Title: Expansion/Menu Codes! Post by: Ikuto on November 21, 2011, 03:14:16 PM I put together codes for classic expansion and asf1 brawl hack screen is this ok? oh and if i missing any codes for expansion or menu hack. My first time combindinding the two :laugh:
Title: Re: Expansion/Menu Codes! Post by: 8o8 Dark on November 22, 2011, 02:01:08 PM Looks good. I don't see anything missing.
Title: Re: Expansion/Menu Codes! Post by: Ikuto on November 23, 2011, 05:29:00 AM Looks good. I don't see anything missing. thanks alot :)Title: Re: Expansion/Menu Codes! Post by: Ikuto on November 25, 2011, 03:18:56 PM Oh n do i need the game config and Miscdta80 ?
Title: Re: Expansion/Menu Codes! Post by: Tempo_ on November 25, 2011, 06:22:31 PM What does MiscData[80] contain again?
And yes, you should definitely use the gameconfig.txt. Place it in the root of your SD. Title: Re: Expansion/Menu Codes! Post by: Ikuto on November 25, 2011, 07:12:19 PM What does MiscData[80] contain again? for the MiscData[80] idk, but for the gameconfig even if your using regular brawl?(example: no brawl minus or plus just regular hack brawl?And yes, you should definitely use the gameconfig.txt. Place it in the root of your SD. Title: Re: Expansion/Menu Codes! Post by: Sirkura on November 26, 2011, 06:57:26 AM for the MiscData[80] idk, but for the gameconfig even if your using regular brawl?(example: no brawl minus or plus just regular hack brawl? its good to just use the game config.txt it won't hurt anything at all it just makes it so u can have over i think it's something like 240 lines of code. without it large codesets such as brawl+/- wouldn't work and gecko wouldn't load the gct. no crashes or anything just wouldn't load the gct. the misc80 should already be inside the common5 or sc_selchar/map.pac. if i remember right those r the portraits right?Title: Re: Expansion/Menu Codes! Post by: Ikuto on November 26, 2011, 07:58:38 AM its good to just use the game config.txt it won't hurt anything at all it just makes it so u can have over i think it's something like 240 lines of code. without it large codesets such as brawl+/- wouldn't work and gecko wouldn't load the gct. no crashes or anything just wouldn't load the gct. the misc80 should already be inside the common5 or sc_selchar/map.pac. if i remember right those r the portraits right? idk. and there is a common5.pac so why have an extra miscdata 80 if there is one in the common5.pac ?Title: Re: Expansion/Menu Codes! Post by: BriefCasey795 on November 26, 2011, 10:31:03 PM Are the song loaders by oshtoboy independant? If so, PLZ tell me how to use them on expansion stages. I have no idea how.
Title: Re: Expansion/Menu Codes! Post by: Ikuto on November 27, 2011, 07:10:49 AM Are the song loaders by oshtoboy independant? If so, PLZ tell me how to use them on expansion stages. I have no idea how. What? Try posting a help thread hope This helps.Title: Re: Expansion/Menu Codes! Post by: BriefCasey795 on November 27, 2011, 01:15:31 PM I did, But no-one posts and i bumped it in hopes of someone helping.
Title: Re: Expansion/Menu Codes! Post by: Ikuto on November 27, 2011, 07:00:29 PM I did, But no-one posts and i bumped it in hopes of someone helping. ok so try one more time.Title: Re: Expansion/Menu Codes! Post by: DashSmash on November 29, 2011, 11:37:18 AM What about PAL region?
Title: Re: Expansion/Menu Codes! Post by: 8o8 Dark on November 29, 2011, 02:07:13 PM i dont think the extra miscdata[80] has any effect. I think u might have to import it to either selmap if using something not from the pack, so that the extra stages get the places theyre supposed to have
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