Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Jose Gallardo on August 18, 2009, 09:15:58 AM



Title: CC Shadow 3.0
Post by: Jose Gallardo on August 18, 2009, 09:15:58 AM
My other CC Shadow 2.0  thread mysteriously disappeared, but what better way to release 3.0 than with a new thread. I have no time to write a changelog or take pics/video, so I'll just link to the article over at NB:

http://nintendobros.com/2009/08/17/cc-shadow-3-0-release/

If you don't know who CC Shadow is, then you've probably been living under a rock xD

I'll try to update both that post and this thread later today. Right now I gotta go to work.


Title: Re: CC Shadow 3.0
Post by: Miacis on August 18, 2009, 11:26:30 AM
Mmh ... that's weird ... Your topic isn't even in the subforum we use for deleted threads ...

Unless you seriously pissed off an admin and made him delete your topic TWICE, I think you had the misfortune of having you topic disappear, eaten by the forum. (*nom*nom*).
And I apologize in the name of the administration team.


Edit : Ok, so what is this ?
Quote from: You
My first 2.0 release thread on Kitty Corp/MeowMix forums “mysteriously” disappeared, and although I also posted 3.0 on KC:MM, who knows if it will last, so this might be the only place to get it.
Is something wrong with you ? You don't have to be rude and complain about us and make us look like morons on your website just because you lost a topic, seriously.

Gee, chill down, man. What would we get from deleting your topic ? :-/


Title: Re: CC Shadow 3.0
Post by: chaos on August 18, 2009, 11:50:24 AM
Its pretty good.like how you took away the blue aura during  homing attack


Title: Re: CC Shadow 3.0
Post by: Hakumen on August 18, 2009, 12:00:41 PM
If it wasn't in the recycling bin, then it was gone before it. If not, then it was moved somewhere out of our (moderators) reach (damn you admins, you're probably spamming it up in your "hideout").


Title: Re: CC Shadow 3.0
Post by: chaos on August 18, 2009, 12:05:03 PM
XD... Btw the way does anyone know if you can make it so the FitSonic.pac could only go to a certain texture so like I put this CC shadow on my shadow texture hack and have sonics move set the same is this possible? :sonic:


Title: Re: CC Shadow 3.0
Post by: Miacis on August 18, 2009, 12:13:04 PM
I don't think you can ... just like effects.
If not, there would be numbers near the name of the file, I think.  :P


Title: Re: CC Shadow 3.0
Post by: chaos on August 18, 2009, 12:19:23 PM
damn thats what I thought too cause I wanted a shadow one and I'm gonna try to make a good silver one too and wanted both but hey I guess you can't always get what you want


Title: Re: CC Shadow 3.0
Post by: Gazoinks on August 18, 2009, 01:08:24 PM
Wow, I can guarantee that the next time I fire up my Wii, this shall be on my SD.  It looks very nice.

Also, please accept a second apology as to the deletion of your topic.  We're trying to figure out what exactly happened.


Title: Re: CC Shadow 3.0
Post by: Jose Gallardo on August 18, 2009, 01:29:35 PM
im at work and am writing this fast on my DSi :)

@Miacis, I wasn't trying to offend anyone. I was only being descriptive and honest, without affecting a certain rep. Ask Picano or Jack for details. I'm sure they will be more than happy to explain. But I dont' see how that particular statement you quoted is an offense. I never said it was an admin to begin with. Tech glitch perhaps? -


Title: Re: CC Shadow 3.0
Post by: Miacis on August 18, 2009, 03:57:53 PM
Quote
@Miacis, I wasn't trying to offend anyone. I was only being descriptive and honest, without affecting a certain rep. Ask Picano or Jack for details. I'm sure they will be more than happy to explain. But I dont' see how that particular statement you quoted is an offense. I never said it was an admin to begin with. Tech glitch perhaps? -

Well, excuse me if I'm being over-interpretating things, but I do not like the “mysteriously” disappeared in inverted commas. Unless you imply that someone voluntarily deleted it, they have no reason to be there.
And then suggesting that the new topic might disappear too ...
It looks a bit like you're trying to insinuate we delete your topics for fun/revenge/satanism or something. That's what made me tick.
(Just explaining the line of thoughts I had. If you're telling me that's not what you meant, I believe you.)

We're trying to understand what happened, with the other admins. But my guess is that there was a mistake when clearing when the Child Boards were created. (http://kittycorp.freecp.net/Smileys/default/undecided.gif)

Brrm ... anyway. Have the invincibility frames disappeared while running ? And has the damage on contact been lowered a bit ? I think he was pretty cheap by knocking out people just by running around in circles. :P


Title: Re: CC Shadow 3.0
Post by: Jose Gallardo on August 18, 2009, 05:06:52 PM
Thanks for understanding, Miacis. You'll get the big picture soon :)

And the invincibility is gone, yes. Damage is lowered, and limited to the first couple of frames and low knock-back. If you are too far, you will just dash right through them, dealing only 2% from flames, no knock-back.


Title: Re: CC Shadow 3.0
Post by: Miacis on August 18, 2009, 05:37:04 PM
Oh well ... Tried it, loved it. ^^
But I can't seem to find where the hell this damn sweetspot is ...


Title: Re: CC Shadow 3.0
Post by: Gazoinks on August 18, 2009, 06:51:02 PM
Thanks for understanding, Miacis. You'll get the big picture soon :)
Mommy, tell Jose to stop being ominous! DX


Title: Re: CC Shadow 3.0
Post by: Jose Gallardo on August 18, 2009, 07:44:38 PM
[quote
Mommy, tell Jose to stop being ominous! DX
xD

I might add this to my sig soon :)

...But I can't seem to find where the hell this damn sweetspot is ...

Try making a direct hit when your opponent is falling.


Title: Re: CC Shadow 3.0
Post by: SonicBurstX on August 19, 2009, 07:30:41 PM
Anyone know how to make sonic's up b teleport.  Don't have to be every direction just straight up teleportation


Title: Re: CC Shadow 3.0
Post by: glasscitysd on August 19, 2009, 10:55:03 PM
is there anyway you can make a version that doesnt make shadows neutral b bring him back to the stage no matter what? it makes him broken and i kinda had intention to use him to play with friends rather than for fun by myself.


Title: Re: CC Shadow 3.0
Post by: Jose Gallardo on August 20, 2009, 12:48:05 AM
is there anyway you can make a version that doesnt make shadows neutral b bring him back to the stage no matter what? it makes him broken and i kinda had intention to use him to play with friends rather than for fun by myself.

I understand what you mean, but there are 2 options:

1)Don't use it at all and take the fall, since normally, you wouldn't use N-Special to recover in the first place

2)...He is left vulnerable when he reaches center stage. Use this to your advantage. I found it a major weakpoint when playing against CPUs. Baseball Bat, anyone?

Sorry for not posting a changelog yet, but as I said before, 3.0 has a few things that might not be seen just by playing with him. Slipping occurs often (prevents spam run), harder to break, turn-dash may result in delay (purposely), and a couple of other weakspots. I don't want this to go from a broken character to a TOO WEAK character, so the advantages and disadvantages balance out on 3.0, in my opinion. Makes for great CPU battles too.

But I might make his Stage Homing not loop infinitely, who knows...


Title: Re: CC Shadow 3.0
Post by: Crazy-Mick on August 22, 2009, 04:06:09 PM
Nice Version, I love it. But for my opinion, I think you should reduce the sliding effect, makes miss almost everything you do while running.


Title: Re: CC Shadow 3.0
Post by: Pinutk™ on August 22, 2009, 05:57:58 PM
I miss the abilitty too pull out pokeballs whenever you want....
You should try too make  Air--->physical kcik thing have more damage if you can. And if you could change his --->B maybe you could make him pull out a superscope and have infinte ammo


Title: Re: CC Shadow 3.0
Post by: chaos on August 22, 2009, 07:47:27 PM
lol pinutk that would be a little too cheap don't ya think


Title: Re: CC Shadow 3.0
Post by: Pinutk™ on August 24, 2009, 08:55:59 PM
That is true but thats how you murder!


Title: Re: CC Shadow 3.0
Post by: Oizen on August 24, 2009, 10:12:44 PM
*is secretly holding cc shadow 2.0 topic in a forum no one can see.

MUAHAHAA.


Nice move set btw.


Title: Re: CC Shadow 3.0
Post by: Pinutk™ on August 25, 2009, 09:18:06 AM
I still have the pac file for 2.0 =P


Title: Re: CC Shadow 3.0
Post by: Miacis on August 25, 2009, 10:36:10 AM
*is secretly holding cc shadow 2.0 topic in a forum no one can see.

MUAHAHAA.
OizenX, I'd suggest you be more careful of your jokes. It will turn against you someday.
It probably won't come from me but I'd suggest you to be a bit less "frivolous" on what you are talking about.

(That was the piece of advice n°10 of Miacis)
(And excuse me for the little Off-topic, Jose ...)


Title: Re: CC Shadow 3.0
Post by: Naruby on August 28, 2009, 08:49:15 AM
His Side-B should be Chaos Spear!


Title: Re: CC Shadow 3.0
Post by: thanyou on August 28, 2009, 02:35:57 PM
Its a really awesome moveset, but its still really broken =p


Title: Re: CC Shadow 3.0
Post by: TheGreenAlloy on December 10, 2009, 09:53:48 AM
This is THE Sonic moveset. The only one to near it must be Metal-Sonic. But 3.0 of this is awesome. Thank you Jose, for making this. And thanks to Phantom Wings for making PSA.


Title: Re: CC Shadow 3.0
Post by: Mr.N on December 11, 2009, 07:03:06 AM
I think I have to say something to this PSA.

Version 1 was the second PSA I had on my wii and now with version 3.0 it's my favourite Sonic hack again.
PLEASE leave neutral B how it is. It's great.
Perhaps you could change up B and side B.
But this character is a verry good hack yet.
There is one thing I complain since version 1.0:
Why do you make him getting the gun if facing right and the bomb if facing left? Wouldn't it be better to give him a bomb if D-Pad pushed left and give him a gun if D-Pad pushed right, equal in which direction he's facing?

In my oppinion the only problem of this character is the unchanged up B and side B. He is not too strong. Please dont make him too weak.


Title: Re: CC Shadow 3.0
Post by: TheGreenAlloy on December 11, 2009, 07:07:46 AM
Why do you make him getting the gun if facing right and the bomb if facing left? Wouldn't it be better to give him a bomb if D-Pad pushed left and give him a gun if D-Pad pushed right, equal in which direction he's facing?
I believe his right and left taunt goes for the same. Wich means, not possible. I might be wrong though.


Title: Re: CC Shadow 3.0
Post by: Mr.N on December 11, 2009, 02:55:43 PM
It is possible. Trust me. I could do it, if you want. It would be verry easy. I made the D-Pad even in air usable.


Title: Re: CC Shadow 3.0
Post by: TheGreenAlloy on December 11, 2009, 05:36:26 PM
Okay, I quit PSA a long time ago. My knowledge is gone.


Title: Re: CC Shadow 3.0
Post by: Mr.N on December 12, 2009, 12:04:24 AM
It doesn't matter. I haven't seen it before, too but I can do it.
@ Jose_Gallardo: Should I or is it intended as it is?


Title: Re: CC Shadow 3.0
Post by: Blue on December 14, 2009, 01:55:55 PM
You guys need a 4.0. I would get it. Totally.


Title: Re: CC Shadow 3.0
Post by: ManikDX on December 20, 2009, 03:46:27 AM
Someone should edit his hair/quills/spikes to make it look like Shadow