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« Reply #1 on: May 12, 2010, 04:15:10 AM » |
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There's no tutorial I guess. But I think I could make a quick one here as I think I'm some kind of master with it already xDDD
The first step you must make is having at least the same modeldatas with the same index numbers as the stage you want to make your stage for. So if a stage has modeldatas 0-13, modeldata 100, modeldata 101 and modeldata 200, the same are needed in your stage.
And they can't be empty. They need at least an empty model. An empty model is still a model, you only need having some model inside. You can use the poketrainer model in modeldata 101 or similar to make this. I use one named Static, which has only a single bone. It's made from some named nodeIndex, it can be found in some places, such as Norfair (modeldata 9), but the poketrainer one is fine.
Having these will make your stage work in most cases, but there are some stages with different miscdatas, and some of them could be needed too. Each stage is a different case with this.
Anyway, the best way to port a stage to another, is getting the original stage, replace any unused modeldata with modeldatas with the empty model, and replace everything needed for the stage, such as the scenedata, the texturedata, the miscdata[2] and placing your modeldatas in the modeldatas you prefer.
This should be working for most stages.
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