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Help & Tutorials => Help => Topic started by: Sin on May 30, 2011, 08:28:52 PM



Title: Removal of Polygons equals Brawl having lagging issues?
Post by: Sin on May 30, 2011, 08:28:52 PM
Well ever since I removed polygons 16-22 on FitBowser04.pac using "SSBB Polygon Deleter." I've been getting weird behaviors in Brawl such as random triangles appearing out of no where,  lagging and speeding, and finally pause menu/opponents disappearing. Now I know there isn't any pics due the games mishaps, but I'll be willing to know on whats going on. :-\


Title: Re: Removal of Polygons equals Brawl having lagging issues?
Post by: VILE on May 31, 2011, 05:03:10 AM
I've never used "SSBB Polygon Deleter", but if it actually modifies the object block, I can almost guarantee that they aren't removing the objects properly. The best solution would be to go to the vertex groups and null out the vertex positions.


Title: Re: Removal of Polygons equals Brawl having lagging issues?
Post by: xX_TheTerror_Xx on May 31, 2011, 07:33:32 AM
I've never used "SSBB Polygon Deleter", but if it actually modifies the object block, I can almost guarantee that they aren't removing the objects properly. The best solution would be to go to the vertex groups and null out the vertex positions.

how do i null out vertex positions???


Title: Re: Removal of Polygons equals Brawl having lagging issues?
Post by: Sin on May 31, 2011, 02:24:24 PM
I've never used "SSBB Polygon Deleter", but if it actually modifies the object block, I can almost guarantee that they aren't removing the objects properly. The best solution would be to go to the vertex groups and null out the vertex positions.

Alright thanks man, I'll probably open up Blender and get to work on that and see the final results.


Title: Re: Removal of Polygons equals Brawl having lagging issues?
Post by: Sliding Ghost on May 31, 2011, 04:41:36 PM
Did you try hex editing (http://www.youtube.com/watch?v=PTBVT5Qk66o)?


Title: Re: Removal of Polygons equals Brawl having lagging issues?
Post by: CaptN CeeGee on May 31, 2011, 08:27:53 PM
try TheShyGuy's bone tree editor, it has a polygon deleter on it(on the beta version) (http://forums.kc-mm.com/index.php?topic=14409.0)


Title: Re: Removal of Polygons equals Brawl having lagging issues?
Post by: Sin on May 31, 2011, 08:44:49 PM
Did you try hex editing ([url]http://www.youtube.com/watch?v=PTBVT5Qk66o[/url])?

Yes, but never really got around with it since I froze up my game the last time when I hexed the polygons to the value of 00.
try TheShyGuy's bone tree editor, it has a polygon deleter on it(on the beta version) ([url]http://forums.kc-mm.com/index.php?topic=14409.0[/url])


Alright, I'll have a look at that when I have the time. :)