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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: SiLeNtDo0m on June 02, 2011, 10:29:51 AM



Title: Something that occurred to me/slightly bothered me...
Post by: SiLeNtDo0m on June 02, 2011, 10:29:51 AM
None of my usual tomfoolery with the poll this time.  The question is straight and simple. 

Why don't very many people persist at making PSAs?

Seriously, the number of times I've seen somebody fairly new come, start working on a PSA project and then just give up half way through is quite sad.  I question what exactly the reasons are for people not wanting to carry it on and at least complete a project.  The questions are basically in the poll.

Another thing I'd like to know is what exactly people like me (who have a decent amount of PSA knowledge) can do to help these people.  Obvious answer is tutorials, but be more specific.  Vertexers only need one or two tutorials and they're set.  Stage hackers need a few, and their all clearly explained by Mewtwo2000.  However, with PSA, you can't set all of it into tutorials, because there is far FAR too much to summarise into tutorials.

Furthermore, it seems that they receive less feedback comments.  I do however know why this is.  Let's take compare it to a vertex.  With a vertex, the only thing you really have to properly critique on is how it looks, and the story of how it looks is told by a picture.  You don't even have to play or test it to tell whether it's good or not.  Furthermore, it matters less if the character is known or not.  If it looks good, people are likely to download it.

However, with PSA, the person has to actually play with the thing.  Even a series of videos isn't enough sometimes.  Not to mention that people are far less likely to be interested in it if they don't know the character.  A perfect example is my Viewtiful Joe PSA.  If you've played all my PSAs, and set aside all bias for a character, one could easily say that he was my best PSA.  Animations, presentation, balance and variety exceeded any of my other PSAs.  Heck there are even recolours and a sound pack and everything.  A total of 6 months of work went into that PSA.  Yet he's my least downloaded PSA.  Even my freaking Burst Sonic PSA has more downloads.

What I'm trying to say is that vertexes, stage hacks and almost every other kind of hack are rated/downloaded by how they should be rated.  How they look, how they resemble the character and how much effort was put into them.  However, PSAs seem to be rated/downloaded largely because of who the character is.  If they're from a major franchise (Sonic, DBZ, Final Fantasy, etc) then they get downloads.  If not, well, unless you've previously earned a reputation for making good PSAs it probably won't get the appreciation it deserves. 

tl;dr?

So how come making PSAs/Animations is less appealing than other hacks to people?
Why do some PSAs not get the downloads, constructive feedback and appreciation they deserve?
What can people like me do to help more people get into PSAs?



Title: Re: Something that occurred to me/slightly bothered me...
Post by: JDub on June 02, 2011, 10:53:45 AM
I've actually been meaning to get into PSA for a while now, but part of it is coming up with ideas. That's not to say I don't have any ideas. I actually have a few. It's just the problem is the hacks to base them on just aren't there, and by that I mean, vertexes and textures and stuff. Should I get into PSA, I'd kind of restricted to vertexes other people make. I mean, I COULD make the PSA without the vertex/texture, there, but that makes it lose the feel of, "Hey, I'm playing as *insert character here*". You could always request vertexes, but those more often then not get ignored. I, personally, am unable to vertex, and my texturing is crap, so I can't really make the vertex/texture myself.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: SiLeNtDo0m on June 02, 2011, 11:11:47 AM
I've actually been meaning to get into PSA for a while now, but part of it is coming up with ideas. That's not to say I don't have any ideas. I actually have a few. It's just the problem is the hacks to base them on just aren't there, and by that I mean, vertexes and textures and stuff. Should I get into PSA, I'd kind of restricted to vertexes other people make. I mean, I COULD make the PSA without the vertex/texture, there, but that makes it lose the feel of, "Hey, I'm playing as *insert character here*". You could always request vertexes, but those more often then not get ignored. I, personally, am unable to vertex, and my texturing is crap, so I can't really make the vertex/texture myself.

This is very true and I've decided to add it to the poll.  Infact, I was very lucky when it came to Dudley.  KTH was kind enough to fulfil my request.  But a lot of the time people aren't so lucky.  Also, it seems that in some cases, there are fantastic vertexes for characters that wouldn't really work too well as PSAs.  Furthermore, PSA is probably the most restrictive form of hacking.  There are so many things we can't do.



Title: Re: Something that occurred to me/slightly bothered me...
Post by: vm19961126 on June 02, 2011, 11:20:41 AM
I tried using PSA, I wanted to make a moveset for the king xD
But I kinda failed, I just don't realy understand how it works, and I'm more of an music maker :P
it jjust was that I tried swapping 2 moves of ganon, his side B (when he grabs someone) with his upthrow

but it just didn;t work, when I did the side B move, ganon graps the opponent but it was just some mix of upthrow + side B, kinda hard to explain but, it was just realy annoying because it didn't work, and from that point I just stopped psa'ing, allthough the rest went fine, like his UPsmash and standard B attack...

it just takes to much time, and its too hard for me:P




Title: Re: Something that occurred to me/slightly bothered me...
Post by: Segab on June 02, 2011, 11:28:51 AM
because I prefer to keep the Brawl- PSAs.
and because standalone custom PSAs always end up unbalanced.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: ForOhFor Error on June 02, 2011, 01:10:35 PM
The starting difficulty seems much too high.
It's hard to even start a decent PSA.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Ӄit ßallarɖ on June 02, 2011, 01:32:48 PM
i can't understand the Psa worth a damn. It's usually what stops me from making a good Project like Tifa. If it was more visual, and easier to understand, I'd prob use it more often, maybe even completing projects that would take more then me and someone else.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Albafika on June 02, 2011, 01:48:22 PM
I, at least, downloaded all the tutorials concerning PSA/Animating and will attempt to understand 'em on this upcoming vacations, but, from the first 5 tutorials I analized, I noticed this'll be hard for me, and I'd probably give up, which is something I don't want to do...


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Beyond on June 02, 2011, 01:58:24 PM
My opinion?

PSAs takes a lot of time, there's a big learning curve when it comes to learning how to even use it, and there's more room for error. With PSA there's a lot more that can cause freezing and glitches, and it's this trial and error process that can put people off.

With Vertex and Stage hacks, you can see what you're doing; they're visual processes. PSA, you're dealing with codes, numbers, and variables. You can't see the fruits of your labor until you test it in game.

Those are my reasons for not being able to get into it actually. dX


In terms of lack of feedback for a PSA I think it really comes down to popularity of the character itself. Look at DOs Sephiroth, it's been getting so much feedback because Sephy is such a beloved character that his fans want a PSA for him done right. If I were to start a Magikarp PSA, I'd expect little to no insightful feedbac...

*had more to say but gets tired of typing*

I'll give more of my thoughts later...


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Ninka_kiwi on June 02, 2011, 02:06:24 PM
Back when I first started hacking the first thing I wanted to do was get into psa hacks.
Really the only things in PSA I know how to do are make and object always visable (Like say adding wings to a character) and making the character spawn an item as well as gfx (though i don't know how to make the gfx appear in an attack not stuck to a hand >.>)

I may try to get into psas this summer as they are a lot of fun once done and it's the only hacking i really can't do decently.

Anywho my reason for people such as myself for not getting psa is that it is a long and tideus process and every tutorial iv'e seen (well back when I tried doing psas a few months ago) Were back when it first came out and people didn't know what half the stuff did making them very outdated. Hopefully someone makes some updated tutorials (esspecially some written ones)


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 02, 2011, 02:08:29 PM
I'd do a logic edit... >_>
but PSA isn't a decent logic editor...

if there was a program more like the blender logic brick editor,
(a plan of mine to work on when I have some free time)
I'd be pleased.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DoctorFlux(Mariodk) on June 02, 2011, 02:09:04 PM
and thats why i am doing moveset mainly for Mario/Sonic/Dragonball Char. :D(almost any of my hacks come on top in afew days)
since mario/sonic chars. is some of the most popular in the world
and dragonball is also one of the most popular animes in the world
instead make a char from a unknown Anime only JP knows afew in US and 0 in EU


Title: Re: Something that occurred to me/slightly bothered me...
Post by: SiLeNtDo0m on June 02, 2011, 02:18:56 PM
If I were to start a Magikarp PSA, I'd expect little to no insightful feedback...

I dunno, that mighty Splash attack would need to be done to perfection and that would require extensive feedback and player response.  The people would not be happy if that fin was slightly out of place for the Splash now would they :P

Nah I'm just kidding, but about Sephy indeed it is true.  Wolfric, Data_Drain and Apprentice of Death in particular have given DO loads of feedback.  Partially because of what you said and partially because of the fact that a character like Sephiroth is difficult to pull of in a PSA.  His moves are large and extravagant.  It's only because of the extensive feedback that these guys have given that the PSA is what it is now and not what could've been some overpowered mess.

Other characters are a tad easier.  I'll say Joe as an example again.  Balancing him was probably no where near as hard.  He's never been a particularly large (see what I did there :P) or over the top character when it came to graphics.  He never had any moves that would take the space of an entire stage.  His projectiles are simple and basic and a lot of it came from simply making mid length animations.  Not too fast or too slow.  That, and he had a niche to follow as far as playstyle goes.

Which actually leads me onto another thing (I don't shut up, I know) and that's finding a playstyle to suit the character.  This is actually something I always find difficult, and is the reason why I haven't really gotten anywhere with Deadpool.  Finding a playstyle that not only suits the character, but suits Brawl too.  Taking someone like Shadow for instance.  He's a strong character, but also a very fast one too.  It wouldn't be fair or right to have him be both strong and fast in Brawl, unless he had some sort of major con which would be glaring.  So I made my Shadow fast, but not too strong.  Good combo ability and approach, and a couple of main killing moves.

But that I think is a problem with some of my movesets.  They're all at the moment "fast, well rounded characters" (for the exception of Black Knight, who is literally the exact opposite) and I personally have trouble creating variety in playstyles.  However, my next written moveset will be a tad different and interesting.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 02, 2011, 02:21:02 PM
here's another idea:

it was mentioned that there wasn't enough "models" so to say...
that's because we don't have the tools yet to do what we need :/

once we have those... (mainly when I finish UMC)
we should start to see a few more logic edits :)


Title: Re: Something that occurred to me/slightly bothered me...
Post by: SiLeNtDo0m on June 02, 2011, 02:22:38 PM
here's another idea:

it was mentioned that there wasn't enough "models" so to say...
that's because we don't have the tools yet to do what we need :/

once we have those... (mainly when I finish UMC)
we should start to see a few more logic edits :)

True, once DAE to MDL0 conversion and stuff like that is complete then PSAers will have a much wider range of options to choose from for their movesets.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Albafika on June 02, 2011, 02:25:19 PM
I'm very hyped for your Black Knight. I think it'll be the first PSA of a non-Brawl character on that category (Slow). As to the feedback: You're totally right. I, at least, would love to give feedback for everyone else since I know some PSA'ers want feedback, but most of the time I've seen there's no need to, other than this animation here or this bug there, but with Sephy it's being hard to balance 'cause of the things you mentioned.

I really hope my interest in PSA'ing doesn't fades, I'm planning on working on Nephenee and Soren (And 2 others ), but focus all my learnings on both of those hoping I'll get the hand of it, but, as I said, I found it tedious when I revised some tutorials and examined 'em, I noticed: The first steps are the HARDEST of PSA'ing.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DrKoala on June 02, 2011, 02:27:30 PM
I myself actually, like, though about learning this stuff myself, but... well, as it has already been, like, said, you can't really see your progress while you're working. That, and it's all, like, only code stuff as far as I know, which in my ears sounds, like, rather tedious.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 02, 2011, 02:29:31 PM
it is...

that's why I say build a logic editor like Blender's

I can't really say anything about 3DS...
I don't think you can make games for 3DS :/


Title: Re: Something that occurred to me/slightly bothered me...
Post by: SiLeNtDo0m on June 02, 2011, 02:47:43 PM
I should've also added the option of "It's hard to monitor your progress".


Title: Re: Something that occurred to me/slightly bothered me...
Post by: CaptN CeeGee on June 02, 2011, 03:02:59 PM
imo

psaing is tedious...when doing tedious coding...butwith simple  coding, like hitboxes, it becomes redundant.  Psa is something that seems hard and complicated at first, but no, it's just very simple(with practice, and getting used to it).  It's coding and the 'solution' is commonly simple. When you code in psa or or any language(i do c#), your not going to know everything about it. And may never know everything about it, but it doesnt matter.  You'll find a way to do what you want either though help or 'cheating'. It's not hard to start psa, it's hard to stick with it because, as I said, it becomes redundant sometimes.

Also, the lack of models to use is a 'small' problem, the big issue (2 me when I started psa) is realizing that psa isn't magic, it can't do everything you can imagine. What I mean is that I had some great ideas that died because I realized that psa is very limited.

uhh I said that from the top of my head sooo yeh... And for the poll, I like the 'past psaers set the bar too high' only because back then there were many great quality psas out there that (as far as I can remember) had great feedback that wasn't kiss up bs - real feed back...(ranting)i got tired of seeing bad or oped(not pointing out ne1) or just plain bad psas get good 'fake' feedback and hype. To me it showed how low the bar for quality psas had become and decreased my want to psa..

.i could keep going but I'm done ranting... So yeh psa is easy once you get used to it, the problem is sticking with it.  We need 'real' feed back...blah blah rant..blah..

edit

you need real feedback to achieve and become successful.  You tell someone who is failing that they're doing a great and wonderful job, then they will never be great.  You tell someone who is doing good the issues you see and what needs improvement, then they will become great.  You don't create quality entertainment from being babied, you need to be told the truth to improve.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 02, 2011, 03:27:41 PM

you need real feedback to achieve and become successful.  You tell someone who is failing that they're doing a great and wonderful job, then they will never be great.  You tell someone who is doing good the issues you see and what needs improvement, then they will become great.  You don't create quality entertainment from being babied, you need to be told the truth to improve.
THANK YOU >:O

UDK how many people I've ran into that DON'T do this

freakin P's me off ):<


Title: Re: Something that occurred to me/slightly bothered me...
Post by: IWasAPerson on June 02, 2011, 03:30:59 PM
I'm starting to get into PSA'ing, and I'm noticing three things that would probably cause people to quit.

1. The difficulty gap between this and...just about everything else is pretty high. Might have to do with a lot of stuff being harder to document, might have to do with people not having enough time or patience to learn their way around it, might be too intimidating at first. I'm pretty much trying to figure out how everything works through looking at existing PSA's to see how different things work, but even that's taking a while.

2. New animations can be extremely hard and kill off a project. This is what happened to Project Zero, and there are a lot of people who don't know how to do decent animations. This may prevent people from making a move they want since it'll look weird, and stop working on their project since they can't portray their ideas properly. Either that or it's way too glitchy. Either one.

3. It takes a lot of time to work on these. Even if you do know what you're doing, it's going to take a while to get things to where you want them to be. Animations take a long time to polish, and plain old bugtesting can take a while.

I think that with PSA'ing patience is a bigger virtue than with other forms of hacking. Also, it can be discouraging when your lesser-known character is going to be ignored by many for the newest Shadow update (for the sake of an example).
Speaking of the subject of helping people out, I'm trying to fix Viewtiful Joe's Final Smash when placed over Yoshi (since it acts weird and gives out 10x damage for each hit, doesn't slow down, etc) since Captain Falcon's Final smash seems like it did a lot of the work for it. Do you mind if I ask you a couple of questions about it?


Title: Re: Something that occurred to me/slightly bothered me...
Post by: JediKnightTemplar on June 02, 2011, 04:11:01 PM
I tried, but I didn't find enough stuff to teach me how to work with the program at any significant level. On a similar note, not to sound whiny, but why haven't you replied to my PM about chargeable attacks in PSA? I'm pretty sure it was months since I it. Back on topic though, all I really need to get better at PSA is tutorials, as of right now the resources are rather slim, especially since the only real beginner tutorials (WackaAlpaca) don't really enable you to do much. If someone who knows what they're doing made a tutorial series that worked up from the basics into more advanced PSA coding you would see a lot more balanced, unique PSA's.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: CaptN CeeGee on June 02, 2011, 04:34:27 PM
there's no point in making a psa tut...actually no.  There's no point in making a beginner tut., only an advanced tut. Showing how to do some tricks, ideas, and how to do some cool things.  If you wnna learn psa, theb you have to try, it aint easy.  Imo you have to test and mess with psa, if that doesn't work, then you search(kcmm) for the answer, still nothing?,then ask a question. That's how I learned psa-test,search,ask.

^did you try to make a chargeable attack...did you search the forums for the answer? No? Well I bet if you searched for how to make a chargeable attack, you wouldve known/figured out months ago.  (ithink)there's a tut by hollow on how to make a chargeable attack...srry if I seemed to troll, only trying to help


Title: Re: Something that occurred to me/slightly bothered me...
Post by: SiLeNtDo0m on June 02, 2011, 04:39:46 PM
I tried, but I didn't find enough stuff to teach me how to work with the program at any significant level. On a similar note, not to sound whiny, but why haven't you replied to my PM about chargeable attacks in PSA? I'm pretty sure it was months since I it. Back on topic though, all I really need to get better at PSA is tutorials, as of right now the resources are rather slim, especially since the only real beginner tutorials (WackaAlpaca) don't really enable you to do much. If someone who knows what they're doing made a tutorial series that worked up from the basics into more advanced PSA coding you would see a lot more balanced, unique PSA's.

Was that targeted to me?  Because honestly dude, I get bombarded with PMs constantly (and I'm usually too lazy to sort and delete them).  Also, Hollow made a 3 level charge attack tutorial a while ago.  It's in the Tutorials and Guides section.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Roo on June 02, 2011, 04:46:16 PM
First off, I kinda wish you could select multiple answers to this question, because more than one may apply.

I guess the reason I dont take up PSA is because anything i've ever thought would look good in a PSA is too complicated to take on as a real attack.
And I know people will say: "You just have to learn before you can do something cool." The point is, it's truely too complicated for me with my smallish mind to take on.

Another reason why I dont do PSA is because of the lack of Graphical effects. When you look at it, there relly isn't too too many. I'm literally disgusted with some PSA's because of the super generic effects used for them. I know we're limited with graphical effects in the first place, but really good PSA'ers can disguise it as a new graphic.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 02, 2011, 04:51:41 PM
First off, I kinda wish you could select multiple answers to this question, because more than one may apply.

I guess the reason I dont take up PSA is because anything i've ever thought would look good in a PSA is too complicated to take on as a real attack.
And I know people will say: "You just have to learn before you can do something cool." The point is, it's truely too complicated for me with my smallish mind to take on.

Another reason why I dont do PSA is because of the lack of Graphical effects. When you look at it, there relly isn't too too many. I'm literally disgusted with some PSA's because of the super generic effects used for them. I know we're limited with graphical effects in the first place, but really good PSA'ers can disguise it as a new graphic.
root for me for Brawl Logic Editor :)
although I suck at making GUI's

anyone good at TKinter that could help?? :/


Title: Re: Something that occurred to me/slightly bothered me...
Post by: CaptN CeeGee on June 02, 2011, 04:59:39 PM
tcll..- wuts up man, c you still working on the converter...neways...
 no offence tcll but I'm not looking forward to your ble just because I dunno wut you can offer(not trying 2 insult).  Buuut I kno a bit of c# and would like to help out in a way to just improve psa to make tedious work easier and quicker.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 02, 2011, 05:02:43 PM
tcll..- wuts up man, c you still working on the converter...neways...
 no offence tcll but I'm not looking forward to your ble just because I dunno wut you can offer(not trying 2 insult).  Buuut I kno a bit of c# and would like to help out in a way to just improve psa to make tedious work easier and quicker.
when do I ever take offence XD

I just need help getting the GUI to work...
I can design the GUI and put the main code in...
I just can't get it to work is all ):>


Title: Re: Something that occurred to me/slightly bothered me...
Post by: SiLeNtDo0m on June 02, 2011, 05:03:08 PM
First off, I kinda wish you could select multiple answers to this question, because more than one may apply.

I guess the reason I dont take up PSA is because anything i've ever thought would look good in a PSA is too complicated to take on as a real attack.
And I know people will say: "You just have to learn before you can do something cool." The point is, it's truely too complicated for me with my smallish mind to take on.

Another reason why I dont do PSA is because of the lack of Graphical effects. When you look at it, there relly isn't too too many. I'm literally disgusted with some PSA's because of the super generic effects used for them. I know we're limited with graphical effects in the first place, but really good PSA'ers can disguise it as a new graphic.

As Cpt CeeGee said correctly, making PSAs does rather limit your creative freedom.  The file size limits (biggest restriction of all by far), the fact that some characters lack external graphic effects, the fact that some characters lack useful articles, restrictive Final Smashes for some characters, hardcoding restrictions (such as Counters, Tethers etc).  The list goes on.  Us PSAers are CONSTANTLY having to make compremises to our movesets (I've done it with literally every moveset I've ever made or even written).

Also, I personally think that PSA is less "difficult" and more "demanding".  There are so many things that you have to do now to make a good PSA.  Even once you've done all the hitboxes and graphics etc, you need to attempt to balance it (which requires good feedback),  you need to fix any presentational flaws (hitbox oddities, graphic oddities, glitches and the like) and you need to do some playtesting just to make sure everything is indeed okay with it.  It's laborious and time consuming to say the least.
  
If the clever programmers like PhantomWings and Dantarion and all those people that know how to do this kind of thing made an update for PSA and made it offer more, made it more accessible and made it make more sense then some of these restrictions and not only give the current PSAers more creative freedom, but also attract more people to making PSAs.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: BlackJax96 on June 02, 2011, 05:09:48 PM
If the clever programmers like PhantomWings and Dantarion and all those people that know how to do this kind of thing made an update for PSA and made it offer more, made it more accessible and made it make more sense then some of these restrictions and not only give the current PSAers more creative freedom, but also attract more people to making PSAs.

I just got the source for psa.

...

;)


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Volt_Storm_7 on June 02, 2011, 05:15:11 PM
Obviously, yes, PSA is hard to rap your head around. I'm having trouble trying to figure out why my Pit is failing when I clearly cleared all variables and connected each move correctly. I would say that the lack of info. all in one place is to blame. Hell, you have to literally search for a bit of time to find them, but its a pain in the butt to try and find them and not be able to get the answers you need.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Segtendo on June 02, 2011, 05:18:56 PM
My opinion: "Program hasn't been updated in forever and is still hard to understand."
Seriously, I opened that program up once and I understood SQUAT. I remember when it first came out, I helped a tiny bit on what things were in that program, but that's it. I understood nothing else. I just wish it was easier to understand :/
I also would've voted for the "Time/Patience" but I could only vote for one.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Eternal Yoshi on June 02, 2011, 05:32:59 PM
It's all about trial and error. Most of us didn't start with this fancy stuff.

I started by messing with attributes, hitboxes, IASA frames(I had prior knowledge on how they work thanks to Melee),and timers.

Making an OP PSA is simple as dirt. They can be fun tp play around with and all of us have made one at one point. Nothing to be shamed about since depending on what you use, you can learn a lot about certain aspects of PSAs like new commands and/or variables.

Making a balanced one is a true challenge. This requires some sort of feedback for success though.

I think that PW/Dant and such should continue investigating the module files since, like I said, it will be the solution to a lot of Puzzles in ALL OF BRAWL HACKING.

BTW, an update would help but thankfully we can update the .txt files.

Articles have special hard coded properties and references in module files like for example, the max # of that article that can be on screen simultaneously.

As of now, threads can play a helpful role if they are stickied and constantly updated.
For example, I want to make a thread along the lines of "PSA: Common solutions to Common Problems".


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 02, 2011, 05:35:04 PM
don't forget me...
I'm working on the scripts too

little progress to show yes, but I should at least be included... heh


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Eternal Yoshi on June 02, 2011, 05:38:19 PM
I haven't forgotten.

I had an Idea. Why not have a thread like
"PSA: Common solutions to Common Problems"
controlled by a shared account like the custom music hub of Smashboards?

At least there's the OpenSA wiki....


Title: Re: Something that occurred to me/slightly bothered me...
Post by: ForOhFor Error on June 02, 2011, 06:10:51 PM
Code makes sense to me.
However, PSA isn't a recognizable sort of coding.
Any sort of coding should focus on readability.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: xZedkiel on June 02, 2011, 06:27:53 PM
I had to choose the "time/patience"  choice, as I have no patience to wait for a vertex I request to be made as I can not vertex. If I had the characters vertexed for me, I'd make a PSA if they interest me. On the side of time, I have no time to really learn or get into PSA'ing as it's pretty complicated on my behalf. All I can really do is change graphics, knock-back (which should be called recoil in my opinion, as knock-back means to gulp down alcohol XD), and damage as well as the sounds associated with the move. So time and patience really covers both areas, since I can't vote for three options.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Ӄit ßallarɖ on June 03, 2011, 04:30:13 AM
Yeah.. the file limit may pose problems, but there's a skill to getting what you want within that limit =3

What kinda drug me to a stop with Tifa was the fact that Zss' final Smash changes her back into Samus, which I don't want... it was going to be Final Heaven like I planned and already animated out.

The Whole PSA thing I just can't grasp around because of how complex and unvisual everything is. Am I making this Hitbox the right size? Where is it in Space? Is it going to move right? All of these and more just bug the tar outa me and I wish I can get Visual ques back for my Animations so I CAN make a better animation. I can only Imagine so much before I go "Wtf.. Now I need PSA help".


Title: Re: Something that occurred to me/slightly bothered me...
Post by: mnsg on June 03, 2011, 05:51:57 AM
I don't even do PSA hacks, but I do know that they're atrociously difficult to make.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 03, 2011, 06:28:31 AM
Yeah.. the file limit may pose problems
OMG there is no file limit

the limit is the Wii's RAM

how many times do I have to say that >:O


Title: Re: Something that occurred to me/slightly bothered me...
Post by: SiLeNtDo0m on June 03, 2011, 06:33:56 AM
OMG there is no file limit

the limit is the Wii's RAM

how many times do I have to say that >:O

Hence why this also occurs on emulators too...

Even with a fast, powerful computer, it won't make a difference. 


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 03, 2011, 06:54:48 AM
Hence why this also occurs on emulators too...

Even with a fast, powerful computer, it won't make a difference. 
hmm...
then apparently this goes back to my old idea of an ISO size limit

you can't limit individual file sizes...
especially when there's a large number of files...
but you can limit a disk partition


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Ӄit ßallarɖ on June 03, 2011, 09:11:22 AM
OMG there is no file limit

the limit is the Wii's RAM

how many times do I have to say that >:O
Hey be nice to me =( I dono much outside what I've been personally told. All I know is that Zss has the smallest Psa file limit and when I was working on Tifa I wanted to challenge that >.>''


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Yosh1Kart on June 03, 2011, 09:16:50 AM
well i think it's harder and i like to just make textures (cause thats all i'm good at seeing my dumb windows7 won't let me vertex :()

and i just don't know how to make psa's and not really intending to :-\


Title: Re: Something that occurred to me/slightly bothered me...
Post by: DarkPikachu on June 03, 2011, 09:18:56 AM
Hey be nice to me =( I dono much outside what I've been personally told. All I know is that Zss has the smallest Psa file limit and when I was working on Tifa I wanted to challenge that >.>''
*sigh*
I'm not trying to sound mean or anything
(I never am)

it's just... I've stated that quite a number of times...

you can't limit individual files...

what's the full size of the disk Partition??
you can change that, then you can get bigger files in
(this only applies to ISO users)

if you use Gecko (like me), you're screwed
since gecko reads the partition strait from the disk...

there is a currently impossible gecko bypass though...
burn the ISO to a dual-layer disk with a full partition format

again... CURRENTLY impossible...
but it can be done >_>


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Cascade Hellsing on June 03, 2011, 09:24:10 AM
My biggest problem with getting into PSA.... I procrastinate a little too much, and I don't really have the motivation to start..... though I keep on trying to start....


Title: Re: Something that occurred to me/slightly bothered me...
Post by: xxmasal22xx on June 03, 2011, 02:23:35 PM
If I were to start a Magikarp PSA, I'd expect little to no insightful feedbac...

xD lol Magikarp learns to use a real attack!

First off, I kinda wish you could select multiple answers to this question, because more than one may apply.

I guess the reason I dont take up PSA is because anything i've ever thought would look good in a PSA is too complicated to take on as a real attack.
And I know people will say: "You just have to learn before you can do something cool." The point is, it's truely too complicated for me with my smallish mind to take on.

Another reason why I dont do PSA is because of the lack of Graphical effects. When you look at it, there relly isn't too too many. I'm literally disgusted with some PSA's because of the super generic effects used for them. I know we're limited with graphical effects in the first place, but really good PSA'ers can disguise it as a new graphic.

Exactly. As Roo said, there is only so much we can do with PSA. It limits us so much that it's hard to be creative! I mean, for custom characters (shadow, my darkrai, lloyd, cloud, sephiroth, etc.) everyone always says "why didn't this person put in so-and-so a move in the PSA and make it true to the character?" Well, that's because it's not possible. The amount of graphic effects, and the broad variety of them is insulting.

A good PSA will, and ALWAYS will take time, effort, patience, determination, constructive criticizm and a thick-skinned personality. You need to be able to work well with others as well as be able to deal with haters, and criticizm. When people say to me "Oh, well I'm not downloading your hack because it sucks.", the least they could do is say why they feel that way. The same goes for PSA. There is a lack of community effort on certain occasions, and people aren't providing any solid feedback.

What really pisses me off though is haters. "You are horrible at making hacks! You probably live in a basement and have no life" So? If you have a beef with someone, sure let them know, but don't automatically start to flame. Words and wisdom are the key to life. People like this that swear 24/7 and think they are cool need to realize that not everyone likes the same things. If you don't like a PSA, then simply shut up and leave the maker be.

People don't realize what really goes into some of the mods WE make. Yes we. Making brawlmods is a community effort. Hackers can pour their heart and soul into a PSA, and it still won't be good enough. It never will. Because people are selfish and don't think before they speak.

Done ranting now........


Title: Re: Something that occurred to me/slightly bothered me...
Post by: SiLeNtDo0m on June 03, 2011, 02:59:06 PM
Exactly. As Roo said, there is only so much we can do with PSA. It limits us so much that it's hard to be creative! I mean, for custom characters (shadow, my darkrai, lloyd, cloud, sephiroth, etc.) everyone always says "why didn't this person put in so-and-so a move in the PSA and make it true to the character?" Well, that's because it's not possible. The amount of graphic effects, and the broad variety of them is insulting.

A good PSA will, and ALWAYS will take time, effort, patience, determination, constructive criticizm and a thick-skinned personality. You need to be able to work well with others as well as be able to deal with haters, and criticizm. When people say to me "Oh, well I'm not downloading your hack because it sucks.", the least they could do is say why they feel that way. The same goes for PSA. There is a lack of community effort on certain occasions, and people aren't providing any solid feedback.

What really pisses me off though is haters. "You are horrible at making hacks! You probably live in a basement and have no life" So? If you have a beef with someone, sure let them know, but don't automatically start to flame. Words and wisdom are the key to life. People like this that swear 24/7 and think they are cool need to realize that not everyone likes the same things. If you don't like a PSA, then simply shut up and leave the maker be.

People don't realize what really goes into some of the mods WE make. Yes we. Making brawlmods is a community effort. Hackers can pour their heart and soul into a PSA, and it still won't be good enough. It never will. Because people are selfish and don't think before they speak.

Done ranting now........

Thankfully, it's mainly trolls on sites like Youtube that do that.  Almost no one here does it.  I mean sure, we get our occasional person giving hate once in a while, but it's not a common thing.  Mainly because people here actually understand everyone's situation, and as a result they attempt to relate and concur with them.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: ToddL on June 03, 2011, 05:04:51 PM
I'm planning to try to get into PSA sometime relatively soon.  I have many many ideas I want to see done and an anal desire for professionalism that I don't think anyone else can live up to.  PSA is just so darn intimidating.  I have an idea for a unbelievably simple (but cool) project planed to start me out, but I ran into a problem with the model that I can't fix without vertexing knowledge...Running into this road block got my morale down and made me temporarily give up on the pursuit, but I don't intend to abandon it entirely; not sure when I'll get back to it, though.  Again, the process of making a completely new character is just so darn intimidating...


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Eternal Yoshi on June 03, 2011, 05:12:35 PM
Then start with mods and/or alternate movesets of existing characters. For example, try making a better moveset for Lucas.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: BlackJax96 on June 03, 2011, 07:32:47 PM
What kinda drug me to a stop with Tifa was the fact that Zss' final Smash changes her back into Samus, which I don't want... it was going to be Final Heaven like I planned and already animated out.

You don't know how to change that? All you'd have to do is delete "terminate instance" at the end of subaction 1E7 and redirect the code to somewhere else...

Or am I misunderstanding


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Ӄit ßallarɖ on June 03, 2011, 08:48:12 PM
You don't know how to change that? All you'd have to do is delete "terminate instance" at the end of subaction 1E7 and redirect the code to somewhere else...

Or am I misunderstanding
I thought I cleared everything... I'll try that later, though Maybe who ever picks up Tifa could do it if it's successful. And ofcourse I didn't know that. I bearly even know how to make a graphic show up >.>''
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/hmm.png)


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Ultraxwing on June 03, 2011, 09:32:55 PM
i have plans for PSA. but my plans are always too ambitious for a begginer and doing elemental PSA'S are overdone, and i have no plans on simply "upgrading" a PSA.

though, Zero/Avatar Ness/etc. are very well characters for their time and i congratulate them. though at this time. i mean, i wish i could make a Link PSA have an "ethereal" sword. and the simple part to this mod is exactly that. there is no blade, and the blade is made of Aura. while keeping the handle i have idea on how this is done as of yet...

But my true passion for probably hacks is simply this. the model ports. i was able to get the Clare PSA started and make the code for a sword to appear at all times. and i was willing to continue the PSA. but DivineOverlord said "i'll help make this" me being a lazy noob accepted. and i thank Divine Overlord for doing it though, cause the code is CONFUSING!!

only if we had some basic tips. like "making a special attack"

if anything that gets me is those god forsaken special Tabs. i can make some (i mean TINY) adjustments.

but i think my prowess is getting a project started, i mean i got clare done, by showing self initiative and i learned how to hex articles to affixiate to certain bones.

but PSA in general, it's rather complex unfortunetely... but not too complex, i wish i just knew what i meant.

but meh oh well, i'm learning slowly.




ALSO can we expand on the thought of "expanding" the file size for the ISO users, much like mah self?

nah i kid.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Ӄit ßallarɖ on June 04, 2011, 03:44:28 PM
You don't know how to change that? All you'd have to do is delete "terminate instance" at the end of subaction 1E7 and redirect the code to somewhere else...

Or am I misunderstanding
Update: Holy crap I think it worked! But now it freezes (no the game, but the animation) after the animation is done XD


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Pik on June 05, 2011, 10:32:33 AM
PSA has been something I've been fairly interested in since the start of brawl modding. When I first learned that people could actually create movesets, I was elated: but the program itself is not very user friendly. I don't have the patience to deal with filesize limits, finding out what the unknowns do, debugging any issues (which I assume there'd be tons) and making custom animations with a limited animator. (which is a necessity for a great moveset, IMO. at least a few d:)


I took time making Quote's moveset balanced and something brawl would have. While it was a blast to write up, executing it would be way too troublesome


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Mewtwo2000 on June 07, 2011, 04:00:44 PM
My own case is just that I like making stages too much, and other things will be always less interesting to me.

My concept of smash bros is a game with many nintendo related characters that fight in many epic places taken from other games. And well, while characters are okay to me, the stages in brawl are a low number, and don't have the epicness they should have to me. Also, I spent my time with old 3D programs when I was younger, and I made my own 3D areas. Stage hacking fits me perfectly.

With the ammount of ideas for stages I have, I can't even think on learning to make PSAs (which I'm sure I would quickly get used to), or vertexing characters (I could make an exception with that if I needed a vertexed character for some stage and such).

Also, most PSAs over there seem to be just power-ups for already existing movesets, and I don't like it. It's just like cheating. I like new and innovative ideas, like many of the moves in SDoom's Shadow, for example. But when I see some overpowered character (like some ganondorf I saw once fighting in my Temple of Time stage), I just laugh and keep doing my stages.

So, this is why I don't personally make PSAs. But I guess PSAs can be very interesting if they're well done and imaginative.


Title: Re: Something that occurred to me/slightly bothered me...
Post by: Higure Hokousha on June 07, 2011, 05:17:54 PM
There are two major obstacles that come to mind:

1: A PSA is never just a PSA.

Making a good, original PSA almost always requires custom animations. If you are doing more than modifying an existing character, then you will also need a vertexture. Textures are (potentially) a one-man job. Stages can be too. PSA's, however, almost inevitably require a team to complete (Learning any one aspect of brawl hacking is difficult, but three? Yeah, about that...)

2: Information

First, we need tutorials. I have a decent knowledge of PSA and a fondness for out-of-the-box movesets. Unfortunately, there are a lot of relatively simple things (such as the occasional refusal of GFX to manifest(among many other things) that serve as troublesome obstacles to my (and probably others') work.

Secondly, we need to keep researching the code. A lot of the limitations of PSA result from lack of information. Even after all this time, the Events documentation has a lot of Unknown values in it.

The biggest advances will come as .rel hacking progresses, which will eliminate many of the obstacles presented by hardcoding and (I believe) allow us to add new articles and GFX.