Title: Extra Character Slot Post by: ASF1nk on May 08, 2013, 02:11:24 AM Te lo dije? (http://i105.photobucket.com/albums/m202/antjor_s38/HuVF9LQkB6frLYktTztAn0VM0hI.gif)
This tutorial will give you +1 character in you roster. I know this is more like a tutorial but it seems to fit in this section the most; at least for now... Aaaaaaaand of course not everything is as good as it seems... -Still not able to replace the cosmetics for the new character. [CSPs, Names, -Gfx still mess up when the base character is in-game. -Probably still doesnt work on Wi-Fi. [Haven't tested] Regarding two posts, I would like to recommend to keep a backup of your save file. Use at your own risk. Like I said, I've been using this for over a year with no negative results. I also want to point out that, besides putting this puzzle together most of this is not my work. A lot of credit goes to Dantarion, Spunit262, and PhantomWings for this to be possible. So let's get started! --------------------------------------------------------------------------------------------- 1. Using the Custom CSS code we will create a cloned CSS slot for a character. In this case Marth. Custom CSS V3 [spunit262] 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900d8 00000008 2c170028 41820168 02680DE0 0022FFFF 06680DE0 000000YY ZZZZZZZZ ZZZZZZZZ To create a cloned slot we just add 64 decimal or 0x40 hex to the character ID you desire to clone. [Mario, Zelda, CF, Kirby, ICs, ROB, Pokemon, Bowser, and Wario cannot be used] In this case we take Marth's character ID 0x11 and add 0x40 and we get 0x51. 0x11 + 0x40 = 0x51 We take the Custom CSS code and add the value of 51 along we the characters that we want in the CSS. YY = number of characters in hex. ZZ = character IDs. Final Result should be something like the following code. Code: Extra Slot Custom CSS v2 [spunit262] For a guide to the CSS code go here (http://www.smashboards.com/threads/competitive-brawl-code-agenda.204677/page-81#post-6360644). 2. Along the Custom CSS code we will also need these two codes: Code: Independent Pokemon Engine +no wreck My Music V2 [spunit262] 3. Next we use the following codes by Dantarion: Code: Usage Storage Engine (Dont Wreck My Music) [Dantarion] That is what causes My Music to freeze after using Alloys. This code only lets you use independent Pokemon and Roy. I need to v2 it for all the other characters that the other No Wreck My Music Code does." Code: Roy Instance Slot File [Dantarion] Part 1 writes "roy/FitRoy.pac" and "ft_roy.rel" to a empty space in memory. Part 2 writes pointers to those two strings in the instance slot positions for ROY" Code: MarioD Character Slot->Roy Instance [Dantarion] 4. We now add the missing piece to the puzzle. The Character/Costume Replacement code. We will take the cloned Marth and replace him with MarioD. MarioD will then load the Roy instance slot [27] thanks to the codes in step 3. Character/Costume Replacement [spunit262] 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FFWW00 <---ID (http://www.smashboards.com/showpost.php?p=6360644&postcount=3238) of Character being replaced In this case Marth 4A001001 00000000 38000004 FF0000 XX <---Costume to replace [FitMarthXX] 10000000 000000 YY <---Character slot ID (http://anonym.to/?http://opensa.dantarion.com/wiki/Character_Slots) of New Character 100003C5 000Q00 ZZ <---New Costume <--Also Q E0000000 80008000 86000000 00000004 86000001 0000005C 62000000 00000000 In this case we replace WW with 0x51 [Cloned Marth] and YY with 0x32 for MarioD Character Slot. For the Costumes just replace XX and ZZ with the same value for each section. There will be 1 section per costume. leave Q as zero. Ex. Begining of codes 80000000 90180B48 80000001 90180BF8 60000003 00000000 First Section FitChar00 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000000 10000000 00000032 100003C5 00000000 E0000000 80008000 Second Section FitChar01 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000001 10000000 00000032 100003C5 00000001 E0000000 80008000 etc. We will do this for all the costumes of Marth. After we are finished with each costume we will add the end of the code. End of code 86000000 00000004 86000001 0000005C 62000000 00000000 The begining and end of the code need no editing. You might also need to add sections depending on the character. The end result will look like this: Code: Roy Over Cloned Marth 5. Finally we add the last piece; the module. Luckily, thanks to the awesome work of PhantomWings we will skip most of the hexing and use his new Plug&Play (http://forums.kc-mm.com/index.php?topic=53347.msg1125881#msg1125881) modules. We can use any of his modules. Which one to use depends on who your new character is based from. In this case we will use Marth's Plug&Play module. We take Marth's P&P module and open it in Module Editor v3.2 (http://forums.kc-mm.com/index.php?topic=53347.msg1124520#msg1124520). We will skip the Module ID, and go straight to selecting section[8] and then the Memory Viewer. (http://i105.photobucket.com/albums/m202/antjor_s38/1-2.png) In the memory viewer we will change the first value [11] (http://i105.photobucket.com/albums/m202/antjor_s38/2-2.png) To Roy's Character ID [27] (http://i105.photobucket.com/albums/m202/antjor_s38/3-2.png) After that don't forget to save the module. Character ID will always be 27 for any module, be it Ike's P&P or Lucario's P&P, since we are using Roy's instance slot. 6. Only thing left now is to set up our SD cards. We will use Roy for the file names, though it can be changed. a. Inside the pf/fighter folder we need to create a folder named 'roy' Inside there we will need: -FitRoy.pac -FotRoy00-05.pac [Depending on the character you might need different pac numbers] -FitRoyFinal.pac -FitRoyMotionEtc.pac b. Inside the pf/module folder: -ft_roy.rel At the end your codes should look like this: Code: Extra Slot Custom CSS v2 [spunit262] And that's it!!! Enjoy your full roster +1 character. ----------------------------------------------------------------------------------------------- Optional: -You might want your new character to appear in random, in that case use the Custom Random code (http://www.smashboards.com/threads/competitive-brawl-code-agenda.204677/page-81#post-6360644). -The P&P currently only play the character's sound bank after the 1st match, so you might want to use the Sound Bank (http://forums.kc-mm.com/index.php?topic=25005.0) codes. Here are a few pre-made: Roy has Marth's Sound Bank 4A000000 80AD89E0 1400009C 00000013 E0000000 80008000 Roy has Ike's Sound Bank 4A000000 80AD89E0 1400009C 00000020 E0000000 80008000 Roy has Lucario's Sound Bank 4A000000 80AD89E0 1400009C 0000001F E0000000 80008000 -If you want to change the file names used in the SD card you need to change the "Roy Instance Slot File" code on step 3 for one of these I edited. Custom Instance Slot File 07200A00 00000028 63757374 6f6d2f46 69744375 73746f6d 2e706163 00000000 66745f63 7573746f 6d2e7265 6c000000 04AD813C 81200A18 04AD7EDC 81200A00 Uses 'fighter/custom', 'FitCustom.pac' and 'ft_custom.rel' Mewtwo Instance Slot File 07200A00 00000028 6d657774 776f2f46 69744d65 7774776f 2e706163 00000000 66745f6d 65777477 6f2e7265 6c000000 04AD813C 81200A18 04AD7EDC 81200A00 Uses 'fighter/mewtwo', 'FitMewtwo.pac' and 'ft_mewtwo.rel' Cloud Instance Slot File 07200A00 00000028 636C6F75 642F4669 74436c6F 75642E70 61630000 00000000 66745F63 6C6F7564 2e72656C 00000000 04AD813C 81200A18 04AD7EDC 81200A00 Uses 'fighter/cloud', 'FitCloud.pac' and 'ft_cloud.rel' -If you want Mario's BPs Instead of Marth's use this code instead. MarioD Character Slot->Roy Instance [Dantarion] 06AD8578 00000010 00000027 FFFFFFFF FFFFFFFF FFFFFFFF 04455568 13121D10 044557D8 10011312 -------------------------------------------------------------------------------------------- Now you can use any Marth PSA using this tutorial. I recommend Thany's Roy!!! (https://dl.dropbox.com/u/62979271/Thany_Decloned_Roy_V1.rar) Here (https://www.dropbox.com/s/ushxzq27ih6tbw8/Extra%20Character%20Roy.rar) is a sample with a GCT and the module. Inside the 'roy' folder just copy what's inside the 'Costumes and moveset files' folder in Decloned Roy's rar. Copy the files as is. (http://i105.photobucket.com/albums/m202/antjor_s38/JKtFeVBfXsQPUpasvBGo2gatMpY.gif) Title: Re: Extra Character Slot Post by: DoctorFlux(Mariodk) on May 08, 2013, 02:20:27 AM awesome!!
finnaly it is possible hope its soon possible to add more xd Title: Re: Extra Character Slot Post by: BlueBrain on May 08, 2013, 02:31:08 AM this is awesome
too bad how hardcoded everything is in project M Title: Re: Extra Character Slot Post by: spiritpyros on May 08, 2013, 05:15:51 AM Anyone have video of this working.
Title: Re: Extra Character Slot Post by: Shun_One on May 08, 2013, 09:10:42 AM Looking at it, wouldn't it be possible to get cosmetics by using codes and pointing them to the empty/additional places in the games memory?
For example, in sc_selcharacter.pac if we could point the CSPs to [MiscData20] or the empty [MiscData41]. Excellent job with this though. I had tried it a while back and hadn't thought to try it again with the new module's. Now, if my theory for the characters sfx pans out... Title: Re: Extra Character Slot Post by: Kaye Cruiser on May 08, 2013, 09:21:22 AM This is pretty cool. o.o
If we can find a way to add all the cosmetic stuff, soundpacks, and one more slot, I'd be excited to have both Roy and Mewtwo back in here. :3 Title: Re: Extra Character Slot Post by: ToadKart on May 08, 2013, 10:54:51 AM Awesome code! Would this work if you have all extra characters already added(ZSS, Sheik, independent Pokemon, Wario Man, Giga Bowser, separate Popo and Nana, and alloys) or would I have to get rid of one?
Title: Re: Extra Character Slot Post by: SiLeNtDo0m on May 08, 2013, 12:26:35 PM Wouldn't recommend using these codes. They're borked and will most likely mess up your save file in some way because the codes being used here for the most part are outdated and unstable.
In other words, move along people there's not really much to see here. Though I'm still super hyped for the CSS this is awesome too bad how hardcoded everything is in project M If it was hardcoded we wouldn't have been able to edit it in the first place. The coders have merely coded it in such a way so that it's difficult for most people to edit. Title: Re: Extra Character Slot Post by: DoctorFlux(Mariodk) on May 08, 2013, 12:40:24 PM Wouldn't recommend using these codes. They're borked and will most likely mess up your save file in some way because the codes being used here for the most part are outdated and unstable. its better then nothing still so finnaly can ppl use the red haired melee Marth with Fire hit effects/GFXs without replace anyone else In other words, move along people there's not really much to see here. Though I'm still super hyped for the CSS If it was hardcoded we wouldn't have been able to edit it in the first place. The coders have merely coded it in such a way so that it's difficult for most people to edit. Title: Re: Extra Character Slot Post by: ASF1nk on May 08, 2013, 12:47:32 PM Been using it over a year no problems. =)
But I guess it couldn't hurt to back up your save. Oh yeah and use at your own risk, I guess. Title: Re: Extra Character Slot Post by: ♤♡◇♧ on May 08, 2013, 12:48:06 PM its better then nothing still so finnaly can ppl use the red haired melee Marth with Fire hit effects/GFXs without replace anyone else Well, unless you don't mind having a bugged save, a reasonable change of borked tags and occasional crashes (especially on the title screen), along with the more random things like DDD freezing the game when hit and sudden increases in character momentum that is.So yeah, like SDo0m said, there isn't much to see here and unless you REALLY want to, you're better off not using these codes and just port characters like Roy and Mewtwo over already existing characters. Title: Re: Extra Character Slot Post by: Mewtwo2000 on May 08, 2013, 01:44:03 PM I'm sure people will be amazed at this no matter if the savegame gets corrupted.
So, well, at least backup your save with savegame manager or something if you care about it :-\ ASF1nk, if you've been able to use this for a whole year, how it comes you're sharing it now? :-X Title: Re: Extra Character Slot Post by: ASF1nk on May 08, 2013, 01:53:59 PM ummm
http://www.youtube.com/watch?v=dRWd73ZzYzE# (http://www.youtube.com/watch?v=dRWd73ZzYzE#) I'm sure people will be amazed at this no matter if the savegame gets corrupted. So, well, at least backup your save with savegame manager or something if you care about it :-\ ASF1nk, if you've been able to use this for a whole year, how it comes you're sharing it now? :-X I know... sorry for keeping this. :( I would have thought someone would have figured it out by now. Title: Re: Extra Character Slot Post by: jrush64 on May 08, 2013, 02:01:02 PM An extra Marth slot would be nice. Thanks for this.
On another note, your SSS looks really great. Title: Re: Extra Character Slot Post by: BlueBrain on May 08, 2013, 02:02:52 PM If it was hardcoded we wouldn't have been able to edit it in the first place. The coders have merely coded it in such a way so that it's difficult for most people to edit. of course im not talking about hardcoded so the developers cant edit it, i mean a regular user cant modify anything, i cant even get mewtwo in it replacing one of the unfinished characters Title: Re: Extra Character Slot Post by: DarkPikachu on May 08, 2013, 02:36:58 PM interesting
once I can play brawl again, I'll definatly consider this :3 so... to get this strait... this adds one extra slot to any character you decide to patch this over?? :/ and does this work on more than one character?? (too lazy to read, and can't watch YT vids atm) Title: Re: Extra Character Slot Post by: SonicBrawler on May 08, 2013, 04:02:40 PM now i dont feel special for having the 4 extra slot clone engine...
Title: Re: Extra Character Slot Post by: ASF1nk on May 08, 2013, 04:46:02 PM now i dont feel special for having the 4 extra slot clone engine... LOL Now you only have +3 everyone else. :( Title: Re: Extra Character Slot Post by: ToadKart on May 08, 2013, 04:49:13 PM now i dont feel special for having the 4 extra slot clone engine... You have 4 extra slots? Title: Re: Extra Character Slot Post by: nanobuds on May 08, 2013, 05:38:49 PM Well, unless you don't mind having a bugged save, Listen to him wisely guys. These codes can really mess up your game saves. Title: Re: Extra Character Slot Post by: SonicBrawler on May 08, 2013, 05:57:52 PM Listen to him wisely guys. These codes can really mess up your game saves. like, delete all of it? Title: Re: Extra Character Slot Post by: BlueBrain on May 08, 2013, 06:03:18 PM who uses saves now a day?
unless it messes up other games' saves... there are unlock codes and stuffz Title: Re: Extra Character Slot Post by: DarkPikachu on May 08, 2013, 06:13:54 PM who uses saves now a day? real men use saves >=3unless it messes up other games' saves... there are unlock codes and stuffz actually, I believe my save actually contains info to help compys fight better. (my compy, red-hat Pika in particular, actually fights better than a lvl9) ^ no codes attached :D I actually believe it has to do with me fighting my compy for years. Title: Re: Extra Character Slot Post by: nanobuds on May 08, 2013, 06:56:46 PM like, delete all of it? It can corrupt it and cause random crashes. The codes are still buggy, and will cause issues when trying to save statistics and records for the new slots.Title: Re: Extra Character Slot Post by: ForOhFor Error on May 08, 2013, 07:38:26 PM real men use saves >=3 Sorry to burst your bubble, but you're wrong.actually, I believe my save actually contains info to help compys fight better. (my compy, red-hat Pika in particular, actually fights better than a lvl9) ^ no codes attached :D I actually believe it has to do with me fighting my compy for years. Replay data has to be capable of being synched between wiis. Replay data is nothing but starting conditions and button presses. For an accurate replay, a computer will have to act the same in the same circumstances. Therefore, the AI can learn during a fight, but not have a total bank of experience. QED Title: Re: Extra Character Slot Post by: Large Leader on May 08, 2013, 08:09:07 PM QED OH SNAP. Quod Erat Demonstrandum! But seriously, cool find. But I guess I'll wait till there's something more stable. Not really desperate for a new slot yet... Title: Re: Extra Character Slot Post by: ASF1nk on May 09, 2013, 01:13:05 AM All I gotta say is, don't knock it 'till you try it.
As much as I want to believe in the good intentions of the people posting negative comments, if you notice who they are, they have another common interest in mind, and it's not the safety of your save files... Title: Re: Extra Character Slot Post by: Eternal Yoshi on May 09, 2013, 03:37:04 AM Yes it is the safety of your save files. Those bugs in the old codes affect more than you think...
Those bugged codes damage your savedata and the random occasional crashes from accessing the damaged data will occur no matter what codeset you're using. And this could lead to reports of a PSA/Stage/etc. freezing when the culprit isn't even the mod itself. I know this because this happened to me some time ago around the time the buggy codes were posted on the wiki and was getting intermittent crashes when matches ended no matter if I was playing VBrawl, PM, or Brawl with mods after trying out those codes.... Part of the effect: Now I have to ask if they used this codeset when someone reports one of my things for freezing and testing shows that my mod isn't crashing the game. Title: Re: Extra Character Slot Post by: ♤♡◇♧ on May 09, 2013, 04:34:22 AM All I gotta say is, don't knock it 'till you try it. Now that's just complete bull[censored].As much as I want to believe in the good intentions of the people posting negative comments, if you notice who they are, they have another common interest in mind, and it's not the safety of your save files... All we want to do is warn people that these codes will corrupt their saves, which will affect them afterwards even when not using these codes, and you come saying here that we would make things up just so that people wouldn't use these codes? I have way more experience with and knowledge of the clone engine than you'll ever have, so don't come here and tell me that I'm a liar or have an ulterior motive, because we in fact know how these codes can affect your game and genuinely want to warn people not to use these codes if they don't want to lose their saves. Title: Re: Extra Character Slot Post by: nanobuds on May 09, 2013, 06:00:10 AM All I gotta say is, don't knock it 'till you try it. That's kinda a [censored] thing to say.As much as I want to believe in the good intentions of the people posting negative comments, if you notice who they are, they have another common interest in mind, and it's not the safety of your save files... We aren't lying. We're trying to help out others to prevent any problems on their Wii. It's not our intention to ruin your little moment of glory. We're just trying to help out the community. Title: Re: Extra Character Slot Post by: DarkPikachu on May 09, 2013, 06:48:12 AM Sorry to burst your bubble, but you're wrong. oh... replay save data...Replay data has to be capable of being synched between wiis. Replay data is nothing but starting conditions and button presses. For an accurate replay, a computer will have to act the same in the same circumstances. Therefore, the AI can learn during a fight, but not have a total bank of experience. QED I thought you were talking about system saves :P yea replay data is just button presses... the same data that gets sent across the network... I've already studied that and explained it quite a few times :P as for that getting corrupted, I can completely understand that... heh as for AI experiance... I won't question you because you seem to have actually looked into it... but I have friends who have compaired fighting red-hat Pika on their wii's vs my wii. every one of them have said mine fights much better. that's all I can say, as I havn't looked into it... :P if you say it doesn't bank the experiance, then I'm not sure how to explain that... I have no codes to mod the compy's experiance either. (I do have the lvl modifier, but only as a txt document... (never installed it)) Title: Re: Extra Character Slot Post by: ♤♡◇♧ on May 09, 2013, 07:04:27 AM I've spoken to enough people who actually know how the AI works to know that the whole 'AI can learn' effect is nothing more then a myth, seeing as the AI is a complex script that decides which action to perform when put in certain situations.
The fact that you feel that your red hat Pikachu somehow puts up a better fight is just a placebo effect. Title: Re: Extra Character Slot Post by: DarkPikachu on May 09, 2013, 07:22:56 AM I've spoken to enough people who actually know how the AI works to know that the whole 'AI can learn' effect is nothing more then a myth, seeing as the AI is a complex script that decides which action to perform when put in certain situations. if you don't believe me,The fact that you feel that your red hat Pikachu somehow puts up a better fight is just a placebo effect. come over to my place and try it out ;D I'm sure you'll find it makes much better decisions and doesn't spam as much. it also tricks you more often. I actually have people coming over to my place asking me to fight their compys for them to make them "smarter"... I honestly believe it has something to do with the savedata, as it takes years to see some significant progress. and on another note, it is just red that actually shows it's smarts... the others like to jump off the ledge and barely put up a fight, however, some of their moves actually mimick what red fights with, and I've had quite a few occurences of blue and green using the exact same moves at the exact same time for 3 or more moves in a row, even though they were in different places... tbh, about 60% of it actually makes sense... the other 40%, I don't even EDIT: on a side note though, I'd like to meet those people you know :) I wanna learn how the AI works myself as I want to make the "years taken" into "instant" progress. Title: Re: Extra Character Slot Post by: ♤♡◇♧ on May 09, 2013, 07:40:18 AM Sorry to burst your bubble, but there is no such thing as "years taken" progress, there really isn't.
The only thing that influences the AI 'smarts' is the CPU level, and that's it. And besides, this isn't the place to talk about this, so I suggest to drop the subject. Title: Re: Extra Character Slot Post by: DarkPikachu on May 09, 2013, 07:44:25 AM Sorry to burst your bubble, but there is no such thing as "years taken" progress, there really isn't. not sayin I don't believe you...The only thing that influences the AI 'smarts' is the CPU level, and that's it. just sayin IDK how to explain my end... Quote And besides, this isn't the place to talk about this, so I suggest to drop the subject. agreed...dropping it now ;) Title: Re: Extra Character Slot Post by: Supreme Dirt on May 09, 2013, 09:49:27 AM This is kinda old... we were using something like this in Brawl- for a while but couldn't sort out the issues.
Title: Re: Extra Character Slot Post by: Albafika on May 09, 2013, 11:20:33 AM PMBR members: No one in here has reported a damaged file due to these codes. I tried them and they work for me as well. As much as you insist you want to help, you are not doing it by filling this thread with posts stating how harmful these codes can be and how much they will damage the user's save data even though no one has yet reported a damaged save file. You made your point and said what you had to say about these codes (And I can't count the matches I've had against DDD, ds22, without it freezing/[censored]ing up anything), now move on. This thread was made by ASF to share some codes that at the moment work for whoever has tried it (Including myself), so now that that's settled, no more derailing.
Back on topic, please. Title: Re: Extra Character Slot Post by: ♤♡◇♧ on May 09, 2013, 11:38:29 AM Fine, but don't start complaining when they do get messed up (and believe me, they will get messed up when using these outdated, unstable codes).
As for the DDD crash, it happens at random, like most of the glitches we warned you all about. And while this is ASF1nk's thread, it involves codes made by one of our own members and tested by a bunch, so it does involve us as a whole, we do know what we're talking about (so don't insinuate that my warnings are mute just because you didn't get a freeze with DDD after fighting him like 10 times Albafika), and what we say is in fact on-topic. Also as a general note, why do you think there hasn't been any significant update regarding the clone engine? It's not because it was abandoned, I can tell you that much, so these warnings aren't some trivial thing that can be pushed aside as spam. Title: Re: Extra Character Slot Post by: _Data_Drain_ on May 09, 2013, 11:44:36 AM All I gotta say is, don't knock it 'till you try it. Ah... Conspiracy theories.As much as I want to believe in the good intentions of the people posting negative comments, if you notice who they are, they have another common interest in mind, and it's not the safety of your save files... I think I know what you're getting at. P:M isn't liking this leak, yeah? Heck, I tried it briefly... My game still works. To anyone wanting to try it. Your best bet would be to back your stuff up. Then try it. JUST in case. Title: Re: Extra Character Slot Post by: ♤♡◇♧ on May 09, 2013, 11:47:37 AM Except these codes were available on Dantarion's wiki since 2010, so there goes that theory.
Seriously, why is it so hard to believe that we want to warn people about these codes harming save files? Title: Re: Extra Character Slot Post by: _Data_Drain_ on May 09, 2013, 12:04:18 PM Except these codes were available on Dantarion's wiki since 2010, so there goes that theory. It might be because of P:M's secretive reputation.Seriously, why is it so hard to believe that we want to warn people about these codes harming save files? People might be thinking this is some kinda cover up or something. Title: Re: Extra Character Slot Post by: Jaklub on May 09, 2013, 12:12:35 PM Considering the poster of the OP did add a remark about backing up save-states yesterday, I don't see what's the fuss about anymore.
Title: Re: Extra Character Slot Post by: Albafika on May 09, 2013, 12:20:31 PM Considering the poster of the OP did add a remark about backing up save-states yesterday, I don't see what's the fuss about anymore. This. So, for the second time, back on topic.Title: Re: Extra Character Slot Post by: ♤♡◇♧ on May 09, 2013, 12:27:12 PM It might be because of P:M's secretive reputation. A cover up works best when done through PM's, so yeah...People might be thinking this is some kinda cover up or something. Considering the poster of the OP did add a remark about backing up save-states yesterday, I don't see what's the fuss about anymore. You'll be surprised at the amount of people who skim over such a (small) remark, especially here on KC-MM.This. So, for the second time, back on topic. It's still related to the codes in the OP, ergo it's on-topic.Title: Re: Extra Character Slot Post by: Kyouma on May 09, 2013, 12:39:57 PM can this work on dolphin using gecko? I think yes, right?
Title: Re: Extra Character Slot Post by: DoctorFlux(Mariodk) on May 09, 2013, 12:46:37 PM can this work on dolphin using gecko? I think yes, right? i thinkbut can it can using dolphin without gecko but still using file patch code in a txt file Title: Re: Extra Character Slot Post by: Miacis on May 09, 2013, 12:47:44 PM It's still related to the codes in the OP, ergo it's on-topic. The thread author mentionned that they had to be used at your own risk, and advised to backup your saves. And you guys have already mentionned your stuff. You said it once, no need to repeat it every single time someone says it works fine for them. That would be the definition of spammy. I don't really care about all that PMBR secrecy jazz and whether those codes are actually faulty or not. But this topic isn't going to become another place here for PMBR members to have an argument with other hackers. So whatever the heck P:M has to do with these codes really doesn't need to be discussed here. And in the mean time, I suggest that everyone here uses these codes with caution, and suggest that people who reported crashes with those double-check that it isn't caused by another faulty modification of the game. Or that these codes aren't different from what they believe are outdated codes. Title: Re: Extra Character Slot Post by: secretchaos1 on May 10, 2013, 10:55:05 AM Well it sounds like people are having a good experience with these in general, and even if saves corrupt they can easily be restored so it's not like there's any permanent damage to be caused.
It's too bad there isn't a code that could just prevent saving altogether to avoid the corruption, I mean it's not like we even need to use saved data outside of taking snapshots. I'll definitely be giving this a shot later. Title: Re: Extra Character Slot Post by: StupidMarioFan1 on May 10, 2013, 08:28:50 PM Sorry to burst your bubble, but there is no such thing as "years taken" progress, there really isn't. I just want to say my bit, and then I'll drop the subject.The only thing that influences the AI 'smarts' is the CPU level, and that's it. And besides, this isn't the place to talk about this, so I suggest to drop the subject. Whenever I go to record my vids of my hacks, I always do stamina, Hearts & Tomatos & Food, 100hp for me and 300hp for the lv9 CPU. Now whenever I lose and try again, the CPU gets harder, and after say the fifth battle, the CPU is like impossible to beat. So I close Dolphin, and open it back up, and the lv9 CPU doesn't play as hard. And I'll be playing on the same stage and with the same characters and always against a lv9, only thing that'd be different in the fight besides me and the CPU would be when and where items spawn, which in this case is just food. Now of course I know nothing about AI, so there's probably some logical explanation, but this seems to only happen to me, so my only guess is the fact that I'm using Dolphin. :-/ Anyways just wanted to throw that out there because I actually saw someone talking about AI acting differently from other people's games, but I'm dropping it now okay? I guess one way to discuss would be through PM, if you have more to say about it, to avoid filling up this thread. On Topic: I would love to know if this will work with Dolphin since you have to use WiiSchrubber to replace the files, and the File Replacement code crashes the emulator. My guess would be no, but hey you never know. Title: Re: Extra Character Slot Post by: secretchaos1 on May 10, 2013, 10:30:49 PM So I tried using the example codes in the tutorial, just to see how glitchy the experience would actually be, and I'm getting Marth's CSS slot appearing as Donkey Kong on the CSS (still loads Marth however) and the extra slot looking like Donkey Kong and causing a crash when trying to load a stage.
Is there some kind of error in the example codes? Or would other codes perhaps interfere with this? Just kinda curious to what you've combined this with since you've seemed to have a good experience so far. Title: Re: Extra Character Slot Post by: GanonZack on May 10, 2013, 11:18:04 PM So I tried using the example codes in the tutorial, just to see how glitchy the experience would actually be, and I'm getting Marth's CSS slot appearing as Donkey Kong on the CSS (still loads Marth however) and the extra slot looking like Donkey Kong and causing a crash when trying to load a stage. Same problem on my game.Is there some kind of error in the example codes? Or would other codes perhaps interfere with this? Just kinda curious to what you've combined this with since you've seemed to have a good experience so far. Title: Re: Extra Character Slot Post by: ASF1nk on May 11, 2013, 12:48:19 AM Your Codes should look like this if you're doing it for Roy.
Code: RSBE01 Also make sure the files are named correctly and that you have them all. You will need: FitRoy.pac FitRoy00-05.pac FitRoy00-05.pcs FitRoyFinal.pac FitRoyDark.pac FitRoySpy.pac FitRoyMotionEtc.pac ft_roy.rel If you're missing any of these it will most likely freeze when the game tries to load them and can't find them. Make sure the PSA and models you're using even work in the first place. Also make sure you're using Marth's P&P [Assuming the PSA is based on Marth] and that you set the ID correctly on the rel. If there were some parts of the tutorial hard to understand please say so. And yes this does work on a maxed out CSS with alloys and ind. Pokemon, as well as on dolphin. Title: Re: Extra Character Slot Post by: secretchaos1 on May 11, 2013, 10:32:31 AM Alright, gonna give it a try again. I figured something was buggered with the codes since Marth and Roy show up as DK CSPs on the CSS when I figured they'd both use Marth's. Anyway, I'll set those codes up again and give it another try. I'm using Thany's Decloned Roy as suggested in the tutorial, following it all exactly as is to see if it'll work before tweaking it to my own preference.
EDIT: Ok, using the set of codes you just posted the CSS is looking right now, so I'm assuming something is buggered up in one of the tutorial codes. Still getting a crash whenever I try to load a stage as Roy, I'm using the set of files with Thany's De-cloned Roy and the Marth Plug and Play Module linked in the tutorial, with its id set to 0x27 like it says to in the tutorial. Gonna try to switch around files a bit and see if I can get normal Marth to load from it using fitroy files. EDIT x2: Now I see the problem, I didn't realize there was a difference between module ID and Character ID. You should probably make a little link to Phantomwings tutorial on how to use the plug and play modules there too, just so people have an idea of where to change the character ID since the module ID seems more obvious when first opening the file. It's working fine now, there doesn't seem to be any glitchiness happening yet aside from the CSS having a little lag when reloading. Gonna play around with it for awhile and I'll report back if I find any issues. Title: Re: Extra Character Slot Post by: ASF1nk on May 11, 2013, 11:55:51 AM Try this. (https://www.dropbox.com/s/ushxzq27ih6tbw8/Extra%20Character%20Roy.rar)
Inside the 'roy' folder just copy what's inside the 'Costumes and moveset files' folder in Decloned Roy's rar. Copy the files as is. Edit: Alright, I'll edit the first post. Title: Re: Extra Character Slot Post by: secretchaos1 on May 11, 2013, 12:19:28 PM Oh sorry, I was just editing my last post here to avoid double posting. But yeah it's working fine now. Great stuff here, I'll post back if I find any issues or glitches going on.
Thanks for putting this up and helping me out with my issues! Edit: Not sure if it's related to the P&P modules or the codes used here, but characters based on Pit cannot use their Final Smash. It just uses their base special move instead and the Final Smash never gets activated. That's the only bug I've got so far. Title: Re: Extra Character Slot Post by: ASF1nk on May 11, 2013, 02:25:41 PM Which Pit PSA were you using?
Title: Re: Extra Character Slot Post by: secretchaos1 on May 11, 2013, 03:00:27 PM Tried both Goku and Waluigi, both of them can't use the final smash. It doesn't crash or anything though so it isn't a horrible bug, just inconvenient.
EDIT: oops, nevermind stupid me. I just forgot the ft_ in the module's filename, that was dumb of me. Gonna test Link out again in a bit. EDIT 2: Yep, Link works fine too. Aside from that though Mewtwo works just fine, probably not going to test any others for now. Title: Re: Extra Character Slot Post by: ASF1nk on May 11, 2013, 03:21:00 PM Well both Goku and Wualuigi PSAs don't have a FitPitFinal.pac, so that's probably why.
I tried one PSA that does have a final.pac and it worked. I also edited the OP to make some steps clearer. I also added a start up set up, with GTC and module for Roy or any Marth PSA really. And thanks for testing Link and Lucario as well. I have only tested Marth, Ike, and Pit so far. Title: Re: Extra Character Slot Post by: GanonZack on May 11, 2013, 03:47:49 PM I probably should have asked this before but, do you know if this works with Riivolution?. I edited the xml just in case (adding the Roy folder and all the other things), but it doesn't seem to be read at the start of the match, because it freezes.
Title: Re: Extra Character Slot Post by: secretchaos1 on May 11, 2013, 04:29:04 PM Ah I see what you mean there. I'm gonna try throwing in Pit's default file and see if it'll work then. Also gonna give a few other popular PSA's a shot with this when I have some time after.
Edit: Yeah, if you just include the default FitPitFinal file with any Pit PSA it'll allow it to do the final smash as usual, just tested it with Waluigi and he's working fine now. Edit2: Got my first random crash from going between the CSS, main menu, and trying to go back into the CSS. Since I don't typically exit out of the CSS much I'm not worried about that crash, but I'll let you guys know if I start experiencing them anywhere else. I've done quite a few matches as various different psas though and I'm not getting any other issues. Title: Re: Extra Character Slot Post by: LCCoolJ95 on May 11, 2013, 08:29:54 PM This process seems to be causing a lot of problems for people. It is cool, I'm not saying it's bad. It's just that...it states that there is a possibility of corruption. So I'm going to wait until there's a more stable way to do this.
Title: Re: Extra Character Slot Post by: ASF1nk on May 13, 2013, 02:52:48 AM I probably should have asked this before but, do you know if this works with Riivolution?. I edited the xml just in case (adding the Roy folder and all the other things), but it doesn't seem to be read at the start of the match, because it freezes. It should work on Riivo I don't see why not, but then again I don't really use it... I'll see if I can make it work later. In the mean time, some good news. (http://i105.photobucket.com/albums/m202/antjor_s38/00000000-29x.png) I got BPs, Result Screen Portraits, and possibly Stock Icons working. More on this later, because I'm kinda tired... :roy: Title: Re: Extra Character Slot Post by: BlueBrain on May 13, 2013, 04:56:46 AM dat HUD
me wants Title: Re: Extra Character Slot Post by: DJ Lowgey on May 13, 2013, 10:35:09 AM Oh boi!
I like your work and i realy want that menu and info stuff Title: Re: Extra Character Slot Post by: Shun_One on May 13, 2013, 02:33:53 PM In the mean time, some good news. I am really interested how you got that much to work. I can see many other uses for it beyond just this extra slot...I got BPs, Result Screen Portraits, and possibly Stock Icons working. More on this later, because I'm kinda tired... :roy: Secret Message: Your accomplishment is over-shadowed by how awesome that HUD looks. Title: Re: Extra Character Slot Post by: secretchaos1 on May 14, 2013, 02:44:47 PM That HUD is downright gorgeous, and it's great to see you're getting the separate stuff working. When you say stock icons, do you mean separate ones ingame? Or just during the SSS. Cause I personally don't think the SSS ones are a big deal since they're only there for a brief moment, but if we could get unique stock icons back like in melee and 64 that'd be pretty neato.
Title: Re: Extra Character Slot Post by: ASF1nk on May 17, 2013, 02:42:38 PM So...Now I know why some of you where getting freezes and a DK slot.
Turns out the Wiki page got sabotaged, and I made the mistake of copying the codes from there instead of my text file. OP is fixed with the right codes now. ----------------------------------------------------------------------------------- Okay after much work and poking around dolphin debug I finally got the following to work for the extra slot: -Battle Portraits -Franchise Logo -Result Portraits -Stock Icons -Result Screen Name -Result Screen Announcer Call -Victory Theme BONUS: -Each Character can have their own Franchise Logo -Victory Theme for Alloys -Result Anouncer SFX -Wiimote SFX -Result Name change for SOME characters -1Up So let's get started. ----------------------------------------------------------------------------------- Battle Portraits, Result Screen Portrait, Stock Icons. Take for Example this chunk of values for Mario's Cosmetics Mario's Cosmetics 0x804556d8 XX01ZZYY Cosmetics 0x804556dc VV000000 Franchise Logo 0x804556e0 0000RRRR Anouncer SFX 0x804556e4 35350000 Usage XX = Cosmetic ID ZZ = Character Slot ID YY = Share Cosmetics to Character Slot ID VV = Franchise Logo for both CSS and Battle. RRRR = Announcer Character SFX. YY is what I call the Share Byte. It shares the specified Cosmetics in the values before with the character you specify using the Character Slot IDs. So for Mario the first line reads like this: 0x804556d8 000100FF So for XX he has the cosmetic ID for Mario for ZZ has the Character slot ID for Mario and YY he doesn't share his cosmetics so it has FF. Now take a look at Bowser's Values: 0x80455788 0B010C2C XX = Bowser's cosmetic ID ZZ = Bowser's Character Slot ID YY = GigaBowser's Character Slot ID As you can see here YY is telling the game to share Bowser's Cosmetics with Gigabowser. Now to use this knowledge to give the extra slot cosmetics. I know we've all seen those blank CSPs, blank names and stuff. So yeah, turns out they are for a Ghost slot for Zelda/Sheik, and we are going to claim it. Ghost Z/S Cosmetics + Share to MarioD [ASF1nk] 04455938 2901FF32 0445593C 0E000000 04455940 0000202A First line: 29 = Cosmetic ID for Ghost Z/S FF = Ghost Z/S has no Character Slot ID 32 = Share with MarioD Second line: 0E = Fire Emblem Franchise Logo Third line: 202A = Alloy's Announcer Call. ----------------------------------------------------------------------------------- Result Screen Name. Zelda/Sheik Result Name Edit [ASF1nk] 064564F4 0000000C XXXXXXXX XXXXXXXX XXXXXXXX 00000000 0C = Byte count. No need to edit this value. NEVER go above 0C or you'll overlap with another character's name. XX = String input (http://chxo.com/scripts/hex2string.php) Changed to Roy: Zelda/Sheik Result Name = Roy [ASF1nk] 064564f4 0000000C 526f7900 00000000 00000000 00000000 ----------------------------------------------------------------------------------- Victory Theme & Anouncer SFX MarioD Victory Theme 04408988 0000285F 285F = song ID Result Screen Anouncer Call MarioD 04408b0c 0000202A 202A = Alloy's Announcer Call --------------------------------------------------------------------------------- Files needed for Ghost Z/S. [Note some of these need PAT editing for them to work] [CSS Stuff doesn't work yet] \pf\menu2\sc_selcharacter.pac: char_bust_tex_lz77\MiscData[41]\Textures\MenSelchrFaceB.411-416 [CSPs] MiscData[30]\Textures\MenSelchrChrNm.411 [Name Tag] MiscData[70]\Textures\MenSelchrChrFace.042 [CSS Icon] MiscData[70]\Textures\MenSelchrChrNmS.042 [CSS Icon Name] MiscData[90]\Textures\InfStc.411-416 [Stock Icons for SOLO mode] \pf\menu2\sc_selmap.pac: MiscData[40]\Texture\InfStc.411-416 [SSS Stock Icons] \pf\info2\info.pac: MiscData[30]\Textures\MenSelchrChrNmS.411 [Needs PAT editing] [Name Tag] MiscData[30]\PAT\InfFace_TopN__0\Character_Name_Mat\MenSelchrChrNmS.411 [ \pf\stage\melee\STGRESULT.pac: MiscData[120]\Textures\InfStc.411-416 [Result Stock Icon] For these you can copy the file from another Character and just rename them. \pf\info\portrite\InfFace411.brres [Battle Portrait] \pf\info\portrite\InfFace412.brres [Battle Portrait] \pf\info\portrite\InfFace413.brres [Battle Portrait] \pf\info\portrite\InfFace414.brres [Battle Portrait] \pf\info\portrite\InfFace415.brres [Battle Portrait] \pf\info\portrite\InfFace416.brres [Battle Portrait] \pf\menu\common\char_bust_tex\MenSelchrFaceB410.brres [Result Screen Portraits] ----------------------------------------------------------------------------------- I'll elavorate on this post and the Bonus stuff later. I'll also upload a start up pack later. Title: Re: Extra Character Slot Post by: secretchaos1 on May 18, 2013, 04:01:01 PM Looks like you're making some sweet progress. I'll probably wait until you upload the start up pack before I mess around with it, just makes it easier for me to understand personally when I see how it's all put together.
I still get the occasional freeze now when using those codes, it seems to happen at the end of a match, when trying to return to the CSS. It's happened 3 times total so far, but considering how much playtime I've put in compared to those 3 freezes it hasn't been that bad. If it starts to get worse I'll just replace my save file with my fresh one. I don't care about statistic data or anything so it's no skin off my back. Title: Re: Extra Character Slot Post by: SonicBrawler on May 18, 2013, 04:22:58 PM so, i was lookign through the codes, and i couldnt figure out how this makes mariod to roy. i saw the roy id, but what makes it mariod?
Code: MarioD Character Slot->Roy Instance [Dantarion] I know the 27 is roy. Title: Re: Extra Character Slot Post by: Ricky (Br3) on May 18, 2013, 04:51:36 PM Well, it took a long time for this to be shared, but better late then never!
Though it's considered unstable, I think it's functional enough for sharing! Title: Re: Extra Character Slot Post by: Shun_One on May 19, 2013, 09:06:39 AM I knew this would yield information I was looking for.
Finally being able to change the franchise icon's will be lovely. Title: Re: Extra Character Slot Post by: ASF1nk on May 20, 2013, 05:31:35 AM so, i was lookign through the codes, and i couldnt figure out how this makes mariod to roy. i saw the roy id, but what makes it mariod? Code: MarioD Character Slot->Roy Instance [Dantarion] I know the 27 is roy. It is basically 3 parts. First part writes 27 to the character slot memory address for MarioD. Last 2 parts are explained on my last post. Basically it shares Marth's cosmetics with MarioD[32]. Which is why I did away with them and made MarioD get them from Ghost Z/S. So now that code looks like this: MarioD Character Slot->Roy Instance [Dantarion] 06AD8578 00000010 00000027 FFFFFFFF FFFFFFFF FFFFFFFF Anyways here is the Extra Character Slot Kit (https://www.dropbox.com/s/6tdmvhfnfdu3hk4/Extra%20Character%20Slot%20Kit.rar). Don't forget to add your own Marth PSA and stuff. Please test 2nd GCT to see if its more stable regarding the occasional freezes going to the CSS. Credit to SJS and Thany for the Roy cosmetics I used. I knew this would yield information I was looking for. Finally being able to change the franchise icon's will be lovely. If you really want them I can post all the characters later. Title: Re: Extra Character Slot Post by: Shun_One on May 20, 2013, 02:06:26 PM If you would be so kind, it would be much appreciated.
My character porting is nearly done, since all I've yet to do is change the Results Screen Name and Franchise logo. Title: Re: Extra Character Slot Post by: Chaos_Knight on May 20, 2013, 04:27:56 PM I put in everything the kit included and I'm seeing Marth's icon and CSPs instead Roy's own. Am i doing something wrong?
Also I use DSX8's TvC CSS on Rii, would I have to insert all of Roy's stuff into that? Edit: So I tried the codes with the the CSS I have now......and there's no extra icon for Roy. Title: Re: Extra Character Slot Post by: SonicBrawler on May 20, 2013, 04:31:34 PM so would I be able to take that marioD -> roy and change the slot id from MarioD to another slot? Like 3E instead of MarioD's ID? im trying to get another slot and everything works.
also, for some reason, when I load roy, the game freezes. i follow everything fine... Title: Re: Extra Character Slot Post by: secretchaos1 on May 20, 2013, 08:43:43 PM I'll do some test runs of the 2 gcts to see how it goes. Just a heads up, my crashes didn't occur with Roy in the match, they just happened at random when entering the CSS.
But anyway, I'll get some time in this week when I can. Title: Re: Extra Character Slot Post by: Garry Moore™ on May 20, 2013, 09:01:05 PM This is awesome. I'm late to the party. Could this be used to occupy additional "removed" or "unoccupied" slots as well?
Title: Re: Extra Character Slot Post by: Flutterbombsexmachine on May 21, 2013, 10:28:14 AM Any plans for PAL?
Title: Re: Extra Character Slot Post by: GentlemanPotato on May 21, 2013, 03:23:02 PM PAL doesn't get good codes, at least not until a few years after NTSC. That's why I had to buy an NTSC game.
Title: Re: Extra Character Slot Post by: DAO_Ibuki on May 21, 2013, 11:15:28 PM man I have to offer an apology. This already works with the new codes.Sorry for the offenses of the other day. in my defense would only say that spent long time, and when it did not work me quite frustrated.anyway you're overall to be able to add a slot more.I hope that this can be done to increase more slots.
Title: Re: Extra Character Slot Post by: ItalianStallion on May 21, 2013, 11:42:20 PM *Jaw drops*
Title: Re: Extra Character Slot Post by: Albafika on May 22, 2013, 05:53:57 AM So...Now I know why some of you where getting freezes and a DK slot. Who could have hijacked the Open SA codes? r)Turns out the Wiki page got sabotaged, and I made the mistake of copying the codes from there instead of my text file. OP is fixed with the right codes now. man I have to offer an apology. This already works with the new codes.Sorry for the offenses of the other day. in my defense would only say that spent long time, and when it did not work me quite frustrated.anyway you're overall to be able to add a slot more.I hope that this can be done to increase more slots. No matter the circumstances, do not do that again as the Staff will not take it lightly. Offending someone that way just for the heck of it is in no way acceptable.Title: Re: Extra Character Slot Post by: ShinyMammoth on May 23, 2013, 11:55:42 AM I'm having troubles getting this set up with the stage expansion and riivo. Mind you I was tired as balls putting it together. Last night I tried three or four times with riivo, kept freezing right after pressing launch on riivo, then i did it in gecko. everything works fine in gecko except the selmap, and I think I may have corrupted that or something cuz it freezes after 2 or 3 seconds chillin at the SSS. Either way thanks for the release of this info. I've known about it for quite some time but with no knowledge of .rels or really codes for that matter I could not figure it out.
Be back after I get off work with an update on what I screwed up if anything for gecko. I'm just super stumped on the Riivolution freeze...only had that happen with the file patch code on or the xml being wrong. Any ideas? Again thank you for putting this together! Edit: Tried it with a clean Selmap and it still froze at the SSS before picking a stage in gecko not sure but maybe the stage expansion setup is screwing with it. Might try without it later tonight. Turns out if I hammer on start to pick random it will start Roy works and everything, it seems to be freezing only at the SSS. Title: Re: Extra Character Slot Post by: Flutterbombsexmachine on May 25, 2013, 02:05:04 PM PAL doesn't get good codes, at least not until a few years after NTSC. That's why I had to buy an NTSC game. I'm thinking of getting an Iso and just making the switch. Unfortunately that'll mean having to use the file patch code if I run it off my hard-drive and everything will need to be renamed because it's all Riivo at the moment.How is it the naming differs for filepatch code? Anyone know if there's a list of differences in file names? Title: Re: Extra Character Slot Post by: GentlemanPotato on May 25, 2013, 06:34:28 PM That depends on what xml you're using for riivolution.
Title: Re: Extra Character Slot Post by: Flutterbombsexmachine on May 25, 2013, 06:37:03 PM That depends on what xml you're using for riivolution. The one that doesn't really work with the file patch. I tried going back to it once and I seem to remember it didn't work properly.Post Merge: May 27, 2013, 04:31:37 PM OK got everything working after I used Roy instead of trying to put Mewtwo in. Guess I should read through the instructions again if I want Mewtwo because I messed up first time round. Title: Re: Extra Character Slot Post by: Flutterbombsexmachine on May 27, 2013, 09:24:11 PM OK. Having problems here. Everything works great with your GCT but when I add my own codes to these ones it breaks the Pokémon Trainer. When a match ends if Pokémon Trainer was a combatant then the game freezes.
What filepatch code is in your GCT? I've tried 3.5.3 and 3.5.1. Neither seem to work. What am I doing wrong here? EDIT: OK so I am now thinking there is no filepatch in the GCT. If filepatching is what's breaking my pokémon then what is going on? Could it just be having too many lines of code? Title: Re: Extra Character Slot Post by: Albafika on May 28, 2013, 02:49:11 PM Just let them corrupt their saves. Way to quote a post that was made weeks ago. r)Title: Re: Extra Character Slot Post by: Tiberious on May 28, 2013, 02:57:48 PM I know most will use this to add Roy or Mewtwo, but is it possible this could allow for adding an extra Alloy?
If so, how would I make it so that this is the character spawned every multiple of 25, and didn't show up any other way? Title: Re: Extra Character Slot Post by: mew2ds on May 28, 2013, 06:45:01 PM hello, I'm using this code and loving it!
I have a request though... I am trying to make codes for the following characters in the following ids css,id character 51,27 roy 67,2A custom (shadow) 61,2B Cloud 62,2C mewtwo I used your guide, but do not know enough about the coding to make the MarioD Character Slot->Roy Instance [Dantarion] code for the last 3 of these, my code so far is note: I haven't made custom over cloned sonic cloud over cloned ike mewtwo over cloned lucario costume codes yet... but could you help with the instance codes? EDIT: I am using costume happy now, how will this affect the roy over cloned marth codes? Title: Re: Extra Character Slot Post by: Flutterbombsexmachine on May 28, 2013, 07:42:57 PM OK. Having problems here. Everything works great with your GCT but when I add my own codes to these ones it breaks the Pokémon Trainer. When a match ends if Pokémon Trainer was a combatant then the game freezes. What filepatch code is in your GCT? I've tried 3.5.3 and 3.5.1. Neither seem to work. What am I doing wrong here? EDIT: OK so I am now thinking there is no filepatch in the GCT. If filepatching is what's breaking my pokémon then what is going on? Could it just be having too many lines of code? Pretty sure it's just Dolphin that's causing me problems. Great code, thanks for all the hard work. Title: Re: Extra Character Slot Post by: ASF1nk on May 28, 2013, 08:46:57 PM I've used this with the Stage expansion and it works fine, I'm positive you're just setting you're stage expansion wrong.
FlutterBomb which GCT are you using? The one's I posted do have the Filepatch code. Tiberious honestly I haven't tried. mew2ds this is only 1 extra slot you're trying to add 4. Title: Re: Extra Character Slot Post by: mew2ds on May 28, 2013, 09:10:22 PM I've used this with the Stage expansion and it works fine, I'm positive you're just setting you're stage expansion wrong. FlutterBomb which GCT are you using? The one's I posted do have the Filepatch code. Tiberious honestly I haven't tried. mew2ds this is only 1 extra slot you're trying to add 4. oh... we can't yet? my bad r) Title: Re: Extra Character Slot Post by: Flutterbombsexmachine on May 29, 2013, 03:37:46 PM I've used this with the Stage expansion and it works fine, I'm positive you're just setting you're stage expansion wrong. FlutterBomb which GCT are you using? The one's I posted do have the Filepatch code. Tiberious honestly I haven't tried. mew2ds this is only 1 extra slot you're trying to add 4. Don't worry about it. It's Dolphin that's the problem. I'm sure it'll work on a real Wii. Title: Re: Extra Character Slot Post by: DDTarZan on May 30, 2013, 07:46:19 PM ASF, quick question: I haven't yet tried this but am meaning to, will these codes interfere with the layout of your CSS's? Like, say in the Dark Blue CSS you made forever ago, will the way characters are listed vertically (meaning more rows than columns) change back to the normal Brawl layout?
Title: Re: Extra Character Slot Post by: Flutterbombsexmachine on June 01, 2013, 04:58:13 PM So I had a thought. Could we replace the extra character's sound bank with one for say master hand or a subspace emissary boss, edit the sfx file to say roy's melee sounds and then change the sound effect pointers in his PSA to master hand so that you could have roy's sound effects and marth's sound effects?
Title: Re: Extra Character Slot Post by: Carnage on June 05, 2013, 12:25:13 PM subscribes
Title: Re: Extra Character Slot Post by: Flutterbombsexmachine on June 15, 2013, 02:34:23 PM So I had a thought. Could we replace the extra character's sound bank with one for say master hand or a subspace emissary boss, edit the sfx file to say roy's melee sounds and then change the sound effect pointers in his PSA to master hand so that you could have roy's sound effects and marth's sound effects? Bumping for an answer. Title: Re: Extra Character Slot Post by: K+ ~ Tanuki God on July 07, 2013, 02:32:10 PM ...bump. To keep this alive and to ask a question...
Couldn't we just rework the CSP's and icon to MiscData[41] to allow for it? Title: Re: Extra Character Slot Post by: shadowXtreme on July 08, 2013, 12:27:42 AM I am having many with this codes, .. well codes work, but with random freezings, I will wait until someone releases some ¨space in memory¨
EDIT: Dont select giga and warioman using extra CSS slots, just inject them with someones character costume slot using the last code of the list in the main post of this thread, and If you want solo ICECLIMBERS, do it in that way and specially,, do the same with the extra marth slot.. Never use character ID fix 2.1 if you are using an extra slot character, or you will freeze sometimes after the end of a match,.. Never add a extra slot character in random, or you will freeze sometimes in the character selection screen.. Never use Alloys.. they are not worthy , and glitchy.. I repeat.. Never add, alloys, giga bowser, warioman , or the extra slot character on the CSS screen, or you will have some random freezings,.. sometimes... EDIT2: I should explain myself better so I will say that I have no freezes, and I am using CBLISS with the extra slot character, warioman, giga bowser, and solo ice climbers, to add them, I am injecting them on some character extra costume slots, using the following code: Character/Costume Replacement [spunit262] 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FFWW00 <---ID of Character being replaced In this case Marth 4A001001 00000000 38000004 FF0000 XX <---Costume to replace [FitMarthXX] 10000000 000000 YY <---Character slot ID of New Character 100003C5 000Q00 ZZ <---New Costume <--Also Q E0000000 80008000 86000000 00000004 86000001 0000005C 62000000 00000000 this Is why I want more extra costume slots in CBLISS :P Title: Re: Extra Character Slot Post by: felneovox on July 11, 2013, 07:20:26 PM You have 4 extra slots? now i dont feel special for having the 4 extra slot clone engine... You have 4 extra slots? How could anyone cares about this question XD? So there`s a way to get actual extra slots with the clone engine? I`ve been searching for a answer for this and can`t find a conclusive one. Can you guys help me? Title: Re: Extra Character Slot Post by: Carnage on July 12, 2013, 04:38:59 AM How could anyone cares about this question XD? So there`s a way to get actual extra slots with the clone engine? I`ve been searching for a answer for this and can`t find a conclusive one. Can you guys help me? its ony possible to add one and is this way Title: Re: Extra Character Slot Post by: SonicBrawler on July 12, 2013, 05:55:52 AM its ony possible to add one and is this way Plus adding more might make the game even more curruptTitle: Re: Extra Character Slot Post by: Carnage on July 12, 2013, 07:17:32 AM yeah to be fair my game frooze alot when going trough result screens and coming back to the css so i took the codes out to have a more stable play
Title: Re: Extra Character Slot Post by: shadowXtreme on July 15, 2013, 10:45:55 PM I need people to test this using mewtwo CBLISS and all the Extra CHaracter Slot codes: Start a Fight with Sheik, marth (or roy, but just use marth), snake, and charizard, In my case, the match starts flawlesly, but game freezes after the end of the match,.. Are Extra character Slot codes eating some CBLISS space in memory?? because I tried the same match WITHOUT Extra character slots codes and It worked, or it is another code conflict that is causing the freeze described in this post? EDIT: Sorry for bother you people, I found the reason of this freeze, the Extra character slot codes alone are freezing my brawl, why I say that? because I Started the match described before using only file patch code 3.5.1 and the Extra character slot codes, and when the match ended,.. Game froze,. Mewtwo CBLISS works flawlessly, at least for me,with File Patch Code 3.5.1 or 3.5.3, err.. maybe the next commentary will leave this thread a little but: Is there a way to fix Extra character slot codes?? because they are eating some space in memory that should not be eaten -_- Well I Quoted myself here to explain my problem, and to find the answer of my questions in the right thread ASF1nk :P EDIT 2.- ASF1NK, can you do an extra character slot kit but.. Cbliss 1.5 (or with mewtwo edits) compatible? EDIT 3.- I tryed the same match with dolphin, using and not using CBLISS, and It crashed too, after the end of the match,. It said something like HLE error Title: Re: Extra Character Slot Post by: Convour on July 21, 2013, 02:21:21 PM Ok, so I downloaded the extra character slot kit and Thany's Roy. It all works fine in Gecko (except that the extra slot has a Marth icon, even though I changed it to Roy?)
When I try to use this with Riivolution, It just sits and hangs when I select a stage. I'm using the stability codeset (no file patch code because Riivo) with the cBliss xml. Can anyone help me fix this? I have a lot of extra sounds, so I would much prefer to use Riivo. Title: Re: Extra Character Slot Post by: Eternal Yoshi on July 21, 2013, 03:12:14 PM Update your .XML to include references of the extra slot filenames.
Title: Re: Extra Character Slot Post by: Kazor on July 29, 2013, 11:20:55 PM Hi, I have done everything ok and the extra roy works good (may freeze sometimes at the end of a match, but very rarely) I want to know if it's possible to change the sound of the anouncer saying "fighting alloy team" to another saying "roy" when he wins the match?
EDIT: Also, can you help me with the voice codes? I want Roy to have Pit's voice Title: Re: Extra Character Slot Post by: MeowXRukio on July 30, 2013, 06:40:02 PM I tried to use this for Riivolution but my game never started maybe I did something wrong or this was only for gecko?
Title: Re: Extra Character Slot Post by: Flutterbombsexmachine on July 31, 2013, 06:59:48 AM I tried to use this for Riivolution but my game never started maybe I did something wrong or this was only for gecko? You need to use a .gct without the filepatch code and I think you need an updated XML.Title: Re: Extra Character Slot Post by: Convour on August 03, 2013, 12:14:40 AM I seem to be having trouble with Project M. I'm able to load the character, but it always just plays as mario. I've tried duplicating the slot for other characters also, and it still always makes you play mario. I've gotten this to work with basic brawl, so why is Project M giving me difficulties?
Title: Re: Extra Character Slot Post by: SonicBrawler on August 03, 2013, 06:15:11 AM That's cuz project m is lame and replaces all the characters who aren't in the current demo with mario.
Title: Re: Extra Character Slot Post by: nanobuds on August 03, 2013, 06:30:42 PM Title: Re: Extra Character Slot Post by: KingJigglypuff on August 03, 2013, 06:54:02 PM :notimp: Shh...There there, Nano. It's okay... You're going to have to deal with the fact that not everyone likes P:M. Now calm down, and let the man have his opinion. Title: Re: Extra Character Slot Post by: SonicBrawler on August 03, 2013, 06:56:52 PM well fine. by lame i ment odd
but still Title: Re: Extra Character Slot Post by: nanobuds on August 03, 2013, 06:57:53 PM You're going to have to deal with the fact that not everyone likes P:M. Title: Re: Extra Character Slot Post by: galaga4991 on August 12, 2013, 03:25:32 PM So I've been trying to think of a way to add the extra slot so that we can use custom portraits and CSPs for the extra slot and came up with an idea, but I'm not the greatest with coding so I figured I could at least share the idea. From what I can tell, having Sheik as a separate slot on the CSS is nice, but it isn't exactly needed (We can just load Zelda and transform in Sheik). Is there some way we can use the Roy instanced slot in Sheik's spot on the CSS? This way, we don't have to remove Sheik from the game, but Roy gets his own slot on the CSS. Then we could just use Roy CSPs and the CSS icon over Sheik's. I'm probably not explaining this the best but hopefully you guys understand my point.
Title: Re: Extra Character Slot Post by: Garry Moore™ on September 11, 2013, 06:18:26 PM Just wanna say I tried this, and it works great for me (using Gecko).
Do any of the other dummied out slots work in the same way as MarioD does for this? Is it possible to add more than one slot currently? If so, does anyone know which ones currently work? Title: Re: Extra Character Slot Post by: Ultraxwing on September 11, 2013, 09:32:58 PM there is a way, but i would wait until it gets a CSS/CSP entry. i don't bother with the ingame crap, so i just use a code that removes it. and just gibes me a colored brawl symbol and a percentage. this would be a perfect thing if it had CSS. but the only thing i could think of for it to work would be a Clone Character Selection Portrait and Picture loader. it would be like the sound loader EXCEPT insdead of .bnk or the sound format it woud have to be a special side format just for the portrait/name/CSS. and the Cbliss code would have to be updated to accomodate for the newer character. if i remember correctly the current Cbliss accomodates for MarioD but none others.
it will be complicated. but i'm going to wait til' Phantomwing's REL method of cloning and see where that will take us. this is amazing, but i'm patient for a more final release Title: Re: Extra Character Slot Post by: MeowXRukio on September 14, 2013, 03:53:40 PM does not work on riivolution and can you make it work for cbliss?
Title: Re: Extra Character Slot Post by: MeowXRukio on September 21, 2013, 08:45:50 PM Update your .XML to include references of the extra slot filenames. How are you able to update an XML? |