
The animation is short and the goop size in each type of goop is the same.

Common Goop:The [censored] color like goop which has the slip and slide effect on the opponents, most common of the 4 and the least powerfull of them.

Electro Goop: As its name states, is electricity-infused Goop that gives opponents one point of electric damage that stuns them, this is the strongest of the goop and is the least common, rarely appears.

Lava Goop:This has a flame effect on the opponents, this is the second less common and 2nd most powerfull.

Goop-Polluted Water:This is the 2nd most common and the the 3rd in powerfullness, as the name states this gives poison dmg to the opponent.
FinalSmash: He paints a big Blue Fire Ball and jumps into it and boost the oppoment

U Tanut: He shows hes biiig thung (SMSS)
S Taunt: He Mario's Big Taunt
D Taunt: He uses brush and acts like he cleaning the ground

Win 1: Like kid buu's he is laughting
Win 2: Mario's
Win 3: (If possible he takes of hes mask and turns into bowser jr!)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on July 31, 2012, 10:45:59 AM
This looks epic. Nice Idea's


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Carnage on July 31, 2012, 01:10:00 PM
that downB seems impossible unless you would be using snake and edited his mines imo.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 31, 2012, 03:27:56 PM
Not bad at all, but I'd have made it more different than SSBB moves, and more like SMS moves. Like for his neutral A in the air, he could spin really fast in a ball (not literally a ball) like he does when he jumps out of the water car thing to show his true identity for the first time in SMS. It's the same move as Phoenix Mario's neutral A (air), but no fire effect.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on July 31, 2012, 04:21:42 PM
ani
that downB seems impossible unless you would be using snake and edited his mines imo.
anivernage said it was possible i should Ask him
Not bad at all, but I'd have made it more different than SSBB moves, and more like SMS moves. Like for his neutral A in the air, he could spin really fast in a ball (not literally a ball) like he does when he jumps out of the water car thing to show his true identity for the first time in SMS. It's the same move as Phoenix Mario's neutral A (air), but no fire effect.
ty for idea :)



Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Carnage on July 31, 2012, 04:40:35 PM
anianivernage said it was possible i should Ask him ty for idea :)


if he can pull a move like that i would be amazed really since making something on the ground that stays still and hits other players while we move freely  this is pratically an article like snake mines


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: metatrongrhm on July 31, 2012, 05:27:40 PM
... Just saying... I cant stand Mario's up smash, I'd prefer his up-tilt uppercut to be a smash... Just saying.
... I mean... Headbutting?... really...?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 31, 2012, 06:09:31 PM
Well, I don't mind Mario's ↑smash, but it might need to change for Shadow Mario. Maybe he could use his paint brush and do the last slash from Link's SSBB  ↑smash. Or even like the Ice Climbers' ↑smash. Just something with the brush.

Oh! and I got an idea for the FS! it's not about the FS itself, but maybe when you press B, the SM paint symbol "M" will appear where SM is, and gradually grow, and then fade out. Or do the "M" symbol when Bowser Jr transforms into Shadow Mario.

Also, can anyone tell me if my Mecha Bowser FS idea is possible? I thought I remembered MarioDK, (or somebody who PSA's. I can't remember) say that there was a way to have a model connected to a character, but hidden when you're not using the FS, but when you do use it, the model appears. again, I can't remember exactly who said it, but maybe that same concept could work for a Mecha Bowser model (the Sunshine version has a full body, and the holes where bullet bills come out aren't even modeled, just a texture to make it look lik there's holes there) I'll see if I can find the model. Maybe somebody could do something with it.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Anonymous on July 31, 2012, 06:19:43 PM

Also, can anyone tell me if my Mecha Bowser FS idea is possible? I thought I remembered MarioDK, (or somebody who PSA's. I can't remember) say that there was a way to have a model connected to a character, but hidden when you're not using the FS, but when you do use it, the model appears. again, I can't remember exactly who said it, but maybe that same concept could work for a Mecha Bowser model (the Sunshine version has a full body, and the holes where bullet bills come out aren't even modeled, just a texture to make it look lik there's holes there) I'll see if I can find the model. Maybe somebody could do something with it.
you could definately do this model-wise, especially since the new brawlbox supports adding model switches :3 that way you don't have to do that archiac scaling method.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 31, 2012, 07:52:15 PM
The only thing is, Shadow Mario stands on top of Mecha Bowser at first, then goes inside. Would it be possible to animate SM and MB at the same time? (SM jumping in; MB's [censored]pit hatch opening)
                                                                         ↑↑↑↑↑
I don't know why that's censored. It's a normal word! It's used for planes and other vehicles too! (not cars)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on July 31, 2012, 08:15:54 PM
The only thing is, Shadow Mario stands on top of Mecha Bowser at first, then goes inside. Would it be possible to animate SM and MB at the same time? (SM jumping in; MB's [censored]pit hatch opening)
                                                                         ↑↑↑↑↑
I don't know why that's censored. It's a normal word! It's used for planes and other vehicles too! (not cars)
Same as [censored] and other words, change it to [censored]pit.

KingJigglypuff Edit: Your post fell under "Censor Bypass". Either fully censor your word by using "*", or just let the forum script do the censoring. Do not do this again.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on July 31, 2012, 08:21:57 PM
I thought about that, but then it seems like i'm deliberately spelling it out. If anything, it'll show the moderators that they need to configure the forums to only censor words if they're explicite, ***and no other letters follow the word.***


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on August 01, 2012, 07:47:16 AM
ANYWAY!!! Back to Shadow Mario. Is anyone doing recolors? I had some ideas in an earlier post.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on August 01, 2012, 03:36:40 PM
ANYWAY!!! Back to Shadow Mario. Is anyone doing recolors? I had some ideas in an earlier post.
I was hoping that I'd be able to do the recolors since I did BJ's recolors. :)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on August 01, 2012, 07:05:06 PM
I was hoping that I'd be able to do the recolors since I did BJ's recolors. :)
I thought the recolors would be the different bibs?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: MandoWolfe on August 02, 2012, 11:45:24 PM
oh I wanted to ask if you needed anymore advice for Knuckles or something?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on August 03, 2012, 02:11:41 AM
oh I wanted to ask if you needed anymore advice for Knuckles or something?
still need the sfx


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on August 03, 2012, 10:29:44 AM
I thought about that, but then it seems like i'm deliberately spelling it out. If anything, it'll show the moderators that they need to configure the forums to only censor words if they're explicite, ***and no other letters follow the word.***
I think they should look at how it's used, the censoring messes up some links, for example I had a youtube link that had     f    a     g   in it, and it ruined the link.
@KingJigglypuff I'm not cursing here, I'm showing how the censoring can be a problem sometimes.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on August 03, 2012, 01:47:49 PM
2 weeks to school start!! Damn! I will try to Get those PSA's done
Knuckles V0.2 Just a few things left
Waluigi V4 FinalVer just sfx from KTH left
ShadowMario side b, taunts, down b left!


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Carnage on August 03, 2012, 02:27:33 PM
2 weeks to school start!! Damn! I will try to Get those PSA's done
Knuckles V0.2 Just a few things left
Waluigi V4 FinalVer just sfx from KTH left
ShadowMario side b, taunts, down b left!

your school starts in august? in portugal it starts on late september


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: metatrongrhm on August 03, 2012, 04:39:06 PM
your school starts in august? in portugal it starts on late september
Same in uk(september)(but unlike apparently everyone in this thread, I'm not going to school anymore...)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on August 03, 2012, 10:08:05 PM
2 weeks to school start!! Damn! I will try to Get those PSA's done
Knuckles V0.2 Just a few things left
Waluigi V4 FinalVer just sfx from KTH left
ShadowMario side b, taunts, down b left!

My school starts in August too :/ Wish you the best of luck to finish those


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on August 04, 2012, 01:10:23 AM
2 weeks to school start!! Damn! I will try to Get those PSA's done Knuckles V0.2 Just a few things left Waluigi V4 FinalVer just sfx from KTH left ShadowMario side b, taunts, down b left!
Mine start at the end of August, I'm really hyped to see previews of SM, also who's doing BJ? I don't remember who's PSAing him.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: KnightMario on August 05, 2012, 06:29:39 AM
same here, i hate sch**l
why can't we have second summer like the Orlando deal on second summer? =P


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: MandoWolfe on August 06, 2012, 01:53:18 PM
well I can't upload the sfxs yet because my internet connection is down. :/ I'm on a phone right now and it's already done, but I can't upload it yet.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on August 06, 2012, 07:50:09 PM
Hey SouthCraft, when will you give us a preivew of Shadow Mario? Atleast give us some pictures please. :oshi:


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on August 07, 2012, 02:20:32 AM
Hey SouthCraft, when will you give us a preivew of Shadow Mario? Atleast give us some pictures please. :oshi:
it will come be patient ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on August 07, 2012, 02:24:33 AM
it will come be patient ;)
lol I'm eager to see as well but I'm willing to wait. Plus you said you will try to finish it before school starts right?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on August 07, 2012, 01:36:54 PM
lol I'm eager to see as well but I'm willing to wait. Plus you said you will try to finish it before school starts right?
yup :)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on August 07, 2012, 05:43:29 PM
This should be good :P


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on August 07, 2012, 08:35:20 PM
This should be good :P
hell yeah. I got school soon too so I might try and release something as well. Yeah Freshman in Highschool xD


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on August 08, 2012, 07:55:26 AM
hell yeah. I got school soon too so I might try and release something as well. Yeah Freshman in Highschool xD
Freshman, huh? I'm gonna be a junior :P


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on August 08, 2012, 12:18:14 PM
Freshman, huh? I'm gonna be a junior :P
And I'm going to be a Sophmore, now we just need someone to be a Senior. xP


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on August 08, 2012, 03:29:53 PM
And I'm going to be a Sophmore, now we just need someone to be a Senior. xP
i have no idea what sophmore, senior or junior is but anyway. Busy with some IRL stuff so i be back on sunday :/


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on August 08, 2012, 03:33:21 PM
i have no idea what sophmore, senior or junior is but anyway. Busy with some IRL stuff so i be back on sunday :/

freshman = 9th grade
sophmore = 10th grade
junior = 11th grade
seinor = 12th grade


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on August 08, 2012, 03:34:53 PM
freshman = 9th grade
sophmore = 10th grade
junior = 11th grade
seinor = 12th grade
then im freshman :)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on August 08, 2012, 03:40:06 PM
im a sophmore


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Ikuto on August 08, 2012, 04:08:46 PM
im a sophmore
Your going to sophmore year this year, correct?


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on August 08, 2012, 04:12:43 PM
yes, i am going to be in 10th grade


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Ikuto on August 08, 2012, 04:13:49 PM
yes, i am going to be in 10th grade
High-Five... Me 2... Back to on-topic stuff... Good luck making the hacks.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SonicBrawler on August 08, 2012, 04:14:54 PM
*refering to poll*

i vote knuckles, becasue an epic guy named SonicBrawler helped you


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on August 08, 2012, 04:16:56 PM
*refering to poll*

i vote knuckles, becasue an epic guy named SonicBrawler helped you
That made me lol. I like Silver but SMBZ Luigi was cool.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on August 08, 2012, 05:04:34 PM
So, I had an idea for a badass texture for Shadow Mario. It's the Nintendo All-Stars SM:
(http://i1152.photobucket.com/albums/p494/awsomeman151/m-d2-2-1.png)
but instead of it being shiny, it would have the water effect from CorruptPowah's SM:
(http://i.imgur.com/hkip3.jpg)

plus a little transparency.
Is that possible to make?

also, is the 1st image showing up for you guys?[/color]


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on August 08, 2012, 05:09:38 PM
So, I had an idea for a badass texture for Shadow Mario. It's the Nintendo All-Stars SM:
([url]http://i1152.photobucket.com/albums/p494/awsomeman151/m-d2-2-1.png[/url])
but instead of it being shiny, it would have the water effect from CorruptPowah's SM:
([url]http://i.imgur.com/hkip3.jpg[/url])

plus a little transparency.
Is that possible to make?

also, is the 1st image showing up for you guys?[/color]
lol broken image, btw the transparency i Think is possible to do Even to do it more water like as i planned. And the second one is a bit bright i think


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on August 08, 2012, 06:28:55 PM
Well I just meant the water effect. The majority of the texture would be from the N.A.S. SM. The 2nd one's.......overlay, I guess would look good on NAS, just minus the shine.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: LCCoolJ95 on August 08, 2012, 06:37:55 PM
I like the Shadow Mario, but the blue should a little darker. Oh, and btw, I'm going to be a senior


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: Mareeo 64 on August 08, 2012, 06:57:53 PM
Well, if the first image actually came up right, THAT blue would work much better. just search "Shadow Mario", characters, texture, Mario. It should be one of the fist ones. "Nintendo All-Stars Shadow Mario". It's really good, but shiny, instead of liquidy.


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on August 09, 2012, 08:33:14 AM
Well, if the first image actually came up right, THAT blue would work much better. just search "Shadow Mario", characters, texture, Mario. It should be one of the fist ones. "Nintendo All-Stars Shadow Mario". It's really good, but shiny, instead of liquidy.
youre right, but its to dark in my opinion

Btw some progress:
Shadow Mario: 67% done!
Scott P update 80% done!
Secret Project 10% done!
Knuckles V0.2 49% done!
Waluigi V4 port 79% done!
Silver V2 update 100% done!

Im releasing all but SM at the same time  :af2:

Just so you guys know ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: StupidMarioFan1 on August 09, 2012, 10:44:54 AM
I never understood why the N.A.S. Shadow Mario got more downloads than mine, even though ThatEarthboundguy used mine, and he even said it wasn't the most accurate version. He gave him Mario's N.A.S. texture, and then a g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)y-like texture. Most of the time you can see the Mario-ness in the textures. I really wish my hacks were more popular, I have not seen a better Dark Bowser, SM64 Mario Bros, or an Ice Mario. *facepalm*
So I'm taking it that you're going to post a preview of Shadow Mario once you're done right? :notimp:


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: ShadowWolf on August 09, 2012, 11:04:59 AM
youre right, but its to dark in my opinion

Btw some progress:
Shadow Mario: 67% done!
Scott P update 80% done!
Secret Project 10% done!
Knuckles V0.2 49% done!
Waluigi V4 port 79% done!

Just so you guys know ;)
Sweet. I'm mainly waiting for SM and BJ but I also want Knuckles


Title: Re: SouthCraft's Forest of Doom: Knuckles v 0.2 on hold, working on ShadowMario!
Post by: SouthCraft on August 09, 2012, 02:57:28 PM
I never understood why the N.A.S. Shadow Mario got more downloads than mine, even though ThatEarthboundguy used mine, and he even said it wasn't the most accurate version. He gave him Mario's N.A.S. texture, and then a g([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])y-like texture. Most of the time you can see the Mario-ness in the textures. I really wish my hacks were more popular, I have not seen a better Dark Bowser, SM64 Mario Bros, or an Ice Mario. *facepalm*
So I'm taking it that you're going to post a preview of Shadow Mario once you're done right? :notimp:
Yes i will! I promise either its done or not, it will be a preview ;)


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: StupidMarioFan1 on August 09, 2012, 06:49:24 PM
Yes i will! I promise either its done or not, it will be a preview ;)
Are you still using the model from the original BJ/SM hack over Z/S? Or are you using a different model?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 11, 2012, 03:43:44 AM
Btw sfx for waluigi Finnaly done! Thanks to KTH! So Waluigi is close to done!


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SonicBrawler on August 11, 2012, 08:39:55 AM
I need sm done soon. B jr is almost ready for a beta also.


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 11, 2012, 09:23:54 AM
I need sm done soon. B jr is almost ready for a beta also.
im working on high priority but im not home atm :oshi: so it mustbe done when its done


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SonicBrawler on August 11, 2012, 09:27:28 AM
lol okay. good luck


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: MandoWolfe on August 13, 2012, 01:40:59 AM
hey southcraft, on the knuckles sfxs do you want me just to put them in there and you'll work on it yourself PSA wise? Or do you want me to try at that?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 14, 2012, 11:40:17 AM
Waluigi SFX/Final port done!

Bad news about shadow mario :( My wii is at my aunt and uncle's house and his FitXXMotionEtc won't load on dolphin for some wierd reason :(
So im working on Scott/Secret Project
And also, a tip for what my secret project is. They are from Mushroom Kingdom :)


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: DoctorFlux(Mariodk) on August 14, 2012, 12:58:34 PM
Waluigi SFX/Final port done!

Bad news about shadow mario :( My wii is at my aunt and uncle's house and his FitXXMotionEtc won't load on dolphin for some wierd reason :(
So im working on Scott/Secret Project
that cuz shiek/zeldas Fitmotionetc.pac(for rii or dolphin) is inside a Common1-5.pac(forgot what numeber it was)


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 14, 2012, 01:00:51 PM
that cuz shiek/zeldas Fitmotionetc.pac(for rii or dolphin) is inside a Common1-5.pac(forgot what numeber it was)
oh! i try that then :)


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Tormod on August 14, 2012, 02:06:48 PM
...
And also, a tip for what my secret project is. They are from Mushroom Kingdom :)
Hammer Bros.?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SonicBrawler on August 14, 2012, 02:27:05 PM
that cuz shiek/zeldas Fitmotionetc.pac(for rii or dolphin) is inside a Common1-5.pac(forgot what numeber it was)

it is? i have never doen that, and it works fo rme


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 14, 2012, 02:39:30 PM
Hammer Bros.?
Not really, i was planning koopa bros from (SMBZ) but they Are four members :( but i can say they Are not bad guys :)


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Anonymous on August 14, 2012, 03:13:34 PM

And also, a tip for what my secret project is. They are from Mushroom Kingdom :)
baby bros.?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Chaos_Knight on August 14, 2012, 03:30:53 PM
Wario and Waluigi?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SonicBrawler on August 14, 2012, 03:32:14 PM
Axem Rangers?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: KnightMario on August 14, 2012, 03:56:34 PM
toads?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Mareeo 64 on August 14, 2012, 06:12:05 PM
Another hint?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 15, 2012, 12:17:44 PM
Another hint?
one have guessed right ;)

Scott update is 75% Done!
Secret Project is 55% Done!
Waluigi Final port is 99% done!
Silver V2 Update is 100% done!
Shadow mario is 80% done!!!!



Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: DoctorFlux(Mariodk) on August 15, 2012, 12:19:59 PM
baby bros.?
Axem Rangers?
one of these is the secret(i just know it)
and axem rangers we got models for just needing to be rigged over someone since one have uploaded it on model resource(even brawl styled)


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 15, 2012, 02:50:27 PM
Need someone to import a gfx for me, that person also get to know what the secret char is ;)


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Mareeo 64 on August 15, 2012, 03:39:31 PM
where is everybody? I thought there'd be tons of replies after yours (southcraft). I can't import anything, so I'll wait it out :P


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 15, 2012, 11:54:41 PM
where is everybody? I thought there'd be tons of replies after yours (southcraft). I can't import anything, so I'll wait it out :P
if not i Get it soon i just do something else


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Anivernage on August 16, 2012, 12:10:11 AM
Depends on what GFX is, im 80% sure i can get it to you ;D


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 16, 2012, 06:36:11 AM
Depends on what GFX is, im 80% sure i can get it to you ;D
check ur PMs, by the way... Last hint, they are
Are you sure you want to know it? Choose your spoiler do not take the last one xD
3
2
1
bamm
they Are babies!!!


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: metatrongrhm on August 16, 2012, 03:58:58 PM
... Did I just open every spoiler just to see that... Yes I did...
Well, I guess I'm looking forward to 'it'


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: StupidMarioFan1 on August 16, 2012, 11:06:24 PM
Did you get Shadow Mario to work on Dolphin?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 17, 2012, 06:10:46 AM
Did you get Shadow Mario to work on Dolphin?
no, maybe its the file size of his motion etc


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Mareeo 64 on August 17, 2012, 08:48:10 AM
It better not be baby peach and Daisy. :srs: I can't stand those annoying losers...Hopefully it's the baby Mario bros. :P

EDIT: Or what he said↓↓↓↓↓


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Chaos_Knight on August 17, 2012, 08:51:23 AM
Hmmm....

Baby Bowser?

Baby Wario and Waluigi?


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 17, 2012, 03:47:15 PM
Finally got SM to work!


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SonicBrawler on August 17, 2012, 03:51:34 PM
Finally got SM to work!

so, how far till you can send him over? im getting b jr in a bit


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: KnightMario on August 17, 2012, 04:13:09 PM
woo! shadow marioz!


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 17, 2012, 04:57:13 PM
so, how far till you can send him over? im getting b jr in a bit
shouldn't be long xD


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Mareeo 64 on August 17, 2012, 06:22:36 PM
YES!!! Shadow Mario!!! I wish I could test him out, but I can only download from dropbox and wii-homebrew.com. That is if I even get to. actually If you'll let me test, give the link to Vitinho, and then you get 2 testers. (hard to explain why) :P


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SonicBrawler on August 17, 2012, 06:26:06 PM
shouldn't be long xD

sweet


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: DoctorFlux(Mariodk) on August 17, 2012, 06:27:30 PM
@SouthCraft
i found out how to make stuff like water now in materials/shaders
so a true shadow mario model will be made then i am done with gotenks
for animted texture will be easy


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Mareeo 64 on August 17, 2012, 06:29:03 PM
Now that I wanna see! ;D


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SonicBrawler on August 17, 2012, 06:32:07 PM
@SouthCraft
i found out how to make stuff like water now in materials/shaders
so a true shadow mario model will be made then i am done with gotenks
for animted texture will be easy

well this is being released before i return back to school in 2 weeks. so if you are not done by then, you wont be in teh release


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: Anivernage on August 17, 2012, 06:37:26 PM
shouldn't be long xD
Same here ;D


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SonicBrawler on August 17, 2012, 06:40:46 PM
Same here ;D

thats good


Title: Re: SouthCraft's Forest of Doom: Lots of projects in works check lastest post!
Post by: SouthCraft on August 18, 2012, 05:00:10 AM
I heard you liked previewz...
For WAA! Fans check this out! http://youtu.be/nKQIfyv1fJ8 (http://youtu.be/nKQIfyv1fJ8)


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 18, 2012, 08:42:16 AM
If it's a video, I can't see it here. It doesn't show up. What's the url? I need to see Waluigi!!! ;D


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: SouthCraft on August 18, 2012, 08:46:30 AM
If it's a video, I can't see it here. It doesn't show up. What's the url? I need to see Waluigi!!! ;D
its a vid by Wolfric/Albafika.
Anyway back to SM again, Netrual B freezes with dolphin.. but its very wierd since im using almost 100% codes at side b too and it works fine


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 18, 2012, 08:55:07 AM
Could ya give me the URL for the video? Sry, videos only work on Youtube for me (Wii).
And I'm VERY excited for S.Mario! ;D


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Albafika on August 18, 2012, 09:04:51 AM
Could ya give me the URL for the video? Sry, videos only work on Youtube for me (Wii).
And I'm VERY excited for S.Mario! ;D
Brawl Hacks Showcase: Waluigi! (http://www.youtube.com/watch?v=nKQIfyv1fJ8#)

Or http://tinyurl.com/bpzwvd7 (http://tinyurl.com/bpzwvd7)

Whichever works. :P


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: DoctorFlux(Mariodk) on August 18, 2012, 09:06:56 AM
waluigi is sure a awesome port now xD
now it just needing a new model(with fingers) still a brawl like texture and animted figners xD then its almost perfect and a new down-B since the counter attack is not very well made (in my option)
since if you hit waluigi on his back he still do the attack to the front of him and not hitting the one who attacked him


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 18, 2012, 09:11:55 AM
Brawl Hacks Showcase: Waluigi! ([url]http://www.youtube.com/watch?v=nKQIfyv1fJ8#[/url])

Or [url]http://tinyurl.com/bpzwvd7[/url] ([url]http://tinyurl.com/bpzwvd7[/url])

Whichever works. :P


Thanks Albafika! ;D

@MarioDK, what about MP9 Waluigi?
@Southcraft: Would you like this ↑↑↑↑ model for you're next version?


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: DoctorFlux(Mariodk) on August 18, 2012, 09:17:23 AM
Thanks Albafika! ;D

@MarioDK, what about MP9 Waluigi?
@Southcraft: Would you like this ↑↑↑↑ model for you're next version?
i was thinking to do MP9 waluigi(with brawl like texture so its good both model+texture wise)
the brawl one is perfect texture wise
the MP9 is good model wise
and added finger bones so we can have animted fingers too and maybe animted eyes/blinking/dmg face


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 18, 2012, 09:31:21 AM
i was thinking to do MP9 waluigi(with brawl like texture so its good both model+texture wise)
the brawl one is perfect texture wise
the MP9 is good model wise
and added finger bones so we can have animted fingers too and maybe animted eyes/blinking/dmg face

Ok, the link is from models-resource. I'll post it in a few minutes. :P


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: SouthCraft on August 18, 2012, 09:48:26 AM
if you do MP9 Waluigi, will you make it ove brawl waluigi's boneset or edit it over someone else?


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 18, 2012, 09:50:33 AM
I hope you're not talking to me :P I just have a link to the model, that's LITERALLY all I have. lol
Although Brawl boneset sounds easier.


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: DoctorFlux(Mariodk) on August 18, 2012, 09:56:36 AM
i will do it over brawl boneset and later (if i do it) i will do with fingers bones+rigged since i am kinda planing on revamp the waluigi moveset alittle (but thats only a maybe)


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 18, 2012, 10:03:51 AM
MP9 Waluigi:
http://www.models-resource.com/wii_gamecube/marioparty9/sheet/4207 (http://www.models-resource.com/wii_gamecube/marioparty9/sheet/4207)


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: SouthCraft on August 18, 2012, 10:07:23 AM
i will do it over brawl boneset and later (if i do it) i will do with fingers bones+rigged since i am kinda planing on revamp the waluigi moveset alittle (but thats only a maybe)
ok when i release this youre welcome to revamp it later ;)


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Carnage on August 18, 2012, 01:18:48 PM
shame i cant use sounds  waluigi time for FS fits so well xD  one of the taunts should be the mario kart wii quote when he loses "Everyone cheats next time i cheat" or somthing like that xD


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: SouthCraft on August 18, 2012, 03:05:20 PM
shame i cant use sounds  waluigi time for FS fits so well xD  one of the taunts should be the mario kart wii quote when he loses "Everyone cheats next time i cheat" or somthing like that xD
same here :( i can always use Dolphin....


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Albafika on August 18, 2012, 03:10:15 PM
shame i cant use sounds  waluigi time for FS fits so well xD  one of the taunts should be the mario kart wii quote when he loses "Everyone cheats next time i cheat" or somthing like that xD
same here :( i can always use Dolphin....
But you can always use USB Loader, and scrub the sounds into the ISO, like I did. :P

Also, guys, have in mind MP9 models suck nearly as much as Brawl's AT models. I don't think it's worth the trouble.


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 18, 2012, 04:13:13 PM


Also, guys, have in mind MP9 models suck nearly as much as Brawl's AT models. I don't think it's worth the trouble.
Really? oh.......well that's a let down. I thought they were ok. :(


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: SouthCraft on August 19, 2012, 02:38:06 PM
At the end of august all my unreleased project will be released and recorded


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 19, 2012, 05:51:52 PM
Awesome! ;D


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: BriefCasey795 on August 21, 2012, 12:59:39 AM
OMFG I am super excited for Waluigi now! :D But for the up taunt, i was expecting his laugh upon being summoned as asn assist trophy. Perhaps that could be an alternative you could insert on your own?


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: SouthCraft on August 21, 2012, 01:23:49 PM
Everything but down b and fixes/sfx is done! but i don't know what down b should be :(


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 21, 2012, 01:41:10 PM
Why not use a Bob-omb like he did in MK:DD?

It could be kinda like Peach's Down B, but he won't be taking it out of the ground, and it'll be a bob-omb. :P

EDIT: he could take it out of his pocket. (I'm assuming the assist trophy texture has pockets textured in)


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: SouthCraft on August 21, 2012, 01:46:39 PM
Why not use a Bob-omb like he did in MK:DD?

It could be kinda like Peach's Down B, but he won't be taking it out of the ground, and it'll be a bob-omb. :P

EDIT: he could take it out of his pocket. (I'm assuming the assist trophy texture has pockets textured in)
did i mention i was talking about SM?


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: BriefCasey795 on August 21, 2012, 01:49:12 PM
I still personally think it would be better if we had an altenrative so the up taunt has his laugh from the assist trophy. If the sounds for his up taunt and star ko are shared in the FitDiddy.pac, al we need is some minor code editing i think?


Title: Re: SouthCraft's Forest of Doom: Preview of Waluigi port page 108!!
Post by: Mareeo 64 on August 21, 2012, 02:01:00 PM
did i mention i was talking about SM?

Oh. :P Well, what it he................what if he slashes at the ground with his brush, and goop slides forward on the ground. And if it's possible, the type of goop changes every time you use it. the fiery goop from Pianta Village to burn enemies, or the electric Goop from Sirena Beach to electrify foes. And two more (Black goop from Ricco Harbor, Maroon-ish goop from Bianco Hills) could just slow characters down that step in it.


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: SouthCraft on August 21, 2012, 02:11:28 PM
Oh. :P Well, what it he................what if he slashes at the ground with his brush, and goop slides forward on the ground. And if it's possible, the type of goop changes every time you use it. the fiery goop from Pianta Village to burn enemies, or the electric Goop from Sirena Beach to electrify foes. And two more (Black goop from Ricco Harbor, Maroon-ish goop from Bianco Hills) could just slow characters down that step in it.
one guy had the excact same idea lol but its not working, i may have 3 different down b's that goes very random one is Mario tornado and one is he throws koopa Shell and one is he shoots random paint dots


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: Mareeo 64 on August 21, 2012, 02:13:51 PM
I don't know about that. Cuz you'll never know what move you're about to do.


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: SouthCraft on August 21, 2012, 02:26:33 PM
I don't know about that. Cuz you'll never know what move you're about to do.
maybe normal koopa Shell, A+B paint dots and multi tapp like (scotts) tornado?


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: SonicBrawler on August 21, 2012, 02:29:04 PM
personally, i dotn liek the multiple up-b idea fo rany cahracter. it was bad on scott imo. its really hard to rememebr what oen is what button stuff and just looks odd. and its difficult on wii mote and nunchuck


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: SouthCraft on August 21, 2012, 02:32:37 PM
personally, i dotn liek the multiple up-b idea fo rany cahracter. it was bad on scott imo. its really hard to rememebr what oen is what button stuff and just looks odd. and its difficult on wii mote and nunchuck
then im really out of ideas :(


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: StupidMarioFan1 on August 21, 2012, 05:09:55 PM
No one ever looks at my thread do they? I already made a MSM Waluigi with edited fingers, I haven't released him because I never seem to get the assisted trophy in game to know if he works. xP


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: Mareeo 64 on August 21, 2012, 05:39:56 PM
Hey StupidMarioFan, you have any ideas for SM's Down B?


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: StupidMarioFan1 on August 21, 2012, 10:49:02 PM
Hey StupidMarioFan, you have any ideas for SM's Down B?
No.


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: Mareeo 64 on August 22, 2012, 06:49:33 AM
IDEA #1: Maybe he could go down in a puddle, then it'll evaporate. But as that's happening, another puddle is growing back into SM.

IDEA#2: He could do a reversal. He'd get lighter in color, and the water will seem more loose, and if someone hits him, they'll go into him, instead of hitting him, and he'll explode into a few puddles to give damage. (And quickly grow back)


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: DoctorFlux(Mariodk) on August 22, 2012, 06:52:48 AM
same as melee/SMBZ mario´s down-B?
(until better idea) and until next version


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: Mareeo 64 on August 22, 2012, 06:57:25 AM
Luigi already does that move, plus I just think it should be different than SMBZ/Melee Mario's. :P


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: StupidMarioFan1 on August 22, 2012, 09:32:50 AM
Mareeo 64 has a point, and since SM has few moves similar to Mario's, might as well have every Special and FS different thatn Mario. But having SSBM Down B might be a good filler for now.


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: SouthCraft on August 22, 2012, 09:58:00 AM
same as melee/SMBZ mario´s down-B?
(until better idea) and until next version
thats an idea, making a poll of SSBM Mario tornado and Sonic Roar and some other ideas :)


Title: Re: SouthCraft's Forest of Doom: ShadowmMario 75% done for beta!
Post by: ShadowWolf on August 22, 2012, 09:59:05 AM
thats an idea, making a poll of SSBM Mario tornado and Sonic Roar and some other ideas :)
Haha sounds great. I'm really hyped for SM and BJ. When do you think they will be ready to be released?


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SouthCraft on August 22, 2012, 10:01:51 AM
Haha sounds great. I'm really hyped for SM and BJ. When do you think they will be ready to be released?
I be done before september but i don't know about anivernage and SonicBrawler said he release both


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: StupidMarioFan1 on August 22, 2012, 10:09:17 AM
I be done before september but i don't know about anivernage and SonicBrawler said he release both
I think you're a bit more done with SM thatn anivernage is with BJ, but if you do finish him, post a freaking preview, I still want to know what he looks like.


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: Mareeo 64 on August 22, 2012, 10:12:24 AM
Don't forget that MarioDk was gonna animate his texture, so even if SouthCraft does finish, SM will still have 5% left to finish.

@SouthCraft: Shouldn't SM use his brush, instead of a random hammer? (poll answer 3)


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SonicBrawler on August 22, 2012, 10:13:44 AM
I say melee mario down-b becasue teh 2nd option is bowser jr's down-b and the last option, he doesnt use a hammer


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: StupidMarioFan1 on August 22, 2012, 10:21:48 AM
I thought it said "Hammer effect", which I think is what he meant, if not he should change it to somthing like "then hits it with his brush like a hammer"


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SouthCraft on August 22, 2012, 10:21:56 AM
I say melee mario down-b becasue teh 2nd option is bowser jr's down-b and the last option, he doesnt use a hammer
imagine that he stole/copy something for mario since he use a hammer for side tilt :P *Removing some codings and animations*


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: ShadowWolf on August 22, 2012, 10:23:07 AM
imagine that he stole/copy something for mario since he use a hammer for side tilt :P
SM is gonna use a Hammer? Why doesn't he just use the brush


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: Mareeo 64 on August 22, 2012, 10:31:53 AM
SM is gonna use a Hammer? Why doesn't he just use the brush?
This ↑↑↑


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: StupidMarioFan1 on August 22, 2012, 10:34:44 AM
imagine that he stole/copy something for mario since he use a hammer for side tilt :P
It's not that bad of an idea, I could image that since he's stolen Fludd a bunch of times for those Secret Stages in SMS.


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: Mareeo 64 on August 22, 2012, 10:36:29 AM
That's true. It could work, i guess. What was his Final Smash, btw?


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: StupidMarioFan1 on August 22, 2012, 10:39:38 AM
What's SM's DownAir attack? If it's SMBZ's Ground Pound, then I'd go for the Down B, I love using that combo. xD I'd do a double jump, then use the Tornado to get really high up, and then use a ground pound, squashes foes almost every time. XD


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SouthCraft on August 22, 2012, 10:41:47 AM
That's true. It could work, i guess. What was his Final Smash, btw?
He paints a big amount of paint and jumps into it and boost forwards


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: ShadowWolf on August 22, 2012, 10:43:18 AM
He paints a big amount of paint and jumps into it and boost forwards
I like the FS idea ;D it's original.


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: Mareeo 64 on August 22, 2012, 10:45:18 AM
@StupidMarioFan: Hmm....I gotta try that. ;D

@SouthCraft: Is that Final for the release?


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SonicBrawler on August 22, 2012, 10:47:43 AM
the final smash was doen logn ago lol. check my youtube for a preview of the final smash


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SouthCraft on August 22, 2012, 10:50:20 AM
the final smash was doen logn ago lol. check my youtube for a preview of the final smash
+ one of my first and best fs :) btw if option 1 wins its 90% done just animated texture and some balance tweaks.


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SonicBrawler on August 22, 2012, 10:50:56 AM
+ one of my first and best fs :) btw if option 1 wins its 90% done just animated texture and some balance tweaks.

it love the fs. its epic :D


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: DoctorFlux(Mariodk) on August 22, 2012, 11:04:03 AM
animted textures i am needing the model+Fitmotionetc.pac you using
same for make SM water like texture


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: metatrongrhm on August 22, 2012, 11:08:17 AM
Voted for Golf(though... I'd prefer him to use his paint brush rather than a hammer...)


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SouthCraft on August 22, 2012, 12:42:57 PM
Doing SSM Mario tornado :) Untill better idea and next ver :)


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: Mareeo 64 on August 22, 2012, 12:56:24 PM
Actually that's good, cuz in SMS, he does a spin jump that looks similar to that move. :P


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SouthCraft on August 22, 2012, 01:01:50 PM
Actually that's good, cuz in SMS, he does a spin jump that looks similar to that move. :P
Spin jump is up b


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: Mareeo 64 on August 22, 2012, 01:12:33 PM
still works. Don't edit the Down B, i'm just relating it to SMS


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: StupidMarioFan1 on August 22, 2012, 08:55:00 PM
So does Shadow Mario have pretty desent animations? Like his fingers moving and stuff? The other preview we've seen he didn't have that many good aniamtions.


Title: Re: SouthCraft's Forest of Doom: Vote SM's Down B!!!
Post by: SouthCraft on August 23, 2012, 01:42:12 PM
So does Shadow Mario have pretty desent animations? Like his fingers moving and stuff? The other preview we've seen he didn't have that many good aniamtions.
he has many Mario animations.. Btw he is done but thinking of working more on him ;)


Title: Re: SouthCraft's Forest of Doom: Proooooogrrrrrreeeeessssssss!
Post by: Mareeo 64 on August 23, 2012, 05:49:42 PM
That would be best. That way Bowser Jr and SM come out at the same time.


Title: Re: SouthCraft's Forest of Doom: Proooooogrrrrrreeeeessssssss!
Post by: SouthCraft on August 24, 2012, 08:25:14 AM
Video will come tomorrow in my time ;)


Title: Re: SouthCraft's Forest of Doom: Proooooogrrrrrreeeeessssssss!
Post by: Mareeo 64 on August 24, 2012, 08:32:04 AM
Awesome! Can't wait to see it ;D


Title: Re: SouthCraft's Forest of Doom: Proooooogrrrrrreeeeessssssss!
Post by: metatrongrhm on August 24, 2012, 05:18:09 PM
Cant Wait :)


Title: Re: SouthCraft's Forest of Doom: Proooooogrrrrrreeeeessssssss!
Post by: SouthCraft on August 25, 2012, 09:36:24 AM
will be up in a minute ;) http://youtu.be/3GtgoHX_ES8 (http://youtu.be/3GtgoHX_ES8)


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: Anivernage on August 25, 2012, 09:43:05 AM
Awesome  :happy:
i hope i can fix 3ds max and my wii so i can finish bj soon :(


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: StupidMarioFan1 on August 25, 2012, 10:45:42 AM
And to think I thought the model had gotten better. >.< What will he look like in the final? Will he be SMS Shadow Mario? MGTT SM? Or my Shadow Mario? The animations still need some work, I think for the Fs, Shadow Mario should use the brush like he's painting the energy ball (or whatever that thing was) instead of that Mario Win aniamtion. But then again like you said in the description, it's not even a beta yet.


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: Mareeo 64 on August 25, 2012, 11:13:52 AM
Damn Wii limitations... :notimp:
What's the video URL?

@StupidMarioFan1: Remember, MarioDK's gonna work his magic on the textures, so that'll be fixed sometime soon.


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: metatrongrhm on August 25, 2012, 11:19:58 AM
I'm sure that when my internet gets better, and I'm able to watch it, I'll love the video/moves...

But until then, my time will come  :>.>palm:


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: StupidMarioFan1 on August 25, 2012, 11:24:38 AM
Well atleast his damage eyes and face aren't always showing....or did you delete those?


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: SouthCraft on August 25, 2012, 11:24:54 AM
lol just noticed

(http://mmii.info/icons/HeLlHaWk23/mario_shadowMarioPose.gif)
shadowmario holds in left hand
and Bowser jr in right(http://art.ngfiles.com/images/11/kotaro91_bowser-jr-wallpaper.jpg)
also being transformed has it in left (http://www.mariowiki.com/images/5/51/Shadow_Bowser_Jr.PNG)
strange isn't it??


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: SonicBrawler on August 25, 2012, 11:25:35 AM
Well atleast his damage eyes and face aren't always showing....or did you delete those?


I m also wonderin gthis

lol just noticed

([url]http://mmii.info/icons/HeLlHaWk23/mario_shadowMarioPose.gif[/url])
shadowmario holds in left hand
and Bowser jr in right([url]http://art.ngfiles.com/images/11/kotaro91_bowser-jr-wallpaper.jpg[/url])
also being transformed has it in left ([url]http://www.mariowiki.com/images/5/51/Shadow_Bowser_Jr.PNG[/url])
strange isn't it??


STRANGE, ISNT ITTTT!?


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: DoctorFlux(Mariodk) on August 25, 2012, 11:39:34 AM
maybe tonight cuz i will be almost done with 1 of my WIPs
i will try to make the shadow mario model+animted textures (if i get the ported model+the PSA files or i can´t make animted textures)
i think i will edit mario´s UVs too so it can be 100% shadow mario(texture wise) and using the brawl mario model


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: SouthCraft on August 25, 2012, 11:40:40 AM
Well atleast his damage eyes and face aren't always showing....or did you delete those?
deleted it
btw thinking of this as a taunt
Super Mario Sunshine - Episode 10 (http://www.youtube.com/watch?v=-ROe5SdMnPc#)
7:18 - 7:23


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: StupidMarioFan1 on August 25, 2012, 12:14:09 PM
deleted it btw thinking of this as a taunt
Why? You could've easily use them with vis0.
maybe tonight cuz i will be almost done with 1 of my WIPs i will try to make the shadow mario model+animted textures (if i get the ported model+the PSA files or i can´t make animted textures) i think i will edit mario´s UVs too so it can be 100% shadow mario(texture wise) and using the brawl mario model
Are you using an existing Shadow Mario texture? Or are you making one yourself? -_-


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: DoctorFlux(Mariodk) on August 25, 2012, 12:17:08 PM
Why? You could've easily use them with vis0.Are you using an existing Shadow Mario texture? Or are you making one yourself? -_-
i will use a existing shadow mario texture but will edit UVs of mario to be like as shadow mario and then make him alittle invisible like as water and animte the textures


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: StupidMarioFan1 on August 25, 2012, 12:21:26 PM
i will use a existing shadow mario texture but will edit UVs of mario to be like as shadow mario and then make him alittle invisible like as water and animte the textures
Hesitent to ask because I don't want this to be refered as spam any something like that, but will it be mine?


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: SouthCraft on August 25, 2012, 12:31:15 PM
Hesitent to ask because I don't want this to be refered as spam any something like that, but will it be mine?
he will make a new texture i think ;)


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: Mareeo 64 on August 25, 2012, 12:55:43 PM
Just saw the video. SM looks great! I noticed theres still a lot of vBrawl Mario moves though. will that change in future versions?


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: SouthCraft on August 25, 2012, 01:03:10 PM
Just saw the video. SM looks great! I noticed theres still a lot of vBrawl Mario moves though. will that change in future versions?
don't worry ;) but remember its a mario clone


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: Mareeo 64 on August 25, 2012, 01:04:59 PM
yeah, a few moves are fine, just in moderation. :P


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: StupidMarioFan1 on August 25, 2012, 01:13:58 PM
don't worry ;) but remember its a mario clone
I say you look into Cape Mario v2, SMBZ Mario and a few other epic Mario PSAs to get good copies of the moves. Also will he use Mario's soundbank? Or will you replace Shiek's sounds with different pitched Mario sounds along with a couple of SM's?


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: SouthCraft on August 25, 2012, 01:18:09 PM
I say you look into Cape Mario v2, SMBZ Mario and a few other epic Mario PSAs to get good copies of the moves. Also will he use Mario's soundbank? Or will you replace Shiek's sounds with different pitched Mario sounds along with a couple of SM's?
i don't know yet


Title: Re: SouthCraft's Forest of Doom: Preview is up!!!!
Post by: DoctorFlux(Mariodk) on August 25, 2012, 01:58:29 PM
making shadow mario model/animted textures tomorrow(at my time)
hoping also there is filesize for animted textures on all model animations


Title: Re: SouthCraft's Forest of Doom: Preview is up and Waluigi RELEASED!!!
Post by: SouthCraft on August 26, 2012, 04:29:47 AM
Knuckles V0.2 is 95% Done!!!! just Boygos model and alittle things at the new side b!!


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Mareeo 64 on August 26, 2012, 08:18:50 AM
That's great! ;D I must say, you're doing great with hacks lately. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SouthCraft on August 26, 2012, 08:23:22 AM
That's great! ;D I must say, you're doing great with hacks lately. :P
i know it just motivates me all the time! KTH made a sfx pack to me for waa! that motivated me to finish him, Boygos is working on a new knuckles model + mephisto released a sonic battle styled knuckles over marth that motivated me on knuckles and Anivernage motivated me to work on SM when i saw his preview on BJ!!


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Mareeo 64 on August 26, 2012, 08:26:29 AM
I can't wait to hype over your next project! ;D


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: dpgthirteen on August 26, 2012, 09:23:48 AM
Wait, so knuckles will now be over Sonic? Who can now be ported to almost every character?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: StupidMarioFan1 on August 26, 2012, 09:29:00 AM
Wait, so knuckles will now be over Sonic? Who can now be ported to almost every character?
Best choice, since Boygos is waiting on Nano to rig Knucles hands to Sonic's bones. That ad because we can port Sonic over any character. xD


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: dpgthirteen on August 26, 2012, 10:07:20 AM
Best choice, since Boygos is waiting on Nano to rig Knucles hands to Sonic's bones. That ad because we can port Sonic over any character. xD
I am not against it, just putting things together. Thats good news, now I can still get the final Scott port and knuckles.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SouthCraft on August 26, 2012, 01:22:12 PM
Wait, so knuckles will now be over Sonic? Who can now be ported to almost every character?
lol its still sonic's boneset and its still gonna be over jiggs


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SSJ Is Clueless! on August 26, 2012, 01:34:15 PM
wow that shadow mario looks amazing good job


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: dpgthirteen on August 26, 2012, 01:47:16 PM
lol its still sonic's boneset and its still gonna be over jiggs
I see. Any ways good luck, the first version looked pretty good.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SouthCraft on August 26, 2012, 02:23:45 PM
I see. Any ways good luck, the first version looked pretty good.
this is Even better ;) Blase005 is animating great animations for me :)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Boygos on August 26, 2012, 03:25:26 PM
lol its still sonic's boneset and its still gonna be over jiggs
Will it be able to be used over Olimar? Would you be willing to make a version over Olimar? I really don't know much about PSA or porting, but I'd like to see my sexy Knuckles on your sexy PSA in action! I have Shadow over Olimar, so I'm getting rid of that, because my best friend decided it was unfair, and I don't like Shadow anyway. So I was hoping I could just switch'em :P

Will the PSA utilize the new moving eyes and finger rigging? :af:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: StupidMarioFan1 on August 26, 2012, 04:26:16 PM
Will it be able to be used over Olimar? Would you be willing to make a version over Olimar? I really don't know much about PSA or porting, but I'd like to see my sexy Knuckles on your sexy PSA in action! I have Shadow over Olimar, so I'm getting rid of that, because my best friend decided it was unfair, and I don't like Shadow anyway. So I was hoping I could just switch'em :P

Will the PSA utilize the new moving eyes and finger rigging? :af:
Well Sonic is now portable over almost every character, for porting a character, you have to edit a fighter's rel file, and then once you replace the right rel file, like say Olmiar's rel, then you replace Olimar's files with the Sonic ones, and it should work perfectly, although additional codes and files might be required. In short, he doesn't have to make a sepearte version over Olimar.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Carnage on August 26, 2012, 04:29:32 PM
doesnt sonic looses his floating points when rel ported?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: StupidMarioFan1 on August 26, 2012, 04:36:42 PM
doesnt sonic looses his floating points when rel ported?
I don't, I don't know much about porting since I never attempted to make a port, I just know that there is no point in uploading a hack where you can port Sonic over anyone if it doesn't work perfectly, or atleast don't say weither or not there are problems.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: nanobuds on August 26, 2012, 05:27:23 PM
Shadow Mario looks great!

but that texture... it saddens me.

Do you mind if I try to make him look like how he's suppose to in Mario Sunshine? :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: ShadowWolf on August 26, 2012, 05:28:09 PM
Shadow Mario looks great!

but that texture... it saddens me.

Do you mind if I try to make him look like how he's suppose to in Mario Sunshine? :P
Please do it nano, The moveset needs a great model ;D


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SonicBrawler on August 26, 2012, 05:29:22 PM
Shadow Mario looks great!

but that texture... it saddens me.

Do you mind if I try to make him look like how he's suppose to in Mario Sunshine? :P

this. please.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: metatrongrhm on August 26, 2012, 05:43:15 PM
Shadow Mario looks great!

but that texture... it saddens me.

Do you mind if I try to make him look like how he's suppose to in Mario Sunshine? :P
MarioDK's found out a way to animate textures, and is making a texture for this... Just saying...

But anyway, my internet is back to normal, and I can say that the PSA looks pretty epic :)
I love the 'transform' attack(Assuming it works how I think it does)  where he turns into a blob.
The only attack I'm not sure of is the one where a blob goes out from his paintbrush, and returns... But there arent very many ideas for SM attacks, and at least this fits.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Mareeo 64 on August 26, 2012, 05:49:53 PM
How about Nano works his magic, then MarioDK animates the texture. (Unless Nano knows how already)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: nanobuds on August 26, 2012, 05:56:41 PM
If MarioDK cant get it to animate, I'll work my magic.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Mareeo 64 on August 26, 2012, 05:58:22 PM
*waits for MarioDK to reply*


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: nanobuds on August 26, 2012, 06:02:38 PM
i think I know a way to make him transparent, and warp stuff behind him like water


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Mareeo 64 on August 26, 2012, 06:04:21 PM
You are amazing. :happy: I'm thanking you, and it's not even my project. lol


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: nanobuds on August 26, 2012, 06:05:58 PM
:p

but remember, I said I think I could do it.

So don't get too hyped.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Mareeo 64 on August 26, 2012, 06:08:12 PM
Even so, it'll still come out great. :P I'm-a gonna go fetch MarioDK.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SouthCraft on August 26, 2012, 11:25:37 PM
:p

but remember, I said I think I could do it.

So don't get too hyped.
MarioDK is working on it right now i Think. He said he would make them invissible as gotenks ghost and animated texture. He also said he would edit the UV to make the SMSS texture, if he can't then you do it nano :)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: DoctorFlux(Mariodk) on August 27, 2012, 07:16:16 AM
MarioDK is working on it right now i Think. He said he would make them invissible as gotenks ghost and animated texture. He also said he would edit the UV to make the SMSS texture, if he can't then you do it nano :)
yes i am working on it cuz i think shadow mario/gotenks ghosts will use the same materials/shader
i think i will get it done at the weekend
animted textures is easy to make(i have made custom animtions for eyes before so it kinda same way)
the think i am most worry about is the filesize if needed animations for textures on all model´s animations


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SouthCraft on August 27, 2012, 11:27:38 AM
yes i am working on it cuz i think shadow mario/gotenks ghosts will use the same materials/shader
i think i will get it done at the weekend
animted textures is easy to make(i have made custom animtions for eyes before so it kinda same way)
the think i am most worry about is the filesize if needed animations for textures on all model´s animations
awesome! btw Knuckles is really improved now  i changed almost every single animation!


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Leon Exodio on August 27, 2012, 11:51:10 AM
awesome! btw Knuckles is really improved now  i changed almost every single animation!
awesome cant wait


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SouthCraft on August 27, 2012, 11:59:58 AM
awesome cant wait
will be up with a vid maybe tomorrow


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Leon Exodio on August 27, 2012, 12:01:54 PM
will be up with a vid maybe tomorrow

awesome i love knuckles im just glad somebody finally did a good knuckles psa after all this time


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SouthCraft on August 27, 2012, 12:03:03 PM
awesome i love knuckles im just glad somebody finally did a good knuckles psa after all this time
yeah knuckles isalmost  the new shadow lol


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Mareeo 64 on August 27, 2012, 12:12:14 PM
Hopefully the up smash is better than the last one. :P I hated that it went through a 2nd start-up motion, THEN does the actual hit.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SouthCraft on August 27, 2012, 12:33:04 PM
Hopefully the up smash is better than the last one. :P I hated that it went through a 2nd start-up motion, THEN does the actual hit.
every single A attack is changed so yeah


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: Mareeo 64 on August 27, 2012, 01:00:50 PM
Awesome. No more odd animations. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 95% Done!!!
Post by: SouthCraft on August 28, 2012, 08:04:30 AM
http://youtu.be/M8Tslf868vE (http://youtu.be/M8Tslf868vE) should be up in a moment ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Leon Exodio on August 28, 2012, 08:22:27 AM
[url]http://youtu.be/M8Tslf868vE[/url] ([url]http://youtu.be/M8Tslf868vE[/url]) should be up in a moment ;)
looks awesome but the run looks weird and the final smash still looks odd for him but other then that awesome awesome work


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: SouthCraft on August 28, 2012, 08:25:47 AM
looks awesome but the run looks weird and the final smash still looks odd for him but other then that awesome awesome work
in the first version the fs animation with super took 8 hours to make! thats why its not remade


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Leon Exodio on August 28, 2012, 08:27:08 AM
its still odd for knuckles to do what mecha sonic did lol


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Mareeo 64 on August 28, 2012, 11:37:50 AM
He looks freakin amazing!!! ;D Great job! I'll actually be excited to use Knuckles now!


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: DoctorFlux(Mariodk) on August 28, 2012, 11:42:04 AM
[url]http://youtu.be/M8Tslf868vE[/url] ([url]http://youtu.be/M8Tslf868vE[/url]) should be up in a moment ;)
(http://chzgifs.files.wordpress.com/2012/04/shut-up-and-take-my-money.gif)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Mareeo 64 on August 28, 2012, 11:44:38 AM
I think MarioDK liked the preview. :P lol!
*waits for a second sarcastic reply*


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: SouthCraft on August 28, 2012, 12:54:34 PM
The guy who did animations is revamping some right now like the run, so i must wait abit more before release


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Mareeo 64 on August 28, 2012, 01:57:39 PM
Cool :P I gotta say, I'd love to work with you when I start making hacks


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: ShadowWolf on August 28, 2012, 05:33:31 PM
Awesome update, not only is this preview awesome, your updating it even more. Very nice job


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: metatrongrhm on August 28, 2012, 07:45:24 PM
I think MarioDK liked the preview. :P lol!
*waits for a second sarcastic reply*
No, he hated it(happy now?)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Mareeo 64 on August 28, 2012, 07:50:20 PM
Do I sense annoyance in your tone? :srs: damn, nobody has a sense of humor anymore...


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: SouthCraft on August 29, 2012, 07:07:17 AM
taking a break, i be back when Knuckles the new model gets released ;)
Btw i got another FUTURE project hes also from SEGA  :af2:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: StupidMarioFan1 on August 29, 2012, 06:00:12 PM
taking a break, i be back when Knuckles the new model gets released ;)
Btw i got another FUTURE project hes also from SEGA  :af2:
So Shadow Mario just needs his new model and animated texture, which Mariodk is doing correct? Also is it Eggman? He needs a PSA, and a better model import.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Mareeo 64 on August 29, 2012, 06:05:35 PM
Why? the Generations Eggman is perfect.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: SouthCraft on August 29, 2012, 11:27:55 PM
note: i said FUTURE with caps


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: DoctorFlux(Mariodk) on August 29, 2012, 11:32:42 PM
soon time to make that shadow mario model
hope i dont fail like as that ghost but chars. is easyer to make materials/shaders for then GFX models


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Mareeo 64 on August 30, 2012, 07:47:36 AM
@SouthCraft: After seeing FUTURE, i'd have to guess silver or Mephiles, although I doubt either one is right. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Leon Exodio on August 30, 2012, 07:57:02 AM
@SouthCraft: After seeing FUTURE, i'd have to guess silver or Mephiles, although I doubt either one is right. :P
yeah id say them thats all i can think of also silver


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: SouthCraft on August 30, 2012, 07:59:12 AM
@SouthCraft: After seeing FUTURE, i'd have to guess silver or Mephiles, although I doubt either one is right. :P
mmhmm


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Mareeo 64 on August 30, 2012, 08:08:51 AM
Well, will this be another moveset revamp like your latest knuckles? Silver really needs a new moveset. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: SouthCraft on August 30, 2012, 12:31:32 PM
Well, will this be another moveset revamp like your latest knuckles? Silver really needs a new moveset. :P
he is too electrick


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: XxTailsxX on August 30, 2012, 02:03:30 PM
is it tails???


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: SouthCraft on August 30, 2012, 02:10:34 PM
is it tails???
no its Silver. Btw knuckles is almost done just fix the down b and side b gfx. And fix abit of the glide and do sfx PSA to punches and such


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Leon Exodio on August 30, 2012, 02:12:25 PM
no its Silver. Btw knuckles is almost done just fix the down b and side b gfx. And fix abit of the glide and do sfx PSA to punches and such
awesome im going to download this so fast also i never liked silver but scene ur doing a revamp ill try it out lol


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Mareeo 64 on August 30, 2012, 05:32:33 PM
Yeah Silver's current PSA just doesn't make sense. :srs: He needs more Psychic moves.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: KingJigglypuff on August 30, 2012, 05:52:28 PM
Well, will this be another moveset revamp like your latest knuckles? Silver really needs a new moveset. :P
he is too electrick
Yeah Silver's current PSA just doesn't make sense. :srs: He needs more Psychic moves.
Hey. I got a better idea. Rather than just bash my moveset in public, how about you go to my PSA topic and tell me your full thoughts on the said moveset. ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: Mareeo 64 on August 30, 2012, 05:59:37 PM
Don't I feel like a [censored]. :srs: Sorry about that. He really does need more Psychic moves though. I'll think of some ideas and report back to your thread I guess.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 Previews!!
Post by: SouthCraft on August 31, 2012, 08:13:06 AM
Need someone to test and give feedback for knuckles before release


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: Leon Exodio on August 31, 2012, 08:19:55 AM
I Will !!!!!!!!!!  MEEE LOL


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: metatrongrhm on August 31, 2012, 08:37:15 AM
Pick me!!!


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: MandoWolfe on August 31, 2012, 08:59:22 AM
i apologize for the incredibly long delay with Knuckles's SFXs, its hard since the ones i wanted to add are on my laptop and i wont be getting it back till monday or tuesday.. so im sure by then i'll have all the voices and sfxs you need for Knuckles.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: Mareeo 64 on August 31, 2012, 10:18:45 AM
I can only test it if the BETA is uploaded to Dropbox. (Not on the vault. Just Dropbox) I'd be more then happy to test him out though.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: jrush64 on August 31, 2012, 10:25:29 AM
Hey I'll love to test your Knuckles


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: Mareeo 64 on August 31, 2012, 10:26:24 AM
Your avatar matches that statement pretty well. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: MandoWolfe on August 31, 2012, 10:29:15 AM
and since you said you changed all the animations, i'd be happy to test it out for you and give you some feedback before the release.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: SouthCraft on August 31, 2012, 11:08:35 AM
Leon, Mareeo and Mando is testers because. Leon and Mareeo has keeped my thread alive and Mando was already one in Beta


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: Leon Exodio on August 31, 2012, 11:10:50 AM
Leon, Mareeo and Mando is testers because. Leon and Mareeo has keeped my thread alive and Mando was already one in Beta
awesome cant wait  ;D


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: MandoWolfe on August 31, 2012, 11:14:22 AM
sweet, finally got to see the preview and i must say, it's very good. the animations seem alot better then before. i'll review it more once you send it.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: SouthCraft on August 31, 2012, 11:52:29 AM
sendt to the testers......


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: metatrongrhm on August 31, 2012, 04:58:59 PM
*sniffs*
OK... I didnt want to test your stupid knuckles anyway :(


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: Mareeo 64 on August 31, 2012, 06:39:17 PM
↑↑ Selfish... :notimp:

@SouthCraft: I PM'd you my feedback. ;D I LOVE the black recolor btw.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: metatrongrhm on August 31, 2012, 06:57:29 PM
↑↑ Selfish... :notimp:
Unless you're playing along... I think that'll be the last time I try sarcasm(not exactly the right word, but close enough) on the internet...


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: Mareeo 64 on August 31, 2012, 07:00:14 PM
Yeah, I think the smily threw it off a bit, but I knew it was. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: StupidMarioFan1 on August 31, 2012, 08:42:47 PM
Sarcasum: The one thing that can never be expressed over the internet correctly, one knows it's there on the way the person looks or talks...or if they say weither or not they're sarcastic. *facepalm*


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: MandoWolfe on August 31, 2012, 09:15:39 PM
lol I finally got my feedback. XD well here it goes.

I loved the new a combo, it brilliant and suits him well. XD
forward tilt still seems to not have enough range, but it's perfect in damage and knockback.
the down tilt is pretty good too, very standard and easy to use.
the up tilt I enjoyed alot and was a great move to juggle the opponent.
the  down smash I feel doesn't have enough range to be effective. The damage and knockback is great, but it's hard to really pull off in competitive battles.
the forward smash is perfect in my opinion. I enjoyed this powerful attack with good startup lag. It balances out the move.
the up smash is very good too. I have no complaints on this one.
the netural b is great, has good distance and is very reliable when edge guarding and also when your in the right spot, in the air it's great too.
the side b is a bit odd in animation and maybe gfx I'm not too sure, but it's not bad. But I feel like it could improve. At least I know I can put a sfx from sonic heroes on that one too. XD
the up b is great too, fast, moderate damage and can still attack and use other stuff like the glide.
down b special, I still love this move and the gfx seem better here too so that's a plus, it's just too bad it had to be the spin dash look and not the actual dig. But I still like it. I do think though this move could use some more power and maybe knock them upwards.
the dash attack is great too. No complaints.
I think you should make the up taunt a bit longer so I can put a good taunt clip on there. XD but the other two are good and pretty cool. :D

the glide animation is great but... Idk it seems harder to use especially since his second jump never gets him high enough and it's hard to use the up special and then the glide afterwards. I actually preferred it how it was useable in the air and gave him more horizantal recovery then vertical. But maybe that's where the skill and adaptation needs to come into play. XD the run animation is great, and the throws are so much better here now. XD you've improved so much that it's incredible. :D and just a random note, maybe you should go back to Mecha Sonic and fix him up now that you've learned so much more. :D

Post Merge: August 31, 2012, 09:18:47 PM
lol I forgot the air attacks. XD I thought they were great, but the netural air and the down air seem too similar to me.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: SouthCraft on September 01, 2012, 12:27:26 AM
lol I finally got my feedback. XD well here it goes.

I loved the new a combo, it brilliant and suits him well. XD
forward tilt still seems to not have enough range, but it's perfect in damage and knockback.
the down tilt is pretty good too, very standard and easy to use.
the up tilt I enjoyed alot and was a great move to juggle the opponent.
the  down smash I feel doesn't have enough range to be effective. The damage and knockback is great, but it's hard to really pull off in competitive battles.
the forward smash is perfect in my opinion. I enjoyed this powerful attack with good startup lag. It balances out the move.
the up smash is very good too. I have no complaints on this one.
the netural b is great, has good distance and is very reliable when edge guarding and also when your in the right spot, in the air it's great too.
the side b is a bit odd in animation and maybe gfx I'm not too sure, but it's not bad. But I feel like it could improve. At least I know I can put a sfx from sonic heroes on that one too. XD
the up b is great too, fast, moderate damage and can still attack and use other stuff like the glide.
down b special, I still love this move and the gfx seem better here too so that's a plus, it's just too bad it had to be the spin dash look and not the actual dig. But I still like it. I do think though this move could use some more power and maybe knock them upwards.
the dash attack is great too. No complaints.
I think you should make the up taunt a bit longer so I can put a good taunt clip on there. XD but the other two are good and pretty cool. :D

the glide animation is great but... Idk it seems harder to use especially since his second jump never gets him high enough and it's hard to use the up special and then the glide afterwards. I actually preferred it how it was useable in the air and gave him more horizantal recovery then vertical. But maybe that's where the skill and adaptation needs to come into play. XD the run animation is great, and the throws are so much better here now. XD you've improved so much that it's incredible. :D and just a random note, maybe you should go back to Mecha Sonic and fix him up now that you've learned so much more. :D

Post Merge: August 10, 2012, 05:00:00 AM
lol I forgot the air attacks. XD I thought they were great, but the netural air and the down air seem too similar to me.
thanks for the feedback


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 needs tester!!!!
Post by: Mareeo 64 on September 01, 2012, 08:15:32 AM
:yay: Progress! ;D


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 almost there
Post by: SouthCraft on September 01, 2012, 10:38:44 AM
just need vid from Ikuto then done!


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 almost there
Post by: Ikuto on September 01, 2012, 02:29:13 PM
my Internet is out. Idk when I can upload it.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 almost there
Post by: SouthCraft on September 01, 2012, 02:31:41 PM
my Internet is out. Idk when I can upload it.
damnit.. i guess i have to step in ;)

EDIT: RELEASED!!! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28543 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28543)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: kirbyboi :3 on September 01, 2012, 04:43:18 PM
Hey man! :D I saw the video, and I thouught it was FRICKEN AWWEESOOOMMMMEE!! xD


I have a little... question/suggestion

Doyou think it's a better idea if you make the FS 3 rocks, like Sonic Battle?

Just  a little... suggestion... yeah. :P

If not, it's still really awesome man! I gotta get rid of Knux over Yoshi then. :P Cuz it's totallly worth it. :3


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: AnImAiNe on September 01, 2012, 07:02:28 PM
i love that dig move its pretty awesome


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: MandoWolfe on September 01, 2012, 09:04:20 PM
so what did you change up from the one you sent to the testers from the one you released to everyone?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: Battleon469 on September 02, 2012, 10:07:25 AM
Wow Nice Knuckles southcraft and hey Just for jokes and a little bit of seriousness I voted for "Who cares about Knuckles, i want a new shadow!" but it still depends on who he is over (donkey kong,sonic,etc)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: Teinchi23 on September 02, 2012, 12:50:06 PM
Just tried out Knuckles today, utterly amazing!!!
Hey man! :D I saw the video, and I thouught it was FRICKEN AWWEESOOOMMMMEE!! xD


I have a little... question/suggestion

Doyou think it's a better idea if you make the FS 3 rocks, like Sonic Battle?

Just  a little... suggestion... yeah. :P

I kinda agree with this too cause it was kinda hard to kill people with it. Still is great though!!  :)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: SouthCraft on September 02, 2012, 12:56:43 PM
Hey man! :D I saw the video, and I thouught it was FRICKEN AWWEESOOOMMMMEE!! xD


I have a little... question/suggestion

Doyou think it's a better idea if you make the FS 3 rocks, like Sonic Battle?

Just  a little... suggestion... yeah. :P

If not, it's still really awesome man! I gotta get rid of Knux over Yoshi then. :P Cuz it's totallly worth it. :3
can you find a vid where its in it?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: DoctorFlux(Mariodk) on September 02, 2012, 01:38:10 PM
knuckles is epic but still afew things that needed to be fixed/revamped
FS/down-B needs revamp
FS mainly needs revamp on the way to use it so its not that long FS
down-B needs revamp on animation instead of he is a ball he should dig instead and alittle coding like if you stoping holding "B" knuckles go up again and if move there should be that earth GFX following him
up-tilt dont got hitboxes too
on up-throw there is a looped sound from jiggypuff sometimes(has happen to me 2 times now) that wont stop until match end
also jiggypuff´s sound on other throws

and he needs a SFX pack to make him more complete



Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: SouthCraft on September 02, 2012, 01:49:08 PM
knuckles is epic but still afew things that needed to be fixed/revamped
FS/down-B needs revamp
FS mainly needs revamp on the way to use it so its not that long FS
down-B needs revamp on animation instead of he is a ball he should dig instead and alittle coding like if you stoping holding "B" knuckles go up again and if move there should be that earth GFX following him
up-tilt dont got hitboxes too
on up-throw there is a looped sound from jiggypuff sometimes(has happen to me 2 times now) that wont stop until match end
also jiggypuff´s sound on other throws

and he needs a SFX pack to make him more complete


tried to do that with down b but failed.. It just got to be so he could be undekrground for ever.

Btw since im waiting for so much on SM i work on V0.3

Going to fix down b animations and abit PSA
New Final Smash maybe that three rocks thingy if i can Get a video or picture of what it is
Newer model with fingers
Fixed bugs
Maybe SFX
U tilt revamp


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: DoctorFlux(Mariodk) on September 02, 2012, 02:34:33 PM
tried to do that with down b but failed.. It just got to be so he could be undekrground for ever.

Btw since im waiting for so much on SM i work on V0.3

Going to fix down b animations and abit PSA
New Final Smash maybe that three rocks thingy if i can Get a video or picture of what it is
Newer model with fingers
Fixed bugs
Maybe SFX
U tilt revamp
i told you in a PM if you got it
i think it will be best if NAno do it
but animted textures on SM i can do but needing the model Nano will do and animted texture on the paint on the bush i am start on soon


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: SouthCraft on September 02, 2012, 02:39:44 PM
i told you in a PM if you got it
i think it will be best if NAno do it
but animted textures on SM i can do but needing the model Nano will do and animted texture on the paint on the bush i am start on soon
thats what im waiting for...... I PMed Nanobuds and he said he would do it.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: Boygos on September 02, 2012, 03:02:39 PM
tried to do that with down b but failed.. It just got to be so he could be undekrground for ever.

Btw since im waiting for so much on SM i work on V0.3

Going to fix down b animations and abit PSA
New Final Smash maybe that three rocks thingy if i can Get a video or picture of what it is
Newer model with fingers
Fixed bugs
Maybe SFX
U tilt revamp
Yeaahhh man! Knuckles replaced Shadow on my SD. Do you think whoever made recolors of my old Knuckles would be willing to make them of V2 when it's released? I can do the perfect CSPs, and some CSS icons. Maybe even some stock icons for V0.3 ;D


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: kirbyboi :3 on September 02, 2012, 03:39:05 PM
Darn.. cant find a video... -_-;; i dont think it's that common..
its a special skill card in sonic battle..xD

Mugen Knuckles VS. Sonic (http://www.youtube.com/watch?v=LxmHIzlHkjw#ws)

oh well.. i think this can give you some ideas... :P

Sorry i cant find the rock move. It's just basically 3 rocks that comes down.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: MandoWolfe on September 02, 2012, 03:41:41 PM
just curious, you already added the voices on the PSA parts right? So that way I can try my best with what i've got and if you'd like to change where they come out it'll be simple.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: SouthCraft on September 03, 2012, 06:35:36 AM
just curious, you already added the voices on the PSA parts right? So that way I can try my best with what i've got and if y ou'd like to change where they come out it'll be simple.
the onlything i need is a knuckles.sawnd over jiggs. I do PSA after


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: MandoWolfe on September 03, 2012, 07:00:11 AM
gotcha, i'll be done with it by tuesday for sure.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: Ikuto on September 03, 2012, 08:13:51 AM
did you ever get my pm?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: SouthCraft on September 03, 2012, 08:30:52 AM
gotcha, i'll be done with it by tuesday for sure.
alrighty :D
Btw his FS will not be the one he has now.
my idea is to make it like PK Tounder but alittle different. he jumps up and then he summoons 3 rocks. the rocks lands with an explosion and they are alittle bigger.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: Ikuto on September 03, 2012, 09:03:37 AM
http://www.youtube.com/watch?v=xhAt-zV4ky8&feature=plcp
Here, srry its late.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: Mareeo 64 on September 03, 2012, 12:30:58 PM
[url]http://www.youtube.com/watch?v=xhAt-zV4ky8&feature=plcp[/url]
Here, srry its late.

I'm just quoting this to see the video URL.

EDIT: this actually shows some of the smalls flaws Knuckles has. (Up B, second jump) It really is awesome though. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: SouthCraft on September 04, 2012, 08:52:47 AM
Almost done with his new Final Smash already lol


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: Mareeo 64 on September 04, 2012, 08:54:52 AM
Awesome! ;D Will the next version be the beta/v1 release?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: Mattimation on September 04, 2012, 11:57:27 AM
I'm just quoting this to see the video URL.

EDIT: this actually shows some of the smalls flaws Knuckles has. (Up B, second jump) It really is awesome though. :P

Forgot to mention the digging. When you're on a small platform it would make more sense if you fell through it. I already talked to South about that though.

Another thing is that when the entry plays the hole that is suppose to be over Knuckles when he digs is instead on the spot he lands on. I also want to fix up the animation a bit so it looks good when spawning on a platform.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: SouthCraft on September 04, 2012, 02:20:01 PM
Awesome! ;D Will the next version be the beta/v1 release?
V0.3 ;)

Forgot to mention the digging. When you're on a small platform it would make more sense if you fell through it. I already talked to South about that though.

Another thing is that when the entry plays the hole that is suppose to be over Knuckles when he digs is instead on the spot he lands on. I also want to fix up the animation a bit so it looks good when spawning on a platform.
I must use an action tab for this, since if bits didn't work


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: Mattimation on September 04, 2012, 03:35:03 PM
V0.3 ;)
 I must use an action tab for this, since if bits didn't work

No need to for the entry animation. I edited it so the hole could be in the middle. Otherwise it could be fixed if I got the dug hole's model over Jigglypuff's Pokéball.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.2 RELEASED!
Post by: SouthCraft on September 05, 2012, 06:24:46 AM
http://youtu.be/tAsT5JhGG0I (http://youtu.be/tAsT5JhGG0I)
new Final Smash!


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Leon Exodio on September 05, 2012, 08:58:10 AM
its way better then the mecha sonic final lol


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: DoctorFlux(Mariodk) on September 05, 2012, 09:59:16 AM
its better then the other done
maybe have him still to transfrom


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mareeo 64 on September 05, 2012, 10:24:02 AM
[url]http://youtu.be/tAsT5JhGG0I[/url] ([url]http://youtu.be/tAsT5JhGG0I[/url])
new Final Smash!


*quotes to see URL*

EDIT: Awesome! ;D nice job!


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: metatrongrhm on September 05, 2012, 10:26:32 AM
*quotes to see URL*

EDIT: Awesome! ;D nice job!
... You can click the 'name' at the top of the video preview to see the youtube page


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mareeo 64 on September 05, 2012, 10:34:59 AM
It doesn't show up on my Wii. :srs:

ANYWAY, back to Knuckles.
@SouthCraft: will a common5 come with knux so he gets all his color slots instead of not having enough slots (jiggs')?


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mattimation on September 05, 2012, 11:12:54 AM
Working on new animations. Will ask South to preview them for you guys when I'm done.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mareeo 64 on September 05, 2012, 12:04:21 PM
Good to hear. I'm sure it'll come out great. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mattimation on September 06, 2012, 03:09:45 PM
Well I finished them (along with some other animations) but you'll have to wait for Boygos to finish his new Knuckles Rig before you get to see them.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: MandoWolfe on September 06, 2012, 03:10:36 PM
and i finally got the internet back on my computer and my laptop is up and running again, so expect a swandz file pretty soon.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mareeo 64 on September 06, 2012, 03:16:19 PM
It's all coming together. :)


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: StupidMarioFan1 on September 06, 2012, 03:22:28 PM
All we need now is for Velen to get back his interest in Knuckle's HD texture! :notimp:


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mattimation on September 06, 2012, 03:23:20 PM
All we need now is for Velen to get back his interest in Knuckle's HD texture! :notimp:

I still prefer the Brawl Textures. But that's just because they fit Brawl better.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SouthCraft on September 07, 2012, 03:47:41 PM
SFX 90% done and FS 89% done!


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mareeo 64 on September 07, 2012, 04:04:38 PM
Nice job guys.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: MandoWolfe on September 07, 2012, 09:43:00 PM
lol is it 90% done because your waiting for me to send some more but for the rock throw? because i couldnt get the one i have to work.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SouthCraft on September 08, 2012, 01:55:27 AM
lol is it 90% done because your waiting for me to send some more but for the rock throw? because i couldnt get the one i have to work.

no i mean the PSA editing


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Battleon469 on September 08, 2012, 01:57:30 AM
Hey southcraft with SFX will you have a wii mote or an announcer call or just SFX?


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SouthCraft on September 08, 2012, 02:07:49 AM
Hey southcraft with SFX will you have a wii mote or an announcer call or just SFX?
maybe i have all ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Battleon469 on September 08, 2012, 02:10:04 AM
Ok thanks I Just wanted to know.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SouthCraft on September 08, 2012, 11:49:06 AM
SFX done! and FS done! while im waiting on the new model im doing other stuffs. Blase is doing some animations. im revamping some attacks and i need someone to rig knuckles hair/head over kirbyhat thing (looking for MarioDK) also need someone to do announcer call and wiimote sound


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: MandoWolfe on September 08, 2012, 01:34:39 PM
oh so you need the annoucer call and wii mote? I could just send you the wav files I have.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SouthCraft on September 08, 2012, 01:50:55 PM
oh so you need the annoucer call and wii mote? I could just send you the wav files I have.
i got announcer wav but i donnu how to convert them to hex


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mattimation on September 08, 2012, 03:26:14 PM
New animations are made and approved! Though you'll have to wait for the next preview to be ready. Be sure not to miss it!


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mareeo 64 on September 08, 2012, 03:44:01 PM
Ay ay Cap'n! I'll definately watch that preview. ;D


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: ShadowWolf on September 08, 2012, 03:54:54 PM
i got announcer wav but i donnu how to convert them to hex
don't bother, just let people insert the wav into super sawnds


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: MandoWolfe on September 08, 2012, 05:38:16 PM
yeah don't worry about the hex. Just leave them as a wav and i'll send you a text document that you can put when you release him that tells people how to insert the swandz, the wiimote, and announcer call.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mattimation on September 08, 2012, 07:11:48 PM
Version 0.3 is starting to sound like Version 0.7 to me.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: MandoWolfe on September 08, 2012, 07:33:20 PM
lol how true is that? XD


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SouthCraft on September 09, 2012, 01:34:12 AM
Version 0.3 is starting to sound like Version 0.7 to me.
lol got almost the same thoughts. But i think V0.5 because i got other ideas
BTW!!! FINALLY GOT DIG TO WORK 100% LIKE I WANTED!!! Yeaaaahhh!!!


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mattimation on September 09, 2012, 05:52:27 AM
lol got almost the same thoughts. But i think V0.5 because i got other ideas
BTW!!! FINALLY GOT DIG TO WORK 100% LIKE I WANTED!!! Yeaaaahhh!!!


XD Glad to hear that! I'm happy I could help with the animations.

EDIT: Just thought I gave you atleast a little image preview of a new animation. Not really a huge thing though.

(http://puu.sh/13vhI)


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SouthCraft on September 09, 2012, 03:18:59 PM
Preview time tomorrow!!! will just show you my progress. will release it when boygos's model is released. done with evrything but a muted ver of FitPurin.pac and animated mouth on win animations so it looks like he talks


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SonicBrawler on September 09, 2012, 03:32:22 PM
is it possible to make the new fs the air one? and the old one teh ground one?


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SouthCraft on September 09, 2012, 03:34:32 PM
is it possible to make the new fs the air one? and the old one teh ground one?
yes but i think its better to have that i have now. since Knuckles would never use the power of the master emerald.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SonicBrawler on September 09, 2012, 03:41:18 PM
eh good point


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: StupidMarioFan1 on September 09, 2012, 03:56:38 PM
Preview time tomorrow!!! will just show you my progress. will release it when boygos's model is released. done with evrything but a muted ver of FitPurin.pac and animated mouth on win animations so it looks like he talks
Remember to give Knuckles eye movement once you get the new model, because I think the current model you're using right now doesn't have movable eyes does he?


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mareeo 64 on September 09, 2012, 03:58:06 PM
Will there be a version that uses the generations model? (with brawl-styled texture of course)


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mattimation on September 09, 2012, 04:53:26 PM
Can't wait to see the next preview! Remember to show the new animations + All Winning Animations and Lose animation.


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: MandoWolfe on September 09, 2012, 05:59:57 PM
ooo and the sfxs too. I'd like to see how they came out. XD


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: Mattimation on September 09, 2012, 11:21:44 PM
It'll probably be the best preview ever just because it's Version 0.7- I mean 0.5- I MEAN 0.3!


Title: Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!!
Post by: SouthCraft on September 10, 2012, 04:58:03 AM
It'll probably be the best preview ever just because it's Version 0.7- I mean 0.5- I MEAN 0.3!
http://youtu.be/_0ygc1msT6Q (http://youtu.be/_0ygc1msT6Q)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Preview!!!
Post by: Mattimation on September 10, 2012, 08:00:50 AM
[url]http://youtu.be/_0ygc1msT6Q[/url] ([url]http://youtu.be/_0ygc1msT6Q[/url])


Not bad of a preview but the last 2 Winning Animations were badly cut since the beginning of them were missing.

The Final Smash camera angle needs to be more diagonal still. It will look way better.

I like how the dig came out though.

If you excuse me I'm going to watch the preview a few more times.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 10, 2012, 02:33:55 PM
After Knuckles i hoping that the creator can rigg the fingers off broly so i can start him, if not i'll take a big break and start on knuckles V1.
Knuckles V1 will have:
Super transform finalsmash just with chaos emeralds
Real knuckles blocking
Crusade air Dodge
Better Wait1 animation
Better Running/Dash Etc animations
Possibility to throw the rock high, normal or Bowl it on ground same system as Goku's kamehameha.
Maybe Kirby Hat + Kirby hat PSA
Some other Air attacks

Lol thats all i think is left for the moveset, thought it would be much more....


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Blueblur22 on September 10, 2012, 04:01:47 PM
so will there be no wall climbing for this knuckles?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Leon Exodio on September 10, 2012, 04:03:00 PM
so will there be no wall climbing for this knuckles?
i dont think you can do that im brawl can you ?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 10, 2012, 04:24:23 PM
i dont think you can do that im brawl can you ?
already tried.... But just imagine how glitchy it would be on final destination.......


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: MandoWolfe on September 10, 2012, 04:46:03 PM
its seems the me the second jump is a huge problem, maybe you should just increase the first jump height by alot so people dont have to rely on the second one.. idk it's just an opinion. and i loved the preview of this. :D


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Blueblur22 on September 10, 2012, 04:50:55 PM
will the glide feature be like the last version or will we be able to use it until we touch the ground


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Flygon on September 10, 2012, 05:04:54 PM
Nice work! But I got a question:
Will this work with any other sonic hack? Because I'm doing knuckles from sonic riders and I'd love using him with that psa


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Carnage on September 10, 2012, 05:23:19 PM
Nice work! But I got a question:
Will this work with any other sonic hack? Because I'm doing knuckles from sonic riders and I'd love using him with that psa
its the sonic boneset so replacing any knucles model and textures on the jiglys pcs will  work.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Mattimation on September 11, 2012, 01:05:21 PM
I'm updating some animations for the release.

Here is what I've updated (get it on MSN South)

JumpAerialF (made you see Knuckles roll up into the ball)
Up Smash (just made his punch look slightly more powerful)
Side A (that punch looked weak as hell)
ItemBig (made it diffirent from Sonic)
ItemSmall (same as above)
Ottotto (made it shorter)
Up Taunt (Revamped but still the same thing)
ThrowF (the 3 last frames had no mouth)
EscapeB (made it look better)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 11, 2012, 01:53:27 PM
I'm updating some animations for the release.

Here is what I've updated (get it on MSN South)

JumpAerialF (made you see Knuckles roll up into the ball)
Up Smash (just made his punch look slightly more powerful)
Side A (that punch looked weak as hell)
ItemBig (made it diffirent from Sonic)
ItemSmall (same as above)
Ottotto (made it shorter)
Up Taunt (Revamped but still the same thing)
ThrowF (the 3 last frames had no mouth)
EscapeB (made it look better)
awesome! I'll logg on msn tomorrow


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: MandoWolfe on September 11, 2012, 03:25:29 PM
lol wow you two really made this moveset amazing! XD i kinda hope you two continue to work together on future PSAs XD


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: StupidMarioFan1 on September 11, 2012, 04:04:05 PM
That still the same Knuckles model? or is that the newer one?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: MandoWolfe on September 11, 2012, 04:15:49 PM
so other then the new animations that were updated, how longer till V 0.5?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 11, 2012, 11:37:59 PM
That still the same Knuckles model? or is that the newer one?
velen is still texturing it

so other then the new animations that were updated, how longer till V 0.5?
i just need to fix hitboxes and replace blase005's animations. I also wantedto release it with the new model.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Mattimation on September 12, 2012, 01:39:13 PM
Win1 has been revamped! (the one when he flies in and then does the S3K pose) It looks much better now.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Robby98 on September 12, 2012, 05:59:45 PM
Wow this is looking really great! Nice job! And not to rush you or anything but will 0.5 be out by the 22? My friends are coming over and I want this hack before they do. But by all means if you can't get it done by then it's fine :)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Mattimation on September 12, 2012, 11:33:17 PM
Wow this is looking really great! Nice job! And not to rush you or anything but will 0.5 be out by the 22? My friends are coming over and I want this hack before they do. But by all means if you can't get it done by then it's fine :)

The release will most likely be when the new model is done. I'm not sure when that is though.

Maybe I should work on other projects when I'm done with Knuckles v0.5


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 13, 2012, 02:19:23 PM
Need someone to test knuckles and his SFX. Then i might release it!


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: MandoWolfe on September 13, 2012, 02:20:38 PM
lol im open for business of course. XD


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Robby98 on September 13, 2012, 02:47:48 PM
I can test knuckles but I don't play with revolution so I wouldnt be able to test sfx. But other than that I can't test if u want me to :)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: 5una~ on September 13, 2012, 05:34:29 PM
May I be a playtester please for Knuckles?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 14, 2012, 06:08:04 AM
Wow this is looking really great! Nice job! And not to rush you or anything but will 0.5 be out by the 22? My friends are coming over and I want this hack before they do. But by all means if you can't get it done by then it's fine :)
I can test knuckles but I don't play with revolution so I wouldnt be able to test sfx. But other than that I can't test if u want me to :)
May I be a playtester please for Knuckles?
you will test ill send it over now :)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Mareeo 64 on September 14, 2012, 01:37:34 PM
Did I see the word "test"? Me want. lol Are the sfx in brsar form?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 14, 2012, 01:39:48 PM
Did I see the word "test"? Me want. lol Are the sfx in brsar form?
no its in Sawndz form


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Mareeo 64 on September 14, 2012, 01:42:31 PM
Damn. :srs: That's ok. I'm just interested in the moveset. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Battleon469 on September 14, 2012, 02:50:42 PM
Damn. :srs: That's ok. I'm just interested in the moveset. :P
Why would want Brsar form you would only want that if you are just starting on SFX or it means you don't want any more SFX?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 14, 2012, 02:53:45 PM
Damn. :srs: That's ok. I'm just interested in the moveset. :P
don't worry i will include a muted version


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Battleon469 on September 14, 2012, 03:25:32 PM
Hey south can you update and tell the progress now that would be awesome.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 14, 2012, 03:28:51 PM
Hey south can you update and tell the progress now that would be awesome.
well, with progress you mean how far i've comed to v0.5 right? well Blase is animating a new grab now so when i get that im updating the pikachu version and making a muted version. then i record and then i upload it


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Battleon469 on September 14, 2012, 03:32:40 PM
Awesome and the Idea of porting it too pikachu its good because it will benefit loads of people so only a grab left mute version, that is (http://t3.gstatic.com/images?q=tbn:ANd9GcRyFuubzFxCzjrMVjf8EzgUej2hJ577NTyGx96-FRCWO85Qb0GyUw) Can't wait  :happy:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Mareeo 64 on September 14, 2012, 05:42:54 PM
I have a code to mute jiggs, so personally it's not necessary. But i'd love to hear what voices he'll have.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Robby98 on September 14, 2012, 09:36:06 PM
Hey thanks for letting me test. :D I will try to get feedback during this weekend but i might be busy so I'll get it to u ASAP. Haven't played it yet too! I'm excited!


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 15, 2012, 03:19:46 AM
I have a code to mute jiggs, so personally it's not necessary. But i'd love to hear what voices he'll have.
the mute is mainly for PAL users like me so no codes is needed...


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Battleon469 on September 15, 2012, 05:37:24 AM
^ I used to be PAL but mariodk told me how to Use NTSC and it worked out perfectly


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Mareeo 64 on September 15, 2012, 07:52:11 AM
I know, but I needed a code for the version I tested.

It sucks that it'll just be silent when I get it, but it's a whole lot better than jiggs' voice.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 15, 2012, 10:22:44 AM
^ I used to be PAL but mariodk told me how to Use NTSC and it worked out perfectly
...... im listening :o

Post Merge: September 15, 2012, 10:24:00 AM
I know, but I needed a code for the version I tested.

It sucks that it'll just be silent when I get it, but it's a whole lot better than jiggs' voice.
in the next version just be sure you pick the FirPurinMUTED


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Mareeo 64 on September 15, 2012, 10:45:00 AM
Ay ay. So what do you plan on working on after Knuckles?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 15, 2012, 11:39:49 AM
Ay ay. So what do you plan on working on after Knuckles?
i will work on Mewtwo over peach. i hate peach and love kid buu and mewtwo so....


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: ShadowWolf on September 15, 2012, 11:41:07 AM
i will work on Mewtwo over peach. i hate peach and love kid buu and mewtwo so....
you tookz me ideaz.! I was gonna do the same thing but I'll leave it in your hands


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 15, 2012, 12:27:23 PM
you tookz me ideaz.! I was gonna do the same thing but I'll leave it in your hands
ok


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Carnage on September 15, 2012, 12:35:03 PM
southcraft just wondering why will you make mewtwo on peach ? i made mewtwo on marth so it would be rel ported  everywhere and is rel friendly since it doesnt use any ext gfx


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 15, 2012, 01:05:26 PM
southcraft just wondering why will you make mewtwo on peach ? i made mewtwo on marth so it would be rel ported  everywhere and is rel friendly since it doesnt use any ext gfx
ok i didn't know. it seems like i don't know, maybe Captain America is next or Metal Sonic over Fox or Marth.....


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SonicBrawler on September 15, 2012, 01:06:59 PM
Kagemaru and i are makign CA and metal sonic on wofl would be cool


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: MandoWolfe on September 15, 2012, 01:58:19 PM
ok here's my feedback for knuckles..

The AA combo - This is pretty decent and actually has some pretty good knockback considering it's just an AA combo.

The forward tilt - It's pretty good too. It doesnt have much range but it does have great knockback at higher percentages of damage.

Down tilt - Doesnt really have range and is pretty hard to pull off. But when you do it's good. I'd say keep it.

The up Tilt- it's pretty good to juggle opponents like how Mario and Luigi do when they're lvl 9 and they start juggleing you. So i'd say keep it for sure.

The Forward Smash - definately a good kill move to use, and you did a good job making it his strongest attack while still making it have a slow start up to show that power. When i slowed down the animation, there was just a slight mess up on his arm about the time he punches, just that i should let you know that. Over all a pretty great move.

The Down Smash -  i still feel like the explosion should be a little bit bigger so it has a range to hit both in front and back.

The Up Smash - is pretty good, a little hard to hit with, but good none the less.

The Up Air attack- Pretty good and i was a bit surprised with how easy it was to hit someone with it. So this should stay too.

The Down Air - Pretty hard to hit with and looks a bit odd to me, but as for hitting someone, it makes it worth it with that powerful spike.

The Back air - Also a really strong move, or at least it's alot more useful then i thought it'd be. So good job on this one.

The Netural Air - i think it should kinda hit like the original Sonic's Forward air, or at least it looks like it should hit that much, And the move goes by really fast, i think i can do it about 5 or 4 times in the air with just one jump. So maybe slow it down and have it hit kinda like Sonic's Forward air and it'd be a pretty good move.

The Netural B - it's still a good move that does good damage, this one's a keeper.

The Side B - i found this one to be strange a little, and i feel like some voice should be placed there. but that's up to you, It does ok damage, not really strong but that's good. Knuckles shouldn't be completely strength.

The Down B - I love how this move preforms on the ground, and i also love that now you can choose when to come out of the ground but you still have it to when a certain amount of time goes he comes out anyway. So that's really good for both the player and the player playing against them. But my only complaint is how this move preforms in the air, it's great  and all how he spiral's downward, But it has a very slow transition to the Down B in air to then on the ground, I think it should skip the landing animation and show him already digging once he hit's the ground. That's my only complaint with this in the air. And also i left a Voice you could use on here, It's the first voice on the swandz i sent you, that's the digging voice he has in Sonic Adventure 2 Battle, so i feel like you should use it for the Down B for when he's digging. And have him make use an attack voice once he comes out the ground.

The Up B - this is a very good move, i kinda wish this had a sweet spot like Luigi's Up B, but it's actually pretty fine like this. It has good recovery and you can actually still use all of the other B attacks at least once so if someone were to combo the up B and then the Side B, it gives him great recovery. Great job on this.

The Final Smash - it's pretty great actually, i enjoy this. But the only problem i have is the voices here. It clashes with the final smash beginning voice and then the attack. Maybe you should try another voice? the attack and knockback is great though.

The Throws -  in my opinion they're all pretty good, and the feel right when playing as Knuckles.

If that's the new model that wow, it looks great. Although it feels weird with how the textures are right now since the first costume is a green Knuckles. Usually it's always the original color.

It's a really good moveset and i believe it's the best Knuckles i've ever had the chance to test out. You did a good job with it in general.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 15, 2012, 03:04:28 PM
ok here's my feedback for knuckles..

The AA combo - This is pretty decent and actually has some pretty good knockback considering it's just an AA combo.

The forward tilt - It's pretty good too. It doesnt have much range but it does have great knockback at higher percentages of damage.

Down tilt - Doesnt really have range and is pretty hard to pull off. But when you do it's good. I'd say keep it.

The up Tilt- it's pretty good to juggle opponents like how Mario and Luigi do when they're lvl 9 and they start juggleing you. So i'd say keep it for sure.

The Forward Smash - definately a good kill move to use, and you did a good job making it his strongest attack while still making it have a slow start up to show that power. When i slowed down the animation, there was just a slight mess up on his arm about the time he punches, just that i should let you know that. Over all a pretty great move.

The Down Smash -  i still feel like the explosion should be a little bit bigger so it has a range to hit both in front and back.

The Up Smash - is pretty good, a little hard to hit with, but good none the less.

The Up Air attack- Pretty good and i was a bit surprised with how easy it was to hit someone with it. So this should stay too.

The Down Air - Pretty hard to hit with and looks a bit odd to me, but as for hitting someone, it makes it worth it with that powerful spike.

The Back air - Also a really strong move, or at least it's alot more useful then i thought it'd be. So good job on this one.

The Netural Air - i think it should kinda hit like the original Sonic's Forward air, or at least it looks like it should hit that much, And the move goes by really fast, i think i can do it about 5 or 4 times in the air with just one jump. So maybe slow it down and have it hit kinda like Sonic's Forward air and it'd be a pretty good move.

The Netural B - it's still a good move that does good damage, this one's a keeper.

The Side B - i found this one to be strange a little, and i feel like some voice should be placed there. but that's up to you, It does ok damage, not really strong but that's good. Knuckles shouldn't be completely strength.

The Down B - I love how this move preforms on the ground, and i also love that now you can choose when to come out of the ground but you still have it to when a certain amount of time goes he comes out anyway. So that's really good for both the player and the player playing against them. But my only complaint is how this move preforms in the air, it's great  and all how he spiral's downward, But it has a very slow transition to the Down B in air to then on the ground, I think it should skip the landing animation and show him already digging once he hit's the ground. That's my only complaint with this in the air. And also i left a Voice you could use on here, It's the first voice on the swandz i sent you, that's the digging voice he has in Sonic Adventure 2 Battle, so i feel like you should use it for the Down B for when he's digging. And have him make use an attack voice once he comes out the ground.

The Up B - this is a very good move, i kinda wish this had a sweet spot like Luigi's Up B, but it's actually pretty fine like this. It has good recovery and you can actually still use all of the other B attacks at least once so if someone were to combo the up B and then the Side B, it gives him great recovery. Great job on this.

The Final Smash - it's pretty great actually, i enjoy this. But the only problem i have is the voices here. It clashes with the final smash beginning voice and then the attack. Maybe you should try another voice? the attack and knockback is great though.

The Throws -  in my opinion they're all pretty good, and the feel right when playing as Knuckles.

If that's the new model that wow, it looks great. Although it feels weird with how the textures are right now since the first costume is a green Knuckles. Usually it's always the original color.

It's a really good moveset and i believe it's the best Knuckles i've ever had the chance to test out. You did a good job with it in general.
thanks.. release tomorrow maybe.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: Robby98 on September 15, 2012, 03:10:03 PM
Got it done when I had the chance here you go :)


Feedback

Overall: I find it mostly balanced and I love the way you can combo the moves very easily. It fits knuckles style a lot. Very nice job especially for a V0.5 and keep it up!

A moves:
AA: very balanced and I think the move is perfect at this stage

A Side: I think it's a little too strong for a A Side but other than that it looks good.

A Down: This move should do about 1 or 2 more % damage IMO.

A Up: it feels a bit slow to me but other than that, it's good.

Air A Moves:

Neutral A: The fact that you can combo this in easily and it does a lot of damage, I think it's a little over powered.

Side A: Its perfect! It does a lot of damage but the slow movement balances it and it's a great spike!

A Down: It's very balanced other than I think the knock back is a little too much.

A Up: It might be a little weak right now but I think it's fine.

B Moves: 

Neutral B: Well balanced to the fact that it's hard to hit people with.

Side B: I like that it brings you in to the air a little if you land it and it's well balanced.

Down B: LOVE THE NEW ANIMATION! The hit box for it is pretty small but the good damage makes up for it.

Up B: It's a pretty good recovery move when combined with Side B in mid air and I think its good.

Air B Moves:

Neutral B: Like the Ground Neutral B, it is pretty balanced.

Side B: I love how this can be combined so easily with the other air moves and is very balanced.

Down B: Very balanced and I like everything about it except the transition to ground Down B is pretty slow. If you could make him go into the ground right when he hits it that would be awesome.

Up B: Same as Ground Up B.

Grab: The range is right distance and it's good.

Pummel: This is perfect and you shouldn't change it unless if completely needed to.

Throws: These are all well balanced except on all regular brawl characters I find that the back throw is stronger than the forward. In Knuckles case it isn't. Its not that big of a deal but I'm used to throwing backwards so that might be a little problem for me. I don't know about others though.

Final Smash: I don't personally like FS's that can or have a chance to 1 hit KO but in this case it is very easy to dodge so I find it balanced out.



Title: Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done!
Post by: SouthCraft on September 15, 2012, 03:13:58 PM
Got it done when I had the chance here you go :)


Feedback

Overall: I find it mostly balanced and I love the way you can combo the moves very easily. It fits knuckles style a lot. Very nice job especially for a V0.5 and keep it up!

A moves:
AA: very balanced and I think the move is perfect at this stage

A Side: I think it's a little too strong for a A Side but other than that it looks good.

A Down: This move should do about 1 or 2 more % damage IMO.

A Up: it feels a bit slow to me but other than that, it's good.

Air A Moves:

Neutral A: The fact that you can combo this in easily and it does a lot of damage, I think it's a little over powered.

Side A: Its perfect! It does a lot of damage but the slow movement balances it and it's a great spike!

A Down: It's very balanced other than I think the knock back is a little too much.

A Up: It might be a little weak right now but I think it's fine.

B Moves: 

Neutral B: Well balanced to the fact that it's hard to hit people with.

Side B: I like that it brings you in to the air a little if you land it and it's well balanced.

Down B: LOVE THE NEW ANIMATION! The hit box for it is pretty small but the good damage makes up for it.

Up B: It's a pretty good recovery move when combined with Side B in mid air and I think its good.

Air B Moves:

Neutral B: Like the Ground Neutral B, it is pretty balanced.

Side B: I love how this can be combined so easily with the other air moves and is very balanced.

Down B: Very balanced and I like everything about it except the transition to ground Down B is pretty slow. If you could make him go into the ground right when he hits it that would be awesome.

Up B: Same as Ground Up B.

Grab: The range is right distance and it's good.

Pummel: This is perfect and you shouldn't change it unless if completely needed to.

Throws: These are all well balanced except on all regular brawl characters I find that the back throw is stronger than the forward. In Knuckles case it isn't. Its not that big of a deal but I'm used to throwing backwards so that might be a little problem for me. I don't know about others though.

Final Smash: I don't personally like FS's that can or have a chance to 1 hit KO but in this case it is very easy to dodge so I find it balanced out.

 
Thanks for feedback robby! Im updating the poll now


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: Leon Exodio on September 15, 2012, 03:20:40 PM
sonic can be .rel ported also lol


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: SouthCraft on September 15, 2012, 03:22:15 PM
sonic can be .rel ported also lol
removed sonic, since the REL port system doesn't work for PAL users on sonic


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: Carnage on September 15, 2012, 05:55:28 PM
removed sonic, since the REL port system doesn't work for PAL users on sonic
yes it does i have a pal sonic rel over ness xD


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: ShadowWolf on September 15, 2012, 06:31:28 PM
yes it does i have a pal sonic rel over ness xD
oh I see you edited it to work for you xD good.


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: Carnage on September 16, 2012, 03:01:09 AM
oh I see you edited it to work for you xD good.
yup its just needed to change the same offsets you guys did on the ntsc for the same value


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: ShadowWolf on September 16, 2012, 09:56:53 AM
yup its just needed to change the same offsets you guys did on the ntsc for the same value
haha good. If you want, I can make the rest of them pal. So there is a NTSC an Pal version


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: Carnage on September 16, 2012, 10:25:53 AM
haha good. If you want, I can make the rest of them pal. So there is a NTSC an Pal version
is up to you xD


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: Battleon469 on September 16, 2012, 10:33:44 AM
wait you can port sonic over any character with a rel? awesome!! It would be great if it was over olimar because I never ever use him since he sucks without his pikmin and I don't like how he uses his pikmin too. And I would want metal sonic over marth because I think i have Emerl over fox.


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: StupidMarioFan1 on September 16, 2012, 10:55:13 AM
wait you can port sonic over any character with a rel? awesome!! It would be great if it was over olimar because I never ever use him since he sucks without his pikmin and I don't like how he uses his pikmin too. And I would want metal sonic over marth because I think i have Emerl over fox.
But the only problem is that the computer players will still think they're using Olimar, so if Sonic was over Olimar, tyhe Lv9 would suck at it's attacks. lol


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: metatrongrhm on September 16, 2012, 11:53:36 AM
But the only problem is that the computer players will still think they're using Olimar, so if Sonic was over Olimar, tyhe Lv9 would suck at it's attacks. lol
Isnt it the same for any PSA?


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: Carnage on September 16, 2012, 12:39:04 PM
But the only problem is that the computer players will still think they're using Olimar, so if Sonic was over Olimar, tyhe Lv9 would suck at it's attacks. lol

no it doesnt mostly the ai is on the fitsonic.pac so when you rel port he does what sonic does unless its some hardcoded ai like olimar to pluack pikmins when hes away or mario to charge the downB other than that the ai is in fitsonic.pac so he does the attacks normaly


Title: Re: SouthCraft's Forest of Doom: Knuckles is almost done metal sonic is next Poll up
Post by: SouthCraft on September 16, 2012, 02:36:38 PM
Taking 2 weeks break from ssbb hacking. Metal sonic is over Sonic because of all the REL ports, i will be using Nanobuds model. I may release knuckles tomorrow.


Title: Re: SouthCraft's Forest of Doom: Taking a break
Post by: Boygos on September 16, 2012, 02:40:15 PM
Ahh dang have fun on your break


Title: Re: SouthCraft's Forest of Doom: Taking a break
Post by: Leon Exodio on September 16, 2012, 02:41:35 PM
Taking 2 weeks break from ssbb hacking. Metal sonic is over Sonic because of all the REL ports, i will be using Nanobuds model. I may release knuckles tomorrow.
sweet cant wait for a better knuckles and for metal sonic  psa after all this time  also yeah taking a break is good  every now and then


Title: Re: SouthCraft's Forest of Doom: Taking a break
Post by: Battleon469 on September 17, 2012, 01:37:21 PM
But the only problem is that the computer players will still think they're using Olimar, so if Sonic was over Olimar, tyhe Lv9 would suck at it's attacks. lol
XD makes me laugh but that that really don't matter like carnage said. and smbz luigi update would be cool too.


Title: Re: SouthCraft's Forest of Doom: Taking a break
Post by: MandoWolfe on September 17, 2012, 05:06:53 PM
Well i hope you post up Knuckles today SouthCraft, i kinda want to see the changes that were made from the beta you sent.


Title: Re: SouthCraft's Forest of Doom: Taking a break
Post by: 5una~ on September 17, 2012, 05:40:42 PM
Please pardon my lack of feed back of the Kunckles playtest I have been very busy and stuff I hope it is not to late to give feedback.


Title: Re: SouthCraft's Forest of Doom: Vote for Metal Sonic's FinalSmash!!!!!
Post by: SouthCraft on September 21, 2012, 06:42:37 AM
vote for metal's FS!!!!!!


Title: Re: SouthCraft's Forest of Doom: Vote for Metal Sonic's FinalSmash!!!!!
Post by: StupidMarioFan1 on September 21, 2012, 03:28:46 PM
hmm having pics would be helpfully for me, not sure what the Metal Overload would look like, otherwise id go for Super Metal Sonic, since Shadow and Sonic have that, and Metal is supposed to be better than Sonic in every way possible, it make sense to have a stronger Super form or something.


Title: Re: SouthCraft's Forest of Doom: Vote for Metal Sonic's FinalSmash!!!!!
Post by: Mareeo 64 on September 21, 2012, 05:32:55 PM
Well, first: how do I get Metal Sonic in Sonic & SEGA Allstars Racing? I'll have to see it before I vote.

Any other news? I havn't been online since tuesday.


Title: Re: SouthCraft's Forest of Doom: Vote for Metal Sonic's FinalSmash!!!!!
Post by: GanonZack on September 21, 2012, 06:30:38 PM
hmm having pics would be helpfully for me, not sure what the Metal Overload would look like, otherwise id go for Super Metal Sonic, since Shadow and Sonic have that, and Metal is supposed to be better than Sonic in every way possible, it make sense to have a stronger Super form or something.

But, in the original games he doesn't has a Super Form.
And, about Metal overload... Maybe I'm wrong, but it's Metal Overlord?... isn't it?
(http://images.wikia.com/sonicfanon/images/e/e8/Metal-Overlord-%28Metal-Sonic.jpg)


Title: Re: SouthCraft's Forest of Doom: Vote for Metal Sonic's FinalSmash!!!!!
Post by: XxTailsxX on September 21, 2012, 08:02:28 PM
when u say super matal sonic do u mean neo metal sonic?


Title: Re: SouthCraft's Forest of Doom: Vote for Metal Sonic's FinalSmash!!!!!
Post by: StupidMarioFan1 on September 21, 2012, 08:23:33 PM
([url]http://images.wikia.com/sonicfanon/images/e/e8/Metal-Overlord-%28Metal-Sonic.jpg[/url])
Okay, he gets to make that custom model? Then again, wouldnt that be too much for the game to handle? Unless you didnt plan on putting every detail, im not sure that the game can load that much.


Title: Re: SouthCraft's Forest of Doom: Vote for Metal Sonic's FinalSmash!!!!!
Post by: GanonZack on September 21, 2012, 08:32:05 PM
Okay, he gets to make that custom model? Then again, wouldnt that be too much for the game to handle? Unless you didnt plan on putting every detail, im not sure that the game can load that much.
Yes, you're right, but can I dream or not?.
Anyway, whatever he gets for FS, it will be cool because SouthCraft is doing it.


Title: Re: SouthCraft's Forest of Doom: Knuckles can be released today!
Post by: SouthCraft on September 22, 2012, 10:18:45 AM
just need someone to record knuckles for me with the SFX pack then i can release it!


Title: Re: SouthCraft's Forest of Doom: Knuckles can be released today!
Post by: SiLeNtDo0m on September 22, 2012, 11:38:26 AM
Okay, he gets to make that custom model? Then again, wouldnt that be too much for the game to handle? Unless you didnt plan on putting every detail, im not sure that the game can load that much.

If a PS2 game can load it with no trouble whatsoever, there's no reason as to why a Wii game shouldn't be able to.


Title: Re: SouthCraft's Forest of Doom: Knuckles can be released today!
Post by: Boygos on September 22, 2012, 11:40:06 AM
Alright, no word from Velen on Knux's texture, so you can decide if you wanna wait for the new model or not on your own, but I have no idea how long it will be till Velen is done with the texture :/ sorry, bro


Title: Re: SouthCraft's Forest of Doom: Knuckles can be released today!
Post by: Vaild Address on September 22, 2012, 12:33:07 PM
Does the pac files work this time?the last time I tried it,it froze.


Title: Re: SouthCraft's Forest of Doom: Knuckles can be released today!
Post by: StupidMarioFan1 on September 22, 2012, 12:50:22 PM
If a PS2 game can load it with no trouble whatsoever, there's no reason as to why a Wii game shouldn't be able to.
Didnt know there is already a model for it. O.o
I say release it, and then update it with eye movment when Velen gets his sexy texture done.


Title: Re: SouthCraft's Forest of Doom: Knuckles can be released today!
Post by: SouthCraft on September 22, 2012, 04:56:22 PM
http://youtu.be/jcm9P7aIjT0 (http://youtu.be/jcm9P7aIjT0)

Post Merge: September 22, 2012, 04:57:27 PM
should be up soon just wait


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: AnImAiNe on September 22, 2012, 05:38:40 PM
i feel like the cinematic final smash scene is unnessary and it shows a hole in his neck. other than that it looks great


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 22, 2012, 06:01:48 PM
[url]http://youtu.be/jcm9P7aIjT0[/url] ([url]http://youtu.be/jcm9P7aIjT0[/url])

Post Merge: September 22, 2012, 04:57:27 PM
should be up soon just wait

hold on a sec....

*watches video*

EDIT: Ok, It looks awesome! I think the FS should stay exactly the same, except no cinematic camera view. And........well that's about it. Oh, and the hole in the neck is there when he runs too, but you can't see it unless you pause and specifically look at his neck.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 22, 2012, 08:52:03 PM
hold on a sec....

*watches video*

EDIT: Ok, It looks awesome! I think the FS should stay exactly the same, except no cinematic camera view. And........well that's about it. Oh, and the hole in the neck is there when he runs too, but you can't see it unless you pause and specifically look at his neck.

It's a problem with the model rig. If it bothers you then you can always switch to another Knuckles model.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: MandoWolfe on September 22, 2012, 09:29:09 PM
so it seems like it's ready to be released. how come it hasnt yet? out of curiousity.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: KingJigglypuff on September 22, 2012, 09:35:27 PM
I'm impressed. Even though I'm not much of a Sonic fan, I just might get this. Few nitpicks (i.e. animations and PSA), but other than that, this seems like a nice PSA.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 23, 2012, 01:22:27 AM
I'm impressed. Even though I'm not much of a Sonic fan, I just might get this. Few nitpicks (i.e. animations and PSA), but other than that, this seems like a nice PSA.
thanks KJP, i also wanted your glide from the new Scizor over to this.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: KingJigglypuff on September 23, 2012, 01:42:30 AM
thanks KJP, i also wanted your glide from the new Scizor over to this.
Sure. I could put my glide into your PSA. Just send me a PM when you're ready. But I might not get to it right away, I'm helping 2 other members with their current PSAs.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 23, 2012, 04:41:07 AM
Sure. I could put my glide into your PSA. Just send me a PM when you're ready. But I might not get to it right away, I'm helping 2 other members with their current PSAs.
ok i do it right away.... ok guys ill release it when he is done :)


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Battleon469 on September 23, 2012, 05:42:28 AM
Cool can't wait to update him with new moves,FS,SFX pack!


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: BlueBrain on September 23, 2012, 07:19:28 AM
if not using a soundpack, what sounds does he use?


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 23, 2012, 07:25:26 AM
if not using a soundpack, what sounds does he use?
horrible sounds of jiggly, but ill make a muted version


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: StupidMarioFan1 on September 23, 2012, 09:29:56 AM
I'm downloading this, because I hate JigglyPuff.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 23, 2012, 10:33:04 AM
It'll be cool to have Knux and Chaos in one Brawl. :P That is when they're done. BUT!!! what would be really cool is to have a genuine Metal Sonic PSA with Nano's awesome import! ;D In fact, when I start hacking, I'll do it myself! It would be a great start for me. :P

I think I'll eventually call my PSA thread "Mareeo's Matrix". lol


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 23, 2012, 12:07:59 PM
It'll be cool to have Knux and Chaos in one Brawl. :P That is when they're done. BUT!!! what would be really cool is to have a genuine Metal Sonic PSA with Nano's awesome import! ;D In fact, when I start hacking, I'll do it myself! It would be a great start for me. :P

I think I'll eventually call my PSA thread "Mareeo's Matrix". lol
lol im already working on him, but i'll PSA it over Sonic so he can turn into Neo and Get ported


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Leon Exodio on September 23, 2012, 12:14:40 PM
lol im already working on him, but i'll PSA it over Sonic so he can turn into Neo and Get ported
yeah ill just port him over rob lol but yeah you do awesome work on knuckles cant wait for metal sonic


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 23, 2012, 12:16:21 PM
Oh! I completely forgot you were making Metal! Awesome! Best of luck to you ;D I'll test it if you want. :P (dropbox of course)

EDIT: Ninja'd by Leon... lol


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 24, 2012, 03:31:57 PM
Since the new version is taking longer than expected... I decided to show you guys the new recolors I made so I could get feedback on them:

(http://i.imgur.com/J7UD1.png)
Original - Normal Brawl Textures

(http://i.imgur.com/saMTf.png)
Red - Change or Keep?

(http://i.imgur.com/v7zoA.png)
Green - Feedback

(http://i.imgur.com/dtqHQ.png)
Blue - Feedback

(http://i.imgur.com/kMpmJ.png)
Black - Change or Keep?

PS: The High Poly Knuckes Model used in these CSPs is not the new Knuckles model. I just smoothed the Trophy model to look better. The shoe bracelets wouldn't turn out good though-


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: KGN Nappdagg on September 26, 2012, 08:00:36 PM
Two Things.
1) Brawl Knuckles CSP
2) This is officially the BEST Knuckles PSA out. The only proble imo is the side special. It looks lazy, no offense of course.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Battleon469 on September 27, 2012, 11:51:20 AM
Great I heard mariodk is going to do a mecha sonic smbz style PSA with eggman and some other robots over Pokemon Trainer.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 27, 2012, 02:48:18 PM
I decided to change the Red textures to something much better:

(http://puu.sh/19cPy)
CLASSIC KNUCKLES
Includes 1 Slot Sizemod!

Just have to send it to South when he's back from the break.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: BlueBrain on September 27, 2012, 03:04:35 PM
not much of a difference tbh...


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 27, 2012, 03:07:01 PM
I decided to change the Red textures to something much better:

([url]http://puu.sh/19cPy[/url])
CLASSIC KNUCKLES
Includes 1 Slot Sizemod!

Just have to send it to South when he's back from the break.
you need to fix his feet, i see he stands in ground
And doesn't he seem kinda modern? I mean he look tall, compared to how he is going to be


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: StupidMarioFan1 on September 27, 2012, 03:08:34 PM
Let's see, dIfferebt iris color, maybe a different saturation of true normal colors....needs more work unless Classic Knuckles really has that much detail. :srs:


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 27, 2012, 03:21:56 PM
Lemme get you guys a side by side comparison on this Knuckles and the other One.

(http://puu.sh/19dtb)(http://puu.sh/19dvy)

Smaller Shoes
Shorter Hair
Shorter Legs
Shorter Tail
Smaller Hands
Black Eyes
Brighter Red
Smaller than Modern

As for the shoes clipping South... I MIGHT fix it. I kinda had a ton of problem with the model that I really felt like I was done at this point.



Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 27, 2012, 03:27:25 PM
Lemme get you guys a side by side comparison on this Knuckles and the other One.

([url]http://puu.sh/19dtb[/url])([url]http://puu.sh/19dvy[/url])

Smaller Shoes
Shorter Hair
Shorter Legs
Shorter Tail
Smaller Hands
Black Eyes
Brighter Red
Smaller than Modern

As for the shoes clipping South... I MIGHT fix it. I kinda had a ton of problem with the model that I really felt like I was done at this point.


make the legs more smaller, i think its to long still. And this could be an alt costume :) i actually like your other knux color :P


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 27, 2012, 03:29:43 PM
make the legs more smaller, i think its to long still. And this could be an alt costume :) i actually like your other knux color :P

...I REALLY don't want to go back to editing the whole model again. Rigging it and getting all the faces in place was HELL to do.

Not to mention he will look shorter ingame because of the sizemod (big thanks to MarioDK for the tutorial btw)

EDIT:

I just noticed that the Sphere was too small. I will make it bigger tomorrow and fix the shoes. But after that I'm done.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: BlueBrain on September 27, 2012, 03:44:20 PM
arent classic characters "fatter"?


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Chaos_Knight on September 27, 2012, 03:49:54 PM
arent classic characters "fatter"?
Not that you mentioned that...... *looks at Classic Sonic)


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 27, 2012, 03:55:13 PM
arent classic characters "fatter"?


(http://4.bp.blogspot.com/-28o3qE39Djk/TtAoHYcz96I/AAAAAAAAIz4/eymAVSleEYg/s320/Knuckles_sonic+3+artwork.png)

I guess he was. I thought Knuckles was the only one who wasn't "fat". The shoes are a diffirent style as well and they had that grey part... I still don't want to redo the model. I've still not gotten over how difficult it was to rig it properly and how annoying it was to add the faces. My only luck to avoid doing that is if 3ds Max will allow me to edit the model without having to redo the rig- ...I hope I saved the recent version.

Well either way. I won't have any more progress until I decide if he's finished or if I manage to make him look better.

Not sure of the shoe part though... should I add back the grey?


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 28, 2012, 01:07:06 PM
Since KJP is making the glide, i just revamp some animations like JumpB, Side B, Wait1 and more meanwhile


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 28, 2012, 04:16:53 PM
Done atlast!

(http://puu.sh/19wlM)(http://puu.sh/19wmo) (I made him fatter and shorter if you can't tell. The shoes are also changed) (http://puu.sh/19wnd)

He's still smaller than Modern. Getting Shock (or someone) to test him for me.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: StupidMarioFan1 on September 28, 2012, 04:25:42 PM
Um, once the new Knuckles model is done, someone will have to make a classic version...


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 28, 2012, 04:53:01 PM
Um, once the new Knuckles model is done, someone will have to make a classic version...

...LOOK ABOVE YOU


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Battleon469 on September 29, 2012, 04:46:21 AM
Nice classic knux blase he looks super cool lol. I voted for the new animation from sonic battle (i think it was sonic battle)


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 29, 2012, 05:09:22 AM
...LOOK ABOVE YOU
he means the new one, that Boygos and Velen are working on


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 29, 2012, 05:28:19 AM
he means the new one, that Boygos and Velen are working on

They're not working on Classic Knux.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 29, 2012, 05:29:13 AM
They're not working on Classic Knux.
they are workingon a new knuckles model he said someone should make a classic one out of it


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 29, 2012, 06:30:07 AM
they are workingon a new knuckles model he said someone should make a classic one out of it

Ok. I'm not doing it though. It was pain.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 29, 2012, 11:38:28 AM
ok we totally see which ones that wins, ill start right away :)


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: StupidMarioFan1 on September 29, 2012, 01:17:09 PM
Yah, I had clearly saw the Classic Knuckles you did, but one with all the faces, and rigged parts that the model that Velen is texturing for Boygos would be ultra cool. I never said you had to do it, still looks great though.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 29, 2012, 03:53:45 PM
the wait animation is done ill have to find a way to make a gif image like mariodk use to do


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 29, 2012, 04:17:22 PM
I like the Sonic Battle idle better. That one looks more like knuckles is dancing. :\


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 29, 2012, 04:24:43 PM
I like the Sonic Battle idle better. That one looks more like knuckles is dancing. :\
well, it looks like its me and you vs 16 :/


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 29, 2012, 04:30:09 PM
Well that sucks...

Wait.....duh, why didn't I think of this earlier: You're the creator. You can do what you want with your hack. If you want it one way, and others don't, then too bad for them. It's your hack. You should get to make it the way you think fits best.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 29, 2012, 04:31:53 PM
Well that sucks...

Wait.....duh, why didn't I think of this earlier: You're the creator. You can do what you want with your hack. If you want it one way, and others don't, then too bad for them. It's your hack. You should get to make it the way you think fits best.
or, ill make both waits so they can choose which ones they'd like ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 29, 2012, 04:39:59 PM
But in the end, you should still pick the one you like better. Maybe have 2 different fitPurin.pac's in the release for each one.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: StupidMarioFan1 on September 29, 2012, 04:40:37 PM
Well that sucks... Wait.....duh, why didn't I think of this earlier: You're the creator. You can do what you want with your hack. If you want it one way, and others don't, then too bad for them. It's your hack. You should get to make it the way you think fits best.
Trtue but we're the ones who'll be donwloading it, so what we say goes. >D But making both is a good idea too, I honestly don't care, either one is good.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 29, 2012, 04:44:37 PM
I still disagree. If downloaders don't like it, they can make their own idle. But yeah, having both would solve that problem before it begins.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: StupidMarioFan1 on September 29, 2012, 04:48:21 PM
I still disagree. If downloaders don't like it, they can make their own idle. But yeah, having both would solve that problem before it begins.
That's what I do, if I don't like something about a hack, I usaully edit it to my liking...or just do my own, like a lot of my imports are turning out to just be my way of importing a character someone else has already imported...and mine is usually better, ex: SM64 Mario, Dark Bowser, SMG2 Mario, Bowletta, and some others.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on September 30, 2012, 03:30:43 AM
Ok some good and bad news about Classic Knuckles.

The bad news are that whenever I save him he will mess up and all his body parts will snap to the ground.

The good news are... the sphere works? The game doesn't crash? Idk.

I'm currently waiting for Shock to come back on so he can test the version without a sizemod.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: BlueBrain on September 30, 2012, 05:59:42 AM
wouldnt having 2 wait animations be a pain?
u'll have to retransition almost all the animations...


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 30, 2012, 06:06:05 AM
wouldnt having 2 wait animations be a pain?
u'll have to retransition almost all the animations...
i see, ill rather just make the sonic battle one


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 30, 2012, 08:34:22 AM
Yes. It fits knuckles better anyway. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: StupidMarioFan1 on September 30, 2012, 09:25:07 AM
wouldnt having 2 wait animations be a pain? u'll have to retransition almost all the animations...
Not if the first and last frame stay the same!! Like with Sonic's Wait1 aniamtion, his hands are by his side for the first and last few frames and then he has them infront of his stomach, while when he has an item, they stay by his side throughout the whole animation. Besides, don't both animation's have the same first and last frame? If not, you can edit from the original's so that it translates smoothly ingame from a different animation.

Post Merge: September 30, 2012, 09:26:33 AM
All I want is for Knuckles to have eye movement and VISO when Velen sexifies the new Knuckles. I already want to play this hack even though I ain't a huge Sonic fan.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 30, 2012, 03:29:11 PM
So I'm assuming that the rest of the PSA is basically finished? And I was thinking to give him wall-cling, but instead of facing away from the wall, he'll look like he's in the middle of climbing. It might be the closest you could get to him actually being able to climb up walls. :\


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 30, 2012, 04:06:50 PM
So I'm assuming that the rest of the PSA is basically finished? And I was thinking to give him wall-cling, but instead of facing away from the wall, he'll look like he's in the middle of climbing. It might be the closest you could get to him actually being able to climb up walls. :\
wouldn't knuckles be OP if he had recovering side b, up b, glide and wall climbing?


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Leon Exodio on September 30, 2012, 04:14:35 PM
wouldn't knuckles be OP if he had recovering side b, up b, glide and wall climbing?
it depends i dont think so


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on September 30, 2012, 04:31:23 PM
it depends i dont think so
thats my opinion and thats why im not making it... Anyway, planning to call this V0.6 so this is going to be new
Able to turn around while throwing rock like falconpunch
New wait animation
KJP's Glide mechanic
New side b animation and gfx
Last tweaks on down b
New JumpB
Maybe new AirDodge
New falling animations


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 30, 2012, 05:56:34 PM
Awesome! ;D And yeah, he probably would be slightly OP. He'd have a lot of power, plus too much recovery. Btw, in the version I tested, he would do his up-B to grab on a ledge, but if he wanted to drop down and use it again, he'd just keep falling. That was fixed already right? :P


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: XxTailsxX on September 30, 2012, 06:29:30 PM
was knuckles' double jump range increased? it will be difficult to glide if he isnt so high imo u should make his up b like meta knights where it triggers the glide after te move


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on September 30, 2012, 06:41:49 PM
That wouldn't really work unless he looped around like MK. It would look pretty odd to start gliding after ascending at almost a 90º angle. Plus the up-B he has now works just fine.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Battleon469 on October 02, 2012, 09:21:33 AM
wouldn't knuckles be OP if he had recovering side b, up b, glide and wall climbing?
You could do a version without that and with that, like shadow's gun and no gun version, plus you could call the version with it "ultimate Knuckles". Just a suggestion cuz I like the idea with  the glides, it would be cool!


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on October 03, 2012, 02:36:28 PM
I haven't heard anything from KJP yet, so i can't still work on the moveset


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: KingJigglypuff on October 03, 2012, 03:18:47 PM
Sorry to keep you waiting SouthCraft. I'm starting on it now.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: StupidMarioFan1 on October 03, 2012, 04:53:31 PM
I can't remember, are you still waiting for the new knuckles model before uploading? Also sorry if you already uploaded it, never saw if you did.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on October 03, 2012, 11:35:26 PM
I can't remember, are you still waiting for the new knuckles model before uploading? Also sorry if you already uploaded it, never saw if you did.
i am, but im releasing 0.5/6 whatever when just PSA is done


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Battleon469 on October 04, 2012, 08:59:58 AM
^ I think 0.6 Because it deserves that.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: KingJigglypuff on October 04, 2012, 09:33:15 AM
OK SouthCraft. I'm sorry, but I can't put my glide onto your Knuckles. I always run into some sort of issue. :-\ And also noobs keep bugging me about it. :srs:


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on October 04, 2012, 09:50:47 AM
I will be waiting for the release of Version 0.6

While I wait I'm going to finally make the proper textures for my 06 Sonic import.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on October 04, 2012, 10:04:45 AM
OK SouthCraft. I'm sorry, but I can't put my glide onto your Knuckles. I always run into some sort of issue. :-\ And also noobs keep bugging me about it. :srs:
Oh :( sorry for that.. Ill just have that first glide you made instead :)


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Battleon469 on October 05, 2012, 11:51:16 AM
^ I think the glide shouldn't really be revamped since the first one was great. ( one over pikachu)


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mattimation on October 05, 2012, 01:08:45 PM
Currently working on the new wait animation... it's near impossible!


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on October 05, 2012, 04:14:46 PM
SMBZ Luigi V1.5 soon! many people motivates me to. just with glitch fixes and newer costumes
Also Knuckles V0.6 is almost done too!


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on October 05, 2012, 06:57:47 PM
That's good news. :P I haven't been online all week so that's very refreshing to hear.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Battleon469 on October 06, 2012, 12:23:16 PM
cool smbz Luigi is cool and it can be even better!


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Mareeo 64 on October 06, 2012, 04:14:41 PM
SMBZ Luigi taunt 1: Luigi's famous scream (as he watches Mecha Sonic's Spirit Bomb. Which reminds me that that exact scene could be Mecha Sonic's FS)

Taunt 2: After he golf swings at one of the koopa bros, he faces the screen and thrusts his arms up one at a time saying: "Luigi!" every other arm thrust.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Kagemaru on October 07, 2012, 05:45:13 AM
I don't remember if it was you out sonic brawler I wanted to ask this, but would you be interested in collabing on a sonic and tails psa over ice climbers? Modern version...


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: ShadowWolf on October 07, 2012, 08:31:15 AM
I don't remember if it was you out sonic brawler I wanted to ask this, but would you be interested in collabing on a sonic and tails psa over ice climbers? Modern version...
you asked me to collab with you :P lol


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: MandoWolfe on October 07, 2012, 07:40:08 PM
lol well im glad that your getting closer to the new luigi and Knuckles. :D


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SSBCFan1996 on October 08, 2012, 02:15:30 PM
The Wait animation would be nice to revamped but isn't really needed  To be honest. just uploaded this PSA as soon as it done lol.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on October 08, 2012, 02:17:16 PM
The Wait animation would be nice to revamped but isn't really needed  To be honest. just uploaded this PSA as soon as it done lol.
that might be your opinion but not mine, i think it really needs revamp


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: KingJigglypuff on October 08, 2012, 02:19:30 PM
The Wait animation would be nice to revamped but isn't really needed  To be honest. just uploaded this PSA as soon as it done lol.
(http://static.tumblr.com/qzy1egf/vSBm070tg/frog-getout.gif)
If he feels that something needs fixing, then he should fix it. You can't rush perfection.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SiLeNtDo0m on October 08, 2012, 02:20:36 PM
The Wait animation would be nice to revamped but isn't really needed  To be honest. just uploaded this PSA as soon as it done lol.

It's this exact mentality that causes so many movesets to be underwhelming.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SSBCFan1996 on October 08, 2012, 02:21:18 PM
True my opinion for your wait animation for knuckles doesnt matter at all it your psa your choice but it taking so long please be quick no pressure.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: KGN Nappdagg on October 08, 2012, 02:21:31 PM
([url]http://static.tumblr.com/qzy1egf/vSBm070tg/frog-getout.gif[/url])
If he feels that something needs fixing, then he should fix it. You can't rush perfection.

He's not rushing, it's simply an opinion just like everyone elses'.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: DoctorFlux(Mariodk) on October 08, 2012, 02:23:07 PM
The Wait animation would be nice to revamped but isn't really needed  To be honest. just uploaded this PSA as soon as it done lol.
yet again one of these who call them self brawlhacker"insert stuff here"
put a DBZ char.(goku or vegeta or gogeta or vegito mainly) as avvy  and will always ask for then stuff gets done and will do anything but not helping the maker of the hack to get the done but asking all time and say stuff like: please just upload it no matter how much unfinished it is


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on October 08, 2012, 02:27:03 PM
True my opinion for your wait animation for knuckles doesnt matter at all it your psa your choice but it taking so long please be quick no pressure.
so if knuckles wait animation was a T pose wouldn't you care? please don't ask me this over and over, im trying to answer nicely back, but you just keep messaging *this is the last message i swear please upload knuckles* he is done when he is done PSAing, animating bug fixes, testing, video uploading, hack uploading, picture taking etc


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SSBCFan1996 on October 08, 2012, 02:27:17 PM
if you dont wanna upload the Knuckles PSA V0.6   just yet then that ok I wait :) it probably won't take that long as I think.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: Chaos_Knight on October 08, 2012, 02:30:16 PM
if you dont wanna upload the Knuckles PSA V0.6   just yet then that ok I wait :) it probably won't take that long as I think.
Why would he not upload it even if he finishes? :>.>palm:


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SSBCFan1996 on October 08, 2012, 02:30:20 PM
that not what I trying to say I can wait for the Wait animation sorry about the Spamming messages but I really can't help my intrest In psa  Hacking and etc.


Title: Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!!
Post by: SouthCraft on October 08, 2012, 03:39:34 PM
Knuckles 0.6 is at 99.9% done just wait animation left! its kinda hard to do i think thats why..
SMBZ Luigi is 70% needing KTH's Paper luigi, some bug fixes in PSA
Metal Sonic is almost canceled since i can't figure out his moves

so thats my info so long :)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: Anivernage on October 08, 2012, 03:47:32 PM
Knuckles 0.6 is at 99.9% done just wait animation left! its kinda hard to do i think thats why..
SMBZ Luigi is 70% needing KTH's Paper luigi, some bug fixes in PSA
Metal Sonic is almost canceled since i can't figure out his moves

so thats my info so long :)
Knuckles and Luigi :happy:
Metal Sonic :oshi: why?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: ShadowWolf on October 08, 2012, 03:49:58 PM
The wait animation looks so good in that sprite ;D but it looks incredibly hard to make :srs:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: Chaos_Knight on October 08, 2012, 03:56:14 PM
SMBZ Luigi is 70% needing KTH's Paper luigi, some bug fixes in PSA
Could you try to make ShadowSnake's Waluigi over Luigi compatible with SMBZ Luigi? Since he uses a size-mod...


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: Anivernage on October 08, 2012, 04:08:31 PM
Could you try to make ShadowSnake's Waluigi over Luigi compatible with SMBZ Luigi? Since he uses a size-mod...
And Super Dimentio. Its my favorite luigi vertex.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: SouthCraft on October 08, 2012, 04:34:57 PM
These alts will be in smbz luigi 1.5
Waluigi (maybe)
Paper luigi
Baby luigi
Mr L
Knight luigi

Requests?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: Anivernage on October 08, 2012, 04:37:08 PM
Requests?

Super Dimentio. >.>


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: SouthCraft on October 08, 2012, 04:43:09 PM
Ok :) taking 2 more


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: Chaos_Knight on October 08, 2012, 04:46:48 PM
Pheonix Wright by FallenKing and N64 Luigi by StupidMarioFan1

I will love you if you get Waluigi to work. :srs:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: CutterKirby64 on October 08, 2012, 04:48:36 PM
Bee Luigi without Luma - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8239 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8239)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: SSBCFan1996 on October 09, 2012, 12:57:04 AM
Wow 99.9 % done wow some great improvement Im hearing lol  :) can't wait espically for the new Classic Knux model, if Blase is still putting it this PSA.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: Mattimation on October 09, 2012, 11:12:26 AM
The wait animation looks so good in that sprite ;D but it looks incredibly hard to make :srs:

It is. I'm trying to figure out how do to it without having to replace the first and last frames of the original animation (due to almost every animations now going back to that pose. But not all).

Though right now I'm also focusing on another hack that I won't bring up in this topic because of being unrelated.


EDIT: ...I finished the animation  :-\ Umm... MSN South? Oh and another thing. The animation that is supposed to look like the Sonic 06 Victory Animation for Sonic isn't completely perfect. I forgot to animate a 2nd punch after the 1st one. But that doesn't matter cause the animation is already good. Another thing I will be releasing Classic Knuckles Seperate from this version due to it needing to be rerigged and I kinda want to update the model too look smoother and better.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: SouthCraft on October 09, 2012, 12:04:09 PM
It is. I'm trying to figure out how do to it without having to replace the first and last frames of the original animation (due to almost every animations now going back to that pose. But not all).

Though right now I'm also focusing on another hack that I won't bring up in this topic because of being unrelated.


EDIT: ...I finished the animation  :-\ Umm... MSN South? Oh and another thing. The animation that is supposed to look like the Sonic 06 Victory Animation for Sonic isn't completely perfect. I forgot to animate a 2nd punch after the 1st one. But that doesn't matter cause the animation is already good. Another thing I will be releasing Classic Knuckles Seperate from this version due to it needing to be rerigged and I kinda want to update the model too look smoother and better.
damn, gone til thursday :( release then.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: Mattimation on October 09, 2012, 12:06:40 PM
damn, gone til thursday :( release then.

Alright. I'll hold on to the animation.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: MandoWolfe on October 09, 2012, 07:07:22 PM
Cant wait to see the SMBZ Luigi and Knuckles getting updated. :D this sounds like it's gonna be a good week. XD


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: StupidMarioFan1 on October 09, 2012, 10:02:00 PM
Did you get the SMBZ v3 hammer in the SMBZ Luigi update? If not then I can do it for ya since I had already gotten it to work before. Also I'm glad that people want SM64 Luigi as an alternate costume, hopefully it help promote him. :happy: Is the blue shell still a powerup? If so then I can get you the SM64 Koopa shell to use with my Luigi.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: SonicUnderground316 on October 10, 2012, 09:22:16 AM
I know i'm rather late for a feedback on Knuckles but it's just 2 minor thing so i figure it's ok (besides other may already pointed them out):

1.) When knux dig, it's cool that your opponent don't  see you the problem is that you can see youself that much either (the player cursor don't always show up). I think there should be a "earthquake effect" following Knux when he dig with sound too, it's more realistic.

2.) This is only my opinion but in his FS, i think Knuckles should turn Green insted of pinkish white. Hyper/Super Knuckles appear only when he use the Super Emeralds. In the comic, when he use the Master Emerald power, he turn Green. Also, whatever the color you use, it would be nice to have it slowly change between  to color like in the game (from red to pink for the current Knux  and from a rather dark emerald green to a really pale one for the new version), after seeing Hyper Sonic done, i pretty sure it's possible. You might need help from the guy who make Hyper Sonic though.   

Post Merge: October 10, 2012, 09:47:11 AM
*Stupid PS3 that doesn't let me type  everything  I want* This wait 1 seems legit but it look really fluid, it might be hard to make. I have faith though, i'm sure you up to the challenge ;) !


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: SSBCFan1996 on October 10, 2012, 10:01:24 AM
dude just leave it lool he's already finished !


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 99.9% done!!! just wait1 animation!
Post by: SouthCraft on October 10, 2012, 11:04:29 AM
Did you get the SMBZ v3 hammer in the SMBZ Luigi update? If not then I can do it for ya since I had already gotten it to work before. Also I'm glad that people want SM64 Luigi as an alternate costume, hopefully it help promote him. :happy: Is the blue shell still a powerup? If so then I can get you the SM64 Koopa shell to use with my Luigi.
i didn't Get it :(

I know i'm rather late for a feedback on Knuckles but it's just 2 minor thing so i figure it's ok (besides other may already pointed them out):

1.) When knux dig, it's cool that your opponent don't  see you the problem is that you can see youself that much either (the player cursor don't always show up). I think there should be a "earthquake effect" following Knux when he dig with sound too, it's more realistic.

2.) This is only my opinion but in his FS, i think Knuckles should turn Green insted of pinkish white. Hyper/Super Knuckles appear only when he use the Super Emeralds. In the comic, when he use the Master Emerald power, he turn Green. Also, whatever the color you use, it would be nice to have it slowly change between  to color like in the game (from red to pink for the current Knux  and from a rather dark emerald green to a really pale one for the new version), after seeing Hyper Sonic done, i pretty sure it's possible. You might need help from the guy who make Hyper Sonic though.  

Post Merge: August 10, 2012, 05:00:00 AM
*Stupid PS3 that doesn't let me type  everything  I want* This wait 1 seems legit but it look really fluid, it might be hard to make. I have faith though, i'm sure you up to the challenge ;) !
i dunno which version you tested, but those things are fixed now ;) also in the games he turned pink


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: Carnage on October 10, 2012, 11:25:25 AM
well isnce we can add model changers now it makes smbz luigi much more easy to do :P


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: DoctorFlux(Mariodk) on October 10, 2012, 11:44:31 AM
dude just leave it lool he's already finished !
knuckles is released then knuckles is released
so just stop be like that or you end up to be banned from this site(like as the last who was like that)

want to know what happen to stuff then it gets released to early before its finished and cuz of fanboys waited it RIGHT NOW!
just look at Sonic 06 and how many bugs that one has


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: KGN Nappdagg on October 10, 2012, 11:58:52 AM
Why do you guys keep telling people to wait. All we're doing is suggestimg things that might make a better outcome (like you wanted us to do). If you don't want any good suggestions there's really no point in making a thread for your mods.               ------>"'IMO"'<------ (IN MY OPONION) if it's okay with you.


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: Mattimation on October 10, 2012, 12:38:17 PM
knuckles is released then knuckles is released
so just stop be like that or you end up to be banned from this site(like as the last who was like that)

want to know what happen to stuff then it gets released to early before its finished and cuz of fanboys waited it RIGHT NOW!
just look at Sonic 06 and how many bugs that one has

Sonic 06 was not rushed by the fans. Sega wanted it released for Sonic's birthday.


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: XxTailsxX on October 10, 2012, 01:08:21 PM
isnt marios and luigis hammer the brawl hammer?


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: ShadowWolf on October 10, 2012, 01:26:31 PM
Southcraft, I have a special surprise for your mewtwo over peach. I'll PM you soon


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: SouthCraft on October 10, 2012, 01:28:03 PM
Southcraft, I have a special surprise for your mewtwo over peach. I'll PM you soon
:o ok cool


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: ShadowWolf on October 10, 2012, 01:58:41 PM
PM sent. Speaking of PSA's, is see knux is coming out tomorrow with an update. I use 0.2 right now and it works perfectly. I found some glitches but I figured you fixed them in the update. Btw, is metal sonic still gonna be a WIP?


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: StupidMarioFan1 on October 10, 2012, 07:56:27 PM
isnt marios and luigis hammer the brawl hammer?
Well the current one is a recolor of the Ice Cilmbers' hammer, the hammer in SMBZ Mario v3 is much better, plus I had recolors it to get the hammer and Ultra hammer from M&L SS, and kept the hammer normal for the Super Hammer. Well I guess I'll get the hammer for ya, but question, is the hammer still in his left hand? Want to know ahead of time so I know which hand to put it in.


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: SouthCraft on October 11, 2012, 12:10:18 PM
EDIT: My Dolphin messed up again :( need someone else to record for me..... so most likely the release gets tomorrow


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: Anivernage on October 11, 2012, 04:18:25 PM
knuckles is released then knuckles is released
so just stop be like that or you end up to be banned from this site(like as the last who was like that).
If you mean the one i think, he´s still here >.>

EDIT: My Dolphin messed up again :( need someone else to record for me..... so most likely the release gets tomorrow
Hope Wolfy makes the vid. ;D


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: SonicBrawler on October 11, 2012, 06:43:41 PM
Voted Shadow Mario because it's my project :P


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: Mareeo 64 on October 11, 2012, 07:50:08 PM
Metal
Sonic
That's all I have to say.

*fades back into the darkness*


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: Chaos_Knight on October 11, 2012, 07:58:32 PM
SMBZ Luigi :srs:

I want Waluigi and Pheonix Wright to work with it. :>.>:


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: Anivernage on October 11, 2012, 08:07:00 PM

I want Waluigi and Pheonix Wright to work with it. :>.>:
Objection in shell costume.
Fancy. :af:


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: SwingSet on October 11, 2012, 08:10:09 PM
Why isn't there an "All of the above option?" :o
Voted Kekashey. :)


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: SouthCraft on October 12, 2012, 12:01:09 PM
KnucklesthefreakinEchidnaKnuckleheadboomsonicpowF istsmackboulderthrowingsoniccharacter is RELEASED!!!! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29232&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29232&Moderated=All&facebook=true)


Title: Re: SouthCraft's Forest of Doom: Updated poll!!! Feel free to vote!
Post by: Battleon469 on October 12, 2012, 12:01:38 PM
well it's a hard pick but right now i'm voting for knux... EDIT : it just got released at the same time I posted TROLL TROLL TROLL  :af2:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: StupidMarioFan1 on October 12, 2012, 03:06:10 PM
South, have you ever PMed Velen about the Knuckles retexture? The new model would really look great with the moveset.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mareeo 64 on October 13, 2012, 09:36:29 AM
Southcraft you uploaded to dropbox....I freak'n love ya dude! (no homo) can't wait to try it out! ;D

EDIT: It came out great! the recolors are awesome, the moveset's great. :P Nicely done South.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Blueblur22 on October 13, 2012, 06:58:11 PM
is it me or does anyone find it hard to hit some1 with the knuckles psa also his recovery is not that good


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Velen on October 13, 2012, 07:22:25 PM
I haven't worked on knuckles or any other textures for some time now.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 14, 2012, 05:27:40 AM
Southcraft you uploaded to dropbox....I freak'n love ya dude! (no homo) can't wait to try it out! ;D

EDIT: It came out great! the recolors are awesome, the moveset's great. :P Nicely done South.

I'm glad you like the recolors that I made  :happy:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 14, 2012, 09:27:11 AM
The PSA is very smooth. But I found one flaw, sometimes when you get hit at certain points you turn invisible and a hole is underneath you like you dug into the ground.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mareeo 64 on October 14, 2012, 01:15:58 PM
That's ok Velen. Your life comes before your hacks. :P

And my only critique on knux would be to give the ability to optionally move slightly more left or right for his up-B, instead of always a vertical, 90º angle.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 14, 2012, 02:55:13 PM
Started Mewtwo over Peach. He is at 70% already lol


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 14, 2012, 02:56:45 PM
Started Mewtwo over Peach. He is at 70% already lol
Wow that's really fast lol


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 14, 2012, 02:59:44 PM
Wow that's really fast lol
i know! Im suprised aswell! Started him  this morning. All B attacks and A attacks done except for Netrual b. I must use own codes there. Also got side b to work 100% and Netrual b is shooting hadudan but needs abit work


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 14, 2012, 03:01:28 PM
So... Much... Progress xD oh and this is without a rel right?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 14, 2012, 03:23:30 PM
So... Much... Progress xD oh and this is without a rel right?
yes.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: MandoWolfe on October 14, 2012, 03:25:01 PM
Lol then i'll definately use this one. XD


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 14, 2012, 03:26:36 PM
I never understood why Peach was in SSBB. She's not a fighter, all she does is get kidnapped :srs: she only fought in Super Princess Peach but her Brawl moveset isn't totally based on that game


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 14, 2012, 03:36:24 PM
I never understood why Peach was in SSBB. She's not a fighter, all she does is get kidnapped :srs: she only fought in Super Princess Peach but her Brawl moveset isn't totally based on that game
thats just what im thinking. If she was a fighter she could kick bowsers ass everytime he tries kidnapping her lol. Btw after mewtwo its Metal time!


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 14, 2012, 03:38:38 PM
thats just what im thinking. If she was a fighter she could kick bowsers ass everytime he tries kidnapping her lol. Btw after mewtwo its Metal time!
Oh so you are gonna do a Metal Sonic PSA? Finally a Legit one. Btw, who will Metal be over?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: MandoWolfe on October 14, 2012, 03:45:27 PM
ahh a Metal Sonic this time. :D i remember your Mecha Sonic one you did on Diddy, I kept it for a good while, that is until Waluigi came of course. XD But do you plan to update that one as well as do Metal Sonic?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SonicBrawler on October 14, 2012, 03:56:02 PM
great. thi is finally being made, adn i already replaced dk completely with mewtwo


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 14, 2012, 04:02:53 PM
Is Mewtwo going to be like Melee's Mewtwo or different?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 14, 2012, 04:07:26 PM
Is Mewtwo going to be like Melee's Mewtwo or different?

I hope it's Melee Mewtwo. I always used Mewtwo when I played Melee. I don't like Lucario in this game.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 14, 2012, 04:12:03 PM
I hope it's Melee Mewtwo. I always used Mewtwo when I played Melee. I don't like Lucario in this game.
I like Lucario and all but I miss Mewtwo. So I think it would be cool to have both


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Velen on October 14, 2012, 04:36:02 PM
That's ok Velen. Your life comes before your hacks. :P

And my only critique on knux would be to give the ability to optionally move slightly more left or right for his up-B, instead of always a vertical, 90º angle.

Actually it's cause I have no motivation to do any textures right now. At all.

I still insist that the N-Air be changed to an Aerial version of Knuckles's Megaton Hook from Sonic Battle.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mareeo 64 on October 14, 2012, 09:36:29 PM
I can't freak'n wait for Metal. :srs: It must come with Nano's S4 model and all its glory.......and recolors.....and Gen Metal's Head....

I'm that picky about Metal Sonic :srs:

Oh, and if you're not too busy [/sarcasm] a Mecha Sonic is just dieing to be made.

Can you tell I like Sonic robots? oFT0


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mareeo 64 on October 14, 2012, 09:36:29 PM
Metal Sonic's run animation should be the one from SA2B. Like Super Sonic, but his head'll be slightly facing more downward. :P and you could use Zelda's neutral B effect for Metal's shield thing in SA2B, but recolor it to a dark blackish-purple. ;D I have a lot of ideas for Metal.

:happy:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 15, 2012, 06:05:45 AM
Metal Sonic's run animation should be the one from SA2B. Like Super Sonic, but his head'll be slightly facing more downward. :P and you could use Zelda's neutral B effect for Metal's shield thing in SA2B, but recolor it to a dark blackish-purple. ;D I have a lot of ideas for Metal.

:happy:
thats already ideas i got from before :) the A attacks is almost figured out too


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: MandoWolfe on October 15, 2012, 10:29:47 AM
Lol it's too bad Metal doesnt really have sound effects from games. :/ if not i'd love to make another soundpack for this character.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 15, 2012, 11:48:47 AM
Lol it's too bad Metal doesnt really have sound effects from games. :/ if not i'd love to make another soundpack for this character.
yeah, will be easier to get it finished fast actually


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: MandoWolfe on October 15, 2012, 12:50:57 PM
That's true.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 15, 2012, 01:21:50 PM
Mewtwo will have PReview tomorrow ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Leon Exodio on October 15, 2012, 01:48:48 PM
Mewtwo will have PReview tomorrow ;)
do you still need a knuckles hat for jigg or what i can make you some hats when i have time


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 15, 2012, 02:41:25 PM
do you still need a knuckles hat for jigg or what i can make you some hats when i have time
yes i still need that ;) thanks :)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 15, 2012, 02:49:15 PM
yes i still need that ;) thanks :)
Hey South, maybe for the next update, include his Kirby hat, and maybe a theme for knuckles? He's a great character so why not include everything to make him better ;D

Oh and on another note, for Mewtwo, every PSA I've seen has had the side b (Where Mewtwo kind of picks them up and rolls them) but none of them seem to work. Do you think you can get it to work?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 15, 2012, 02:50:57 PM
Hey South, maybe for the next update, include his Kirby hat, and maybe a theme for knuckles? He's a great character so why not include everything to make him better ;D

Oh and on another note, for Mewtwo, every PSA I've seen has had the side b (Where Mewtwo kind of picks them up and rolls them) but none of them seem to work. Do you think you can get it to work?
yes, kinda. And the reason why it's no theme its because its over pokemon theme. And i love pika and trainer


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Carnage on October 15, 2012, 02:52:11 PM
Hey South, maybe for the next update, include his Kirby hat, and maybe a theme for knuckles? He's a great character so why not include everything to make him better ;D

Oh and on another note, for Mewtwo, every PSA I've seen has had the side b (Where Mewtwo kind of picks them up and rolls them) but none of them seem to work. Do you think you can get it to work?
agfan original one over lucario works the latest one does i have tryed it becuase it uses a special grab so unless the char you are porting over has a special grab you cant do the rotation thing  i know pikazz found out how to give the char a Cf grab but i think the oponent wasnt falling trown or any bone to make it rotate


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 15, 2012, 02:53:13 PM
agfan original one over lucario works the latest one does i have tryed it becuase it uses a special grab so unless the char you are porting over has a special grab you cant do the rotation thing  i know pikazz found out how to give the char a Cf grab but i think the oponent wasnt falling trown or any bone to make it rotate
i maked it work without grab


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 15, 2012, 02:54:53 PM
yes, kinda. And the reason why it's no theme its because its over pokemon theme. And i love pika and trainer
Couldn't you just include a theme so others could use it? I'm planning to get rid of PKMN Trainer and all the pokemon into sonic characters so the theme would work well
agfan original one over lucario works the latest one does i have tryed it becuase it uses a special grab so unless the char you are porting over has a special grab you cant do the rotation thing  i know pikazz found out how to give the char a Cf grab but i think the oponent wasnt falling trown or any bone to make it rotate
And oh really? I wish it would work! It was a funny move to me xD


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 15, 2012, 03:01:08 PM
Couldn't you just include a theme so others could use it? I'm planning to get rid of PKMN Trainer and all the pokemon into sonic characters so the theme would work wellAnd oh really? I wish it would work! It was a funny move to me xD
yeah i can include it. Btw im about to remove knux since people report him over and over again. And its always the same person that does it either it's named brawlhacker or supergogeta etc. And its really annoying when you just try to share your work and someone just report the hack and just concider you in your work, and the report is "knuckles gets hit by super sonic" or "knuckles  should be over Falco" and so you edit the hack and 1 day after the friggin same report comes up!!! Its reaaaaally annoying


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Velen on October 15, 2012, 03:05:32 PM
yeah i can include it. Btw im about to remove knux since people report him over and over again. And its always the same person that does it either it's named brawlhacker or supergogeta etc. And its really annoying when you just try to share your work and someone just report the hack and just concider you in your work, and the report is "knuckles gets hit by super sonic" or "knuckles  should be over Falco" and so you edit the hack and 1 day after the friggin same report comes up!!! Its reaaaaally annoying

Ignore those people. You let them win by removing the hack and they get satisfaction from it.

I still insist on that Neutral Air idea for the sake of making him different from the other Sonic character hacks.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Chaos_Knight on October 15, 2012, 03:05:58 PM
yeah i can include it. Btw im about to remove knux since people report him over and over again. And its always the same person that does it either it's named brawlhacker or supergogeta etc. And its really annoying when you just try to share your work and someone just report the hack and just concider you in your work, and the report is "knuckles gets hit by super sonic" or "knuckles  should be over Falco" and so you edit the hack and 1 day after the friggin same report comes up!!! Its reaaaaally annoying
Those damn picky Sonic/DBZ Fanboys or whatever you wanna call them. -_- I would get Knuckles just to get rid of Jiggz. I guess they're too blind to see that reason. :srs:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SSBCFan1996 on October 15, 2012, 03:10:19 PM
please dont remove the Knuckles PSA it really good I only reported in the past and only once because I was abit surpised about the few glitches sorry. :(


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 15, 2012, 03:12:36 PM
please dont remove the Knuckles PSA it really good I only reported in the past and only once because I was abit surpised about the few glitches sorry. :(
you are excused since you gave me constructive critism by Pm, they others didn't say a Word. Knuckles stays, his Netrual air will be changed Velen ;)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 15, 2012, 03:21:46 PM
>Leon making Kirby hats
>SouthCraft making Metal Sonic
([url]http://i49.tinypic.com/21cv3hh.jpg[/url]) Just gonna leave this here.


...Dude... I am so making that Kirby Hat instead. (or well Leon can make his version as well)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: MandoWolfe on October 15, 2012, 03:23:02 PM
Not gonna lie, that would look awesome on kirby. XD


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 15, 2012, 03:28:45 PM
Not gonna lie, that would look awesome on kirby. XD

Though something must show which Kirby it is.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 15, 2012, 03:41:28 PM
Don't let it show, it adds the fun to it. X3


True. But if it makes people annoyed I will add and alternate version that reveals the shoe colors and the hands.

Also I'm editing the Description on Knuckles V0.6 South cause right now it's a bit too rude. If someone reports again just show it to the admins ( http://forums.kc-mm.com/index.php?topic=18523.0 (http://forums.kc-mm.com/index.php?topic=18523.0) Here) and if it happens again they'll probably do something about it than just removing the report.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 15, 2012, 05:51:36 PM
I'm curious about the final smash South, where do you plan on getting a Neo Metal Sonic model?
He can just recolor it or give Metal Sonic a graphic


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 15, 2012, 06:01:42 PM
Uh... Neo Metal isn't a recolor though...
Wait I'm a bit confused. What do you mean by Neo Metal Sonic? I believe I know what your talking about but I'm not entirely sure. I'm thinking of Sonic the fighters right now


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 15, 2012, 06:05:26 PM
Oh that one :P okay I got it now lol


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 15, 2012, 10:05:29 PM
There is a Neo Metal Sonic model in the Spriters Resource Forums.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: StupidMarioFan1 on October 15, 2012, 10:40:15 PM
There is a Neo Metal Sonic model in the Model's Resource Forums.
i don't know, the models there aren't always that reliable. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 16, 2012, 03:29:40 AM
i don't know, the models there aren't always that reliable. :P

Uhh yeah they are. Infact he even showed screenshots of the model.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mareeo 64 on October 16, 2012, 03:28:20 PM
I actually think thay might look better. Even so, a little model work can fix that. :P


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SSBCFan1996 on October 16, 2012, 03:43:15 PM
Hey Southcraft is alright I'm aloud to do this I'm just about to upload my recent Private folder for everyone who wants it I took permission from you is that alright???


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 16, 2012, 11:12:09 PM
Hey Southcraft is alright I'm aloud to do this I'm just about to upload my recent Private folder for everyone who wants it I took permission from you is that alright???
yeah why not?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SSBCFan1996 on October 17, 2012, 12:59:06 AM
cheer thanks. some of you hack and Mariodkzz Silentdo0m and Caliking etc etc   are in it so i'll take credit for it I'll try to release probably today because last night was a hussle my file size is too big for just one file size so I have to seperate few stuff and  have to put into 2 different file. :) thanks.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: StupidMarioFan1 on October 17, 2012, 03:13:41 PM
Also, he actually meant spriters rescource forums, not models rescource.
wait they put the model in the Spriter's Resource? Or do you mean the sprite version? Because the sprites are always great, but the models on the Model's Resource aren't always perfect for Brawl Hacking, ex: SM64 Mario who didn't have his capless hair nor his other hands. But hey that's usually just with N64 models.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Battleon469 on October 18, 2012, 09:16:07 AM
yup they do^


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 18, 2012, 11:09:44 AM
They put the MODEL in the SPRITERS resource FORUMS.

You don't say! Technically it's more "The Resource Forums" since it's part of each sites they got. But you get to it through Spriters Resource which was the first site.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 18, 2012, 12:00:05 PM
yup they do^
They put the MODEL in the SPRITERS resource FORUMS.
isn't this Off-Topic?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mareeo 64 on October 18, 2012, 12:40:23 PM
So.......uhh..........how 'bout that Metal Sonic? oFTo are you using the Generations one, or Nano's sexy new detailed one?...........or both........


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 18, 2012, 01:01:21 PM
So.......uhh..........how 'bout that Metal Sonic? oFTo are you using the Generations one, or Nano's sexy new detailed one?...........or both........
Nano's new model :) also Mewtwo is now at 90% done! just test it on wii upload so you can tell me what you think and then release


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Leon Exodio on October 18, 2012, 01:02:07 PM
Nano's new model :) also Mewtwo is now at 90% done! just test it on wii upload so you can tell me what you think and then release
sweet cant wait for mewtwo


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SSBCFan1996 on October 18, 2012, 02:17:30 PM
My recent private folder is up for any that want It just put it here because a few on them are created by Southcraft :) .


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 18, 2012, 02:45:52 PM
I would really like to test the Mewtwo but my hacked Brawl is an iso.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 18, 2012, 03:06:14 PM
I would really like to test the Mewtwo but my hacked Brawl is an iso.
thats what im using :) haven't tested it on my Wii yet


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: StupidMarioFan1 on October 18, 2012, 10:25:09 PM
You don't say! Technically it's more "The Resource Forums" since it's part of each sites they got. But you get to it through Spriters Resource which was the first site.
well that makes more sense, I'll look at the model when I got the chance....and remember, actually why don't you post a picture of it here?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 18, 2012, 11:12:40 PM
I recently reread the topic where the model's at and apperantly he made the model himself. Makes sense though since Neo Metal Sonic's model is non existant when I think about it.

(http://i1002.photobucket.com/albums/af145/EricMirram/neometal3.jpg)(http://i1002.photobucket.com/albums/af145/EricMirram/Neometal2.jpg)(http://i1002.photobucket.com/albums/af145/EricMirram/neometal5.jpg)

http://www.spriters-resource.com/community/showthread.php?tid=19594&highlight=Neo+Metal+Sonic (http://www.spriters-resource.com/community/showthread.php?tid=19594&highlight=Neo+Metal+Sonic)


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 18, 2012, 11:30:03 PM
I recently reread the topic where the model's at and apperantly he made the model himself. Makes sense though since Neo Metal Sonic's model is non existant when I think about it.

([url]http://i1002.photobucket.com/albums/af145/EricMirram/neometal3.jpg[/url])([url]http://i1002.photobucket.com/albums/af145/EricMirram/Neometal2.jpg[/url])([url]http://i1002.photobucket.com/albums/af145/EricMirram/neometal5.jpg[/url])

[url]http://www.spriters-resource.com/community/showthread.php?tid=19594&highlight=Neo+Metal+Sonic[/url] ([url]http://www.spriters-resource.com/community/showthread.php?tid=19594&highlight=Neo+Metal+Sonic[/url])
blase, could you rigg this over super sonic for me?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mattimation on October 18, 2012, 11:32:01 PM
blase, could you rigg this over super sonic for me?

Well last time I tried rigging a robot was my 06 Metal Sonic... I can give it a shot after I finish Rayman V0.1- Oh dangit I said I wasn't gonna bring that hack up here. Oh well it's not like I have a backspace button to correct me with- oh wait I do- *posted*


... A.K.A I'll give it a shot when I can.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 18, 2012, 11:34:53 PM
Well last time I tried rigging a robot was my 06 Metal Sonic... I can give it a shot after I finish Rayman V0.1- Oh dangit I said I wasn't gonna bring that hack up here. Oh well it's not like I have a backspace button to correct me with- oh wait I do- *posted*


... A.K.A I'll give it a shot when I can.
ok good


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mareeo 64 on October 19, 2012, 01:09:15 PM
Some of that Neo MS looks like it could be a frame for Mecha Sonic. :P

Also, that model just needs som texture work and BAM! perfect :happy:


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mareeo 64 on October 19, 2012, 07:49:57 PM
:srs:
Anyway.......Are you using his black shield move? and if so, is it gonna use Zelda's N-B graphic? I'm not sure how to go about that move. As his ↓-B, but it can't be infinite like in SA2B. Maybe he can keep his speed if he's running though.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: ShadowWolf on October 19, 2012, 09:06:42 PM
Well it would make sense for him to use it but, he will probably come up with something more meanful. I would love to see that move in actual use though


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 20, 2012, 01:02:48 PM
Mewtwo is at 95% now! i only need to fix it abit at the netrual b and i got a problem with peach's glide. i can't remove it :( im going to try find out

Metal Sonic is at 15% i haven't done much, just animated abit

Shadow Mario: yes he gets another update, i got so motivated when i saw SonicBrawler's avi he is at 80%

SMBZ Luigi got 5 costumes done out of 8 so close to release i'd say 70%

when i got all at 100% minus SMBZ Luigi ill show a preview


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SSBCFan1996 on October 20, 2012, 01:14:58 PM
Are you gonna include  SFX's for Mewtwo and Metal Sonic ?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: XxTailsxX on October 20, 2012, 01:30:00 PM
you can do what ssb crusade did and have mewtwo float but then that giant double jump could be a problem


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 20, 2012, 01:36:18 PM
Are you gonna include  SFX's for Mewtwo and Metal Sonic ?
Metal sonic is a robot :srs: and Mewtwo i will not, because of a suprise that ShadowWolf wil help me with


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SSBCFan1996 on October 20, 2012, 01:39:17 PM
Oh ok then  lol but what about the LSSJ Broly And Sneasel how are those doing?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 20, 2012, 01:41:08 PM
Oh ok then  lol but what about the LSSJ Broly And Sneasel how are those doing?
not started yet, because of. Broly needs a model with fingers and Sneasel needs one thats good rigged


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SouthCraft on October 20, 2012, 03:22:56 PM
That great news  :af: wish I could PSA hack  like you !
?


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: SSBCFan1996 on October 20, 2012, 04:04:52 PM
sorry mistake comments wasn't focusing

Post Merge: October 20, 2012, 04:15:34 PM
Anyway I plan on making A SSBC Knuckles SFX if that alright even doe Knuckles already has one SFX already but since that only mod I can actually do beside Brstm that too.


Title: Re: SouthCraft's Forest of Doom: Knuckles V0.6 PSA RELEASED!!
Post by: Mareeo 64 on October 20, 2012, 06:47:18 PM
Which SFX are you using for Metal? I personally liked the SA2B Metal's "voice". The sfx in M&S: London Olympics is just too much, y'know?

And is it possible to put his overdrive/running sound from SA2B while he runs? That jet engine sound was great. :P


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SonicBrawler on October 21, 2012, 06:11:52 AM
Did you get my PM, SC?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 21, 2012, 06:12:17 AM
Which SFX are you using for Metal? I personally liked the SA2B Metal's "voice". The sfx in M&S: London Olympics is just too much, y'know?

And is it possible to put his overdrive/running sound from SA2B while he runs? That jet engine sound was great. :P
Which SFX are you using for Metal? I personally liked the SA2B Metal's "voice". The sfx in M&S: London Olympics is just too much, y'know?

And is it possible to put his overdrive/running sound from SA2B while he runs? That jet engine sound was great. :P
he is not getting any sfx!
mewtwo is not going to have giant double jump and he is going to have glide. its the only way i can fix it. ill make a poll of what he should do

Post Merge: August 10, 2012, 05:00:00 AM
Did you get my PM, SC?
yes but i got so many projects so i can't right now. I have Rayman (help Blase005), mewtwo, metal sonic and smbz luigi

Post Merge: October 21, 2012, 06:13:48 AM
and shadow mario


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSBCFan1996 on October 21, 2012, 06:17:56 AM
Oh yeah and one my Question what ever happen to making Bowser Jr PSA????


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 21, 2012, 06:19:47 AM
Oh yeah and one my Question what ever happen to making Bowser Jr PSA????
Anivernage took over


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Carnage on October 21, 2012, 07:26:43 AM
why cant mewtwo have his big double jump? you can put the momentum ader on the double jump like i did and even agfan did.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mareeo 64 on October 21, 2012, 07:48:12 AM
A silent Metal Sonic..........whatever you want to do, I guess. Just remember: ROB is a robot......with sfx....Metal is a robot.....with more voice clips to work with than MKDS ROB did. But he still got some. Let someone else do it. You've got a lot on your plate, so some more help couldn't hurt. :P It doesn't even have to come with the PSA. Your call.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 21, 2012, 09:37:47 AM
why cant mewtwo have his big double jump? you can put the momentum ader on the double jump like i did and even agfan did.
because his recovery would be crazy! i can't remove peach's glide :(


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Carnage on October 21, 2012, 11:26:49 AM
because his recovery would be crazy! i can't remove peach's glide :(
you can in bbx just set it to 1 frame and change the glide animation for a 1 frame of the fall animation problem solved


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SonicBrawler on October 21, 2012, 11:37:10 AM
Oh yeah and one my Question what ever happen to making Bowser Jr PSA????

I had SC do Shadwo Mario, and Ani do B jr


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 21, 2012, 11:47:13 AM
you can in bbx just set it to 1 frame and change the glide animation for a 1 frame of the fall animation problem solved
omg i haven't tried that :facepalm: thanks carnage


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: BlueBrain on October 21, 2012, 12:20:01 PM
isnt the glide animation a looped animation? also, 1 frames animations freeze the game, cuz it skips one frame... (dont remember if the first or the last)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Carnage on October 21, 2012, 12:22:31 PM
isnt the glide animation a looped animation? also, 1 frames animations freeze the game, cuz it skips one frame... (dont remember if the first or the last)
since he can put the peach flight one frame he can even change that name to fall so it will only run that exact frame and then continue thinking the  float has ended


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Velen on October 21, 2012, 12:29:53 PM
If he has to have Peach's floating. Make him close his eyes and cross his arms with his feet pushed together and pointing toward the ground, with his tail stiff, as if he's floating via telekinetic power.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mareeo 64 on October 21, 2012, 12:30:36 PM
computer file.........."thinking".......Contradiction!!! lol o_0 Sounds complicated....


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 21, 2012, 01:01:42 PM
omg i haven't tried that :facepalm: thanks carnage
didn't work. the jump got interupted and that one frame animation looped for no reason and was uninterruptable. gonna update op tomorrow so you see what's my actual future projects :)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mareeo 64 on October 21, 2012, 04:16:05 PM
:yay: This should be good. :P


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Carnage on October 21, 2012, 05:01:38 PM
didn't work. the jump got interupted and that one frame animation looped for no reason and was uninterruptable. gonna update op tomorrow so you see what's my actual future projects :)
try 2 frames and put the fall animation and give it downward moment i wont say 0 since 0 is probably infinite time you probably putted 0 no? 0 equals infinite  most of the time of couser 1 or 2 will interupt the fall you can add a downward moment still  i guess and i hope you found a way to give peach a downB air


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 21, 2012, 11:44:53 PM
try 2 frames and put the fall animation and give it downward moment i wont say 0 since 0 is probably infinite time you probably putted 0 no? 0 equals infinite  most of the time of couser 1 or 2 will interupt the fall you can add a downward moment still  i guess and i hope you found a way to give peach a downB air
i think i know a way to make down b air :)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: BlueBrain on October 22, 2012, 02:32:35 AM
is it mewtwo over peach u'r talking about?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 22, 2012, 06:10:49 AM
is it mewtwo over peach u'r talking about?
yes peach's PSA file doesn't alply down b in air but if my idea work i might fix it


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: BlueBrain on October 22, 2012, 06:16:22 AM
then keep the float in!
could make a nice touch for the psa, just make the animation more fitting


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSBCFan1996 on October 22, 2012, 09:14:59 AM
Can't wait for the new Mewtwo PSA espically over Peach since noone really like the character lool, but anyway I plan on making SSJ4 Gogeta over Captain Falcon ported to DK and Ultimate Gohan PSA over Link does an think they can help me out with abit of it?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 22, 2012, 11:45:26 AM
Can't wait for the new Mewtwo PSA espically over Peach since noone really like the character lool, but anyway I plan on making SSJ4 Gogeta over Captain Falcon ported to DK and Ultimate Gohan PSA over Link does an think they can help me out with abit of it?
this isn't  the right place to ask. omg! i did it! i added a down b air for peach!


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSBCFan1996 on October 22, 2012, 12:58:41 PM
well were is the right place to ask for it because I definitely wanna have imported move like the Big bang Kamehameha looking like it should like MarioDK Kamehameha And His gotenks die die missiles.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 22, 2012, 01:46:59 PM
well were is the right place to ask for it because I definitely wanna have imported move like the Big bang Kamehameha looking like it should like MarioDK Kamehameha And His gotenks die die missiles.
in A/A Help Board


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: KGN Nappdagg on October 22, 2012, 02:53:03 PM
well were is the right place to ask for it because I definitely wanna have imported move like the Big bang Kamehameha looking like it should like MarioDK Kamehameha And His gotenks die die missiles.
Attacks & Animations Help/Requests, Southcraft has nothing to do with what you're talking about.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 23, 2012, 06:58:56 AM
Mewtwo over Peach Preview (http://www.youtube.com/watch?v=Dld3lEuLkZ4#ws)
:)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Carnage on October 23, 2012, 07:37:56 AM
so you wont make the shadow ball stop once it hits? i also tough about updating my mewtwo on marth with the ext gfx but  the way i did mine he  is rel +prt friendly not using any ext gfx xD you should reduce the float time imo


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: BlueBrain on October 23, 2012, 07:56:58 AM
looks pretty damn good and legit dude, u just need to touch up some animations, like most of his tail attacks and the NB loading one


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 23, 2012, 08:13:40 AM
looks pretty damn good and legit dude, u just need to touch up some animations, like most of his tail attacks and the NB loading one
all animations is by Agfan... but i can always revamp them


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Velen on October 23, 2012, 08:35:34 AM
His tail is too stiff...and he needs to have his fingers move if possible...

Also hate to say it but the attacks so far seem a bit generic.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSJ Is Clueless! on October 23, 2012, 09:59:50 AM
that is an awesome mewtwo, i am srsly impressed by the animations

but i agree with velen, the tail is really stiff, but i guess there nothing u can do about that right


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Royal_Blade on October 23, 2012, 10:38:05 AM
Is the end result supposed to be like the one over Lucario? Or essentially the Melee Mewtwo moves?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Velen on October 23, 2012, 10:50:03 AM
that is an awesome mewtwo, i am srsly impressed by the animations

but i agree with velen, the tail is really stiff, but i guess there nothing u can do about that right

Not true. The tail could be rigged to the needed bones.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSJ Is Clueless! on October 23, 2012, 10:52:30 AM
since its on peach would it mabye be her dress? (remember noob at model hacking)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: BlueBrain on October 23, 2012, 11:11:11 AM
im pretty sure it's rigged over lucario's model, hence why he doesnt have fingers, and his tail does move at some animations, it's just the attacking ones are completely stiff


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 23, 2012, 11:33:22 AM
ok im going to fix the tail... its actually agfanprod's melee mewtwo ported, i only recoded some moves to work on peach's file. the netrual b im really proud of. also he would ccome with muted and normal


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Velen on October 23, 2012, 12:25:04 PM
Just make it muted or include a sound-pack.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 23, 2012, 12:30:48 PM
Just make it muted or include a sound-pack.
i will make both for PAL friendly xD


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Carnage on October 23, 2012, 12:38:51 PM
southcraft all taill animations are failling becuase you didnt rename the taill bones? remenber agfan mewtwo has taill bones renamed for the animations also are you considering making the n-b stop once it hits someone?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 23, 2012, 12:42:19 PM
southcraft all taill animations are failling becuase you didnt rename the taill bones? remenber agfan mewtwo has taill bones renamed for the animations also are you considering making the n-b stop once it hits someone?
my coding for netrual b is almost too long so i don't know yet but maybe


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Carnage on October 23, 2012, 12:50:31 PM
my coding for netrual b is almost too long so i don't know yet but maybe
but did you renamed star mewtwo taill bones matching agfan mewtwo?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 23, 2012, 01:08:33 PM
but did you renamed star mewtwo taill bones matching agfan mewtwo?
yeah i did right now. i see that was the problem. maybe release tomorrow


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Carnage on October 23, 2012, 01:18:33 PM
yeah i did right now. i see that was the problem. maybe release tomorrow
shame i cant get ride of peach my causin mains her :S


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSJ Is Clueless! on October 23, 2012, 01:20:50 PM
im pretty sure it's rigged over lucario's model, hence why he doesnt have fingers, and his tail does move at some animations, it's just the attacking ones are completely stiff
ah i see now

well thats cool that u can do something with the tail


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 23, 2012, 01:49:02 PM
Oh i just realised. Shadowwolf is working on a perfect port over peach. So no release untill he is done


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: ShadowWolf on October 23, 2012, 01:51:19 PM
Oh i just realised. Shadowwolf is working on a perfect port over peach. So no release untill he is done
SouthCraft no that was a secret r) eh oh well. And yeah, you can release it if you would like. I need to finish up the rest of the rels and maybe have carnage if he wants convert it to .rels for PAL


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 23, 2012, 02:11:27 PM
SouthCraft no that was a secret r) eh oh well. And yeah, you can release it if you would like. I need to finish up the rest of the rels and maybe have carnage if he wants convert it to .rels for PAL
oops... Sorry i forgot. I hope you don't Get spam messages like KJP did. So you will release it afterwards?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: ShadowWolf on October 23, 2012, 02:16:55 PM
oops... Sorry i forgot. I hope you don't Get spam messages like KJP did. So you will release it afterwards?
Yeah I will release it after considering that the Peach rel needs to be converted to all characters lol


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Carnage on October 23, 2012, 02:30:43 PM
SouthCraft no that was a secret r) eh oh well. And yeah, you can release it if you would like. I need to finish up the rest of the rels and maybe have carnage if he wants convert it to .rels for PAL
well i can make a peach rel for myself over rob but i like to make rel ports gfx glitch free when fighting the originals and i found out how xD if you wanna know southcraft pm me its preety easy


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: ShadowWolf on October 23, 2012, 03:40:55 PM
Here's a little preview for everyone(Including SouthCraft) ;D
Perfect Peach Port SSBB (http://www.youtube.com/watch?v=85YIaav5paY#)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: MandoWolfe on October 23, 2012, 04:06:53 PM
Here's a little preview for everyone(Including SouthCraft) ;D
Perfect Peach Port SSBB ([url]http://www.youtube.com/watch?v=85YIaav5paY#[/url])


I know this is pretty off topic and im sorry SouthCraft as well but i just want to ask. Do you think you could PM me that song? i'd really appricate it.


And SouthCraft, i loved your preview video and it sounds like this is gonna be a very good Mewtwo. :D


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: ShadowWolf on October 23, 2012, 04:08:40 PM
I know this is pretty off topic and im sorry SouthCraft as well but i just want to ask. Do you think you could PM me that song? i'd really appricate it.


And SouthCraft, i loved your preview video and it sounds like this is gonna be a very good Mewtwo. :D
When SouthCraft releases his Mewtwo, I will try to release my port pack within the same week


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: MandoWolfe on October 23, 2012, 04:10:18 PM
lol i meant just the song but this looks great, loved the preview of the ports. Sounds like now everyone will get a good mewtwo. :)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSBCFan1996 on October 24, 2012, 10:04:03 AM
Is the mewtwo PSA over Peach gonna be SSBC Style? :)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Battleon469 on October 24, 2012, 12:19:51 PM
How come the shadow ball looks like shadow kamehameha like the animations.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSBCFan1996 on October 24, 2012, 01:34:28 PM
Hey South what seem to be recent progess for all you PSA hacks SouthCraft ;)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 24, 2012, 02:06:30 PM
Hey South what seem to be recent progess for all you PSA hacks SouthCraft ;)
thats where i want that question :)
Mewtwo is at 95%
Shadow mario 81%
Smbz Luigi still around 61%
Going to update the poll with new future projects


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Chaos_Knight on October 24, 2012, 02:12:41 PM
I've been wondering, how do Shadow Mario and Bowser Jr. switch places?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Anivernage on October 24, 2012, 02:14:42 PM
I've been wondering, how do Shadow Mario and Bowser Jr. switch places?
Via down taunt ;D


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Vaild Address on October 24, 2012, 03:06:45 PM
thats where i want that question :)
Mewtwo is at 95%
Shadow mario 81%
Smbz Luigi still around 61%
Going to update the poll with new future projects
Will shadow mario be over mario because I hardly use mario that much.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: ShadowWolf on October 24, 2012, 03:08:22 PM
Will shadow mario be over mario because I hardly use mario that much.
hes over sheik


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: KGN Nappdagg on October 24, 2012, 04:02:55 PM
thats where i want that question :)
Mewtwo is at 95%
Shadow mario 81%
Smbz Luigi still around 61%
Going to update the poll with new future projects
Yo, South, Who is "A master theif with a big family"?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SwingSet on October 24, 2012, 06:11:38 PM
Voted Kakashi.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Blueblur22 on October 24, 2012, 09:28:47 PM
Yo, South, Who is "A master theif with a big family"?

i think its sly cooper


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 24, 2012, 11:43:42 PM
*Looks at Poll*
 :notimp:
 
i actually want to do all but i can't thats why.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: KGN Nappdagg on October 25, 2012, 05:25:55 AM

i think its sly cooper
Looks at my vote.......
Damn......


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 25, 2012, 11:04:01 AM
Option 1: Rayman
Option 2: Shadow Mario
Option 3: Sly Cooper
Option 4: Kakashi
Option 5: Metal Sonic


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: narutofan1 on October 25, 2012, 11:10:12 AM
Option 1: Rayman Option 2: Shadow Mario Option 3: Sly Cooper Option 4: Kakashi Option 5: Metal Sonic

who would kakashi be over?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 25, 2012, 12:21:34 PM
who would kakashi be over?
metaknight, mariodk asked if it could be over him since then he could make a HD import of him


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: DoctorFlux(Mariodk) on October 25, 2012, 01:11:08 PM
metaknight, mariodk asked if it could be over him since then he could make a HD import of him
also cuz in jump ultimate star
kakashi using afew clones attacks and metaknight got a aritcle just like Ike´s 2nd. sword article used for naruto´s clones for CON naruto PSA
and i know kakashi for SSBB getting 1-3 clone attacks(not as many as naruto but still atleast 1)

also what boneset you wanted kakashi over? if not a custom so the bones fits the model and can be really good rigged but still SSBB boneset´s rotations so animetions can be ported like as hurt/item/landing/cliff/slip animetions


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 25, 2012, 01:20:30 PM
also cuz in jump ultimate star
kakashi using afew clones attacks and metaknight got a aritcle just like Ike´s 2nd. sword article used for naruto´s clones for CON naruto PSA
and i know kakashi for SSBB getting 1-3 clone attacks(not as many as naruto but still atleast 1)

also what boneset you wanted kakashi over? if not a custom so the bones fits the model and can be really good rigged but still SSBB boneset´s rotations so animetions can be ported like as hurt/item/landing/cliff/slip animetions
i was thinking CF. But i think he would be better over Ike or marth


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: DoctorFlux(Mariodk) on October 25, 2012, 01:23:37 PM
i was thinking CF. But i think he would be better over Ike or marth
right hand bones XD

i was more thinking on Snake´s
since i was alittle planing on do the model as oneslot over snake


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 25, 2012, 01:26:23 PM
right hand bones XD

i was more thinking on Snake´s
since i was alittle planing on do the model as oneslot over snake
any chars with fingers is good for me :)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 25, 2012, 01:51:28 PM
Rayman is built up with head, hair, body, scarf/hoodie, hands and shoes. He also apparently has socks in Rayman M's intro.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: KGN Nappdagg on October 25, 2012, 09:05:52 PM
any chars with fingers is good for me :)
Hey South, that also reminds me, last time I was trying to do animations for Knuckles they were not save, but there was frame limit of 60. My question is, did that only apply for Jigglpuff's motion or Knuckles or....what?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 28, 2012, 10:58:24 AM
So I decided to work on some Kirby Hats (by some I mean 2) and the one I planned first I have not made yet and won't be shown here (unless you wanna see it) but the other one is this:
(http://th02.deviantart.net/fs13/200H/f/2007/081/c/7/metal_sonic__kirby_style_by_sonicgirl06.png)
(http://puu.sh/1jJQ1)

I might change the eyes to look better. Anything else I should do?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Chaos_Knight on October 28, 2012, 11:00:35 AM
Oh you better add that Metal Sonic shine. :srs:


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 28, 2012, 11:28:31 AM
Oh you better add that Metal Sonic shine. :srs:

I'll try.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: BlueBrain on October 28, 2012, 11:35:23 AM
looks pretty damn cool, gonna release it as a regular kirby hack as well?
would def be my blue slot :srs:


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 28, 2012, 11:46:21 AM
looks pretty damn cool, gonna release it as a regular kirby hack as well?
would def be my blue slot :srs:

Well for testing I'm going to have him be on normal Kirby (cause I forgot who Metal was going to be over) but I might release a regular Kirby one as well.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: BlueBrain on October 28, 2012, 12:02:31 PM
please do, but btw, not all kirby hats have full models, so if metal is on a character that only has a hat, you wont be able to import that model on it :/


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 28, 2012, 12:10:38 PM
please do, but btw, not all kirby hats have full models, so if metal is on a character that only has a hat, you wont be able to import that model on it :/

Yeah that's what I'm worried about since I really love this model. Sure I used pieces from Sonic 4 Ep 2 Metal Sonic but atleast it looks good.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 28, 2012, 01:19:23 PM
Make his eyes more red, and which Metal Sonic shine are you guys talking about? :srs:
Mines or Velens? Also, Metal's over Wolf as far as I know. ._.


I will make the eyes red. I'm not sure which shine either. The Metal Sonic that South is making is going over Sonic but I asked him to put him over G&W or someone with a full Kirby Model Hat.

Edit:
(http://puu.sh/1jPXQ) Velen's Textures :3
Gonna rig it and test it now.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mareeo 64 on October 28, 2012, 05:24:51 PM
*gets new pair of pants*


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 28, 2012, 08:28:59 PM
I'm having some issues with getting Metal Sonic Kirby to work in 3ds Max. But fear not as I will soon get it working.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mareeo 64 on October 29, 2012, 09:55:22 AM
Is that gonna be for a Kirby hat, or as a seperate hack?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: DoctorFlux(Mariodk) on October 29, 2012, 12:06:53 PM
needs a glide on knuckles?
a true glide just like as over pit/metaknigth?
since i think i know how to now(and alittle better working then KJP´s glide) since it can handle any angle


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 29, 2012, 12:10:16 PM
Is that gonna be for a Kirby hat, or as a seperate hack?

Both.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 29, 2012, 12:29:14 PM
needs a glide on knuckles?
a true glide just like as over pit/metaknigth?
since i think i know how to now(and alittle better working then KJP´s glide) since it can handle any angle
you sure? KJP didn't get it to work. and he didn't got that motivated since all the spammers xD but sure if you want then go ahead

Post Merge: October 29, 2012, 12:43:56 PM
Metal Sonic BETA 40% done! side b is done. Up B will be easy since i already got the coding for it. down b im working on


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSBCFan1996 on October 29, 2012, 01:54:51 PM
Im willing to make my owns Hacks Like for Starters im making future projects If I get to know how to make PSA's heres what im planning on making Tails V3 with Mechanic robot FS  SSBC kirby nothing change just the FS TO crash and maybe Ultimate Gohan over Link and SSJ4 Gogeta over Captain Falcon ported to DK.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSBCFan1996 on October 29, 2012, 02:34:23 PM
Im making my hack soon but I dont even know how to make Poll for vote or my own page to write down the list for them can someone please tell me :/


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 29, 2012, 02:40:48 PM
Im making my hack soon but I dont even know how to make Poll for vote or my own page to write down the list for them can someone please tell me :/

1: At the bottom where the "Reply" "Notify" and other buttons are should be a "Poll" button or something with the word "Poll" in it.

2: You should ask these questions in the help section

Also I'm willing to make CSS, BPs and CSPs for Metal Sonic just like I did for Knuckles.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on October 29, 2012, 03:12:39 PM
1: At the bottom where the "Reply" "Notify" and other buttons are should be a "Poll" button or something with the word "Poll" in it.

2: You should ask these questions in the help section

Also I'm willing to make CSS, BPs and CSPs for Metal Sonic just like I did for Knuckles.
great :) have you started Neo metal sonic yet?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 29, 2012, 04:21:52 PM
great :) have you started Neo metal sonic yet?


Not yet. I'm still working on the Kirby Hat. Trying to get the rig perfect.


EDIT: Finished.
http://www.youtube.com/watch?v=LWK0dU_5qhI&feature=youtu.be&noredirect=1 Video Preview > Picture Preview


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: MandoWolfe on October 30, 2012, 05:15:34 PM
Congrats on the Metal Sonic Kirby, Looks pretty freakin sexy. XD And SouthCraft cant wait to see how Metal Turns out, I loved Mecha and you've improved alot since then so i cant wait to see how you do Metal. :D


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: BlueBrain on October 30, 2012, 05:50:50 PM
just needs a shine :P


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 30, 2012, 07:05:55 PM
just needs a shine :P

I need to figure out how to add that. I also need to ask Velen if I can release the model when it has his Metal Sonic textures.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Velen on October 30, 2012, 07:21:20 PM
I need to figure out how to add that. I also need to ask Velen if I can release the model when it has his Metal Sonic textures.

Go ahead. Just do me a favor? Lower the opacity of the shine so the textures show through better via photoshop?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: StupidMarioFan1 on October 30, 2012, 07:51:36 PM
Go ahead. Just do me a favor? Lower the opacity of the shine so the textures show through better via photoshop?
So....where's the sexy Knuckles retexture?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on October 30, 2012, 07:56:52 PM
Go ahead. Just do me a favor? Lower the opacity of the shine so the textures show through better via photoshop?

...What? Oh wait I think I can figure out what you mean. I just need to install Photoshop first.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on November 02, 2012, 03:14:34 PM
sorry guys... im really sorry. metal sonic might be cancelled since all his moves :srs: he only got recovery moves. i get so bored of PSAing him. I really hope someone can take over this project.


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: ShadowWolf on November 02, 2012, 03:17:31 PM
sorry guys... im really sorry. metal sonic might be cancelled since all his moves :srs: he only got recovery moves. i get so bored of PSAing him. I really hope someone can take over this project.
Aw Metal Sonic seemed like it was gonna be epic :( who was he gonna be over anyways? And plus, why don't you just get help on the Project instead of just dropping it completely?


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on November 02, 2012, 04:52:24 PM
Darth Vader NO! ([url]http://www.youtube.com/watch?v=WWaLxFIVX1s#[/url])
And what do you mean "Since all his moves"? Since all his moves what?
what should he do? The moves and specials i was completely out of ideas


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: XxTailsxX on November 02, 2012, 04:58:09 PM
http://ssf2expansions.motionforum.net/t1358-sonic-the-hedgehog-metal-sonic (http://ssf2expansions.motionforum.net/t1358-sonic-the-hedgehog-metal-sonic) 
the only thing i disagree with is the up special


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SSBCFan1996 on November 02, 2012, 05:33:08 PM
Gawsh  :>.>palm: I just don't what to do Keep SMBZ Sonic or replace him for Metal Sonic if still being made !


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: DoctorFlux(Mariodk) on November 02, 2012, 05:49:35 PM
[url]http://ssf2expansions.motionforum.net/t1358-sonic-the-hedgehog-metal-sonic[/url] ([url]http://ssf2expansions.motionforum.net/t1358-sonic-the-hedgehog-metal-sonic[/url]) 
the only thing i disagree with is the up special
replace the Side-B with the up-B and make it so it can be controled
but thats again a Fox/falco/wolf like up-B and i think we soon got lots of them


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Anivernage on November 02, 2012, 07:37:33 PM
Metal Sonic PSA - Early Animation Preview ([url]http://www.youtube.com/watch?v=TpSESRKAbxU#ws[/url])
Maybe you could get some ideas from the PSA SD00m dropped. >.>

Or ask him if you can use/have this animations <.<


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SiLeNtDo0m on November 02, 2012, 07:47:44 PM
...Who said I dropped it?

(http://farm5.staticflickr.com/4075/4858540788_234d5119ee.jpg)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: StupidMarioFan1 on November 02, 2012, 08:02:47 PM
Love that Wait3 with Metal messing with his hand. lol


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on November 02, 2012, 09:05:07 PM
South. Give me a few... hours/days. I will be all busy creating some animations for Metal Sonic that you can use. I also do think you should use some moves from that link
[url]http://ssf2expansions.motionforum.net/t1358-sonic-the-hedgehog-metal-sonic[/url] ([url]http://ssf2expansions.motionforum.net/t1358-sonic-the-hedgehog-metal-sonic[/url]) 
the only thing i disagree with is the up special


as for an Up B He should just have a Jet Pack from his body letting him fly (the controls could be like Pit's Up B).


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: StupidMarioFan1 on November 02, 2012, 10:33:53 PM
as for an Up B He should just have a Jet Pack from his body letting him fly (the controls could be like Pit's Up B).
^this!


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: SouthCraft on November 03, 2012, 03:42:01 AM
Ok thanks guys :) i got ideas now. I hope SDo0m finish his metal sonic soon too :P
new metal moveset

Netrual B: Black Shield (protects you from procetyles and deals looped electric damage but can easily be interrupted by other players)

Side B: Maximum O Attack (works like metaknight's side b, deals electric damage.

Down B: Ring Spark Field (metal charges up a big electric explosion almost like a explosion wave but it doesn't explode)

Up B: Flare Burst (Can be launched up, down, right and left)

Final Smash: Neo Metal Sonic (he turns into Neo metal and uses the power of lightning to destroy the stage)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: MandoWolfe on November 04, 2012, 09:09:26 AM
Hey SouthCraft, i know this is a bit off topic, but i was wondering if you could test something for me with the Knuckles sawndz file? Well i have the PAL SFX ID list for Jigglypuff, and i was wondering if you could try inserting the sawndz file into Jigglypuff's PAL brsar file and then just change the SFX IDs of the FitPurin.pac to match the PAL SFX ID List. If it works then maybe Knuckles can be for both PAL and NTSC. Well here's Jigglypuff's PAL SFX ID list.

http://www.mediafire.com/view/?kvca2i116170020 (http://www.mediafire.com/view/?kvca2i116170020)


Title: Re: SouthCraft's Forest of Doom: Will make Mewtwo's recovery abit different
Post by: Mattimation on November 05, 2012, 02:44:26 PM
I'm gonna try and record a preview of the animations I made for Metal Sonic and upload it. Not sure how long it will take though but I will have it be up once it's up.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Carnage on November 05, 2012, 03:10:54 PM
southcraft just wondering what ever happened to mewtwo? getting a soundbank?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 06, 2012, 03:28:36 PM
What ever happened to Shadow Mario? I have not seen any progress on him in a logn time, and you never showed us any previews of him, just text about his moveset. :oshi:


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SonicUnderground316 on November 07, 2012, 08:48:05 AM
...Who said I dropped it?

([url]http://farm5.staticflickr.com/4075/4858540788_234d5119ee.jpg[/url])


I'm sure glad to hear that :D Can wait to see how he'll turn out. He's on Wolf right ? Well so long Wolverine. I don't know if the clone engine thing is still in the making but i could use it. There too much epicness realese here these day XD!


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 07, 2012, 02:09:15 PM
Leaving for a while :( im comming back when my motivation is on top


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 07, 2012, 03:19:32 PM
Leaving for a while :( im comming back when my motivation is on top
The important thing is that you're not gone for good. :)


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SonicUnderground316 on November 07, 2012, 04:48:48 PM
The important thing is that you're not gone for good. :)

Agreed !


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SSJ Is Clueless! on November 08, 2012, 07:49:30 AM
The important thing is that you're not gone for good. :)
^this


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 09, 2012, 04:41:40 PM
So uhh........what's goin on? I've not had the chance to check in since before Sandy. My power went out for about 6 days, so yeah. :P

btw, I made CSPs and BPs for Nano's Sonic4ep2 import. (sorta) I recolored them myself, and they're meant to go with SplitPersonalities' shiny Metal. I'll post the urls later, but just so you know, I made:

Neutral, Green, Red (w/ grey on inside of ears, has BLACK feet for some contrast), Dark (Black base, grey ears), Classic (lighter blue), and Super. Plus BP's for all of them.

@SC: if you want to use them (after you see them first), just PM me.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Leon Exodio on November 09, 2012, 04:51:29 PM
Leaving for a while :( im comming back when my motivation is on top
i dont blame you sometimes you just have to take a break


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SonicBrawler on November 09, 2012, 04:58:44 PM
Leaving for a while :( im comming back when my motivation is on top

should i siwtch back to my bowser jr and shadow mario avi? u got motovation when you saw that


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 09, 2012, 05:12:01 PM
EDIT: ok here's my Metal Sonic CSP & BP collection:
http://imageshack.us/g/1/9859743/ (http://imageshack.us/g/1/9859743/)

hope you like them! ;D


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mattimation on November 10, 2012, 05:30:44 PM
But remember, I'm the one actually recoloring the textures, which are right here btw.
([url]http://i.imgur.com/M7T0F.jpg[/url])


I think Gold should be changed so it doesn't look like a Super Metal Sonic.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 10, 2012, 06:02:13 PM
The super was just an extra. When I made the CSPs, I just figured i'd add it.

And yes, you did a great job on the recolors :P maybe the CSPs/BPs will earn credit, and there'll finally be a hack in my vault that I contributed to :happy:
That is if SC uses/edits them. lol


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Velen on November 10, 2012, 06:08:24 PM
I think the color should be:

Emerald Green, Ruby Red, Obsidian Black and Gold.

Just my input though.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 10, 2012, 06:12:09 PM
are those pretty much what SP made, or are they slightly different?

btw, do you guys like the red recolor with black shoes? Me (CSP) and SP (recolor) though it was better than all red.

CONTRAST!!!


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 10, 2012, 06:27:45 PM
:yay: it's sexy even before it has the shine


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: rax189 on November 10, 2012, 07:11:59 PM
Now im gonna make some recolors of metal sonic :p except idk if im just gonna change his yellow parts and add a hint of color hue to him like sonics color :p or if im gonna change his full color except leave yellow parts... Hmmmm :/


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 10, 2012, 07:13:32 PM
Metal Sonic Recolors might be as repeative as Shadow. xD


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: rax189 on November 10, 2012, 07:17:00 PM
Metal Sonic Recolors might be as repeative as Shadow. xD
lol true story :p


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 10, 2012, 07:20:40 PM
somebody should do a Mecha Sonic Metal Sonic texture. With the one eye, longer/pointier ears, etc.

too much work though, so maybe just the texture & Eye. :P


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 14, 2012, 01:28:54 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29635&Moderated=All[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29635&Moderated=All[/url])
:P
does no-one know that im using mastaklo's model over sonic?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: rax189 on November 14, 2012, 07:29:37 PM
does no-one know that im using mastaklo's model over sonic?

lol i didnt :p


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: MandoWolfe on November 14, 2012, 07:31:40 PM
Oh SC, i think i figured out why Knuckles's sounds are kinda low. I will try to fix them this week, and i'll send you the new sawndz. :)


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 14, 2012, 07:41:05 PM
somebody should do a Mecha Sonic Metal Sonic texture. With the one eye, longer/pointier ears, etc.

too much work though, so maybe just the texture & Eye. :P
i remember Mariodk posting a pic of a custom Mecha Sonic model that someone made....but he wasn't able to get it.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 15, 2012, 03:10:35 PM
Oh SC, i think i figured out why Knuckles's sounds are kinda low. I will try to fix them this week, and i'll send you the new sawndz. :)
good :) Im going to start working on metal sonic soon guys, i hold my word


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 15, 2012, 03:15:54 PM
good :) Im going to start working on metal sonic soon guys, i hold my word
:>.>:
I hope so...

lol jk Any previews or news? :af:


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 15, 2012, 03:18:46 PM
What is left with Shadow Mario? You never posted pics, and I don't want to go searching through over 150 pages to find where you last posted on his progress.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 15, 2012, 03:23:25 PM
:>.>:
I hope so...

lol jk Any previews or news? :af:
i work on SM too :) Right now im working on his model/texture. Haven't heared anything from nano so i decided to do it myself.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 15, 2012, 03:37:16 PM
... I could've sworn you said you were porting the Wolf one over Sonic... :srs:
but then, i said sonic. Youre right i was planning wolf, but think of all the sonic models that would fit the psa


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Chaos_Knight on November 15, 2012, 03:38:19 PM
This may be off topic but..........I love your avi. :srs:


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SonicBrawler on November 15, 2012, 03:55:12 PM
good :) Im going to start working on metal sonic soon guys, i hold my word

i made several wait aniamtions because i was goin gto make a MS psa, but i just rememberd you are workin gon one :P


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 15, 2012, 03:56:45 PM
i made several wait aniamtions because i was goin gto make a MS psa, but i just rememberd you are workin gon one :P
I guess only will be SM, bj was deleted by a evil pc which killed it self as well as his stuff >_>


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Carnage on November 15, 2012, 04:01:24 PM
so southcraft what ever happened to mewtwo just wondering since you say your gonna work on Metal sonic now


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SonicBrawler on November 15, 2012, 05:50:05 PM
I guess only will be SM, bj was deleted by a evil pc which killed it self as well as his stuff >_>

*flips desk*


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 15, 2012, 05:55:35 PM
I guess only will be SM, bj was deleted by a evil pc which killed it self as well as his stuff >_>
........:rage: YOU NEVER BACKED UP YOUR COMPUTER???????
*cough* sorry about that. Surely you have some old version of something....but then again if you didn't, gives me a reason to update BJ's model with a slightly better rigging, including the yellow eyelids...that Nano had forgotten to give. lol
i work on SM too :) Right now im working on his model/texture. Haven't heared anything from nano so i decided to do it myself.
Who's model? Metal Sonic or Shadow Mario?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 15, 2012, 05:57:24 PM
........:rage: YOU NEVER BACKED UP YOUR COMPUTER???????
*cough* sorry about that. Surely you have some old version of something....but then again if you didn't, gives me a reason to update BJ's model with a slightly better rigging, including the yellow eyelids...that Nano had forgotten to give. lolWho's model? Metal Sonic or Shadow Mario?
>_>
<_<
>_<
<_>
well..... um....you see...let me tell you....

Post Merge: November 15, 2012, 06:01:16 PM
*looks at all the personas of Sonic Brawler*
you have a little but little backup.

other psas are in my mind only :oshi:


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 15, 2012, 06:04:02 PM
>_> <_< >_< <_> well..... um....you see...let me tell you....
Post Merge: November 15, 2012, 06:01:16 PM
*looks at all the personas of Sonic Brawler* you have a little but little backup. other psas are in my mind only :oshi:
...wait a sec, if you ost BJ in the crash...didn't you lose SSB UC Mario & Bowser, Paper Mario, and more awesome WIP hack? :oshi:


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 15, 2012, 06:09:20 PM
...wait a sec, if you ost BJ in the crash...didn't you lose SSB UC Mario & Bowser, Paper Mario, and more awesome WIP hack? :oshi:
Well...tommorrow or until next week ill get news of the pc "doc" :P
he told me the info was the most dmgd part but welll try to fix it so im like 50/50 chances.

but if die UC stuff too.

but isnt my thread we can talk of it on my thread since im sppaming SC thread >_>


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 15, 2012, 06:12:24 PM
Well...tommorrow or until next week ill get news of the pc "doc" :P he told me the info was the most dmgd part but welll try to fix it so im like 50/50 chances. but if die UC stuff too. but isnt my thread we can talk of it on my thread since im sppaming SC thread >_>
Good point, sorry South for being off topic.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: AGFanProduction on November 15, 2012, 08:14:41 PM
Mewtwo over Peach Preview ([url]http://www.youtube.com/watch?v=Dld3lEuLkZ4#ws[/url])
:)

Saw this in some page over this thread, well done.  :police:

all animations is by Agfan... but i can always revamp them

Don't think so, until I complete the Mewtwo hack is not an intelligent move to revamp something there, I could revamp them If I want but they are Melee-Like already so it would be useless.
Also I revamp, change, or fix those animations eventually, like these: http://forums.kc-mm.com/index.php?topic=36777.msg1056122#msg1056122 (http://forums.kc-mm.com/index.php?topic=36777.msg1056122#msg1056122)

that is an awesome mewtwo, i am srsly impressed by the animations

How come the shadow ball looks like shadow kamehameha like the animations.

Has anyone here used the original hack over Lucario yet?  *facepalm*



other than that, keep up the good work!
hope you make a revamp of this Mewtwo-Import-Like hack for the new version of M2 once I release it.  :)


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 15, 2012, 11:36:21 PM
Saw this in some page over this thread, well done.  :police:
Don't think so, until I complete the Mewtwo hack is not an intelligent move to revamp something there, I could revamp them If I want but they are Melee-Like already so it would be useless.
Also I revamp, change, or fix those animations eventually, like these: [url]http://forums.kc-mm.com/index.php?topic=36777.msg1056122#msg1056122[/url] ([url]http://forums.kc-mm.com/index.php?topic=36777.msg1056122#msg1056122[/url])
Has anyone here used the original hack over Lucario yet?  *facepalm*



other than that, keep up the good work!
hope you make a revamp of this Mewtwo-Import-Like hack for the new version of M2 once I release it.  :)
AGFan the animations was good, no revamp there. I forgot to rename the tail bones but it's fixed. I guess everyone has fallen in love with the Kid Buu PSA, mainly the reason why i started this port.
Well it isn't released yet but once it is you will be collabed of course, im not trying to steal your work.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: AGFanProduction on November 15, 2012, 11:44:13 PM
AGFan the animations was good, no revamp there. I forgot to rename the tail bones but it's fixed. I guess everyone has fallen in love with the Kid Buu PSA, mainly the reason why i started this port.
Well it isn't released yet but once it is you will be collabed of course, im not trying to steal your work.


nice, now my last question is, are you going to update this *nice looking* port once I release the Final Version of Mewtwo? I ask because I think you did a good job there so would be nice if the final version (which has EVERYTHING changed in PSA with more and new animations) gets ported on Peach like the current work that ur doing here.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 16, 2012, 05:55:01 AM
nice, now my last question is, are you going to update this *nice looking* port once I release the Final Version of Mewtwo? I ask because I think you did a good job there so would be nice if the final version (which has EVERYTHING changed in PSA with more and new animations) gets ported on Peach like the current work that ur doing here.
well of course i will :) I do this for me, because i also like the Kid Buu PSA and i don't think peach is a fighter, if she was she could have been avoid getting kidnapped. And also i LOVE your mewtwo! Sometimes it feels like its been ripped from melee


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SSBCFan1996 on November 16, 2012, 12:45:38 PM
Can't wait for Mewtwo is their going still be a SFX for him they definetly should I also can't wait for Knuckles V0.7 im not trying to savatage you from making the update for Knuckles over Jigglypuff but I'm really willing to make Knuckles SSBC style since I really want my whole SSBB File to look exactly like SSBC. but this doesnt I want you to stop making Knuckles V0.7 XD


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 16, 2012, 01:14:40 PM
Can't wait for Mewtwo is their going still be a SFX for him they definetly should I also can't wait for Knuckles V0.7 im not trying to savatage you from making the update for Knuckles over Jigglypuff but I'm really willing to make Knuckles SSBC style since I really want my whole SSBB File to look exactly like SSBC. but this doesnt I want you to stop making Knuckles V0.7 XD
you and SSBC xD i don't care about all the other knuckles on the vault. I just wanted him to be tha best sega badass on the vault :P i hope i did it, i worked so hard on his Attacks. I think it's hard to find where he needs change, im so proud of him and how he turned out. Next Version (V1) will be more powerfull and more "knuckles" + kirby hat and new model :) but yeah thats my thoughts about him. Once Boygos release his model ill revamp knux.
Mewtwo, i just need to rebuild his PSA file to remove some bugs and such
Metal Sonic i need to work more on
Shadow mario, actually if i start his PSA revamp he will be fast done, but i promised you Metal Sonic first so ill complete my WIP's in order

1 Metal Sonic
2 Shadow Mario
3 Mewtwo (AGFan, you takled about revamping ur mew2 so i might wait for it)
4 probably Knux V1


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: DoctorFlux(Mariodk) on November 16, 2012, 01:31:44 PM
you and SSBC xD i don't care about all the other knuckles on the vault. I just wanted him to be tha best sega badass on the vault :P i hope i did it, i worked so hard on his Attacks. I think it's hard to find where he needs change, im so proud of him and how he turned out. Next Version (V1) will be more powerfull and more "knuckles" + kirby hat and new model with a real glide by Mariodk as soon he got time to find out how to code the moving part of it :) but yeah thats my thoughts about him. Once Boygos release his model ill revamp knux.
Mewtwo, i just need to rebuild his PSA file to remove some bugs and such
Metal Sonic i need to work more on
Shadow mario, actually if i start his PSA revamp he will be fast done, but i promised you Metal Sonic first so ill complete my WIP's in order

1 Metal Sonic
2 Shadow Mario
3 Mewtwo (AGFan, you takled about revamping ur mew2 so i might wait for it)
4 probably Knux V1


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SSBCFan1996 on November 16, 2012, 01:39:45 PM
well yeah @SouthCraft of course I am a SSBCfan right  says on my name XD because about 75% of my project are gonna be SSBC Character Hence that mean some of your hack will still be used by me even trying to make my whole SSBB file like SSBC


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 16, 2012, 03:52:25 PM
you and SSBC xD i don't care about all the other knuckles on the vault. I just wanted him to be tha best sega badass on the vault :P i hope i did it, i worked so hard on his Attacks. I think it's hard to find where he needs change, im so proud of him and how he turned out. Next Version (V1) will be more powerfull and more "knuckles" + kirby hat and new model :) but yeah thats my thoughts about him. Once Boygos release his model ill revamp knux. Mewtwo, i just need to rebuild his PSA file to remove some bugs and such Metal Sonic i need to work more on Shadow mario, actually if i start his PSA revamp he will be fast done, but i promised you Metal Sonic first so ill complete my WIP's in order 1 Metal Sonic 2 Shadow Mario 3 Mewtwo (AGFan, you takled about revamping ur mew2 so i might wait for it) 4 probably Knux V1
Make sure Shadow Mario either has Brawl Mario's wait animations, or make them based of Mario's from Super Mario Sunshine. I've been playing Sunshine recently, and the only time we see Shadow Mario with a different wait from Mario is the first time in Delfino Plaza when you're chasing him to the stature, and he is waiting for you to catch up. I also hope that Shadow Mario will be awesome...and that Ani can get Bowser Jr back to where he was from the test that Krillin has. Also Velen had told Boygos to release Knuckles without the HD texture, but Boygos hasn't released him...he hasn't released a lot of stuff. >.>


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 17, 2012, 08:57:06 AM
Metal Sonic!!!!!!!! Yes!! ;D btw, will there be new recolors?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 17, 2012, 09:02:35 AM
Metal Sonic!!!!!!!! Yes!! ;D btw, will there be new recolors?
new?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 17, 2012, 09:07:55 AM
new?
Probably didn't like the recolors on the vault.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 17, 2012, 09:16:37 AM
does noone know im using this model??? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25479 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25479)


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SonicBrawler on November 17, 2012, 10:10:50 AM
does noone know im using this model??? [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25479[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25479[/url])


i do, so i made animations for it. can I see the wait1? i wanna compare it to mine


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 17, 2012, 10:17:38 AM
does noone know im using this model??? [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25479[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25479[/url])
I knew you were, it's the best metal sonic on the vault.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 17, 2012, 10:29:30 AM
i do, so i made animations for it. can I see the wait1? i wanna compare it to mine
SonicBrawler made a wait animation? jk send me urs instead so i can choose, since i made one, blase made one and you


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 17, 2012, 12:05:23 PM
by new, I meant what recolors will be made for it. Super? Silver Sonic from Sonic 2? etc


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 18, 2012, 12:55:47 PM
Throws, Air attacks, Side Smash, Up Smash done! just needing Blase to make some animations then a video will come ;)


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SonicBrawler on November 18, 2012, 01:07:06 PM
Throws, Air attacks, Side Smash, Up Smash done! just needing Blase to make some animations then a video will come ;)

do you want me to record?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 18, 2012, 01:29:53 PM
do you want me to record?
Maybe if i can't or if my dolphin messes up


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SonicBrawler on November 18, 2012, 01:52:09 PM
Maybe if i can't or if my dolphin messes up

alrighty


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 18, 2012, 04:08:20 PM
yay progress! ;D I seriously can't wait for Metal. :P Have you decided if you're gonna work in his black shield?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 18, 2012, 11:24:38 PM
yay progress! ;D I seriously can't wait for Metal. :P Have you decided if you're gonna work in his black shield?
thats his Netrual b :D


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: AGFanProduction on November 19, 2012, 12:15:05 AM
well of course i will :) I do this for me, because i also like the Kid Buu PSA and i don't think peach is a fighter, if she was she could have been avoid getting kidnapped. And also i LOVE your mewtwo! Sometimes it feels like its been ripped from melee

Really? haha if you think that about the current Beta version, then you'll love the new version cuz now it has all his Melee hitboxes with perfect timings, more perfects than before because this time I used the MasterHand Tool for full access to the original Melee files so now he feels more like a official character created by Nintendo rather than a custom one.

Also, I was reading some posts about the Mewtwo sounds, I wanted to tell you that once Mewtwo is done, a friend of mine will re-edit his sound effects to match them with Melee's, using the original Brawl sounds, so maybe you could use this other alternate version of the PSA (no weird noises) for the M2 over Peach update? a lot of ppl asks me for something like this everytime (the Gecko users).
but yeah, great to hear that you're going to update it :p

btw, about the Kid Buu PSA, do you think is possible to import him over someone else? Import Kid Buu PSA instead of Mewtwo PSA?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mattimation on November 19, 2012, 10:36:35 AM
I hate to say this again... but I forgot most of the things you requested me to animate. I'm right now on my bro's computer though so could you send a PM?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 19, 2012, 12:56:12 PM
Really? haha if you think that about the current Beta version, then you'll love the new version cuz now it has all his Melee hitboxes with perfect timings, more perfects than before because this time I used the MasterHand Tool for full access to the original Melee files so now he feels more like a official character created by Nintendo rather than a custom one.

Also, I was reading some posts about the Mewtwo sounds, I wanted to tell you that once Mewtwo is done, a friend of mine will re-edit his sound effects to match them with Melee's, using the original Brawl sounds, so maybe you could use this other alternate version of the PSA (no weird noises) for the M2 over Peach update? a lot of ppl asks me for something like this everytime (the Gecko users).
but yeah, great to hear that you're going to update it :p

btw, about the Kid Buu PSA, do you think is possible to import him over someone else? Import Kid Buu PSA instead of Mewtwo PSA?
Kid buu is abit harder to port, more difficult moves


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 19, 2012, 01:05:53 PM
thats his Netrual b :D
Woot! :D


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 20, 2012, 04:28:38 PM
Really? haha if you think that about the current Beta version, then you'll love the new version cuz now it has all his Melee hitboxes with perfect timings, more perfects than before because this time I used the MasterHand Tool for full access to the original Melee files so now he feels more like a official character created by Nintendo rather than a custom one. Also, I was reading some posts about the Mewtwo sounds, I wanted to tell you that once Mewtwo is done, a friend of mine will re-edit his sound effects to match them with Melee's, using the original Brawl sounds, so maybe you could use this other alternate version of the PSA (no weird noises) for the M2 over Peach update? a lot of ppl asks me for something like this everytime (the Gecko users). but yeah, great to hear that you're going to update it :p btw, about the Kid Buu PSA, do you think is possible to import him over someone else? Import Kid Buu PSA instead of Mewtwo PSA?
Domit I want that Mewtwo! xD


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 22, 2012, 11:43:55 AM
Preview
(http://i1208.photobucket.com/albums/cc373/SouthCraft/22-11-201219-36-30.png) did texture edits and abit invicible texture :) done the pants


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SSJ Is Clueless! on November 22, 2012, 11:52:06 AM
wow nice, invable textures are awesome


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 22, 2012, 12:04:25 PM
Preview
([url]http://i1208.photobucket.com/albums/cc373/SouthCraft/22-11-201219-36-30.png[/url]) did texture edits and abit invicible texture :) done the pants

Is that water effect a seperate texture, or is it still just the FitMario_BodyB texture? :notimp:
I still think my Shadow Mario looks better since the ater effect it's mirrored right down half of his body. :srs:


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 22, 2012, 12:06:58 PM
Is that water effect a seperate texture, or is it still just the FitMario_BodyB texture? :notimp:
I still think my Shadow Mario looks better since the ater effect it's mirrored right down half of his body. :srs:
common guys dont fight or ill use=make Sc uses theearthboundguy SM
as impartial :srs:


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: ShadowWolf on November 22, 2012, 12:26:42 PM
Preview
([url]http://i1208.photobucket.com/albums/cc373/SouthCraft/22-11-201219-36-30.png[/url]) did texture edits and abit invicible texture :) done the pants
(http://th00.deviantart.net/fs70/300W/f/2010/281/2/a/me_gusta_by_megustaplz-d30cns2.jpg)


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 22, 2012, 12:53:09 PM
common guys dont fight or ill use=make Sc uses theearthboundguy SM as impartial :srs:
I'm going make my Shadow Mario compatable with the moveset no matter what, but I honestly think mine would look better with Bowser Jr, since they both look pretty Brawl-like.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: ShadowWolf on November 22, 2012, 12:55:38 PM
I'm going make my Shadow Mario compatable with the moveset no matter what, but I honestly think mine would look better with Bowser Jr, since they both look pretty Brawl-like.
I like the one SouthCraft is making. Finally a transparent Shadow Mario. Don't get me wrong, yours is good and all, but it seems like his is turning out more accurate


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 22, 2012, 01:01:40 PM
I'm going make my Shadow Mario compatable with the moveset no matter what, but I honestly think mine would look better with Bowser Jr, since they both look pretty Brawl-like.
i know mate, just dont start a fight with SC, like you said youll make yours work, so...
theres no reason to compare models and stuff; all are good. just he decided to pick one.  So..back on topic. ill like to see more mewtwo news...>_>


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: ShadowWolf on November 22, 2012, 01:03:51 PM
i know mate, just dont start a fight with SC, like you said youll make yours work, so...
theres no reason to compare models and stuff; all are good. just he decided to pick one.  So..back on topic. ill like to see more mewtwo news...>_>
Agreed^

I want to see more Metal Sonic news. That's the PSA I'm really hyped for


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 22, 2012, 01:49:13 PM
I like the one SouthCraft is making. Finally a transparent Shadow Mario. Don't get me wrong, yours is good and all, but it seems like his is turning out more accurate
I can easily make Shadow Mario transparent since I have more experience, the only main difference is that this one will have a moving texture, which I could also make, but I don't feel like doing that.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 22, 2012, 01:52:31 PM
I'm going make my Shadow Mario compatable with the moveset no matter what, but I honestly think mine would look better with Bowser Jr, since they both look pretty Brawl-like.
well the texture isn't done yet so it will be better. And i edited the texture myself from scratch :) but ofc i have it to look like mario's parts :) it's my first texture hack so be Nice boi :police:
Metal and mew2 doesn't Get previews for a while :( mew2 im waiting on agfan's update and metal im waiting on blase's animations


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: ShadowWolf on November 22, 2012, 01:54:26 PM
well the texture isn't done yet so it will be better. And i edited the texture myself from scratch :) but ofc i have it to look like mario's parts :) it's my first texture hack so be Nice boi :police:
Metal and mew2 doesn't Get previews for a while :( mew2 im waiting on agfan's update and metal im waiting on blase's animations
First Texture and it's already coming out great :o and at least it's good to hear that they are being worked on now


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 22, 2012, 01:57:29 PM
well the texture isn't done yet so it will be better. And i edited the texture myself from scratch :) but ofc i have it to look like mario's parts :) it's my first texture hack so be Nice boi :police: Metal and mew2 doesn't Get previews for a while :( mew2 im waiting on agfan's update and metal im waiting on blase's animations
Oh you're still editing the texture, well I hope the water effect doesn't look mirrored like the original Shadow Mario texture used for the BJ/SM project. Will have have the Red eyes we see in the cutscenes and artwork? Or will he have no eyes like how he usually is in gameplay?
First Texture and it's already coming out great :o and at least it's good to hear that they are being worked on now
Well from my understanding, he used someone else's texture as a base, I don't remember what the person's name was, the one who started teh project back when BB v0.63 was the newest version, and he quit brawl hacking at some point and I think he was only on Smash Boards.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 22, 2012, 02:04:59 PM
I can easily make Shadow Mario transparent since I have more experience, the only main difference is that this one will have a moving texture, which I could also make, but I don't feel like doing that.
i know mate, just dont start a fight with SC, like you said youll make yours work, so...
theres no reason to COMPARE models and stuff; ALL are Good. just he decided to pick one.  So..back on topic. ill like to see more mewtwo news...>_>

>_>

Also the other Sm/Bj was in charge of IntrepidIncognito or something like that.



Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 22, 2012, 02:13:18 PM
The preview was to see the invisible texture im basing it on this so its not Even 50% done
(http://i.ytimg.com/vi/R-Q63xXPqvw/0.jpg)


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: ShadowWolf on November 22, 2012, 02:14:26 PM
The preview was to see the invisible texture im basing it on this so its not Even 50% done
([url]http://i.ytimg.com/vi/R-Q63xXPqvw/0.jpg[/url])
You should use theearthboundguy SM and make it transparent like that :P


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 22, 2012, 02:51:26 PM
You should use theearthboundguy SM and make it transparent like that :P
Why? He even said it wasn't the most accurate Shadow Mario, SM doesn't have even a hnt of red in his shirt, just blue, plus his eyes are like every other Shadow Mario texture on the vault besides mine: Black with red, except he used mine to keep the red eyes, while every one else has white irises. <.< I can see usng the water effect he used, and maybe the detail, but not those colors. -_-


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 22, 2012, 03:04:14 PM
You should use theearthboundguy SM and make it transparent like that :P
this ^

-.-

Sc will SM show his tongue like in SMS? :P


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 22, 2012, 03:13:42 PM
this ^

-.-

Sc will SM show his tongue like in SMS? :P
if i find a model for it


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 22, 2012, 03:22:20 PM
You could just custom make it, or have someone else do it for yah, and also if you use TheEarthBoundary's
use something like this, which I just made in like ten minutes, the texture I mean, and no it's not suposed to be transparent at teh mo.
(http://imgur.com/m43mO.png)
All I did here was make him blue, and also make his eyewhites blue and have the shine effect. And as you can see he is still pretty dark. I can easily make it better for yah, the eyewhite I mean, it'll just require me importing into 3ds Max. Honestly he could just be solid blue and we wouldn't know because of the glow effect, whereas if you used a different shine and texture, the detail woudl be more noticable.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 22, 2012, 07:32:27 PM
*looks at both SC and SMF1*

ok....i guess i need to choose a side.....>_>....<_<......*chooses hamm*
Sorry i like more hamm's opinion :af:


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SonicBrawler on November 22, 2012, 08:54:41 PM
You could just custom make it, or have someone else do it for yah, and also if you use TheEarthBoundary's
use something like this, which I just made in like ten minutes, the texture I mean, and no it's not suposed to be transparent at teh mo.
([url]http://imgur.com/m43mO.png[/url])
All I did here was make him blue, and also make his eyewhites blue and have the shine effect. And as you can see he is still pretty dark. I can easily make it better for yah, the eyewhite I mean, it'll just require me importing into 3ds Max. Honestly he could just be solid blue and we wouldn't know because of the glow effect, whereas if you used a different shine and texture, the detail woudl be more noticable.


no


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SSJ Is Clueless! on November 22, 2012, 08:56:26 PM
agreed, that doesnt look good at all, though the white does make it look sorta shiny, it looks pretty cruddy, i prefer southcrafts more


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 23, 2012, 11:02:26 AM
agreed, that doesnt look good at all, though the white does make it look sorta shiny, it looks pretty cruddy, i prefer southcrafts more
This is my point, I'm showing how that Shadow Mario wouldn't look that great, and like TEB said, it was supposed to be an alternate Shadow Mario texture for those tired of seeing the same kind of SM. It wasn't supposed to be that close to the real deal.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: ShadowWolf on November 23, 2012, 11:09:43 AM
This is my point, I'm showing how that Shadow Mario wouldn't look that great, and like TEB said, it was supposed to be an alternate Shadow Mario texture for those tired of seeing the same kind of SM. It wasn't supposed to be that close to the real deal.
TEB's ShadowMario wasn't accurate but if SouthCraft were to make the textures transparent, I think it would turn out good. Compare both pictures and what do you see? I see something that can be perfected into the real thing


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 23, 2012, 12:40:02 PM
TEB's ShadowMario wasn't accurate but if SouthCraft were to make the textures transparent, I think it would turn out good. Compare both pictures and what do you see? I see something that can be perfected into the real thing
That is probably true, I'll make a version with transparency and see what ya'll think about it.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: ShadowWolf on November 23, 2012, 12:59:04 PM
That is probably true, I'll make a version with transparency and see what ya'll think about it.
Alright sweet. I think it will come out pretty good with a few updates


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 23, 2012, 05:45:51 PM
Transparency works, now to get the shine effect to work..and for it to work ingame. :>.>palm:
(http://imgur.com/GrzXj.png)


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Anivernage on November 23, 2012, 05:59:46 PM
Transparency works, now to get the shine effect to work..and for it to work ingame. :>.>palm:
([url]http://imgur.com/GrzXj.png[/url])

make textures trasnparent then the shine should still be fine.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 24, 2012, 03:28:25 PM
I give up, I can get the model transparent, but not have a shine, only good thing is that it fools those by doing this:
(http://imgur.com/dF8SD.png)
(http://imgur.com/Z9bys.png)
(http://imgur.com/vLgxB.png)
(http://imgur.com/hKfqd.png)
South, try out yours and make sure yours stays transprenat with the shine before continuing to avoid wasting your time.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 24, 2012, 03:52:02 PM
Put your pics in spoilers then the page will load faster ;) what happend to his eyes?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mareeo 64 on November 24, 2012, 03:55:01 PM
I think the eyes should be just as transparent as the body. And will SM have that animated liquidy texture too?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: Mattimation on November 24, 2012, 04:43:00 PM
Good news Southcraft. I finished the animations you wanted + Some other animations (I made a Notepad to list the changes I've made) so whenever you have time to get them you can go on MSN and I'll send them to you.


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: StupidMarioFan1 on November 24, 2012, 08:16:43 PM
Put your pics in spoilers then the page will load faster ;) what happend to his eyes?
THere in spoilers, and I wanted the EyeWhites to have a shine effect so I had made a copy of the eye polygons, gave it just the eyewhite texture, and deleted that reference in the EyeL, EyeR, ect materials, and ingame the eyewhite part of the actual eyes was solid white, aka couldn't find the texture, even though I had made sure that the shader only had three instead of four. Because of this I didn't want to show the eyes. My point was that I couldn't get him to have a shine effect, and did you try yours out yet?


Title: Re: SouthCraft's Forest of Doom: Mewtwo on hold, Real! Metal sonic progress soon!
Post by: SouthCraft on November 25, 2012, 02:50:28 PM
Good news about Mewtwo/Metal Sonic!
Mewtwo might be released this week for a BETA version which will be updated as soon as AGFan is done with mewtwo!
Metal Sonic will have a preview soon! All animations done thanks to blase :) the preview will show of everything but B Attacks. Expect the preview this week too :)
I can't promise you this Mon-Fri since its a lot of tests and IRL and school etc. But in the weekend you will see it!


Title: Re: SouthCraft's Forest of Doom: Mewtwo and Metal sonic news page 160!
Post by: SSJ Is Clueless! on November 25, 2012, 02:52:30 PM
hype hype hype hype

that is all

*turns around and walks away*


Title: Re: SouthCraft's Forest of Doom: Mewtwo and Metal sonic news page 160!
Post by: Mareeo 64 on November 25, 2012, 04:31:57 PM
Good news about Mewtwo/Metal Sonic!
Mewtwo might be released this week for a BETA version which will be updated as soon as AGFan is done with mewtwo!
Metal Sonic will have a preview soon! All animations done thanks to blase :) the preview will show of everything but B Attacks. Expect the preview this week too :)
I can't promise you this Mon-Fri since its a lot of tests and IRL and school etc. But in the weekend you will see it!
This post contains win :happy:


Title: Re: SouthCraft's Forest of Doom: Mewtwo and Metal sonic news page 160!
Post by: Mattimation on November 25, 2012, 04:37:48 PM
This post contains win :happy:

And this post contains Truth :af2:


Title: Re: SouthCraft's Forest of Doom: Mewtwo done but needs to be recorded in a battle!!
Post by: SouthCraft on November 30, 2012, 11:58:41 AM
Mewtwo needs to be recorded! Fixed the glide, its removed now! I want a vid of him in battle vs Lucario as fast as possible!


Title: Re: SouthCraft's Forest of Doom: Mewtwo done but needs to be recorded in a battle!!
Post by: Carnage on November 30, 2012, 12:43:38 PM
Mewtwo needs to be recorded! Fixed the glide, its removed now! I want a vid of him in battle vs Lucario as fast as possible!
southcraft i made a codding for charged attacks that makes the every hit from the lower to the max for example it hits from 5 to 25 and you can keep every damage number and if your hit while charging you get back to default  in this case 5 tell me if your interested or if you made something similar for mewtwo n-B


Title: Re: SouthCraft's Forest of Doom: Mewtwo done but needs to be recorded in a battle!!
Post by: SouthCraft on November 30, 2012, 02:25:50 PM
southcraft i made a codding for charged attacks that makes the every hit from the lower to the max for example it hits from 5 to 25 and you can keep every damage number and if your hit while charging you get back to default  in this case 5 tell me if your interested or if you made something similar for mewtwo n-B
as you saw in the video i made something similar, but i might be intrested if i get to see the coding. Since then ill understand what you mean and such

Post Merge: November 30, 2012, 03:53:30 PM
And Metal Sonic's A attacks is almost done which means: preview soon ;D only some throws and some revamps


Title: Re: SouthCraft's Forest of Doom: Mewtwo done but needs to be recorded in a battle!!
Post by: Mareeo 64 on November 30, 2012, 03:56:04 PM
another 10 points to SouthCraft. :)


Title: Re: SouthCraft's Forest of Doom: Mewtwo done but needs to be recorded in a battle!!
Post by: SouthCraft on December 01, 2012, 03:30:00 AM
Preview of Metal Sonic guys http://youtu.be/dAiGizhi0Do (http://youtu.be/dAiGizhi0Do)


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: Mattimation on December 01, 2012, 09:11:05 AM
Preview of Metal Sonic guys [url]http://youtu.be/dAiGizhi0Do[/url] ([url]http://youtu.be/dAiGizhi0Do[/url])


After watching the preview I had only 1 problem with it. You only showed the animations while hitting ROB. You should have also shown them while you weren't close to ROB. Otherwise the animations won't be as noticable. Also you have to slow down the game now and then if the animations are too fast.

2 other things that bothered me were that even if I sent a .txt file telling you to replace every animations even if they don't look diffirent you still didn't replace the Wait3. I had edited that so he didn't move forward an inch for no reason. You also never showed the WalkSlow but the only way to do that on Dolphin is to use a controller so it's not such a big deal.


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: Mareeo 64 on December 01, 2012, 09:17:34 AM
hmm.....Will his animations be revamped in the future? I think his walk should be a slower float like MarioDK's Vegeta, that way it's accurate to SA2B.

Hope I'm not putting a damper on your mood. I just think you can do better. It is Alpha, so plenty of time.


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: KGN Nappdagg on December 01, 2012, 10:07:12 AM
Preview of Metal Sonic guys [url]http://youtu.be/dAiGizhi0Do[/url] ([url]http://youtu.be/dAiGizhi0Do[/url])

Yeah, I agree, the run should be much closer to the ground and slightly tilted more. Anyways, you have my Hype because this has never been pulled off before.


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: StupidMarioFan1 on December 01, 2012, 10:19:25 AM
Hmmm, looks good for an alpha, doesn't look to good for a beta, which is not what it is, it is an alpha, so your progress is good so far. ;) Some animations needs some work, and the sounds effects don't match in some attacks and other things, but I am looking forward to this. :D


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: SouthCraft on December 01, 2012, 01:07:58 PM
After watching the preview I had only 1 problem with it. You only showed the animations while hitting ROB. You should have also shown them while you weren't close to ROB. Otherwise the animations won't be as noticable. Also you have to slow down the game now and then if the animations are too fast.

2 other things that bothered me were that even if I sent a .txt file telling you to replace every animations even if they don't look diffirent you still didn't replace the Wait3. I had edited that so he didn't move forward an inch for no reason. You also never showed the WalkSlow but the only way to do that on Dolphin is to use a controller so it's not such a big deal.
Oh, sorry about that. I had to record 7 times to make it work. My music on ssbb wrecks or makes wierd noises sometimes. I didn't know you revamped them... But i know now. But its first preview its not done yet! I will release the v1

Post Merge: December 01, 2012, 01:28:41 PM
hmm.....Will his animations be revamped in the future? I think his walk should be a slower float like MarioDK's Vegeta, that way it's accurate to SA2B.

Hope I'm not putting a damper on your mood. I just think you can do better. It is Alpha, so plenty of time.
the walk and run will be different and remember: he is a robot


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: XxTailsxX on December 01, 2012, 01:35:40 PM
is there a way you can get the fire to come out of his rocket on his back during his run?


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: SouthCraft on December 01, 2012, 01:43:10 PM
is there a way you can get the fire to come out of his rocket on his back during his run?
yes it is, and its planned just wait next update


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: StupidMarioFan1 on December 01, 2012, 01:46:03 PM
Oh, sorry about that. I had to record 7 times to make it work. My music on ssbb wrecks or makes wierd noises sometimes. I didn't know you revamped them... But i know now. But its first preview its not done yet! I will release the v1
Post Merge: December 01, 2012, 01:28:41 PM
the walk and run will be different and remember: he is a robot
Ooohhh I hate when Dolphin does that, and it happens so randomly too.


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: Mareeo 64 on December 01, 2012, 04:37:00 PM
Oh, sorry about that. I had to record 7 times to make it work. My music on ssbb wrecks or makes wierd noises sometimes. I didn't know you revamped them... But i know now. But its first preview its not done yet! I will release the v1

Post Merge: December 01, 2012, 01:28:41 PM
the walk and run will be different and remember: he is a robot
point taken. But some animations were just a little too choppy. Seeing as Metal has a huge processor, he should be very precise. But precice does not equal less fluidity. Of course he won't have as fluid motions as Sonic, but......enough of it.


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: Anivernage on December 01, 2012, 08:45:19 PM
*prepares popcorn while waits for mewtwo release*


Title: Re: SouthCraft's Forest of Doom: Mewtwo gets released tonight + Metal preview!
Post by: SouthCraft on December 02, 2012, 08:04:53 AM
*prepares popcorn while waits for mewtwo release*
:mewtwo: releazed! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29959 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29959)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 02, 2012, 09:22:05 AM
Making some new animations for Metal Sonic. Once I'm finished I'll send them to you along with a list of what the new ones are.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 02, 2012, 10:15:51 AM
Making some new animations for Metal Sonic. Once I'm finished I'll send them to you along with a list of what the new ones are.
yeah, this time ill ad them :)

Post Merge: December 02, 2012, 10:45:10 AM
I think he might be ready for Xmas :) whats left

PSA throws
revamp some A attacks
Arbutties
PSA Netrual B, Side B and Final Smash


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SonicBrawler on December 02, 2012, 10:58:02 AM
Wow, MS for Christmas. This Christmas is a Sonic Themed one!

(Amy rose, Sonic Heroes, tails over Fox, Metal Sonic)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 02, 2012, 11:19:56 AM
southcraft i sended you a PM check it xD you will  like how mewtwo n-b works now :P


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: LCCoolJ95 on December 02, 2012, 02:13:55 PM
So, Metal Sonic will be released for Christmas? Well, that's good news, unless we're all dead by then...


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 02, 2012, 02:16:50 PM
So, Metal Sonic will be released for Christmas? Well, that's good news, unless we're all dead by then...
lol yeah i think ill Get it done by then :)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 02, 2012, 04:03:09 PM
*cough*doomsday 2012 is FAKE*cough*
Nice job on Mewtwo south! Even though it's an alpha, it feels like a beta. :P


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: LCCoolJ95 on December 02, 2012, 04:32:41 PM
*cough*doomsday 2012 is FAKE*cough*
I know, I was just kidding lol. Hey, Southcraft. I've starting to lean towards going back into brawl hacking. Is it alright if I try to port the Mewtwo PSA over Wario, using the regular and armored Mewtwo models?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Chaos_Knight on December 02, 2012, 06:06:40 PM
I know, I was just kidding lol. Hey, Southcraft. I've starting to lean towards going back into brawl hacking. Is it alright if I try to port the Mewtwo PSA over Wario, using the regular and armored Mewtwo models?
You could also use the Perfect Peach Port that's in the Vault.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: LCCoolJ95 on December 02, 2012, 08:44:53 PM
You could also use the Perfect Peach Port that's in the Vault.
I know, I'm going to directly port Peach over Wario, but indirectly port Mewtwo over Wario.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 02, 2012, 11:24:18 PM
It's ok for me LC :) as long as i am collabed or credited


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: LCCoolJ95 on December 03, 2012, 12:30:17 PM
Alright, cool


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 03, 2012, 12:46:48 PM
southcraft didnt you like my n-b codding? you can keep any damage from 1 to 25 and if you get hit during charge time you go back to the beggining.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 03, 2012, 01:40:34 PM
southcraft didnt you like my n-b codding? you can keep any damage from 1 to 25 and if you get hit during charge time you go back to the beggining.
i liked it :) but i didn't reply you since i was abit busy there and then. But ofc i liked the coding


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Leon Exodio on December 03, 2012, 02:07:01 PM
i like the mewtwo psa now i can have lucario vs mewtwo


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 03, 2012, 02:10:45 PM
i liked it :) but i didn't reply you since i was abit busy there and then. But ofc i liked the coding
something i learned when codding ridley its like a true floating point attack xD


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Anivernage on December 03, 2012, 03:40:41 PM
Hiya SC im here with 3 important questions.
1) Mewtwo Shadow Ball uses an article or just a throwN attack?
2)Mewtwo has Peach or lucarios attributes?
3) The animations are the ones AF used for his upcoming Final Version?

If answer to the first one is thrown..
Peach has an article? since i dont have pc i cant see thats why im asking.

If peach has an article, i know a way to turn it into lucario article.

When my pc lived i made a way changing articles to make lucario sphere into a almost perfect mario fireball and viceversa.
And this will help mewtwo.

Also can you make mewtwo have more dmg? is too weak(not talking about specials)
and he dies easily. i defeated him with 10% while i defeated roy with the same move at 60% o_O
Also animations doesnt look smooth...he stays in one position at smashes charge and lose and shadow ball charge.

This is my feedback.


I found a way to download hacks in my phone lol


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 03, 2012, 04:17:28 PM
Hiya SC im here with 3 important questions.
1) Mewtwo Shadow Ball uses an article or just a throwN attack?
2)Mewtwo has Peach or lucarios attributes?
3) The animations are the ones AF used for his upcoming Final Version?

If answer to the first one is thrown..
Peach has an article? since i dont have pc i cant see thats why im asking.

If peach has an article, i know a way to turn it into lucario article.

When my pc lived i made a way changing articles to make lucario sphere into a almost perfect mario fireball and viceversa.
And this will help mewtwo.

Also can you make mewtwo have more dmg? is too weak(not talking about specials)
and he dies easily. i defeated him with 10% while i defeated roy with the same move at 60% o_O
Also animations doesnt look smooth...he stays in one position at smashes charge and lose and shadow ball charge.

This is my feedback.


I found a way to download hacks in my phone lol

i can awnser 1)
anivernage the n-b now has a code for you to keep all charges from 1 to 25 dmg and yes its a throwN attack lol you say any char that has an article you can make it work like a mario fireball ? didnt understood that can it be reflected back?

for 2) and 3) i think all the animations are from agfan mewtwo on the vault.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Anivernage on December 03, 2012, 04:25:26 PM
i can awnser 1)
anivernage the n-b now has a code for you to keep all charges from 1 to 25 dmg and yes its a throwN attack lol you say any char that has an article you can make it work like a mario fireball ? didnt understood that can it be reflected back?

for 2) and 3) i think all the animations are from agfan mewtwo on the vault.
I mean i can swap articles i swaped mario to work like lucario sphere and lucario to have mario fireball.
its a 90% exact change, just i cant change all article attributes because BB doesnt allow it.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: AGFanProduction on December 03, 2012, 11:56:09 PM
*cough*doomsday 2012 is FAKE*cough*
Nice job on Mewtwo south! Even though it's an alpha, it feels like a beta. :P
haha dude, this M2 port was made using the first BETA of the Alpha version of my Mewtwo, a beta that I made around a year ago, what else did you expected? xD

Hey, Southcraft. I've starting to lean towards going back into brawl hacking. Is it alright if I try to port the Mewtwo PSA over Wario, using the regular and armored Mewtwo models?

This question should have been sent to my Inbox, but yeah, you can make Mewtwo over Wario if you wish, would be cool to have more than just 5 slots with different hacks each, ps you must collaborate me if you want to use my Mewtwo PSA in some kind of hack, download. (ps check my sig)
:)

Hiya SC im here with 1 important question.
1) The animations are the ones AG used for his upcoming Final Version?

Also animations doesnt look smooth...he stays in one position at smashes charge and lose and shadow ball charge.

first off, all the animations are from the current released BETA from the vault. Second, Have you played with Mewtwo on Melee sometime?

1) Mewtwo STAYS in ONE position at smashes charges in Melee, that's why I didn't added any motion to those, just his pose from Melee.
2) The lose animation that it currently has on the beta was not made by me, a friend made it for courtesy and I decided to add it on the Beta, compared to the previous version of it, the pose he give me is a masterpiece. (PS I'll revamp it for the upcoming final version)
3) Shadow Ball charge? well I know of what are you talking about, this will be fixed for the final beta, it doesn't feels powerful without his Melee shaking.

Note: I hadn't meant to sound rude for all of you, I just wanted to answer some of the questions and this is the way I talk  :)

PS good work on the "Peach Port" dude!  :)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Anivernage on December 04, 2012, 12:07:04 AM
lol no worries. :D

Also yep i played as him in melee.  He was my main. xD
So i know his motion.

I was meaning some extra movement on the charge of the
smashes.
like how many characters has some movement while charging.
But yep since is melee mewtwo has the exact motion which also i like.

also was talking about  i think has peach attributes and he looks a weak, he dies easily than when he is on lucario, on lucario has normal "stamina" I cant explain well. lol

Also i noticed mewtwo has a texture thar looks like the original..but has really weird eye o_O
and also i cant get the glide work. its like 10/100 chances to get it. :P

But i really love mewtwo. specially since i can fight with lucario(kid buu).


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: XxTailsxX on December 04, 2012, 12:50:41 PM
i think he said he disabled the glide


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 04, 2012, 02:05:05 PM
lol no worries. :D

Also yep i played as him in melee.  He was my main. xD
So i know his motion.

I was meaning some extra movement on the charge of the
smashes.
like how many characters has some movement while charging.
But yep since is melee mewtwo has the exact motion which also i like.

also was talking about  i think has peach attributes and he looks a weak, he dies easily than when he is on lucario, on lucario has normal "stamina" I cant explain well. lol

Also i noticed mewtwo has a texture thar looks like the original..but has really weird eye o_O
and also i cant get the glide work. its like 10/100 chances to get it. :P

But i really love mewtwo. specially since i can fight with lucario(kid buu).
the glide is disabled :) also the attributes, im not sure but i think the run and jump are the right, but i don't know about the other


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Anivernage on December 04, 2012, 02:36:01 PM
the glide is disabled :) also the attributes, im not sure but i think the run and jump are the right, but i don't know about the other
well i can still glide :P just rarely.

btw you havent answered this.. not pushing just reminder >_>

Hiya SC im here with 3 important questions.
1) Mewtwo Shadow Ball uses an article or just a throwN attack?
2)Mewtwo has Peach or lucarios attributes?
3) The animations are the ones AF used for his upcoming Final Version?

If answer to the first one is thrown..
Peach has an article? since i dont have pc i cant see thats why im asking.

If peach has an article, i know a way to turn it into lucario article.

When my pc lived i made a way changing articles to make lucario sphere into a almost perfect mario fireball and viceversa.
And this will help mewtwo.



I found a way to download hacks in my phone lol



Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 04, 2012, 02:41:11 PM
well i can still glide :P just rarely.

btw you havent answered this.. not pushing just reminder >_>

i did awnser you so did agfan lol yes its a thrown move and 3 those are the animations on the latest release of agfan mewtwo on the vault 2 im not sure id didnt compare them to lucario yet but you know 1 and 3 now.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Anivernage on December 04, 2012, 03:33:52 PM
lol i meant the article part if i can add it to mewtwo, silly me xD


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 04, 2012, 03:43:14 PM
I am currently working on a few other hacks right now. I've finished 2/3 so far and tomorrow I will start working on the 3rd one. Once it's done I will make some more Metal Sonic Animations that you can recieve through MSN. I have idea for his 3 remaining throws that I will make as well.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 04, 2012, 05:27:59 PM
lol i meant the article part if i can add it to mewtwo, silly me xD
i dont think we know how to tell if its possible only you could lol peach has 5 articles if they could be used or not i dont know but for now mewtwo shadow ball is a fake projectile like any other in the throwN bone


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: AGFanProduction on December 04, 2012, 06:34:26 PM
i dont think we know how to tell if its possible only you could lol peach has 5 articles if they could be used or not i dont know but for now mewtwo shadow ball is a fake projectile like any other in the throwN bone

I'm confused... what do you want, what he wants? make a custom fake projectile Shadow Ball or what? I can help.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 04, 2012, 06:35:57 PM
I'm confused... what do you want, what he wants? make a custom fake projectile Shadow Ball or what? I can help.
i think anivernage want to turn it into a true porjectile how? i dont have a clue lol


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: AGFanProduction on December 04, 2012, 07:03:17 PM
i think anivernage want to turn it into a true porjectile how? i dont have a clue lol

The Shadow Ball? well I guess, Peach doesn't has any "Aura Sphere" like Article, so that could be a little hard, to do that he has to do some hexing work on the External Article offset in the Fit.pac file (which would be a hell of a work) to make it go forward or ziggy zaggy, then replace the External Article model with Lucario's Aura Ball(s) model. It would be easier if Peach had some article like Mario's Fire Ball or Luigi's, but Peach doesn't has something like that (as far I remember?).


It's easier to do a ThrowN bone work, if you don't believe me then check my Lucario over Diddy Kong Port or Mewtwo v1.1 over Luigi.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 04, 2012, 07:36:22 PM
Only thing semi-close to that is Peach's turnips, but those work like items, maybe her umbrella?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Anivernage on December 04, 2012, 11:08:15 PM
@AGFan.

I have a way to do it, not so good but its a almost clone of a XX Character Article.
Just need my pc back, test and make a tutorial if works enough.

@SMF1
Yep. ill try to use her umbrella.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 04, 2012, 11:42:32 PM
I am currently working on a few other hacks right now. I've finished 2/3 so far and tomorrow I will start working on the 3rd one. Once it's done I will make some more Metal Sonic Animations that you can recieve through MSN. I have idea for his 3 remaining throws that I will make as well.
great ;D i be on msn soon i just need to figure out my password, i had "remember password" lol


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 06, 2012, 10:16:32 AM
ok I have some animations to send over now. Just get on MSN and I'll send you the motionetc and tell you what is changed. The throws gave me a hard time and the only one that might work is the forward one. The Down throw wouldn't animate properly and the back throw might be too glitchy.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 07, 2012, 10:04:30 AM
news!

All A attacks except for one throw is done!

Netrual B 50%done, just need to fix it abit
Side B: 0% haven't started here yet, but animations are made
Down B: 100% done!
Up B: 100% Done!!
FinalSmash: 5% done, began alittle on the animations
All taunts, wins, loses, waits and run/walks are done!!


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 07, 2012, 11:06:49 AM
awesome SC!

*vanishes*


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SSJ Is Clueless! on December 07, 2012, 11:08:53 AM
there's nothing really i can say at thise point to express how happy i am that you made progress on metal sonic, so i will leave with this...

thats awesome sir


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: MandoWolfe on December 07, 2012, 11:12:16 AM
Pretty cool SC, cant wait to see how this is gonna look once it's done.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 07, 2012, 04:17:10 PM
Netrual B is done! just Final Smash and side B left. (which means, the hard work!)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Leon Exodio on December 07, 2012, 04:20:53 PM
sweet cant wait for christmas


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 07, 2012, 04:24:56 PM
Yesh! 0FTo Progress is ever so sweet! :happy:

Will he get alternate models, or recolors?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 07, 2012, 04:43:30 PM
Yesh! 0FTo Progress is ever so sweet! :happy:

Will he get alternate models, or recolors?
i don't know yet, if i finish the moveset the 20th ill do alts :)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 07, 2012, 04:46:40 PM
ok then :) best'o'luck!

I'm actually starting to get good at CSP making, so if you ever need some, I only require a brawlbox-posed picture. :P


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 07, 2012, 05:03:53 PM
ok then :) best'o'luck!

I'm actually starting to get good at CSP making, so if you ever need some, I only require a brawlbox-posed picture. :P
i can easily make one :) ill send you the pose when im done


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 07, 2012, 05:30:40 PM
Oh. ;D Well, I'll get 'em done during the week whenever your ready. Do you want me to make recolored CSPs too, or just the one?

I recently finished some shadow recolored csp's, and might add 'em to an existing hack.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 08, 2012, 08:46:50 AM
The Final Smash is almost done! just needing blase to finish neo metal sonic and fix up super sonic hitboxes


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 08, 2012, 10:34:29 AM
Awesome dude. ;D This'll be epic


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 08, 2012, 10:40:35 AM
damnit! my side b idea didn't work :( need an epic idea of how Max O attack should work or any other side b


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: XxTailsxX on December 08, 2012, 11:32:29 AM
You can have it like fire fox but only side ways with electrical damage likein sonic 4 or like pikachus   :-\


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 08, 2012, 12:55:33 PM
You can have it like fire fox but only side ways with electrical damage likein sonic 4 or like pikachus   :-\
that would be too similar as his up b, thinking of Ring Spark Field
(http://images1.wikia.nocookie.net/__cb20120908104949/sonic/images/9/96/Vs-metal-sonic-7.jpg)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 08, 2012, 06:17:00 PM
umm.............what if.........what if he charges up his overdrive, and shoots sideways. Wait, never mind, that's pretty much Pikachu's.

hmm.......


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: KGN Nappdagg on December 08, 2012, 09:25:49 PM
that would be too similar as his up b, thinking of Ring Spark Field
([url]http://images1.wikia.nocookie.net/__cb20120908104949/sonic/images/9/96/Vs-metal-sonic-7.jpg[/url])

Hey......I hope this isn't a hassle, but...Dat stage?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 09, 2012, 04:20:12 AM
Hey......I hope this isn't a hassle, but...Dat stage?

That's just Stardust Speedway Bad Future from Generations.

Anyway what was your Side B idea South?

EDIT: I'm thinking of making other models of Metal Sonic for this hack as a bonus addon. I'm planning Classic Metal Sonic, Episode 2 Metal Sonic, SADX/SA2 Metal Sonic, MAYBE Silver Sonic (not sure) and a update on my 06 Styled Metal Sonic (which isn't really 06 styled besides having parts from only 06 models) to work with this PSA. I only have one problem... how do I add a shine to the metal? I want the models to match up with the regular one so they don't stick out. Anyone who could help me with shine on the metal once I begin importing these models?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SSJ Is Clueless! on December 10, 2012, 07:53:33 AM
metal sonic progress video for B attacks NAO

just kidding, glad you got progress, this is gonna be epic


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 11, 2012, 01:11:30 PM
metal sonic progress video for B attacks NAO

just kidding, glad you got progress, this is gonna be epic
even more progress :)
Whats left my last progress post before video :)

Finish the Side B (find a good gfx for it)
PSA the sfx
Do CSP's CSS Etc
Get the Neo metal Sonic from Blase


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SSJ Is Clueless! on December 11, 2012, 01:22:33 PM
even more progress :) Whats left my last progress post before video :) Finish the Side B (find a good gfx for it) PSA the sfx Do CSP's CSS Etc Get the Neo metal Sonic from Blase
your killing me man cant find a good meme to go with this...


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 11, 2012, 03:24:04 PM
I'll get Neo Metal Sonic (is that his official name?) ready as soon as possible.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 11, 2012, 04:24:56 PM
Hopefully PSAing the SFX shouldn't take long, same with teh Side B, but can't you wait on the CSPs until after the vid? Like if you get the other stuff done and you're still waiting on Blaze, then make the CSPs, but make the video once you get the Neo Metal Sonic model, and finish the CSPs afterwards, unless you planned on using them in the vid.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: KGN Nappdagg on December 12, 2012, 01:38:06 PM
That's just Stardust Speedway Bad Future from Generations.

Anyway what was your Side B idea South?

EDIT: I'm thinking of making other models of Metal Sonic for this hack as a bonus addon. I'm planning Classic Metal Sonic, Episode 2 Metal Sonic, SADX/SA2 Metal Sonic, MAYBE Silver Sonic (not sure) and a update on my 06 Styled Metal Sonic (which isn't really 06 styled besides having parts from only 06 models) to work with this PSA. I only have one problem... how do I add a shine to the metal? I want the models to match up with the regular one so they don't stick out. Anyone who could help me with shine on the metal once I begin importing these models?
downlaod?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 12, 2012, 03:27:58 PM
downlaod?


The stage is not a Brawl Hack. It's a screenshot from the game Sonic Generations.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 14, 2012, 12:57:36 PM
So.........uh............

(http://info.sonicretro.org/images/thumb/a/af/Metal_Sonic_Rivals_2.png/473px-Metal_Sonic_Rivals_2.png)
?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 14, 2012, 02:00:03 PM
I've sent South the Neo Metal Sonic rig. I think the Final Smash is now finished.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Chaos_Knight on December 14, 2012, 02:10:29 PM
So.........uh............
([url]http://info.sonicretro.org/images/thumb/a/af/Metal_Sonic_Rivals_2.png/473px-Metal_Sonic_Rivals_2.png[/url]) ?
Dat shine... :srs:

Yep someone's driving... :>.>:


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 14, 2012, 03:57:34 PM
Isn't that just Sega artwork?
yes it is, or it isn't the model im using


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: KGN Nappdagg on December 14, 2012, 05:35:09 PM
The stage is not a Brawl Hack. It's a screenshot from the game Sonic Generations.
.......0_o oh.....sorry...


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 14, 2012, 06:23:54 PM
Isn't that just Sega artwork?

......... :srs: I was asking how metal's progress was, not to use that picture.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 14, 2012, 10:32:52 PM
Nano made a tut on adding a shine effect to a material, here's a link, plus you could've looked at Metal Sonic's materials until finding the differences and stuff, but this is probably easier for yah:
http://forums.kc-mm.com/index.php?topic=46505.0 (http://forums.kc-mm.com/index.php?topic=46505.0)
It helped me get my SMG2 imports their shine effect, of course everyone claims that shine effects to look bad on Delfino Plaza and any other brightly-lit stage, but the metal shine hsould look good on every stage.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 15, 2012, 05:58:35 AM
Alright I've decided to make the following: SADX Metal Sonic, Silver Sonic MkII (from SADX), Classic Metal Sonic and 06 Styled Metal Sonic V.2

Episode 2 Metal Sonic is way too highpoly and can cause the game to crash. So He's not being made. SADX Metal and Silver Sonic are really lowpoly so ingame they will cause no problem. Classic Metal Sonic I'm not sure how highpoly he is but it can't be really highpoly for such a little model. 06 Styled Metal Sonic I've made and I know what I'm doing on it (it's just gonna be a small edit on the model and textures). Anyway. Look forward to these models when they're done!


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 15, 2012, 11:23:18 AM
Hmmm...for Episode 2 import him rigged to a bone, and then try him ingame, if he crashes when rigged to one bone, then there is 0% hope for him working at all.
Does he have tons of polygons, or tons of vertices? Because you can lower the polycount by combining ones with the same texture & mapping, and if need be, have someone remap the texutres to low the polycount, but if it's vertex count, I know there is a way to lower that, but I don't know it, nor remember if there is a tut, but you might as Flygon, since I think he was succesful in lower the amount of vertices in Professor Oak's face.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 16, 2012, 06:43:26 AM
SADX Metal Sonic: Works. Just needs the shine.
SADX Silver Sonic MkII: Doesn't work. Pieces of his models are dissapearing. I'll have to drop him if I can't fix it.
06 Metal Sonic V.2: No progress.
Classic Metal Sonic: Works. Just needs the shine.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 16, 2012, 08:55:46 AM
good job Blase. :P It would be cool to see a custom made Silver Sonic. That way it looks like the sprite from Sonic 2. But that sounds like a lot of work, so maybe not. lol


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 16, 2012, 01:57:56 PM
good job Blase. :P It would be cool to see a custom made Silver Sonic. That way it looks like the sprite from Sonic 2. But that sounds like a lot of work, so maybe not. lol

Lol lot of work? I've made a fully custom SatAM Sonic. THAT was lot of work. For Silver Sonic I already have 50% of the pieces. I might actually do that. But not until I have time.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Anivernage on December 16, 2012, 02:00:19 PM
Lol poll i smelled the word hamm and came here.
Voted hamm :af:


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 16, 2012, 02:28:07 PM
(http://i.imgur.com/ickWa.png)
A little preview of Classic and SADX Metal Sonic. They both share the same Sphere. All left to do is add the shine (these pictures are obviously from Brawlbox)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 16, 2012, 03:03:19 PM
Was the DX model really that low-poly? I never unlocked him.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 16, 2012, 03:09:35 PM
Was the DX model really that low-poly? I never unlocked him.

It is. I think the SA2 model has a slightly more polygons but I'm not sure. I know that the feets don't look weird though.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 16, 2012, 03:13:23 PM
Yeah, I think the SA2B model is a little better. Which reminds me, does the newer re-textured SA2 have better character textures too?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 16, 2012, 03:14:02 PM
Yeah, I think the SA2B model is a little better. Which reminds me, does the newer re-textured SA2 have better character textures too?

I have no idea. I want the game for Steam though.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 16, 2012, 03:17:06 PM
I'm gonna Google it later. Just to see how it looks. :P

also, I can't get enough Metal Sonic ;D


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 16, 2012, 03:18:31 PM
One thing I should mention though. Classic Metal Sonic's head is REALLY big. When doing the head twisting animation his hands will clip through the head. But I rather not rerig the model so you'll have to deal with that till someone makes a better rig.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 16, 2012, 03:32:54 PM
You could use the Generations model that's edited to be normal size. Technically it would still be classic.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Flygon on December 16, 2012, 09:30:20 PM
Hello there, excuse the question, but you see, I have riders and classic knuckles over sonic and I want to make them compatible with the knuckles psa, what am I supposed to do so they work with the psa?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 17, 2012, 03:42:01 PM
Hello there, excuse the question, but you see, I have riders and classic knuckles over sonic and I want to make them compatible with the knuckles psa, what am I supposed to do so they work with the psa?

Just rename the pcs/pac file to have "Fitpurin" at the start. I made SADX Knuckles and it's fully compatible with the Knuckles PSA.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 17, 2012, 03:50:24 PM
Just rename the pcs/pac file to have "Fitpurin" at the start. I made SADX Knuckles and it's fully compatible with the Knuckles PSA.
doesnt work for all slots since theres the green slot which requires a model inside


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 17, 2012, 04:14:18 PM
what about Boygos' Knuckles v2? it froze when I put it on the Knuckles PSA. (on slot 00)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Flygon on December 17, 2012, 05:45:03 PM
These knuckles are made on sonic, so it simply froze when the match started, maybe if I rename the mdl0 from FitSonic00 into FitPurin00/01/03/04 and replace sonic's shadow with lucas's (which is included in the psa)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 17, 2012, 06:11:58 PM
These knuckles are made on sonic, so it simply froze when the match started, maybe if I rename the mdl0 from FitSonic00 into FitPurin00/01/03/04 and replace sonic's shadow with lucas's (which is included in the psa)
the shadow model shouldn't make that big of a difference, look at the filesize first, then see what might be causing the game to freeze if it's not the file size. Could be a certain model changer, or bone index.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Flygon on December 17, 2012, 06:21:20 PM
the shadow model shouldn't make that big of a difference, look at the filesize first, then see what might be causing the game to freeze if it's not the file size. Could be a certain model changer, or bone index.
But the mdl0 name does, that's why ice climber hacks freeze the game. And the filesize is half lower than knuckles.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 17, 2012, 06:23:36 PM
You might have to take the long route, and replace the mdl0 manually, and insert the right textures in the brres, should work since it'll be like you imported it originally in the pac.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Flygon on December 17, 2012, 09:33:56 PM
(http://i.imgur.com/6VU8B.jpg)
lol I got it to work, now I can have more alternatives than sadx knux


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 17, 2012, 11:23:34 PM
Huh. I wonder why my Knuckles worked on the first try :/


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 18, 2012, 01:16:18 PM
cuz ur awesome :srs:


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 18, 2012, 01:34:38 PM
But the mdl0 name does, that's why ice climber hacks freeze the game. And the filesize is half lower than knuckles.
flygon the mdl0 name is not important at all lol most ppl have the mdl0s renamed like mewtwo roy and they all work over who they are  what matter are the bone indexes and if the char has any more models on his pcs/pac besides the model shade and textures


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 18, 2012, 03:01:05 PM
flygon the mdl0 name is not important at all lol most ppl have the mdl0s renamed like mewtwo roy and they all work over who they are  what matter are the bone indexes and if the char has any more models on his pcs/pac besides the model shade and textures
^this like for example the FitLuigi02 has an unused blue recolor that is just slightly different from the current one, but it has no shadow model, so it freezes if you just take the pac and pcs and rename/replace another one. Also one can not take a Mario/Luigi pac/pcs and put over their bro because Mario has brres files for Fludd's model, textures and animations, Luigi only has brres for his model, shadow, and textures. While it isn't smart, Mario's mdl0 can be replaced with a FitLuigi0X.mdl0 because of how close their bone indexes are, but Mario has one more model changer bone, and Luigi has a LHaveN bone, which Mario doesn't have, so you'd run into a few probs when grabbing people or objects, but he wouldn't freeze the game...or atleast I think, might, but again it's because of the bone indexes which is Carnage's point. Plus I, and tons of other hackers rename the mdl0 all the time. lol


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Flygon on December 18, 2012, 03:04:57 PM
flygon the mdl0 name is not important at all lol most ppl have the mdl0s renamed like mewtwo roy and they all work over who they are  what matter are the bone indexes and if the char has any more models on his pcs/pac besides the model shade and textures
Actually, I just renamed the mdl0 from Rouge into FitPurin01 and it worked. It matters with ice climbers, if you simply rename the pcs into FitPopo02 it will freeze, you have to rename the mdl0, but maybe it's just for me


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 18, 2012, 03:08:43 PM
Actually, I just renamed the mdl0 from Rouge into FitPurin01 and it worked. It matters with ice climbers, if you simply rename the pcs into FitPopo02 it will freeze, you have to rename the mdl0, but maybe it's just for me
Or maybe you should edit a pac first and then make a pcs out of that. Am I like the only one who never edits the pcs because it ends up being like twice the size for me, so I always make a pac first? :notimp:


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 18, 2012, 03:14:03 PM
Just a heads up: Tomorrow I might start on Silver Sonic from Sonic 2 but I won't have much to show because I'm not gonna be on the whole day. On Thursday however I will have more time but I'm gonna spend most of my free time doing commentary over game footage with Shock and some others probably.

Either way. Silver Sonic from Sonic 2 will be made but not in time for Christmas. SADX and Classic Metal Sonic will also be released once they're finished along with Silver Sonic. I also have to make 06 Metal Sonic Version 2 but that'll be a seperate hack.

Edit: Also I think why I got my Knuckles to work was because I originally edited one of the recolors for Knuckles over Jigglypuff and those files are edited to instantly become a Fitpurin00.pac


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 18, 2012, 03:15:10 PM
its just you flygon pichu brothers over IC dont have their mdl0 renamed like that neither do the mario brothers and they all use iceclimbers pac and motion


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 18, 2012, 03:49:55 PM
Both the Pair of Two Plumbers and my version fo the Mario Bros have the original mdl0 names, so maybe it's something your doing that's making the game freeze like that.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Flygon on December 18, 2012, 04:03:20 PM
Maybe it's something you're doing that's making the game freeze like that.
sorry about this, english isn't even my first language but it bothers me Yeah as both of you said, with mdl0 imports, it just happens me with ice climber textures/vertex/imports. Yeah enough off-topic.

Can't wait for metal sonic!excuse the fake purple


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 18, 2012, 04:14:44 PM
I was annoyed at first about mistyped words on both these forums and YouTube, then I realized, this is the internet :D, and that people mistype things all the time with their keyboard or smart phone, or an anoying spell check jacks up whatever they were typing. :notimp:


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 18, 2012, 11:27:09 PM
I was annoyed at first about mistyped words on both these forums and YouTube, then I realized, this is the internet :D, and that people mistype things all the time with their keyboard or smart phone, or an anoying spell check jacks up whatever they were typing. :notimp:

Damn that Autocorrect.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 19, 2012, 12:04:06 PM
Damn that Autocorrect.
It can be helpful, since the touch screen is so small on a iPhone/iPad Mini (stupidest idea ever), that I typed words extremely badly when I turned off the Auto-Correct. xD But it does get very annoying, almost like Toad or Navi.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 19, 2012, 12:36:01 PM
It can be helpful, since the touch screen is so small on a iPhone/iPad Mini (stupidest idea ever), that I typed words extremely badly when I turned off the Auto-Correct. xD But it does get very annoying, almost like Toad or Navi.

Well atleast Toad and Navi are helpful... the real annoying one is the owl in OOT who does NOTHING to help! (flying you to places is not helping)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 19, 2012, 01:40:22 PM
Well atleast Toad and Navi are helpful... the real annoying one is the owl in OOT who does NOTHING to help! (flying you to places is not helping)
Well flying from the top of Death Mountain saves quite a bit of time when you're Young Link and haven't gotten the songs to teleport yet.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 19, 2012, 01:44:59 PM
anyway, back to Metal Sonic :srs:


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 19, 2012, 02:22:48 PM
Right. No progress on Silver Sonic from Sonic 2. Sorry but I think I'm gonna wait before I make that model. I do have an idea to give him a special bone for his head though to make the spikes rotate on Wait1. That is if it works ofcourse. Hopefully it does.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 19, 2012, 02:27:27 PM
Back from IRL stuff. I might not Get it ready for xmas but atleast on the new year


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 19, 2012, 02:33:36 PM
don't rush yourself SC. :)

@Blase: if you could get the spines to spin every now and again, that'd be awesome! ;D


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 19, 2012, 02:45:22 PM
New poll about Knuckles, i will finish him up or atleast a V1 soon


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: MandoWolfe on December 19, 2012, 02:59:51 PM
Hmm, i prefer the old one, but i'd like to see how this new Final smash would come out.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 19, 2012, 04:36:06 PM
I haven't seen the one from Crusade but I think you shouldn't use too much from that game. I say keep the old one.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 19, 2012, 07:10:37 PM
I would like Knuckles' current final smash if it slowed down/stopped all other players while it was being used.

Before I agree to this, I want to know about the crusade FS.............
What is it?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: XxTailsxX on December 19, 2012, 07:29:15 PM
he jumps into the air turns super and flies down and smashes the ground causing some earthquake kinda thing


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 19, 2012, 07:36:11 PM
he jumps into the air turns super and flies down and smashes the ground causing some earthquake kinda thing
Unless that makes a huge and powerful earthquake, then that is kind of stupid. :/


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: XxTailsxX on December 19, 2012, 07:42:39 PM
http://m.youtube.com/watch?v=go-cSk9a1EY (http://m.youtube.com/watch?v=go-cSk9a1EY) 2:20


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 20, 2012, 12:07:56 AM
That Final Smash... is HORRIBLE! I would NEVER want that for this Knuckles PSA!


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: ShadowWolf on December 20, 2012, 04:27:11 AM
That Final Smash... is HORRIBLE! I would NEVER want that for this Knuckles PSA!
its better then three magical rocks falling from the sky :P


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 20, 2012, 04:53:49 AM
its better then three magical rocks falling from the sky :P

No it isn't... the Crusade Final Smash is lame, ugly and just... boring to look at. I think that if people want a new Final Smash it should just be a remake/improvement of the V0.1 Final Smash to make it look/work better.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SSJ Is Clueless! on December 20, 2012, 07:41:01 AM
i nvr use items anyway to idc, but i voted keep it so you can work on other things on him and get the update out faster XD


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SSBCFan1996 on December 20, 2012, 10:07:52 AM
LawLaw already did it for his Knuckles PSA Over Pikachu, and it wasnt that bad just wasnt finish


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 20, 2012, 10:30:53 AM
ok, that is pretty bad... :srs:

btw, y'know how the latest negative zero PSA has a wall drag ability? well what if you did something like that for knux, except give ot some different properties? knuckles needs to be able to climb again!


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 20, 2012, 11:53:44 AM
ok, that is pretty bad... :srs:

btw, y'know how the latest negative zero PSA has a wall drag ability? well what if you did something like that for knux, except give ot some different properties? knuckles needs to be able to climb again!

I think instead of him being able to Wall Jump he should be able to Wall Climb. I would love to make animation for that.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: XxTailsxX on December 20, 2012, 01:05:27 PM
there still is the ssf2 knuckles final smash  :-\

http://mcleodgaming.wikia.com/wiki/Chaos_Wrath (http://mcleodgaming.wikia.com/wiki/Chaos_Wrath)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 20, 2012, 01:38:57 PM
I think instead of him being able to Wall Jump he should be able to Wall Climb. I would love to make animation for that.
Exactly! :D I'd love to be able to climb again. just like in Sonic & Knuckles! But it would probably work slightly different. you'd have to be able to edit a wall cling, and make it so you can go up or down.
but....how?

@SSF2 FS idea: yeah that might work, but it seems like it'd be too easy to avoid. If South made a similar one, but with rocks, and more like a meteor shower, then I think it's a good FS. :P


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: XxTailsxX on December 20, 2012, 01:53:01 PM
the knuckles over ness had that


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 20, 2012, 02:52:35 PM
Knux keeps his old FS. But i will revamp it.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 20, 2012, 03:43:25 PM
cool :) what's your opinion on knux and reviving his S&K climb? I know it seems like he has just a little too much recovery, but so does kirby, meta knight, dedede, shadowkong, and the Zero psa. Plus, it was his signature ability in S&K. :P again, it's your choice. I assure you, I don't mean to put any pressure on ya. :)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 21, 2012, 03:35:25 AM
cool :) what's your opinion on knux and reviving his S&K climb? I know it seems like he has just a little too much recovery, but so does kirby, meta knight, dedede, shadowkong, and the Zero psa. Plus, it was his signature ability in S&K. :P again, it's your choice. I assure you, I don't mean to put any pressure on ya. :)
but ya know those are weak characters, they are fast but weak as hell. Knuckles best smash attacks deals 36% and he is slow and doesn't have the best recovery


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 21, 2012, 04:00:35 AM
true...well the way you go with it will be best. :P wait.....dedede's slow....but has great recovery...


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 21, 2012, 09:34:56 AM
true...well the way you go with it will be best. :P wait.....dedede's slow....but has great recovery...
yeah he is slow, but he doesn't deal that much as knuckles does


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 21, 2012, 10:48:23 AM
he kinda does, just it's hard to land a hit with his slowness...

ah, never mind. :P


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 21, 2012, 11:59:43 AM
^this, Dedede's Hammer packs quite a punch when charged and stuff, but in an real fight and the enemy is faster than DDD, that power goes be kinda unnoticed.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 22, 2012, 05:05:38 AM
Metal Sonic Beta is pretty much ready for release right?

Will you still be doing a port of him over Game & Watch so my Kirby hat will work?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Carnage on December 22, 2012, 05:07:03 AM
Metal Sonic Beta is pretty much ready for release right?

Will you still be doing a port of him over Game & Watch so my Kirby hat will work?
you know mr gamewatch only has one costume right?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 22, 2012, 06:01:21 AM
Metal Sonic Beta is pretty much ready for release right?

Will you still be doing a port of him over Game & Watch so my Kirby hat will work?
he is ready for release soon. i still need to make his side b which i have no idea what it could be. and fix the finalsmash


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 22, 2012, 07:02:09 AM
you know mr gamewatch only has one costume right?

Yeah and my Metal Sonic Hat is an entire body.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 22, 2012, 08:54:48 AM
He means that whatever model/texture is over "fitGameWatch00.pac/pcs" covers every slot, so you only get one texture for G&W.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 22, 2012, 08:59:12 AM
Side B is done now btw. i need someone to do recolors for metal sonic.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 22, 2012, 09:04:40 AM
Damn, I wish I had a computer, cuz I'd totally do that. :srs: I'm getting better at using photoshop at school, so I think I'd be ready to start recoloring. Too bad it's winter break. :P lol


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 22, 2012, 09:24:25 AM
Side B is done now btw. i need someone to do recolors for metal sonic.

Since Mareeo can't seem to do it. Count me in for recoloring! Do you want recoloring like I did for Knuckles or recoloring like I did for SA2 Sonic, 06 Sonic and 06 Metal Sonic? (The Brawl Sonic recolors)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 22, 2012, 09:47:09 AM
Since Mareeo can't seem to do it. Count me in for recoloring! Do you want recoloring like I did for Knuckles or recoloring like I did for SA2 Sonic, 06 Sonic and 06 Metal Sonic? (The Brawl Sonic recolors)
do what you did with knuckles :)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Velen on December 22, 2012, 09:51:10 AM
Mind if I give recoloring Knuckes a go?

I think I will go for Brawl Sonic-Style recolors.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 22, 2012, 09:56:27 AM
Mind if I give recoloring Knuckes a go?

I think I will go for Brawl Sonic-Style recolors.
go ahead Velen :) i'd like to see how they turn out ;D

Post Merge: December 22, 2012, 10:00:29 AM
does someone know how to make Super sonic avoid damaging others if touch? like SDo0m's Super Shadow?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 22, 2012, 10:10:26 AM
Mind if I give recoloring Knuckes a go?

I think I will go for Brawl Sonic-Style recolors.

That'll be awesome since I'm starting to dislike my recolors for him (besides the blue one cause Blue Knuckles is cool).


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Velen on December 22, 2012, 10:12:13 AM
Well, mine won't be anything special. They will just be Knuckle's normal color twinged with whatever color for the slot. Kinda like Sonic's are.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 22, 2012, 10:33:48 AM
Well, mine won't be anything special. They will just be Knuckle's normal color twinged with whatever color for the slot. Kinda like Sonic's are.
btw are you recoloring the new model or the old?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Velen on December 22, 2012, 10:35:10 AM
Note: I'm assuming that you're using the Generations Knuckles Model.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 22, 2012, 10:41:37 AM
Metal Sonic Recolors are finished! I'll send them to you on MSN when you get online.

Also have I sent you my new animation edits?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Velen on December 22, 2012, 10:46:39 AM
Knuckles' recolors are finished. Just need to save them as PNGs and load'em to BrawlBox.

EDIT:

Almost done making the pac / pcs files.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 22, 2012, 11:02:17 AM
Knuckles' recolors are finished. Just need to save them as PNGs and load'em to BrawlBox.

EDIT:

Almost done making the pac / pcs files.
cool :)
Metal Sonic Recolors are finished! I'll send them to you on MSN when you get online.

Also have I sent you my new animation edits?
great im logging in now :)



Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Velen on December 22, 2012, 11:05:07 AM
Expect the link to Mediafire in your PMs soon.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 22, 2012, 01:46:33 PM
Expect the link to Mediafire in your PMs soon.
thanks
btw guys metal sonic is 95% done so you will get him for christmas!!!!


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 22, 2012, 02:15:33 PM
If your using the new Generations Knuckles model, make sure to give him eye movement if you haven't already before release! Also can't wait for either! :af2:


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 22, 2012, 02:42:40 PM
Whats left on Metal Sonic:¨
Make CSP's BP's Etc
Fix the running gfx
Make a Video
Wait for christmas
Release him!


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SSJ Is Clueless! on December 22, 2012, 03:59:18 PM
yay, so much progress its awesome


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mattimation on December 22, 2012, 04:16:50 PM
Which Christmas are we talking about? Christmas Day (America) or Christmas Eve (Sweden and some others I think)?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 22, 2012, 04:30:37 PM
Which Christmas are we talking about? Christmas Day (America) or Christmas Eve (Sweden and some others I think)?
my christmas at the 24th of December (Norwigian time)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SSBCFan1996 on December 22, 2012, 05:00:09 PM
my christmas is at 24th of december at 1 second after 11:59:59PM XD


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: StupidMarioFan1 on December 22, 2012, 05:05:38 PM
same here! xD


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Mareeo 64 on December 22, 2012, 08:22:23 PM
Mine is whatever it's supposed to be on the east coast. :P lol

great job South. :)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: Battleon469 on December 23, 2012, 05:37:32 AM
haha funny as I have a cousin who lives in norway.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 23, 2012, 11:32:07 AM
Recording now :)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: DoctorFlux(Mariodk) on December 23, 2012, 11:36:22 AM
my christmas at the 24th of December (Norwigian time)
same here but my Xmas releases will be at 25th anyway
since the 25th is almost anyone´s Xmas where ppl gets gifts


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas!
Post by: SouthCraft on December 23, 2012, 11:46:27 AM
*cough* http://youtu.be/NwUEjihpsj8 (http://youtu.be/NwUEjihpsj8) *cough*


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Mareeo 64 on December 23, 2012, 01:22:09 PM
*cough* [url]http://youtu.be/NwUEjihpsj8[/url] ([url]http://youtu.be/NwUEjihpsj8[/url]) *cough*

:happy:


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Mattimation on December 23, 2012, 03:30:03 PM
It's a crime to not have "HOLY EFFING [censored] EGG CARRIAH VERSION 2.0!!!" as one of the choices!

Lol nah jk. I can't wait to try this hack out when I get the chance!

Sending you the CSP, CSS and BPs anytime soon btw.


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: SSJ Is Clueless! on December 23, 2012, 05:47:59 PM
im sorry i hadda vote for that last option XD

loving the progress and that stage, so epic


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: XxTailsxX on December 23, 2012, 07:13:33 PM
why does the black shield sink into the ground before it vanishes? other than that  its an epic moveset  :af2:


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Battleon469 on December 24, 2012, 02:34:36 AM
this (up above me) and cool


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: SouthCraft on December 24, 2012, 03:33:18 AM
why does the black shield sink into the ground before it vanishes? other than that  its an epic moveset  :af2:
fixed ;)


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Battleon469 on December 24, 2012, 03:43:07 AM
yeah it's perfect now


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Mattimation on December 24, 2012, 05:12:58 AM
I think that there should be a flash when Metal Sonic becomes Neo Metal Sonic so it looks better.

Also the guy who made the Neo Metal Sonic model is: XTheDarknessOfLightX from Spriters-Resource Forum (let's call it Communities-Resource) with some edit by me (to make him low poly)


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Battleon469 on December 24, 2012, 06:00:20 AM
also the final smash is a bit weak...


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Mareeo 64 on December 24, 2012, 07:05:35 AM
the 2nd time he used the FS, the power/knockback looked fine. o_0 i guess it was just by chance.

oh, and that SADX Metal looks sexy as hell. :srs:

do you think he needs some sort of chain to connect his extended hands? like the metal sonic sprites. it just seems odd that his hands disembody, and somehow come back to him.
although it still looks great without it. :P


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Battleon469 on December 24, 2012, 07:49:51 AM
yeah your right it worked better second time.


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: SouthCraft on December 24, 2012, 07:58:14 AM
SD card = broken need someone to take pics of him ingame.


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Battleon469 on December 24, 2012, 08:08:26 AM
sorry don't ask me my css keeps freezing i even made a forum but no soloution


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: SonicBrawler on December 24, 2012, 08:10:48 AM
SD card = broken need someone to take pics of him ingame.

*raises hand*


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: SouthCraft on December 24, 2012, 08:13:22 AM
*raises hand*
oki, *goes to dropbox*


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: ShadowWolf on December 24, 2012, 08:17:24 AM
Hey South, didn't someone say your gonna port Metal to G&W?


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Battleon469 on December 24, 2012, 08:21:12 AM
yeah that would be good


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: SouthCraft on December 24, 2012, 08:39:26 AM
Hey South, didn't someone say your gonna port Metal to G&W?
can't they use your rel port?? and ill make a Shadow/SMBZ Sonic friendly so no gfx problems


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Mattimation on December 24, 2012, 08:40:15 AM
I was the one who said to have him over G&W. Cause 1: G&W suuuuuucks. 2: My Kirby Hat will be best for him.

Though I think you should wait with the G&W port unless you can have Kirby's G&W B attack be Metal Sonic's Netrual B faster than I can sing "We Wish You A Merry Christmas" Translated to Swedish (there is no Swedish Translation lol but I can probably come up with something)


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: ShadowWolf on December 24, 2012, 08:58:17 AM
can't they use your rel port?? and ill make a Shadow/SMBZ Sonic friendly so no gfx problems
They could but remember that the rel ports support only NTSC and not PAL. Carnage knows how to convert it but idk if he will >.>


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Battleon469 on December 24, 2012, 09:28:48 AM
yeah but isn't most of us NTSC and PAL?


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: SouthCraft on December 24, 2012, 12:30:26 PM
They could but remember that the rel ports support only NTSC and not PAL. Carnage knows how to convert it but idk if he will >.>
im pal. I use shadow over Ness and im going to use metal over d3. Its easy, i can easily add a G&W and D3 pal versions


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Battleon469 on December 24, 2012, 12:32:02 PM
^agree?


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: Mattimation on December 24, 2012, 12:35:11 PM
Are the ingame screenshots ready yet? I wanna get Shock to review the hack today and your video description said it would come out today!

and okay. But keep the ports for release later on.


Title: Re: SouthCraft's Forest of Doom: Preview in poll!
Post by: SouthCraft on December 24, 2012, 02:06:25 PM
Are the ingame screenshots ready yet? I wanna get Shock to review the hack today and your video description said it would come out today!

and okay. But keep the ports for release later on.
you mean this one? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30296 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30296)
XD


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Chaos_Knight on December 24, 2012, 02:27:13 PM
Erm...is it me or does the download link appear broken?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: SouthCraft on December 24, 2012, 02:30:43 PM
Erm...is it me or does the download link appear broken?
try again! i think it's fixed


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Chaos_Knight on December 24, 2012, 02:34:27 PM
try again! i think it's fixed
Still broken to me. :/


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Battleon469 on December 24, 2012, 03:21:36 PM
weird..


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: StupidMarioFan1 on December 24, 2012, 03:43:58 PM
It works for me. :\


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Battleon469 on December 24, 2012, 04:07:41 PM
yeah same that's why it's weird..


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Battleon469 on December 24, 2012, 04:26:46 PM
maybe it's something to do with the browser or what bit you have like 64bit or 32bit?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Vaild Address on December 24, 2012, 04:32:47 PM
For those who keep getting errors, try right clicking the download box, then click save link and it should work.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mattimation on December 25, 2012, 06:25:19 PM
I just played as Metal Sonic in a livestream. Not a bad PSA. But could use some work.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mareeo 64 on December 25, 2012, 07:51:02 PM
It's pretty good South. :P the Back-A (air) is kinda awkward, and I think the recolors might need updating.

But, other than that, very nice. ;D


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mattimation on December 26, 2012, 03:12:16 AM
It's pretty good South. :P the Back-A (air) is kinda awkward, and I think the recolors might need updating.

But, other than that, very nice. ;D

The Back A Air is based on a kick he does in Sonic OVA but it's kinda hard to pull off due to his gravity. If South can make so in the next version that when he does that attack (Back A Air) he will fall much slower (this should only work for that attack) so it's easier to hit enemies with the kick.

Also I've changes the Down Smash to look better so instead of jumping up like a retard he punches his hands into the ground and the hands spin around, come back up and hit stuff.

EDIT: I just saw JoeTE's Neo Metal Sonic Import and in my opinion I think for the next version of Metal Sonic we should ask if we could use his model instead of the crap I found.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mareeo 64 on December 26, 2012, 06:44:25 AM
is it just me, or is Metal a little TOO brawl-styled? he just seems so dark, and dull. I'ts hard to see his eyes, even with the smash ball. I think maybe next week I'll try to make some sort of "my style" recolors.
Is that ok South?
I'll only need his texture maps.

Oh yeah, and maybe a shinier shiny effect. But for that, I'll need your help Blase. :P


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: SouthCraft on December 26, 2012, 07:58:51 AM
The Back A Air is based on a kick he does in Sonic OVA but it's kinda hard to pull off due to his gravity. If South can make so in the next version that when he does that attack (Back A Air) he will fall much slower (this should only work for that attack) so it's easier to hit enemies with the kick.

Also I've changes the Down Smash to look better so instead of jumping up like a retard he punches his hands into the ground and the hands spin around, come back up and hit stuff.

EDIT: I just saw JoeTE's Neo Metal Sonic Import and in my opinion I think for the next version of Metal Sonic we should ask if we could use his model instead of the crap I found.
no no! your neo is very good! in my opinion its better than his!


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Battleon469 on December 26, 2012, 09:07:01 AM
^this


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mattimation on December 26, 2012, 10:49:18 AM
no no! your neo is very good! in my opinion its better than his!

I don't agree. The model I found was badly textured, too highpoly and I'm starting to think the guy didn't try hard enough. The other one is more detailed, more shiny and I just love looking at it. Sure it's shorter but that doesn't matter to me.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: XxTailsxX on December 26, 2012, 10:51:12 AM
why dont you make a custom model made from both models


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Battleon469 on December 26, 2012, 11:06:32 AM
Lol epicness^


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mattimation on December 26, 2012, 02:39:41 PM
why dont you make a custom model made from both models

Uhh the model I found didn't have a boneset and if I would make my own Neo Metal Sonic model I would be wasting my time creating a model of a character I don't like from scratch. So no thanks. Also it would take too long and right now I'm only doing small hacks since me and 2 others are going to be Showcasing all the hacks we've made or collabed in that we find worth to show (we're not showing off hacks we've already showed)


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Battleon469 on December 26, 2012, 02:45:42 PM
well whatever you say captain rayman... lol


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mattimation on December 26, 2012, 05:22:49 PM
well whatever you say captain rayman... lol

Hehe good one.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mareeo 64 on December 26, 2012, 05:54:51 PM
Do any Sonic hacks work with the Metal Sonic moveset?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mattimation on December 26, 2012, 06:53:29 PM
Do any Sonic hacks work with the Metal Sonic moveset?

Any model using Sonic's boneset should work for the moveset. Even Regular Brawl Sonic.

Speaking of Metal and Moveset I had a new idea for a new brawl hack: Mecha Knuckles. (that's the name he has in Sonic R. Not Metal Knuckles)

I'm gonna combine the Brawl Knuckles (cause it's more blocky) and the Metal Sonic model by Mastaklo. Sound like a good idea?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: SonicBrawler on December 26, 2012, 06:54:19 PM
Any model using Sonic's boneset should work for the moveset. Even Regular Brawl Sonic.

Speaking of Metal and Moveset I had a new idea for a new brawl hack: Mecha Knuckles. (that's the name he has in Sonic R. Not Metal Knuckles)

I'm gonna combine the Brawl Knuckles (cause it's more blocky) and the Metal Sonic model by Mastaklo. Sound like a good idea?

Brilliant


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mareeo 64 on December 26, 2012, 07:01:05 PM
Well, I tried a Gen Shadow, and it froze. I have really bad luck with freezes.

anyway, Go for it dude. :P that sounds sensational [/word no one's used since the 70's]


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mattimation on December 26, 2012, 07:02:09 PM
XD Alright. Just keep in mind that I will be using some thoughts of my own in the model to make him look more modern.

Also I'm working on Metal Sonic Trophy for Brawl (I will make Neo Metal Sonic Trophy as well)

and I decided to make new CSPs

(http://puu.sh/1FK6o) With Blender

Well, I tried a Gen Shadow, and it froze. I have really bad luck with freezes.


It may be the model that is too highpoly. What kind of Sphere does it have? If it's a Sphere that is a circle then keep it but if the Sphere is his body then remove it. Also it would help to resize the textures I guess.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mareeo 64 on December 27, 2012, 10:43:50 AM
Yeah, the Mecha Sonic vertex froze too....


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mattimation on December 27, 2012, 11:03:36 AM
I just got Metal Sonic beta yesterday and encountered a few problems.
1 was when I chose the Metal Sonic Kai model that came with it, the game froze upon selecting a stage. The original model and SADX worked, but I don't know about the 06 model. I also tried it with the recently released Neo Metal Sonic, and it froze for that too. (And I agree with Blase, the newer Neo Metal is alot better than the FS one.) 1 last thing, I found it really awesome how you added a wait animation for when he's heavily damaged.

Metal Sonic Kai froze for me too (either too highpoly or something else is wrong)
SADX Metal Sonic is still not finished (see it as a beta release)
06 Metal Sonic should work (but I'm gonna make Version 2)
The new Neo Metal Sonic model probably has a body sphere which I can easily remove. (I haven't downloaded it yet)
and thanks for the heavily damaged animation. I wanted to create something that would fit a robot.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: SouthCraft on December 27, 2012, 12:55:09 PM
OK Guys! Ill update it to Beta2 with fixed models and such! Just give more feedback aka problems you have with the PSA.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mareeo 64 on December 27, 2012, 01:29:53 PM
Well, i'd say for the run attack, he shouldn't back up first. It should be more like yoshi's. And I believe it was Blase that said you were gonna update the back-A air.

I also think the black shield should reflect projectile attacks/items. At least for a small window of time. :P
The side-B just needs a better pose while he's going forward. It is a pretty good move though. :)

the neutral B is perfect, but the gfx get screwed up a lot with other PSAs. I don't know if that's fixable though, lol.

his Up-A ground is good. maybe a revamped animation, but if not, it's a good attack.

down-A ground is extremely harc to hit with, and is a little too much like Knuckles'.

I like the side-A ground.

Up-Smash: the person you're hitting can get out of it too easily, but nice move overall. :)

running (turning around only) He really doesn't move much when he turns around, although it does kinda fit the "robot" standard.

FS: enemies get out of it too easily. I'm not sure why, but I think adding more hit-stun may fix it. Similar to Shadowkong's, i guess. would it be possible for the lightning from above to give damage?

sorry, just some constructive criticism. :P


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: SouthCraft on December 27, 2012, 01:42:15 PM
Well, i'd say for the run attack, he shouldn't back up first. It should be more like yoshi's. And I believe it was Blase that said you were gonna update the back-A air.

I also think the black shield should reflect projectile attacks/items. At least for a small window of time. :P
The side-B just needs a better pose while he's going forward. It is a pretty good move though. :)

the neutral B is perfect, but the gfx get screwed up a lot with other PSAs. I don't know if that's fixable though, lol.

his Up-A ground is good. maybe a revamped animation, but if not, it's a good attack.

down-A ground is extremely harc to hit with, and is a little too much like Knuckles'.

I like the side-A ground.

Up-Smash: the person you're hitting can get out of it too easily, but nice move overall. :)

running (turning around only) He really doesn't move much when he turns around, although it does kinda fit the "robot" standard.

FS: enemies get out of it too easily. I'm not sure why, but I think adding more hit-stun may fix it. Similar to Shadowkong's, i guess. would it be possible for the lightning from above to give damage?

sorry, just some constructive criticism. :P
thanks i asked for this! For down b: he does reflect some projectyles (iknow wierd) only pit's arrows works for some wierd reason although the coding are there.
The netrual b: did it happend with sonic psa's? like shadow, classic sonic and sonic?


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mattimation on December 27, 2012, 02:16:50 PM
I got a new Final Smash idea! (two actually)

Idea 1: Neon Lightning. He becomes Neo Metal Sonic and flies to the center of the stage (in the background so no one can hit him). He then raises his arms and yell "NEON LIGHTNING!" (I could try make a voice clip that sounds like Neo Metal Sonic) as Lightning Bolts strike the arena everywhere.

Idea 2: Kai-zo Destruction. He becomes Metal Sonic Kai (gigantic ofcourse) and flies up to one of the upper corners of the screen (would suggest the corner of the way he's not facing so if he's facing right he'll go to the left upper corner) and charges up a big beam from his chest. Then he Yells "KAI-ZO DESTRUCTION!" (again I can make a good voice clip if you want) and fires it as anyone who gets caught in it will be stuck and get 10% damage for each hit every half second. The beam stays for 3 seconds before it flashes (explodes) and launches the opponents nearby/in it away. (the total damage they can get from it should be around 60% to 80%)

If any one of these are possible to make I think it should be the next Final Smash. It would be cool.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mareeo 64 on December 27, 2012, 03:38:31 PM
Awesome! I say the 2nd one. :P

@South: happens with Mephiles over ganon (Sonic port), and shadowkong. So I guess it's just sharing gfx. :P


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: SouthCraft on December 27, 2012, 04:36:43 PM
Awesome! I say the 2nd one. :P

@South: happens with Mephiles over ganon (Sonic port), and shadowkong. So I guess it's just sharing gfx. :P
yes it is! I must make friendly versions to make it work ;) also blase the 2nd one is the only one that i think can work great with codings so we can make that.


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: Mareeo 64 on December 27, 2012, 04:38:56 PM
:yay:
that is all....... :srs:


Title: Re: SouthCraft's Forest of Doom: Metal Sonic Beta RELEASED!!!
Post by: SouthCraft on December 27, 2012, 04:44:53 PM
:yay:
that is all....... :srs:
if you are experienced, i think you can make friendly versions urself. Just export all metals grafics: lazer, and the shield gfx. And import them into shadowkongs images in FitDonkey.Pac. I think it would work :)


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mareeo 64 on December 27, 2012, 06:01:50 PM
Well that sounds easy enough.

*Wizard of Oz music*
If I only had a pc....

EDIT: Holy Kittens! I have 1000 posts! ;D


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mareeo 64 on December 27, 2012, 06:34:07 PM
I think the back-A air is supposed to have a special property that SouthCraft's gonna fix for the next version.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: XxTailsxX on December 27, 2012, 07:08:38 PM
When you use is forward b the blue graphic appears in front of him as he moves instead of behind him like a trail


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 27, 2012, 08:43:51 PM
Yeah. The Back A Air needs to have Metal Sonic fall slower cause I really want that kick from Sonic OVA to be in the PSA.

I've updated the Down Smash btw. It looks much better now.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: JELLYpWnzU on December 27, 2012, 09:42:49 PM
voted for teengohan


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: AnImAiNe on December 27, 2012, 10:28:18 PM
voted for jugo we already have goku,vegeta,kid buu,gotenks, and goten w/trunks. a narruto psa wouldnt hurt we only have naruto and a very basic sasuke atm. with said dragon bll z characters already made anything else doesn't add anything new and gets repetitve with there core playstyle.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 28, 2012, 03:55:01 AM
voted for jugo we already have goku,vegeta,kid buu,gotenks, and goten w/trunks. a narruto psa wouldnt hurt we only have naruto and a very basic sasuke atm. with said dragon bll z characters already made anything else doesn't add anything new and gets repetitve with there core playstyle.
there is a rock lee PSA that im planning to revamp too.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: DoctorFlux(Mariodk) on December 28, 2012, 12:12:51 PM
these teen gohan movesets over toon link
alot of them but not is them is playeble/ported animetions from mine/Sdo0m´s movesets so i hope good one over toon link will happen


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 28, 2012, 12:19:23 PM
these teen gohan movesets over toon link
alot of them but not is them is playeble/ported animetions from mine/Sdo0m´s movesets so i hope good one over toon link will happen
actually i was hoping jugo winning. since i got alot of ideas and i think naruto needs more bad guys than just sasuke. And i don't like Pain and the other old Akatsuki members.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Battleon469 on December 28, 2012, 12:20:18 PM
I agree with mariodk...


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 28, 2012, 12:22:46 PM
I agree with mariodk...
well the poll decides the winner, not me. The poll ends in 2013 btw


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Battleon469 on December 28, 2012, 12:31:02 PM
they should be able to set a timer to tell people when in ends.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: LCCoolJ95 on December 28, 2012, 04:14:26 PM
DBZ vs Naruto? I think you should do a different character, like Jak & Daxter, or Cole McGrath.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: StupidMarioFan1 on December 28, 2012, 05:34:19 PM
Or say updates to SMBZ Luigi.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: ShadowWolf on December 28, 2012, 05:54:13 PM
Or say updates to SMBZ Luigi.
^This


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 28, 2012, 05:58:32 PM
I didn't say i will make him now, i said in the future! SMBZ Luigi update are already planned


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: KGN Nappdagg on December 28, 2012, 05:58:41 PM
([url]http://i1208.photobucket.com/albums/cc373/SouthCraft/SCHZ-2.png[/url])

PSA's thats Completed

([url]http://www.mariowiki.com/images/thumb/c/c6/MetalSonic_Emblem_Winter_Games.jpg/95px-MetalSonic_Emblem_Winter_Games.jpg[/url]) Metal Sonic Beta

([url]http://images4.wikia.nocookie.net/__cb20100105171509/sonic/images/c/c7/Knuckles_flag.jpg[/url]) Knuckles V0.6

([url]http://picon.ngfiles.com/386000/flash_386658_medium.png[/url]) SMBZ Luigi V1.1

Future PSA's

([url]http://i1208.photobucket.com/albums/cc373/SouthCraft/Mario_flag_zpsb6ef0e4f.png[/url]) Broly the Legendary Super Sayian
Character over: :ganon:
Size: 10/10 like Ganon
Combo Speed 8,5/10 FAST!
AirSpeed: 2/10 he is heavy
Weght: 7/10 like Ganon
Running Speed: 3/10 slower than ganon

AAA Combo: 2x quick punches the a floaty kick
Dash Attack: Like CFalcon's

S Tilt: Power Punch
U Tilt: A powerfull Uppercut
D Tilt: Spin Kick

S Smash: Almost like ganon just faster and abit animation changes
U Smash: Straight Kick
D Smash: He jumps and the he Swings his arm down hardly

Air N like ganon's
Air F like ganon's but faster
Air D like Kid Buu's
Air U Like Ganon's
Air B Back Kick

Netrual B: Ereaser Cannon's: (can charge up to 2 ereaser cannons)
Side B: Gigantic Hammer: (Like Gannons but without darkness and abit faster and cancelable)
Down B: Explosive Wave: (Broly creates a huge green explosion around him)
Up B: Flight like in the games

Final Smash: Omega Blaster (A huge Blast of Green Energy ball that creates explosion if hits)
([url]http://fc00.deviantart.net/fs71/f/2010/236/c/6/Silver_The_Hedgehog_logo_by_tra128.png[/url]) Silver the Psycic Hedgehog
Character over: :falco:
Weight: 5/10 floaty
Speed: 6/10 Like Mario
AirSpeed 3/10 Not that fast either
Jump Height: 8/10 High enought
Power: 6/10 Avarage really
Combo Speed: 3/10 He can't really combo he is like Ike.

AAA Combo: 2x Psycic push and then a kick

Dash Attack: Speed Push

S tilt: PsyPush (pushes the oppoment and does damage)
D Tilt: Sonic's For now
U Tilt: Psycic Control Up (All thats in the area of silver goes up in the air and does damage)

S Smash: Psycic Knife (Silver performs a wave-like motion with his left hand, which causes the Psychic Knife to appear in front of him and then releases it with at swing of the left hand)

D Smash: Double Push (like KJP's 1st Silver but without the false electricity)

U Smash: Gravity Lift (lifts the oppoments with the power of psychicness)

N Air: Air Spin (like falco's but just one 360 does single damage)
B Air: Gravity Control (prevents oppoments of controlling their gravity)
F Air: Psychic Clap (he claps and psychicness creates a damaging wind)
D Air: Psycho Smash (Silver releases a strong  psychokinetic energy in front of him that pushes enemies away)
U Air: just a straight swing with his right hand uppwards (no psychicness)

Netrual B: Crate throw (Throws a crate from 06 in the oppoment with psycic powers will use article for this)

Side B: Stun Chop (Silver sends shocking stun to the a close oppoment)

DownB: Shock Bracelet (By jumping and placing his hand on the ground, silver creates a dome of electric energy over his body)

Up B: Object Warp (Uses his psycicness to lift him and an object higher and where he wants in a limit)
Kakashi Hatake the Hokage

FinalSmash: Meteor Smash! (done in sonic generations, he finds alot of cars and crap and creates a big meteor out of it and rolls in on the ground)

Special: I will of course bring back his Levitate from 06 and this will not work like Knuckles/Peach's glide, this will have a limit which zeroes out when landing so you can cancel it and do it for a limit (this will not be broken as in 06)
Maybe i will put make silver's down taunt to something special too, As you sure know he has this silver chaos emerald in some of the games so down taunt will be him putting up his emerald and absorbs energy from the chaos emerald. He will turn Super For a short amount of time then he can throw 3 crates at the time and his attacks will be 5% stronger. This works only if he has over 80% +.
Kakashi Hatake the Hokage
Character over: :mk:
([url]http://i1208.photobucket.com/albums/cc373/SouthCraft/Mario_flag_zps6dc1f519.jpg[/url]) Shadow Mario the super criminal waterlike plumber in delfino plaza
Character over:  :sheik:
His Arributes are Mario's
Special: He is a copy of mario's SMSS experince he can all mario's A attacks moves in delfino plaza
And is able to turn into Bowser Jr via Downtaunt

Netrual B: Brush Dots: (SM Uses his PaintBrush to create Paint Dots and shoots it like it was a shotgun)

Side B: Blue FireBall: SM Uses Mario's fireball attack (but he didn't manage to copy this correctly so its blue and it comes back to him like a boomerang trough his chest)

Up B: SMSS's Spin Jump

DownB: Dot Warp (He turns into a blue dot and warps controllable when he comes out he does an epic combo of mario's moves)

Final Smash: Mecha Bowser (I hope i get a model for this its mechabowser basicly his head that shoots 4 giant fireballs then it explodes)
Bowser Jr the youngest of the koopas
Character over:  :zelda:

UNDER CONSTUCION! the ones with emblem are done moveset designs

Not to be nitpicky but "BETA" doesn't exactly count as a complete PSA. I was hoping that the final version (Better everything) would count as complete, but still, great work..\


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: ShadowWolf on December 28, 2012, 06:32:19 PM
SouthCraft, I am actually working on my own Silver The Hedgehog. I finished most A attacks but not the specials. All I did was animate a bit and maybe we could collab? I like your idea's better then mine so I would love to help out


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: StupidMarioFan1 on December 28, 2012, 07:17:02 PM
Could I offer some animations for Shadow Mario? Well first off is he supposed to be a clone of Brawl Mario, or SMS Mario? If a clone of SMS Mario, then I think I can offer some custom animations like a new Wait, a DamageWait, a new Run and more. ;D


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 29, 2012, 04:22:21 AM
Could I offer some animations for Shadow Mario? Well first off is he supposed to be a clone of Brawl Mario, or SMS Mario? If a clone of SMS Mario, then I think I can offer some custom animations like a new Wait, a DamageWait, a new Run and more. ;D
he is a clone of SMSS. Just to say it: Spin Jump and slide attack and ground pound is done animating

Post Merge: August 10, 2012, 05:00:00 AM
SouthCraft, I am actually working on my own Silver The Hedgehog. I finished most A attacks but not the specials. All I did was animate a bit and maybe we could collab? I like your idea's better then mine so I would love to help out
Mine is collabed with blase, we were working on it for a while ago. I call him Silver the Psychic hedgehog to show that its actually his attacks. All his attacks is in the moveset!

Post Merge: December 29, 2012, 04:53:31 AM
I think he is next after updates on Knuckles\Metal Sonic.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 29, 2012, 08:24:55 AM
Oh we're doing Silver?

I'll start animating for him as well then cause I have nothing better to do XD


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mareeo 64 on December 29, 2012, 09:48:32 AM
you could rig my dry bones request :P lol *slap*


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 29, 2012, 06:01:03 PM
Oh we're doing Silver?

I'll start animating for him as well then cause I have nothing better to do XD
yeah like the moveset btw?


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SonicBrawler on December 29, 2012, 06:08:32 PM
Can I help with Silver? I helped animate for the one b KJP. i would love to help with his


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 29, 2012, 06:10:52 PM
Can I help with Silver? I helped animate for the one b KJP. i would love to help with his
you will be collabed, but i don't need more help cuz i just gonna revamp KJp's moveset


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SonicBrawler on December 29, 2012, 06:12:23 PM
you will be collabed, but i don't need more help cuz i just gonna revamp KJp's moveset

oh alrighty


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 29, 2012, 08:09:13 PM
I'm waiting for a better Silver import though (one with mouths that are from Brawl Sonic and all that) before I start animating. The one that Flygon made is... meh.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Battleon469 on December 30, 2012, 06:07:38 AM
Just asking but why are you making another silver?


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Carnage on December 30, 2012, 06:13:41 AM
Just asking but why are you making another silver?
becuase ppl like to make multiple sonic psas, multiple shadow psas and multipull knuckles/silvers psas , i wont ever get why so many sonic fanatics on this forum lol.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 30, 2012, 06:31:13 AM
I just wanna make a new Silver PSA cause the current one isn't Silverish enough for me. Also because I've played the [censored] out of Sonic 06 and know everything about him... I hate myself sometimes.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Battleon469 on December 30, 2012, 09:08:53 AM
^ seriously that game is addicting even though it's so fricking bad!


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 30, 2012, 09:46:29 AM
^ seriously that game is addicting even though it's so fricking bad!

Yeah. Even if you say you won't play it again you always come back to it. Sadly it's the game I always play cause I can't find my Sonic Generations.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Battleon469 on December 30, 2012, 10:04:00 AM
^lol my fav glitch is in the silver boss battle (near the start) is that you can run away from the actual battle and go back to the city. :af:


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 30, 2012, 12:03:35 PM
^lol my fav glitch is in the silver boss battle (near the start) is that you can run away from the actual battle and go back to the city. :af:

My favorite is when I make me and Silver come out of the invisible box, lead him into a small room (Dusty Desert Mirror's room) and spam the Green Gem (by jumping slightly before I use it)


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Battleon469 on December 30, 2012, 12:10:35 PM
yeah thats always fun to do


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Battleon469 on December 30, 2012, 02:00:25 PM
also if you do a down kick over and over again on those grey boxes you start getting higher in the sky.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 30, 2012, 02:07:32 PM
I figured out the Green Gem glitch myself. Where you jump just a half second before you kick. Sonic will land back on the ground but instead of doing that long as animations for getting ready and stopping he will just start kicking right away. This is because when you do the kick in the air he doesn't have any animation for getting ready and stopping so he just starts kicking right away. The Green Gem sucks though.

I'm trying to figure out a way to get to Soleanna's Castle but it's hard.

But we've gone off topic haven't we?


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Battleon469 on December 30, 2012, 02:09:44 PM
lol yes^


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 30, 2012, 04:33:20 PM
Blase if you don't like the silver models here on BV, i still got your texture edits. I can make better metal, expressions and maybe movable eyes too :)


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 30, 2012, 06:10:06 PM
Blase if you don't like the silver models here on BV, i still got your texture edits. I can make better metal, expressions and maybe movable eyes too :)

The Silver model I've made doesn't have rigged fingers.

I'm probably just gonna use Sonic's model.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mareeo 64 on December 30, 2012, 08:02:37 PM
What about the Gen Silver that just got released? That has the works. :P expressions, sexy texture, over Sonic.....

what's not to like? correct me if i'm wrong, but Nano and a couple others (whom I can't remember) put some work into it, so it's not a bad import.

EDIT: now that I think about it, I think it was Flygon and Nano that made it.....hmm......


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Ratchet99 on December 31, 2012, 04:43:15 AM
Well I tried to have Silver Generations V2 over Diddy with moveset and its froze. Plus the pics from Flygons Silver Generations V2 Silver was having Silver V2 moveset. Maybe Silver model over Falco and didnt freeze.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 31, 2012, 07:07:01 AM
I don't really like that model. It's not a bad import or anything but I rather have a model that fits brawl. That model doesn't really fit brawl in my opinion.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Battleon469 on December 31, 2012, 07:34:41 AM
same it's texture isn't brawl styled.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 31, 2012, 09:12:25 AM
Ok fixed Knuckles PSA. Any model will work over the PSA now :)

Post Merge: December 31, 2012, 09:21:31 AM
All left on knux is Revamping Netrual B Air/Ground and cliff dodges etc. And FinalSmash revamp its still the same but ill revamp it abit


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Kagemaru on December 31, 2012, 09:55:14 AM
Was it you guys that I did that knuckles animation for?

I've forgotten...


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on December 31, 2012, 10:09:54 AM
Was it you guys that I did that knuckles animation for?

I've forgotten...
I don't think so. Didn't you do that for a Falco version? This has Boygos Gen Knuckles model over Sonic.

Post Merge: August 10, 2012, 05:00:00 AM
Deleted the Knuckles official thread... because i can just post here

Post Merge: December 31, 2012, 05:30:52 PM
Knuckles is almost done :af2: just need updated CSP's


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: Mattimation on December 31, 2012, 07:44:57 PM
What's wrong with the current CSPs- oh yeah new model.


Title: Re: SouthCraft's Forest of Doom: DBZ Vs Naruto poll + OP being updated!
Post by: SouthCraft on January 01, 2013, 06:11:38 PM
Ok 2013 guys....
This year expect much from me! Ill show my real PSA experience and what i can, i will make my PSA's perfect i can already give progress
Knuckles V1 PSAing is done
Silver PSA is started
Metal sonic V0.5 is started

But i will release them all in the same week. I missed my 1 year anniversery so this will be a late anniversery gift from me.

Bowser Jr/ShadowMario project will be done this year! I promise!
Possibly Broly too, if mastaklo finishes the model soon Broly will be worked on!

Sorry for being lazy with PSAs guys. this year! I just say it ;D


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SonicBrawler on January 01, 2013, 06:25:18 PM
take ur time on shadow mario. bowser jr still needs a lot of work :P


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Flygon on January 02, 2013, 02:53:27 AM
Thanks, I'm glad you don't like my import nor my attampt to make a brawl texture :P
@Ratchet99 I wasn't using the moveset, I was using some of the animations of it to take the pictures.

Happy 180 pages! I'm glad to hear about shadow mario/bowser jr.


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mattimation on January 02, 2013, 07:06:41 AM
Thanks, I'm glad you don't like my import nor my attampt to make a brawl texture :P
@Ratchet99 I wasn't using the moveset, I was using some of the animations of it to take the pictures.

Happy 180 pages! I'm glad to hear about shadow mario/bowser jr.

No I like the import and all that. I just don't think it would fit with that mouth it currently has. It's only the mouth that is bothering me right now.


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mareeo 64 on January 02, 2013, 02:14:21 PM
i wish the gen MS edit (by SDoOm, but with the v7 shine) could be on this moveset. I am not a big fan of the current model. It's good, don't get me wrong, but the normal sized Gen model is just so sexy look'n :srs:


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mattimation on January 02, 2013, 02:51:02 PM
Well I hate to dissapoint you Mareeo 64 (and Splitpersonalities as well I guess) but I'm going to be using the Metal Sonic Model from this PSA to make Classic Metal Sonic so all the animations will look good.


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SouthCraft on January 02, 2013, 03:07:29 PM
take ur time on shadow mario. bowser jr still needs a lot of work :P
Shadowmario is 2-3 days work for me (PSAing) so im planning to help in BJR and maybe finish it. Btw ive been here 1 year now so, ill take a break from PSAing. Instead i will learn animating. Once i think im done i come back to PSA ;)


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: StupidMarioFan1 on January 02, 2013, 04:26:13 PM
Shadowmario is 2-3 days work for me (PSAing) so im planning to help in BJR and maybe finish it. Btw ive been here 1 year now so, ill take a break from PSAing. Instead i will learn animating. Once i think im done i come back to PSA ;)
Thats a good idea, learning how to animate should help speed future projects because you won't have to be so dependant someone else's animations as often. :)


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mattimation on January 02, 2013, 04:42:21 PM
actually for Metal Sonic I didn't make that many animations. Infact what I did for the attacks were.

AAA combo
forward tilt
down tilt
up tilt
air A backwards
down smash (which I've updated and it looks WAY better now)
forward throw (you need to fix that one btw cause the stab he does should deal damage and make a stabbing sound)

I would have made the throw be more creepy with Metal Sonic looking into your eyes before punching you... but I already made a slow backwards A air attack

The rest was just taunts, winning, lose, entry, wait and the walks (not the run)


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mareeo 64 on January 02, 2013, 06:17:28 PM
yeah, the run is just super sonic's fly animation :P

I really want to get into animating. I don't know if I can just edit animations strait from brawlbox, but I'm not too experienced with using it. BUT I do have the program now. I gotta find a pc to use it on, but when I was at a relative's house over break, I successfully replaced some CSS portraits. I think what I'll do is start with editing textures, and then i'll try to add shiny effects, and somewhere in the middle, I'll edit some animations. ;D

I've made 100% custom animations with sprites, so i'm slightly at a better start than one who starts completely blind. :P

Anyway, eventually I may be able to help you guys with projects. :happy:

@Blase: Although I don't completely agree, I respect your decision. :P Somebody'll stick Gen MS in there eventually! lol


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: StupidMarioFan1 on January 02, 2013, 07:15:14 PM
Well actually editing sprite animations is very different from editing Brawl animations... really you don't have a better start than one who starts comepletely blind. :P


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mattimation on January 03, 2013, 07:21:43 AM
Heh. My first animation edit ever was Goalpost victory and I only used animations that already existed. I do the same thing for my not yet finished Capsule Victory but the good thing about that animation is that Sonic moves more like he should and not like a robot.

Another reason why Metal Sonic is easy to animate is because he's a robot. Most animations that people make for their first time are pretty robotic. So Metal Sonic is actually easier to animated than Knuckles and Knuckles will be easier to animate than Silver XD


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mareeo 64 on January 03, 2013, 10:49:38 AM
@SMF1: well, i didn't say they were similar, but, I do know that i have a chance at being an average animator once i start learning. if you were curious to see one of my sprite animations, here ya go:
http://flipnote.hatena.com/50C8F250C58EC6D6@DSi/movie/8EC6D6_0C1021CB67A15_022?in=user


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SouthCraft on January 03, 2013, 12:38:40 PM
@SMF1: well, i didn't say they were similar, but, I do know that i have a chance at being an average animator once i start learning. if you were curious to see one of my sprite animations, here ya go:
[url]http://flipnote.hatena.com/50C8F250C58EC6D6@DSi/movie/8EC6D6_0C1021CB67A15_022?in=user[/url]
wow Mareeo those are really good sprites :o


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Leon Exodio on January 03, 2013, 12:40:53 PM
@SMF1: well, i didn't say they were similar, but, I do know that i have a chance at being an average animator once i start learning. if you were curious to see one of my sprite animations, here ya go:
[url]http://flipnote.hatena.com/50C8F250C58EC6D6@DSi/movie/8EC6D6_0C1021CB67A15_022?in=user[/url]
wow that was very good


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SouthCraft on January 03, 2013, 01:35:51 PM
starting Silver Now :)

Blase: Wait1, 2 and 3 is done mine is Wait3 the others you made. Run, Jumps, Wins, Grabs and some air atts is done.


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mareeo 64 on January 03, 2013, 01:59:01 PM
nice job South :P

and thanks! ;D that was made a few weeks ago, and if it weren't for the limits flipnote has, It could've been longer and better.
I can only use 2 colors per page, and there's only 3 colors to choose from. The page/file size limit tears what I wanted to make in half too.

anyway, Silver should be great. :P


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Leon Exodio on January 03, 2013, 02:27:13 PM
if you dont mind me asking who is silver over ?


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SouthCraft on January 03, 2013, 02:42:08 PM
if you dont mind me asking who is silver over ?
check the OP xD

Post Merge: January 03, 2013, 02:57:45 PM
Im going to work abit on the SSBC project aswell. So progress will not be superb but fast :)


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Leon Exodio on January 03, 2013, 02:57:52 PM
aww over falco that sucks but i bet it will be awesome


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: StupidMarioFan1 on January 03, 2013, 04:37:48 PM
@SMF1: well, i didn't say they were similar, but, I do know that i have a chance at being an average animator once i start learning. if you were curious to see one of my sprite animations, here ya go:
[url]http://flipnote.hatena.com/50C8F250C58EC6D6@DSi/movie/8EC6D6_0C1021CB67A15_022?in=user[/url]

Wow feels like SMBZ, if you made a youtube vid of that with Microsoft Paint, it could pass as Alvin's work. :af2:
Anyways which SSB UC character will you do South?


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mattimation on January 03, 2013, 05:06:10 PM
I guess I can do the Throws. Gonna see if I can figure out exactly how they work.


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SonicBrawler on January 03, 2013, 05:11:15 PM
Anyways which SSB UC character will you do South?

SC and I are collabing on Saki over Pit


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mattimation on January 05, 2013, 10:12:34 AM
actually... I won't do the throws. I hate working with the ThrowN bone.


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SouthCraft on January 05, 2013, 11:24:20 AM
actually... I won't do the throws. I hate working with the ThrowN bone.
i said i have done throws


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mattimation on January 05, 2013, 03:22:36 PM
i said i have done throws

You said Grabs. Not Throws. But okay.


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SouthCraft on January 06, 2013, 03:05:09 PM
Ok working avarage priority on Silver. Because im also working on SSBC project abit and also im planning to update Mewtwo over Peach


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Carnage on January 06, 2013, 03:44:39 PM
Ok working avarage priority on Silver. Because im also working on SSBC project abit and also im planning to update Mewtwo over Peach
hope you use the version with my n-B codding xD


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: LCCoolJ95 on January 06, 2013, 05:35:22 PM
hope you use the version with my n-B codding xD
N-B coding? Explain...


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Carnage on January 06, 2013, 06:35:15 PM
N-B coding? Explain...
works like ridley downB it can be holded and does damage between 1 and 25  and the gfx increases acording it its a  much better chargable fake projectyle


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SouthCraft on January 08, 2013, 08:54:48 AM
works like ridley downB it can be holded and does damage between 1 and 25  and the gfx increases acording it its a  much better chargable fake projectyle
Yes i will include your codding :)


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mattimation on January 10, 2013, 08:24:50 AM
Just gonna let you know South that I've decided to work on some hacks of my own because of 2 reasons.

1: My 1st Year Anniversary is coming up

2: I want to work on some of my own stuff for a while

Don't worry though. I'll be back to working on Silver animations and all that soon.


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Battleon469 on January 19, 2013, 03:35:20 PM
can someone update on progress? this thread has been dead for too long....


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Giga Man on January 20, 2013, 02:24:24 AM
Hey man, I love your Knuckles over Jigglypuff. Real good stuff. The only gripe I have is that he stops dead in his tracks after he runs and doesn't a slide a bit like every other character, which makes running up for a sliding up smash a bit difficult.

Oh yeah. He seems to have glitches revolving around certain characters and items. For example, a Goldeen came out of a Pokeball while Knuckles was on-screen, and the Goldeen shrunk and slowed the game down. Then, when it disappeared, the game sped up to catch up with itself. A similar thing happens when Sonic & Knuckles are on the same screen. When Sonic uses his spring, the spring is invisible and the game slows down. I'm not sure what causes it. Hopefully, it can be fixed.


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SonicBrawler on January 21, 2013, 07:52:49 AM
Shadowmario is 2-3 days work for me (PSAing) so im planning to help in BJR and maybe finish it. Btw ive been here 1 year now so, ill take a break from PSAing. Instead i will learn animating. Once i think im done i come back to PSA ;)

Im also helping on BJR. so once SM is finshed, there will be 3 ppl working on BJR, so that will be fast


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: SouthCraft on January 23, 2013, 02:13:16 PM
Hey man, I love your Knuckles over Jigglypuff. Real good stuff. The only gripe I have is that he stops dead in his tracks after he runs and doesn't a slide a bit like every other character, which makes running up for a sliding up smash a bit difficult.

Oh yeah. He seems to have glitches revolving around certain characters and items. For example, a Goldeen came out of a Pokeball while Knuckles was on-screen, and the Goldeen shrunk and slowed the game down. Then, when it disappeared, the game sped up to catch up with itself. A similar thing happens when Sonic & Knuckles are on the same screen. When Sonic uses his spring, the spring is invisible and the game slows down. I'm not sure what causes it. Hopefully, it can be fixed.
the first problem you had with the slide might be fixed ;D but i don't use items and i think 80% of BV doesn't either exept for Smash Ball


Title: Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news!
Post by: Mattimation on January 23, 2013, 02:15:38 PM
I could try fighting Sonic while having items as well to make sure it's not just you.

Edit: If this was Facepunch's TF2 Emporium people would be going "Crap Pageking!" and post something they've made. But since this isn't The Emporium... I'm not even sure why I added this edit XD;;


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: SouthCraft on January 24, 2013, 01:08:35 PM
Progress and moveset update comming, all i can say is; he might have tanooki transform instead of fire xD


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Battleon469 on January 24, 2013, 01:25:43 PM
Can't you do what Mariodk did and if you taunt and hold A turn tanooki and if you just taunt turn fire?


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: SouthCraft on January 24, 2013, 01:27:13 PM
Can't you do what Mariodk did and if you taunt and hold A turn tanooki and if you just taunt turn fire?
but he will have tanooki and Shell! Without fire i have a lot of filesize ;) to make the moveset Even more Epic!


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Mareeo 64 on January 24, 2013, 05:08:02 PM
and so the anticipation begins... :)


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: StupidMarioFan1 on January 24, 2013, 05:20:36 PM
Better make the Tanooki Bros so they can be used in this moveset. :D


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: SouthCraft on January 25, 2013, 06:00:10 AM
Better make the Tanooki Bros so they can be used in this moveset. :D
but then make the ears and tail as their own polygon then this it will work like i want.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Battleon469 on January 25, 2013, 10:10:27 AM
Well al right because if he had fire instead of shell it would be a bit more like SMBZ mario.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Leon Exodio on January 25, 2013, 10:11:54 AM
a smbz V2 luigi awesome im till using the first one cant wait


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: MarioStar+ on January 25, 2013, 12:04:14 PM
Why not putting the Tanuki power up over the fire flower ? Anyway Luigi doesn't use the fire flower
in the SMBZ anime....


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Battleon469 on January 25, 2013, 12:07:17 PM
Oh yeah good point^


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: MarioStar+ on January 25, 2013, 12:18:21 PM
I just saw that it was said in the other posts... so what FS will it have?


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Battleon469 on January 25, 2013, 12:21:40 PM
I think it will be like before and having 3 diffrent FS's but instead of the Great Green firball it would have something like a tanooki suit flying combo. I think normal Luigi will have the same and shell will be the same from before but revamped.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: MarioStar+ on January 25, 2013, 12:29:25 PM
Yeah that could be nice.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: StupidMarioFan1 on January 25, 2013, 04:22:59 PM
but then make the ears and tail as their own polygon then this it will work like i want.
Wait...so do you mean the Tanooki Suit will just be a recolor with ears and a tail? If so then it might as well be called Racoon Luigi and not have his overalls be recolored to save filesize. :P


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: SouthCraft on January 25, 2013, 05:42:13 PM
Wait...so do you mean the Tanooki Suit will just be a recolor with ears and a tail? If so then it might as well be called Racoon Luigi and not have his overalls be recolored to save filesize. :P
yeah whatever thatsbest. ;)


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: StupidMarioFan1 on January 25, 2013, 07:11:51 PM
...so Normal, Shell and Racoon Luigi? Also so the progress on Shadow Mario is that the PSA is left? Or are there still animations to do, or what?


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: SouthCraft on January 28, 2013, 02:12:16 PM
...so Normal, Shell and Racoon Luigi? Also so the progress on Shadow Mario is that the PSA is left? Or are there still animations to do, or what?
SM is on hold til bowser Jr gets progress. Also i will maybe make a ssbb serie machinima on YouTube but just maybe, i wont say what it is yet


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Battleon469 on January 29, 2013, 09:23:19 AM
this is off topic but can someone tell me a good SD card for brawl hacks? because sometimes they don't work.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: MandoWolfe on January 29, 2013, 09:30:22 AM
Just an original 2GB sd card.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Battleon469 on January 29, 2013, 01:30:12 PM
Oh sorry I said it wrong what I meant is that I want to know if this is compatible with brawl hacks http://www.ebay.co.uk/itm/SANDISK-2GB-SD-CARD-UK-STOCKED-PROTECTIVE-CASE-FITS-SAMSUNG-NIKON-TOMTOM-2-GB-/140899452480?_trksid=p5197.m1992&_trkparms=aid%3D111000%26algo%3DREC.CURRENT%26ao%3D1%26asc%3D14%26meid%3D5224319150428053181%26pid%3D100015%26prg%3D1006%26rk%3D1%26sd%3D140899452480%26 (http://www.ebay.co.uk/itm/SANDISK-2GB-SD-CARD-UK-STOCKED-PROTECTIVE-CASE-FITS-SAMSUNG-NIKON-TOMTOM-2-GB-/140899452480?_trksid=p5197.m1992&_trkparms=aid%3D111000%26algo%3DREC.CURRENT%26ao%3D1%26asc%3D14%26meid%3D5224319150428053181%26pid%3D100015%26prg%3D1006%26rk%3D1%26sd%3D140899452480%26)


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: MandoWolfe on January 29, 2013, 09:13:10 PM
Yes


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Battleon469 on January 30, 2013, 10:50:51 AM
alright thanks.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: StupidMarioFan1 on January 30, 2013, 07:46:41 PM
SM is on hold til bowser Jr gets progress. Also i will maybe make a ssbb serie machinima on YouTube but just maybe, i wont say what it is yet
But is it just the PSAing that it left, or are there still basic aniamtions left like item, grabs, or like swimming animations that still need to be done?


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: SouthCraft on January 31, 2013, 08:22:21 AM
But is it just the PSAing that it left, or are there still basic aniamtions left like item, grabs, or like swimming animations that still need to be done?
basicly just PSA left

Post Merge: August 10, 2012, 05:00:00 AM
btw SMBZ Luigi V2 small preview is almost ready already xD xD!


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Mareeo 64 on January 31, 2013, 11:46:37 AM
:yay:

that is all...


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Leon Exodio on January 31, 2013, 12:22:44 PM
basicly just PSA left

Post Merge: August 10, 2012, 05:00:00 AM
btw SMBZ Luigi V2 small preview is almost ready already xD xD!
awesome cant wait for the up date


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: StupidMarioFan1 on January 31, 2013, 04:39:10 PM
basicly just PSA left

Post Merge: August 10, 2012, 05:00:00 AM
btw SMBZ Luigi V2 small preview is almost ready already xD xD!
Alright! Can't for both SM and Luigi v2, also isn't SM/BJ going to be a beta, or because of how much work has been put into it, is it going to be a real version?


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: SonicBrawler on January 31, 2013, 04:46:37 PM
Alright! Can't for both SM and Luigi v2, also isn't SM/BJ going to be a beta, or because of how much work has been put into it, is it going to be a real version?

BJR/SM are going to be a beta.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: StupidMarioFan1 on January 31, 2013, 06:23:02 PM
Love that avator. xD


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Chaos_Knight on February 03, 2013, 08:05:52 PM
Can the Rim Lighting Luigi work with SMBZ v2?


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: SouthCraft on February 04, 2013, 08:15:25 AM
Can the Rim Lighting Luigi work with SMBZ v2?
yeah im also making it easier to make alts for him


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: StupidMarioFan1 on February 04, 2013, 04:54:25 PM
Can the Rim Lighting Luigi work with SMBZ v2?
That's really just shader and material edits (with a few added textures for the rim), so it can be easily edited to woirk with the moveset, weither or not Luigi has tons of polygons and rig edits.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: MarioStar+ on February 07, 2013, 01:38:34 AM
Looks like this is going fast! :)


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: Giga Man on February 10, 2013, 03:58:13 AM
the first problem you had with the slide might be fixed ;D but i don't use items and i think 80% of BV doesn't either exept for Smash Ball
Sorry for the late reply.

The item issue isn't a big deal. The big issue is with Sonic's spring, since that's a direct problem with another character in the game. It doesn't occur all the time, but when it does, the game slows down obnoxiously, and the game starts fast forwarding to catch up. Just put Sonic & Knuckles in a match together, or 2 Sonics and 2 Knuckleses, any variation as long as Sonic & Knuckles are both in the match. No items are necessary.

I really do think your Knuckles over Jigglypuff is the best Knuckles PSA port I've seen/used. It would suck for such a great port to be hindered by some dumb glitch.


Title: Re: SouthCraft's Forest of Doom: SMBZ Luigi V2!
Post by: KGN Nappdagg on February 10, 2013, 05:34:29 AM
Also, think OUTSIDE of Brawlvault. You don't want random reports because a loy of people play with items ((for fun) and a lot don't whether you think so or not.


Title: Re: SouthCraft's Forest of Doom: The end!
Post by: SouthCraft on June 05, 2013, 03:16:01 PM
Good news! Im back if you didn't know it! The soccer season is over which means more hacks/projects!
The OP is old and will be updated but this are the changed plans for my future movesets/roster.

-Shadow Mario (yes 100% working on him i want to show that we didn't give up this project more previews soon!)
-SMBZ Luigi V2 (ill finish what i started)
-Silver over not sure yet
-Knuckles V2
-Rayman (as promised blase i will work on it after school ends)


Title: Re: SouthCraft's Forest of Doom: The end!
Post by: SonicBrawler on June 05, 2013, 03:20:41 PM
hhhyyeeeesszzz


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Mattimation on June 05, 2013, 06:33:19 PM
-Rayman (as promised blase i will work on it after school ends)

Sweet! I'm actually working on Rayman once again and started to add more bones to use. This next version will definitely scream "Rayman!" when it's out!


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Mareeo 64 on June 06, 2013, 02:16:30 PM
Nice tk see you're back SC. ;) shadow mario'll be great


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on June 06, 2013, 02:59:28 PM
Nice tk see you're back SC. ;) shadow mario'll be great
hey thanks!


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Mattimation on June 06, 2013, 03:27:11 PM
I'll be sure to tell Shock to review ShadowMario once he's out as soon as Brawl Vault Showcase begins.

Btw I've learned some parts of PSAing now but only for A Attacks and for speeding animations up. I also learned how Visibility bones work and I'm currently making some for Rayman because he has none... wooooooooo... Actually the new Rayman model will be amazing with all the new bones I added. Too bad I didn't think about ROTATING them corretly first but... bleh.

Anyway I got off topic. I'm looking forward to Shadow Mario and to work with you again! *brofist*


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SonicBrawler on June 06, 2013, 03:28:53 PM
I'll be sure to tell Shock to review ShadowMario once he's out as soon as Brawl Vault Showcase begins.

What about Bowser Jr also? ;)


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Mattimation on June 06, 2013, 03:32:03 PM
What about Bowser Jr also? ;)

If he's finished at the same time then yes.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: StupidMarioFan1 on June 06, 2013, 05:08:37 PM
Can't wait for Shadow Mario, it's about time he and BJ get finished, the project's been going on for years now. Of course remember not to forget about your life either, I've waited this long I can wait longer if need be. Though I'd be best to back up whatever you have completed now, on another computer, external hard drive, and/or on a website. Last thing we need is for some bad thing to happen and destroy all that progress.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SonicBrawler on June 06, 2013, 05:40:48 PM
Can't wait for Shadow Mario, it's about time he and BJ get finished, the project's been going on for years now. Of course remember not to forget about your life either, I've waited this long I can wait longer if need be. Though I'd be best to back up whatever you have completed now, on another computer, external hard drive, and/or on a website. Last thing we need is for some bad thing to happen and destroy all that progress.

exactly. I got the files and was incharge of the project for about two years now. I got no work, some work, no work, some work, los tfiles, started over, asked SC and Ani to help, stuff was done, revamped, and now revamped again. STILL waiting for Anivernage to send me bowser jr liek he said he would a month ago >.> lol


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: StupidMarioFan1 on June 06, 2013, 08:29:59 PM
Hmm...I need to ask Ani about a few of his other projects like Paper Mario, haven't seen much of him in a while, might be busy with school, college, or work. Not sure which of the three he's currently in. lol


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SonicBrawler on June 07, 2013, 04:20:38 AM
Moving. He is busy moving.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on June 07, 2013, 04:03:52 PM
Can't wait for Shadow Mario, it's about time he and BJ get finished, the project's been going on for years now. Of course remember not to forget about your life either, I've waited this long I can wait longer if need be. Though I'd be best to back up whatever you have completed now, on another computer, external hard drive, and/or on a website. Last thing we need is for some bad thing to happen and destroy all that progress.
xD this time i have backupped it 4 times so it should be safe ;)

Post Merge: June 07, 2013, 04:13:04 PM
exactly. I got the files and was incharge of the project for about two years now. I got no work, some work, no work, some work, los tfiles, started over, asked SC and Ani to help, stuff was done, revamped, and now revamped again. STILL waiting for Anivernage to send me bowser jr liek he said he would a month ago >.> lol
This rererevamped version is going to have poison pianta plant and article paint blobs i think you will enyoy this more than the other versions.
And btw guys sorry for no previews, its something wrong with my sd card so i use dolphin at the time but i will Get you some pics ASAP!


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Mattimation on June 08, 2013, 01:46:46 AM
I wish I could help you out with getting pictures through Dolphin but I can only play Brawl on Dolphin when my brother isn't home. Luckily the next 4 weeks he'll be working all week.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on June 08, 2013, 05:48:03 AM
I wish I could help you out with getting pictures through Dolphin but I can only play Brawl on Dolphin when my brother isn't home. Luckily the next 4 weeks he'll be working all week.
maybe 3 of the weeks i can work on rayman if everything goes well with shadowmario :)


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Mattimation on June 08, 2013, 06:58:44 AM
maybe 3 of the weeks i can work on rayman if everything goes well with shadowmario :)

Awesome! I'm already doing good works at animations for Rayman right now so once you're ready I can get the B animations ready for you so you can work on the PSA. I'll probably be able to handle the A attacks' PSAing though since I've gotten used to that.

Ofcourse what I should be focusing on right now is to get all the animations to have visibility bones so the extra body I added to the model doesn't show up.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: StupidMarioFan1 on June 08, 2013, 10:48:44 AM
I can help get pictures, I can use Dolphin anytime, though of course with my "luck" something will end up coming up when I'd try to take pictures for you guys. -_- Though I doubt it. Plus I don't remember if you guys have testers or not. It's been so long since the progress. lol


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on June 08, 2013, 03:21:18 PM
Progress atleast

A atts for beta done!

Netrual B done!

Texture/model edits done!

Up b Done!

only hard attacks left like side b, down b, fs xD

btw B attack moveset:

Netrual B (paint goops) shoot 3 goops within fully charge
Side B Shell Skate rides a koopa shell and if hit he pick it up and smash the oppoment
Up B Spin Jump SMS
Down B Paint he paints and if oppoments walk over it they poison. (going to try edit sheik's whip to glitch itself to stay with one looped collision)
FinalSmash Painted Piranha plant (SMS)


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: StupidMarioFan1 on June 08, 2013, 03:26:32 PM
Awesome idea South. :D


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SonicBrawler on June 08, 2013, 03:57:51 PM
Can't wait.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: KTH on June 08, 2013, 04:33:01 PM
Need preview.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on June 08, 2013, 05:51:36 PM
Awesome idea South. :D
thanks :)
Need preview.
im going to buy a new sd on monday so some pics will be up :P


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: KTH on June 08, 2013, 06:09:04 PM
Have you made some VIS0 animation?
I think a Shadow Mario with VIS0 and reflect would be awesome.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on June 09, 2013, 02:28:19 AM
Have you made some VIS0 animation?
I think a Shadow Mario with VIS0 and reflect would be awesome.
no i don't know how to make one :( i just used n.a.s ShadowMario.

Post Merge: August 10, 2012, 05:00:00 AM
btw the blobs will do dark effect poll winner!

But the down b needs to be changed because it didn't work and i know what it could be


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Leon Exodio on June 09, 2013, 04:18:50 AM
cant wait for shadow mario iv been saving my zelda and sheik slot for a long time now


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Mattimation on June 09, 2013, 02:34:27 PM
replying to the last comment on the last page. I know how VIS0 animations work since I have to make one for every animation on my Rayman Brawl Hack otherwise a round ball body will be appearing in every animation. I'm like 15% done... joy.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: StupidMarioFan1 on June 09, 2013, 03:24:54 PM
Yah vis0s are one of the annoying parts of the motion file, have to manually edit every frame, or every animation. O_o Adding visibility bones could be easier, but also has some cons. :P
My Shadow Mario has a water texture that revolves around the camera...it's one of my many awesome and severally underrated hacks. :oshi:


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: KTH on June 10, 2013, 12:28:01 PM
no i don't know how to make one :( i just used n.a.s ShadowMario.

Post Merge: August 10, 2012, 05:00:00 AM
btw the blobs will do dark effect poll winner!

But the down b needs to be changed because it didn't work and i know what it could be

 That easy, ask to MarioDK. Or I can learn you.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: StupidMarioFan1 on June 10, 2013, 02:40:55 PM
It's easy, but so time consuming, what would vis0 be used for? Expressions? Paintbrush? Graphics like the paint blob?


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: KTH on June 10, 2013, 02:52:26 PM
It's easy, but so time consuming, what would vis0 be used for? Expressions? Paintbrush? Graphics like the paint blob?
The body of Shadow Mario.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: StupidMarioFan1 on June 10, 2013, 07:40:59 PM
So expressions, like a hurt face?


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on June 13, 2013, 10:10:19 AM
Ok update guys.
I have some bad news and some good news!
Bad news is: I found out that Sheik/Zelda shares file size and with ani's gfx'es it could be a problem. So i am really sorry but there will be non pianta's in the Beta :( but all the other things :)

Good news: only animation revamps and Side B left!!! = 80% done for Beta!

Also Blase has started Rayman and i really want to PSA him so i will come back to make shadowmario 0.2 later with better moves and stuff. But the project is very close to be done only ani that needs to send us Bowser Jr. and me to finish up the rests of Shadow Mario!


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: StupidMarioFan1 on June 13, 2013, 10:27:27 AM
It's times like this where I forget that it's only the beta version that will be released. XD


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Mattimation on June 13, 2013, 04:14:17 PM
There will be tons of betas before the final version my boy XD It's only Beta 2 for Rayman and it will look like a half finished character but I assure you that there are a lot of stuff left to do.

Also what I noticed after rewatching a Rayman 3 LP was that my Rayman model was apparently mirrored which makes no sense but for Beta 3 I will take my time to fix all that and get the model correctly mirrored.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on June 14, 2013, 04:33:28 PM
There will be tons of betas before the final version my boy XD It's only Beta 2 for Rayman and it will look like a half finished character but I assure you that there are a lot of stuff left to do.

Also what I noticed after rewatching a Rayman 3 LP was that my Rayman model was apparently mirrored which makes no sense but for Beta 3 I will take my time to fix all that and get the model correctly mirrored.
knuckles is still not Final version ;) i PSA what you want me too PSA i owe you such


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: Mattimation on June 18, 2013, 04:04:45 AM
knuckles is still not Final version ;) i PSA what you want me too PSA i owe you such

Well since I want to get some PSA work on Rayman I guess the B attacks are first. I need to test out his Throws and all that first though since the new bones messes up the hurtboxes and such but that doesn't matter to me. If you can get on MSN (which has fused together with Skype now) we could discuss it a bit better without having to send messages on Brawl Vault back and forward.


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on July 05, 2013, 02:42:36 PM
Well since I want to get some PSA work on Rayman I guess the B attacks are first. I need to test out his Throws and all that first though since the new bones messes up the hurtboxes and such but that doesn't matter to me. If you can get on MSN (which has fused together with Skype now) we could discuss it a bit better without having to send messages on Brawl Vault back and forward.
Well yeah PC's back now so i will come on msn. and i also will post a preview soon because Ani is back and we are close to release beta/v1! :)


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: StupidMarioFan1 on July 05, 2013, 03:09:15 PM
Again it's amazing that after all these years, we're finally getting Beta 1. Feels like we should be getting the final version by now. XD


Title: Re: SouthCraft's Forest of Doom: Shadow Mario Highest priority!
Post by: SouthCraft on July 16, 2013, 03:34:38 PM
So Shadow Mario is kind of done, waiting for Ani to finish Bowser Jr. Sooooo im going to work with a new project and guess what? im motivated to work on all of them in the poll! Thats not like me but i really am. And i really need to release something soon.


Title: Re: SouthCraft's Forest of Doom: Vote my next PSA i will do
Post by: SonicBrawler on July 17, 2013, 07:46:45 AM
send me SM when u are 100% done.

and for bomberman, why nto help me, leon exodio, and shadowwolf? we are psaing him on snake, but we might switch back to olimar


Title: Re: SouthCraft's Forest of Doom: Vote my next PSA i will do
Post by: SouthCraft on July 17, 2013, 11:44:19 AM
send me SM when u are 100% done.

and for bomberman, why nto help me, leon exodio, and shadowwolf? we are psaing him on snake, but we might switch back to olimar
my olimar slot is for either Naruto or paper mario so meh........  And i will send you him when 100% done. It looks like kakashi is winning so i will be writing a moveset :)


Title: Re: SouthCraft's Forest of Doom: Vote my next PSA i will do
Post by: StupidMarioFan1 on July 17, 2013, 11:55:00 AM
Well what is left with Shadow Mario since you're implying that he isn't 100% finished?


Title: Re: SouthCraft's Forest of Doom: Vote my next PSA i will do
Post by: SouthCraft on July 17, 2013, 11:57:22 AM
Well what is left with Shadow Mario since you're implying that he isn't 100% finished?
Well, i added his brush, and some gfx's on to his model to save filesize and then i must resize all the bones from where i don't use them.

Post Merge: July 18, 2013, 09:53:24 AM
Anyway, since i have been away for 5/6 months now i don't want to do big psa's yet so i will do a mini PSA i worked on long time ago. Melee Pichu over IC. I know it has been done before but it has all that glitchy gfx's and i think its abit outdated.


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: LCCoolJ95 on July 19, 2013, 06:20:36 PM
Melee Pichu over IC. I know it has been done before but it has all that glitchy gfx's and i think its abit outdated.
Oh yeah...I forgot to finish that PSA...sorry, I was busy. I had a life too.


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: StupidMarioFan1 on July 19, 2013, 09:49:42 PM
Meh it's okay, I tend to forget about beta projects too, like my Mario Bros project over the Ice Climbers, I need to start working on dem again and SM64 Mario moveset.


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: SonicBrawler on July 20, 2013, 10:22:06 AM
I was working on melee pichu on ic back when I first learned psa but was bad. Plus i need a good psa helper. Can we collab on this psa?


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: DoctorFlux(Mariodk) on July 21, 2013, 07:06:28 AM
since kakashi can copy other moves
and kirby can too

and kakashi dont really needing a hat change for each charater he copy

why not kakashi over kirby?


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: KTH on July 21, 2013, 07:36:54 AM
He will eat his ennemy for copy others moves. (https://profile-a.xx.fbcdn.net/hprofile-ash4/276919_273005539409230_1456118924_q.jpg)


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: Carnage on July 21, 2013, 09:22:58 AM
since kakashi can copy other moves
and kirby can too

and kakashi dont really needing a hat change for each charater he copy

why not kakashi over kirby?
maybe because first kirby isnt suported by BB psa so theres no way to reduce filesize and becuase he would need to redo every kirby hat psa animation and codding and those are subctaion that never end... dkn just guessing  it would be an extrmely huge ammount of work


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: StupidMarioFan1 on July 21, 2013, 02:45:00 PM
(https://profile-a.xx.fbcdn.net/hprofile-ash4/276919_273005539409230_1456118924_q.jpg)
Nice, never knew that one was a meme. xD


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: SouthCraft on July 23, 2013, 10:05:31 AM
I was working on melee pichu on ic back when I first learned psa but was bad. Plus i need a good psa helper. Can we collab on this psa?
Yeah i would like to collabrate this


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: SonicBrawler on July 23, 2013, 10:45:16 AM
Yeah i would like to collabrate this


sweet. this will eb awesome.



Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: Carnage on July 23, 2013, 10:54:58 AM
since pikachu has a P&P rel wouldnt it better use pikachu articles to do pichu? just saying thats the only way you will have thunder jolt and so on


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: SouthCraft on July 23, 2013, 12:56:26 PM
since pikachu has a P&P rel wouldnt it better use pikachu articles to do pichu? just saying thats the only way you will have thunder jolt and so on
Well im not excacily planning to copy his moves from Melee though. because the only move he can actually learn from melee is agility and Volt tackle ( up b and side b) Netrual B is going to be thounder shock and down b is going to be Charge i think. im not sure yet


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: Carnage on July 23, 2013, 01:10:32 PM
Well im not excacily planning to copy his moves from Melee though. because the only move he can actually learn from melee is agility and Volt tackle ( up b and side b) Netrual B is going to be thounder shock and down b is going to be Charge i think. im not sure yet


thunder jolt is a trading card move xD he learns it from there like pikachu itself it isnt a game move.
(http://www.mypokecard.com/en/Gallery/my/galery/FfDqnjlIlH5W.jpg)

personaly i would put like thunder wave on downB everyone caught on it would get that paralize effect letting pichu do a free hit(like the old mewtwo psa downB)


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: StupidMarioFan1 on July 23, 2013, 04:06:58 PM
Still missing "Shadow Mario over Shiek" option for the poll. :>.>:


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: SouthCraft on July 24, 2013, 10:25:16 AM
Still missing "Shadow Mario over Shiek" option for the poll. :>.>:
Still missing "Shadow Mario over Shiek" option for the poll. :>.>:
He is being worked on already, he will be realeased at the same time as ani's BJr


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: StupidMarioFan1 on July 24, 2013, 10:56:19 AM
lol you quoted me twice. xD


Title: Re: SouthCraft's Forest of Doom: Kakashi over Metaknight
Post by: Mattimation on July 29, 2013, 04:33:49 AM
>votes Rayman on the poll
>1 of 2 people that voted him

;w;

Nah jk I'm actually putting my work into Gamma again. Too bad some admin locked my thread for him...


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SouthCraft on August 03, 2013, 07:15:40 AM
Ok guys just to keep my subscribers up im going to do something special soon. Me personally wil have a brawl hack showcase on my channel with 4 hacks! All PSA's! And i will also do the commentary to tell you guys the progress and whats left and etc.

So yeah you guys will finally hear my voice and english! How do you think about that? Edit: mic is broken lol!


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SonicBrawler on August 03, 2013, 07:22:48 AM
Ok guys just to keep my subscribers up im going to do something special soon. Me personally wil have a brawl hack showcase on my channel with 4 hacks! All PSA's! And i will also do the commentary to tell you guys the progress and whats left and etc.

So yeah you guys will finally hear my voice and english! How do you think about that?

I just want my shadow mario  r)

lol i cant wait. sounds good


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SouthCraft on August 03, 2013, 07:27:41 AM
I just want my shadow mario  r)

lol i cant wait. sounds good
 lol. But yeah he will be there...... And pichu, that guy, knuckles 1.5


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: Carnage on August 03, 2013, 10:24:13 AM
well  i cant wait to see what 4 psas you will show


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SouthCraft on August 03, 2013, 01:29:46 PM
well  i cant wait to see what 4 psas you will show
great to see comments like this, thumbs up really :)


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: jrush64 on August 03, 2013, 01:32:38 PM
What do you have planned for Kakashi?


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SouthCraft on August 03, 2013, 02:09:37 PM
What do you have planned for Kakashi?
Well im going to write a moveset soon and update my first post. so you all can see


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: StupidMarioFan1 on August 04, 2013, 12:39:11 PM
Can't wait to see how far Shadow Mario has come, plus whatever model will be used. The funny thing though is that after all this time it's still the beta release. XD


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SouthCraft on August 04, 2013, 02:12:47 PM
Can't wait to see how far Shadow Mario has come, plus whatever model will be used. The funny thing though is that after all this time it's still the beta release. XD
yeah, its hard to work on a psa file you don't know the filesize limit on because they share filesize

Post Merge: August 04, 2013, 02:15:32 PM
Btw in the video i will show you Pichu, Shadow Mario ofc, new update of Knuckles and
fhegifiujvbieiuhrfuihefiufrheifhuerf
really wanna know?
im sorry its a suprise  :-\ only me/KTH/Blase knows


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: Carnage on August 04, 2013, 04:06:49 PM
well we need the video then altough i think its a sonic character


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: StupidMarioFan1 on August 04, 2013, 07:47:13 PM
That's a good point...actually how does that work? You testing Shadow Mario and Ani testing Bowser Jr.? Wouldn't both characters have to be on while testing? Well I do remember Ani showing a preview of Bowser Jr transforming into Spider Man meaning that a Shiek PSA would still work, I guess that's one way, but still....oh well I'm sure it'll work out in the end.


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SouthCraft on August 05, 2013, 07:47:58 AM
That's a good point...actually how does that work? You testing Shadow Mario and Ani testing Bowser Jr.? Wouldn't both characters have to be on while testing? Well I do remember Ani showing a preview of Bowser Jr transforming into Spider Man meaning that a Shiek PSA would still work, I guess that's one way, but still....oh well I'm sure it'll work out in the end.
then i got much filesize than i thought if he transformed into spidey :)

Post Merge: August 05, 2013, 05:11:41 PM
Btw the video may come out on wednesday but most likely on thursday


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: MichaelGMoni on August 05, 2013, 08:02:50 PM
So we might see Shadow Mario in action on wednesday? If so, woopee!


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SonicBrawler on August 05, 2013, 08:06:06 PM
release it thursday. thats my last day of summer school


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SouthCraft on August 06, 2013, 05:33:31 AM
release it thursday. thats my last day of summer school
  release? nonono needs touches.

BTW im planning to do the videos seperate so the one thats comming tomorrow is the suprise one. Shadow mario will be recorded saturday, pichu might be recorded 2 weeks later school start sorry and knuckles a week after that maybe.

And yeah don't be dissampointed because i think you will get hype for the the project im working on now. Tip: blue


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SonicBrawler on August 06, 2013, 06:52:58 AM
i ment the video on thursday. but you just said what vids are when. so nvmd


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: StupidMarioFan1 on August 06, 2013, 08:13:49 AM
  release? nonono needs touches.

BTW im planning to do the videos seperate so the one thats comming tomorrow is the suprise one. Shadow mario will be recorded saturday, pichu might be recorded 2 weeks later school start sorry and knuckles a week after that maybe.

And yeah don't be dissampointed because i think you will get hype for the the project im working on now. Tip: blue
Why not try to record a couple? Or are they going to be long previews because the longer the better for the hype. :D


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SouthCraft on August 06, 2013, 09:27:47 AM
Why not try to record a couple? Or are they going to be long previews because the longer the better for the hype. :D
they are going to be seperate and long previews


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: Turb0k on August 06, 2013, 10:57:10 AM
Tip: blue
Megaman?


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: StupidMarioFan1 on August 06, 2013, 02:58:31 PM
they are going to be seperate and long previews
Alright!
Megaman?
There's a lot of mega mans, maybe he will become the new Shadow....


Title: Re: SouthCraft's Forest of Doom: Suprise comming soon!
Post by: SouthCraft on August 06, 2013, 07:41:37 PM
Megaman?
dangit first try. Yeah its Megaman based on the ssb4 moveset :P


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: DoctorFlux(Mariodk) on August 07, 2013, 12:01:14 AM
dangit first try. Yeah its Megaman based on the ssb4 moveset :P
you know i am doing it right?
only thing that is not based on SSB4 is up-b cuz its not possible to port sonic´s spring
and FS (maybe) since we dont know what it will be
so they will be from SSBF2


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: SouthCraft on August 07, 2013, 04:34:39 AM
you know i am doing it right?
only thing that is not based on SSB4 is up-b cuz its not possible to port sonic´s spring
and FS (maybe) since we dont know what it will be
so they will be from SSBF2
no i didn't know
me and KTH started it a while ago, mine is over Ness
And we don't want to quit now we got all models for it, kirby hat, 90% done animation, 80% done psa
Up b is also based on ssb4 because at all gameplay videos rush dissapeard fast


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: Carnage on August 07, 2013, 04:52:54 AM
lol isnt kth doing megaman with mariodk? something is wrong here lol


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: SouthCraft on August 07, 2013, 06:20:40 AM
lol isnt kth doing megaman with mariodk? something is wrong here lol
he said he wanted help from me PSA vise so i said yes


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: KTH on August 07, 2013, 08:39:29 AM
I was supposed to work with MarioDK for Megaman.
But MarioDK want Megaman over Toon Link (Toon Link is my favorite character) and he will not work on Megaman until he haven't done all of his WIP (Naruto, Luffy, SMBZ Mario, etc...).
Many people and me really want a Megaman moveset, I have already made his animation and Soutcraft was agree for make the PSA.


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: StupidMarioFan1 on August 07, 2013, 08:58:04 AM
So basically, there's going to be a crap ton of mega mans throughout the rest of this year. Okay.


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: Chaos_Knight on August 07, 2013, 09:04:36 AM
So basically, there's going to be a crap ton of mega mans throughout the rest of this year. Okay.
But hey, it's better than Shadows and crappy OCs, right?


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: Carnage on August 07, 2013, 10:19:58 AM
I was supposed to work with MarioDK for Megaman.
But MarioDK want Megaman over Toon Link (Toon Link is my favorite character) and he will not work on Megaman until he haven't done all of his WIP (Naruto, Luffy, SMBZ Mario, etc...).
Many people and me really want a Megaman moveset, I have already made his animation and Soutcraft was agree for make the PSA.

problem solved i just didnt know what happened thanks for making everything clear.


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: SouthCraft on August 07, 2013, 11:04:02 AM
Anybody looking for this?? Megaman PSA over Ness Early Preview! (http://www.youtube.com/watch?v=R-ihv4ZuCDE#ws)

Post Merge: August 07, 2013, 11:08:06 AM
So basically, there's going to be a crap ton of mega mans throughout the rest of this year. Okay.
so that means if i call my hack final vesrion im going to get 20k + downloads???


Title: Re: SouthCraft's Forest of Doom: Megaman video later!!!
Post by: Carnage on August 07, 2013, 11:11:18 AM
moveset is looking amazing imo loved the leaf shield most of all also the up b dog needs to be scalled down to atleast half imo, everything seems accurate, is that ryu hadoken for megaman side smash? xD



Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 07, 2013, 11:13:52 AM
moveset is looking amazing imo loved the leaf shield most of all also the up b dog needs to be scalled down to atleast half imo, everything seems accurate, is that ryu hadoken for megaman side smash? xD
yeah its just for testing kth is making a custom one. and i know it needs scaling and thanks :)


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Carnage on August 07, 2013, 11:15:32 AM
also the neutral A fire things shoot from abode the arm when in the air, are those true projectyles? becuase you could totaly turn ness side B into a true projectyle shoot imo


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Turb0k on August 07, 2013, 01:24:04 PM
Anybody looking for this?? Megaman PSA over Ness Early Preview! ([url]http://www.youtube.com/watch?v=R-ihv4ZuCDE#ws[/url])

Post Merge: August 07, 2013, 11:08:06 AM
so that means if i call my hack final vesrion im going to get 20k + downloads???
Wait, if this is an EARLY preview, I can't wait until the finished product.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: StupidMarioFan1 on August 07, 2013, 01:44:15 PM
so that means if i call my hack final vesrion im going to get 20k + downloads???
Most likely, I mean it's been proven before with a certain other overly made hack.
And it still bugs me the model for Shadow Mario, but I've agreed to make my own version for my personal use once you release the beta, just bugs me that it can look more accurate, anyways Mega looking good.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SonicBrawler on August 07, 2013, 02:19:50 PM
Most likely, I mean it's been proven before with a certain other overly made hack.
And it still bugs me the model for Shadow Mario, but I've agreed to make my own version for my personal use once you release the beta, just bugs me that it can look more accurate, anyways Mega looking good.

I dont like it either. I dont think thats the version i sent him when he started psaing...


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: ShadowWolf on August 07, 2013, 08:17:55 PM
That Shadow Mario looks fine.. It doesn't have to be 100% GODLY OMG AMAZING, it just needs to look decent. If we know he's shadow Mario, then he's fine xD


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SonicBrawler on August 07, 2013, 08:18:44 PM
That Shadow Mario looks fine.. It doesn't have to be 100% GODLY OMG AMAZING, it just needs to look decent. If we know he's shadow Mario, then he's fine xD

well thats the point. he doesnt look decent.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 08, 2013, 04:26:56 AM
Can we please stop the of topicness? Its not the PSA its the model so calm down!

Post Merge: August 08, 2013, 03:38:05 PM
Gone for 2 weeks. Going to holidays :)


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: StupidMarioFan1 on August 08, 2013, 04:28:20 PM
I totally did not mean to start that, was just voicing my opinion and I even commented on Mega Man to avoid it going off topic. O_O


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SonicBrawler on August 08, 2013, 05:48:21 PM
KTH did a nice job on those animations. Look really good.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: narutofan1 on August 09, 2013, 09:44:04 AM
SouthCraft, where's the Broly PSA and Kakashi PSA?

I wanna see previews of them, not another mega man, we have
so many mega man PSAs already.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Carnage on August 09, 2013, 10:00:31 AM
SouthCraft, where's the Broly PSA and Kakashi PSA?

I wanna see previews of them, not another mega man, we have
so many mega man PSAs already.
didnt know southcraft worked for you lol


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SonicBrawler on August 09, 2013, 10:48:53 AM
SouthCraft, where's the Broly PSA and Kakashi PSA?

I wanna see previews of them, not another mega man, we have
so many mega man PSAs already.

Where's ur manners. You have been obnoxious the past few months. I k ow its the Internet, but people really hate u. He is working on what he wants to work on


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Chaos_Knight on August 09, 2013, 11:07:03 AM
SouthCraft, where's the Broly PSA and Kakashi PSA?

I wanna see previews of them, not another mega man, we have
so many mega man PSAs already.
Like 2 or 3 is so many. But are they really perfect enough?

Where's ur manners. You have been obnoxious the past few months. I k ow its the Internet, but people really hate u. He is working on what he wants to work on
Give it up. He's just ignoring us. The only thing we can do is ignore him.......and pray he gets banned.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: narutofan1 on August 09, 2013, 12:56:05 PM
To sonicbrawler and chaos knight, how could I have been obnoxious or bugging people
over the last few months, lol. I have been hardly getting on here that much and I have
a life, I work like 5 or 6 days a week, seriously and I work today, by the time I come back
home, it's like 10 pm at night.

I don't hate any of you guys, but it's whatever I guess, keep hating me if you want, I never
did anything to you guys.



Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: StupidMarioFan1 on August 09, 2013, 01:31:25 PM
They probably mean how most of your posts that they have seen have just been asking where's so-and-so to different people.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Chaos_Knight on August 09, 2013, 01:56:46 PM
To sonicbrawler and chaos knight, how could I have been obnoxious or bugging people
over the last few months, lol. I have been hardly getting on here that much and I have
a life, I work like 5 or 6 days a week, seriously and I work today, by the time I come back
home, it's like 10 pm at night.

I don't hate any of you guys, but it's whatever I guess, keep hating me if you want, I never
did anything to you guys.


I don't care for your excuses. Take a look at ALL of your posts.
http://forums.kc-mm.com/index.php?action=profile;u=23290;sa=showPosts (http://forums.kc-mm.com/index.php?action=profile;u=23290;sa=showPosts)
Notice what most have in common. Most say the similar things which are "Hey, is (character) done?" or "When are you going release (character)?"  Stop it.

They probably mean how most of your posts that they have seen have just been asking where's so-and-so to different people.
This ^


Anyways, SC, that Megaman is awesome. But I think the graphic for when he's charging up for the Charged Shot is a bit too big.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: ShadowWolf on August 09, 2013, 02:03:30 PM
Great Megaman preview SC, the only feedback I have is that the shots for the AAA combo is a little lower than the Megabuster itself, but other than that, very nice job!


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Mareeo 64 on August 09, 2013, 06:46:36 PM
This MegaMan is gonna be great. :P I'll be downloading and over using it when it's done. lol
I'd love to do some personal recolors of him later on if that's ok with you SC.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Renova on August 09, 2013, 07:54:57 PM
This is the PSA over Ness the world had been waiting for.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 11, 2013, 08:06:11 AM
Ok so i am going to holidays and i decided to check my topic and what do i see? This
SouthCraft, where's the Broly PSA and Kakashi PSA?

I wanna see previews of them, not another mega man, we have
so many mega man PSAs already.
so im wondering on why is he asking me about anime characters?? And why does he expect previews of 2 projects that aren't Even started? And then the funniest thing i see is this
To sonicbrawler and chaos knight, how could I have been obnoxious or bugging people
over the last few months, lol. I have been hardly getting on here that much and I have
a life, I work like 5 or 6 days a week, seriously and I work today, by the time I come back
home, it's like 10 pm at night.

I don't hate any of you guys, but it's whatever I guess, keep hating me if you want, I never
did anything to you guys.


well what they ment was everytime you post on a topic you talk off-topic and commands other hackers to show u something that does not excist and to stop working on a project other people sees as awesome.

And i know this because you have posted on my topic three times saying "where is Broly? Show me him" and "come on we don't need another knuckles PSA we have 100 (that you don't use) make Broly!

Ok and last this was no offensive reply to you i just want you to realife that what you are doing is wrong. Discussion ends here


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SonicBrawler on August 11, 2013, 08:18:07 AM
For the megaman psa, you should make a one slot X model work  :laugh:


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Carnage on August 11, 2013, 09:13:31 AM
For the megaman psa, you should make a one slot X model work  :laugh:
dont think theres any x model rigged on ness skeleton


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: PseudoTypical on August 13, 2013, 06:31:58 PM
Hey, SouthCraft! I just wanted to let you know that this looks like it's turning out great! I'll definitely be using it when it comes out. Thanks for doing this!

I was wondering if you were considering making a Project Melee version at some point, whether it's just translating the physics or something else. I'll be using it regardless, though!


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 18, 2013, 11:23:58 AM
Hey, SouthCraft! I just wanted to let you know that this looks like it's turning out great! I'll definitely be using it when it comes out. Thanks for doing this!

I was wondering if you were considering making a Project Melee version at some point, whether it's just translating the physics or something else. I'll be using it regardless, though!
Im sorry but im not in the project m team so i actually don't know how to make a project m version. I'm back btw with some bad news... IRL stuff the whole weekend so no videos :(


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: PseudoTypical on August 18, 2013, 11:41:32 AM
Im sorry but im not in the project m team so i actually don't know how to make a project m version. I'm back btw with some bad news... IRL stuff the whole weekend so no videos :(
I think it's as simple as changing his moveset's values so that he works with the Melee physics (like making him fall faster, etc). Even if it's not something you're interested in, I might take a crack at it, although I'm not experienced with PSA.

It's cool. I think we can be patient. haha


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 22, 2013, 02:18:46 PM
ok guys im having some troubles with PSA which stops me from progressing.

1 I can't call 2 Gfx efls' at the same time (it corrupts the file) - Fixed!
2 I can't resize rush lol, i have tried everything: animation, model resize, model animation resize! etc Fixed! (Thanks to SonicBrawler)
3 Side b which i can't get to work properly

Post Merge: August 10, 2012, 05:00:00 AM
but i know myself good enought i will fix these issues but i don't know excacily when ok?


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SonicBrawler on August 22, 2013, 02:23:54 PM
i had teh same problem on 2. make sure the bone for rush that u used to edit is no transform


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 25, 2013, 11:32:31 AM
i had teh same problem on 2. make sure the bone for rush that u used to edit is no transform
Thanks SonicBrawler that worked!!!!


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SonicBrawler on August 25, 2013, 11:50:48 AM
Thanks SonicBrawler that worked!!!!

:D

sweet!


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Turb0k on August 25, 2013, 12:23:58 PM
For Crash Bomber why not re-use Snake's down B


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 25, 2013, 12:45:55 PM
For Crash Bomber why not re-use Snake's down B
because thats snakes' item/article i can't port it. im using sticky bomb

Post Merge: August 25, 2013, 02:05:15 PM
And guys let me know if you want preview pics of revamped attacks i didn't show like down b/entry/down smash/up B/dashattack/up air etc


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: PseudoTypical on August 25, 2013, 02:40:39 PM
And guys let me know if you want preview pics of revamped attacks i didn't show like down b/entry/down smash/up B/dashattack/up air etc
I think that'd be awesome.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Chaos_Knight on August 25, 2013, 02:42:48 PM
And guys let me know if you want preview pics of revamped attacks i didn't show like down b/entry/down smash/up B/dashattack/up air etc
Please.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 25, 2013, 03:06:48 PM
I will show some pics tomorrow then :)


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SonicBrawler on August 25, 2013, 03:28:18 PM
*still waits for shadowmario*  r)


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: StupidMarioFan1 on August 25, 2013, 05:37:22 PM
^this But don't worry I can wait, I've waited this long so I can wait longer. ;)


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 26, 2013, 06:03:57 AM
I got alot of time to finish SM and i don't have that mutch sparetime to work on 2 PSA's at the time but when i do i will show you him

Post Merge: August 26, 2013, 06:50:35 AM
btw
DashAttack:(http://i1208.photobucket.com/albums/cc373/SouthCraft/26-08-201314-41-57_zpsfa7d9fc0.png) Down Smash (http://i1208.photobucket.com/albums/cc373/SouthCraft/26-08-201314-35-23_zps8037a3c2.png) Up B: (http://i1208.photobucket.com/albums/cc373/SouthCraft/26-08-201314-36-57_zpse489cb36.png) Down B:(http://i1208.photobucket.com/albums/cc373/SouthCraft/26-08-201314-34-31_zpsa44b030e.png)


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Mareeo 64 on August 26, 2013, 08:02:34 AM
so much win..... o_0


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Leon Exodio on August 26, 2013, 08:22:27 AM
looking good cant wait to play


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: SouthCraft on August 27, 2013, 11:56:05 PM
Down b 100% done and also dash attack maybe ill make a second video preview ;)


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: Chaos_Knight on August 30, 2013, 04:20:45 PM
I CAN HAS DOWNLOAD?
You want to be the only person to have this PSA and not other people? :>.>:


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: StupidMarioFan1 on August 30, 2013, 08:49:22 PM
I CAN HAS DOWNLOAD?
First learn to type, second learn to read titles and posts. It is not finished, as said in the title. He is working on it, and it can take a while before it is done because awesome and well detailed hacks that are not broken & doesn't cause any glitches or crashes takes a lot of time to do. Please do not come back every so often and spam asking for a download or you'll end up getting warned by moderators, and possibly get banned if you spam enough times.


Title: Re: SouthCraft's Forest of Doom: Megaman video is up (remember its not complete)
Post by: KingJigglypuff on August 30, 2013, 08:59:40 PM
I CAN HAS DOWNLOAD?
Normally I'd sanction you for that...

But since you're new here, I'll give you a verbal warning...

Don't post in caps like that...Ever...


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 01, 2013, 08:17:47 AM
I really need help with this http://forums.kc-mm.com/index.php?board=17.0 (http://forums.kc-mm.com/index.php?board=17.0)


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Sir Ethan on September 01, 2013, 10:41:39 AM
Alright...I won't spam,and I browse on my Wii.

Post Merge: September 01, 2013, 10:42:36 AM
No.....

Post Merge: September 01, 2013, 10:44:43 AM
You want to be the only person to have this PSA and not other people? :>.>:
No,others want it too.


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 01, 2013, 10:45:11 AM
The Poll ends in 2 hours which means possibly the video comes out then


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Mareeo 64 on September 01, 2013, 11:47:21 AM
voted villager, although anybody works for me :P


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Renova on September 01, 2013, 11:47:58 AM
Regular Mario or SMBZ Mario?


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 01, 2013, 12:03:19 PM
Regular Mario or SMBZ Mario?
of course Regular because SSB U mario isn't based on SMBZ. And Villager must be removed sorry because i forgot he was over Ness lol :P


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Renova on September 01, 2013, 12:26:03 PM
I thought villager was over Pit?


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 01, 2013, 12:31:59 PM
I thought villager was over Pit?
thats the PSA i don't have the psa Sonicbrawler does lol


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Turb0k on September 01, 2013, 12:36:26 PM
what about the one over Lucas


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 01, 2013, 12:55:25 PM
I didn't know there was one over Lucas. And btw if brawlbox didn't ruin the PSA it would be another preview up now but yeah it comes tomorrow instead because im too mad to rebuild.


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: StupidMarioFan1 on September 01, 2013, 12:57:48 PM
Yah that gets annoying for some characters when brawlbox destroys the psa you make in smash attacks.


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: WarioBrtsm on September 01, 2013, 03:25:58 PM
posting cause I wanna watch this


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 03, 2013, 01:46:44 PM
Sorry for no preview yet im just having problems with the psa


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Mareeo 64 on September 03, 2013, 04:00:53 PM
Patience is a virtue we can afford to use :P


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SonicBrawler on September 03, 2013, 04:26:26 PM
Sorry for no preview yet im just having problems with the psa

maybe I can help. whats wrong?


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 08, 2013, 12:29:53 PM
Problem Solved preview comming very soon :)


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Leon Exodio on September 08, 2013, 12:36:55 PM
sweet cant wait  :D


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Chaos_Knight on September 08, 2013, 12:44:56 PM
My body is ready.


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 08, 2013, 01:34:39 PM
1 Good and 1 Bad news. Bad news my computer is very infected and slow aand [censored]ed up as hell so recording laggs and dolphin mess up. Good news:
http://youtu.be/lqUlGvSSzBk be happy to get a video afterall its not perfect video but its a video atleast and remember its not done yet maybe 75% done enyoy!!! :af2:


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Chaos_Knight on September 08, 2013, 01:56:07 PM
You better back everything up. :srs:


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 08, 2013, 02:20:04 PM
You better back everything up. :srs:
yeah i got that covered. The .pac file used in the video was called FitNess201 (201 backups and only 11 not freeze or corrupt....


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: KTH on September 08, 2013, 02:26:44 PM
You should seriously put who's worked on this on the description of the video.


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 08, 2013, 02:34:41 PM
You should seriously put who's worked on this on the description of the video.
Oh [censored] sorry its going to be fixed i completely forgot

Post Merge: September 08, 2013, 02:36:45 PM
Doing it tomorrow cuz of its really late in Norway Atm


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Mareeo 64 on September 08, 2013, 05:17:02 PM
Wow man, that's great. O.O will the charged up buster shots have transparency?


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: StupidMarioFan1 on September 08, 2013, 08:22:53 PM
Is it just that slow because of the recording? I really hope Mega Man isn't actually slow compared to other fighters. lol I would complain about the video quality but then again I don't know anything about Bandicam, or what you used to render it or anything, so I won't. He looks really, REALLY good so far, and I am looking forward to him, and another certain blue fighter....:>.>:


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 08, 2013, 11:48:14 PM
Is it just that slow because of the recording? I really hope Mega Man isn't actually slow compared to other fighters. lol I would complain about the video quality but then again I don't know anything about Bandicam, or what you used to render it or anything, so I won't. He looks really, REALLY good so far, and I am looking forward to him, and another certain blue fighter....:>.>:
he is not that slow its cause of dolphin and slow pc at the same time not bandicam


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Chaos_Knight on September 08, 2013, 11:52:16 PM
he is not that slow its cause of dolphin and slow pc at the same time not bandicam
Have you tried using Fast Brawl? (Good thing YouTube allows changing the video speed now.)


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 10, 2013, 07:07:19 AM
Have you tried using Fast Brawl? (Good thing YouTube allows changing the video speed now.)
yes it went bad for me the screen lagged more.

BTW big news, i did it! i hexed the goey bomb to deal less damage! so Side b is done psaing just needing the models for it


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SonicBrawler on September 10, 2013, 09:56:06 AM
I can record the psa on wii when u finish so you don't have to record on dolphin


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 10, 2013, 10:20:26 AM
I can record the psa on wii when u finish so you don't have to record on dolphin
yes! i was hoping you to ask :) but can you send me the video file after? because i wanted it on my channel

Post Merge: September 10, 2013, 12:44:28 PM
Whats left for V1

SFX Pack
Fix DownSmash + UpSmash
Fix Tornado attacks
Fix Netrual B + Animation
New GFX for Side B


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Chaos_Knight on September 10, 2013, 01:12:01 PM
What sfx are you using? I was thinking using some voice clips from MvC with some NES sfx.


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Zikkh on September 10, 2013, 01:48:54 PM
I can record the psa on wii when u finish so you don't have to record on dolphin

Record a video of you showing of the moves in training mode, not fighting some random CPU please.


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SouthCraft on September 10, 2013, 02:03:08 PM
What sfx are you using? I was thinking using some voice clips from MvC with some NES sfx.
i dunno im not doing the SFX KTH are


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: SonicBrawler on September 10, 2013, 03:07:33 PM
yes! i was hoping you to ask :) but can you send me the video file after? because i wanted it on my channel

Post Merge: September 10, 2013, 12:44:28 PM
Whats left for V1

SFX Pack
Fix DownSmash + UpSmash
Fix Tornado attacks
Fix Netrual B + Animation
New GFX for Side B


I wanted it on my channel :/ but okay I guess

Record a video of you showing of the moves in training mode, not fighting some random CPU please.

I can do both


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: Mareeo 64 on September 10, 2013, 03:28:15 PM
I think ALL the sfx should be based on the NES MegaMan. Maybe even remastered versions of the originals if that's possible.


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: dpgthirteen on September 10, 2013, 03:38:16 PM
I think ALL the sfx should be based on the NES MegaMan. Maybe even remastered versions of the originals if that's possible.
This, Megaman shouldn't talk or grunt. The PSA will feel awesome and nostaligic if he just makes the action sounds like jumpin n shootin


Title: Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up
Post by: StupidMarioFan1 on September 10, 2013, 07:59:17 PM
So far from the trailers he just has the attack and jump sound effects, and why not on both South's and Sonic's channel? lol


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 12, 2013, 11:27:27 AM
Update: I made so the metal blade is now an article which means i can make it almost 100% like the SSB U one :)


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Mareeo 64 on September 12, 2013, 12:55:36 PM
Awesome SC :D I got a feeling that this MegaMan's gonna be even better than we're hoping


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 12, 2013, 01:23:40 PM
Awesome SC :D I got a feeling that this MegaMan's gonna be even better than we're hoping
and i have a feeling its gonna be my best PSA :)


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Sir Ethan on September 12, 2013, 02:02:15 PM
and i have a feeling its gonna be my best PSA :)
I agree.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: MandoWolfe on September 13, 2013, 01:13:39 AM
Hey SouthCraft it's been such a long while. I saw your MegaMan SSBU one, it looks amazing and im so impressed with how well you have improved!


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 13, 2013, 05:53:27 AM
Hey SouthCraft it's been such a long while. I saw your MegaMan SSBU one, it looks amazing and im so impressed with how well you have improved!
Thanks, i know its been a while because of some IRL stuff ruining my spare time.

Post Merge: September 13, 2013, 05:54:39 AM
Omg i didn't notice im almost 200 pages!!


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: MandoWolfe on September 13, 2013, 08:56:23 AM
yeah it certainly has been awhile. And I just finished getting over a bunch of my own stuff. Well it's good to know that you haven't given this place up. :D I wish you luck on your projects and if you ever want some SFX mod assistance you can count on me.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: KTH on September 14, 2013, 08:48:37 AM
(http://i.imgur.com/mRliELw.jpg)

Just posting this.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SonicBrawler on September 14, 2013, 08:51:17 AM
([url]http://i.imgur.com/mRliELw.jpg[/url])

Just posting this.


that reminds me

i have had mien done fo rsome time. i should release it...


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Turb0k on September 14, 2013, 04:43:44 PM
BTW do you know what his final smash is going to be?


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: KTH on September 14, 2013, 04:52:17 PM
Rush Armor.

(http://www.vgmuseum.com/mrp/Megaman/superrush.gif)

Flying around the stage and shoot some punchs.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Chaos_Knight on September 14, 2013, 05:09:39 PM
BTW do you know what his final smash is going to be?
Rush Armor.

([url]http://www.vgmuseum.com/mrp/Megaman/superrush.gif[/url])

Flying around the stage and shoot some punchs.
Pretty much his Final Smash from Super Smash Flash 2.

http://youtu.be/d713JRKP9o0?t=3m51s (http://youtu.be/d713JRKP9o0?t=3m51s)
Skip to 3:51.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: TheBlueBlur on September 15, 2013, 03:33:57 AM
Hi southcraft. Im actually doing MegamanProtoman and Bass over Pokemon trainer and  I can see that you have already started with Megaman and I havent started the PSA yet cuz Im not so good PSA:er but I started on some animations. I dont know that If you going to give me permission to do this but I want to port your Megaman over Squritle. I know how to edit the bones so that the models are working


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 16, 2013, 01:14:12 PM
Hi southcraft. Im actually doing MegamanProtoman and Bass over Pokemon trainer and  I can see that you have already started with Megaman and I havent started the PSA yet cuz Im not so good PSA:er but I started on some animations. I dont know that If you going to give me permission to do this but I want to port your Megaman over Squritle. I know how to edit the bones so that the models are working
Im not in charge ask KTH about this

Btw its not much more left for megaman v1. And the testers are listed (i haven't really asked everyone if they want to test but yeah)

KTH testing all time...
SonicBrawler (if you want)
LeonExodio (if you want)
GBC
Ads15
MandoWolfe (if you want)
Chaos Knight (if you want i see you are an active subscriber thats why)


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Chaos_Knight on September 16, 2013, 01:16:19 PM
My body is ready. :srs:


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: DJ Lowgey on September 16, 2013, 01:21:24 PM
I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: PseudoTypical on September 16, 2013, 01:23:05 PM
Im not in charge ask KTH about this

Btw its not much more left for megaman v1. And the testers are listed (i haven't really asked everyone if they want to test but yeah)

KTH
SonicBrawler (if you want)
LeonExodio (if you want)
GBC
Ads15
MandoWolfe (if you want)

I'll test too if that's okay (assuming my college's internet stops acting up long enough for me to get it... can't wait to try it either way).

So what's on the table for V2? A whole package of interface stuff, smoothing out the PSA some more if needed, etc?

EDIT: Okay, everything works again so I'll definitely be able to test if allowed. I see now that it's mostly for people that are on the team and/or were really active, though, so probably not.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 16, 2013, 01:52:20 PM
I'll test too if that's okay (assuming my college's internet stops acting up long enough for me to get it... can't wait to try it either way).

So what's on the table for V2? A whole package of interface stuff, smoothing out the PSA some more if needed, etc?

EDIT: Okay, everything works again so I'll definitely be able to test if allowed. I see now that it's mostly for people that are on the team and/or were really active, though, so probably not.
Sorry but i don't see you around that much so im not sure if you are actually giving me feedback or if you are that c*nt who just take the psa and runs away with it.... For V2 Finalsmash + some fixes that may come up


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: PseudoTypical on September 16, 2013, 01:58:48 PM
Sorry but i don't see you around that much so im not sure if you are actually giving me feedback or if you are that c*nt who just take the psa and runs away with it.... For V2 Finalsmash + some fixes that may come up
hahaha I understand, but I'm not one of those. I'm not very technically experienced but I've given feedback on a few PSAs before, mostly on Smashboards. Don't worry about it.

Sounds cool; forgot about the FS.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Chaos_Knight on September 16, 2013, 02:16:52 PM
Im not in charge ask KTH about this

Btw its not much more left for megaman v1. And the testers are listed (i haven't really asked everyone if they want to test but yeah)

KTH testing all time...
SonicBrawler (if you want)
LeonExodio (if you want)
GBC
Ads15
MandoWolfe (if you want)
Chaos Knight (if you want i see you are an active subscriber thats why)
I would be happy to test, but I'm going out for dinner later today so I dunno right now. You can send it to me if you want and we'll see what happens.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SonicBrawler on September 16, 2013, 02:33:24 PM
Yeah I will test.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: TheBlueBlur on September 16, 2013, 11:28:29 PM
Can I test Megaman V1. I will feedback :)


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Leon Exodio on September 16, 2013, 11:59:50 PM
Yeah ill test.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 17, 2013, 05:56:31 AM
hahaha I understand, but I'm not one of those. I'm not very technically experienced but I've given feedback on a few PSAs before, mostly on Smashboards. Don't worry about it.

Sounds cool; forgot about the FS.
ok ill give you a chance :)
I would be happy to test, but I'm going out for dinner later today so I dunno right now. You can send it to me if you want and we'll see what happens.
i said its done soon not now. I still need a week or too to fix it up ;) heres a list of what i need to do before you'll get it.
When you press for the first time the leaf shield, he throw a leaf shield. Doesn't make it first.
- In air, he doesn't throw a leaf shield
- The tornado of the dash attack need to be yellow
- The one in up air need to be blue
- Fix the metal blade freeze
- In air, when you use the metal blade, This make Megaman fall really fast. And he use the wrong animation. I
mean he use a ground animation and not a air animation.
- For the crash bomb, in air. He use the wrong animation. He use a ground animation and not a air animation.
- For the up A Air, the tornado need to fly to the high and hurt like the dash attack (give many hurt, not only one).
Don't forget to make the tornado blue.
- Make the metal on his hand
- Make Rush tounching the ground. He floating.
- On the run attack, when he shoot. The animation ending he return on his wait. Need to make two things for if we continue to press
the stick. He still walking. If we stop to pressing the stick, he use the actually animation.
- Make the ThrowB

Post Merge: August 10, 2012, 05:00:00 AM
Lol the funny thing about almost reaching 200 pages is that i almost reached my 2 years aniversary here..


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: PseudoTypical on September 17, 2013, 10:57:42 AM
ok ill give you a chance :)

 i said its done soon not now. I still need a week or too to fix it up ;) heres a list of what i need to do before you'll get it.
When you press for the first time the leaf shield, he throw a leaf shield. Doesn't make it first.
- In air, he doesn't throw a leaf shield
- The tornado of the dash attack need to be yellow
- The one in up air need to be blue
- Fix the metal blade freeze
- In air, when you use the metal blade, This make Megaman fall really fast. And he use the wrong animation. I
mean he use a ground animation and not a air animation.
- For the crash bomb, in air. He use the wrong animation. He use a ground animation and not a air animation.
- For the up A Air, the tornado need to fly to the high and hurt like the dash attack (give many hurt, not only one).
Don't forget to make the tornado blue.
- Make the metal on his hand
- Make Rush tounching the ground. He floating.
- On the run attack, when he shoot. The animation ending he return on his wait. Need to make two things for if we continue to press
the stick. He still walking. If we stop to pressing the stick, he use the actually animation.
- Make the ThrowB
Okay, thanks!

Honestly, I don't know how much testing we'll have to do once you fix all of that, unless something really, really obscure comes up.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 17, 2013, 11:09:46 AM
Okay, thanks!

Honestly, I don't know how much testing we'll have to do once you fix all of that, unless something really, really obscure comes up.
What i want from you is tweaks i jave forgotten unconnected hitboxes etc if the psa is balanced enough.... yeah thats all but my list is just what KTH said he wanted me to fix before he did the sfx stuff. And its possible you can test on friday or saturday ;) because i have almost already done all that


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: PseudoTypical on September 17, 2013, 11:22:03 AM
What i want from you is tweaks i jave forgotten unconnected hitboxes etc if the psa is balanced enough.... yeah thats all but my list is just what KTH said he wanted me to fix before he did the sfx stuff. And its possible you can test on friday or saturday ;) because i have almost already done all that
Okay, sure. I don't know how exact I can be with hitboxes, but I'll try. Balancing should be easy to figure out. I can definitely do it those days.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 17, 2013, 12:08:53 PM
Okay, sure. I don't know how exact I can be with hitboxes, but I'll try. Balancing should be easy to figure out. I can definitely do it those days.
you know if for example Sonics punch doesn't do any damage before the head connects. the hitbox s atatched to his head and not his hand thats hitbox


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: KTH on September 17, 2013, 12:32:53 PM
There will be many power up Megaman for cBliss and other stuff.
We already had Protoman, Bass. So there :

(http://i.imgur.com/ATw5w5h.png)

Other surprise will comming soon.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: PseudoTypical on September 17, 2013, 12:49:50 PM
you know if for example Sonics punch doesn't do any damage before the head connects. the hitbox s atatched to his head and not his hand thats hitbox
Oh, that's simple. I'll test that in as many ways as I can.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Mareeo 64 on September 17, 2013, 01:30:15 PM
There will be many power up Megaman for cBliss and other stuff.
We already had Protoman, Bass. So there :

([url]http://i.imgur.com/ATw5w5h.png[/url])

Other surprise will comming soon.

Was the light blue thing on his forehead (helmet) always triangular? Also, I know Zero wasn't in any of the original Megaman games, but it sure would be a cool alt :P in fact, I might just make a classic Zero :happy:


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: KTH on September 17, 2013, 03:10:55 PM
It's "Megaman?" from Megaman : Power Up.
It's evil Megaman, he's the robot of Dr.Wily.

And another one : (http://i.imgur.com/fO46d3d.png)

For the people who's hate the style of SSB4.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Sir Ethan on September 17, 2013, 03:22:56 PM
I might be looked at as a 13-year-old wannabe if I say this but,can I test Mega Man?


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Chaos_Knight on September 17, 2013, 03:28:27 PM
It's "Megaman?" from Megaman : Power Up.
It's evil Megaman, he's the robot of Dr.Wily.

And another one : ([url]http://i.imgur.com/fO46d3d.png[/url])

For the people who's hate the style of SSB4.
This is too good. You're killing me here, KTH. :oshi:

I can't wait to test MM out. :)


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Leon Exodio on September 17, 2013, 03:29:30 PM
This is too good. You're killing me here, KTH. :oshi:

I can't wait to test MM out. :)
^This


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 18, 2013, 08:48:23 AM
If you are lucky, you might get to test tomorrow :o


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SonicBrawler on September 18, 2013, 10:31:42 AM
w00t


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Leon Exodio on September 18, 2013, 10:41:46 AM
If you are lucky, you might get to test tomorrow :o
Spongebob - Don't Need It! [original] (http://www.youtube.com/watch?v=HA1mbZ_MMh8#)


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 18, 2013, 02:10:28 PM
LMAO^^ The only thing that keeps you from waiting is the down smash. Oh god it has been such a threat to me this whole process. Corrupt after corrupt after corrupt. Frezzes the psa, prevents me from doing anything, deleting stuff. This time its only the hitboxes which is the problem. but i have to rebuild the psa everytime i try a new coding which is 15mins to just edit one coding. so yeah... i don't know if this is ness' cause or brawlbox's but its definitely annoying -_-


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Leon Exodio on September 18, 2013, 02:18:30 PM
LMAO^^ The only thing that keeps you from waiting is the down smash. Oh god it has been such a threat to me this whole process. Corrupt after corrupt after corrupt. Frezzes the psa, prevents me from doing anything, deleting stuff. This time its only the hitboxes which is the problem. but i have to rebuild the psa everytime i try a new coding which is 15mins to just edit one coding. so yeah... i don't know if this is ness' cause or brawlbox's but its definitely annoying -_-
what brawl box are you using


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 18, 2013, 03:02:36 PM
what brawl box are you using
BB68b i think


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Leon Exodio on September 18, 2013, 03:22:23 PM
BB68b i think
i use bb67b( i think that one is the best but thats just me) but 68b should work for any body like my shadow over wario was having the same problems like you untell i used 68b to psa him and i had to lower the file size of the psa for him to fully work


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 19, 2013, 11:53:22 AM
i use bb67b( i think that one is the best but thats just me) but 68b should work for any body like my shadow over wario was having the same problems like you untell i used 68b to psa him and i had to lower the file size of the psa for him to fully work
lol i had to lower the file size of the motionetc to get it glitchfree for some reason. But yeah maybe in one hour you have it :)


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Leon Exodio on September 19, 2013, 12:08:56 PM
lol i had to lower the file size of the motionetc to get it glitchfree for some reason. But yeah maybe in one hour you have it :)
cant wait :D


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: PseudoTypical on September 19, 2013, 12:21:11 PM
lol i had to lower the file size of the motionetc to get it glitchfree for some reason. But yeah maybe in one hour you have it :)
Man, you work fast. I can probably do it today, but definitely tomorrow if not.

Post Merge: September 19, 2013, 01:06:41 PM
Saw this just a second ago. It's a Beck model from the upcoming Mighty No. 9 game based on the classic Mega Man games.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34278 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34278)

It's over Mario, but if it's possible to make it work with this moveset, I think you guys should consider talking to the guy (although it'd probably need a buster/cannon made for it). That game's been getting pretty hyped.


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 19, 2013, 01:16:22 PM
Suddenly my homework popper up so i got one shot to get it done or you will get it tomorrow


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: Leon Exodio on September 19, 2013, 01:22:08 PM
Suddenly my homework popper up so i got one shot to get it done or you will get it tomorrow
its ok im in no hurry take your time


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 19, 2013, 01:32:23 PM
tomorrow. I will also try to psa rush's article :) to be like sonic's spring

Post Merge: August 10, 2012, 05:00:00 AM


Post Merge: September 20, 2013, 09:12:14 AM
Its sent now :)


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: PseudoTypical on September 20, 2013, 09:21:25 AM
Got your message, SouthCraft. I'll post in the topic with my thoughts later.

I looked through the files early, though. What does the common3 do here?


Title: Re: SouthCraft's Forest of Doom: Megaman Release soon???
Post by: SouthCraft on September 20, 2013, 09:35:34 AM
Got your message, SouthCraft. I'll post in the topic with my thoughts later.

I looked through the files early, though. What does the common3 do here?
for the Crash bomber :) and w00000t!!!!! 200pages!!!!!!!!!


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers!
Post by: PseudoTypical on September 20, 2013, 09:42:50 AM
for the Crash bomber :) and w00000t!!!!! 200pages!!!!!!!!!
Oh, okay. For the final product, I think there should be a .txt explaining how to put the Crash Bomber stuff into someone else's common3. I'm using a pretty basic set to test your stuff but otherwise I'd need to insert it manually.

Congrats!

Applause Crowd Cheering sound effect (http://www.youtube.com/watch?v=barWV7RWkq0#ws)


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers!
Post by: SouthCraft on September 20, 2013, 09:59:25 AM
Oh, okay. For the final product, I think there should be a .txt explaining how to put the Crash Bomber stuff into someone else's common3. I'm using a pretty basic set to test your stuff but otherwise I'd need to insert it manually.

Congrats!

Applause Crowd Cheering sound effect ([url]http://www.youtube.com/watch?v=barWV7RWkq0#ws[/url])
wait its not only model its an item PSA aswell


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers!
Post by: Renova on September 20, 2013, 10:46:41 AM
If you're still looking for testers, I'm able and willing.


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers!
Post by: SouthCraft on September 20, 2013, 11:07:02 AM
If you're still looking for testers, I'm able and willing.
no im sorry, the testers are chosen.


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: PseudoTypical on September 20, 2013, 11:25:23 AM
wait its not only model its an item PSA aswell
That's all in the common3 and can be transferred to other ones, though, right?


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: SouthCraft on September 20, 2013, 11:43:08 AM
That's all in the common3 and can be transferred to other ones, though, right?
just extract replace everything but the models if you already have some other. Because it does so the bomb only does 5-10 damage instead of 18-23 damage


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: PseudoTypical on September 20, 2013, 11:48:25 AM
just extract replace everything but the models if you already have some other. Because it does so the bomb only does 5-10 damage instead of 18-23 damage
Okay, that makes sense. I'll try using your stuff first and maybe try extracting it to my stuff later. If I figure it out, I'll probably write the .txt and send it to you, because I'm sure some people would get confused.


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: SouthCraft on September 20, 2013, 11:50:14 AM
Okay, that makes sense. I'll try using your stuff first and maybe try extracting it to my stuff later. If I figure it out, I'll probably write the .txt and send it to you, because I'm sure some people would get confused.
its a BETA and that doesn't need to be perfect. But at Final release it does ;)


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: PseudoTypical on September 20, 2013, 11:55:42 AM
its a BETA and that doesn't need to be perfect. But at Final release it does ;)
Right, I meant for the final release. I should have made that clearer. I just figured it would be cool if it would be out of the way early.


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: Sir Ethan on September 20, 2013, 01:06:36 PM
I can't wait to use it,but unfortunately,the testers are chosen,but it's better to have it finished and released than released with bugs and freezes,right?


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: SonicBrawler on September 20, 2013, 01:32:07 PM
My review on teh PSA

aaa- good

dash attack- love it

side tilt- love it
up tilt- animation is a bit odd at the end
down tilt- brilliant

a air- good
forward a air- good
down a air- good
up a air- closed eyes look odd
back a air-  good

up smash- animation and gfx look really odd.
down smash- animation looks odd
side smash- really good

n b- good
side b- having more than 1 is a little bit OP
down b- eyes look weird when using this move. good other wise
up b-  good

of course needs a final smash

etc-

up taunt he stretches across the screen
remove gfx on down taunt

over all a good psa. i am totally using this

Over all 9/10


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: SouthCraft on September 20, 2013, 02:12:57 PM
My review on teh PSA

aaa- good

dash attack- love it

side tilt- love it
up tilt- animation is a bit odd at the end
down tilt- brilliant

a air- good
forward a air- good
down a air- good
up a air- closed eyes look odd
back a air-  good

up smash- animation and gfx look really odd.
down smash- animation looks odd
side smash- really good

n b- good
side b- having more than 1 is a little bit OP
down b- eyes look weird when using this move. good other wise
up b-  good

of course needs a final smash

etc-

up taunt he stretches across the screen
remove gfx on down taunt

over all a good psa. i am totally using this

Over all 9/10
thanks, how did you manage to review the psa so fast? i mean i sent you the files on mediafire 3 secs ago? so far i got
on the metal blade (ground) he doesn't have the blade on his hand, in air he got it
- make megaman shoot a bit faster on his neutral attack
- make all the air attacks faster except for the down air
- make the up air spawn closer to the hand and have it do a bit more hits
- fix the side smash pose as well as make him shake a bit while charging
- change the mvc taunt to the megaman 7 taunt
- have the jump be less floaty
- up taunt he stretches across the screen
- remove gfx on down taunt
- change animation on Up, down smash and up tilt
- Get a good AI for him
- Balance the PSA
- make the sfx
Feedback from Leon Exodio, SonicBrawler, GBC, KTH, Myself


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: Chaos_Knight on September 20, 2013, 02:29:13 PM
Pretty much what SonicBrawler said.

Though a few things:

AAA, it should be firing 1 shot per button press, not 1 and fire 3 at once.
Crouching animation needs to be changed.
Side-B seems a bit too fast imo.
As a CPU his AI seems pretty bad imo, even with the lvl 16 code. I just watched a CPU fight between him and Mario. Mario won.
And of course, the model exploding when he does N-Taunt.

But overall, a great PSA.

Btw, do you have someone making CSS stuff? Because I was in the middle of making CSPs for my and GBC's Megaman recolors and I thought I'd lend you mine for release.


Title: Re: SouthCraft's Forest of Doom: Megaman sent to testers! And 200th page reached!!!
Post by: SouthCraft on September 20, 2013, 02:54:36 PM
Pretty much what SonicBrawler said.

Though a few things:

AAA, it should be firing 1 shot per button press, not 1 and fire 3 at once.
Crouching animation needs to be changed.
Side-B seems a bit too fast imo.
As a CPU his AI seems pretty bad imo, even with the lvl 16 code. I just watched a CPU fight between him and Mario. Mario won.
And of course, the model exploding when he does N-Taunt.

But overall, a great PSA.

Btw, do you have someone making CSS stuff? Because I was in the middle of making CSPs for my and GBC's Megaman recolors and I thought I'd lend you mine for release.
I know the aI is crap, he still thinks he has pk tounder... and i don't know to be honest. KTH is leading the project so if he's doing it or Dot or even GBC only he knows. I can't ask him right now be cause he is sucked into GTA V at the moment


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: StupidMarioFan1 on September 20, 2013, 03:02:45 PM
Ah yes GTA 5, honestly I'm getting a little tired of seeing so many let's plays of that game being recommended to me. Anyways I think Mega Man is coming along really nicely by the feedback, look forward to the release of the beta, and another blue man but again we already know about that. lol


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 20, 2013, 03:10:13 PM
Ah yes GTA 5, honestly I'm getting a little tired of seeing so many let's plays of that game being recommended to me. Anyways I think Mega Man is coming along really nicely by the feedback, look forward to the release of the beta, and another blue man but again we already know about that. lol
yeah that other blue guy....
Sonic right? Jk
why did you open this?


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SonicBrawler on September 20, 2013, 03:10:59 PM
lol i saw the "downlaod tt my dropbox" botton so i got it that way lol. and as for teh FS, whats your idea for it?


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: PseudoTypical on September 20, 2013, 03:18:26 PM
I see that other people are posting their thoughts. Mine's pretty long but I think it'll be pretty helpful. I'm not done yet, though. I just didn't want you to think I ran off with it. haha


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: ShadowWolf on September 20, 2013, 03:35:29 PM
There's a thing where you can edit the script of the AI to match the PSA. That will fix one problem.


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: Chaos_Knight on September 20, 2013, 03:49:18 PM
There's a thing where you can edit the script of the AI to match the PSA. That will fix one problem.
http://forums.kc-mm.com/index.php?topic=62818.0 (http://forums.kc-mm.com/index.php?topic=62818.0)


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: PseudoTypical on September 20, 2013, 03:52:24 PM
Warning: huge block of text. Hope you find this useful.
Note: My opinions, while possibly influenced by my preference for Project: Melee over vBrawl, are meant to reflect what I think should be changed for vBrawl play. Game-play and testing to form my conclusions were done against level 9 Mario. By the way, I'm deliberately trying to be really tough on everything to make sure it's as good as it can be for the final version, so no hard feelings, okay?

AAA/”Jab”: As Chaos_Knight said, being able to fire each shot manually would be great. Non-Buster arm is sort of messed up during the shooting.
Side-Tilt: Same as Jab except the start and stop animations seem a little too sudden.
Up-Tilt: I really, really like it. It might be better if it could go just a little higher and/or had some effect, but I'm not sure.
Down-Tilt: Animation is solid. It might benefit from going a little further, but I wouldn't go crazy with it.
Dash Attack: A couple problems here. The move lasts too long IMO, and there's a lot of end-lag for a dash attack. I also get this quick yellow flash across the left hand side of my screen right before the tornado goes away.
Ledge Attack: Not sure if it's from Ness or not, but it's good until we know the real one.

Side-Smash: Aside from the effects needing some custom work, I think the range could be upped a little. The “overheating” gets a little too large. I think whatever property makes the hit “electric” when it hits a person could just be made to be like a normal hit, to match the pellets. To balance the move, it might be best to put a little more start-lag in, which could maybe look like a smaller version of the charge. That sounds like a lot of problems, but I think this move has the most promise.
Up-Smash: The regular yellow flashing doesn't show up during the charge. The two prongs from SSB4 aren't there (although I'm pretty sure you mean to add them, since neither is the hand). Should probably have more start-up lag. Since it's an electric overcharge, it should probably do something to “taze” the opponent (to make this balanced, I recommend just having opponents stay in the attack the whole time if it connects, rather than stun them afterward.). The model's shoulders bend in an odd way during the charge.
Down-Smash: The yellow flashing doesn't show up during the charge. Mega Man should look down during this attack, and have the fire come from his hands rather than the ground (or however you can make it look like that).

Neutral-B: Is it meant to operate like the SSB4 move or just go straight? If so, I assume this is just a WIP. If not, I think it's too OP of a move, since it can fly on forever and is pretty fast. I would slow it down in either case. The model gets messed up in the shoulder during the throw, and he should be looking towards the blade when he throws it. His Buster becomes a real hand in the new game so he can throw it.
Side-B: This moves pretty fast but was always a great idea. If it got slowed down, and you could reduce the knock-back of the bombs so it's not as crazy as the original item, you're set.
Down-B: I don't think it does anything defensively right now, but it should be able to protect him from one hit or so. Otherwise, it's good.
Up-B: Roll model needs improvements, but that's minor. Mega Man does a really unnatural stop and flip at the top of the jump, but it could probably be easily fixed if he started flipping earlier. There should be some freedom to move left or right during the jump.

Neutral-Air: There's a little more start-up lag here compared to the other buster shots, which I think is unnecessary.
Forward-Air: One of my favorite parts. I don't see any problems as of now.
Back-Air: Too slow all around, and the effect is too big. Has potential, though.
Up-Air: It was really hard to test this without someone to test with, so this could be somewhat off. I think it's too slightly too slow, and should last a little longer.
Down-Air: Probably my favorite part of all this. I think it might be better with some smoke or something from the wrist so it's more obvious that he shot his hand, but that's a minor nag. For balancing, it could use a tiny bit more start-up lag, since it could get pretty OP. Good job.

Grab: Should probably hold them like the Guts Man power up does in SSB4.
Pummel: Maybe you could do something kind of like Donkey Kong's pummel?
Forward-Throw: not sure
Back-Throw: not sure
Up-Throw: not sure
Back-Throw: not sure

Idle Stance: Needs more life (even for a robot). He could slightly sway or something.
Min Walking: He does this tiptoe thing, which I think is from Ness. Could probably go, but I don't know what should replace it.
Medium Walking: Fine with me.
Max Walking: His body should probably face more forwards. The shoulders get messed up.
Dashing: Might benefit from a new animation, but it's not bad. His speed seems about right.
Aerial Speed: Too floaty. Mega Man was known for tight platforming, so getting his aerial control down is so essential. His aerial game should be one of the best IMO.
Jump: Speed and height seem good to me. Might want to face forward more like the walking pose.
Double Jump: Could use a different animation than the first jump, but it's not that important.

Side-Taunt: I don't get it. haha
Up-Taunt: Looks like it would be cool, but there's that explosion of blue.
Down-Taunt: Perfect minus the effect.

Model: Pretty darn good. The expressions/eyelids could use some touch-up, though. If his eyes could be made to move, this would bring a lot of life to him by allowing him to look at the things he's shooting or throwing.

Hanging from Ledge: Needs to use two non-Buster hands, or could hang with one hand.
Shielding: Too low on body, and he needs a pose for it.

Playstyle: Very projectile based (obviously). I think his strength is in his aerial game and weapons. He's gonna turn out to be awesome.
Rating: 7/10 current, 10/10 potential
EDIT: I didn't really do any hitbox testing. I can try and do it tomorrow, but I've got to get some more things done today.


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 20, 2013, 03:57:20 PM
There's a thing where you can edit the script of the AI to match the PSA. That will fix one problem.
Haven't seen you in a while. Ill check it out.

Warning: huge block of text. Hope you find this useful.
Note: My opinions, while possibly influenced by my preference for Project: Melee over vBrawl, are meant to reflect what I think should be changed for vBrawl play. Game-play and testing to form my conclusions were done against level 9 Mario. By the way, I'm deliberately trying to be really tough on everything to make sure it's as good as it can be for the final version, so no hard feelings, okay?

AAA/”Jab”: As Chaos_Knight said, being able to fire each shot manually would be great. Non-Buster arm is sort of messed up during the shooting.
Side-Tilt: Same as Jab except the start and stop animations seem a little too sudden.
Up-Tilt: I really, really like it. It might be better if it could go just a little higher and/or had some effect, but I'm not sure.
Down-Tilt: Animation is solid. It might benefit from going a little further, but I wouldn't go crazy with it.
Dash Attack: A couple problems here. The move lasts too long IMO, and there's a lot of end-lag for a dash attack. I also get this quick yellow flash across the left hand side of my screen right before the tornado goes away.
Ledge Attack: Not sure if it's from Ness or not, but it's good until we know the real one.

Side-Smash: Aside from the effects needing some custom work, I think the range could be upped a little. The “overheating” gets a little too large. I think whatever property makes the hit “electric” when it hits a person could just be made to be like a normal hit, to match the pellets. To balance the move, it might be best to put a little more start-lag in, which could maybe look like a smaller version of the charge. That sounds like a lot of problems, but I think this move has the most promise.
Up-Smash: The regular yellow flashing doesn't show up during the charge. The two prongs from SSB4 aren't there (although I'm pretty sure you mean to add them, since neither is the hand). Should probably have more start-up lag. Since it's an electric overcharge, it should probably do something to “taze” the opponent (to make this balanced, I recommend just having opponents stay in the attack the whole time if it connects, rather than stun them afterward.). The model's shoulders bend in an odd way during the charge.
Down-Smash: The yellow flashing doesn't show up during the charge. Mega Man should look down during this attack, and have the fire come from his hands rather than the ground (or however you can make it look like that).

Neutral-B: Is it meant to operate like the SSB4 move or just go straight? If so, I assume this is just a WIP. If not, I think it's too OP of a move, since it can fly on forever and is pretty fast. I would slow it down in either case. The model gets messed up in the shoulder during the throw, and he should be looking towards the blade when he throws it. His Buster becomes a real hand in the new game so he can throw it.
Side-B: This moves pretty fast but was always a great idea. If it got slowed down, and you could reduce the knock-back of the bombs so it's not as crazy as the original item, you're set.
Down-B: I don't think it does anything defensively right now, but it should be able to protect him from one hit or so. Otherwise, it's good.
Up-B: Roll model needs improvements, but that's minor. Mega Man does a really unnatural stop and flip at the top of the jump, but it could probably be easily fixed if he started flipping earlier. There should be some freedom to move left or right during the jump.

Neutral-Air: There's a little more start-up lag here compared to the other buster shots, which I think is unnecessary.
Forward-Air: One of my favorite parts. I don't see any problems as of now.
Back-Air: Too slow all around, and the effect is too big. Has potential, though.
Up-Air: It was really hard to test this without someone to test with, so this could be somewhat off. I think it's too slightly too slow, and should last a little longer.
Down-Air: Probably my favorite part of all this. I think it might be better with some smoke or something from the wrist so it's more obvious that he shot his hand, but that's a minor nag. For balancing, it could use a tiny bit more start-up lag, since it could get pretty OP. Good job.

Grab: Should probably hold them like the Guts Man power up does in SSB4.
Pummel: Maybe you could do something kind of like Donkey Kong's pummel?
Forward-Throw: not sure
Back-Throw: not sure
Up-Throw: not sure
Back-Throw: not sure

Idle Stance: Needs more life (even for a robot). He could slightly sway or something.
Min Walking: He does this tiptoe thing, which I think is from Ness. Could probably go, but I don't know what should replace it.
Medium Walking: Fine with me.
Max Walking: His body should probably face more forwards. The shoulders get messed up.
Dashing: Might benefit from a new animation, but it's not bad. His speed seems about right.
Aerial Speed: Too floaty. Mega Man was known for tight platforming, so getting his aerial control down is so essential. His aerial game should be one of the best IMO.
Jump: Speed and height seem good to me. Might want to face forward more like the walking pose.
Double Jump: Could use a different animation than the first jump, but it's not that important.

Side-Taunt: I don't get it. haha
Up-Taunt: Looks like it would be cool, but there's that explosion of blue.
Down-Taunt: Perfect minus the effect.

Model: Pretty darn good. The expressions/eyelids could use some touch-up, though. If his eyes could be made to move, this would bring a lot of life to him by allowing him to look at the things he's shooting or throwing.

Hanging from Ledge: Needs to use two non-Buster hands, or could hang with one hand.
Shielding: Too low on body, and he needs a pose for it.

Playstyle: Very projectile based (obviously). I think his strength is in his aerial game and weapons. He's gonna turn out to be awesome.
Rating: 7/10 current, 10/10 potential
EDIT: I didn't really do any hitbox testing. I can try and do it tomorrow, but I've got to get some more things done today.
wow this is really helpfull feedback, i see your not one of these c*nts i was talking about. the only thing is, the rush model has to be low poly because if not it is 200kb! and that is more than the PSA file of Sheik. which is massive for a model.


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: ShadowWolf on September 20, 2013, 04:04:40 PM
Long time no see SouthCraft. Yeah, I have been gone for a while, but I kept an eye out for good PSA's every so often. I happened to stumble upon Megaman and how you were creating it so I had to stick around and see the progress. I am actually gonna start brawl hacking again which is great news too.

Anyways let me stay on topic lol. Megaman sounds like it came a long way and I'm glad to see that it's almost done. I would give feedback, but I don't have it AND everyone else already gave productive feedback as well. All I can say is, Great Work SC and can't wait to use this:)


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: PseudoTypical on September 20, 2013, 04:09:44 PM
Haven't seen you in a while. Ill check it out.
 wow this is really helpfull feedback, i see your not one of these c*nts i was talking about. the only thing is, the rush model has to be low poly because if not it is 200kb! and that is more than the PSA file of Sheik. which is massive for a model.
haha Guess I'm not. We all love what you're doing and want it to be as good as it can be. Me being a jerk isn't gonna do that.

Okay, that makes sense. It's not a huge deal.

By the way, once the project starts wrapping up, you should really consider getting some modules working, and if you'd ever consider it, a P:M version. It's already going to be basically done if you make it similar to SSB4, minus dashdancing and stuff. People are flipping out about the new clone engine and have been mentioning Mega Man like crazy. You'd probably be hailed as king (by me, even) if you made a version over ROB or someone like that.


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: ShadowWolf on September 20, 2013, 04:12:06 PM
haha Guess I'm not. We all love what you're doing and want it to be as good as it can be. Me being a jerk isn't gonna do that.

Okay, that makes sense. It's not a huge deal.

By the way, once the project starts wrapping up, you should really consider getting some modules working, and if you'd ever consider it, a P:M version. It's already going to be basically done if you make it similar to SSB4, minus dashdancing and stuff. People are flipping out about the new clone engine and have been mentioning Mega Man like crazy. You'd probably be hailed as king (by me, even) if you made a version over ROB or someone like that.
I wouldn't ask for too much yet. Let's let him get this done first before we make more suggestions lol


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: PseudoTypical on September 20, 2013, 04:14:48 PM
I wouldn't ask for too much yet. Let's let him get this done first before we make more suggestions lol
Of course. haha I really did mean once things are wrapping up.


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 20, 2013, 04:18:17 PM
Long time no see SouthCraft. Yeah, I have been gone for a while, but I kept an eye out for good PSA's every so often. I happened to stumble upon Megaman and how you were creating it so I had to stick around and see the progress. I am actually gonna start brawl hacking again which is great news too.

Anyways let me stay on topic lol. Megaman sounds like it came a long way and I'm glad to see that it's almost done. I would give feedback, but I don't have it AND everyone else already gave productive feedback as well. All I can say is, Great Work SC and can't wait to use this:)
Well this is great news! im glad you figured it out, as i did.
haha Guess I'm not. We all love what you're doing and want it to be as good as it can be. Me being a jerk isn't gonna do that.

Okay, that makes sense. It's not a huge deal.

By the way, once the project starts wrapping up, you should really consider getting some modules working, and if you'd ever consider it, a P:M version. It's already going to be basically done if you make it similar to SSB4, minus dashdancing and stuff. People are flipping out about the new clone engine and have been mentioning Mega Man like crazy. You'd probably be hailed as king (by me, even) if you made a version over ROB or someone like that.
KingSouthCraft?? lol. I think if someone knows how to do that it's SonicBrawler. And my type of brawl is no tripping. I hate the tripping, its so useless. Its ok for funny characters like Deadpool but not Real Heroes like Mario, Link, Pit Etc. They never tripped in their games so its no use they should in brawl. but yeah thats how much i raged when my character tripped for the first time..... OFF TOPIC ALERT!

Post Merge: September 20, 2013, 04:23:29 PM
Pretty much whats left is:
SFX
AI
CSS stuff
Balancing
Video.
For V1. But tomorrow i will be busy all day most likely, so.. Don't get mad at me if this doesn't happend. Its just a chance. It might be released V1 this week. If we get the SFX pack done and the side smash gfx fixed


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: ShadowWolf on September 20, 2013, 04:23:57 PM
Well this is great news! im glad you figured it out, as i did.KingSouthCraft?? lol. I think if someone knows how to do that it's SonicBrawler. And my type of brawl is no tripping. I hate the tripping, its so useless. Its ok for funny characters like Deadpool but not Real Heroes like Mario, Link, Pit Etc. They never tripped in their games so its no use they should in brawl. but yeah thats how much i raged when my character tripped for the first time..... OFF TOPIC ALERT!
This... This is the story of my life xD

Lol but what's left to finish for Megaman?

EDIT: Never mind you just answered... lol


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 20, 2013, 04:24:53 PM
This... This is the story of my life xD

Lol but what's left to finish for Megaman?
look again xD


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: PseudoTypical on September 20, 2013, 04:25:43 PM
KingSouthCraft?? lol. I think if someone knows how to do that it's SonicBrawler. And my type of brawl is no tripping. I hate the tripping, its so useless. Its ok for funny characters like Deadpool but not Real Heroes like Mario, Link, Pit Etc. They never tripped in their games so its no use they should in brawl. but yeah thats how much i raged when my character tripped for the first time..... OFF TOPIC ALERT!
Okay! haha Just something to consider. I think I remember him saying that he's not interested in doing stuff like that, though. *tries ignoring; ends up reading anyway*


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: ShadowWolf on September 20, 2013, 04:27:04 PM
look again xD
lol Ninja'd!!!

And did you figure out the AI scripting yet? If so, I have somewhat experience with C++ and stuff


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: Chaos_Knight on September 20, 2013, 04:43:03 PM
A couple more things about Megaman. His jump feels a little too light. He should fall down a bit faster. I did a quick comparison to your PSA and on MM2. He falls down a bit quicker in the NES game. Also, the shield is buggy. It's out of alignment.


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: PseudoTypical on September 20, 2013, 05:31:15 PM
A couple more things about Megaman. His jump feels a little too light. He should fall down a bit faster. I did a quick comparison to your PSA and on MM2. He falls down a bit quicker in the NES game. Also, the shield is buggy. It's out of alignment.
I agree with this, and now I realize I didn't mention gravity or weight in the testing post at all. Here's my thoughts from memory (so they might not be perfect):

Gravity: Needs to be incredibly manueverable, with a good falling speed. MM is a platforming god and would be nowhere if not for his precision!
Weight: This is something that I think is moderately debateable. It largely depends on how well he stacks up to the rest of the cast. If he's OP, I have no problem making him lighter, but for now I wouldn't go crazy. His games can be brutal so I think it's fair that he is somewhat frail.


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: Mareeo 64 on September 20, 2013, 05:34:57 PM
A couple more things about Megaman. His jump feels a little too light. He should fall down a bit faster. I did a quick comparison to your PSA and on MM2. He falls down a bit quicker in the NES game. Also, the shield is buggy. It's out of alignment.
also, to go along with this ^^^ the actual ssb4 megaman falls pretty quick in his intro video. Which makes sense with him being a titanium alloy robot o_0


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 21, 2013, 03:18:05 AM
I know, the artibutes is not done yet, but it will be.

Post Merge: September 21, 2013, 05:28:00 AM
Well. I didn't understand a [censored] about AI Script so..


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: ShadowWolf on September 21, 2013, 06:03:57 AM
I know, the artibutes is not done yet, but it will be.

Post Merge: September 21, 2013, 05:28:00 AM
Well. I didn't understand a [censored] about AI Script so..
I'll take a look at it. If not, you might have to give it another characters AI. You could also compare AI's to other characters to try and develop the best one you can get


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 21, 2013, 06:28:21 AM
I'll take a look at it. If not, you might have to give it another characters AI. You could also compare AI's to other characters to try and develop the best one you can get
Hey thanks :)
Btw the next video preview will have sounds! yay-
Big announcement
The next video will be release video! Stay tuned this week :)


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: PseudoTypical on September 21, 2013, 07:24:06 AM
Btw the next video preview will have sounds! yay-
Big announcement
The next video will be release video! Stay tuned this week :)
Can't wait!

Man, you really do work fast.


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 21, 2013, 10:29:11 AM
Can't wait!

Man, you really do work fast.
Thanks, i just enyoy what i do :)


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SonicBrawler on September 21, 2013, 11:08:35 AM
still want me to record the release video? cuz i will :D


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 21, 2013, 11:16:01 AM
still want me to record the release video? cuz i will :D
yes, because the quality is good in your vids :)


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: ShadowWolf on September 21, 2013, 11:18:42 AM
yes, because the quality is good in your vids :)
I really wanna test Megaman now -_- you guys make it sound amazing lol


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 21, 2013, 11:21:02 AM
I really wanna test Megaman now -_- you guys make it sound amazing lol
Well, not to tease you but. If i knew you were here, i would let you test. but if i let you now, all the fanboys is going to rage at me....

Post Merge: September 21, 2013, 11:25:11 AM
Umm can someone do me a quick favor? I got 4 wavs, and i want to put it over Ness' soundbank...


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: ShadowWolf on September 21, 2013, 11:26:47 AM
Damn Fanboys -.- and what's the favor?


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: PseudoTypical on September 21, 2013, 11:32:57 AM
Well, not to tease you but. If i knew you were here, i would let you test. but if i let you now, all the fanboys is going to rage at me....

Post Merge: September 21, 2013, 11:25:11 AM
Umm can someone do me a quick favor? I got 4 wavs, and i want to put it over Ness' soundbank...
What're they really gonna do, though? You guys seem to know each other pretty well. If they don't like it, they should've been active.

I can probably do that for you if you want. Do you want it in a .brsar or .bnk?


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 21, 2013, 11:34:24 AM
Damn Fanboys -.- and what's the favor?
I don't understand a [censored] about anything but brawlbox and smashattacks. So i don't know how to replace sounds. I got 4 wavs (all i need really) that i want to replace with Ness'. I think ill just watch a tut or something


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: PseudoTypical on September 21, 2013, 11:37:54 AM
I don't understand a [censored] about anything but brawlbox and smashattacks. So i don't know how to replace sounds. I got 4 wavs (all i need really) that i want to replace with Ness'. I think ill just watch a tut or something
It's really easy if you use Super Sawndz, but you have to do it different ways depending on how you load your game. If you're using Gecko and the new SFX code, you need to make a .bnk. I can talk you through the steps of that through pm if you want.


Title: Re: SouthCraft's Forest of Doom: Megaman Fixing in progress...
Post by: SouthCraft on September 22, 2013, 05:31:13 AM
It's really easy if you use Super Sawndz, but you have to do it different ways depending on how you load your game. If you're using Gecko and the new SFX code, you need to make a .bnk. I can talk you through the steps of that through pm if you want.
check ur pm's.


Title: Re: SouthCraft's Forest of Doom: Megaman release this week???
Post by: MandoWolfe on September 22, 2013, 10:42:33 AM
Sorry I didn't respond to your message sooner SC. ^^' but you know I can have it covered for you. Just need some instructions on how you want it.


Title: Re: SouthCraft's Forest of Doom: Megaman release this week???
Post by: SouthCraft on September 22, 2013, 02:12:42 PM
Sorry I didn't respond to your message sooner SC. ^^' but you know I can have it covered for you. Just need some instructions on how you want it.
yeah, i just couldn't wait :)

Btw all Gfx/Sfx psaing done, all i need is other psaing and the sfx pack to work :) And then rebuild the psa


Title: Re: SouthCraft's Forest of Doom: Megaman release this week???
Post by: PseudoTypical on September 22, 2013, 02:15:04 PM
Btw all Gfx/Sfx psaing done, all i need is other psaing and the sfx pack to work :) And then rebuild the psa
Nice! Guess my stuff didn't work, then?


Title: Re: SouthCraft's Forest of Doom: Megaman release this week???
Post by: Sir Ethan on September 22, 2013, 06:56:26 PM
Great job!

Can't wait to use.


Title: Re: SouthCraft's Forest of Doom: Megaman release this week???
Post by: Turb0k on September 22, 2013, 06:58:22 PM
So what are your plans after Megaman?


Title: Re: SouthCraft's Forest of Doom: Megaman release this week???
Post by: SouthCraft on September 23, 2013, 12:05:26 AM
So what are your plans after Megaman?
Shadow Mario
Then Megaman V2
Then Rayman
Then SMBZ Luigi V2


Title: Re: SouthCraft's Forest of Doom: Megaman release this week???
Post by: SonicBrawler on September 23, 2013, 04:28:56 AM
I would say finish shadow mario now, but ani still hasn't sent me bowser jr


Title: Re: SouthCraft's Forest of Doom: Megaman release this week???
Post by: KTH on September 23, 2013, 09:55:25 AM
That will take more long, Super Sanwdz glitch on my PC. He don't remplace any sounds.


Title: Re: SouthCraft's Forest of Doom: Megaman release this week???
Post by: PseudoTypical on September 23, 2013, 10:10:55 AM
That will take more long, Super Sanwdz glitch on my PC. He don't remplace any sounds.
Yeah, I got this, too... I think it's a problem with the new version (from InternetExplorer, right?). Try going back to an older one, and if you want to export .bnk's, switch to the new one.


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: SouthCraft on September 23, 2013, 12:16:58 PM
I found out i have something left in PSA.
1 - GFX for entry
2 PSA the throws

Else: (KTH's work)
Megaman costumes (recolors)
Revamp up tilt


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: PseudoTypical on September 23, 2013, 12:22:37 PM
I found out i have something left in PSA.
1 - GFX for entry
2 PSA the throws

Else: (KTH's work)
Megaman costumes (recolors)
Revamp up tilt

Curious what you'll do for the pummel and throws minus u-throw, since they showed that one already.

If you guys haven't, you should include the Protoman and Bass models from Infinite Smash Team.

BTW, do you guys plan on ever making a model that can go from using one hand to two for some of the animations? Not sure how hard that is, but it'd look awesome.


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: KTH on September 23, 2013, 01:11:23 PM
If you guys haven't, you should include the Protoman and Bass models from Infinite Smash Team.

BTW, do you guys plan on ever making a model that can go from using one hand to two for some of the animations? Not sure how hard that is, but it'd look awesome.

Maybe in the v2.


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: PseudoTypical on September 23, 2013, 01:21:03 PM
Maybe in the v2.
Makes sense. Is the whole hand thing physically possible, at least?


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: Mareeo 64 on September 23, 2013, 01:32:46 PM
I voted to wait. The nostalgia would not be complete without the full experience :P


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: SouthCraft on September 23, 2013, 01:38:13 PM
I voted to wait. The nostalgia would not be complete without the full experience :P
It's actually very unexcpected.. I thought averybody would vote release this week. But then we got more time of smoothing things out :)


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: PseudoTypical on September 23, 2013, 01:47:59 PM
It's actually very unexcpected.. I thought averybody would vote release this week. But then we got more time of smoothing things out :)
Nah. I bet most of us want you guys to take your time and make v1 good enough that we won't feel like anything important is missing before v2. I voted to wait, too.


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: Sir Ethan on September 23, 2013, 02:01:30 PM
(http://emotibot.net/pix/5217.png)

Um...


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: SouthCraft on September 23, 2013, 02:04:39 PM
Hah nice one ^^ put it in spoilers please..


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: KTH on September 23, 2013, 03:00:09 PM
SFX done.


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: Chaos_Knight on September 23, 2013, 03:02:38 PM
Welp, no need for a poll then. :D


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: PseudoTypical on September 23, 2013, 03:04:56 PM
lol That was fast.

Glad you got that figured out. Guess it won't be too long after all.


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: Sir Ethan on September 23, 2013, 03:10:33 PM
SFX done.
Awesome!
Did you see my "Shut up and take my zenny" post?


Title: Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE!
Post by: SouthCraft on September 23, 2013, 03:11:52 PM
SFX done.
Nice work KTH


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Renova on September 24, 2013, 09:01:06 AM
Can't wait to get Ness off my roster!


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on September 24, 2013, 11:48:17 AM
So close to release.....


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Leon Exodio on September 24, 2013, 12:02:16 PM
So close to release.....
Spongebob - Don't Need It! [original] (http://www.youtube.com/watch?v=HA1mbZ_MMh8#)


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Sir Ethan on September 24, 2013, 12:28:46 PM
I can't wait for release


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on September 24, 2013, 12:38:27 PM
Whats left now:  ;D

PSA U Throw, D Throw
Something secretly awesome
Hand it over to mariodk so he can make the entrance gfx



Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 24, 2013, 12:43:49 PM
Whats left now:  ;D

PSA U Throw, D Throw
Something secretly awesome
Hand it over to mariodk so he can make the entrance gfx


Secret awesome stuff is awesome, and the gfx will look fantastic, especially if mariodk is doing it.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Renova on September 24, 2013, 01:41:45 PM
Don't forget to include the Victory theme, then again there's already one in the vault.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Sir Ethan on September 25, 2013, 12:31:31 PM
I can give you a Victory voice Idea:make him use his Mega Man Powered voice to say "Alright!" and Teleport away.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 25, 2013, 12:41:29 PM
Not that this has to go into the v1 by any means, but are you guys doing an announcer call for Mega Man? I'm pretty sure you could rip one from here with little trouble; I did it before for Mewtwo. I might even do it myself if I get the time...

EDIT: link

Brawl Announcer Does Some Additional Voicing (http://www.youtube.com/watch?v=Q8SqlRYW3xo#)


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Mareeo 64 on September 25, 2013, 02:11:24 PM
I can give you a Victory voice Idea:make him use his Mega Man Powered voice to say "Alright!" and Teleport away.
Uh, how bout no, cuz the original megaman didn't talk


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 25, 2013, 02:15:09 PM
Uh, how bout no, cuz the original megaman didn't talk
I agree, but let's at least be nice about it. It was just a suggestion.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SonicBrawler on September 25, 2013, 02:19:47 PM
Not that this has to go into the v1 by any means, but are you guys doing an announcer call for Mega Man? I'm pretty sure you could rip one from here with little trouble; I did it before for Mewtwo. I might even do it myself if I get the time...

EDIT: link

Brawl Announcer Does Some Additional Voicing ([url]http://www.youtube.com/watch?v=Q8SqlRYW3xo#[/url])


or super smash bros crusade


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 25, 2013, 02:24:25 PM
or super smash bros crusade
Using the call from there? I think most people would prefer the announcer that matched their other ones, even if the other announcer does a pretty good job.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Mareeo 64 on September 25, 2013, 04:18:26 PM
I agree, but let's at least be nice about it. It was just a suggestion.
Oh. Common misconception. I don't sugarcoat. I say exactly what's on my mind. I don't always mean to sound mean, but it's all in how you look at it


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 25, 2013, 04:27:43 PM
Oh. Common misconception. I don't sugarcoat. I say exactly what's on my mind. I don't always mean to sound mean, but it's all in how you look at it
Okay. lol All I meant was that we shouldn't be hostile for people offering their thoughts, but of course you should be able to say if you don't like an idea. Hope I didn't give that impression.

Anyway, what do you guys think that "something secretly awesome" is?

EDIT: Here's a nice Smashboards thread for move references as people learn more about SSB4 Mega Man.

http://smashboards.com/threads/weapon-get-mega-man-movelisting-and-discussion.337247/ (http://smashboards.com/threads/weapon-get-mega-man-movelisting-and-discussion.337247/)


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: GameAndWatcher on September 25, 2013, 06:03:39 PM
EDIT: link

Brawl Announcer Does Some Additional Voicing ([url]http://www.youtube.com/watch?v=Q8SqlRYW3xo#[/url])

Meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ee.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Mattimation on September 26, 2013, 10:42:41 AM
3D Recreations - Megaman 7 Ending (http://www.youtube.com/watch?v=T2DWcCLlNVg#) A little tribute to the Mega Man PSA I made today for it's possible release this week or next week. If you want you could include it at the end of the preview video that I assume you guys will make (just credit me for making it ofcourse :P)


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on September 26, 2013, 12:29:47 PM
3D Recreations - Megaman 7 Ending ([url]http://www.youtube.com/watch?v=T2DWcCLlNVg#[/url]) A little tribute to the Mega Man PSA I made today for it's possible release this week or next week. If you want you could include it at the end of the preview video that I assume you guys will make (just credit me for making it ofcourse :P)
Yes, ill tell sonicbrawler.

Sorry for no progress, this week has been tough. A lot of school work and Fifa 14. So i haven't been given the time to Megaman. But he is really close to release 93% i would say.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 26, 2013, 02:47:33 PM
Sorry for no progress, this week has been tough. A lot of school work and Fifa 14. So i haven't been given the time to Megaman. But he is really close to release 93% i would say.
lol Fifa problems. It's no big deal. Everyone's busy around this time.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SnatoWhato on September 26, 2013, 04:30:54 PM
I'm watching this release like a hwak. :)


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Mareeo 64 on September 26, 2013, 04:57:18 PM
No rush man. I've got imports I started before this that I haven't even posted about yet lol so it's really not that long a time difference


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on September 27, 2013, 04:46:49 PM
97% done, only down b ruined me this time..


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 27, 2013, 04:51:14 PM
97% done, only down b ruined me this time..
Awesome! Can't wait to see the end result.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: KTH on September 27, 2013, 05:49:49 PM
(http://i.imgur.com/ynaFof2.png)

- Has 3D face
- New texture
- Gun on his left arm
- Detailled legs and arms.

Rig isn't done yet.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Turb0k on September 27, 2013, 05:58:20 PM
([url]http://i.imgur.com/ynaFof2.png[/url])

- Has 3D face
- New texture
- Gun on his left arm
- Detailled legs and arms.

Rig isn't done yet.
  :happy:


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 27, 2013, 06:02:08 PM
([url]http://i.imgur.com/ynaFof2.png[/url])

- Has 3D face
- New texture
- Gun on his left arm
- Detailled legs and arms.

Rig isn't done yet.
Aw yeah!


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Chaos_Knight on September 27, 2013, 06:12:07 PM
Stop killing me, KTH. x.x


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: KTH on September 28, 2013, 12:40:44 PM
Stop killing me, KTH. x.x

lol. I'm sorry D:


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 29, 2013, 07:15:10 PM
May as well bump this. Anything new?


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: KTH on September 30, 2013, 12:05:03 PM
Southcraft telled me he make the Final Smash.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on September 30, 2013, 12:11:31 PM
Southcraft telled me he make the Final Smash.
Sweet! Did you guys settle on using the Rush Armor Adapter?


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Sir Ethan on October 01, 2013, 01:04:52 PM
I wonder if you made him throw his yoyo/metal blade. also,how's he doing?


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: KTH on October 01, 2013, 01:40:16 PM
Sweet! Did you guys settle on using the Rush Armor Adapter?

Of course, yes. Megaman will use the Rush Armor but scare for the extra slot characters.

I wonder if you made him throw his yoyo/metal blade. also,how's he doing?

I have no news of Southcraft. He's really busy cause the school.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on October 01, 2013, 02:00:19 PM
Of course, yes. Megaman will use the Rush Armor but scare for the extra slot characters.

I have no news of Southcraft. He's really busy cause the school.
yes, i really am. But soon its Autumn vacation so i can work more at things.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: KTH on October 01, 2013, 02:06:25 PM
yes, i really am. But soon its Autumn vacation so i can work more at things.

Relaying you well. Anyway Southcraft and me trying to make for Megaman was perfect.

- SFX done
- Southcraft work on some fix for the PSA (Brawlbox corrompt everytime the file)
- He make the final smash too
- I'm give some fix to the SFX
- I'm making the extra slot characters.
- And the Power Up (Recolors too).

After this rest need to be done :

- CSP, CSS and Portraits.
- Videos for release of Megaman.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on October 01, 2013, 02:21:22 PM
Of course, yes. Megaman will use the Rush Armor but scare for the extra slot characters.
I don't think I understand. lol
yes, i really am. But soon its Autumn vacation so i can work more at things.
You guys have an autumn vacation? Never heard of that before. Is it to celebrate something?

Even if things are sort of slow right now, at least it'll be well put together when it's done!


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: TheBlueBlur on October 01, 2013, 03:04:08 PM
A Autumn vacation is when your taking a break from school about a week


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on October 01, 2013, 03:12:53 PM
A Autumn vacation is when your taking a break from school about a week
I figured, I just didn't know there was such a thing. Thanks, though.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on October 02, 2013, 07:51:19 AM
I figured, I just didn't know there was such a thing. Thanks, though.
We don't have thanksgiving though, maybe it has something to do with that :p

Anyway, the FinalSmash. Im not saying i can't PSA it, but the model i edited for it freezes. And i don't know why, i have done this method a lot of times but never froze. So if, V1 is going to contain Final smash it has to be something Else, because i can't make it :(


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on October 02, 2013, 09:11:10 AM
We don't have thanksgiving though, maybe it has something to do with that :p

Anyway, the FinalSmash. Im not saying i can't PSA it, but the model i edited for it freezes. And i don't know why, i have done this method a lot of times but never froze. So if, V1 is going to contain Final smash it has to be something Else, because i can't make it :(
Oh. I assumed you were from the US. lol

Personally I'd say you could hold it off until V2, but it's your call. Rush Armor's a classic, so I hope it gets worked out!


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Sir Ethan on October 02, 2013, 02:19:17 PM
I wonder If You'll Release an NTSC Version.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on October 02, 2013, 02:22:28 PM
I wonder If You'll Release an NTSC Version.
its NTSC. Im PAL but i use a NTSC disc


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Sir Ethan on October 03, 2013, 12:52:48 PM
its NTSC. Im PAL but i use a NTSC disc
Oh.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Renova on October 03, 2013, 01:53:42 PM
I have to get a life and stop checking this thread every hour.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on October 03, 2013, 02:00:11 PM
I have to get a life and stop checking this thread every hour.
Been there with other PSAers :P
I hate to tell this but, cuz of school, i can't release it before next week


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on October 03, 2013, 02:07:53 PM
Been there with other PSAers :P
I hate to tell this but, cuz of school, i can't release it before next week
lol That has to be funny on the opposite end now.

Don't stress over it, man. I'm glad I'm not trying to do what you're doing with my schedule...


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: KTH on October 03, 2013, 02:09:43 PM
Take your time. We will see this on the week-end.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Mattimation on October 03, 2013, 02:22:51 PM
I will eventually do a special preview for this Brawl Hack. It won't be done by the time of the release though.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on October 03, 2013, 03:27:03 PM
lol That has to be funny on the opposite end now.

Don't stress over it, man. I'm glad I'm not trying to do what you're doing with my schedule...
Well, i can say that im getting more support now then from 2 years ago. And i am really happy for that. Thanks :)


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: KTH on October 03, 2013, 03:57:57 PM
(http://i.imgur.com/vYAy7cA.jpg)

Beck is done. I just have to make his eye work perfectly.
Idk why, the EyeL still derp.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on October 03, 2013, 04:10:58 PM
Well, i can say that im getting more support now then from 2 years ago. And i am really happy for that. Thanks :)
No problem!
([url]http://i.imgur.com/vYAy7cA.jpg[/url])

Beck is done. I just have to make his eye work perfectly.
Idk why, the EyeL still derp.
Looking good, though! I honestly thought that was just how the model originally was, unless you guys made your own.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: The Professor on October 03, 2013, 07:03:32 PM
so, will be seeing the release next week or the weekend? I can wait, but it would be really sweet to see this out sooner.  :vyse:


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: Renova on October 04, 2013, 12:24:28 AM
Been there with other PSAers :P
I hate to tell this but, cuz of school, i can't release it before next week

No sweat man. Handle your business.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on October 04, 2013, 10:25:15 AM
I have made a poll, showing what to do after Megaman PSA, i really want to do everyone but who?


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SnatoWhato on October 04, 2013, 11:05:21 AM
I've wanted an Eggman in a robot PSA for a while. Ha ha. That's where I'm sticking my vote. :)


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on October 04, 2013, 11:18:24 AM
I've wanted an Eggman in a robot PSA for a while. Ha ha. That's where I'm sticking my vote. :)
yeah me too. He is the real vilian of sonic not shadow


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SonicBrawler on October 04, 2013, 11:19:40 AM
shadow mario since you said you would work on that before megaman :srs: :af:


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: PseudoTypical on October 04, 2013, 11:21:56 AM
yeah me too. He is the real vilian of sonic not shadow
Yeah. I would've put my vote there, but you've been running yourself ragged (and I'd like Mega Man to be the best he can be, too). If you decide to do anything, though, my vote's for Eggman.


Title: Re: SouthCraft's Forest of Doom: Megaman Release this or next week :)
Post by: SouthCraft on October 04, 2013, 12:03:16 PM
shadow mario since you said you would work on that before megaman :srs: :af:
i know but it doesn't modivate me when i have made 3 versions of it, and Jr doesn't Even have one :srs: no offense at anivernage. I know he has been busy, but.. I don't Even know if he retired or not, because he said he should update more but i haven't seen him since June...

Post Merge: October 04, 2013, 12:48:01 PM
Eggman removed, i just didn't feel like it...


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: TravixMan Productions on October 04, 2013, 01:52:39 PM
My vote is on Silver.  As much as I'd like to see a Toad PSA, or even V2 of Knuckles, I'd like to see Silver.  There's been too many Shadows.



Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: Chaos_Knight on October 04, 2013, 02:02:03 PM
Eh? You removed SMBZ Luigi.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: SpoonTheMan on October 04, 2013, 02:10:44 PM
Rayman would be fun


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: SouthCraft on October 04, 2013, 02:11:44 PM
Eh? You removed SMBZ Luigi.
yeah, i don't feel like doing him either

Post Merge: October 04, 2013, 02:16:44 PM
And SMBZ Luigi v2 was where i fell last time, and i want to continue brawl hacking


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: PseudoTypical on October 04, 2013, 02:24:27 PM
And SMBZ Luigi v2 was where i fell last time, and i want to continue brawl hacking
We want you to, too. lol

Since we're talking about things after V1, I assume it's going pretty well?


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: TheBlueBlur on October 04, 2013, 02:29:14 PM
"Silver the Hedgehog"
Is Silver over Peach or another character?


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: SnatoWhato on October 04, 2013, 02:39:38 PM
Eggman removed, i just didn't feel like it...
Aw weak. :(
I guess Knuckles will have to do. D: A suggestion for his down air is that Drill dive he does. He doesn't have to go into the ground, but that Drill dive would be sweet to see. I haven't used the V1 ye,t so I dunno if its even in the moveset already. Ha ha. Who does he replace anyway? Cuz if he's over Sonic I gotta pass on him. lol


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: SouthCraft on October 04, 2013, 02:39:56 PM
"Silver the Hedgehog"
Is Silver over Peach or another character?
Not sonic lol
We want you to, too. lol

Since we're talking about things after V1, I assume it's going pretty well?
im just bored because right now i don't got cpu

Post Merge: August 10, 2012, 05:00:00 AM
Aw weak. :(
I guess Knuckles will have to do. D: A suggestion for his down air is that Drill dive he does. He doesn't have to go into the ground, but that Drill dive would be sweet to see. I haven't used the V1 ye,t so I dunno if its even in the moveset already. Ha ha. Who does he replace anyway? Cuz if he's over Sonic I gotta pass on him. lol
its his down b, and its over jiggly


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: PseudoTypical on October 04, 2013, 02:45:59 PM
im just bored because right now i don't got cpu
Oh, okay. lol


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: SnatoWhato on October 04, 2013, 02:48:35 PM
its his down b, and its over jiggly

Awesome. :) I gotta see that. I'll probably pick it up in a little bit then. :)
Sonic vs Knuckles. Shadow is pretty cool, but he's basically another Sonic. I like the idea of having Knuckles in Smash Bros more. Ah, the majesty of Brawl hacking. Thanks SouthCraft.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: StupidMarioFan1 on October 04, 2013, 03:13:19 PM
I really surprised that the winning option was for you to take a break, I was almost certain that Shadow Mario would be winning by a landslide. XD


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: Mareeo 64 on October 04, 2013, 03:22:10 PM
Voted for Toad. He's so underrated, and needs some love :P


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: ShadowWolf on October 04, 2013, 03:25:15 PM
Voted for Toad. He's so underrated, and needs some love :P
This^


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: Leon Exodio on October 04, 2013, 03:36:36 PM
Voted for Toad. He's so underrated, and needs some love :P
^this also if you do make toad is it going to be the psa from super smash bros crusade


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: SouthCraft on October 05, 2013, 03:58:03 AM
^this also if you do make toad is it going to be the psa from super smash bros crusade
Yeah im thinking of basing him on crusade version, but not completely lol


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: Leon Exodio on October 05, 2013, 05:12:02 AM
Yeah im thinking of basing him on crusade version, but not completely lol
ok cool i like the crusade toad but some moves could be changed lol


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: Sir Ethan on October 05, 2013, 12:56:36 PM
When approximately are
you releasing Mega Man? No intent to be rude,though


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: PseudoTypical on October 05, 2013, 01:01:21 PM
When approximately are
you releasing Mega Man? No intent to be rude,though
You're probably better off just waiting until he releases instead of asking for a time frame. It sounds like he's got a lot of work and is still figuring out which things he should put off until V2.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: SouthCraft on October 05, 2013, 01:13:33 PM
Small update in OP, added Taskmaster moveset. And btw the release date of Megaman is undecided, because i want V1 to be near perfect.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: PseudoTypical on October 05, 2013, 02:33:11 PM
Small update in OP, added Taskmaster moveset. And btw the release date of Megaman is undecided, because i want V1 to be near perfect.
Taskmaster, huh? An unexpected choice, but pretty darn cool.

Honestly, I'm glad you're taking that approach to V1 even though it'll take a while. Might as well make something really good so that they're content until the next one comes out.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: SouthCraft on October 05, 2013, 02:49:48 PM
Yeah. Im a marvel fan. I love Deadpool and i think it needs someone to battle


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: DJ Lowgey on October 05, 2013, 02:57:43 PM
knuckles psa let my game crash :(


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open
Post by: Chaos_Knight on October 05, 2013, 02:58:45 PM
Voted Taskmaster. Need more Marvel movesets.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SouthCraft on October 06, 2013, 04:48:17 AM
Lol Its so 50-50 at the PSA's except for taking break and Shadowmario


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: AnImAiNe on October 06, 2013, 09:05:43 AM
maybe sdoom could give you the stuff he had for taskmaster if you ask him


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SonicBrawler on October 06, 2013, 09:08:26 AM
Work on sm. I talked to ani. Only down b is left on bjr


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SouthCraft on October 06, 2013, 12:00:18 PM
maybe sdoom could give you the stuff he had for taskmaster if you ask him
I can always ask.

Work on sm. I talked to ani. Only down b is left on bjr
ok, but megaman first


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: Mattimation on October 06, 2013, 01:56:38 PM
I can't wait till I get to record Megaman VS Zero for a Brawl Hack Battles in the future! Also my version of the preview might take a while before I get to making it XD;;


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SouthCraft on October 06, 2013, 02:00:56 PM
I can't wait till I get to record Megaman VS Zero for a Brawl Hack Battles in the future! Also my version of the preview might take a while before I get to making it XD;;
no rush, ill send you an early version soon. because i won't release it before everything is done


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: Renova on October 07, 2013, 08:48:46 AM
Final Preview Music?

https://www.youtube.com/watch?v=m1i00Eb4wUE&list=FLRIGuntbRO8wdmA9ePYTR-w (https://www.youtube.com/watch?v=m1i00Eb4wUE&list=FLRIGuntbRO8wdmA9ePYTR-w)


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: ThyLASA on October 07, 2013, 12:05:31 PM
 I say Taskmaster over Link. And I suggest you ask SilentDoom for the animations he's already made.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: Mattimation on October 07, 2013, 09:38:57 PM
Final Preview Music?

https://www.youtube.com/watch?v=m1i00Eb4wUE&list=FLRIGuntbRO8wdmA9ePYTR-w (https://www.youtube.com/watch?v=m1i00Eb4wUE&list=FLRIGuntbRO8wdmA9ePYTR-w)

I'll be using this version https://www.youtube.com/watch?v=3pFstBM9wb0 (https://www.youtube.com/watch?v=3pFstBM9wb0) I think it's better.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: Uncle0wnage on October 08, 2013, 01:55:51 AM
I'd like to beta test it for you, if you don't mind.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SouthCraft on October 08, 2013, 03:17:54 AM
I'd like to beta test it for you, if you don't mind.
I am sorry, but im afraid its too late for that right now.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: Uncle0wnage on October 08, 2013, 07:46:58 AM
Darn, well, I'll give you feedback when you release him then, haha


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: Mattimation on October 08, 2013, 03:13:33 PM
I tested out the early version you gave me and... well if I want to make my version of the preview I need to wait for the release cause the version I got is buggy as you told me it was.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: BlueBrain on October 11, 2013, 05:53:10 AM
i doubt SDoom will give his animations away if he hasnt finished all of them, since he doesnt like PSAs that contain animations from different animators, basically cuz it ruins the consistence of the mod.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SouthCraft on October 13, 2013, 04:10:31 PM
i doubt SDoom will give his animations away if he hasnt finished all of them, since he doesnt like PSAs that contain animations from different animators, basically cuz it ruins the consistence of the mod.
You are right, he didn't Even answer me. Probably because he is really busy with project m and stuff.

But anyway. As i have mentioned earlier my pc is crap at the moment. Yesterday i couldn't even open brawlbox because it just crashed. I managed to run spybot and AVG after a lot of restarts, and its a bit better now. I guess i am just lazy to fix my CPU. And i haven't really cared much about it recently because of all the big games that are out for PS3 and etc.

But there was something i was really suprised about. When im uploading previews of PSA's i usually get 1-5 likes and 100-500 views. But Megaman has 21 likes and over 1k views. Thats huge for me IMO. I don't know if its just the fanbase but im really happy for your support. It makes me want to do more. Aaaand i have also grown 78 subs yay

I am going to try get Megaman done for this week, atleast as close i can get. But i just want it to be perfect.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: PseudoTypical on October 13, 2013, 04:55:43 PM
But there was something i was really suprised about. When im uploading previews of PSA's i usually get 1-5 likes and 100-500 views. But Megaman has 21 likes and over 1k views. Thats huge for me IMO. I don't know if its just the fanbase but im really happy for your support. It makes me want to do more. Aaaand i have also grown 78 subs yay

I am going to try get Megaman done for this week, atleast as close i can get. But i just want it to be perfect.
Wait, there's a like mechanism on BV? And I wouldn't just credit it to the fanbase, although that obviously is a part of it. You're just doing Mega Man the right way. If you didn't know what you were doing, people wouldn't care that you're doing it, but you do, so we want to see how it turns out. Glad it makes you happy!

No worries. As I said, the quality is why people care, so I think people will respect you taking your time with it.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: StupidMarioFan1 on October 13, 2013, 05:42:40 PM
No he was talking about YouTube, most brawl hacks now don't get that many views unless it's a really hyped one or a character that is really popular at the moment because brawl hacks have been on YouTube for a while now. Most people have seen the early things and either gave up on us or just don't care.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: PseudoTypical on October 13, 2013, 06:42:56 PM
No he was talking about YouTube, most brawl hacks now don't get that many views unless it's a really hyped one or a character that is really popular at the moment because brawl hacks have been on YouTube for a while now. Most people have seen the early things and either gave up on us or just don't care.
Oh, gotcha. That's a shame.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SouthCraft on October 15, 2013, 02:58:11 PM
All right guys, all thats left on Megaman now is rebuild the PSA and send it to MarioDK who would do the FinalSmash possibly done for this week.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: PseudoTypical on October 16, 2013, 05:26:58 AM
All right guys, all thats left on Megaman now is rebuild the PSA and send it to MarioDK who would do the FinalSmash possibly done for this week.
The time has come! The FS should be really cool, too.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SouthCraft on October 16, 2013, 11:28:29 AM
Done rebuilding, its up to mariodk now and i can finally relax from ssbb hacks for a while now :)


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: Renova on October 16, 2013, 11:31:53 AM
Done rebuilding, its up to mariodk now and i can finally relax from ssbb hacks for a while now :)

Finally, I can get rid of Ness. Next, Falco, then my roster is complete.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: PseudoTypical on October 16, 2013, 11:53:42 AM
Done rebuilding, its up to mariodk now and i can finally relax from ssbb hacks for a while now :)
Enjoy, man!

I know SonicBrawler is part of the Perfect Port team. Y'know if they're working on Ness so Mega Man can go over other people? I'll use him either way, of course.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: Mareeo 64 on October 16, 2013, 12:34:04 PM
Well done South! :D this shall be one for the record books


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: The Professor on October 16, 2013, 02:45:10 PM
Yeah! Can't believe you actually pulled off such a complicated moveset as MEGAMAN'S. Wow. Nice job man!


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SouthCraft on October 16, 2013, 03:39:56 PM
Thank you all, also the FS will take a w hile according to mariodk so i might send it so one of my fellow youtubers can make previews and battles of it ;)


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: PseudoTypical on October 16, 2013, 03:48:44 PM
Thank you all, also the FS will take a w hile according to mariodk so i might send it so one of my fellow youtubers can make previews and battles of it ;)
A preview would be awesome; and if the FS is gonna take him a while, it probably means it's gonna be pretty advanced...


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: Chaos_Knight on October 16, 2013, 04:00:45 PM
I'm curious on how sfx will come out.


Title: Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! Taskmaster added!
Post by: SouthCraft on October 17, 2013, 02:26:53 PM
Btw, if you have a YouTube acc with no cam recording, you can be able to record Megaman :) just tell me :)


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: WarioBrtsm on October 17, 2013, 02:51:52 PM
I could record if you want.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: PseudoTypical on October 17, 2013, 02:52:01 PM
Btw, if you have a YouTube acc with no cam recording, you can be able to record Megaman :) just tell me :)
I'm not sure what you mean by that. I have an account (although I haven't posted anything), and don't have recording tech, but it interests me!


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Chaos_Knight on October 17, 2013, 03:00:12 PM
I'm not sure what you mean by that.
He means no recording with an actual camera,


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: PseudoTypical on October 17, 2013, 03:04:35 PM
He means no recording with an actual camera,
Oh, alright. I assume he's talking about Dolphin and some recording program, then, which I can't run on my computer.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SouthCraft on October 17, 2013, 03:14:18 PM
I could record if you want.
Whats ur YouTube account? I need to see your videos first...


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Mareeo 64 on October 17, 2013, 03:34:36 PM
Dolphin doesn't work on my laptop, so I can't do it. I do have a good screen recorder though X)


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SouthCraft on October 17, 2013, 03:57:00 PM
All right, after getting some PM's there are videos to come. I talk about 2 channels: xxSonicbrawlerxx and MarioandPit5454 so make sure you subscribers both of them. Videos by me, KTH, blase and mariodk will come later on :) so i make sure you actually see him in action ;)


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: PseudoTypical on October 17, 2013, 04:03:57 PM
Can't wait!  ;D


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: WarioBrtsm on October 17, 2013, 04:56:19 PM
Whats ur YouTube account? I need to see your videos first...


http://www.youtube.com/user/TheGameNightBrawlers (http://www.youtube.com/user/TheGameNightBrawlers)

I have a pretty standard capture card, so i can do it if its alright with your conditions


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SouthCraft on October 17, 2013, 11:08:44 PM
http://m.youtube.com/watch?v=VCak2RCRCno (http://www.youtube.com/watch?v=VCak2RCRCno#) video by mariopit5454 :)

Post Merge: August 10, 2012, 05:00:00 AM
[url]http://www.youtube.com/user/TheGameNightBrawlers[/url] ([url]http://www.youtube.com/user/TheGameNightBrawlers[/url])

I have a pretty standard capture card, so i can do it if its alright with your conditions
ill send you soon :) but no more youtubers now!


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: PseudoTypical on October 18, 2013, 05:43:36 AM
[url]http://m.youtube.com/watch?v=VCak2RCRCno[/url] ([url]http://www.youtube.com/watch?v=VCak2RCRCno#[/url]) video by mariopit5454 :)
He's really come a long way! Can't wait to see him with SFX.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SouthCraft on October 18, 2013, 05:55:15 AM
He's really come a long way! Can't wait to see him with SFX.
yeaahhh..... He used the SFX :-/ I figured out we need to make it louder


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: DoctorFlux(Mariodk) on October 18, 2013, 06:33:43 AM
here is afew edits on the megaman model:
(http://i.imgur.com/0mx5qD7.png)
spikes
hands&busters on both sides now(will be using model changers for that)
cuz buster on both sides needing on animetion as up-Smash/Down-Smash
and hands on both sides also needing on alot of animetions
rush armor parts for FS(will use pat0 animetions for change the rest animetions from the blue parts to rush armor texture)
better finger rig so the fingers bones is not resized
better boneset&rig for animetions like hard knuckle on down-Air
since the one before only made Megaman´s Fist to go off and in SSB4 it is both Fist and wrist


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SouthCraft on October 18, 2013, 07:45:04 AM
here is afew edits on the megaman model:
([url]http://i.imgur.com/0mx5qD7.png[/url])
spikes
hands&busters on both sides now(will be using model changers for that)
cuz buster on both sides needing on animetion as up-Smash/Down-Smash
and hands on both sides also needing on alot of animetions
rush armor parts for FS(will use pat0 animetions for change the rest animetions from the blue parts to rush armor texture)
better finger rig so the fingers bones is not resized
better boneset&rig for animetions like hard knuckle on down-Air
since the one before only made Megaman´s Fist to go off and in SSB4 it is both Fist and wrist

looking good!


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: PseudoTypical on October 18, 2013, 08:04:45 AM
yeaahhh..... He used the SFX :-/ I figured out we need to make it louder
Oh. lol I just listened to it again now and I could hear it, so making it louder should be just fine. The only thing I recommend (if possible) is quieting/muting the super scope sound that plays when he does a normal Mega Buster shot.
here is afew edits on the megaman model:
([url]http://i.imgur.com/0mx5qD7.png[/url])
spikes
hands&busters on both sides now(will be using model changers for that)
cuz buster on both sides needing on animetion as up-Smash/Down-Smash
and hands on both sides also needing on alot of animetions
rush armor parts for FS(will use pat0 animetions for change the rest animetions from the blue parts to rush armor texture)
better finger rig so the fingers bones is not resized
better boneset&rig for animetions like hard knuckle on down-Air
since the one before only made Megaman´s Fist to go off and in SSB4 it is both Fist and wrist

This is amazing! It solves basically everything that I had written about before. He's gonna be so perfect.

EDIT: So aside from finishing the FS and increasing the SFX volume, do you think Mega Man is prepped for V1?


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Chaos_Knight on October 18, 2013, 12:59:06 PM
[url]http://m.youtube.com/watch?v=VCak2RCRCno[/url] ([url]http://www.youtube.com/watch?v=VCak2RCRCno#[/url]) video by mariopit5454 :)

Post Merge: August 10, 2012, 05:00:00 AM
ill send you soon :) but no more youtubers now!
The SFX could be louder, but then again music is pretty loud. And the SuperScope sfx needs to be removed. >.>



Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: KTH on October 18, 2013, 01:15:51 PM
Awesome job MarioDK.
And yeah I know about the SFX, i'll fix that.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: StupidMarioFan1 on October 18, 2013, 03:15:08 PM
Moveset looks amazing, Mariodk those added things look amazing, extremely hyped for this. :D
I really hope I'm not the only excited at possibly Shadow Mario pics while Mariodk finishes up the moveset.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SouthCraft on October 18, 2013, 03:35:16 PM
Moveset looks amazing, Mariodk those added things look amazing, extremely hyped for this. :D
I really hope I'm not the only excited at possibly Shadow Mario pics while Mariodk finishes up the moveset.
Yeah, as you see from the title, its time to talk about that guy :)


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Mareeo 64 on October 18, 2013, 03:44:25 PM
It's been a while for Shadow Mario lol I forgot how far along he was


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SouthCraft on October 18, 2013, 03:52:36 PM
It's been a while for Shadow Mario lol I forgot how far along he was
you mean the project that started for almost 3 years ago that never got completed? and i made 3 versions of that never got released?? xD also a mini PSA to come


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SonicBrawler on October 18, 2013, 04:01:38 PM
you mean the project that started for almost 3 years ago that never got completed? and i made 3 versions of that never got released??

lol. it would hav ebeen released if ani sent me b jr awhile ago :P lol


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: PseudoTypical on October 18, 2013, 04:07:51 PM
lol This sounds really interesting, and I loved Sunshine, but I've never seen anything about your PSA. I found your video on your channel just now, but is there anything else I can look at to catch myself up?


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: StupidMarioFan1 on October 18, 2013, 04:10:16 PM
Okay so what I can remember, you were still working on what the main model would look like, the paintbrush was added, a lot of animations were taken from Mario, which makes sense since that is how he was in Sunshine. However, I do recommend having atleast one of the animations to be different because a few times Shadow Mario would have El pinta...the Zelda-Running-Guy-In-Pianta-Costume's idle animation, so maybe a recreation of that animation has a wait or taunt.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Mareeo 64 on October 18, 2013, 04:12:45 PM
You'll get it right soon enough :P


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SonicBrawler on October 18, 2013, 04:44:06 PM
lol This sounds really interesting, and I loved Sunshine, but I've never seen anything about your PSA. I found your video on your channel just now, but is there anything else I can look at to catch myself up?

nope. i havent recorded anything XD


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: PseudoTypical on October 18, 2013, 09:15:56 PM
nope. i havent recorded anything XD
Oh, alright. Guess I'll just wait. lol


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SouthCraft on October 19, 2013, 06:44:02 PM
 again ;)
http://youtu.be/DW7Nn1EETQ4


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: PseudoTypical on October 19, 2013, 07:28:19 PM
again ;)
[url]http://youtu.be/DW7Nn1EETQ4[/url]
So much improvement, man! SFX are definitely a step up. Only two things I would note (which I guess would be for KTH):

1) Fixing of the odd SFX output for Mega Buster @0:45
2) Increasing of Announcer volume

Solid job. Can't wait!


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Tabuu Forte Akugun on October 19, 2013, 07:30:42 PM
I'm dying to try out Mega Man. ;)|


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Renova on October 19, 2013, 07:43:56 PM
So much improvement, man! SFX are definitely a step up. Only two things I would note (which I guess would be for KTH):

1) Fixing of the odd SFX output for Mega Buster @0:45
2) Increasing of Announcer volume

Solid job. Can't wait!

The Megaman victory brstm is on the vault already from the x series. You should use it.

Also he looks really floaty.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Chaos_Knight on October 19, 2013, 08:08:38 PM
The Megaman victory brstm is on the vault already from the x series. You should use it.
I disagree. This is the original Mega Man. As SouthCraft, this PSA has to be a perfect and I believe it needs a suitable victory theme. X theme doesn't really suit Classic Mega Man that much.

I would say one of these two.

Robot Intro - Megaman 2 Music (http://www.youtube.com/watch?v=EUZzx5b56lU#ws)
Mega Man II - Victory (http://www.youtube.com/watch?v=xRGDFcLlV_8#)


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Renova on October 19, 2013, 08:21:06 PM
I disagree. This is the original Mega Man. As SouthCraft, this PSA has to be a perfect and I believe it needs a suitable victory theme. X theme doesn't really suit Classic Mega Man that much.

I would say one of these two.

Robot Intro - Megaman 2 Music ([url]http://www.youtube.com/watch?v=EUZzx5b56lU#ws[/url])
Mega Man II - Victory ([url]http://www.youtube.com/watch?v=xRGDFcLlV_8#[/url])



I wouldn't mind either of the 2 you suggested either. Just didn't like the video ending with ness victory music.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Chaos_Knight on October 19, 2013, 08:27:12 PM
Just didn't like the video ending with ness victory music.
What you just say was still WIP. So don't go assuming things so quickly.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Renova on October 19, 2013, 08:36:59 PM
What you just say was still WIP. So don't go assuming things so quickly.

I think you may be using the word "assuming" out of context. I didn't assume anything, however I do understand that it is a WIP.


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Mareeo 64 on October 19, 2013, 08:45:45 PM
Wow man, he's turning out great :P I dunno if it's just the recording being laggy, but I think he falls much faster in Smash 4. Although that's no big deal lol

Post Merge: October 19, 2013, 09:08:14 PM
I think you may be using the word "assuming" out of context. I didn't assume anything, however I do understand that it is a WIP.
No, he used the word correctly. Don't be difficult please.

Anyway, for the recolors, are you going to use those from only the original megaman, or from any of the 8-bit games?


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Uncle0wnage on October 19, 2013, 09:13:07 PM
Gotta ask, why can he shoot out three of the bombs at once? Wouldn't it make more sense to do one, with it being a tad more powerful?


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: Mattimation on October 20, 2013, 05:18:56 AM
I disagree. This is the original Mega Man. As SouthCraft, this PSA has to be a perfect and I believe it needs a suitable victory theme. X theme doesn't really suit Classic Mega Man that much.

I would say one of these 2.

Robot Intro - Megaman 2 Music ([url]http://www.youtube.com/watch?v=EUZzx5b56lU#ws[/url])
Mega Man II - Victory ([url]http://www.youtube.com/watch?v=xRGDFcLlV_8#[/url])



Just to fit with Brawl how about one of these? Victory Megaman 7 Music (http://www.youtube.com/watch?v=2wrWnG8sQDA#) Final Victory - Megaman 7 Music (http://www.youtube.com/watch?v=GgnYUsDIup0#ws)

Mega Man Powered Up: Victory (http://www.youtube.com/watch?v=hUeB2IV4LBM#)

Mega Man 8: Victory (http://www.youtube.com/watch?v=ye_XEnSkLh0#)


Title: Re: SouthCraft's Forest of Doom: while mariodk making fs, maybe some Shadow mario??
Post by: SouthCraft on October 20, 2013, 08:09:14 AM
Ok here's my conclusion of the poll:

Taskmaster is canceled because i have no interests of loosing link anymore to my roster

1 finish Megaman, side project: Balanced Luigi
2 Do Shadow Mario, Side project: Rayman PSA
3 Finish Rayman, side project: Toad PSA
4 Silver the hedgehog PSA
5 Knuckles V2

These 5 are my main goals to finish before spring. Probably not going to make all of them though..

Post Merge: August 10, 2012, 05:00:00 AM
Gotta ask, why can he shoot out three of the bombs at once? Wouldn't it make more sense to do one, with it being a tad more powerful?
I don't know if you noticed, but each bomb does 4 damage and i have done so its only doing 2 damage per bomb which is 6 damage if all at once which is the same damage the three shots makes.

Post Merge: October 20, 2013, 10:16:52 AM
Wow man, he's turning out great :P I dunno if it's just the recording being laggy, but I think he falls much faster in Smash 4. Although that's no big deal lol

Post Merge: August 10, 2012, 05:00:00 AM
No, he used the word correctly. Don't be difficult please.

Anyway, for the recolors, are you going to use those from only the original megaman, or from any of the 8-bit games?
some of it is because of dolphin, but yeah he falls slowly im going to increase his weight to be at the level of fox's maybe


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Ct_blue on October 20, 2013, 11:04:03 AM
Megaman is looking like a original brawl character. Really amazed by the videos, looking foward to the release. :happy:
Amazing job southcraft!!!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 20, 2013, 11:22:34 AM
Ok here's my conclusion of the poll:

Taskmaster is canceled because i have no interests of loosing link anymore to my roster

1 finish Megaman, side project: Balanced Luigi
2 Do Shadow Mario, Side project: Rayman PSA
3 Finish Rayman, side project: Toad PSA
4 Silver the hedgehog PSA
5 Knuckles V2

These 5 are my main goals to finish before spring. Probably not going to make all of them though..

Post Merge: October 20, 2013, 10:16:52 AM
some of it is because of dolphin, but yeah he falls slowly im going to increase his weight to be at the level of fox's maybe
Pretty awesome list there!

I think that's a good decision.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on October 20, 2013, 11:26:29 AM
So as for AAA, does he fire his Mega Buster per button press now?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Mattimation on October 20, 2013, 11:28:37 AM
So as for AAA, does he fire his Mega Buster per button press now?

Yeah he does but he still fires 3 right away when Jumping and walking so if that bothered you it still will. Didn't bother me though since I usually don't use those moves.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 21, 2013, 11:45:38 AM
-Started Shadow-Mario

But will not make majorly progress on him this week because of school tests and important IRL stuff.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SonicBrawler on October 21, 2013, 11:46:41 AM
finally lol. now just to get ani to finish his...


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 21, 2013, 12:19:29 PM
-Started Shadow-Mario

But will not make majorly progress on him this week because of school tests and important IRL stuff.
At least it's started! ;D


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: StupidMarioFan1 on October 21, 2013, 03:08:26 PM
Just incase you haven't started this habit, back up Shadow Mario constantly, last thing we need is after all these years of waiting, you lose the files in a computer crash or something. Also hope you do good on those tests.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 21, 2013, 03:19:54 PM
Just incase you haven't started this habit, back up Shadow Mario constantly, last thing we need is after all these years of waiting, you lose the files in a computer crash or something. Also hope you do good on those tests.
I will. And thanks :)

Post Merge: October 22, 2013, 01:31:29 PM
Good news, while im waiting on stuff from ShadowMario, i work on Rayman. The good thing is:

ShadowMario: 50% done
Megaman: N/A since mariodk has it, but my guess is around 80-100%
Rayman : 40% done already after first day! So 3 upcomming PSA's guys!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 22, 2013, 02:39:42 PM
Good news, while im waiting on stuff from ShadowMario, i work on Rayman. The good thing is:

ShadowMario: 50% done
Megaman: N/A since mariodk has it, but my guess is around 80-100%
Rayman : 40% done already after first day! So 3 upcomming PSA's guys!
Wow, 40%? How? lol Awesome stuff!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: DoctorFlux(Mariodk) on October 22, 2013, 02:41:31 PM
I will. And thanks :)

Post Merge: October 22, 2013, 01:31:29 PM
Good news, while im waiting on stuff from ShadowMario, i work on Rayman. The good thing is:

ShadowMario: 50% done
Megaman: N/A since mariodk has it, but my guess is around 80-100%
Rayman : 40% done already after first day! So 3 upcomming PSA's guys!
i will say 95% on megaman
minus the gliches from brawlbox that do freeze ingame and some gliches on FS i can fix as soon brawlbox stop gliching so much with the PSAs


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: nanobuds on October 22, 2013, 04:22:14 PM
In the latest poll preview... his hitboxes seem to be behind him for that fire attack at 0:26. That should be fixed :V

Anyways, its looking great so far!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: DoctorFlux(Mariodk) on October 22, 2013, 05:24:38 PM
In the latest poll preview... his hitboxes seem to be behind him for that fire attack at 0:26. That should be fixed :V

Anyways, its looking great so far!
already fixed that since i have done afew revamps


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Sir Ethan on October 22, 2013, 05:39:39 PM
Oh. will it be done by friday?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: DoctorFlux(Mariodk) on October 22, 2013, 05:42:26 PM
Oh. will it be done by friday?
if no gliches on brawlbox´s PSAing+the FS  then yes
if there are too many gliches on brawlbox then no


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 22, 2013, 05:50:46 PM
already fixed that since i have done afew revamps
Sweet. I can't wait to see what else you did, Mariodk.
if no gliches on brawlbox´s PSAing+the FS  then yes
if there are too many gliches on brawlbox then no
I was just about to comment that it would be best to be patient and see what you guys said, but I was happily surprised! Hope things go well.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 23, 2013, 06:43:20 AM
In the latest poll preview... his hitboxes seem to be behind him for that fire attack at 0:26. That should be fixed :V

Anyways, its looking great so far!
Thanks nano :)
Sweet. I can't wait to see what else you did, Mariodk.I was just about to comment that it would be best to be patient and see what you guys said, but I was happily surprised! Hope things go well.
yeah its not just FS he has done ;)


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Tabuu Forte Akugun on October 23, 2013, 07:29:55 AM
Saw the preview vid. Mega Man is looking absolutely sick. Looks legit, too. ;D


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 23, 2013, 09:13:31 AM
Saw the preview vid. Mega Man is looking absolutely sick. Looks legit, too. ;D
Thanks :)

Post Merge: October 23, 2013, 11:18:57 AM
Also who would like to see a Lord Girahim PSA in the future??


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Mareeo 64 on October 23, 2013, 12:51:00 PM
I'm sure everyone other than me does :P I don't know enough about him, and I've never played a LOZ game *shot*


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 24, 2013, 01:53:50 PM
I'm sure everyone other than me does :P I don't know enough about him, and I've never played a LOZ game *shot*
Really? You should really try one. The best IMO is Tloz wind waker but the classics Oot and Majoras mask is also good though. Btw i can't decide if i want to make Toon Ganon PSA or Lord Girahim PSA... I might make a poll.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 24, 2013, 01:59:13 PM
Really? You should really try one. The best IMO is Tloz wind waker but the classics Oot and Majoras mask is also good though. Btw i can't decide if i want to make Toon Ganon PSA or Lord Girahim PSA... I might make a poll.
lol I haven't played much either, honestly; only Twilight Princess, which I loved. I think more people would like Girahim as a PSA, though.

Are things coming along smoothly with Mega Man and Shadow Mario?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 24, 2013, 02:00:38 PM
lol I haven't played much either, honestly; only Twilight Princess, which I loved. I think more people would like Girahim as a PSA, though.

Are things coming along smoothly with Mega Man and Shadow Mario?
I can't answer that question yet, because Megaman is still being held by mariodk and im Needing some gfx's from KTH to SM.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: StupidMarioFan1 on October 24, 2013, 04:38:14 PM
I've played the original Zelda, beaten half of Ocarina of Time & all of Ocarina of Time 3D (I mention this because 3D had some differences, like the Water Temple for example), I have played some of Majora's Mask, but I sorta gave up and just watched other people played because of that saving system, it kept being too inconvenient with me having to turn off the game when the owl statue wasn't nearby. :P
I am thinking about getting Wind Waker HD, I could get the original from someplace on the internet or possibly from the near-by GameXchange since I still have a GameCube.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Mareeo 64 on October 24, 2013, 05:08:51 PM
Really? You should really try one. The best IMO is Tloz wind waker but the classics Oot and Majoras mask is also good though. Btw i can't decide if i want to make Toon Ganon PSA or Lord Girahim PSA... I might make a poll.
maybe I will eventually lol
Tbh, I'd say do ghirahim. Screw ganon XD


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on October 24, 2013, 06:00:04 PM
Ghirahim because he is FABULOUS.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Mattimation on October 24, 2013, 11:15:53 PM
Ghirahim because he is FABULOUS.

If he does Ghirahim someone needs to do a Zarbon Model Replacement for him as an alternate costume :P


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Hosernaut on October 25, 2013, 01:48:16 AM
 Lord Girahim PSA would be awesome.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Sir Ethan on October 25, 2013, 01:20:26 PM
C'mon! No Update?!?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 25, 2013, 01:23:34 PM
C'mon! No Update?!?
Patience my friend, patience...


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 25, 2013, 01:33:15 PM
C'mon! No Update?!?
I know SC said it already, albeit more calmly than I will, but you've got to be polite and wait. He is doing something in his own spare time and is sharing it with us. Just because you like what he does, and want to use it, doesn't mean you're entitled to cause a scene when it takes a while.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on October 25, 2013, 01:57:33 PM
C'mon! No Update?!?
An attitude like that will make you look bad around here.
Now have patience. It'll be worth it.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 25, 2013, 02:02:37 PM
Aaaaaand the off topic ends here.

Anyways, expect a written Lord Ghirahim moveset in the First post! And this week is no school tests so i can work on PSA's! Also the "date registrerd" says i registrerd in 2012 but im pretty sure i rigisterd 2011 october the 25th. So my Two years anniversery has passed. So the late 2 years anniversery will be the three PSA's im working on.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 25, 2013, 02:18:46 PM
Anyways, expect a written Lord Ghirahim moveset in the First post! And this week is no school tests so i can work on PSA's! Also the "date registrerd" says i registrerd in 2012 but im pretty sure i rigisterd 2011 october the 25th. So my Two years anniversery has passed. So the late 2 years anniversery will be the three PSA's im working on.
Awesome!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 26, 2013, 08:48:07 AM
Update: I got news foor Megaman from mariodk.
SSBC Final smash rush armour controllable as super sonic doesn't work. But it can still be rush armour, but what should he do? He must just do one attack, like sdo0ms shadow when he turns super and does chaos blast. But Megaman can't do chaos blast so what should he do?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Turb0k on October 26, 2013, 08:59:12 AM
Mabye he goes to one side of the screen and shoots out a giant fist.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 26, 2013, 09:04:16 AM
Update: I got news foor Megaman from mariodk.
SSBC Final smash rush armour controllable as super sonic doesn't work. But it can still be rush armour, but what should he do? He must just do one attack, like sdo0ms shadow when he turns super and does chaos blast. But Megaman can't do chaos blast so what should he do?
You could try making him do something like his MvC2 Super Move (at least I think that's what it's called), but you'd probably need a new model. Here's a video showing it off.

Marvel Vs. Capcom 2 Megaman Strategy (http://www.youtube.com/watch?v=nE51yckXwp8#ws)


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: KTH on October 26, 2013, 09:05:40 AM
Right now, he said he can.
He just need to finish his SMBZ Mario v4 for have the codeset.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 26, 2013, 09:06:37 AM
Right now, he said he can.
He just need to finish his SMBZ Mario v4 for have the codeset.
Wait, you mean he said he is able to make him move now?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 26, 2013, 09:07:48 AM
You could try making him do something like his MvC2 Super Move (at least I think that's what it's called), but you'd probably need a new model. Here's a video showing it off.

Marvel Vs. Capcom 2 Megaman Strategy ([url]http://www.youtube.com/watch?v=nE51yckXwp8#ws[/url])
i have seen this, but then we need models to 600kb-1mb that is too much.
Mabye he goes to one side of the screen and shoots out a giant fist.
not a bad idea....

Post Merge: October 26, 2013, 09:08:36 AM
Right now, he said he can.
He just need to finish his SMBZ Mario v4 for have the codeset.
won't that take too long?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: DoctorFlux(Mariodk) on October 26, 2013, 10:17:59 AM
i have seen this, but then we need models to 600kb-1mb that is too much. not a bad idea....

Post Merge: October 26, 2013, 09:08:36 AM
won't that take too long?
if non bugs i can maybe get it to work tonight after rebuilt the mario PSA
but im needing SMBZ mario v4´s cape FS coding for megaman´s FS(the flying part)

so why not finish both at same time


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 26, 2013, 01:04:44 PM
if non bugs i can maybe get it to work tonight after rebuilt the mario PSA
but im needing SMBZ mario v4´s cape FS coding for megaman´s FS(the flying part)

so why not finish both at same time

i guess youre right


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 28, 2013, 03:13:35 PM
Time for some news here.

Im sorry to say this, but i am leaving project Shadowmario/BowserJr. Because i don't find motivation to make a PSA i have already made 5 times. Its been 2 years and no release, thats why im signing out. I hope you respect my choice....

Anyway, mariodk is still having small problems with FinalSmash and also the up for some reason. Meanwhile im working on Rayman and Silver.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Leon Exodio on October 28, 2013, 03:18:15 PM
Time for some news here.

Im sorry to say this, but i am leaving project Shadowmario/BowserJr. Because i don't find motivation to make a PSA i have already made 5 times. Its been 2 years and no release, thats why im signing out. I hope you respect my choice....

Anyway, mariodk is still having small problems with FinalSmash and also the up for some reason. Meanwhile im working on Rayman and Silver.
aww i was waiting for Shadowmario/BowserJr i was saving my zelda and sheik slot just for that psa. about silver who is ih going over and what revamps will he have?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 28, 2013, 03:45:45 PM
aww i was waiting for Shadowmario/BowserJr i was saving my zelda and sheik slot just for that psa. about silver who is ih going over and what revamps will he have?
Diddy Kong. I will kinda (fix) kjp's silver. Keeping some of his animations but removing the electricity. And give new Specials to him. I actually have a moveset in OP but i like to change up a bit while PSAing but it will be pretty much the moveset i have written.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 28, 2013, 03:47:02 PM
Time for some news here.

Im sorry to say this, but i am leaving project Shadowmario/BowserJr. Because i don't find motivation to make a PSA i have already made 5 times. Its been 2 years and no release, thats why im signing out. I hope you respect my choice....

Anyway, mariodk is still having small problems with FinalSmash and also the up for some reason. Meanwhile im working on Rayman and Silver.
I don't blame ya, man. You've got plenty of awesome projects anyway, and I'm sure they'll keep working on it.

Sounds pretty good!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: StupidMarioFan1 on October 28, 2013, 06:22:34 PM
Well wait what about the version you have right now? No point in letting it go to waste. :oshi:


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: KTH on October 28, 2013, 06:41:21 PM
Let's go for a good news :

Mariodk did to finish the final smash, he work perfectly.
Now I've made to him a .txt on what he need to work for make it perfectly.

Now the big problem is Rush. He tell me he provoct a freeze so he was obligate to delete him...
Need a solution for put him back in the PSA.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 28, 2013, 06:45:37 PM
Let's go for a good news :

Mariodk did to finish the final smash, he work perfectly.
Now I've made to him a .txt on what he need to work for make it perfectly.

Now the big problem is Rush. He tell me he provoct a freeze so he was obligate to delete him...
Need a solution for put him back in the PSA.
:af:

 :oshi: Rush did have a pretty big filesize as far as I remember. Hope you figure it out.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: StupidMarioFan1 on October 28, 2013, 07:38:12 PM
Hmm are the textures huge? One easy way to lower file size is to shrink the textures down by half or 4 times, sometimes some extra editing is needed to avoid some mapping errors like say when you shrink down Mario's main texture by half, his nose tends to have some pink and purple dots at the ends, so just by editing that part near the nose texture fixes this. I had to shrink Mario's textures when putting Super Somari over Super Sonic because his file size was pretty big with the added cape bones and animations, so shrinking the textures might save the model detail.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on October 28, 2013, 07:47:20 PM
Hmm are the textures huge? One easy way to lower file size is to shrink the textures down by half or 4 times, sometimes some extra editing is needed to avoid some mapping errors like say when you shrink down Mario's main texture by half, his nose tends to have some pink and purple dots at the ends, so just by editing that part near the nose texture fixes this. I had to shrink Mario's textures when putting Super Somari over Super Sonic because his file size was pretty big with the added cape bones and animations, so shrinking the textures might save the model detail.
Rush's texture is already small. I believe its 64x64 or 32x32 when I tested Mega Man.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 28, 2013, 07:50:59 PM
Rush's texture is already small. I believe its 64x64 or 32x32 when I tested Mega Man.
Yeah, I'm pretty sure it was the model itself that was causing the big size.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: StupidMarioFan1 on October 28, 2013, 07:53:30 PM
Oh well, still was worth it to double check before wasting time lowing the model detail and then realizing that shrinking the texture would've saved even more filesize than what you just saved. I'm really looking forward to Mega Man.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 29, 2013, 08:40:51 AM
now we are really close to done.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 29, 2013, 08:49:06 AM
now we are really close to done.
I think there's a Megaman portait pack around here that you can use. I'll look it up after I get out of class (about an hour and a half from now).

EDIT: So it's only icons, and you probably know about it already since it's from MarioandPit. Either way, it's right here if you want to use it.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33494 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33494)


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 29, 2013, 10:18:42 AM
I think there's a Megaman portait pack around here that you can use. I'll look it up after I get out of class (about an hour and a half from now).
nevermind KTH is making one


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 29, 2013, 10:19:48 AM
nevermind KTH is making one
Oh, okay. Good. lol


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Falconpunch1729 on October 29, 2013, 12:10:10 PM
what is your best guest as to when the megaman psa over ness will be done,cause i have been excited for this for quite some time.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 29, 2013, 02:05:44 PM
what is your best guest as to when the megaman psa over ness will be done,cause i have been excited for this for quite some time.
this week maybe? i don't know. MarioDK is almost done, and after that we are going to test it for glitches and eventually fix them and make other for psa like Css stuffs. Then release it.

And btw guys big announcement. Rush is not going to be in the PSA because of its filesize. so we will have Beat the bird instead. because its model is lower filesize. But imo it will more creative move than just a jump.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on October 29, 2013, 02:16:45 PM
Oh goodie. I didn't like the idea of them using Rush because its pretty much the same as Sonic's Up-B.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 29, 2013, 02:20:40 PM
Oh goodie. I didn't like the idea of them using Rush because its pretty much the same as Sonic's Up-B.
Yeah, I'm okay with this. Something more individualistic is better. Do you know how it's going to work yet?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 29, 2013, 02:26:46 PM
Yeah, I'm okay with this. Something more individualistic is better. Do you know how it's going to work yet?
He's gonna pick you up and fly, and megaman is able to shoot while flying. Kinda like snake's


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on October 29, 2013, 02:38:22 PM
He's gonna pick you up and fly, and megaman is able to shoot while flying. Kinda like snake's
Aka SSF2 MM's Up-B.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 29, 2013, 02:44:58 PM
Aka SSF2 MM's Up-B.
I just looked it up. Definitely a good choice.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: KTH on October 29, 2013, 06:50:20 PM
Megaman principal colors slot :

(http://i.imgur.com/7vInJ4p.jpg)
I was obligate to remake all extra slot, only Protoman is done. I'm doing Bass right now.
mariodk made the Rush armor on Megaman files. So for Protoman, I made something custom. He don't have any "Rush armor", so LJSTAR telled me a "Beat armor". And he looking good.

Now it's the turn of Bass with his own adaptor.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 29, 2013, 06:55:10 PM
Megaman principal colors slot :

([url]http://i.imgur.com/7vInJ4p.jpg[/url])
I was obligate to remake all extra slot, only Protoman is done. I'm doing Bass right now.
mariodk made the Rush armor on Megaman files. So for Protoman, I made something custom. He don't have any "Rush armor", so LJSTAR telled me a "Beat armor". And he looking good.

Now it's the turn of Bass with his own adaptor.[/color]
Aw, yeah! Can't wait to see all the adaptors.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SonicBrawler on October 29, 2013, 07:23:42 PM
Time for some news here.

Im sorry to say this, but i am leaving project Shadowmario/BowserJr. Because i don't find motivation to make a PSA i have already made 5 times. Its been 2 years and no release, thats why im signing out. I hope you respect my choice....

I am going to throw you out a window, and drop a piano on you

i have been working on this for so long. just send me your crap and whats left

I also cant WAIT for Rockman. I am keeping my ness slot opened.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: GameAndWatcher on October 29, 2013, 07:26:58 PM
So for Protoman, I made something custom. He don't have any "Rush armor", so LJSTAR telled me a "Beat armor". And he looking good.

Now it's the turn of Bass with his own adaptor.[/color]
No, don't do Bass/Forte, someone else is doing a PSA of him, unsure if Protoman/Blues is ever getting one outside of that one built off an older Megaman PSA that is nothing like his SSB4 appearance.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on October 29, 2013, 07:40:19 PM
No, don't do Bass/Forte, someone else is doing a PSA of him, unsure if Protoman/Blues is ever getting one outside of that one built off an older Megaman PSA that is nothing like his SSB4 appearance.
He didn't say he was making a PSA. He's said he's doing a model of Bass's adapter.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: GameAndWatcher on October 29, 2013, 09:37:04 PM
He didn't say he was making a PSA. He's said he's doing a model of Bass's adapter.
I meant as a costume.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on October 30, 2013, 02:29:08 PM
Just heard PSA might be done... what? when? walla????


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Sir Ethan on October 30, 2013, 02:33:33 PM
Just heard PSA might be done... what? when? walla????
I was wondering the same thing!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 30, 2013, 02:36:10 PM
Just heard PSA might be done... what? when? walla????
(http://gamerlimit.com/files/2012/06/my-body-is-ready.png)


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 30, 2013, 03:42:22 PM
[SSBB Mods]: Megaman Moveset ([url]http://www.youtube.com/watch?v=-9KfYV13OO4#[/url]) comming
Yesssssssssss! New up-B is better than the old one, the Buster works perfectly, his new fall speed works so much better, and that FS! I'll be spreading the word of this video.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Renova on October 30, 2013, 03:43:52 PM
That was great! I love it when a plan comes together!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Turb0k on October 30, 2013, 03:52:38 PM
[SSBB Mods]: Megaman Moveset ([url]http://www.youtube.com/watch?v=-9KfYV13OO4#[/url]) comming
Yes!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: DoctorFlux(Mariodk) on October 30, 2013, 03:57:49 PM
so what you guys think of my new way of making Moveset previews?
will do something like this for my future moveset videos


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on October 30, 2013, 04:03:41 PM
so what you guys think of my new way of making Moveset previews?
will do something like this for my future moveset videos
I think they're great! The only thing left out were the taunts, but I guess they're not "moves". It really showed him off well.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: StupidMarioFan1 on November 01, 2013, 03:13:21 PM
Hmmm South, could you tell us all that you had completed with Shadow Mario? I've had some ideas for him in the back of my head for quite some time, so if you're done I might look try to finish...hint I said might because I'm terrible with release dates, tend to quickly lose or change focuses on hacks (hence why I have literally over 64 WIP hacks O_O), and I'm not the best animator or PSAer.
Plus you said that he was close to being done, so I'm sure all of us want to know what you had left since well....we've been waiting for years for him and BJ. Oh yah Brawler, any info about BJ from Ani?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SonicBrawler on November 01, 2013, 03:37:19 PM
none. last i heard, he had a problem on teh goop article for teh down b and that was all left. but that was months ago


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on November 03, 2013, 03:20:16 PM
Hmmm South, could you tell us all that you had completed with Shadow Mario? I've had some ideas for him in the back of my head for quite some time, so if you're done I might look try to finish...hint I said might because I'm terrible with release dates, tend to quickly lose or change focuses on hacks (hence why I have literally over 64 WIP hacks O_O), and I'm not the best animator or PSAer.
Plus you said that he was close to being done, so I'm sure all of us want to know what you had left since well....we've been waiting for years for him and BJ. Oh yah Brawler, any info about BJ from Ani?
well, i got a Shiek.pac PSAed, but its Odd animations and PSA. The reason he was very close to be done was because i knew it wouldn't take long time to revamp and fix that stuff.

Anyways, Megaman might come out this week, im finishing  my edits tomorrow hopefully.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Sir Ethan on November 03, 2013, 03:58:25 PM
well, i got a Shiek.pac PSAed, but its Odd animations and PSA. The reason he was very close to be done was because i knew it wouldn't take long time to revamp and fix that stuff.

Anyways, Megaman might come out this week, im finishing  my edits tomorrow hopefully.
Good...


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: TheBlueBlur on November 03, 2013, 07:08:54 PM
Really? This week? YES!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: The Professor on November 04, 2013, 06:46:45 PM
Aw yeah! Been waiting for this ever since it was started!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Sir Ethan on November 05, 2013, 02:02:21 PM
Aw yeah! Been waiting for this ever since it was started!
me too!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on November 05, 2013, 02:37:15 PM
Megaman PSA is done, but KTH is recording. I can say this week, its comming!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on November 05, 2013, 02:43:35 PM
Megaman PSA is done, but KTH is recording. I can say this week, its comming!
Awesome! Can't wait to see his video, too.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Renova on November 06, 2013, 12:55:38 PM
Megaman PSA is done, but KTH is recording. I can say this week, its comming!

PSA is actually finished but we're waiting on another video preview?

Will the video be much different from MarioDK's?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on November 06, 2013, 01:05:48 PM
PSA is actually finished but we're waiting on another video preview?

Will the video be much different from MarioDK's?
not just vid, extras and such too. and it will be different vid too


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Renova on November 06, 2013, 01:30:11 PM
Oh ok cool.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: The Professor on November 06, 2013, 05:13:31 PM
 Man, was hoping for this to be done today, because I'm moving and won't have the interwebs for a while. MAN!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on November 06, 2013, 07:10:00 PM
not just vid, extras and such too. and it will be different vid too
*cough* Beck alt. *cough*


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: The Professor on November 06, 2013, 07:12:39 PM
*cough* Beck alt. *cough*
Why not instead of a beck alt, a beck psa? Sounds good to me.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on November 06, 2013, 07:43:35 PM
Why not instead of a beck alt, a beck psa? Sounds good to me.
The game is not even out yet. How would you make a PSA of him without any sources of attacks first.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: The Professor on November 06, 2013, 09:35:15 PM
The game is not even out yet. How would you make a PSA of him without any sources of attacks first.
I meant when the game came out. My bad.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Falconpunch1729 on November 08, 2013, 12:23:02 PM
when exactly do you plan to release megaman for sure? :-\


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on November 08, 2013, 12:29:49 PM
when exactly do you plan to release megaman for sure? :-\
Megaman PSA is done, but KTH is recording. I can say this week, its comming!
Have patience. :srs:


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on November 08, 2013, 05:18:42 PM
Have patience. :srs:
i don't understand the point of asking this, does people think i save it to release a chosen date? It gets realeased when its done for christ sake!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: KTH on November 08, 2013, 05:32:12 PM
It will be sure released for this week-end. Sorry for the patience.
My video is 50% done.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: StupidMarioFan1 on November 08, 2013, 10:14:48 PM
i don't understand the point of asking this, does people think i save it to release a chosen date? It gets realeased when its done for christ sake!
Trust me, you are not the only one who deals with that, I've seen many hackers here get asked that, some do plan release dates because they want to release multiple hacks that have been in the works for a while, but others are assumed of just holding the finished product until such and such day. Same happens with youtubers, especially for TeamFourStar, which they take a month or two to get each episode of Dragon Ball Z released, which if you are or not a DB/DBZ fan its still worth checking out since they reference other things too, and people are constantly asking when is the next video going to be up the moment an episode is released. No seems to take into consideration how much f-ing work is put into these things, nor how long it takes to do them, especially if a person or teams tends to release things a few months apart, it'd make sense if the next thing would be in a few months. *facepalm*


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Falconpunch1729 on November 09, 2013, 06:35:12 AM
 sorry for asking,been a little to excited,i wont ask again ;)


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Sir Ethan on November 09, 2013, 04:05:15 PM
I waited all week. I waited 4 freaking months!
Still Nothing. *facepalm*


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on November 09, 2013, 04:09:57 PM
I waited all week. I waited 4 freaking months!
Still Nothing. *facepalm*

Have patience. :srs:
i don't understand the point of asking this, does people think i save it to release a chosen date? It gets released when its done for christ sake!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on November 09, 2013, 04:19:38 PM
I waited all week. I waited 4 freaking months!
Still Nothing. *facepalm*
still nothing? Excused me, 4 previews is nothing?  4 months is what it takes to make a good moveset. I just want it perfect! Sorry for the critism but i just had to say it. Lol


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Turb0k on November 09, 2013, 04:22:12 PM
The week-end isn't over yet, be patent


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: ShadowWolf on November 09, 2013, 04:59:57 PM
still nothing? Excused me, 4 previews is nothing?  4 months is what it takes to make a good moveset. I just want it perfect! Sorry for the critism but i just had to say it. Lol
SuthCrft, you taek 2 longe nd Ive ben wiating 4evr fur tis, wehre mi Man of Meganiss?
Just kidding, really pumped for this moveset man. I got my SD slot waiting for this, keep it up!


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Renova on November 09, 2013, 06:03:10 PM
I mean, you can only expect this of people. This isn't the 1st time this thread has mentioned, "Megaman this week".


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: KingJigglypuff on November 09, 2013, 06:16:35 PM
I waited all week. I waited 4 freaking months!
Still Nothing. *facepalm*
Don't be a nuisance.

This is your only verbal warning.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Uncle0wnage on November 09, 2013, 07:33:34 PM
I personally wouldn't have announced a release if it wasn't a sure thing, it's not surprising that people get so hyped and ask where it is after they've been promised a release multiple weeks in a row, and you not delivering on those promises. Just some food for thought.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: StupidMarioFan1 on November 09, 2013, 07:50:58 PM
This is why I don't give release dates, so many times people would have a release date and then not release on that day. Now things such as you haven't been able to get on the computer because you were busy all day with real life stuff or something (should) be understandable, but when you're still waiting for someone to give you an alternate costume, or if you have one thing left and it's taking longer than you expected, that's when it gets a little annoying when you say "release tomorrow" several times in a row. :P
I'm just saying that you can't really blame us if we ask when is the release after you've said that it'd be released "this weekend" Of course saying that we've gotten nothing after a few months is unnecessary.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: frozenfire on November 09, 2013, 08:59:16 PM
 :srs: :>.>palm: honestly you guys should just leave him alone and stop asking for a release date. Do u know how easy southcraft could say screw it all and not release it at all?and he's trying to make the best he possibly can so  people won't complain about something that's wrong with it.
 just be patient guys  ;)


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: ShadowWolf on November 09, 2013, 09:31:04 PM
:srs: :>.>palm: honestly you guys should just leave him alone and stop asking for a release date. Do u know how easy southcraft could say screw it all and not release it at all?and he's trying to make the best he possibly can so  people won't complain about something that's wrong with it.
 just be patient guys  ;)
Words of the wise...
By frozenfire98

Patience is a virtue
Everything tastes better with patience
Take your patience and you'll grow big and strong

Listen to the man and be patient, SouthCraft won't disappoint
 :af:


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: StupidMarioFan1 on November 09, 2013, 10:07:46 PM
An easy way to help the wait is to do stuff to distract you, like just play with other movesets that South and other people have made, watch movies, tv shows, and/or videos on the internet, or play videogames. For me it's not often where I have to do those things to avoid the temtation of spamming the character of the hack on when it's released. This Mega Man and the upcoming Waluigi moveset and SMBZ Mario v4 are just a few examples, and then TFS's DBZ Abridged and Unusual Suspect's Home Alone 2 Review are more examples.
I actually used to be really bad about being patient and then I learned to be FROM the internet. Of all the places to learn to be patient, the internet taught me it because I realized that it takes time and effort to make these awesome things, and me spamming only takes more time out of their day for them to read it and then just get annoyed and possibly make them lose more interest like how Alvin Earthworm felt that his SMBZ series was more of a chore than fun because people kept demanding for it. That and actually making my own hacks and videos explained to me how hard it is to make them good. lol


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Falconpunch1729 on November 11, 2013, 12:05:32 PM
question,who is rayman over?,my guess is luigi or falco

Post Merge: November 11, 2013, 12:17:52 PM
how goes progress on the megaman vid? :)


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on November 11, 2013, 12:24:00 PM
question,who is rayman over?,my guess is luigi or falco

Post Merge: August 10, 2012, 05:00:00 AM
how goes progress on the megaman vid? :)
Falco and only KTH knows

Btw new future projects. Rather i would do all of them is not for sure.

Megaman (WIP)
RayMan (WIP)
Fixed Luigi (revamps on the VBrawl moveset)
Silver the hedgehog
Mecha Sonic new moveset
Pacman? (if possible)


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: The Professor on November 11, 2013, 02:22:01 PM
Falco and only KTH knows

Btw new future projects. Rather i would do all of them is not for sure.

Megaman (WIP)
RayMan (WIP)
Fixed Luigi (revamps on the VBrawl moveset)
Silver the hedgehog
Mecha Sonic new moveset
Pacman? (if possible)
I really hope that with luigi, you make him look much less like a pansy that nintendo did. Seriously, someone needs to give him tougher moves.  also, with Pacman, you should probably put him over olimar if possible. .rel ported hacks aren't very reliable, and Olimar, I'm sorry, but he REALLY needs to go. if you can't put him over olimar, then you might want to consider putting him over sonic.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: PseudoTypical on November 11, 2013, 02:27:47 PM
Btw new future projects. Rather i would do all of them is not for sure.

Megaman (WIP)
RayMan (WIP)
Fixed Luigi (revamps on the VBrawl moveset)
Silver the hedgehog
Mecha Sonic new moveset
Pacman? (if possible)
Great ideas here. I'm particularly interested in what a Mecha Sonic moveset would look like. I miss SMBZ... (nice avatar btw). Pacman sounds hard to do, but could be really interesting.

Is there a really good Mecha Sonic model here? I've seen one, but it didn't look nearly as dangerous as he should look.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on November 11, 2013, 02:47:03 PM
I really hope that with luigi, you make him look much less like a pansy that nintendo did. Seriously, someone needs to give him tougher moves.  also, with Pacman, you should probably put him over olimar if possible. .rel ported hacks aren't very reliable, and Olimar, I'm sorry, but he REALLY needs to go. if you can't put him over olimar, then you might want to consider putting him over sonic.
This is excacily what is planned on the Luigi moveset. Take some moves from Luigi's Mansion and kinda buff him up abit. Olimar Hmmm......


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: The Professor on November 11, 2013, 05:22:29 PM
This is excacily what is planned on the Luigi moveset. Take some moves from Luigi's Mansion and kinda buff him up abit. Olimar Hmmm......
 I think I might try my hand at a pacman PSA as my first hack. Already started on the neutral B. Could be a colab, if you'd like to do that.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Turb0k on November 11, 2013, 05:31:39 PM
Might I suggest looking at Pac-man World 2 GBA  for inspiration.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: The Professor on November 11, 2013, 06:15:10 PM
Might I suggest looking at Pac-man World 2 GBA  for inspiration.
 I might have to do that. thanks for the suggestion.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SonicBrawler on November 11, 2013, 06:34:39 PM
oh. you are working on silver? I was going to also. I have a few ideas for it. Want to collab?


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: Chaos_Knight on November 12, 2013, 05:38:39 PM
So did you do [Megaman] all over again
([url]http://stream1.gifsoup.com/view7/2905454/wesley-seeton-o.gif[/url])
You never learn, do you? -_-


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: ShadowWolf on November 12, 2013, 06:52:10 PM
You never learn, do you? -_-
I laughed at this lol

Sir Ethan -  Megaman is still at the same progress


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: SouthCraft on November 13, 2013, 12:02:58 PM
So did you do [Megaman] all over again
([url]http://stream1.gifsoup.com/view7/2905454/wesley-seeton-o.gif[/url])
1 put your gif in spoilers
2
(http://www.troll.me/images/futurama-fry/not-sure-if-joking-or-just-stupid.jpg)

3 Im sorry that youre not seeing the Megaman PSA at the vault yet, i know i said "this week" a couple of times now im sorry. But thats the last i heard from KTH which is in charge of it all so i can't say more than what he is saying.


Title: Re: SouthCraft's Forest of Doom: Another Megaman preview in poll!
Post by: KingJigglypuff on November 13, 2013, 12:21:05 PM
So did you do [Megaman] all over again
What did I tell you about being a nuisance?

I'm being generous today, so I'll give you an additional verbal warning.

And geesh.

Just because Megaman's in the new Smash Bros, that doesn't mean its fanbase should go rabid, like the Sonic fanbase always has. .-.


Title: Re: SouthCraft's Forest of Doom: Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 13, 2013, 01:18:57 PM
Thanks KJP^^ or should i say KOTHJP

Ok for those of you that what changes im going to do in the Buffed/Fixed (Buffed or fixed? What should i call it?) Luigi moveset. Here is a list.

As a guy mentioned earlier in this topic Luigi IMO is sort of pantsy, more than he should be. Like the FinalSmash. Wtf? So i am going to make his Attacks more powerfull to use, i will also fix his recovery i mean Down B, Side B, Up B and slow airspeed is to recover is too much. the MarioTornado is deffintly going out. And we have that game called "Luigi's Mansion" thats actually based on Luigi. Theres a lot of moves i can take from there and maybe make him use the pologuster? The Final smash will be similar as in SSBC.

Have i forgotten something? Is it more that needs to be fixed? Let me know ;)


Title: Re: SouthCraft's Forest of Doom: Fixed/Buffed Luigi WIP
Post by: Turb0k on November 13, 2013, 01:22:15 PM
Go SSB4 style and make him jump higher than Mario


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 13, 2013, 01:27:17 PM
Go SSB4 style and make him jump higher than Mario
Ok but then i will make up a less recovery move because what he doesn't need is more recovery :srs:


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Turb0k on November 13, 2013, 01:38:59 PM
Mabye he can have something like his tornado jump from 64ds. He does a short jump up and hovers slowly to the ground.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Renova on November 13, 2013, 02:25:02 PM
In Mario and Luigi Super Star Saga Luigi wasn't that much of a pansy. He actually had cool attacks. Nintendo decided to give him electrical element based attacks.

He has a lightening type of uppercut, but that may be a bit dramatic for your PSA. Plus the animation doesnt really stray far away from current.

I must admit though, I'm a bit excited for a PacMan PSA. Idk, I was never really a fan of pacman but he seems like he might have some move variance if you use your imagination.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Uncle0wnage on November 13, 2013, 02:55:08 PM
So I'm hearing that we should blame KTH for the delay? Just for clarification, of course.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Mareeo 64 on November 13, 2013, 03:19:51 PM
So I'm hearing that we should blame KTH for the delay? Just for clarification, of course.
how about we don't blame anybody. It's not his fault if he has things in his life to worry about First. I'm sure you mean no harm, but pushing blame won't help either :P


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: The Professor on November 13, 2013, 03:51:13 PM
 the poltergust could work like Ridley's side B, but pull enemies in instead of push them away. (Crusade moveset of ridley)


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Renova on November 13, 2013, 04:00:40 PM
the poltergust could work like Ridley's side B, but pull enemies in instead of push them away. (Crusade moveset of ridley)

That sounds like an awesome idea.. The combo possibility with something like that.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: StupidMarioFan1 on November 13, 2013, 04:11:42 PM
I started to do a Luigi move set which would have moves from the M&L series, then I decided to do one based of Dreamy Luigi from Dream Team over Bowser to have Giant Luigi over Giga Bowser. Also wouldn't it be best to do Pac-Man over sonic with GBC's model? It looks great and Sonic can go over any character and some of Sonic's attacks are similar to Pac-Man's in the World Series, which is where you'd get the most ideas from. Plus isn't sonic closer to his proportions anyways? :-/


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Uncle0wnage on November 13, 2013, 04:12:45 PM
how about we don't blame anybody. It's not his fault if he has things in his life to worry about First. I'm sure you mean no harm, but pushing blame won't help either :P
I'm joking, obviously real life comes before brawl mods.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: StupidMarioFan1 on November 13, 2013, 04:38:40 PM
Sometimes I wish it was the opposite. Honestly feels like life gets in the way of my time on the computer to me. :srs:


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: The Professor on November 13, 2013, 06:30:08 PM
Sometimes I wish it was the opposite. Honestly feels like life gets in the way of my time on the computer to me. :srs:
 man, it's like we share a brain.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 14, 2013, 11:04:28 AM
Did someone lock my thread??

Anyways someone wanna see Megaman Vs Villager?? so you can see what the final product is like??? there are some changes


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: PseudoTypical on November 14, 2013, 11:33:42 AM
Did someone lock my thread??

Anyways someone wanna see Megaman Vs Villager?? so you can see what the final product is like??? there are some changes
lol I guess not.

Yeah, definitely!


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 14, 2013, 12:13:43 PM
SSBB Hacks The Newcommers! (http://www.youtube.com/watch?v=fH7JBRueNXA#ws) i think i showed off every move thats changed


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: PseudoTypical on November 14, 2013, 12:27:24 PM
 :happy: Animations look so freaking sweet! Only thing that looks off to me is the victory screen animation, but it hardly matters. Some huge improvements, man!


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Falconpunch1729 on November 14, 2013, 12:36:35 PM
awesome!,megaman is done,well done south craft
changes ive seen:
increase distance in charge shot
slash claw graphics are a little slower
final smash time is a little shorter(not so op)
well done man,have a cookie! :D
/Users/imwtpm/Desktop/Cookie.gif

Post Merge: November 14, 2013, 12:38:03 PM
file:///Users/imwtpm/Desktop/Cookie.gif (http://file:///Users/imwtpm/Desktop/Cookie.gif)


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: PseudoTypical on November 14, 2013, 12:41:09 PM
awesome!,megaman is done,well done south craft
changes ive seen:
increase distance in charge shot
slash claw graphics are a little slower
final smash time is a little shorter(not so op)
I also noticed a new effect for the Charge Shot, new taunt effects, animations for the Final Smash entry and exit, slight balancing things (down-air comes out faster, side-B is slower). Overall, I'm really pleased with it.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 14, 2013, 12:44:42 PM
Sadly i can't realease anything before KTH finishes his work :(


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: PseudoTypical on November 14, 2013, 12:48:57 PM
Sadly i can't realease anything before KTH finishes his work :(
No news from him, yet?  :-\


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Uncle0wnage on November 14, 2013, 12:49:59 PM
idontneeditspongebob.gif


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: The Professor on November 14, 2013, 02:32:20 PM
idontneeditspongebob.gif
 you mean this? Spongebob - Don't Need It! [original] (http://www.youtube.com/watch?v=HA1mbZ_MMh8#)
Sadly i can't realease anything before KTH finishes his work :(

 Meh, I can wait for this epicness.
Also, for the people who are whining about it not being out, this: (skip to 0:45
What I learned today (http://www.youtube.com/watch?v=CclzM_Be0Qg#ws)


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Chaos_Knight on November 14, 2013, 03:22:22 PM
SSBB Hacks The Newcommers! ([url]http://www.youtube.com/watch?v=fH7JBRueNXA#ws[/url]) i think i showed off every move thats changed
As a CPU, does Megaman stil have stupid AI?


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: The Professor on November 14, 2013, 04:14:00 PM
As a CPU, does Megaman stil have stupid AI?
 
 I would think so. Considering Metal blade is over PK Flash, the cpu would try to just hold the button to charge PK Flash, unless they did custom AI for megaman, yeah, It pretty much is going to be stupid.



Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: SonicBrawler on November 14, 2013, 04:39:23 PM
As a CPU, does Megaman stil have stupid AI?

he doesnt.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: StupidMarioFan1 on November 14, 2013, 08:04:36 PM
he doesnt.

M. Bison "Yes Yes!" Widescreen HD reupload (http://www.youtube.com/watch?v=P3ALwKeSEYs#ws)
Also the url for this vid has SEY in it. xD


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Falconpunch1729 on November 15, 2013, 11:33:13 AM
question:how goes progress on the megaman vid?


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: The Professor on November 15, 2013, 01:43:17 PM
question:how goes progress on the megaman vid?
 Still no word from KTH, so I guess not much. :nyeh:


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Chaos_Knight on November 15, 2013, 01:58:15 PM
question:how goes progress on the megaman vid?
Did you not notice this recent one?

SSBB Hacks The Newcommers! (http://www.youtube.com/watch?v=fH7JBRueNXA#ws)


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 15, 2013, 03:27:05 PM
Did you not notice this recent one?

SSBB Hacks The Newcommers! ([url]http://www.youtube.com/watch?v=fH7JBRueNXA#ws[/url])
he means the release vid, KTH won't log on skype for some reason, so i can't help him either


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: KTH on November 15, 2013, 05:50:27 PM
I'm here. I'm really sorry about the late I'm giving about the release of Megaman...
It's just I'm really bored cause work and real life and I'm trying my best to give some work when I had free time.

Now, the news is the video is like 90% done and only one extra slot need to be left.
I can't said it's official but it's possible we can have Megaman Sunday.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: KingJigglypuff on November 15, 2013, 05:56:28 PM
Does the False Projectile on his Side Smash terminate upon collision?


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Chaos_Knight on November 15, 2013, 06:00:41 PM
Oh I hope we get Mega Man soon. It would a shame if it was never released.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 16, 2013, 01:29:05 AM
Does the False Projectile on his Side Smash terminate upon collision?
No, but i can make it terminate. As it does in ssb4


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Turb0k on November 17, 2013, 09:32:00 AM
Cool! Can't wait till release.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 17, 2013, 11:25:47 AM
Cool! Can't wait till release.
You mean today right?? xD


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: KingJigglypuff on November 17, 2013, 12:22:27 PM
"Fixed/Buffed Luigi WIP"

Looks like someone took some inspiration from a certain moveset. :>.>:

No, but i can make it terminate. As it does in ssb4
Alright.


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 17, 2013, 01:19:51 PM
"Fixed/Buffed Luigi WIP"

Looks like someone took some inspiration from a certain moveset. :>.>:
Alright.
Haloeds/yours Buffed PSA's yeah. I mean it's the best i can call it, or "Balanced". I have always been bothered by Luigi's moveset in the smash bros series. So its a PSA i actually have been wanting to do for a while now


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: KTH on November 17, 2013, 04:29:44 PM
[SSBB Hack] Megaman joins Brawl (http://www.youtube.com/watch?v=sUCnvRa1x6I#ws)

Blog post (http://kc-mm.com/2013/11/17/blue-bomber-is-here/)

(http://i.imgur.com/Gm8BPAd.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34975)


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Turb0k on November 17, 2013, 04:34:43 PM
Instant download!


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Chaos_Knight on November 17, 2013, 04:35:12 PM
Bad Box Art Megaman? HELL YES!

Though I'm a little sad my recolors are not included...


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Tabuu Forte Akugun on November 17, 2013, 05:20:46 PM
Definitely downloading this! ;D


Title: Re: SouthCraft's Forest of Doom: Megaman soon. Fixed/Buffed Luigi WIP
Post by: Leon Exodio on November 17, 2013, 05:32:20 PM
im downloadthis cant wait to try it out later


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 18, 2013, 12:36:03 PM
Luigi's Moveset changes:

Higher jump (from  SM64 DS the high jump)

Down B: Poltergust power (He pulls his enemy towards him for combo)
Up B: Same but lower + fixed so side b can't do after it
Side B: Real Luigi missile! + fixed so up can't be done after it

Side smash: a Real Punch!

Final Smash: Poltergust Rampage! Or the FS from SSBC


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Fixed/Buffed Luigi WIP
Post by: Mareeo 64 on November 18, 2013, 12:40:51 PM
Gotta love Luigi. Love megaman btw


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 18, 2013, 12:59:15 PM
Gotta love Luigi. Love megaman btw
yeah holy [censored] 400+ downloads a day thats insane! thanks guys. and this mini psa might just take a few days before its ready


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Fixed/Buffed Luigi WIP
Post by: Tabuu Forte Akugun on November 18, 2013, 01:09:38 PM
I love Mega Man, bro. Fun to control. :) Is this the final release? Just asking.

If it is, it's great. ;)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 18, 2013, 01:18:05 PM
I love Mega Man, bro. Fun to control. :) Is this the final release? Just asking.

If it is, it's great. ;)
no but its pretty damn close ;)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Fixed/Buffed Luigi WIP
Post by: KingJigglypuff on November 18, 2013, 01:41:10 PM
The Megaman PSA seems pretty solid so far.

Though some of the animations look kinda weak and/or need polishing.

The Final Smash could use a bit of variety as well.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Fixed/Buffed Luigi WIP
Post by: SouthCraft on November 18, 2013, 01:45:12 PM
The Megaman PSA seems pretty solid so far.

Though some of the animations look kinda weak and/or need polishing.

The Final Smash could use a bit of variety as well.
I agree and thanks. The double jump is the exact same animation as the JumpF but its just because of ness' normal jump isn't in the arrtubute data so i need to animate its movement.  everyone thinks its different animation. But yeah i wish i was better in animating, then i could have made it better but sadly i ain't :(


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Fixed/Buffed Luigi WIP
Post by: PseudoTypical on November 18, 2013, 01:49:49 PM
But yeah i wish i was better in animating, then i could have made it better but sadly i ain't :(
Honestly, it's really good for someone with little experience. Why don't you guys see if you can get someone to help you out with it for V2?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Fixed/Buffed Luigi WIP
Post by: KingJigglypuff on November 18, 2013, 01:50:50 PM
Well. I guess I could help.

It could help me innovate on my own Animation.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: SouthCraft on November 18, 2013, 02:11:32 PM
Well. I guess I could help.

It could help me innovate on my own Animation.
That would be cool, but what animations you think we can keep? Netrual B Ground? Down Air?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: KingJigglypuff on November 18, 2013, 02:13:22 PM
That would be cool, but what animations you think we can keep? Netrual B Ground? Down Air?
I'll try editing Up Smash, since the ending is very shaky.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Hosernaut on November 18, 2013, 02:14:25 PM
Too many downloads since its release, lol. Looks like I'm going to have to wait to try it.

My votes on Pac-Man. That would be fun to see.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Mareeo 64 on November 18, 2013, 03:03:45 PM
Voted pacman. Ever since Pacman World 2 for GC, I've been missing the little yella guy XP (not to mention the game has some good move potential)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: The Professor on November 18, 2013, 04:02:54 PM
The Megaman PSA seems pretty solid so far.

Though some of the animations look kinda weak and/or need polishing.

The Final Smash could use a bit of variety as well.
 The flame burst cannons not being parallel was bugging me to much, so I fixed that, and I HAD to fix the metal blade hand being a fist. I just couldn't take it anymore. other than that, pretty much spot on. Also switched running to megaman's fast walk (only a bit faster)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Mr. AI | Sluigi123 on November 18, 2013, 05:51:13 PM
Besides a few graphical fixes for Megaman...
(http://i.imgur.com/fc6QuWH.png)

Also, I'd like to see a Pacman PSA being made. That would be awesome as well! :af:


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Mattimation on November 18, 2013, 11:06:16 PM
*votes Rayman (as usual) on the vote* Alright let's see how far behind Rayman is- *Pacman is in the lead* ...How do you make a Pacman PSA?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Eternal Yoshi on November 19, 2013, 01:22:38 AM
I took a peek at the mod. Nice to see someone make Megaman after my refusal to do so.

That said, I think your animations need work. They need the Maya touch.

I also hate that you had to resort to modifying common3's items to give Mega Man one of his weapons. That's really, really, unpolished and is the true reason why I stopped trying to update Mega Man and focused on Simon instead. I really wish we had better control over articles so we can stop doing that nonsense.

Seriously though, learn Maya and it's powerful and efficient animation tools; all of your hacks and animations will be better off for it.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: xxWutzMercyxx on November 19, 2013, 04:00:53 AM
Yo Southcraft really lovin the Megaman moveset. After playing with Megaman for a bit I wanted to polish his animations and size a bit so I started these animations today. What you see is the Wait 1 ,Wait 2, and Jump animations. I'll make more later today and provide previews if that's cool with you, also regarding our dormant Broly PSA I haven't forgotten about him, just waiting on a better model with rigged fingers but I still have his animations incase you were still wondering ;D
(http://i.imgur.com/OAFSUn5.png)
(http://i.imgur.com/O2i70Oh.png)
(http://i.imgur.com/RGjuI8c.png)
(http://i.imgur.com/vtH1IV3.png)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Mattimation on November 19, 2013, 06:28:07 AM
Glad I wasn't the only one seeing that issue. the Bass PSA won't have that problem though :P


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: KingJigglypuff on November 19, 2013, 07:40:08 AM
In that case, I'll wait until you play around in Maya, SC.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: SouthCraft on November 19, 2013, 08:47:08 AM
To lower the post i decided to do it like this.

Yukko: me and KTH made the animations after mariodk updated model, we didn't know about the fist, for then it was a cannon.

Blase005: Wait and see, i got something planned ;)

WutsMercy: I am sorry to bring the news to you, but Broly is canceled :( but CaliKingz; a decent PSAer like me are working on him. But those animations looks way better ;)

Eternal Yoshi: Well its only the Crash bomber, and i personally don't use items apart from the smashball ofc. And as you said its Currently no way to do it better.

KingJigglypuff: Ill have a look at Maya.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: GBC on November 19, 2013, 09:50:52 AM
liking the psa the only thing that bugs me about it is the eye movements as they derp at times. glad to see all the work me and dot put into this being put to use


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: StupidMarioFan1 on November 19, 2013, 10:35:53 AM
Wait Mega Man has eye movement in the PSA? Most of the animations I saw didn't have it, maybe I wasn't looking hard enough.
*votes Rayman (as usual) on the vote* Alright let's see how far behind Rayman is- *Pacman is in the lead* ...How do you make a Pacman PSA?
By using Pac-Man's moves from the Pac-Man World series. Seriously those games have some great moves, and it'd be best to have Pac-Man over Sonic since that'll make some of the moves quicker like the Rev Roll is similar to Sonic's Side-B.
There are some errors in the Mega Man Moveset, though really the only one that sticks out to me majorally is the Up-Smash since the graphic is basically in front of Mega Man's face instead of where the spikes meet like it should. I noticed a lot of animations was just Ness's correct? Like for Swimming and a good amount of items, this isn't really a bad thing but it does seem a little weird considering a lot of Mega Man's animations are more simple.
There's most likely a lot of things I missed but I didn't get much time to mess around with him and I haven't played much of the original games (which don't worry, I know I should play them, there's a ton of games I've been meaning to play).


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: PseudoTypical on November 19, 2013, 10:44:40 AM
Yo Southcraft really lovin the Megaman moveset. After playing with Megaman for a bit I wanted to polish his animations and size a bit so I started these animations today. What you see is the Wait 1 ,Wait 2, and Jump animations. I'll make more later today and provide previews if that's cool with you
([url]http://i.imgur.com/OAFSUn5.png[/url])
([url]http://i.imgur.com/O2i70Oh.png[/url])
([url]http://i.imgur.com/RGjuI8c.png[/url])
These are awesome... the resizing looks amazing, as do the animations. The Wii U comparison made me notice that his neckpiece might need to be more obvious. It would probably make his head look a little more natural without much of any neck.

I think that that if the common5 thing can't be solved in the near future, the side-B should just be substituted, just so people can mess around with things easier if they already have a common5 in place, or if they want to keep the Gooey Bomb. The move isn't all that strategic anyway, and I'm sure there's something good to replace it with.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: SouthCraft on November 19, 2013, 11:51:40 AM
Wait Mega Man has eye movement in the PSA? Most of the animations I saw didn't have it, maybe I wasn't looking hard enough.By using Pac-Man's moves from the Pac-Man World series. Seriously those games have some great moves, and it'd be best to have Pac-Man over Sonic since that'll make some of the moves quicker like the Rev Roll is similar to Sonic's Side-B.
There are some errors in the Mega Man Moveset, though really the only one that sticks out to me majorally is the Up-Smash since the graphic is basically in front of Mega Man's face instead of where the spikes meet like it should. I noticed a lot of animations was just Ness's correct? Like for Swimming and a good amount of items, this isn't really a bad thing but it does seem a little weird considering a lot of Mega Man's animations are more simple.
There's most likely a lot of things I missed but I didn't get much time to mess around with him and I haven't played much of the original games (which don't worry, I know I should play them, there's a ton of games I've been meaning to play).
You know what the best thing would be if it was over sonic? It would work with clone engine!

Post Merge: August 10, 2012, 05:00:00 AM
liking the psa the only thing that bugs me about it is the eye movements as they derp at times. glad to see all the work me and dot put into this being put to use
Yeah, you two did an amazing job! And the eye movements as i saw now is a bit weak, but i guess KTH could fix it inthe next update which probably would be around christmas, if i get pacman (as it seems) to progress fast too! Also im really hyped for the stage you two are working on ;)

Post Merge: August 10, 2012, 05:00:00 AM
Change of plans. I will be working on two projects. Pichu over IC with maybe (project m ver) and the winner of the poll

Post Merge: November 20, 2013, 06:28:27 AM
Pac-man won!


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Mattimation on November 20, 2013, 08:27:55 AM
Rayman lost again :U Oh well no matter I still have to work on Bass.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Renova on November 20, 2013, 09:06:49 AM
Rayman lost again :U Oh well no matter I still have to work on Bass.

I was stuck between Rayman and PacMan. Pacman got my vote though. He fits in to Smash Bros. I won't be surpprised if nintendo adds him to the roster of Smash 4.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: PseudoTypical on November 20, 2013, 09:22:10 AM
You know what the best thing would be if it was over sonic? It would work with clone engine!

And the eye movements as i saw now is a bit weak, but i guess KTH could fix it inthe next update which probably would be around christmas, if i get pacman (as it seems) to progress fast too!

Change of plans. I will be working on two projects. Pichu over IC with maybe (project m ver) and the winner of the poll
Sonic's also got a perfect port already, so if people didn't want to use the clone engine, he could still go over basically any other character!

Awesome! An updated Mega Man by the holidays is an awesome Christmas present in my opinion. ;D Let me know if I can help with more playtesting when the time comes.

Okay, so it's Pacman and Pichu (with possible PM version). I hope the Pichu fans are fine with this as opposed to him being in PM, since I think there's better choices, but enough people like him that he should at least be somehow playable.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: SonicBrawler on November 20, 2013, 09:30:16 AM
You know what the best thing would be if it was over sonic? It would work with clone engine!

lol anyone can work with the clone engine


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Mattimation on November 20, 2013, 10:42:23 AM
I'm gonna give a short review on Megaman here because I'm noticing that KTH isn't responding to me on Skype but it's really just 2 things that are bothering me right now. Both of these are minor though but they do bother me.

Firstly the Warp Textures are incorrect. I noticed when MarioDK sent me his finished version for testing that the textures were too blurry and brighter than originally so the blue color on the beam became cyan. I fixed this by making it darker and I sent it to KTH. He used it in the trailer but the download has the wrong version.

Secondly... why does it not say anywhere what I was credited for? It doesn't say in the Description of the Readme it just says that I'm credited. I contributed animations AND the Beam model for you guys to use and you're not gonna point out that I did it? I fixed up the Up Tilt since you wanted me to South and I even gave you guys a new Wait animation AND I gave you guys a Walkslow animation that I made 100% custom. Not to mention I even fixed up the Entries so they would work with the Beam model that I made 100% and was originally just going to use for Bass. Not only that but the idea of having a red Beam appear on Megaman when the Rush Adaptor came on on the Final Smash... That was also my idea. I also made some custom Throws and while not all of them were used my Forward Throw was. I want some proper crediting as you can tell after doing all this for you guys.

Otherwise I can't really stress how much of a great PSA it is. It's one that is gonna stay on Ness for me and I'm looking forward to releasing Bass so they both can fight against eachother. Good luck with Pac-Man.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: SouthCraft on November 20, 2013, 11:46:33 AM
I was stuck between Rayman and PacMan. Pacman got my vote though. He fits in to Smash Bros. I won't be surpprised if nintendo adds him to the roster of Smash 4.
Namco Bandai is cooporating with sakurai so it might be possible ;)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: The Professor on November 20, 2013, 01:00:09 PM
I hope they add pacman, and I hope they dont.

If they do, you can finally have a 4 company mascot battle, and it adds more publicity to namco.
I hope they don't, because this game is a NINTENDO game with NINTENDO characters. Sonic made sense because of the rivalry between Sonic and Mario, plus the partnership with Sega/Nintendo. Megaman made sense because all of his classic games were on nintendo consoles, and I thnk they would have chosen X if he had been on the gamecube for the rest of his games (He was, except for X7 and 8, and nobody wants command mission X.)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Mareeo 64 on November 20, 2013, 01:05:03 PM
Then again, everybody said megaman would never get in, and look how that turned out. Honestly, I think pacman could work, but wouldn't be sakurai's first pick to get in.

Anyway, SC, have you seen wutzmercy's animation pictures for megaman? They look pretty legit.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Poll again...
Post by: Sir Ethan on November 20, 2013, 01:17:56 PM
I wish Klonoa(from his own self-titled series) and Quote(from Cave Story) could get in to Super Smash Bros Wii U/3DS.

If Daisuke "Pixel" Amaya met Masahiro Sakurai and Pixel and Sakurai agree to put Quote in,then my wish would come true.

Sorry about my antics earlier this month.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: shock44 on November 20, 2013, 03:26:48 PM
I'm gonna give a short review on Megaman here because I'm noticing that KTH isn't responding to me on Skype but it's really just 2 things that are bothering me right now. Both of these are minor though but they do bother me.

Firstly the Warp Textures are incorrect. I noticed when MarioDK sent me his finished version for testing that the textures were too blurry and brighter than originally so the blue color on the beam became cyan. I fixed this by making it darker and I sent it to KTH. He used it in the trailer but the download has the wrong version.

Secondly... why does it not say anywhere what I was credited for? It doesn't say in the Description of the Readme it just says that I'm credited. I contributed animations AND the Beam model for you guys to use and you're not gonna point out that I did it? I fixed up the Up Tilt since you wanted me to South and I even gave you guys a new Wait animation AND I gave you guys a Walkslow animation that I made 100% custom. Not to mention I even fixed up the Entries so they would work with the Beam model that I made 100% and was originally just going to use for Bass. Not only that but the idea of having a red Beam appear on Megaman when the Rush Adaptor came on on the Final Smash... That was also my idea. I also made some custom Throws and while not all of them were used my Forward Throw was. I want some proper crediting as you can tell after doing all this for you guys.

Otherwise I can't really stress how much of a great PSA it is. It's one that is gonna stay on Ness for me and I'm looking forward to releasing Bass so they both can fight against eachother. Good luck with Pac-Man.

Wow Blase! I didn't know you helped them that much with this PSA. I hope that they fix the upload and credit you on what you did. I would be concerned a bit upset if I didn't get credited for work I put into someone's project.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: PseudoTypical on November 20, 2013, 04:14:15 PM
Wow Blase! I didn't know you helped them that much with this PSA. I hope that they fix the upload and credit you on what you did. I would be concerned a bit upset if I didn't get credited for work I put into someone's project.
I entirely agree.

Anyway, can we talk about Mega Man's V2 things while we wait for Pacman/Pichu to start? I think these things will make the biggest changes in making him better:

* Subtle model changes. There's only a few things that need changing; essentially, it's just proportions and a few model additions. I think WutzMercy has fixed all the scale problems except for the head being slightly too big. Aside from that, there's this missing collar piece, and the light blue parts on his helmet needs to be moved back slightly. All of these things can be seen here. http://i.imgur.com/OAFSUn5.png (http://i.imgur.com/OAFSUn5.png)
* PSA changes. The only sort-of-big things, I think, are with the specials. There's making it possible to drop out of the up-B, having the Metal Blade able to be thrown like the SSB4 version (if possible), making it possible to move with the leaf shield and have it hurt people that touch it, and possibly subsitute the side-B with something else so common5 editing isn't needed.
* Animation tweaking.

I honestly think that's all he needs in order to be pretty much the best hack on the Vault. The only other things that you could add after that are module support so he could go over other characters, and maybe a P:M version if you care enough to.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: nanobuds on November 20, 2013, 04:15:29 PM
If you do Pichu, I'll be happy to make and rig a "Brawl Styled" model if you want.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SonicBrawler on November 20, 2013, 04:18:38 PM
I want to help on Pichu :srs: He was my melee main and one of my favorite pokemon


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Sir Ethan on November 20, 2013, 04:23:43 PM
The PSA gave me a black screen when I loaded it(the strap loader refused to show up.)
What did I do wrong?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: StupidMarioFan1 on November 20, 2013, 07:39:17 PM
If Pac-Man is added in Smash 4, I want his World 3 design to be either the main costume or an alt because his current design just does not look like much like Pac-Man, I mean fingered gloves, eye irises, the detailed shoes are cool but the other stuff and his 10 year old voice just isn't right. I mean I know he was rebooted but they didn't have to completely redesign him like that. Actually the only kinda of PSA that would make sense for Pac-Man is his moves from the World Series so it would be insulting for that design to not be a costume.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Turb0k on November 20, 2013, 07:46:59 PM
If Pac-Man is added in Smash 4, I want his World 3 design to be either the main costume or an alt because his current design just does not look like much like Pac-Man, I mean fingered gloves, eye irises, the detailed shoes are cool but the other stuff and his 10 year old voice just isn't right. I mean I know he was rebooted but they didn't have to completely redesign him like that. Actually the only kinda of PSA that would make sense for Pac-Man is his moves from the World Series so it would be insulting for that design to not be a costume.
Or maybe a mix between the two


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Chaos_Knight on November 20, 2013, 07:55:14 PM
Or maybe a mix between the two
Something like this, I assume?
(http://www.push-start.co.uk/wp-content/uploads/2012/01/article-1327656837449-117B4CF5000005DC-334653_636x300.jpg)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: xxWutzMercyxx on November 20, 2013, 08:08:39 PM
@Sonic Brawler- Pichu was your main? He was my punching bag, though I felt bad cuz his eyes would water with sadness when I spanked him. Also I resized Megaman's head so he doesn't look like a chibi or bobble head, I can resize him completely if ya want and add the new animations as well :P
(http://i.imgur.com/nAItar5.png)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: PseudoTypical on November 20, 2013, 08:13:41 PM
Also I resized Megaman's head so he doesn't look like a chibi or bobble head, I can resize him completely if ya want and add the new animations as well :P
([url]http://i.imgur.com/nAItar5.png[/url])
Awesome! Do you think you could look over my post on the last page for changes? It's looking a lot better already. Only other thing I can see now is that the lines on his suit aren't that even.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Mattimation on November 20, 2013, 09:55:21 PM
making it possible to move with the leaf shield and have it hurt people that touch it,


I already stopped MarioDK from doing that because that's now how the Leaf Shield works. You can't walk with the Leaf Shield and you never could and by looking at SSB4 he can't move with it there either.


Post Merge: November 20, 2013, 10:41:33 PM

@Sonic Brawler- Pichu was your main? He was my punching bag, though I felt bad cuz his eyes would water with sadness when I spanked him. Also I resized Megaman's head so he doesn't look like a chibi or bobble head, I can resize him completely if ya want and add the new animations as well :P
([url]http://i.imgur.com/nAItar5.png[/url])


This looks really good so far. If I have to give some thoughts on it though I think you should try and make his cyan textures lean more towards Light Blue and have the details more visible cause I'm comparing it to the Smash 4 one. That's just what I think though.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: StupidMarioFan1 on November 21, 2013, 06:56:15 AM
When I used the Leaf Shield it didn't do anything except hurt
enemies when I threw it....I know I was fighting Bowser bu shouldn't I protect me from any kind of attack? If it only works against certain attacks ten it can be useless against certain characters.  :-/


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Mattimation on November 21, 2013, 07:20:36 AM
When I used the Leaf Shield it didn't do anything except hurt
enemies when I threw it....I know I was fighting Bowser bu shouldn't I protect me from any kind of attack? If it only works against certain attacks ten it can be useless against certain characters.  :-/

That's actually accurate to Megaman 2. The Leaf Shield didn't protect you from any attacks it only hurt the enemy.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 21, 2013, 08:13:48 AM
@Sonic Brawler- Pichu was your main? He was my punching bag, though I felt bad cuz his eyes would water with sadness when I spanked him. Also I resized Megaman's head so he doesn't look like a chibi or bobble head, I can resize him completely if ya want and add the new animations as well :P
([url]http://i.imgur.com/nAItar5.png[/url])
looks awesome!
If you do Pichu, I'll be happy to make and rig a "Brawl Styled" model if you want.
Yes! Because im planning to use it with P.M and I dislike IC
I want to help on Pichu :srs: He was my melee main and one of my favorite pokemon
I don't really need help to basicaly port Pikachu and recent pichu PSA's to IC, but you can beta test since you are pichu fan. He won't be a port i will add creative things that can Balance his electricity damaging and other atts.
When I used the Leaf Shield it didn't do anything except hurt
enemies when I threw it....I know I was fighting Bowser bu shouldn't I protect me from any kind of attack? If it only works against certain attacks ten it can be useless against certain characters.  :-/
when its two PSAers its always wrongs, i needed help fixing leaf shield he took the job and most likely deleted the offensive collusions
I'm gonna give a short review on Megaman here because I'm noticing that KTH isn't responding to me on Skype but it's really just 2 things that are bothering me right now. Both of these are minor though but they do bother me.

Firstly the Warp Textures are incorrect. I noticed when MarioDK sent me his finished version for testing that the textures were too blurry and brighter than originally so the blue color on the beam became cyan. I fixed this by making it darker and I sent it to KTH. He used it in the trailer but the download has the wrong version.

Secondly... why does it not say anywhere what I was credited for? It doesn't say in the Description of the Readme it just says that I'm credited. I contributed animations AND the Beam model for you guys to use and you're not gonna point out that I did it? I fixed up the Up Tilt since you wanted me to South and I even gave you guys a new Wait animation AND I gave you guys a Walkslow animation that I made 100% custom. Not to mention I even fixed up the Entries so they would work with the Beam model that I made 100% and was originally just going to use for Bass. Not only that but the idea of having a red Beam appear on Megaman when the Rush Adaptor came on on the Final Smash... That was also my idea. I also made some custom Throws and while not all of them were used my Forward Throw was. I want some proper crediting as you can tell after doing all this for you guys.

Otherwise I can't really stress how much of a great PSA it is. It's one that is gonna stay on Ness for me and I'm looking forward to releasing Bass so they both can fight against eachother. Good luck with Pac-Man.
sorry for not responding everyone but ill do my best its just you keep posting pages and thats good :) The beam is my fold because of i did the last rebuild of PSA and sendt it to him. So i might have forget to put it in. Also the forward throw is mario's ported so i didn't get forward throw animation from you? And the credit he might just not know because he was in Hurry because he wanted to release it that day.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: nanobuds on November 21, 2013, 09:25:10 AM
Awesome. For the model, would the basic Pikachu boneset work? Or would you want the bones customized at all?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 21, 2013, 09:34:33 AM
Awesome. For the model, would the basic Pikachu boneset work? Or would you want the bones customized at all?
I dunno, i already have almost all animations needed for Pichu and they're animated with Pika's boneset, or would that effect the animations?

Btw guys. Pichu's Finalsmash.... will be?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Turb0k on November 21, 2013, 09:38:40 AM
Volt Tackle.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: StupidMarioFan1 on November 21, 2013, 09:38:53 AM
That's actually accurate to Megaman 2. The Leaf Shield didn't protect you from any attacks it only hurt the enemy.
Huh, interesting, this is why I need to play more Mega Man games. lol
when its two PSAers its always wrongs, i needed help fixing leaf shield he took the job and most likely deleted the offensive collusions
Well I guess that's one of the advantages to working alone, though of course I get stuff done slower. :P


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Mattimation on November 21, 2013, 09:48:46 AM
Wait you didn't get the Forward Throw Animation? But I gave it to MarioDK and he did add it into the PSA. Actually if you want to I can send you all the Throws I made including a CatchWait and CatchAttack (I didn't have any Catch animations edited) but I need you on Skype to do that.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 21, 2013, 11:26:18 AM
Volt Tackle.
I actually got an awesome idea from this, maybe it can work like Latias/Latios with yellow flare and faster.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: nanobuds on November 21, 2013, 01:14:46 PM
I dunno, i already have almost all animations needed for Pichu and they're animated with Pika's boneset, or would that effect the animations?

Btw guys. Pichu's Finalsmash.... will be?
Then I'll just stick with Pika's bones.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: The Professor on November 21, 2013, 01:21:53 PM
I already stopped MarioDK from doing that because that's now how the Leaf Shield works. You can't walk with the Leaf Shield and you never could and by looking at SSB4 he can't move with it there either.

 what he should do, is make it so if you press a direction, the leaf sheild automatically gets thrown in that direction when he starts moving, like in megaman 2.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 21, 2013, 01:53:05 PM
Then I'll just stick with Pika's bones.
Ok good luck!

Btw guys i found my old Pichu files, so im maybe 50% done! it might be released at the same time as Megaman 1.5!


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Mareeo 64 on November 21, 2013, 01:56:08 PM
Cool! Btw, I have a pacman model from World Rally that could work if you need it. It isn't T-posed, but it's got normal black eyes and mitten style gloves


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: PseudoTypical on November 21, 2013, 02:16:54 PM
I already stopped MarioDK from doing that because that's now how the Leaf Shield works. You can't walk with the Leaf Shield and you never could and by looking at SSB4 he can't move with it there either.
Sorry for the late response. I guess that's a fair reason, but for balance reasons, something should be done. It doesn't seem that useful in its present state.

SC, if you're planning to use Pichu in P:M, are you now considering editing Mega Man for the same thing?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 21, 2013, 02:42:45 PM
Sorry for the late response. I guess that's a fair reason, but for balance reasons, something should be done. It doesn't seem that useful in its present state.

SC, if you're planning to use Pichu in P:M, are you now considering editing Mega Man for the same thing?
No! I don't think he fits in project melee and Specially not with the current animations.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: PseudoTypical on November 21, 2013, 02:51:43 PM
No! I don't think he fits in project melee and Specially not with the current animations.
lol Alright. I thought you didn't care for PM at all before, and that's why you weren't going to; and I figured you would do it once he was otherwise entirely finished.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 21, 2013, 03:06:46 PM
lol Alright. I thought you didn't care for PM at all before, and that's why you weren't going to; and I figured you would do it once he was otherwise entirely finished.
i might doing it in the future, but i don't comfirm anything. Im getting the same question five times a day almost. So i hope i made it clear


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 21, 2013, 03:15:31 PM
who would pacman be over btw? please say jigglypuff or game & watch *fingers crossed*


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: PseudoTypical on November 21, 2013, 03:16:11 PM
i might doing it in the future, but i don't comfirm anything. Im getting the same question five times a day almost. So i hope i made it clear
I can see why that would be frustrating. You won't hear anymore from me about it, at least. lol
who would pacman be over btw? please say jigglypuff or game & watch *fingers crossed*
I think the plan is for him to be over Sonic.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: The Professor on November 21, 2013, 04:12:28 PM
 last i knew, if olimar didn't work out with the psa he was going to put him over sonic. but i dunno.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 21, 2013, 04:22:26 PM
last i knew, if olimar didn't work out with the psa he was going to put him over sonic. but i dunno.
olimar would work too! barely anyone uses him, and I need my 4 main 3rd party characters all in one smash bros hack. we already have sonic and snake, and megaman was released over ness; having pacman over sonic would remove one, making me oh so sad.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Mareeo 64 on November 21, 2013, 04:36:41 PM
If it ends up over sonic, he better not have legs as long as sonic's. Arms too. It works for a one-slot, but a full fledged PSA needs a correctly proportioned Pacman


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: StupidMarioFan1 on November 21, 2013, 05:19:08 PM
Well Sonic is portable over every character so the PSA can be made over him and then ported over any character that people won't miss like Olimar. It'd probably be less effort to do that then to code him over Olimar with those Pikmin PSAs. :/


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: The Professor on November 21, 2013, 06:33:01 PM
 not to insult anyone who made the perfect sonic port, but it's way too buggy to be considered reliable to be putting him over any character. If you were to put him over olimar, you would find that instead of a spintrail, he has olimar's ship. They need to fix the gfx errors before I would use that for anything other than an insanely reliable port that is compatible with the GFX errors.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 21, 2013, 11:51:02 PM
I never said over Olimar lol, where did you get that from? He's over Sonic and he will not be over any other unges C.E or ported.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 22, 2013, 12:45:46 AM
I never said over Olimar lol, where did you get that from? He's over Sonic and he will not be over any other unges C.E or ported.
crud. guess I cant have my 4 most wanted 3rd parties :C ah well, he was bottom of the list anyways... unless he isn't planned to make any foreign noises (noises not in Brawl's soundbank), then I could maybe port him over Jiggs with a rel.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Falconpunch1729 on November 22, 2013, 11:48:53 AM
I never said over Olimar lol, where did you get that from? He's over Sonic and he will not be over any other unges C.E or ported.

awesome now i can put pac-man over sonic and finally have a decent character for him lol


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 22, 2013, 12:42:47 PM
crud. guess I cant have my 4 most wanted 3rd parties :C ah well, he was bottom of the list anyways... unless he isn't planned to make any foreign noises (noises not in Brawl's soundbank), then I could maybe port him over Jiggs with a rel.
I will maybe make a SFX pack for the sonic port over Olimar though ;)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 22, 2013, 12:45:02 PM
I will maybe make a SFX pack for the sonic port over Olimar though ;)
dude that rocks. no one I know uses olimar unless they are sheerly bored


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 22, 2013, 03:44:27 PM
Ok progress on Pichu

A attacks:
95% done only Side smash left (article issues)

B Attacks:
Up B 90% done just fixing and gfx stuff left
Netrual B 100% Done
Side B 30% Done
Down B 0% Done

FS 0% Done.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 22, 2013, 04:46:41 PM
and the poor little guy is gonna take some recoil damage with each of his attacks I presume?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: StupidMarioFan1 on November 22, 2013, 08:04:20 PM
That was the reason why I never really used Pichu in Melee besides getting his trophies, he took recoil damage and I found it annoying. :P


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Mattimation on November 23, 2013, 04:22:14 AM
Pichu was based to be much faster and smaller than Pikachu making him a harder to hit target. However because of this they had to make all his electric moves give him a small recoil damage. To me it didn't matter at all because it was just small damage and his adorableness was enough to make me use him :'D


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 23, 2013, 06:58:37 AM
fair enough, but they could've lightened up on the recoil damage, at least putting him above the lowest tier.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: ShadowWolf on November 23, 2013, 07:02:52 AM
not to insult anyone who made the perfect sonic port, but it's way too buggy to be considered reliable to be putting him over any character. If you were to put him over olimar, you would find that instead of a spintrail, he has olimar's ship. They need to fix the gfx errors before I would use that for anything other than an insanely reliable port that is compatible with the GFX errors.
The perfect sonic ports were made to port sonic completely over a new character, this includes articles, gfx etc. If you were planning to port Pacman over to another character, I suggest redoing or removing the gfx. I believe Leon Exodio made a tutorial on how to fix the gfx bugs so just ask him how. And I also suggest not using the perfect sonic port, just use the P&P.

SouthCraft: Really lookin forward to Pacman and Pichu, but I have a question that may or may not have been answered in the past. I know you gave up ShadowMario and BJ but who exactly did you give them too?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 23, 2013, 09:06:03 AM
The perfect sonic ports were made to port sonic completely over a new character, this includes articles, gfx etc. If you were planning to port Pacman over to another character, I suggest redoing or removing the gfx. I believe Leon Exodio made a tutorial on how to fix the gfx bugs so just ask him how. And I also suggest not using the perfect sonic port, just use the P&P.

SouthCraft: Really lookin forward to Pacman and Pichu, but I have a question that may or may not have been answered in the past. I know you gave up ShadowMario and BJ but who exactly did you give them too?
Nobody, SonicBrawler Leeds the project i was only going to PSA Shadowmario but i [censored]ed up and, i lost the interrests of PSAing someone i PSAed 4 times already.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: ShadowWolf on November 23, 2013, 10:06:47 AM
Nobody, SonicBrawler Leeds the project i was only going to PSA Shadowmario but i [censored]ed up and, i lost the interrests of PSAing someone i PSAed 4 times already.
Damn, I was really looking forward to that... Are you letting anyone finish it for you?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: StupidMarioFan1 on November 23, 2013, 05:28:51 PM
I do agree with uploading what you have done so all that work isn't wasted because....we never got previews of Shadow Mario....I guess technically we don't know if why you have done is amazing or not because you said you've redone the PSA 4 times, I mean you've made great move sets but seeing a preview would've been nice. Could you at least show off what if complete and we can decide if it's conplete or good enough for someone else to try and finish it? :-/


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 23, 2013, 05:49:46 PM
I do agree with uploading what you have done so all that work isn't wasted because....we never got previews of Shadow Mario....I guess technically we don't know if why you have done is amazing or not because you said you've redone the PSA 4 times, I mean you've made great move sets but seeing a preview would've been nice. Could you at least show off what if complete and we can decide if it's conplete or good enough for someone else to try and finish it? :-/
i showed two previews, one on WiiHaxTutorials, one on mine channel. Later i sended the 3rd rebuild to sonicbrawler. He lost the files and so did i, so i needed to make a new one that i quitted making. The fourth one got deleted by rage sorry i wasn't thinking. But it wasn't much of PSA. So now you know the Shadowmario PSA theory. I don't want to [censored] you for being intrested but seriously Stop asking about it, its offtopic and not my project anymore.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 23, 2013, 05:57:21 PM
And now back to our featured program.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 24, 2013, 09:52:29 AM
And now back to our featured program.
With moar Pichu progress xD

Side B = 100% done!!

Anyone know how to make the air dodge p.m has? cuz i can't find any difference in the airdodge subaction


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: ShadowWolf on November 24, 2013, 09:55:27 AM
With moar Pichu progress xD

Side B = 100% done!!

Anyone know how to make the air dodge p.m has? cuz i can't find any difference in the airdodge subaction
I believe it's in their codeset. It's not the moveset itself


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: KingJigglypuff on November 24, 2013, 10:06:15 AM
Anyone know how to make the air dodge p.m has? cuz i can't find any difference in the airdodge subaction
Please don't do this for your vBrawl Pichu. .-.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 24, 2013, 10:44:37 AM
air dodge maybe cool, but it aint for anything but PM when it comes to brawl modding; like KJP said.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 24, 2013, 10:46:23 AM
Please don't do this for your vBrawl Pichu. .-.
No i ain't that stupid. I am making two versions of Pichu VBrawl and P.M ver.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Mareeo 64 on November 24, 2013, 03:39:29 PM
Idea for pacman's up smash (or up-a air) from pacman world 2. On this one frozen skating level, there's ramps you have to use to get across gaps, and you can do an upward kick to break these boxes in the air for items. Pretty much mario's up-a air, but with a skating blade on his shoe


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 24, 2013, 03:55:29 PM
and I have 2 ideas for a final smash... not that im expecting them to get in.
1) he hops into the Mokujin robot thing and does heavy damage to whoever is hit by any of his attacks.
2) basically a ganondorf FS ripoff. he transforms into a giant version of his classic arcade self, everyone in his path is stunned, and he rushes across screen, doing about the same damage ganon would, but when he hits someone, a number appears above where the victim was:
- 1st victim: 200
- 2nd victim: 400
- 3rd/Final victim: 800



Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Mareeo 64 on November 24, 2013, 04:00:16 PM
Definately NOT the robot thing. A more classic Pacman would be better. Maybe just a bigger 3d version of the original sprite. (Pretty much him withought arms or legs)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 24, 2013, 04:19:39 PM
Definately NOT the robot thing. A more classic Pacman would be better. Maybe just a bigger 3d version of the original sprite. (Pretty much him withought arms or legs)
that was the only way he could get into SFxT, after Mega Man (albeit Bad Box Art Mega Man) got in. his moveset at the time wasn't enough to make it fair for him; plus I think it would be interesting. just imagine him with a powerful (but summarized) moveset. he can have 3 jumps for elevation purposes, 3 A attacks (but no combos) and 1 B attack. also his speed goes up to about Sonic's. and all this lasts for 10 - 12 seconds.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 25, 2013, 03:08:45 PM
Thinking off removing the recoil from pichu's moveset, because.
1 Pichu is very lightweight and can easily be knocked out of stage
2 in melee he had short range Attacks, ofc i am going to bring that in.

So a bit faster that Pikachu doesn't need to be covered by short range, recoil and easy to kill IMO.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 25, 2013, 03:24:32 PM
but it would also be less authentic. almost all of pichu's pokedex descriptions say he takes recoil damage from his attacks (even though in gameplay, only volt tackle does this). kind of a tough call. are you going for gameplay authenticity or history authenticity? if history, all his attacks do recoil. if gameplay, only his final smash (assuming it's volt tackle).
though for his final smash it needs to be more controllable to balance out the damage.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 26, 2013, 06:14:10 AM
but it would also be less authentic. almost all of pichu's pokedex descriptions say he takes recoil damage from his attacks (even though in gameplay, only volt tackle does this). kind of a tough call. are you going for gameplay authenticity or history authenticity? if history, all his attacks do recoil. if gameplay, only his final smash (assuming it's volt tackle).
though for his final smash it needs to be more controllable to balance out the damage.
If history electric Attacks do recoil, which i might do. In firered's pokedex it said: Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself. So Zapping might recoil. So i can have If roll a die it recoil. 1% i have to do this to make it balanced.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Renova on November 26, 2013, 07:46:43 AM
that was the only way he could get into SFxT, after Mega Man (albeit Bad Box Art Mega Man) got in. his moveset at the time wasn't enough to make it fair for him; plus I think it would be interesting. just imagine him with a powerful (but summarized) moveset. he can have 3 jumps for elevation purposes, 3 A attacks (but no combos) and 1 B attack. also his speed goes up to about Sonic's. and all this lasts for 10 - 12 seconds.

Then he might as well be made over the alloys then with a limited move set like that.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 26, 2013, 07:56:19 AM
except not everyone uses the alloys. and im talkin only for his final smash moveset which is in the mokujin (if he is to use it at all for his FS)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 26, 2013, 08:12:05 AM
No its going to have B moves lol. Also i need someone to make a SFX pack with his sounds from melee.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: ShadowWolf on November 26, 2013, 01:11:46 PM
Keep the recoil in, it would make him different from just being a Pikachu clone :P


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Turb0k on November 26, 2013, 01:27:34 PM
I say keep the recoil, but increase the damage and knockback .


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 26, 2013, 01:32:51 PM
I say keep the recoil, but increase the damage and knockback.
pichu is the prevolution of Pikachu. it would make absolutely no sense to increase the damage. the knockback is a different story, since a pichu's electricity is less stable than a Pikachu's.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Turb0k on November 26, 2013, 01:37:31 PM
pichu is the prevolution of Pikachu. it would make absolutely no sense to increase the damage. the knockback is a different story, since a pichu's electricity is less stable than a Pikachu's.
Yes but makes the recoil worth it. Plus if smash movesets had to be 100% accurate we wouldn't have Captain Falcon now would we.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 26, 2013, 01:48:10 PM
Yes but makes the recoil worth it. Plus if smash movesets had to be 100% accurate we wouldn't have Captain Falcon now would we.
yes but remember, toon and young link were less powerful than regular link, but they were just as effective. although pichu has recoil, if you give him higher speed and better knockback, it will balance him enough. adding power to the equation would put him on the path to OP


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 26, 2013, 02:54:00 PM
yes but remember, toon and young link were less powerful than regular link, but they were just as effective. although pichu has recoil, if you give him higher speed and better knockback, it will balance him enough. adding power to the equation would put him on the path to OP
all right! I will do it like this ^^
Still Needing someone to make SFX pack....


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: KingJigglypuff on November 26, 2013, 02:54:44 PM
Could we perhaps see a preview of Pichu?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Hosernaut on November 26, 2013, 06:15:27 PM
all right! I will do it like this ^^
Still Needing someone to make SFX pack....

I have the Pichu Bros. .sawnd file laying around some where, which I think came from the melee sound files. I'd be willing to swap them to another character for you. I'm assuming he's over Pikachu?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 27, 2013, 08:15:06 AM
Could we perhaps see a preview of Pichu?
later when i have Nano's model done.
I have the Pichu Bros. .sawnd file laying around some where, which I think came from the melee sound files. I'd be willing to swap them to another character for you. I'm assuming he's over Pikachu?
no he is over Ice climbers. Or only popo. Im making Anna dissapear inpsa


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: ShadowWolf on November 27, 2013, 09:26:43 AM
later when i have Nano's model done. no he is over Ice climbers. Or only popo. Im making Nana disappear inpsa
Pichu is over Ice Climbers? Fixed**
So he will have the same PSA as in melee or completely different?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 27, 2013, 10:25:04 AM
Pichu is over Ice Climbers? Fixed**
So he will have the same PSA as in melee or completely different?
same as melee, or his down B will be thunder wave instead of thunder


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on November 27, 2013, 11:09:48 AM
my guess is the said thunder wave will stun longer based on the victim's damage


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 27, 2013, 12:24:31 PM
my guess is the said thunder wave will stun longer based on the victim's damage
not excacily, i dunno if that is possible. But it stuns the oppoment and can be comboed with Air Attacks in air and ground Attacks on ground. So its a powerfull move Even though the stun does 0 damage...


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: ShadowWolf on November 27, 2013, 12:26:59 PM
not excacily, i dunno if that is possible. But it stuns the oppoment and can be comboed with Air Attacks in air and ground Attacks on ground. So its a powerfull move Even though the stun does 0 damage...
So basically it's like Squirtals bubblebeam in P:M but does no damage. I approve of this


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Hosernaut on November 27, 2013, 10:43:12 PM
later when i have Nano's model done. no he is over Ice climbers. Or only popo. Im making Anna dissapear inpsa

Oh. Well the Pichu bros are over ICs too. Can't you just use that one as is? I believe it's on the brawlvault.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: nanobuds on November 27, 2013, 11:52:32 PM
I'll see if I can finish up the model this weekend.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on November 28, 2013, 02:20:07 PM
Oh. Well the Pichu bros are over ICs too. Can't you just use that one as is? I believe it's on the brawlvault.
The pichubros didn't have all the SFX i needed, and some was low quality. But i got KTH to do it :)
I'll see if I can finish up the model this weekend.
Sweet!


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: The Professor on December 10, 2013, 06:21:27 PM
Just checking in from my PSA work, any good progress on Pichu or Pacman?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Turb0k on December 10, 2013, 08:36:06 PM
Pac-Man final smash idea.
(http://fc02.deviantart.net/fs70/i/2010/321/6/c/mario_vs__pac_man_by_hermesgildo-d32lq4b.jpg)


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on December 10, 2013, 09:06:59 PM
Pac-Man final smash idea.
([url]http://fc02.deviantart.net/fs70/i/2010/321/6/c/mario_vs__pac_man_by_hermesgildo-d32lq4b.jpg[/url])

getting punched in the eye?


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: nanobuds on December 10, 2013, 10:52:05 PM
getting punched in the eye?
No.

Punching Mario with his eye.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Velen on December 10, 2013, 11:23:58 PM
Eating them. Instant Death.


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: Bad Box Art Mega Man on December 10, 2013, 11:39:17 PM
Eating them. Instant Death.
Mystery Solved: Pacman falls under the species: Ultimatarous Chimerai


Title: Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP!
Post by: SouthCraft on December 29, 2013, 07:36:33 PM
I have terrible news for you guys. Alright listen up.. I have been working on all of my projects, i was going to release all three on xmas but the the problem happend. I was ledning my CPU to my niece, because she wanted to play games and such, she is only 5 so i have forgiven her. However, she were playing games completely fine, wile drinking a big full glass of coke. She then manager to drop her glass over my cpu. My CPU is an old [censored]box to be honest and ofc couldn't handle the coke. I tried to clean it up, but it wouldn't Power on. Then i got so mad that i litterly threw it out of my window. Im not Even joking lol. So yeah, thats litterly why i haven't been here because i needed to call myself.

I will Get a new pc, but its no progress on anything. I really have lost all my interests now for this hobby and atm have no plans of continue. The megaman project is open, PSA is done only animations thats stiff so for my side permission to take over, ofc talk to KTH about it.  I am really sorry guys, but its nothing i can do about it.


Title: Re: Check my last post for update - SouthCraft
Post by: StupidMarioFan1 on December 29, 2013, 07:57:12 PM
So...you did back up your stuff? Damn so many others have had bad things happening to their computers and just quitting/giving up. O_o
It'd be hilarious if you had filmed yourself throwing the computer out the window, but then again it isn't funny afterwards. Believe me I know what's it like being so mad I throw something. Let's see, thrown my GameBoy Advance a ta wall (still works), thrown a big Lego thing that shattered into smaller lego groups when it hit the way, thrown my WiiMote onto the ground after failing at Mario Kart Wii, thrown a can of coke at a boy who was pissing me off at a school party (which missed and hit a girl), thrown my glasses plenty of times...never threw my computer before, though that's probably because it's heavy and if I thrown something it's going to be the wireless mouse or the keyboard because I'm getting pwned by CPUs in Brawl or my internet is being a d***. Well sorry you've lost interest, that's happened to me too because some problem happened, I lost interest in New Super Mario Bros Wii when the game disk somehow got "corrupted" and erased my save file which had World 9 unlocked and a bunch of Star Coins were collected, but yah I know how you feel bro.
To be honest I know what was coming when you said you let your 5 year old niece play on the computer, course it wasn't that you dropped a glass of coke but I saw something bad coming to the computer. This is why I never let my sisters on my computer, just let them watch me or turn it off and play a video game with them. :P


Title: Re: Check my last post for update - SouthCraft
Post by: SonicBrawler on December 29, 2013, 07:58:26 PM
daaang. that stinks. i would feel teh same way. i nearly quit when i was cleaning my computer and deleted all my brawl hack files and projects.


Title: Re: Check my last post for update - SouthCraft
Post by: Bad Box Art Mega Man on December 29, 2013, 08:38:27 PM
*facepalm* ah well, that pacman moveset might've been inaccurate to the actual moveset of ssb4 pacman (when he is inevitably revealed (the signs are all around us))


Title: Re: Check my last post for update - SouthCraft
Post by: Falconpunch1729 on December 29, 2013, 09:26:22 PM
dah...crap,sorry bro,but im sure you will get back to it in good time,this not the first time its happend im sure,but atleast ya get a break...oops,wrong turn of phrase to use,sorry.


Title: Re: Check my last post for update - SouthCraft
Post by: SouthCraft on December 30, 2013, 06:03:59 AM
So...you did back up your stuff? Damn so many others have had bad things happening to their computers and just quitting/giving up. O_o
It'd be hilarious if you had filmed yourself throwing the computer out the window, but then again it isn't funny afterwards. Believe me I know what's it like being so mad I throw something. Let's see, thrown my GameBoy Advance a ta wall (still works), thrown a big Lego thing that shattered into smaller lego groups when it hit the way, thrown my WiiMote onto the ground after failing at Mario Kart Wii, thrown a can of coke at a boy who was pissing me off at a school party (which missed and hit a girl), thrown my glasses plenty of times...never threw my computer before, though that's probably because it's heavy and if I thrown something it's going to be the wireless mouse or the keyboard because I'm getting pwned by CPUs in Brawl or my internet is being a d***. Well sorry you've lost interest, that's happened to me too because some problem happened, I lost interest in New Super Mario Bros Wii when the game disk somehow got "corrupted" and erased my save file which had World 9 unlocked and a bunch of Star Coins were collected, but yah I know how you feel bro.
To be honest I know what was coming when you said you let your 5 year old niece play on the computer, course it wasn't that you dropped a glass of coke but I saw something bad coming to the computer. This is why I never let my sisters on my computer, just let them watch me or turn it off and play a video game with them. :P
well it was a laptop, so it wasn't too heavy. :P


Title: Re: Check my last post for update - SouthCraft
Post by: SonicBrawler on January 08, 2014, 05:52:58 AM
SC. just wanted to say that, luckily, i sent beta 3 of Shadow Mario to LeonExodio a long time ago, and so he sent it to me so I do have it. AND i put it on dropbox just incaaaaase something bad happens, again.


Title: Re: Check my last post for update - SouthCraft
Post by: Sir Ethan on January 13, 2014, 02:53:23 PM
I have terrible news for you guys. Alright listen up.. I have been working on all of my projects, i was going to release all three on xmas but the the problem happend. I was ledning my CPU to my niece, because she wanted to play games and such, she is only 5 so i have forgiven her. However, she were playing games completely fine, wile drinking a big full glass of coke. She then manager to drop her glass over my cpu. My CPU is an old [censored]box to be honest and ofc couldn't handle the coke. I tried to clean it up, but it wouldn't Power on. Then i got so mad that i litterly threw it out of my window. Im not Even joking lol. So yeah, thats litterly why i haven't been here because i needed to call myself.

I will Get a new pc, but its no progress on anything. I really have lost all my interests now for this hobby and atm have no plans of continue. The megaman project is open, PSA is done only animations thats stiff so for my side permission to take over, ofc talk to KTH about it.  I am really sorry guys, but its nothing i can do about it.
Your Megaman is not working on my wii.


Title: Re: Check my last post for update - SouthCraft
Post by: Mareeo 64 on January 13, 2014, 03:15:10 PM
Your Megaman is not working on my wii.
then try to find the problem. Pretty sure South's got other things to worry about


Title: Re: Check my last post for update - SouthCraft
Post by: KnightMario on January 23, 2014, 07:00:28 AM
Took me a while but man, that sucks.


Title: Re: Check my last post for update - SouthCraft
Post by: Falconpunch1729 on January 27, 2014, 12:40:07 PM
I've herd megaman is causing problems,such as invisible hitboxes,i have also identified it as originateing from the metal blade,someone should fix it


Title: Re: SouthCraft's House of Upgrades
Post by: SouthCraft on February 09, 2014, 03:54:36 PM
Ok i deleted the Megaman topic because, it would hve been dead soon. So yeah if you don't know already i got a new pc now so im back on track. And i renamed my topic "SouthCraft's House of Upgrades" because thats pretty much what im planning to do. Upgrades my PSA's, not make any new one sorry..... But yeah Megaman V2 WIP!


Title: Re: SouthCraft's House of Upgrades
Post by: KingJigglypuff on February 09, 2014, 03:56:31 PM
Ok i deleted the Megaman topic because, it would hve been dead soon.
You could have asked me to merge that thread with this thread. :P


Title: Re: SouthCraft's House of Upgrades
Post by: SonicBrawler on February 09, 2014, 03:58:13 PM
Ok i deleted the Megaman topic because, it would hve been dead soon. So yeah if you don't know already i got a new pc now so im back on track. And i renamed my topic "SouthCraft's House of Upgrades" because thats pretty much what im planning to do. Upgrades my PSA's, not make any new one sorry..... But yeah Megaman V2 WIP!

awesome. i cant wait for upgrades

so does that mean you will upgrade shadow mario


Title: Re: SouthCraft's House of Upgrades
Post by: SouthCraft on February 09, 2014, 04:01:43 PM
You could have asked me to merge that thread with this thread. :P
Many of the things posted, was kind of mentioned here already though. Didn't know you were able to do that.... : O


Title: Re: SouthCraft's House of Upgrades
Post by: KingJigglypuff on February 09, 2014, 04:03:33 PM
Many of the things posted, was kind of mentioned here already though.
Alright then.

Didn't know you were able to do that.... : O

The more you know (http://www.youtube.com/watch?v=v3rhQc666Sg#)


Title: Re: SouthCraft's House of Upgrades
Post by: SouthCraft on February 09, 2014, 04:04:11 PM
awesome. i cant wait for upgrades

so does that mean you will upgrade shadow mario
Thanks!

The Upgrades planned so far is
Knuckles
Metal Sonic
Megaman
I can't promise you it, but a fourth would be either SMBZ Luigi or ShadowMario. Actually i haven't made more PSA's than this lol...


Title: Re: SouthCraft's House of Upgrades
Post by: Bad Box Art Mega Man on February 09, 2014, 04:04:26 PM
please include bnk files of the sounds. no matter what i do, i cant get the sawnds working even if i followed the instructions


Title: Re: SouthCraft's House of Upgrades
Post by: SouthCraft on February 09, 2014, 04:09:12 PM
please include bnk files of the sounds. no matter what i do, i cant get the sawnds working even if i followed the instructions
This time ill make the package easier for people. like a Mute.pac, i can include the bnk files if KTH still has it, and also maybe an installer and different versions in PSA like PM Version (heavily requested).. Because people complains, that its too complicated.


Title: Re: SouthCraft's House of Upgrades
Post by: KnightMario on February 09, 2014, 04:13:14 PM
Just checking in, seems you still do an awesome job here XD


Title: Re: SouthCraft's House of Upgrades
Post by: Bad Box Art Mega Man on February 09, 2014, 04:14:53 PM
This time ill make the package easier for people. like a Mute.pac, i can include the bnk files if KTH still has it, and also maybe an installer and different versions in PSA like PM Version (heavily requested).. Because people complains, that its too complicated.
the only thing for a PM psa that needs editing is the top spin. it has a bit of a slash glitch towards the end. other than that it's fine for PM


Title: Re: SouthCraft's House of Upgrades
Post by: StupidMarioFan1 on February 09, 2014, 08:53:43 PM
Obviously Shadow Mario. For reasons that don't need to be said again just that's it's the Shadow Mario moveset that has been a WIP for years. Enough said.
Glad that you've got a new PC and are working on upgrading your older hacks. Can't wait. :D


Title: Re: SouthCraft's House of Upgrades
Post by: SouthCraft on February 11, 2014, 06:32:27 AM
Obviously Shadow Mario. For reasons that don't need to be said again just that's it's the Shadow Mario moveset that has been a WIP for years. Enough said.
Glad that you've got a new PC and are working on upgrading your older hacks. Can't wait. :D
i wont garantee this as i said. Its kind of unlikely


Title: Re: SouthCraft's House of Upgrades
Post by: Sir Ethan on February 22, 2014, 04:36:52 PM
Yay a new megaman cause the v1 froze my wii


Title: Re: SouthCraft's House of Upgrades
Post by: KnightMario on February 23, 2014, 10:12:02 PM
About shadow mario - it's probably not gonna happen .Sonic brawler is waiting for averniage or whatever I can't spell it right thing for so long somebody else could have made a new one by now, but all he says is waiting for his thing and nobody is stepping up to replace what he was supposed to make.


Title: Re: SouthCraft's House of Upgrades
Post by: Sir Ethan on February 24, 2014, 02:14:14 PM
Never Mind. The moveset works but not the common5.pac/common5_en.pac


Title: Re: SouthCraft's House of Upgrades
Post by: SouthCraft on March 24, 2014, 04:04:41 PM
Im sorry guys. Theres no secret that, recovering to hacking Did not work out. So i think ill end for the.. Is it 4th time or?? Anyway.... and maybe last time. All i want to say is ive had 2 1/2 amazing years at KC-mm and it gave me much. Thanks for the support and love youre shown for my hacks. Megaman is the nr 1 Ness hack now! Its pretty insane i mean 5k downloads! I also want to thank MarioDK, who shown intrests to a 14 year old boys project, you made the second post on this topic and it was really big for me. Because you were my one of my favorite hacker back then. I also want to thank the two moderators, KJP and Sdo0m. You inspired me alot to make hacks. Im locking this topic because this is my last post and i probably wont be returning hacking. Thanks alot kcmm! Its official! I have retired? Peace!  :kdance:


Title: Re: SouthCraft's House of Upgrades
Post by: KingJigglypuff on March 24, 2014, 04:13:45 PM
It's only a matter of time before you come back. You can't stay away from KC:MM for too long.
:>.>:

Joking aside, I'm flattered to know I was a bit of an inspiration to someone. :P

If you do leave for good, it was nice knowing you. Good luck with your future endeavors.


Title: Re: SouthCraft's House of Upgrades
Post by: SouthCraft on May 12, 2014, 09:18:39 AM
It's only a matter of time before you come back. You can't stay away from KC:MM for too long.
:>.>:

Joking aside, I'm flattered to know I was a bit of an inspiration to someone. :P

If you do leave for good, it was nice knowing you. Good luck with your future endeavors.
you were right! Haha ;)


Title: Re: SouthCraft's House of Upgrades - Silver The Hedgehog over Lucario
Post by: Turb0k on May 12, 2014, 09:42:51 AM
Hey. Your back. Yo.


Title: Re: SouthCraft's House of Upgrades - Silver The Hedgehog over Lucario
Post by: Falconpunch1729 on May 12, 2014, 09:51:28 AM
Welcome back, i vote pacman on your poll,

Also there is a small glitch in the megaman psa
When he throws a metal blade and it hits a stage collision or gets destroyed
By a projectile or article, it leaves an invisible hitbox there for like 2 minutes before
Dissapering


Title: Re: SouthCraft's House of Upgrades - Silver The Hedgehog over Lucario
Post by: SouthCraft on May 21, 2014, 02:48:57 PM
Ok, hopefully i can lit my topic with these news.
I have exam thursday and friday, but on friday - sunday ill work 24/7 with PSA's and if everything goes my way, Silver may be done by then :) Next week ill balanse Skull Kid and make Knuckles Final Version, that wont be taking too long because, Knuckles is pretty much 80% done. After those 3 releases. I will be making Little Mac SSB U moveset over Captain Falcon. I will also make a PSA Showcase on my YouTube channel, showcasing Skull Kid, Knuckles and Silver. So yeah, hope you look forward to it :)

Aaaaand i might have done some animation work on Megaman :)


Title: Re: SouthCraft's House of Upgrades - check my last post for exciting news :)
Post by: Blueblur22 on May 21, 2014, 05:57:03 PM
Any chance for a metal sonic update?


Title: Re: SouthCraft's House of Upgrades - check my last post for exciting news :)
Post by: SonicBrawler on May 21, 2014, 06:36:19 PM
Ok, hopefully i can lit my topic with these news.
I have exam thursday and friday, but on friday - sunday ill work 24/7 with PSA's and if everything goes my way, Silver may be done by then :) Next week ill balanse Skull Kid and make Knuckles Final Version, that wont be taking too long because, Knuckles is pretty much 80% done. After those 3 releases. I will be making Little Mac SSB U moveset over Captain Falcon. I will also make a PSA Showcase on my YouTube channel, showcasing Skull Kid, Knuckles and Silver. So yeah, hope you look forward to it :)

Aaaaand i might have done some animation work on Megaman :)

i wanna collab with you on little mac


Title: Re: SouthCraft's House of Upgrades - check my last post for exciting news :)
Post by: SouthCraft on May 29, 2014, 02:08:26 PM
i wanna collab with you on little mac
ok

Really missing the old activity on this topic, it really helped my motivation and that. Its not illegal showing your eventual HYPE for Skull Kid, little Mac, Megaman update, Knuckles update, Silver update, possibly Pichu again etc.

Expect activity in the weekend, im now 98% done with school work so, yeah....


Title: Re: SouthCraft's House of Upgrades - Megaman, Little Mac, Silver and more!
Post by: Tabuu Forte Akugun on May 29, 2014, 02:25:50 PM
ok

Really missing the old activity on this topic, it really helped my motivation and that. Its not illegal showing your eventual HYPE for Skull Kid, little Mac, Megaman update, Knuckles update, Silver update, possibly Pichu again etc.

Expect activity in the weekend, im now 98% done with school work so, yeah....

Yeah, I know where you're coming from, buddy. :P My thread used to be booming as well. XP What are your plans for Mac?


Title: Re: SouthCraft's House of Upgrades - Megaman, Little Mac, Silver and more!
Post by: PseudoTypical on May 29, 2014, 02:38:32 PM
ok

Really missing the old activity on this topic, it really helped my motivation and that. Its not illegal showing your eventual HYPE for Skull Kid, little Mac, Megaman update, Knuckles update, Silver update, possibly Pichu again etc.

Expect activity in the weekend, im now 98% done with school work so, yeah....
Glad to see you back again. Personally, I'm really looking forward to Little Mac and Megaman V2 (especially if the model and PSA are also getting updates in addition to animation tweaks). Do you know what order you'll continue your projects in?


Title: Re: SouthCraft's House of Upgrades - Megaman, Little Mac, Silver and more!
Post by: SouthCraft on May 29, 2014, 03:21:16 PM
Yeah, I know where you're coming from, buddy. :P My thread used to be booming as well. XP What are your plans for Mac?
Thank you :) My plans for Mac is to make him like his Wii u moveset is presented, thanks to Sdo0m, i get explained how his techniques may work to. Because he made a first thoughts vid on him a while ago.

Post Merge: May 29, 2014, 03:26:38 PM
Glad to see you back again. Personally, I'm really looking forward to Little Mac and Megaman V2 (especially if the model and PSA are also getting updates in addition to animation tweaks). Do you know what order you'll continue your projects in?
this order;
Silver the Hedgehog V3
Balanced Skull Kid psa (will only take 1-2 days)
Knuckles Final version (will only take 3 days or so)
Little Mac PSA
Megaman V2 mainly animations improvements
Buffed Luigi

The rest i don't know ;)


Title: Re: SouthCraft's House of Upgrades - Megaman, Little Mac, Silver and more!
Post by: Nebulon on June 05, 2014, 11:27:09 PM
With BrawlEX being a thing, don't hesitate to contact me to port the GFX to an enemy's ef_file so that you can have an ex version in your DLs :) I love you work by the way. I'm extremely looking forward to Silver and Little Mac. There's a Smash 4 model out that I saw a while back. Might be of use to you.


Title: Re: SouthCraft's House of Upgrades - Megaman, Little Mac, Silver and more!
Post by: Renova on June 27, 2014, 02:34:31 PM
The Megaman psa has broken mechanic. If you hold A to shoot the buster and just move left and right, the PSA shoots double the amount of shots making damage rack up ridicuously fast.


Title: Re: SouthCraft's House of Upgrades - Megaman, Little Mac, Silver and more!
Post by: Nebulon on September 21, 2014, 10:26:31 PM
The Megaman psa has broken mechanic. If you hold A to shoot the buster and just move left and right, the PSA shoots double the amount of shots making damage rack up ridicuously fast.

Now that I've played the demo I realize that Megaman only gets to fire 3 shots before a cooldown, so applying that would actually remedy this.


Title: Re: SouthCraft's House of Upgrades - Pacman PSA progress.
Post by: SouthCraft on November 28, 2014, 12:34:46 PM
Yup pacman PSA is started. I need the ghost models, to make the smashes. But all a Attacks but the smashes are 100% done animating and PSAing. I also animated waits,turns,run,squad,jump myself. Let me know if you want video previews :)


Title: Re: SouthCraft's House of Upgrades - Pacman PSA progress.
Post by: Rosetta-Hime on November 28, 2014, 02:02:34 PM
Do you want 3D ghosts, or the 2D ones from Smash Wii U? And I'd love to see a video fo your progress on Pac-Man, if it's not too much a hassle.


Title: Re: SouthCraft's House of Upgrades - Pacman PSA progress.
Post by: SouthCraft on November 29, 2014, 11:05:38 AM
@pichi-hime 2D ghosts. I have no idea how good it, and i can't reach KTH at the moment so, i need somebody who can do it for me, or show me how to.


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: SouthCraft on December 01, 2014, 01:21:31 PM
All right, ill finish up  Wait3, AttackAirF and LandingHeavy then ill show you guys a preview. ;) also Skull Kid is currently leading. And ill lock the voting this sunday, so make sure you vote before then :)


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: Leon Exodio on December 01, 2014, 02:11:44 PM
im glad to see your back in to brawl hacking i would like to see bowser jr don't waited like 3 years fro that psa lol


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: Anivernage on December 01, 2014, 02:27:58 PM
i would like to see bowser jr don't waited like 3 years fro that psa lol

...
(http://img.hsmagazine.net/2014/01/little_busters-04-kudryavka-kud-depressed-cute.jpg)
lol <_>

@pichi-hime 2D ghosts. I have no idea how good it, and i can't reach KTH at the moment so, i need somebody who can do it for me, or show me how to.

You can use those PacMan sprites from a hack someone made over an assist trophy or create a plane in 3ds max, import it, with cull all or none, then apply the sprite, use the retro assist trophy shader and material, then youre done. ;D

Also is he going to have his motion trail side b from sm4sh or is he going to have something similar?

Btw im excited to see all those movesets ;D


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: StupidMarioFan1 on December 01, 2014, 02:44:33 PM
Glad to see you're back, can't wait for Pac-Man. :D


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: SouthCraft on December 02, 2014, 09:10:23 AM
@leon thanks mate, glad to see youre still here :)

@anivernage i am going to try code his hoping attack to be something like the trail side B, if not ill just be making a custom coding and just make it similar. And thanks, ill try do that.

@stupidmariofan cheers mate, loving the support. :D

Post Merge: December 02, 2014, 09:11:52 AM
Skull Kid is going to be so fun character to design :) im using DO's Moon Final smash as base. But he hasn't won yet. So make sure you vote.


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: SonicBrawler on December 03, 2014, 05:59:17 AM
if you do bowser jr, i can sent you the model pichi-hime and I worked on. its mostly based on sm4sh.


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: Ale64 on December 06, 2014, 05:27:50 PM
I voted for Sora (KH). I also agree with Greninja, but cannot vote 2 times :V


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: Bad Box Art Mega Man on December 06, 2014, 05:44:09 PM
a minority vote... but rayman. just got into the series this past summer, and he instantly became one of my top 10 favorite video game characters
the other 9 being Mario, Sonic, Mega Man, Crash Bandicoot, Pac-Man, Donkey Kong, Banjo (& Kazooie), Spyro (Classic), and Gex


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: Nebulon on December 06, 2014, 05:50:01 PM
Supposedly Project M is making a Skull Kid.


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: ~Kuroneko~ on December 07, 2014, 11:32:22 AM
Is it possible can you make another version of the Baphomet, but instead he has a 100% chance to use his Alt moveset.


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: Nebulon on December 26, 2014, 11:51:24 AM
How goes Pac-Man? I'm really excited to see how he's coming, I gotta say I think Pac-Man and Bowser Jr. from the new game are my favorites :)


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: SouthCraft on January 06, 2015, 01:46:24 PM
I will post a preview of something ive been working on very soon :) guess who? Hint: he is not from SSB4 ;) but he was requested to be there.


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: Nebulon on January 06, 2015, 02:19:49 PM
Skull Kid??


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: SouthCraft on January 06, 2015, 02:42:44 PM
Skull Kid??
nope :) he is in smash 4. As an assist trophy.


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: Nebulon on January 06, 2015, 02:49:15 PM
....

Hmmm...

King K Rool??

Dixie???


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: Bad Box Art Mega Man on January 06, 2015, 03:36:54 PM
....

Hmmm...

King K Rool??

Dixie???
I will post a preview of something ive been working on very soon :) guess who? Hint: he is not from SSB4 ;) but he was requested to be there.
Dixie's out, and my guess is that it is not K. Rool due to Tabuu working on him.
---
as for my guesses, either Wonder Red, Rayman, Chrom, Goku (pffft), or for whatever reason Crash Bandicoot (since after Pac-Man's reveal, his requests spiked)


Title: Re: SouthCraft's House of Upgrades - New poll! Vote whats next after pacman.
Post by: SouthCraft on January 06, 2015, 04:19:26 PM
Ill say who it is :)
its
over 9000! Jk
A doll..
a wood doll
its geno. Thanks to starwaffle and Albafika. All the A Attacks were finished. So all i needed to do was the B Attacks. And i am nearly done. Expect realese soon :) or atleast preview

Post Merge: January 07, 2015, 03:50:19 PM
So anyone wanna test him?


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: StupidMarioFan1 on January 08, 2015, 06:52:10 PM
*raises hand and hopes to have actually gotten here early to be one of the first, if not the first to volunteer*


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SonicBrawler on January 08, 2015, 07:18:27 PM
sure


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: Turb0k on January 08, 2015, 07:20:26 PM
Okay


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: Nebulon on January 08, 2015, 07:22:55 PM
I'll test him. Itman just finished one too and I ported the GFX for Brawl EX. Did you use any of the moves from the other Geno PSA?


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SouthCraft on January 09, 2015, 07:54:26 AM
Finally some posts on my topic xD
*raises hand and hopes to have actually gotten here early to be one of the first, if not the first to volunteer*
you are actually the first :)
I'll test him. Itman just finished one too and I ported the GFX for Brawl EX. Did you use any of the moves from the other Geno PSA?
yes i used the geno Flash and the geno up B.  Ill send it to you all ;) remember to send me feedback by PM or post here :)

Post Merge: August 10, 2012, 05:00:00 AM
Since i have nothing to do but wait i will write a moveset for Skull Kid ;)

Post Merge: January 09, 2015, 03:22:15 PM
Skull Kid its going to be hard to make him tho.

AAA Combo: Double slap followed by an attack with his mask.

Dash Attack: Cartwheel

Side .Tilt: Double hand push
Down tilt: Roll
Up tilt: handstand kick

Side Smash: Jump Kick
Up smash: Shoots dekunuts from a stick.
Down Smash: Breakdance

N Air: His fairy's surounds him and flies around attacking whats close.
U Air: Air uppercut
B Air: Double shts from his dekustick
F Air: Like Luigi's just other animation
D Air: Meteor Smash

Netrual Special: Curse (Skull Kid Shakes his mask and then a flame will appear. the flame will have three colours: Brown, Green, Red and Blue. Representing the four temples in the game. The curse will have very small range and dealing 3-4%. Green flame = Poisoning, Blue flame: Ice: Red Flame: Fire and brown is earth that will ground you. And the fire randomises each time.

Side special: The mask goes of him and attacks. works like the boomerang, but shoots projectyles.

Up Special: Skull kid floats up and tatl and tael will protect him from enemies.

Down Special: He Points at the sky, then a random tear (from the moon) hits it hard in front of him. sort of like pikachus down b.

Final Smash: Skull Kid destroys the world with the moon!


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: Turb0k on January 09, 2015, 04:06:16 PM
Time for my evaluation:
The animation is really good and the attacks are really creative. my only problems are that
1. His recovery is pretty overpowered, I suggest either nerfing his recovery or making him heavier.
2. He should probably keep moving foward after his dash attack (similar to Megaman's from Sm4sh).
3. I don't know if this was intentional or not but his aerial attack is really hard to hit with.
4. His aerial nuetral special doesn't work sometimes.


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SonicBrawler on January 09, 2015, 04:07:08 PM
i'll be able to test it out tomorrow and give you my thoughts


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SouthCraft on January 09, 2015, 04:36:14 PM
Time for my evaluation:
The animation is really good and the attacks are really creative. my only problems are that
1. His recovery is pretty overpowered, I suggest either nerfing his recovery or making him heavier.
2. He should probably keep moving foward after his dash attack (similar to Megaman's from Sm4sh).
3. I don't know if this was intentional or not but his aerial attack is really hard to hit with.
4. His aerial nuetral special doesn't work sometimes.
Thanks for feedback :) as for the arials, ill leave it as it is because its albafika's design. I can increase the damage tho to balance it.

i'll be able to test it out tomorrow and give you my thoughts
sounds nice :)


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: Mariohuge on January 11, 2015, 07:52:51 AM
Awesome, another Geno hack! I'd be glad to help test it out.


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SouthCraft on January 11, 2015, 11:44:13 AM
All of pacmans A Attacks is done thanks to Calikingz. And the animations for special is not far from done either.

For geno, im just waiting for answers from my beta testers, to balance him.


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: TheDarkKnight on January 11, 2015, 01:57:58 PM
Who does geno replace?


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SouthCraft on January 11, 2015, 02:42:50 PM
Who does geno replace?
R.O.B but i will make brawlex Version. Geno is 80% done now. Im just fixing the bugs, glitches and animations. Im also going to tweak the side special so you can throw it up, and behind. I also need someone to record Geno.


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SouthCraft on January 13, 2015, 03:07:45 PM
Waiting for feedback from the other beta testers. I changed the side B so when hit the whirl makes a different sound and dissapear. I'd say geno is 90% done now :D


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SonicBrawler on January 13, 2015, 04:39:06 PM
i havent been able to find my sd card so i havent been able to test him out yet.


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: Kyouma on January 13, 2015, 09:01:12 PM
I expected schoolKid, but geno is what has to happen


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SouthCraft on January 17, 2015, 05:48:09 AM
Should i make a Geno Project M  version?


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: TheDarkKnight on January 17, 2015, 07:52:50 AM
Yes


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: SouthCraft on January 21, 2015, 12:51:45 PM
I will be realeasing Geno hopefully next week :) as for pacman, his B Attacks will soon get started ;)


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :)
Post by: Kyouma on January 21, 2015, 10:35:23 PM
as long as theres a regular brawl version, im ok if you wanna make a pm version I still respect those who cant get over melee


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA release soon
Post by: Akeno/Archer on January 22, 2015, 02:17:19 PM
Hmm... Looking forward to see that Geno PSA! Oh, and while I'm at it... *subs.*


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA release soon
Post by: SouthCraft on January 27, 2015, 08:25:08 AM
Thanks man! :D ^^


..Still need someone to record him


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA release soon
Post by: Nebulon on January 27, 2015, 09:28:07 AM
Thanks man! :D ^^


..Still need someone to record him

I can record him, but the sound won't work so I'll put music over it. If you're okay with that then I'll make your vid tonight :)


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA release soon
Post by: Leon Exodio on January 27, 2015, 12:59:56 PM
Thanks man! :D ^^


..Still need someone to record him
if you need somebody to record i can if you want me too also cant wait for the geno psa


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA release soon
Post by: Nebulon on January 27, 2015, 01:06:26 PM
if you need somebody to record i can if you want me too also cant wait for the geno psa

If he's got the ability to add audio, then I'm fine, he can take care of it. I know it's annoying without in the game audio.


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA release soon
Post by: SouthCraft on January 27, 2015, 02:00:46 PM
I can record him, but the sound won't work so I'll put music over it. If you're okay with that then I'll make your vid tonight :)
i got the same issue, but i want the character SFX to be shown
if you need somebody to record i can if you want me too also cant wait for the geno psa
i will send you the files tomorrow :)


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA release soon
Post by: TheDarkKnight on January 27, 2015, 08:59:42 PM
Who does Geno replace?


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA release soon
Post by: SouthCraft on January 31, 2015, 03:08:39 PM
http://youtu.be/yOBp3ixd5wk
preview of geno. :) he is pretty much done, just some few fixes. Thanks to Leon Exodio for the vid, enjoy.

Post Merge: August 10, 2012, 05:00:00 AM
I have some bad news for Pac man fans. Im putting him on hold because; KTH is not reachable. And i need him to fix a few models for me like the fire hydrant and the models needed to animate him biting. So i will then start Skull Kid.

Post Merge: January 31, 2015, 05:44:32 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207601 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207601)
Geno is Released!!


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA preview last post :)
Post by: Kyouma on January 31, 2015, 06:26:31 PM
those are good news to me


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA preview last post :)
Post by: SouthCraft on February 01, 2015, 11:26:36 AM
those are good news to me
that geno is released or that Skull Kid is in the works?


Anyways i feel geno was released to early so im still working a bit on him. Im also pretty much done with all animations for Skull Kid.


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA preview last post :)
Post by: Akeno/Archer on February 01, 2015, 12:11:08 PM
that geno is released or that Skull Kid is in the works?


Anyways i feel geno was released to early so im still working a bit on him. Im also pretty much done with all animations for Skull Kid.
Most likely Geno. And it's the same for me, actually.


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA preview last post :)
Post by: SouthCraft on February 06, 2015, 11:05:02 AM
Heres a video showing latest update of geno. Probably my Final Version. http://youtu.be/yR4dBf7ckjw (http://youtu.be/yR4dBf7ckjw)

Ill get back to Skull Kid now

Post Merge: August 10, 2012, 05:00:00 AM
You know what? I can't do PSA's in order of the people. Im sorry guys but i have to make them based on my motivation. In conclusion im putting Skull Kid on hold, and because i have no clue how to make pacman eat like in smash 4 hes on hold too.


Title: Re: SouthCraft's House of Upgrades - Geno revamp PSA released. Working on a mini PSA
Post by: TheDarkKnight on February 07, 2015, 06:40:50 AM
I found a good skull kid model you can use,Since someone managed to make a ashley wii u model work http://www.models-resource.com/other_systems/supersmashbrosforwiiu/model/9066/ (http://www.models-resource.com/other_systems/supersmashbrosforwiiu/model/9066/)


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: SouthCraft on February 15, 2015, 05:58:04 PM
Geno's Final Version will soon be released. Pacman is put on hold because i can't find my motivation for him. And due all the fake HYPE for Rayman DLC, i want to do Rayman. So make sure to vote.

Post Merge: February 16, 2015, 03:50:21 PM
Rayman won by 58.3% of the votes


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: Albafika on February 17, 2015, 04:13:08 PM
I like what you did with Geno, Good job SouthCraft!


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: Velen on February 17, 2015, 05:07:52 PM
Nice job there Southcraft. Shame the framerate couldn't have cooperated more, I liked what I was seeing quite a bit.


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: SouthCraft on February 25, 2015, 02:07:17 PM
I like what you did with Geno, Good job SouthCraft!
Nice job there Southcraft. Shame the framerate couldn't have cooperated more, I liked what I was seeing quite a bit.
Thanks guys, means alot comming from you :)

 I have a demo of Megaman V2 with updated animations and Attacks if anyones interested


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: Blueblur22 on February 25, 2015, 09:24:44 PM
Thanks guys, means alot comming from you :)

 I have a demo of Megaman V2 with updated animations and Attacks if anyones interested
I'm interested, can I have it?


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: Afterthought on February 25, 2015, 10:07:44 PM
Very interesting. I'm curious about that Megaman as well, I'd like to test it.
Never tested a beta PSA before, actually...


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: SouthCraft on February 26, 2015, 08:25:00 AM
Very interesting. I'm curious about that Megaman as well, I'd like to test it.
Never tested a beta PSA before, actually...
I'm interested, can I have it?
lol yeah sure but you need to send me feedback (whats good whats bad etc), i will post a DL link later.


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: omegafalcon on February 26, 2015, 08:54:51 AM
Hey, are you taking requests? I noticed a couple of people asking you to do some characters.


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: SouthCraft on February 26, 2015, 12:42:40 PM
Hey, are you taking requests? I noticed a couple of people asking you to do some characters.
I mentioned earlier that i find it hard to do characters i dont want to do, so the answer to that is no. I dont, actually Skull Kid and Rayman might be my last PSA's.


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: omegafalcon on February 26, 2015, 03:58:07 PM
I mentioned earlier that i find it hard to do characters i dont want to do, so the answer to that is no. I dont, actually Skull Kid and Rayman might be my last PSA's.

Gotcha, I dont really now how to do PSA's myself and wanted to get a Leon Powalski PSA if I could find one.


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: SouthCraft on February 27, 2015, 11:30:15 AM
Gotcha, I dont really now how to do PSA's myself and wanted to get a Leon Powalski PSA if I could find one.
i like the idea, but then again i have my Projects to work on. It would be Nice to see more villians in smash.


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: omegafalcon on February 27, 2015, 12:12:41 PM
i like the idea, but then again i have my Projects to work on. It would be Nice to see more villians in smash.

I made a Request topic in the Animation request topic if you want to take a look at the moveset I had in mind.


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: SouthCraft on February 28, 2015, 10:12:05 AM
https://www.mediafire.com/?rh33f79ych9vcde (https://www.mediafire.com/?rh33f79ych9vcde)

Heres the Megaman V2 Demo

Its basicly Calikingz version just revamped animations and attacks

Changelist:
AAA combo/side tilt/netrual Air bullets go shorter
Up tilt: added small gfx and balanced knockback
Side Smash: goes shorter
Down smash: is weakened
F air: New animation and gfx, looks like an actual sword now
Up Air: New animation:
Back air: New gfx and hitboxes

Side B: slower animation and new animation
Final smash: the two previous is now combined like in Sm4sh.


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: Afterthought on February 28, 2015, 10:00:37 PM
Okay, so I tested out the PSA today. Overall, the changes made are good, but there are a few things I'd like to point out.

Pros:

-GFX for Flame Sword and Mega Upper are very cool, I'd keep those.
-Crash Bomb animation is definitely better.
-New animation for Rush Coil is great too.
-I didn't notice a change with the Slash Claw aside from the GFX being different, so that's fine.

Cons:

-I still kinda think Flame Blast (Down Smash) kills easily. The knockback is insane on that move whenever hitting someone over 120%.
-Megaman's charged Mega Buster moves a bit too slowly; speeding it up a little probably wouldn't hurt but that's just personal preference.

Extra Suggestions:
-Would there be any way to make Megaman face the screen a bit more in his idle stance? I'm sure it wouldn't be easy but I figured it'd be worth a shot to ask.
-I noticed you didn't tweak with the Leaf Shield; I think Megaman shoots the shield a little too fast, maybe slowing down the rate that it travels across the screen would make it better.
-Is it at all possible to make the Air Shooter do the same damage and knockback (or at least something similar) it does in Smash 4? Again, another shot in the dark.

Altogether the changes are very solid aside from the cons and the suggestions. He's still very playable, and you've definitely done Megaman some extra justice.


Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: SouthCraft on March 01, 2015, 10:04:36 AM
Okay, so I tested out the PSA today. Overall, the changes made are good, but there are a few things I'd like to point out.

Pros:

-GFX for Flame Sword and Mega Upper are very cool, I'd keep those.
-Crash Bomb animation is definitely better.
-New animation for Rush Coil is great too.
-I didn't notice a change with the Slash Claw aside from the GFX being different, so that's fine.

Cons:

-I still kinda think Flame Blast (Down Smash) kills easily. The knockback is insane on that move whenever hitting someone over 120%.
-Megaman's charged Mega Buster moves a bit too slowly; speeding it up a little probably wouldn't hurt but that's just personal preference.

Extra Suggestions:
-Would there be any way to make Megaman face the screen a bit more in his idle stance? I'm sure it wouldn't be easy but I figured it'd be worth a shot to ask.
-I noticed you didn't tweak with the Leaf Shield; I think Megaman shoots the shield a little too fast, maybe slowing down the rate that it travels across the screen would make it better.
-Is it at all possible to make the Air Shooter do the same damage and knockback (or at least something similar) it does in Smash 4? Again, another shot in the dark.

Altogether the changes are very solid aside from the cons and the suggestions. He's still very playable, and you've definitely done Megaman some extra justice.
.  Thanks mate :D ill look into it. Btw Geno's Final Version is out http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888)



Title: Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday!
Post by: Afterthought on March 01, 2015, 10:12:13 AM
.  Thanks mate :D ill look into it. Btw Geno's Final Version is out [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888[/url])




I downloaded him already. :D I'll try him out ASAP.


Title: Re: SouthCraft's House of Upgrades - Rayman PSA and Megaman V2
Post by: Kyouma on March 01, 2015, 02:10:52 PM
a new megaman? thats a good timing, I recently played with the version that is already in the vault with friends of mine irl and they were like "uh I wish there was a bettter version of this PSA"


Title: Re: SouthCraft's House of Upgrades - Rayman PSA and Megaman V2
Post by: Afterthought on March 01, 2015, 02:22:55 PM
a new megaman? thats a good timing, I recently played with the version that is already in the vault with friends of mine irl and they were like "uh I wish there was a bettter version of this PSA"

The most recent Megaman that CaliKingz is not that bad at all to be honest. SouthCraft just made a few adjustments, it's still the CaliKingz mod though.


Title: Re: SouthCraft's House of Upgrades - Rayman PSA and Megaman V2
Post by: CaliKingz01 on March 02, 2015, 12:46:30 AM
a new megaman? thats a good timing, I recently played with the version that is already in the vault with friends of mine irl and they were like "uh I wish there was a bettter version of this PSA"
yea I think your friend has the one over Ness. But the one SouthCraft and I made is better. Just a "super Revamp" lol. Also SouthCraft I like the new animations and psa touches. Still I would have to Fix the down smash Knock Back. I made it exactly like Smash 4's megaman's. ALSO I know you seen the Smash 4 MegaMan Model right? http://www.models-resource.com/wii_u/supersmashbrosforwiiu/model/9089/ (http://www.models-resource.com/wii_u/supersmashbrosforwiiu/model/9089/)


Title: Re: SouthCraft's House of Upgrades - Rayman PSA and Megaman V2
Post by: BlueBrain on March 02, 2015, 09:02:40 AM
wouldnt it be better to use the 3ds model though?


Title: Re: SouthCraft's House of Upgrades - Rayman PSA and Megaman V2
Post by: Afterthought on March 02, 2015, 09:49:59 AM
.  Thanks mate :D ill look into it. Btw Geno's Final Version is out [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888[/url])




I had so much difficulty trying to beat Mario with Geno last night. Lmao
Good work on him, I'm personally satisfied with this being your final version.


Title: Re: SouthCraft's House of Upgrades - Rayman PSA and Megaman V2
Post by: omegafalcon on March 02, 2015, 07:02:47 PM
Is it possible to make a port of Geno over Mario?


Title: Re: SouthCraft's House of Upgrades - Rayman PSA and Megaman V2
Post by: King Draco on March 03, 2015, 06:31:51 AM
Geno looks very cool, but I feel like it can use some more polishment. The end of the dash attack goes into Ganon's stance, and up-taunt goes into Mario's, I think. Win1Wait has Geno a bit misplaced compared with the Win1 animation. And I feel like some moves like his forward smash need some more effects. His down-air seems a bit empty too.

In terms of gameplay, his side special and his down special don't seem to be very useful, at least with the version for PM (I haven't tried vBrawl's). Up-air seems too powerful. He's also lacking dash-dancing.

Those are my main problems with the PSA. Other than that it's very well done.

Since you said it was your last edit on the PSA I'd like to continue the work on him (as long as you're okay with that of course). I don't have a lot of experience with PSA and it will probably take a lot of time and whatnot, but I like Super Mario RPG a lot and would like to try my hand at it.


Title: Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin!
Post by: SouthCraft on March 07, 2015, 03:07:11 PM
Putting Rayman on hold since he was really hard to animate. And i might collab him, but the possible collabrator hasn't really said yes yet.. Anyways i will then PSA Wii U characters to brawl like Pacman, Robin, Villager (revamped) and Megaman.

Megaman is basically done, just need some touches here and there. But i might release all of them at the same time. Maybe..


Title: Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin!
Post by: Afterthought on March 07, 2015, 03:10:53 PM
That's pretty ambitious. I look forward to seeing how they all turn out.


Title: Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin!
Post by: SouthCraft on March 07, 2015, 03:19:20 PM
That's pretty ambitious. I look forward to seeing how they all turn out.
thanks, they wont be 100% like wii u Version but i will make it as accurate as possible.


Title: Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin!
Post by: Large Leader on March 07, 2015, 03:36:10 PM
I've talked with people about Robin

I can assure you that none of them know how he could possibly work in Brawl unless we can actually add articles.


Title: Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin!
Post by: Afterthought on March 07, 2015, 03:56:14 PM
I've talked with people about Robin

I can assure you that none of them know how he could possibly work in Brawl unless we can actually add articles.

Perhaps fake projectiles can work, even if they don't look as legit as actual projectiles do.

The sword and tomes can be a problem, though. But as SouthCraft said, they won't be completely faithful to Smash 4 anyhow.


Title: Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin!
Post by: Large Leader on March 07, 2015, 04:09:23 PM
Perhaps fake projectiles can work, even if they don't look as legit as actual projectiles do.

The sword and tomes can be a problem, though. But as SouthCraft said, they won't be completely faithful to Smash 4 anyhow.

Sword and tomes are relatively easy to replicate imo.

Honestly, anything other than Thunder and Thoron would be extremely difficult if not impossible.


Title: Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin!
Post by: SouthCraft on March 07, 2015, 05:45:20 PM
I still have a feeling it might be possible. The up B seems very easy its just a standard up B fireing two projectyles that can easy be made by fake projectyles. Down B seems tricky because of the limitations yes (means alot of LABits/If compare), but the grab and healing is possible to do, and side B is just a projectyle that bursts into a pillar of frames on inpact. And it is possible to edit articles to be like that. He might be possible over Pit. Pit has lost of filesize and articles. But its worth a try, imo he seems like s challenge but not impossible. Other than robins limitations, his a Attacks also seems very easy. But we will see, i might be wrong.


Title: Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin!
Post by: omegafalcon on March 07, 2015, 05:56:31 PM
Are you doing all 3 of them our are you asking which one to do first.


Title: Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin!
Post by: SouthCraft on March 07, 2015, 06:05:26 PM
Are you doing all 3 of them our are you asking which one to do first.
all 4* yes i am. I will be doing Robin first because i want to know if the moveset really is possible and its the only way to find out.


Title: Re: SouthCraft's House of Upgrades - Megaman V2 soon.
Post by: SouthCraft on March 10, 2015, 02:59:02 PM
Ill do one PSA at the time. 3 was abit much. Megaman iss soon ready for yet another public beta.


Title: Re: SouthCraft's House of Upgrades - Megaman V2 soon.
Post by: omegafalcon on March 10, 2015, 03:09:54 PM
Ill do one PSA at the time. 3 was abit much. Megaman iss soon ready for yet another public beta.


Kool do you know which one your doing first?


Title: Re: SouthCraft's House of Upgrades - Megaman V2 soon.
Post by: SouthCraft on March 10, 2015, 04:39:50 PM


Kool do you know which one your doing first?
i have decided to finish Megaman first


Title: Re: SouthCraft's House of Upgrades - Megaman V2 soon.
Post by: Carnage on March 14, 2015, 05:12:48 AM
everything is possible with fake projectyles and graphics, the problem i see is finding the graphics tbh, unless you rip them all from ssb4 if that is even possible.But yeah i look at robin and i see emptyness imo he is just a lifeless avatar to me but i see some ppl like him, but yeah nothing is impossible you just have to fake everything tough.


Title: Re: SouthCraft's House of Upgrades - Megaman V2 soon.
Post by: CaliKingz01 on March 18, 2015, 04:20:05 AM
So I'm really liking the updated MegaMan over Snake  :) Also, I think I may know how to make him jump while he's shooting the bullets/Lemons. I'm going to try my coding and if it works I am sure I can get him to fall off stages during the shooting as well. 


Title: Re: SouthCraft's House of Upgrades - Megaman V2 soon.
Post by: SouthCraft on April 03, 2015, 01:29:26 PM
So I'm really liking the updated MegaMan over Snake  :) Also, I think I may know how to make him jump while he's shooting the bullets/Lemons. I'm going to try my coding and if it works I am sure I can get him to fall off stages during the shooting as well. 
thanks :)

Im not dead, just took a little break.


Whats left on Megaman:
Make him load and ending animation after he shoots
Make better up Air wind hitbox
Weaken down smash knockback
Make crash bomb dissapear in the end, instead of just falling to the ground
Update side tilt animation
Update up tilt
Make smoke appear after up smash


Also i might retire (again) so i will be releasing all my WIP that includes Megaman, Geno (yes i said Final Version but i just slightly updated the gfx),  + 1-2 secret characters. 1-2 because i don't know if the second will be finished.

Also all my hacks are going to be project M compatible.


Title: Re: SouthCraft's House of Upgrades - Megaman V2 soon.
Post by: PseudoTypical on April 16, 2015, 12:57:27 PM
Looking forward to the Mega Man update. I hope someday he can get an epic animation revamp but I get it if you're not looking to do that. So long as he functions well in a PM environment, I'm happy.


Title: Re: SouthCraft's House of Upgrades - Megaman V2 soon.
Post by: SouthCraft on July 09, 2015, 06:25:48 AM
Looking forward to the Mega Man update. I hope someday he can get an epic animation revamp but I get it if you're not looking to do that. So long as he functions well in a PM environment, I'm happy.
lol im sorry but i animate as well as i can. And to be honest they are very good now compared to V1. Also much thanks to calikingz. The epic animators i know have either retired or works with Project M.