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Help & Tutorials => Help => Topic started by: Potato1928 on March 16, 2014, 04:42:18 PM



Title: Halp
Post by: Potato1928 on March 16, 2014, 04:42:18 PM
How do you import costumes into brawl? i tried putting it into an sd card and inserting it into brawl but it doesn't work. i love this site, but i unfortunately cant use it


Title: Halp
Post by: Ҩᴜᴇᴇɴ on March 16, 2014, 05:08:50 PM
You mean textures?
Basically, you use a program, VBrawl, projecft M, brawl+ and you put the Texture(Costume as you put it. and you put it into the Character slot it is supposed to be in.

For instance. SonicFit00 goes into the Sonic folder.

For Project M it's Project M > PF > Fighter > Sonic

Normally, if it doesn't work on the one you pout it on, for instance, I have a texture for Zero Suit Samus, I did it as SZeroSuit03 and it didn't work for the third coustome, so I went into training and tested all the costume, it worked on the second costume.

Not sure why. As I had a red and a teal one. Aw well. But yeah, try that.


Title: Halp
Post by: Nezha B. Rose on March 16, 2014, 05:09:37 PM
Not the place to ask, check the tutorial section.


Title: Halp
Post by: Ҩᴜᴇᴇɴ on March 16, 2014, 05:50:30 PM
Sorry. I was just answering his question.
Seemed rude to just brush him off and say go to the tutorial thing.
Where he'll most likely not get an answer.


Title: Halp
Post by: KnightMario on March 16, 2014, 06:16:46 PM
He wasn't saying anything about you gifted.


Title: Halp
Post by: Nezha B. Rose on March 16, 2014, 07:34:50 PM
Sorry. I was just answering his question.
Seemed rude to just brush him off and say go to the tutorial thing.
Where he'll most likely not get an answer.

I'm not the likely candidate to be in a drama club, cuz a couple here witnessed that I'm bad at it, but I just meant the following:

You don't even have to ask the tutorial section, they all already contain all the information you need, from the basics to advance. Trust me, its the best way to learn to build up an sd card... I learned by reading every post and every word  there, and believe me, all other mods and staff members would had said the same thing.

I haven't fired bullets sir, and I hope you won't either.

Also, my post wasn't directed to you.

@Potato, would you like a link of a tutorial that explains how the character slots work? It's pretty useful and easy to understand.


Title: Halp
Post by: Ҩᴜᴇᴇɴ on March 17, 2014, 12:48:19 AM
I didn't mean it to fre bullets, either. I was just explaining.
I am sorry if it seemed harsh. I tend to speak that way, without meaning to.
And I agree with you, this isn't the place, as it is feedback and what not.
Not for asking for tutorials.


Title: Halp
Post by: Nezha B. Rose on March 17, 2014, 03:58:35 AM
No harm done.  :)


Title: Re: Halp
Post by: Albafika on March 17, 2014, 07:03:35 AM
Moved.


Title: Re: Halp
Post by: Nezha B. Rose on March 17, 2014, 08:26:02 AM
Thanks @Albafika, now that this is in the correct place, I can help without the risk of being warned...



New to modding I see, well, lets run down the basics shall we?
Welp, it seems you already have project m, so its a huge leap fowards...
Quote from: jackharvest, post: 7304207, member: 145089
Now here's the tricky part everyone seems to have trouble with understanding. It is not very hard to understand at all, read carefully.
NTSC-U: private/wii/app/RSBE/pf/fighter
PAL: private/wii/app/RSBP/pf/fighter
NTSC-J: private/wii/app/RSBJ/pf/fighter
Now, inside fighter you have a specific folder for each character based on how their names are stored on the disc, the list for that is below.
Code:
Captain Falcon:    captain
King Dedede:    dedede
Diddy Kong:    diddy
Donkey Kong:    donkey
Falco:        falco
Fox:        fox
Mr. Game & Watch:gamewatch
Ganondorf:    ganon
GIGA Bowser:    gkoopa
Ike:        ike
Kirby:        kirby
Bowser:        koopa
Link:        link
Lucario:    lucario
Lucas:        lucas
Luigi:        luigi
Mario:        mario
Marth:        marth
Meta Knight:    metaknight
Ness:        ness
Peach:        peach
Pikachu:    pikachu
Captain Olimar:    pikmin
Pit:        pit
Ivysaur:    pokefushigisou
Charizard:    pokelizardon
PokÈmon Trainer:poketrainer
Squirtle:    pokezenigame
Ice Climbers:    popo
Jigglypuff:    purin
R.O.B.:        robot
Samus:        samus
Sheik:        sheik
Snake:        snake
Sonic:        sonic
Zero Suit Samus:szerosuit
Toon Link:    toonlink
Wario:        wario
Warioman:    warioman
Wolf:        wolf
Yoshi:        yoshi
Zelda:        zelda
Green Alloy:    zakoball
Yellow Alloy:    zakochild
Blue Alloy:    zakogirl
Red Alloy:     zakoboy
So, a directory for Captain Falcon would look like this: private/wii/app/RSBE/pf/fighter/captain
7. Once you have the textures you want, you need to name the texture file the color you want to replace. Each number represents a color of that character, so, 00 = default, 01 = first color, 02 = second color and so on. Now, the order of the colors can be quite confusing for each character so here is a convenient list of that below.
Code:
Captain Falcon
00-Original
01-Blood Hawk
02-Green
03-Blue
04-Black
05-Pink
Dedede
00-Original
02-Green
03-White
04-Grayscale
05-Purple
06-Pink
Diddy Kong
00-Original
02-Green
03-Blue
04-Pink
05-Yellow
06-Purple
Donkey Kong
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White
Falco
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Yellow
Fox
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White
Ganondorf
00-Original
01-Red
02-Green
03-Blue
04-Grandpa Ganon
05-Brown
Ike
00-Original
01-Red
02-Green
03-Blue
04-Another Kind Of Green
05-Yellow
Kirby
00-Original
01-Red
02-Green
03-Blue
04-Yellow
05-White
Bowser
00-Original
01-Red
03-Blue
04-Black
05-Pimp Gold
06-Brown
Link
00-Original
01-Red
03-Blue
04-Dark
05-White/Light Blue
06-Yellow
Lucario
00-Original
01-Red
02-Green
04-Light Blue
05-White
Lucas
00-Original
01-Red
02-Green
03-Blue
04-Claus
05-Pink/Purple
Luigi
00-Original
01-Red
02-UNUSED-Blue
03-Blue
04-Fire Luigi
05-Orange
06-Waluigi
Mario
00-Original
02-Green
03-Jumpman
04-Wario
05-Black
06-Fire Mario
Marth
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White
Meta-Knight
00-Original
01-Red
02-Green
03-Blue
04-White
05-Pink
Ness
00-Original
02-Green
03-Blue
04-Bumble-Bee
05-Fuel
06-Mr.Saturn
Peach
00-Original
01-Red
02-Green
03-Blue
04-White
05-Daisy/Yellow
Pikachu
00-Original
01-Cap
02-Bandana
03-Googles
Olimar
00-Original
01-Red
02-Green
03-Blue
04-White
05-Dirty Helmet (Yellow and Black)
Pit
00-Original
01-Red
02-Green
03-Blue
04-Gold
05-Black
Pokemon Trainer
00-Original
01-Red
02-Green
03-Blue
04-Light
Ice Climbers
00-Original
01-Red
02-Green
03-Blue
04-Dark
05-Light
Jigglypuff
00-Normal
01-Flower
02-Sleep Hat
03-Japan Hat
04-Trainer Cap
ROB
00-Original
02-Green
03-Blue
04-Pink/Purple
05-Yellow
06-NES
Samus
00-Original
01-Pink
02-Green
03-Fusion/Blue
04-Gravity Suit/Purple
05-Dark Suit/Black
Zelda
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Ocarina of Time colors
Snake
00-Original
01-Red/Black
02-Green
03-Blue
04-"IDK WTF this is" camo
05-Wild Feline camo
Sonic
00-Original
01-Red
02-Green
04-Gold
05-Black
Toon Link
00-Original
01-Red
03-Blue
04-Purple
05-NES Link
06-Dark
Wario
00-Original (WarioWare)
01-Red (WarioWare)
02-Green (WarioWare)
03-Blue (WarioWare)
04-Black & Red (WarioWare)
05-Orange & Blue (WarioWare)
06-Original (Overall)
07-Red (Overall)
08-Green (Overall)
09-Blue (Overall)
10-WarioLand 2 color (Overall)
11-WarioLand 3 color (Overall)
Wolf
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Red & White
Yoshi
00-Original
01-Red
03-Blue
04-Yellow
05-Pink
06-Light Blue
Here's an example of what a Captain Falcon texture file would be named if it were replacing his 01 color: FitCaptain01.pcs
And here's what the directory would look like with that finally included: private/wii/app/RSBE/pf/fighter/captain/FitCaptain01.pcs
Every character does NOT need their .pac file but, you need to name the .pac file the same way you named the .pcs file except without the .pcs extension (just the .pac extension instead) so Captain Falcon's .pac file would look like this: FitCaptain01.pac (of his first color, you need to change the number according to what you set it to for the .pcs, this is merely an example, it will not always be 01). The characters who DO need their .pac files are below:
Code:
Samus/ZSS
Zelda/Sheik
PT
Bowser
Wario
.pac files are mostly used for the other modes outside of versus modes, so, you do not need them if they are not the characters above. The reason why the characters above need them are for their transformations, otherwise, the textures get lost in the sea of the abyss when you transform or switch (PT). Also, for ZSS, you may need to use a CSS code with her to get her to work better (as her textures need to be loaded from the CSS if you are using v 1.1).
8. If your textures did not work, make sure your directory is set up accordingly or you didn't mess up on the color choice, check EVERY color if you really don't know which one you put it on. The codes DO work, you're just doing something wrong.

This is as simple as it could be...

For project m, it would be projectm\pf

Roy and Mewtwo have their own folders too, I only know the primary colours:
00-default
01-Red
02-Blue
03-green

If you notice extra numerations other than the ones noted above, these are the alts and bonus colours of pm.

@Gifted, this will help you a ton too!
If you follow this well, you will know how to do this stuff. c:


Title: Re: Halp
Post by: Albafika on March 17, 2014, 10:55:32 AM
Thanks @Albafika, now that this is in the correct place, I can help without the risk of being warned...
No one would get warned for something like this.

I didn't mean it to fre bullets, either. I was just explaining.
I am sorry if it seemed harsh. I tend to speak that way, without meaning to.
And I agree with you, this isn't the place, as it is feedback and what not.
Not for asking for tutorials.
So many dots...

Anyways, it's fine. next time feel free to answer and leave it at that, guys. A Moderator will either delete the posts or move them out as I did. :)


Title: Re: Halp
Post by: Ҩᴜᴇᴇɴ on March 17, 2014, 03:04:06 PM
Swag. Thanks, Albafika.

And I know how to do colors, Scout.
Normally, I just do Favorite to least favorite, when I do my custom colors.

But with Zero Suit Samus, it confused me, because Even though I did SZeroSuit03, which means it should have been on the 3rd or 4th color, it was on the second color.
U c wut i mene, jell-3 bene?


Title: Re: Halp
Post by: Nezha B. Rose on March 17, 2014, 04:38:19 PM
No one would get warned for something like this.
Anyways, it's fine. next time feel free to answer and leave it at that, guys. A Moderator will either delete the posts or move them out as I did. :)


Oh okay, thanks! I was being too careful. I now for the next time.

But with Zero Suit Samus, it confused me, because Even though I did SZeroSuit03, which means it should have been on the 3rd or 4th color, it was on the second color.
U c wut i mene, jell-3 bene?


Was that last part french? I don't speak the language...

I forgot to mention a key thing for potato first... it could be usefull for you too...

But its a bit complicated, you might need to pay close attention:

Focus more from 01-03 for this one:
(http://i.imgur.com/e3HzbNd.png)
souce: the legendary cBliss project

Every character has these patterns, no exceptions, (only G&W)
Of course, some character's default color represents a team color too... these only affects the team colour, again, from 01-03

Example:
Bowser, Luigi, Yoshi and Link/Toon Link doesn't have an 02 (green) since the 00 (default) is already green making 02 an imaginary or unnecessary thing.

Mario, ROB and Ness doesn't 01 (red) since 00 (default) is already red.

Sonic and Lucario do not have 03...

However ZSS 00 cannot be 03. since Samus (suit) default its no blue, therefore the other color blue ZSS has is what you will change with 03.

Now, as the answer to your question

FitSzerosuit03, the caps order of writing these stuff doesn't really matter, all that does is to pay close attention for any misspelled words and numerations. That's the first thing.

Second,
03 means blue, so just look for the location of a blue color she has other than 00. The numerations do not mean their locations on the menu, just the color, remember that.

Did I get too technical?



Title: Re: Halp
Post by: Ҩᴜᴇᴇɴ on March 17, 2014, 04:46:22 PM
Lol, It was "You know what I mean, Jelly Bean?" But in a more of a.... Noober speak. I tend to be lazy. It's not easy doing perfect grammar 24/7, Love.

And no, you didn't. It's just, I had my Red trexture on FszeroSuitsamus02 and My Legionnaire on FitSzerosuit03.

(Mind you, when I actually put them in, it's the actual names, not my miss-spellings)

At first Red worked over the second re-color, then I put in teal and even though they were two different colors, it still went over the second, replacing my Red one. If that makes any sense.

Obvoiously, I can just kink and tink with it and it'll work, so this was just a whole bunch of non-sense, l0l.


Title: Re: Halp
Post by: KnightMario on March 17, 2014, 05:24:21 PM
But on using hacks I prefer riivolution over gecko as it supports sdhc and all files no matter what their directory is /ssbb


Title: Re: Halp
Post by: Ҩᴜᴇᴇɴ on March 17, 2014, 05:57:24 PM
I've been thinking of going to Riivelution.

But I wonder... if I use Riivelution, cna I use the common5 I used for Project M? And if I do, will it show Mewtwo and Roy, + the stage stuff I put?


Title: Re: Halp
Post by: KnightMario on March 17, 2014, 09:45:55 PM
I'd believe so.


Title: Re: Halp
Post by: Ҩᴜᴇᴇɴ on March 17, 2014, 09:52:31 PM
Hm... might do it. Might...


Title: Re: Halp
Post by: Large Leader on March 18, 2014, 08:10:22 AM
The upside to Gecko is being able to use BrawlEx (which for now, is only for Gecko)

You can always use the SDHC code by Bero to use SDHC cards with Gecko. Not only does it support reinsertion, but it also supports taking pictures and saving it straight onto the SD Card as opposed to saving it onto your Wii, then loading vBrawl and then saving it onto your SD card.


Title: Re: Halp
Post by: Albafika on March 18, 2014, 08:51:10 AM
The upside to Gecko/USB Loaders is being able to use BrawlEx (which for now, is only for Gecko and USB Loaders)
Fixed.


Title: Re: Halp
Post by: Ҩᴜᴇᴇɴ on March 19, 2014, 12:12:29 AM
Not sure if the place, but if I gave a Toon Link Texure, could someone please, for the sake of Gods lugi (Not Luigi), take the blasted sword off?

I asked Mewtwo2000, he said he'd do it, but never got back to me, this was last week. I've seen him post topics and log on, so I know he's been on. he's just ignoring my PM's. Like when I asked "How's it going?" A simple "Not too good, buisy." Could have surficed.

I tried something simple like... making it transparent, but it turned up Black instead. I don't want it black. I want it transparent, like you can't see it. Not there, but there.
u no wut i mean?


Title: Re: Halp
Post by: KnightMario on March 19, 2014, 06:22:47 AM
Did you search for a sword less toon link hack?


Title: Re: Halp
Post by: Ҩᴜᴇᴇɴ on March 19, 2014, 11:53:58 AM
Yeah. Only one I can find, is Toon Zelda.
I don't want Toon Zelda. I want one of my currant Toon Link textures to be swordless.

It's literally 99.9% done, all it needs is the sword to be gone/transparent. Then it'll be perfect.


Title: Re: Halp
Post by: KnightMario on March 23, 2014, 05:10:49 PM
Have you tried deleting the sword objects?


Title: Re: Halp
Post by: Ҩᴜᴇᴇɴ on March 23, 2014, 10:48:18 PM
Yeah, but for some reason, they still appear as black. Maybe it's just my luck.

I see Princess Peach mods with no swords and Legend of Zelda mods with no swords, over Toon Link.

But no idea how they did it, for the texture files are so different.


Title: Re: Halp
Post by: Albafika on March 24, 2014, 08:04:01 AM
Yeah, but for some reason, they still appear as black. Maybe it's just my luck.

I see Princess Peach mods with no swords and Legend of Zelda mods with no swords, over Toon Link.

But no idea how they did it, for the texture files are so different.
Are you sure you are deleting the object and not just the texture of the sword? If so, then send the file with the blackened sword over.


Title: Re: Halp
Post by: Large Leader on March 24, 2014, 10:32:13 AM
Are you sure you are deleting the object and not just the texture of the sword? If so, then send the file with the blackened sword over.

Wouldn't that make it gray, not black?


Title: Re: Halp
Post by: Albafika on March 24, 2014, 06:13:21 PM
Wouldn't that make it gray, not black?
Yes. I really have no idea what our friend here did to make it black. ._.

He sent me the model though, so I removed the sword, and now it's working. :P


Title: Re: Halp
Post by: Ҩᴜᴇᴇɴ on March 25, 2014, 11:06:25 AM
(~^-^)~ yeyz

Also. female.


Title: Re: Halp
Post by: KnightMario on March 25, 2014, 05:47:34 PM
Glad you got it working.


Title: Re: Halp
Post by: Ҩᴜᴇᴇɴ on March 25, 2014, 08:29:58 PM
He even taught me how to do it, just go tto wipe out the objects. issue is, wipe out too manym you wipe out the entire model. Lol, I tested it.
Was funny fighting as something with no eyes, no shield, no feet, no arms. Just a body.


Title: Re: Halp
Post by: Albafika on March 25, 2014, 08:55:44 PM
He even taught me how to do it, just go tto wipe out the objects. issue is, wipe out too manym you wipe out the entire model. Lol, I tested it.
Was funny fighting as something with no eyes, no shield, no feet, no arms. Just a body.
Always fun to control a single Sword doing this. :P